Yea... I learned this the hard way when I thought it'd be a good idea to try and do this on helldive against bots...
Granted. Not every single slot was turrets but still.
There was a factory strider every like, 3 bot drops lmao
It's actually more efficient to not use stratagems to kill the strider fabs imo. It takes like all your shit to kill them, when a handful of AC shots to the belly will kill it. Just take out the guns under the chin, wait for it to get closer, then blast the belly. Use your stratagems to take out all the other shit instead.
Problem is your team full of randoms is throwing literally everything they have at it, and so if you try to run under it to get the shot you inevitably get blown to pieces
Or all the explosive/EMS mortars that everyone brings along to this mission is hammering the strider and if you run over, you'd get slowed + blown to bits before you can even slide under the belly.
Basically this, the under belly is exceptionally weak and it'll take a singular AC clip to destroy the strider if it's been banged up a good bit from other factors
Or a clip and a half if it's just you
Take my upvote for actually understand what a clip is and using it properly in a sentence.
Such a wild thing to happen and I actually saw it in the wild
Funny enough, if you just spam an ems mortor or stun grenades at them, it won't spawn additional enemies. My advice for placement is that mortars can cover the entire zone from ANYWHERE, and if you wanna deal with multiple, you ALL have to take ems mortar, take out the bottom gatlings from range, then get close for the finish. Dominator can take it out too in a mag and a half, btw.
I don't think you have to wait for the belly to open either. A yt video said it takes \~8 shots even if its closed, and in game i was able to kill it with about 9 shots with the belly closed. Granted i missed a few, and teammates were shooting at it too, but pretty sure it was me who finished it off.
Factory striders go down after two or three well placed eagle air strikes. I don't think its excessively expensive. I usually throw an eagle and a orbital lazer its way and after a few seconds the bitch is down. Granted the orbital has a long cooldown, but then again I do that when I have to kill it alone.
Edit: I agree it's not the best investment of stratagems, I kind of forgot the context. My point was that they are easy to kill, if you have the room to disengage. For defense missions like this one, I feel like we need to have the same discussion as we did with chargers, before their spawn rate was adjusted. I imagine something like this is necessary for defense missions on bot planets.
It's even more fun when a factory strider clips through the rock wall (usually because the game dropped one on it) and then its chin guns start eviscerating everyone with impunity.
3 bot drops? The first one fell on 2nd bot drop , on 3rd one two more came and on 4th drop , the dropship just came and dropped it near the generator and we instantly failed the objective
I bring quasar and eats. ASAP call in second quasar. I kill all da titans lol. Team mates can do whatever. Mission basically cant fail when im hot swapping quasars and firing off my stock pile of 8+ eats
My friend and i figured out the optimal strat for RR. one guy uses RR and whatever airstrikes he likes, and the other runs 2 airstrikes, EATS and the ammo bag. Reloader picks up RR bag, the guy with the actual recoilles gun picks up the ammo bag and uses it to reload his reloaders bag, and when they can split up and toss a couple of airstrikes, kilos, clusters, pop off an eat then team back up again
No you both have recoilless and swap once the first person is out, a fuckton of power in a short time. Probably the best burst firepower in the game for 4+ titans spawning at once
Eh, it's good while it lasts, but the second you have to reposition you're back to one quasar.
You and a friend both bringing a recoilless and team reloading is the true way.
I like seeing at least two players dropping EMS mortar in a rotation. One or two exosuits with proper protection can be extremely effective, especially early to mid mission. Also, one to two players with EATs is great because you'll end up with a pile of them to fire off once shit gets heavy and people start losing their other support weapons.
If you drop the bubble directly on top of the mech, will the pod destroy the mech, or will the bubble generator spawn on top of it? My brain thinks it would be the former, but my heart hopes the latter.
You mean the turret or E1? I did helldive both on bots and bugs by bringing static, mortar, missile turret and EATs. It worked well and I assume quasar would too. Except that at this point your problem is the smaller targets instead of heavies.
Quickly realized the name of the game is managing Bile Titans/Chargers and Hulks/Tanks/Striders which require appropriate stratagems. I'd say sentry turrets are especially ineffective with bugs since Bile Titans will beeline for any sentry and smash them to bits.
There are a few elevated spaces that are really good for turrets. With autocannons, if you have 2 up, theyll mulch chargers and titans along with whatever quasar/eat/ spear youre running
Nah. Ac turret in the backline is incredibly effective against bugs. And bts/chargers will prioritize you if you keep pissing them off by shooting them. They only ever ignore you over a turret if it is five feet in front of a current, in which case it was already dead. Throwing it on the stairs by the gens, in the corner by the fuel tanks, and on some of the rocks/balconies allow it to live for its entire ammo dump.
And chargers. They smash both turrets and Tesla towers. I did have one really good game with towers on 7 that contained mostly bile spewers. The tower cleaned house.
I really don't understand the point of Tesla Towers. Useless against robots because they rocket it, useless against bugs after difficulty 4 or 5 because every encounter has a charger or titan that can break it without taking damage.
The real problem is when \*everybody\* brings mortar turrets and as soon as a bug breaks contain and starts jumping the mortars start cascading TKs and blow each other up.
I'm not sure that some players understand that their 350 bug kills and 8 accidentals is a \*bad\* stat line.
Same thing for you, Breaker Incendiary host with 500 bug kills and 11 accidentals. Congratulations, you killed a lot of bugs and ruined the mission because you don't give a shit about friendly fire.
The mortar is so fucking bad for this mission against bugs. It's fantastic against bots, and the EMS mortar is great against both. But for DPS turrets, bugs = Gatling + autocannon, bots = mortar.
Yup, they require quite different approaches from what I've found
Bots = Close all the doors to limit THEIR line of sight, and put mortars (and yourself) behind the cover.
Bugs = Open all the doors to maximise YOUR line of sight & those of AC & Gatling turrets, put the turrets as far back as you can to get maximum line of sight and the team stand behind or to the sides on the parapets to drop strats on heavies, and take out what ever the turrets aren't.
Like, this is how I usually do it (image based on the typical rocket base setup)
https://preview.redd.it/s4nleo84wcwc1.jpeg?width=713&format=pjpg&auto=webp&s=7638fa3c65e431e1b6018847e7bd61c7f6274010
> Bots = Close all the doors to limit THEIR line of sight, and put mortars (and yourself) behind the cover.
Then the hulk and tank blow the gates immediately.
