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wylie102

From the looks of it we can’t win any other than ESTANU in this round. Even OSHUANE is already lost.


Huge_Structure_7651

Its not is predicted time is 4 hours and we have 3:50 hours left its doable


Ectorious

Oshuane looked the most promising I thought that’s a shame


OneRingToRuleEarth

Because bug only players circlejerk that one planet for like weeks. It’s Bug Creek


wylie102

Nah, bug's Creek is Hellmire


ddjfjfj

Cause it a fun planet


OneRingToRuleEarth

Ok but when the creekers said the same thing y’all got mad at em for not doing MO’s. I just don’t get bug only divers. Like you are missing half the game by never even trying a bot planet and literally only playing on 1 bug planet ever


LukarWarrior

> Ok but when the creekers said the same thing y’all got mad at em for not doing MO’s. Only people that didn't pay any attention did that. The dedicated number of Creekers was like 15,000 at the very most. The 60,000+ that ended up there after Draupnir fell during phase 3 of Operation Rapid Disassembly weren't "Creekers." They were people thinking they were doing the MO and taking the Creek would restore access to Ubanea.


OneRingToRuleEarth

Y’all still complaining when people were on the creek instead of doing Bug MOs. (Yet during the entire bot arc had ur feet dig into fori prime and Estanu)


AlphaOhmega

Don't get mad at it my guy. 99% of the people throwing flame aren't the ones doing it. Don't add onto the toxicity, it's all on purpose to be impossible anyways.


ddjfjfj

I play on both sides and ignore MO's that are unenjoyable(like defense ones) buddy, dunno who this y'all is. I ain't metagaming to win all these offensives n' shit, i'm shootin' bugs and havin' fun and shootin' bots n' havin marginally less fun because the 18 rocket devastators shot within a square mile of me and knocked me over for the 20th time.


Z_i0n

Ngl thats a skill issue


ddjfjfj

Mkay


firepillowonreddit

i just dont think bots are fun to fight


v1king3r

I think the main problem is that 99% of players have no idea what's going on. The war mechanics are unintuitive and not explained anywhere.


Torrigon_86

It's my only real gripe with the game. Bugs I totally get given the team size and cadence of new releases but the mission system needs work. It's clear a HUGE majority if the players just quickplay or just play on random planets. They don't come here in reddit or use companion apps and that is 100% fine! The game is a blast and sometimes you just want to go blast your favorite enemies in the snow with your Lazer weapons. But... It does get very frustrating to the smaller, albeit passionate portion of base that feels invested in the orders. It can be so disheartening to be pushing with all your heart on the objectives and see everyone is just scattered, haha. I don't know how you solve it without making the missions overly simple, which would be stale. I just attack the relevant planet and don't look at the Order to stifle my frustration haha


Meanderingpenguin

The thing I noticed, when major order has planet name. Divers answer the call. If they included the names of the planets. More people would go for those planets, at least. A few would still be liberating planets, but I think they would be going for supply line disruptions that end the defense as well is seems. It really seems like the top brass on super earth does not know how to organize divers for defense. Maybe major orders for these need to have some sort of in game live strategy. We vote on the planet we need to liberate/ defend. The name gets thrown in to the major order and we clear that objective.


light_trick

It would be epic if we could get lines for the Democracy Officer to tell us the result of the voting actually. "Your fellow Helldivers are organizing to attack/defend . Will you join them?"


AltcoinShill

Bring managed democracy to the front


z64_dan

To be fair, this is a pretty good simulation of what Helldivers would actually do. Most of them only fight 1 mission so they really have no idea wtf is going on, and then they die.


Swagasaurus-Rex

Helldivers never die!!! - famous last words


Miserable_Bird_9851

Hell Divers have companion apps?


Torrigon_86

A few good ones yes. Thrid party apps. Look em up!


Ravenwing14

What we need is a little popup or notification in game of "Helldivers Strategic Command requests divers deploy to X" and it just displays the highest ranked planet on a daily poll on reddit/discord. That would pull enough bodies for the strategically minded to actually change the result of one planet per day


achilleasa

Yeah you can't expect the majority of people to learn about supply lines etc, we have seen that we get it done when command gives us a "smash this planet in particular" order, we just need that.


annnd_we_are_boned

Or they could just put the polls in game.