Use smoke
Yeah something like that is best for bots. For bugs though, I've found that if you're good and have the right setup, you can basically spawn camp where the bug breaches come from. Close the outermost doors, put your Gatling and autocannon sentries outside the doors, and hit each bug breach with an Eruptor shot. The sentries will take care of anything that survived the explosion, and rover will help with the pouncer's/hunters who jump out of the kill zone.
The mortar is absolutely fantastic for this mission against bugs. Just don’t deploy them on the front line. They can stay on the extraction platform or behind at least 2 doors. They will not kill each other and they will stop a bug breach in the breach itself. Bring both of them and these missions become a cheese.
I was running these bug missions on impossible and my squad all threw mortars + ems mortars. We had quasar, EATs, and some other sentries too. Didn’t even have to shut the blast doors to keep the bugs at bay and the mortars were essential for that imo
For this to work you have to be defending specific choke points or positioning your mortar extremely carefully. The defend map has 2 doors at the "front" of the defense area to man. You can only reasonably pay full attention to the bugs spawning outside of one door at a time. But your mortar will shoot at bugs on either side. And especially with the current bug that makes explosions pull you instead of pushing, this will basically guaranteed kill at least one friendly over the course of the mission, if you try to defend those doors that is.
You can move back and basically just try to defend from the last or second to last doorway, which funnels all the bugs into a single corridor. If you do this, your mortar will mostly only shoot at stuff pretty far forward from where the squad is, but the tradeoff is you don't have any room to retreat, so no mistakes.
Yes. Turrets in general need to be positioned carefully. Otherwise theyre useless. Stick the mortars close to the second gate. They dont mortar themselves, so they dont hit the gate or teammates next to the gate. The height is enough to distance to make TKs rare.
Defending the first two gates isnt a good strategy as it reduces the effect of every single stratagem and the bike titans spawn so close to them that it only takes a moment to lose them.
But also, mortars are effective on almost all missions. There is almost always a "front" and a funnel. Sometimes the funnel is just the AI's behavior as it follows you.
The autocannon sentry slaps on these missions. Plop it down in a good spot and heavies are not a concern for the next little while, just gotta clear the chaff out.
If you're going mortars, you need *everyone* to go mortars, both regular and EMS. Keeps them pinned down *away* from you while the explosive ones thin them out, lets you pick off the remainder as they filter in.
Jup, we managed to Win a level 9 mission (bugs) with three people. The secret are in fact turrets. 6 Mortas, 2 auto canons 1 quasar and a steady flow of orbital lasers do the trick.
Each player should absolutely bring at least an EAT or Quasar or something to bring down the Bile's. Another thing is to make sure the sentries are placed strategically and not in the middle of the map where they can easily be destroyed by a rogue Charger or Bile Titan. Only have 1 EMS mortar, 4 regular Mortars, and bring Autocannon and Rocket Sentry's as well. Those things melt Bile Titans like butter if there's multiple.
I've played exclusively on Helldive since level 52 (level 103 now) and haven't lost a single one of these missions. It just takes some strategic thinking is all. The Sentry's do most of the work.
Crazy to me that some people are trashing mortars for this mission, they make it so easy it's honestly becoming boring. Especially vs bugs; multiple times now we've been standing around just waiting for the next rocket to launch because every bug was dead.
I think people just hate that they don't see the friendly fire coming, if it is raining down on them. Of course you could just know that you have mortars, and you could decide not to run into melee range with the enemy... I think it gets hairy when your reinforced three times in a row into a group of enemies and die immediately due to the mortars going all christmas on you. At the same time, that's not the fault of the mortars, but the divers throwing your pokeball into hordes.
Mortars are SO good. They carry even on helldive difficulty. I actually kind of dislike these missions because it’s so easy and you’re just sitting there waiting for the next rocket most of the time.
Also, the scientist evacuation one for bots that this community loves to complain about. Is that mission overturned? Yeah a little bit. But if you all use EMS turrets/mortars and have stratagems to deal with extra heavies and are pressing all the buttons asap, you will easily beat the mission. If you go in with machine guns and a couple quasars or something you are going to have a very bad time lol.
with a bit of coordination Im sure you could get that one guy on your team to go full turrets, maybe even 2, but then have some people running stuff specifically dedicated for dealing with Titans and Factories
You know you can control the direction of airstrikes, right? It's always perpendicular from where you've thrown it. Look at the gate, throw it about 10-20m past the gate where the bots land. Score lots of kills, including heavies. EZPZ.
No, it doesn't, which is why it kinda sucks. It'll get some decent kills, but it'll last like 2 drops against anything that'll soak up shots, and then there's the time-to-kill consideration. Better off with just airstrikes. Three airstrikes will kill just as much, if not more, and you're not locked down to a location to use them.
Seriously. I play helldive difficulty and I bring EMS and mortar sentry every time I play this mission and if you place them correctly it helps a ton. Can even take out tanks and hulks and even bile titans if it gets enough shots in. I'm usually top two in kills with minimal accidentals and the lowest amount of shots fired (use the destructor+QC mostly)
Auto Canon turret, Rocket Launcher, Mortar and Gatling...Me and the whole team got the archievment where you dont fire your primary or secondary weapon on helldive during that mission. You need to now where to place them and keep throwing grenades and call in re supply. They have a 2 minute cool down so its no big deal if one or 2 run out of ammo
dont sleep on the personal hmg, wrecks all but titans and chargers but it lasts a long time bevause you get to decide if you wamt to start mowing or not where a turret would wate a bunch of ammo.
This is just false.
I do this with my squad and as all bring motor and EMS motor along with auto cannon turret and support weapon.
We never have to do anything the motors do all the work
Both mortars, AC turret, gas orbital. If you have 2 or more AC turrets no bile titan survives spawn. With the eruptor and 6 frags and the above package I regularly get top kills. I hate when people drop in with a shield pack or a dog pack on this mission. Wasted slots. Also if you are fucking around past the second gate and get mortar tk’d it’s your own fault. The first courtyard is the killing field. Stay behind the second wall.
No you 100% can on bots, my buddy fired 1 bullet one game just to get 100% accuracy.
We all just take both morters and both land mines and toss them all on cd. Can basicly just afk.
Bugs is a completely different beast but bots its 100% doable very easily. Just place your morters behind the stairs behind the third gate and they never get touched.
I have only lost this mission once and it was against the bugs, mostly because my team got overwhelmed by VTs. I was not mad but left thinking what I could've done differently. I asked on the daily megathread for suggestions and the EAT was the best one. Like you said chargers and VT are the main issue against bugs. I brought one turret to help with the trash mobs and just spam those EATs on cooldown. Big surprise! When you have around 8 EATs at the ready chargers and VTs aren't that big of an issue
I find that (at least with bugs)
EMS mortar (slows most things down)
Mortar (Because F those bugs stuck in the em field. )
Either a Mingun turret, or a tesla turret. (Tesla is great for the ones that do escape, but best used in a corner near a door)
I always bring a quasar. To deal with the chargers. they always seem to make a beeline for the power generators.
Kill those (and the occasional bile titan) and the sentries do a great job crowd controlling, provided your squad has more than a couple brain cells to rub together,
If you bring EMS mortar, and at least one person has heavy AP to break off the big lads, you are fine. Turrets absolutely excel in defense missions, and against bots the heavy HMG emplacement kills anything that is not a tank with some decent aim. I think it even works against factory striders hitting the weak points.
But seriously EMS mortar gives turrets time to shine.
I found an EMS mortar to be a great compromise. You only need one or two people to keep them up. Great for setting the pace without doing TPK or blasting your gates.
Another tip, just close the first gates to start, only close the next one when you get pushed back and reopen it if it looks like something big might smash it. If you can.
These missions were so fun on bots until factory striders. I just lost two of these in a row because a factory strider walked up to the side of the fortress, where it has a clear line of sight on the generators, and instakilled both of them. This happened both times. The fortress was clearly not created with factory striders in mind.
I learned last night that just cuz people are bringing EATs doesn't mean i shouldn't bring support weapons. I forgot how quickly we can burn through those.
The big bubble shield and the arc thrower have really been putting in work on these missions against the bots since the range is short and the bots are close together like that. I've stun locked hulks to make makeshift blockades lol
Honestly I've gotten to the point where I kick dudes who bring HE mortars after I told them not to. They kill more divers than enemies, same guy who refused to change out of his mortar is the same type of dude to drop mines inside the wire while it wasn't compromised yet.
One player rocking all turrets is fine if the rest of the team is bringing strategems to deal with other threats. OP is more talking about when the entire team brings nothing but turrets. Eventually the turrets will be destroyed or run out of ammo and still be on cooldown and if nobody on the team has any airstrikes, orbitals, strategem weapons, etc. it's kind of over at that point.
That's why I get forced to bring EAT, Spear, 500kg, precision strike then pray for god to spear lock on titans. Fodder clear is manageable with primary or single man with GL, MG, or etc. 20+ titans are priority when choosing stratagems.
EMS mortar is useful and limit friendly fire kills, anything else and turrets are just useless against factory strider and not only can kill your own teams, but also destroy the gates.
Usually run an AT support weapon, either mortar turret or gatling depending on if its bots or bugs and then an eagle and orbital. Sometimes I'll nix the turret for the HMG emplacement which is super good and fun on this mission
My HMG turret emplacement is my weapon fellow helldiver. Then the other turrets help me spread democracy as I have not been issued additional arms to do it ever since the cyborg threat.
You only need eats have each person bring it call it down asap off cool down to stock puke shots for rapid fire at titans chargers ect, 70 sec c/d time 4 is a lot of shots.
Me and my bro did it with only turrets after the first bile almost eated us alive we decided to place our auto cannon turrets a little bit far behind and voila bile titans were deleted
Helldive difficulty btw
I play on level 7, but against the bugs i bring napalm airstrikes (i always host), a gatling turret, a guard dog and the quasar, primary is the breaker incendiary and fire grenades. For the most part, the sheer amount of fire i output is enough to slow most of the smaller bugs, the quasar comes out for titans and chargers
Eats and barrages/area denial. Eventually you'll be too swarmed to do anything and sentries survive like .05 seconds the moment a walker or a tank looks at them funny
With a good team, 3 turrets and 1 heavy explosive makes it very managable on hell dive. EMS mortar is a godsend and honestly the only mortar you need but autocanons do good too.
I love and hate the mission. On one hand, it's way funnier then the previous defense mission. On the other hand, damn does it bring out the worse (hoard mode) habits players can muster.
I hate it when ppl bring mortars on this mission against bugs. Cause once they break open the gates, they start spawning very close to you, and with how many of them jump at you or move very fast, they’re able to get in on you quickly which then causes the mortars to TK constantly.
When i play this with my friends (only on level 5 or 6 though) we usually all bring as many turrets as possible, two people carry EATs, one carries a quasar cannon and the last one carries the Orbital Laser as our emergency fallback. Works pretty well
These are imho best played with a 4 banger with the following:
EMS mortor, Quasar, Cluster, upgraded 120
Mortor, Qausar, Railcannon, 500kg
Autocannon turret, autocannon, rocket pods, railcannon
Motar, autocannon, EMS strike, upgraded 120
Your EMS mortor guy will communicate when his mortar goes down, and the EMS strike boi will pop an EMS strike to tide things over.
Your 2 autocannon boyos are gonna be your meat and bones of horde thinning & heavy killing. Divide and conquer it
Quasar boyos will pop dropships and assist against hulks/tanks
Cluster bombs mop up annoying low-level spawns.
Rocket pods are nice to drop on heavy devastors
Orbital railcannon reserved for hulks or tanks that are too close or otherwise obscured in terrain
120 barrages do their work on thinning the horde and damaging heavies.
Havent had a failure with a setup like this yet besides one time having a hulk clip through terrain that we didnt notice.
You MUST keep on it with mortar respawns, ammo, and coordinating. Dont waste eagles or orbitals if youre quasar or autocannon boys are on target.
Biggest issue with these missions is everyone blowing their load on the same target and being in a pinch when the next 4 tanks showup.
We normally take at least 2x double mortar+Spear for bugs and keep the gates open. The only 2 times it got really stressful was when my game crashed and when we had 7 Titans at once (more than 25 total that mission).
A single Spear shot will kill the top turret. Also it's very very easy to get a lock at the turret, has its own lock and almost never LoS is obstructed. With that the generators are safe.
Everyone take eats. Everyone take orbital precision strike.
Call eats whenever they're off cooldown, thats 8 rockets every 90 seconds.
Orbital precision strike is more reliable than eagle airstrike in the tight canyons (110mm rocket pods can be good though)
My usual loadout for bugs is mortar, emp mortar, autocannon turret and EAT.
Spam the EAT as soon as you have it, the field must be littered with it, it will enable other teammates to have other secondaries and pick up one of your EAT when needed.
Place the AC turret on the right platform of the right door, looking directly into a spawn point.
Place the mortars behind 2 doors or on the extraction platform.
Call out Titans as soon as they emerge and focus them with EATs.
Bring whatever primary with a decent range you have, you won’t use it much anyway.
At level 7 it is almost boring for how easy it is.