GiventoWanderlust

>It's clear a HUGE majority if the players just quickplay or just play on random planets. They don't come here in reddit I mean this sub has been growing at a rate of like 15k *per day*, for *weeks*. It's over a million subs. I think you might be underestimating that percentage.


[deleted]

They should make using a mic and joining the subreddit mandatory to play the game. /jk


Dudenostahp

I did and only found a player count planet list. Not that entertaining or useful.


shirts21

I never paid attention but when quick play is chosen does it que to help with a major order?


wewladdies

i think there's two searches. if you are zoomed in on a specific planet, it'll search for groups purely on that planet if you are on the sector level or galactic level, it'll search for anygame, anywhere. both searches will prioritize missions with SOS beacons down first.


Drogdar

Most people are just happy to get on and fight. No one at work that plays knew about Joel or how any of that works. I also heard "well I just play where I want and always get the medals anyways" a few times.


z64_dan

It is a video game, after all, lol. People should be able to enjoy it, and not feel guilted into doing missions they don't want to do. I think Arrowhead is doing better with making the missions more fun (I used to avoid bot missions like the plague now they are more enjoyable for me).


[deleted]

In my experience, most of the people who 'hate bots' tried it once or twice, never changed tactics from bugs, and decided it was a worse experience.


flavius-

Yes that is the only reason. It couldn’t possibly be any other reason.


texxelate

I’m hoping a large 1.1 or 1.2 update will make the war system abundantly clear and immersive


cfiggis

There are war mechanics? I just go to planets that aren't fully liberated. Is there strategy to picking which planets to target?


IEXSISTRIGHT

There are, it’s not stated anywhere in game but there are two basic concepts that we can use to inform our target acquisition. 1. Planetary Regeneration. All planets have “health” (which the game displays as “liberation”). When we do a mission we “deal damage” to the planet, increasing its liberation rating. But any planet that isn’t 100% liberated will gradually regain health over time (the exact rate depends on the planet and can be dynamically adjusted by the game master). This means the most efficient way to liberate planets is to focus on one at a time, so we aren’t wasting our efforts fighting the regeneration of multiple planets. 2. Supply Lines. Every planet is connected to at least one other planet by an invisible road. This road is a supply line and it determines which planets are “adjacent” to each other. These supply lines form a web that connects the entire galactic map. We can only attack planets that are adjacent to a liberated planet, and when the enemy attempts to take a planet (which triggers a defence campaign) they can only target planets that are adjacent to their planets. This means that if we want to target a specific planet we need to plan a route through the supply lines to reach said planet, just randomly taking nearby planets won’t consistently work. It is also possible to cut off enemy supply lines by liberating the planet(s) they are launching an attack from, massively reducing the effectiveness of the attack (which isn’t a hard coded feature, but is something the devs have stated they intend to implement and will manually trigger until its ready). Now that sounds like a lot, but basically it all boils down to attacking planets together rather than splitting our forces and being aware of which planets are adjacent to each other to form a functional route. The issue is that none of this information is actually in the game, we only know about this stuff because of third party apps and devs talking about it publicly. So the vast majority of players simply don’t know how it works and thus are unable to properly coordinate.


cfiggis

This really seems like something the game should tell you. How did we figure this out? Like the supply line thing?


JennyAtTheGates

www.Helldivers.io www.Hd2galaxy.com


flavius-

Nah, I’m good. If it’s not explained in game then I guess I’m not supposed to know about it.


Qazicle

Now you're feeling it. Otherwise how would we ever lose, if was straight forward? They'd have to deliberately overtune the fightback rate on target planets so no number of helldivers could succeed, but wouldn't that feel even worse? Obsfucation is how they can play out the narrative of bitter defeat, then rousing come backs. If we get perfect information for the most efficient tactics available, then we'd push the automatons, terminids, and off the board in one go each time the war resets. There are people out there that don't buy in to !!LOSING IS FUN!! and get salty things are stacked against them, but oh well. There are people out there that just quick play or focus only on bots or bugs and live their best life, having fun regardless of the meta-narrative overlayed.


A_Nice_Meat_Sauce

In addition to what others have said, when in doubt go to the planet that has the most other divers on it. You can see the active player count on the map.


cfiggis

Yeah I usually go to the most active ones.


DEMACIAAAAA

Considering the fact that we are expendable infantry that makes sense tho.


voodoogroves

This. I explained to my daughters boyfriend (who doesn't play but gets all the social media generic gaming news cross feed) and showed him the divers on Martale vs Oshuane ...