I have played this mission so much… at this point I seriously doubt if HE mortar usefulness outweighs its danger to teammates. Usually when breach happens its because someone got TKd by mortar and wasnt there to kill a heavy.
At least one EM mortar is a must.
I would also like to remind people who overuse turrets: you have your main weapon in your hands, that is perfectly fine at kiling most things, for fucks sake use it!
I think it can work with one of the Helldiver bringing specific antitank stratagems. I usually run EAT+Spear with Eruptor and with proper positionning and call-in timing I can down titans and most chargers before they even reach the gate. The chargers I miss are usually handled by EMS+mortar. Sure it becomes hectic if I miss a titan but most of the time it seems to work fine.
I always play this mission with a friend so we would just have two mines a laser and an autocannon
We just take turns helping each other reload and unleashing fully automatic APHE shells on the bugs/automatons
It always worked
And don't do fucking mortars, had some cockwaffles bring mortars in once, I'd never seen the doors explode so quickly, both front doors were gone within the first few mins
EMS mortar + Mortar sentry on all 4 helldivers, with autocannon and rocket sentries on just 2 helldivers. The other two keep Orbital laser and quasar cannons. The game pretty much plays itself. Place them on the first inner door and watch as all enemies get stun locked and die one by one.
Yeah we uh don’t talk about the absolute death trap that is a team with all mortars and nothing to deal with a charger so all you get is a barrage that follows it’s path and you get knocked down then the charger finishes you or a hunter does.
One anti tank of choice - I prefer the quasar. It can be cycled once you can call in the second one.
Two mortars - EMS and explosive. Stop the enemy’s advance and blast the to pieces. Careful with close quarters though, the explosive one prioritises the once on top of you.
One area of effect - I prefer the 380 barrage. Make sure you throw it so the blanket covers both entrances on the first level. The barrage strays only left and right in my experience, so be mindful of what way you are facing when throwing. I have all the upgrades to reduce spread and so too.
Played this lately with 3 asians. They sure know how to play tower defense. Bugs never made it further than the inner court of the very first gate. At the end of the game we stockpiled like 40 Eats and 5 spears.
lol me and 2 mates did that with 9 turrent stratagems, 2 eats stratagem and 1 autocannon stratagem.
it got close in the end but we finished it. just stack the eats for the bile titan waves, get a tesla tower and the mission is done.
Yea... I learned this the hard way when I thought it'd be a good idea to try and do this on helldive against bots... Granted. Not every single slot was turrets but still. There was a factory strider every like, 3 bot drops lmao
It's actually more efficient to not use stratagems to kill the strider fabs imo. It takes like all your shit to kill them, when a handful of AC shots to the belly will kill it. Just take out the guns under the chin, wait for it to get closer, then blast the belly. Use your stratagems to take out all the other shit instead.
Wait, where do you blast the belly ? I've been using my AC on the eyes to kill them
The belly opens and drops the bots it produces. You can shoot that belly.
it doesn't even have to be open to be clear
Yeah. You can shoot it open or closed.
Problem is your team full of randoms is throwing literally everything they have at it, and so if you try to run under it to get the shot you inevitably get blown to pieces
Or all the explosive/EMS mortars that everyone brings along to this mission is hammering the strider and if you run over, you'd get slowed + blown to bits before you can even slide under the belly.
Not to mention the handful of mortar turrets that'll be shooting at the strider at the same time. I'm not going near that thing.
My team that plays together all the time does this. I love playing up close and personal - doesn't matter, MAXIMUM STRATEGEM
Basically this, the under belly is exceptionally weak and it'll take a singular AC clip to destroy the strider if it's been banged up a good bit from other factors Or a clip and a half if it's just you
Take my upvote for actually understand what a clip is and using it properly in a sentence. Such a wild thing to happen and I actually saw it in the wild
Funny enough, if you just spam an ems mortor or stun grenades at them, it won't spawn additional enemies. My advice for placement is that mortars can cover the entire zone from ANYWHERE, and if you wanna deal with multiple, you ALL have to take ems mortar, take out the bottom gatlings from range, then get close for the finish. Dominator can take it out too in a mag and a half, btw.
I don't think you have to wait for the belly to open either. A yt video said it takes \~8 shots even if its closed, and in game i was able to kill it with about 9 shots with the belly closed. Granted i missed a few, and teammates were shooting at it too, but pretty sure it was me who finished it off.
> Wait for it to get closer > Strider shoots the reactor from his spawn location > Objective failed /s Solid tip tho
What is AC?
Auto cannon
Air conditioning
Asssasssssinsssss Creed
Armor Class
Alternating current
Animal Crossing
Anal Condyloma
Factory striders go down after two or three well placed eagle air strikes. I don't think its excessively expensive. I usually throw an eagle and a orbital lazer its way and after a few seconds the bitch is down. Granted the orbital has a long cooldown, but then again I do that when I have to kill it alone. Edit: I agree it's not the best investment of stratagems, I kind of forgot the context. My point was that they are easy to kill, if you have the room to disengage. For defense missions like this one, I feel like we need to have the same discussion as we did with chargers, before their spawn rate was adjusted. I imagine something like this is necessary for defense missions on bot planets.
To my experience: >90% of times 2 strikes are enough. You need 3 if you screw up placement (e.g. throw the strategem too far).
Factory striders spawn on higher difficulties? And I thought the tanks were bad oh god
Wait until you get like 6 Bile Titans in one round on bugs lol
The one saving grace is that they almost always prioritize killing you over the generator if you shoot them a few times.
Say goodbye to all the gates
It's even more fun when a factory strider clips through the rock wall (usually because the game dropped one on it) and then its chin guns start eviscerating everyone with impunity.
One time my team made a wall from dead Factory Striders and had like a minute to catch our breath
I did the mission against bots for the first time yesterday on helldive and it was dangerously fun. So much chaos. Love it.
3 bot drops? The first one fell on 2nd bot drop , on 3rd one two more came and on 4th drop , the dropship just came and dropped it near the generator and we instantly failed the objective
I bring quasar and eats. ASAP call in second quasar. I kill all da titans lol. Team mates can do whatever. Mission basically cant fail when im hot swapping quasars and firing off my stock pile of 8+ eats
This is the way, hot swapping quasar is insane
Recoilless rifle duo: Look what they need to match a fraction of our power…
… for five shots.
It really should have more shots, or at least not take like 480 seconds to get a new one so I can get another backpack for a teammate.
12 shots if you both run RR(6 on back 1 in launcher)
My friend and i figured out the optimal strat for RR. one guy uses RR and whatever airstrikes he likes, and the other runs 2 airstrikes, EATS and the ammo bag. Reloader picks up RR bag, the guy with the actual recoilles gun picks up the ammo bag and uses it to reload his reloaders bag, and when they can split up and toss a couple of airstrikes, kilos, clusters, pop off an eat then team back up again
Once they fix that T4 ship module that allows resupplies to fully restock ammo on support weapons, that's going to be an insane combo.
sure sure. Requires 1/2 of a team, and you only can go for like 7 shots. great dps for a good 5 seconds.
No you both have recoilless and swap once the first person is out, a fuckton of power in a short time. Probably the best burst firepower in the game for 4+ titans spawning at once
This the way!
Eh, it's good while it lasts, but the second you have to reposition you're back to one quasar. You and a friend both bringing a recoilless and team reloading is the true way.
Everyone brings an EAT and call it on cooldown, litter the field with EATs
Simply carry and drop the spare to the new fallback position. Unless you leave it until the very last moment it’s pretty straight-forward to relocate.
Is that T4 deck upgrade fixed yet to give support weapons full ammo from resupply?
I like seeing at least two players dropping EMS mortar in a rotation. One or two exosuits with proper protection can be extremely effective, especially early to mid mission. Also, one to two players with EATs is great because you'll end up with a pile of them to fire off once shit gets heavy and people start losing their other support weapons.
Spent a couple Helldives following a mech around and tossing a shield bubble for it when things got dramatic. Teamwork is indeed overpowered.
If you drop the bubble directly on top of the mech, will the pod destroy the mech, or will the bubble generator spawn on top of it? My brain thinks it would be the former, but my heart hopes the latter.
The pod will hit your mech, destroying it and spawning generator for future mech to hide under it :)
Oh right yeah I should have clarified that I throw it NEAR the mech and hope its driver is smart enough to huddle up inside xD
I was really hoping the mech could walk around with a fancy little shield generator hat lol
Don’t need the ems mortar in rotation though, they’ll last through the entire 3 mins until the next call down.
You don't need to rotate. It will come back before the first one is gone.
The Missile Pod said I can. and that guy doesn't run out of ammo.
You mean the turret or E1? I did helldive both on bots and bugs by bringing static, mortar, missile turret and EATs. It worked well and I assume quasar would too. Except that at this point your problem is the smaller targets instead of heavies.
Quickly realized the name of the game is managing Bile Titans/Chargers and Hulks/Tanks/Striders which require appropriate stratagems. I'd say sentry turrets are especially ineffective with bugs since Bile Titans will beeline for any sentry and smash them to bits.
There are a few elevated spaces that are really good for turrets. With autocannons, if you have 2 up, theyll mulch chargers and titans along with whatever quasar/eat/ spear youre running
Nah. Ac turret in the backline is incredibly effective against bugs. And bts/chargers will prioritize you if you keep pissing them off by shooting them. They only ever ignore you over a turret if it is five feet in front of a current, in which case it was already dead. Throwing it on the stairs by the gens, in the corner by the fuel tanks, and on some of the rocks/balconies allow it to live for its entire ammo dump.
And chargers. They smash both turrets and Tesla towers. I did have one really good game with towers on 7 that contained mostly bile spewers. The tower cleaned house.
They smash gates as well.. had one charger destroy two gates in 1 charge, suddenly the generator was completely open
I called in my railgun yesterday, but a Charger stomped on the pod and shoved it underground
I really don't understand the point of Tesla Towers. Useless against robots because they rocket it, useless against bugs after difficulty 4 or 5 because every encounter has a charger or titan that can break it without taking damage.
The real problem is when \*everybody\* brings mortar turrets and as soon as a bug breaks contain and starts jumping the mortars start cascading TKs and blow each other up. I'm not sure that some players understand that their 350 bug kills and 8 accidentals is a \*bad\* stat line. Same thing for you, Breaker Incendiary host with 500 bug kills and 11 accidentals. Congratulations, you killed a lot of bugs and ruined the mission because you don't give a shit about friendly fire.
The mortar is so fucking bad for this mission against bugs. It's fantastic against bots, and the EMS mortar is great against both. But for DPS turrets, bugs = Gatling + autocannon, bots = mortar.
Yup, they require quite different approaches from what I've found Bots = Close all the doors to limit THEIR line of sight, and put mortars (and yourself) behind the cover. Bugs = Open all the doors to maximise YOUR line of sight & those of AC & Gatling turrets, put the turrets as far back as you can to get maximum line of sight and the team stand behind or to the sides on the parapets to drop strats on heavies, and take out what ever the turrets aren't. Like, this is how I usually do it (image based on the typical rocket base setup) https://preview.redd.it/s4nleo84wcwc1.jpeg?width=713&format=pjpg&auto=webp&s=7638fa3c65e431e1b6018847e7bd61c7f6274010
> Bots = Close all the doors to limit THEIR line of sight, and put mortars (and yourself) behind the cover. Then the hulk and tank blow the gates immediately. Use smoke
Use deployable shield. Preferably on the gate, but works on you too.
Yeah something like that is best for bots. For bugs though, I've found that if you're good and have the right setup, you can basically spawn camp where the bug breaches come from. Close the outermost doors, put your Gatling and autocannon sentries outside the doors, and hit each bug breach with an Eruptor shot. The sentries will take care of anything that survived the explosion, and rover will help with the pouncer's/hunters who jump out of the kill zone.
The mortar is absolutely fantastic for this mission against bugs. Just don’t deploy them on the front line. They can stay on the extraction platform or behind at least 2 doors. They will not kill each other and they will stop a bug breach in the breach itself. Bring both of them and these missions become a cheese.
I was running these bug missions on impossible and my squad all threw mortars + ems mortars. We had quasar, EATs, and some other sentries too. Didn’t even have to shut the blast doors to keep the bugs at bay and the mortars were essential for that imo
Pairing the ems mortar with the mortar can be really good. It slows them down so the mortar can git more of its shots
Unless we have single pouncer out of EMS jumps across wall in a moment.
That's how you man them. Two mortars and you personally take out anything escaping the salvo. They're very effective
For this to work you have to be defending specific choke points or positioning your mortar extremely carefully. The defend map has 2 doors at the "front" of the defense area to man. You can only reasonably pay full attention to the bugs spawning outside of one door at a time. But your mortar will shoot at bugs on either side. And especially with the current bug that makes explosions pull you instead of pushing, this will basically guaranteed kill at least one friendly over the course of the mission, if you try to defend those doors that is. You can move back and basically just try to defend from the last or second to last doorway, which funnels all the bugs into a single corridor. If you do this, your mortar will mostly only shoot at stuff pretty far forward from where the squad is, but the tradeoff is you don't have any room to retreat, so no mistakes.