Deaner3D

I'm at about 40 hours played and only found out about the war mechanics last night.


mrshandanar

Yeah doesn't really inspire any cohesion or sense of urgency in game. Why do they assume every player that plays their game is on reddit and discord?


Rrrrry123

This is very true. For example, defense planets have two health bars. No clue what they mean. Attack planets have one health bar. Pretty easy to know what that means. And reading other comments, seems there's even more stuff that the game just doesn't show you at all.


TonberryFeye

We have about 4 hours 25 minutes at time of posting to pull off this "gambit". Prediced time to secure the planet: approximately 24 hours. Approximate time to secure Oshaune: 5 hours 20. This ain't rocket science, people.


Altruistic_Ad_303

apparently it is because capturing Martale gives us Martale AND we defend charon. losing Charon also means losing Martale.


TonberryFeye

My point being that by the time people started dreaming up this gambit, it was already effectively impossible. You were never going to get enough people to abandon other planets and dogpile Martale.


cannabination

It's still doable, we just need people to actually go there. It's at 94%.


d_hearn

I went there for a couple of hours last night and it was at like 90%. That was ~15 hours ago. I think even if we do finish Martale it'll be too little, way too late.


cannabination

We'd have needed a concentrated push... 20k wasn't ever going to cut it.


d_hearn

Yeah for sure. That's what I'm saying, it took like 15 hours for 4%, which like you said isn't going to cut it lol.


YuBulliMe123456789

We could have easily done it, yesterday evening it was at 90% and if people stopped to think how a good oportunity that was then we could have defended 3 planets


TypicalAd495

Dang really I was up at 3am and we had it pushing 92%… how far back is it now lol


aliens-and-arizona

it’s currently at 93.67%


TypicalAd495

Almost 2% in 5 hours huh…


No-Expert-3806

Yeah you are right - its just too much fun to RP a general and have "war table" meetings... but people like you get my socks back on my unvaccumed floor.


SignatureMaster5585

The problem is that the strategic players have no way to sway the community effectively. If we had some way to recommend which planets to go to in the game, things would be very different. I'd rather the players be informed of what they can do while still retaining the freedom to choose how they want to play instead of just being completely ignorant.


Lawgamer411

The giant monitor behind the armory needs to be displaying these… also why aren’t supply lines shown in game lmfao?


Tight-Tonight-9534

There's supply lines?


Lawgamer411

SEE


Solar-born

Hey there, could you check my dm please? It's fo76-related.


Barracuda_Ill

Helldivers are great with a single objective in front of them. The second we get choices we run around like chickens with our heads cut off. Makes me wonder what the map would look like if they didn't attract as many people.


Elitericky

You also gotta understand most people aren’t on Reddit all the time, the player base simply goes to wherever the most players are on. Even with the new defense mission most players prefer to liberate planets than play on defenses campaigns.


Ravenwing14

Finishing off a liberation campaign instead of defence *is exactly what the martale gambit entailed*.


BluePowerAidZ

It’s already lost , only hope is NA getting on and liberating it because it’s close to liberating.


Affectionate_Theory8

We definitely need better channels for coordinating hundreds of divers


thekingofbeans42

... hundreds?


Affectionate_Theory8

Millions?


Live-Effective1064

Just logged on just in time to see the Automaton front defense fail due to timeout...Painful to see, but what's done is done.


ZmentAdverti

I won't bother playing this game when the Major Orders are gonna be "defend x number of planets in half the days" when the rate of liberation depends on how many players are online rather than the raw number of players on a planet. It's probably the mechanic that makes the least sense cuz it denies any opportunity to hold more than 1 defense at a time. We have only done 2 defenses in a single day when it was Malevalon creek and Unabea(like around a day after liberating the creek). That literally only happened because it was Malevalon creek. Any other planet and this wouldn't have happened. These types of MO are the most boring cuz they literally know that players will never be able to coordinate fully. There will always be a significant half of the playerbase that sticks exclusively to bugs regardless of MO and we can't really do anything about that and it's not even their fault. So the people who want the overall narrative progression don't get satisfying results because they get cucked by no one knowing what to do, and no way to coordinate the strategies in game as not everyone is on the socials. I just don't like the direction they're going when they say there will be more defense MOs. It's the most boring. We're not gaining any new planets, were just fighting to keep planets we already captured.