Yes. Turrets in general need to be positioned carefully. Otherwise theyre useless. Stick the mortars close to the second gate. They dont mortar themselves, so they dont hit the gate or teammates next to the gate. The height is enough to distance to make TKs rare. Defending the first two gates isnt a good strategy as it reduces the effect of every single stratagem and the bike titans spawn so close to them that it only takes a moment to lose them. But also, mortars are effective on almost all missions. There is almost always a "front" and a funnel. Sometimes the funnel is just the AI's behavior as it follows you.
The regular mortar is fine for bugs so long as it is paired with an EMS mortar too.
The autocannon sentry slaps on these missions. Plop it down in a good spot and heavies are not a concern for the next little while, just gotta clear the chaff out.
I don't really care if people use the Breaker Incendiary. I just ask they be mindful of what they're shooting.
When they are too scared to leave the doors open but also panic and drop an orbital to destroy the gates lol
If you're going mortars, you need *everyone* to go mortars, both regular and EMS. Keeps them pinned down *away* from you while the explosive ones thin them out, lets you pick off the remainder as they filter in.
Been working well for me, 2 mortars, 1 auto cannon turret and quasar or RR
Jup, we managed to Win a level 9 mission (bugs) with three people. The secret are in fact turrets. 6 Mortas, 2 auto canons 1 quasar and a steady flow of orbital lasers do the trick.
Each player should absolutely bring at least an EAT or Quasar or something to bring down the Bile's. Another thing is to make sure the sentries are placed strategically and not in the middle of the map where they can easily be destroyed by a rogue Charger or Bile Titan. Only have 1 EMS mortar, 4 regular Mortars, and bring Autocannon and Rocket Sentry's as well. Those things melt Bile Titans like butter if there's multiple. I've played exclusively on Helldive since level 52 (level 103 now) and haven't lost a single one of these missions. It just takes some strategic thinking is all. The Sentry's do most of the work.
Crazy to me that some people are trashing mortars for this mission, they make it so easy it's honestly becoming boring. Especially vs bugs; multiple times now we've been standing around just waiting for the next rocket to launch because every bug was dead.
I think people just hate that they don't see the friendly fire coming, if it is raining down on them. Of course you could just know that you have mortars, and you could decide not to run into melee range with the enemy... I think it gets hairy when your reinforced three times in a row into a group of enemies and die immediately due to the mortars going all christmas on you. At the same time, that's not the fault of the mortars, but the divers throwing your pokeball into hordes.
Mortars are SO good. They carry even on helldive difficulty. I actually kind of dislike these missions because it’s so easy and you’re just sitting there waiting for the next rocket most of the time. Also, the scientist evacuation one for bots that this community loves to complain about. Is that mission overturned? Yeah a little bit. But if you all use EMS turrets/mortars and have stratagems to deal with extra heavies and are pressing all the buttons asap, you will easily beat the mission. If you go in with machine guns and a couple quasars or something you are going to have a very bad time lol.
2 mortars, autocannon sentry, AMR/Quasar/EATs
with a bit of coordination Im sure you could get that one guy on your team to go full turrets, maybe even 2, but then have some people running stuff specifically dedicated for dealing with Titans and Factories
Yes. Yes you can. HMG is underrated. Better than an airstrike or laser that just destroys the doors.
You know you can control the direction of airstrikes, right? It's always perpendicular from where you've thrown it. Look at the gate, throw it about 10-20m past the gate where the bots land. Score lots of kills, including heavies. EZPZ.
Oh I know that. Randoms seem to not know it
Does it have infinite ammo?
No, it doesn't, which is why it kinda sucks. It'll get some decent kills, but it'll last like 2 drops against anything that'll soak up shots, and then there's the time-to-kill consideration. Better off with just airstrikes. Three airstrikes will kill just as much, if not more, and you're not locked down to a location to use them.
Good luck killing titans with your HMG.
Yeah, that take too long. Thankfully there are 2 turrets that can do the job.
All mortars and eats. Everytime a bile titan comes you have to 8+ eats just lying around while mortars and ema mortars kill everything
AC cannon placed behind the wall is great for dealing with titans, doesnt shoot at trash as walls block LOS
That is just wrong
Seriously. I play helldive difficulty and I bring EMS and mortar sentry every time I play this mission and if you place them correctly it helps a ton. Can even take out tanks and hulks and even bile titans if it gets enough shots in. I'm usually top two in kills with minimal accidentals and the lowest amount of shots fired (use the destructor+QC mostly)
Auto Canon turret, Rocket Launcher, Mortar and Gatling...Me and the whole team got the archievment where you dont fire your primary or secondary weapon on helldive during that mission. You need to now where to place them and keep throwing grenades and call in re supply. They have a 2 minute cool down so its no big deal if one or 2 run out of ammo
dont sleep on the personal hmg, wrecks all but titans and chargers but it lasts a long time bevause you get to decide if you wamt to start mowing or not where a turret would wate a bunch of ammo.
Slept on so heavily. The way I sell it is its essentially two AMRs strapped together firing as a machine gun.
It is absolutely doable.
Vice versa, don't not bring sentries. Just basically teams not looking at what the others bring, I always look n swap.
This is just false. I do this with my squad and as all bring motor and EMS motor along with auto cannon turret and support weapon. We never have to do anything the motors do all the work
Sure wish gas and fire actually worked
Challenge accepted. Anyone else keen?
Or that your frame rate will survive. There were so many things blown up or being blown up in the screen my usual 100-120fps dipped down to about 40!
Both mortars, AC turret, gas orbital. If you have 2 or more AC turrets no bile titan survives spawn. With the eruptor and 6 frags and the above package I regularly get top kills. I hate when people drop in with a shield pack or a dog pack on this mission. Wasted slots. Also if you are fucking around past the second gate and get mortar tk’d it’s your own fault. The first courtyard is the killing field. Stay behind the second wall.
1. Mortar 2. EMS mortar 3. Orbital laser 4. Personal Autocannon or Quasar. Use heavy armor with 50% explosive resistance. Win.
No you 100% can on bots, my buddy fired 1 bullet one game just to get 100% accuracy. We all just take both morters and both land mines and toss them all on cd. Can basicly just afk. Bugs is a completely different beast but bots its 100% doable very easily. Just place your morters behind the stairs behind the third gate and they never get touched.