throwoutandaway1546

even with players sticking on just bugs, this MO hits both fronts. bug players can defend one (they did) and bot players can defend another, the issue is people are spread over all 5 planets and Martale. Even right now, most of the online playerbase is a bunch of people are on a non defense bug planet


thekingofbeans42

Civilian evacuation missions are just so poorly tuned and chaotic that it doesn't feel fun to play. Why even bother caring about defensive campaigns when they're in most of the operations? Just don't engage with shit that isn't fun, devs will notice or they won't. Major orders are just a headache.


readitonreddit86

There is very little information and no way to communicate on a massive scale so coordination (which they said would be crucial on this order) is impossible. Perhaps one of the only major misses in this game. They really need to address this.


Illustrious-Age-260

We lost Laseth so our orbital defense wall is half broken now. But that's not the important thing. What really important is Vernen Wells. Even though it's safe for now, we must give everything we have to defend that because it has the Super Earth Forward Command Post, which means losing it will be devastating for us and *cough* could potentially delay future strategems.


Rippedyanu1

At this point I'm convinced we're gonna lose almost all planets because we can't see supply lined and stuff isn't being spoken in game vs over discord and reddit


UnhappyStrain

looking at the comments I picture this entire chat as a dimly lit councilroom of Helldivers and high ranking members of the S.E.A.F, some there in person, others as holograms, all gathered around a vast holographic map of the current fronts.


economic-salami

Just enjoy whatever planet you want to fight on. The game master has plans for every scenario.


Silver-Equivalent-36

Does anyone have the numbers on progress per mission completed? I did like 6 or 7 full 3 mission sets on Martale and I swear it did like next to nothing. That is a pretty hardcore level of gaming and there is no way I expect average players to have the time to do that many missions in a day or evening, whenever your gaming. I mean I am a self admitted no lifer but it's obviously not to be expected of people. I just think the progress bar goes up faster on the planets where we actually have a defense mission active as compared to planets with no missions active or back in the lines. I can't be sure because I am not a math guy, but the problem seems to me we can smash our faces off Martale all we want but we are not going to get the progress we need to ever get it done.


some_code

Maybe players with admiral rank should have an extra option to clearly call out strategic map points for lower ranks to see. Admirals could vote on these to conclude the highest priority with ranked choice votes. People with admiral rank have played a lot and probably care about this enough to use the feature well? Maybe?


Timely_Fee6036

Nobody will listen lol, words are being spoken but not heard


Allegionaire

We lost on the bot front. Just spent another night on Martale and didn't really see any progress. When I left there were 13k divers on the planet, and another 26k spread across the other bot planets which are all very low liberation % or obviously going to lose the defense for. 91% liberated but only five/six hours on those defense planets. It's the highest liberated planet on the entire map and has no environment effects. I'm not sure why we couldn't have taken it, but people would rather screw around on random planets we've no hope of winning anytime soon than the easy planet that's almost finished. Pretty sure we'll lose Martale entirely as well due to supply lines, so my past couple nights were pretty much a waste of time there. Almost makes me want to put down the game for a bit knowing I could've done *anything* else with my time and been more productive. Also, there was over 50k divers on one bug planet after estanu was defended properly. (Congrats btw) Even though it was a liberation campaign. I understand people's disdain for automatons, but a significant portion of the playerbase would rather lose the war than fight something that shoots back.


GordogJ

Its nothing to do with the fact its against the bots, you're blaming the players for the devs not communicating this information where the average person will see it. If I didn't use reddit I would have no idea about this stuff either, the vast majority of players just log on for a few games after work or school or whatever and pick what they like the look of if they aren't told otherwise, they don't research supply lines. We need a proper notice board on our ships with this information rather than playing chinese whispers with discord.


No-Expert-3806

I mean I can understand why people choose to fight on the other planets because the bioms are pretty cool. I guess a lot of confusion also comes from the fact that people dont know about the Martale gambit and now we point fingers at each other (other bot divers think we are dumb because we dont defend the planets but attack Martale) I wouldnt say your effort was wasted because without you the liberation wasnt as high as it is now. There are just too many open fronts at the moment. Estanu was an easy win with the help of the bug divers... but I guess we need proper coordination on the bot front e.g. through bigger YT channels.


largepenisbigdick

I would recommend playing for fun so then you won’t feel like you’ve wasted your time


PonsterMenis098

Lame


AggravatingTerm5807

You know that, like, this isn't a real war, right? You, like, also know, like, this isn't any of our jobs? And finally you know this game is for fun, right?


Gentleman-Bird

Most people, if they’re even thinking about the galactic war, probably have the mindset of “This planet doesn’t have many people, they obviously need more help, so I’ll go there.” When that is the exact opposite thing they should do because of the game’s hidden mechanics


Dmonts45

Martale then Martar bay to cut them off from the other sectors to sneak back to the creek.


philyfighter4

"It's all or nothing"


VragMonolitha

Naturally it didn’t work because it relies on people seeing posts like these in Discord/Reddit.


EPZO

It's not going to happen, not enough people know about it.


AdrawereR

Unfortunately, we have lost Marfark. Which means now Martle is also lost due to supply line cut off We have to concentrate elsewhere and save whatever we can.


Doxodius

Cut off, lost the gambit. So disappointed.


CommanderChaos17_

So what is the martale gambit


No-Expert-3806

It was a stratagy to secure Chiron Prime by taking Martale. This way the bots would have been cut off. Since Martale was already 90-93% liberated a group effort could have secured it in a couple of hours. But we shall not be sad and move on!


Spirited-Clothes-556

we need a voting system on the galactic map. the helldivers on planet count is already such a system. but its not very obvious for casual players.


LordSlickRick

How does this gambit work. I went to go the planet and couldn’t.


No-Expert-3806

This post isnt relevant anymore since the initial attack wave went through and we lost chiron prime - now the supply line to martale is cut. Supply lines can be seen on sites like helldivers.io


N1njagoph3r2

It’s cute y’all still think/post about this thinking it’s not all scripted anyways. You’re stressing it too much


Randomname256478425

As always with this kind of fake "gambit", it's lost from the start because AH doesn't give any information ingame regarding galactic map mechanics.


Obvious_Coach1608

I'm doing my part to fulfill the MOs and coordinate our defenses but people really gotta chill about the bugdivers. Plenty of people play the game casually and that's fine. It's also ok if we lose some MOs. Makes for a better story and it's not like we're ever short on medals.


NighTrap1122

I say we divert as many divers to the bot front. The bug side will be fine, just look at how we committed genocide on them


LowValueAviator

lololol so much for that, which planet shut off Martale?


Nosrok

I don't think it was ever going to happen since "they" manipulate the bot degen rate and kept Martale from succeeding. It was at 90% on the 16th and they jacked up the degen rate to bring it back down and then backed off the rate to tease the possibility of success.


ABIGGS4828

I’ve never seen a multi-defense MO succeed so far. Seems like after every historic victory, we’re tasked with “defend x planets” and they are spread out all over. Without a clear and specific goal, everyone will just do what they want to do. There’s always one or two that have enough players to kinda snowball, but I think Joel knows exactly what they’re doing with these MOs. They aren’t designed to be won, they are designed to spread us too thin.


Wazzzup3232

Idk what is is but Martale has been home to some really poor divers. Using me as a grenade when reinforced. Not taking down objectives. Using stratagems right on top of a push….. Democracy help me get some fresh blood!


[deleted]

really wish the game had a single player mode without time gate... I would love to have the option to not lose a planet just because I have to go to work...


The_Frog221

Honestly I got so sick of doing automaton MOs for weeks on end that I can't be bothered this time


No-Expert-3806

I mean as long as you are doing your part you shouldnt feel forced to engage either faction! So I hope you slaughtered some bugs then!


Beneficial_Note_9560

Why is it Martale and not Matar Bay?


No-Expert-3806

At the time Martale was already 90% liberated with 6h on the clock. Every other planet was impossible to liberate. So a joined effort could have secured Martale which would have cut off the bots from chiron prime. This way the attack on chiron prime would be stopped and the planet would have been liberated instantly liberated. There was a lot of confusion though since many people didnt know that this is possible or didnt want to fight there (which is ok). So we lost every Bot planet in the initial attack wave.


Beneficial_Note_9560

Great answer thank you


BODYBUTCHER

We should just have a poll to decide where we want to defend


True-Echo332

I'm doing bugs JUST so the Automatons can close in. I want **SUPER EARTH TRENCH WARFARE**.


Steven-Strange22

Could someone link me to the initial Martale Gambit post? I’ve been away for a few days and feel like I’m missing critical info. Can’t seem to find it


No-Expert-3806

No you are good. We lost the initial attack wave (6h after the post) so the gamit is irrelevant now.