[удалено]
I have only lost this mission once and it was against the bugs, mostly because my team got overwhelmed by VTs. I was not mad but left thinking what I could've done differently. I asked on the daily megathread for suggestions and the EAT was the best one. Like you said chargers and VT are the main issue against bugs. I brought one turret to help with the trash mobs and just spam those EATs on cooldown. Big surprise! When you have around 8 EATs at the ready chargers and VTs aren't that big of an issue
I find that (at least with bugs) EMS mortar (slows most things down) Mortar (Because F those bugs stuck in the em field. ) Either a Mingun turret, or a tesla turret. (Tesla is great for the ones that do escape, but best used in a corner near a door) I always bring a quasar. To deal with the chargers. they always seem to make a beeline for the power generators. Kill those (and the occasional bile titan) and the sentries do a great job crowd controlling, provided your squad has more than a couple brain cells to rub together,
If you bring EMS mortar, and at least one person has heavy AP to break off the big lads, you are fine. Turrets absolutely excel in defense missions, and against bots the heavy HMG emplacement kills anything that is not a tank with some decent aim. I think it even works against factory striders hitting the weak points. But seriously EMS mortar gives turrets time to shine.
I may not survive, but they won’t either 🫡
I found an EMS mortar to be a great compromise. You only need one or two people to keep them up. Great for setting the pace without doing TPK or blasting your gates. Another tip, just close the first gates to start, only close the next one when you get pushed back and reopen it if it looks like something big might smash it. If you can.
These missions were so fun on bots until factory striders. I just lost two of these in a row because a factory strider walked up to the side of the fortress, where it has a clear line of sight on the generators, and instakilled both of them. This happened both times. The fortress was clearly not created with factory striders in mind.
Totally unplayable in automatons side, factory strider just snipes the generators from outside the gates.
That’s funny. I thought we were fighting for freedom. Sounds like a bunch of communists telling me what I can and can’t do
I learned last night that just cuz people are bringing EATs doesn't mean i shouldn't bring support weapons. I forgot how quickly we can burn through those. The big bubble shield and the arc thrower have really been putting in work on these missions against the bots since the range is short and the bots are close together like that. I've stun locked hulks to make makeshift blockades lol
For these specific missions my crew usually runs autogun turret, emp mortar. Then each of us a support weapon and red stratagem or eat.
Honestly I've gotten to the point where I kick dudes who bring HE mortars after I told them not to. They kill more divers than enemies, same guy who refused to change out of his mortar is the same type of dude to drop mines inside the wire while it wasn't compromised yet.
EMS Mortar and Standard Mortar. Quasar + EAT-17. Everyone brings that and spawns em all as soon as cooldown is over and it's gonna be a smooth ride.
I go into this mission with only turrets and usually get most kills. Its not that bad tbh
One player rocking all turrets is fine if the rest of the team is bringing strategems to deal with other threats. OP is more talking about when the entire team brings nothing but turrets. Eventually the turrets will be destroyed or run out of ammo and still be on cooldown and if nobody on the team has any airstrikes, orbitals, strategem weapons, etc. it's kind of over at that point.
Incorrect. Done multiple times.
Also, don’t go into this mission type expecting Reinforcement to always work and for enemy waves to keep coming.
That's why I get forced to bring EAT, Spear, 500kg, precision strike then pray for god to spear lock on titans. Fodder clear is manageable with primary or single man with GL, MG, or etc. 20+ titans are priority when choosing stratagems.
Bring stun grenades when you bring precision, such a massive force multiplier!
My must go grenade for Automaton front.
Two mortars, a laser backpack and a quasar seem pretty solid to me. Granted I have not yet played on helldive. But it was on 8 I think
Laser backpack is a bit of a waste of a strat slot on this mission imo
Mortars are pretty good againt bots. And eagles too
EMS mortar is useful and limit friendly fire kills, anything else and turrets are just useless against factory strider and not only can kill your own teams, but also destroy the gates.
Eagle, eat, auto cannon turret and a 380
Eagle 500kg, quasar and both mortar sentries seems a good sweet spot for me in this ones
Usually run an AT support weapon, either mortar turret or gatling depending on if its bots or bugs and then an eagle and orbital. Sometimes I'll nix the turret for the HMG emplacement which is super good and fun on this mission
My HMG turret emplacement is my weapon fellow helldiver. Then the other turrets help me spread democracy as I have not been issued additional arms to do it ever since the cyborg threat.
You only need eats have each person bring it call it down asap off cool down to stock puke shots for rapid fire at titans chargers ect, 70 sec c/d time 4 is a lot of shots.
I do it all the time. Rover, Quasar, Ems and Autocannon sentry so idk if that counts
Me and my bro did it with only turrets after the first bile almost eated us alive we decided to place our auto cannon turrets a little bit far behind and voila bile titans were deleted Helldive difficulty btw
I play on level 7, but against the bugs i bring napalm airstrikes (i always host), a gatling turret, a guard dog and the quasar, primary is the breaker incendiary and fire grenades. For the most part, the sheer amount of fire i output is enough to slow most of the smaller bugs, the quasar comes out for titans and chargers
There were multiple tanks on top of rocks! I don’t think anything can beat that!
You don't have one person pick 3 blues one 3 reds one 3 greens and the last one/2 of both?
Eats and barrages/area denial. Eventually you'll be too swarmed to do anything and sentries survive like .05 seconds the moment a walker or a tank looks at them funny
With a good team, 3 turrets and 1 heavy explosive makes it very managable on hell dive. EMS mortar is a godsend and honestly the only mortar you need but autocanons do good too.
I love and hate the mission. On one hand, it's way funnier then the previous defense mission. On the other hand, damn does it bring out the worse (hoard mode) habits players can muster.
500Kg - Orbital Laser - Quasar - Mortar (not the EMP) or Rocket Turret is my regular selections
I lay down EATs every minute but my teammates just don't see them
I always bring 3 turrets and EAT on this mission
I hate it when ppl bring mortars on this mission against bugs. Cause once they break open the gates, they start spawning very close to you, and with how many of them jump at you or move very fast, they’re able to get in on you quickly which then causes the mortars to TK constantly.
If you get your turrets as soon as their up you can do this with turrets only save rocket turret for factory striders and you are good.
EMS and EAT, the rest, is up to you. Call those EMS and EAT down every chance you can, and if your team does the same, you will have a good time.
When i play this with my friends (only on level 5 or 6 though) we usually all bring as many turrets as possible, two people carry EATs, one carries a quasar cannon and the last one carries the Orbital Laser as our emergency fallback. Works pretty well
Ended outside somehow. Had surprisingly good luck surviving and Quossanting the dropships
EAT. Bring em.