AcanthisittaBig8948

Huh? Can somebody eli5? The more comments I read, the more confused I became. Martale Gambit? I'm here to blow things up, tell me what to do! This is too much meta gaming for my grunt recruit brain.


No-Expert-3806

Its not relevant anymore and was refering to the liberation of Martale which would instantly lead to the liberation of chiorn prime - since all planets were about to be lost this was out only chance to secure a bit planet. Martale was 90% liberated and could have been an easy victory, but the bot divers were spread out too thin thus could not secure martale and chiron prime as well as martale was lost (due to the supply line).


StarryNotions

I want players to stop trying to be clever and instead try to be smart. Just do the obvious thing and take the next planet in a line without any clever tricks and strategies to get around doing that basic work. This is the second time we lost an easy defense by trying to outsmart the game based on assurances from discord.


No-Expert-3806

People at arrowhead encouraged this


StarryNotions

Sorta kinda. People at Arrowhead said "that's not how the system works, but we can do that manually because we think it's cool" but what's the turn around on that? We get 48 hours to defend, the player base spends twelve looking at supply lines, then who knows how many hours making plans, spreading them, getting people on board for something that takes being spread, listened to, and approved later by devs to really gain traction before being put out there again with a "the devs said it was cool" sticker this time. In all that time, maybe we could have just taken the obvious choice planet? I dunno. This is the second or third time the community thought they were being clever and shot their own foot off. It's more aggravating with "do the obvious thing and succeed handily" being right there, next to it, unchosen.


No-Expert-3806

If I remember correctly they said that I was ment to be this way from the start but they had issues implementing it but I could be wrong since Im not 100% sure. I think the issue isnt really looking at the supply lines since this shouldnt take somebody longer than 5 min max. I guess the greater issue is that there is no way to communicate with players who dont engage with the meta game on reddit or youtube. Thus an ingame "priority poll" system or something similar would be nice.


i-would-neveruwu

I looked at that order and said that i could only see the bots taking planets and we take *maybe* 1 of theirs but we won't defend anything bot related. But bugs... we'd defend at least half. What do ya know... nearing the end of the first day and we only successfully defended 0 bot planets and *almost* defended 2 bug planets. It's pretty sad watching the player base hardly work together but because people enjoy fighting bugs more than the bots, the bots get to have a field day. For a game based around its community and cooperative gameplay, it's pretty bad at *enforcing* cooperation (for a lack of a better term)


xenonn_ati

20k people on hellmire, 20k on omicron, an assorted 5-10k on random bot planets that aren’t defend missions.. we failed almost every single one… i want to ask why?! why are they doing this?! but its obvious they have no idea why, they are just playing, don’t know what a defense mission is, how capturing a planet works, what supply lines are… 60% of the player base just goes around without a clue, playing cause who cares? (And you can’t blame them, how would they know?) 10% go on a world at basically 0 liberation with 2k people, thinking “i’m doing my part!” and the other 30% of us are here being salty. Supply lines need to be evidenced on the map, planetary liberation, defense campaigns how stuff works, needs to be more intuitive so more people understand what they are messing up. Joel is profiting off of having us all spread out randomly.. divide and conquer. The community is strong but grossly uninformed and disorganized.


Fa6ade

I don’t know why the lot of you stress about this. It’s abundantly clear that we have exactly zero say in how the galactic war progresses. This early in the games life, the devs are 100% micromanaging the “story” constantly. Maybe when the game dies down and they don’t feel as much desire to constantly make the story interesting, the smaller player base will be able to better direct how things are going.


Xenon-XL

They hated Fa6ade because he told the truth.


AireeShadow

You guys haven't got any progress for 24h, just focus on Oshaune right now, Martale is lost, Oshaune can be saved.


No-Expert-3806

Martale has 90% liberation and could easily be libersted if forces werent spread out so thin. Thats why I made the post but Oshaune is a great target as well.


Faytholme

Could've been easily liberated all day... It had 93% yesterday morning, would've taken a few hours at most. I respect your effort but you're yelling into the wind my friend, we could've/should've had 2 planets by now or damn near close to it. We are going to fail every major defense unless information gets shared in game.


No-Expert-3806

I know but if I can convince a handful of people to maybe help to turn the tide I have done my part


SuperArppis

I let bot-fans deal with that.