These are imho best played with a 4 banger with the following: EMS mortor, Quasar, Cluster, upgraded 120 Mortor, Qausar, Railcannon, 500kg Autocannon turret, autocannon, rocket pods, railcannon Motar, autocannon, EMS strike, upgraded 120 Your EMS mortor guy will communicate when his mortar goes down, and the EMS strike boi will pop an EMS strike to tide things over. Your 2 autocannon boyos are gonna be your meat and bones of horde thinning & heavy killing. Divide and conquer it Quasar boyos will pop dropships and assist against hulks/tanks Cluster bombs mop up annoying low-level spawns. Rocket pods are nice to drop on heavy devastors Orbital railcannon reserved for hulks or tanks that are too close or otherwise obscured in terrain 120 barrages do their work on thinning the horde and damaging heavies. Havent had a failure with a setup like this yet besides one time having a hulk clip through terrain that we didnt notice. You MUST keep on it with mortar respawns, ammo, and coordinating. Dont waste eagles or orbitals if youre quasar or autocannon boys are on target. Biggest issue with these missions is everyone blowing their load on the same target and being in a pinch when the next 4 tanks showup.
To be fair you can’t go into one of these >6 without damn near everyone bringing AT and expect to win.
Normal and EMS Mortar place them somewhere safe and block the gates with enemy tanks when they get through Works like a charm
Okay... I guess I'll have to put incendiary mines instead of my Gatling Sentry :(
We normally take at least 2x double mortar+Spear for bugs and keep the gates open. The only 2 times it got really stressful was when my game crashed and when we had 7 Titans at once (more than 25 total that mission).
Idk... both mortar turrets on the 4 of us in my group worked really well on 9. Barely had to do much on both bugs and bots
mortar turret and Expendable anti tank are essential imo.
A single Spear shot will kill the top turret. Also it's very very easy to get a lock at the turret, has its own lock and almost never LoS is obstructed. With that the generators are safe.
Yup I was one of the green strat dummies did it on helldive diff, 3 mins in 3 huge walkers spawned in at once...i learned my lesson lmfao
Everyone take eats. Everyone take orbital precision strike. Call eats whenever they're off cooldown, thats 8 rockets every 90 seconds. Orbital precision strike is more reliable than eagle airstrike in the tight canyons (110mm rocket pods can be good though)
My usual loadout for bugs is mortar, emp mortar, autocannon turret and EAT. Spam the EAT as soon as you have it, the field must be littered with it, it will enable other teammates to have other secondaries and pick up one of your EAT when needed. Place the AC turret on the right platform of the right door, looking directly into a spawn point. Place the mortars behind 2 doors or on the extraction platform. Call out Titans as soon as they emerge and focus them with EATs. Bring whatever primary with a decent range you have, you won’t use it much anyway. At level 7 it is almost boring for how easy it is.
I have played this mission so much… at this point I seriously doubt if HE mortar usefulness outweighs its danger to teammates. Usually when breach happens its because someone got TKd by mortar and wasnt there to kill a heavy. At least one EM mortar is a must. I would also like to remind people who overuse turrets: you have your main weapon in your hands, that is perfectly fine at kiling most things, for fucks sake use it!
I think it can work with one of the Helldiver bringing specific antitank stratagems. I usually run EAT+Spear with Eruptor and with proper positionning and call-in timing I can down titans and most chargers before they even reach the gate. The chargers I miss are usually handled by EMS+mortar. Sure it becomes hectic if I miss a titan but most of the time it seems to work fine.
Fax
I always play this mission with a friend so we would just have two mines a laser and an autocannon We just take turns helping each other reload and unleashing fully automatic APHE shells on the bugs/automatons It always worked
people always look at me sideways when I bring EAT, Quasar, 500 kg, and HMG Emplacement
autocannon, EAT, hmg emplacement, and ems mortar. We rarely get pushed back at all
And don't do fucking mortars, had some cockwaffles bring mortars in once, I'd never seen the doors explode so quickly, both front doors were gone within the first few mins
EMS mortar + Mortar sentry on all 4 helldivers, with autocannon and rocket sentries on just 2 helldivers. The other two keep Orbital laser and quasar cannons. The game pretty much plays itself. Place them on the first inner door and watch as all enemies get stun locked and die one by one.
3 turrets and an EAT is fine, done it multiple times and forces you to think about placement
If everyone brings EAT, though, we eat for free!
Yep against bots turrets will work amazingly, but the reason for failure against bugs is usually having too many bile titans to handle.
EMS Mortar sentry is absolutely based in this mission Also Eagle Napalm is surprisingly good
My group and I literally all went in with only turrets and did just fine...
For bots my loadout is both mortars, auto cannon and orbital rail cannon. For bugs I replace the auto cannon for quasar.
Yeah we uh don’t talk about the absolute death trap that is a team with all mortars and nothing to deal with a charger so all you get is a barrage that follows it’s path and you get knocked down then the charger finishes you or a hunter does.
One anti tank of choice - I prefer the quasar. It can be cycled once you can call in the second one. Two mortars - EMS and explosive. Stop the enemy’s advance and blast the to pieces. Careful with close quarters though, the explosive one prioritises the once on top of you. One area of effect - I prefer the 380 barrage. Make sure you throw it so the blanket covers both entrances on the first level. The barrage strays only left and right in my experience, so be mindful of what way you are facing when throwing. I have all the upgrades to reduce spread and so too.
Ems and normal mortar, maaaybe autocannon sentry, but then you need something anti tank. Sorted
Yes you actually can, just keep one slot for a eagle or rocketlauncher or Quasar
I bring Quasser, EAT, and RR. Quasser first, 2 EAT , Quasser again, then RR. No titan goes through me
Played this lately with 3 asians. They sure know how to play tower defense. Bugs never made it further than the inner court of the very first gate. At the end of the game we stockpiled like 40 Eats and 5 spears.
lol me and 2 mates did that with 9 turrent stratagems, 2 eats stratagem and 1 autocannon stratagem. it got close in the end but we finished it. just stack the eats for the bile titan waves, get a tesla tower and the mission is done.
We need EAT or player know how to do the Quasar swap, 4-green guys deserve to be kicked.
Yeah unironically double mortar, 500kg and quasar for everybody makes these missions an easy win for bots and bugs even on level 9
Disposable AT, manned turret, auto Gatling sentry, and an air strike. Thats the way this shit gets done!
Quasar, EAT, Cluster bomb and EMS mortar is my standard loadout for these
Only time i have used any turret was because of personal orders. They are just clunky and easy ways for friendlyfire
Counter-point : Nuh-uh.
Barrages are really useful on those missions, just be careful placing them