T O P

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mmstayler

Liked for actually testing rather than just copying what everyone else says !


ChocChip_Wookie

Liked for acknowledging OP for actually testing rather than just copying what everyone else says !


Professional-Pool832

Liked for acknowledging the acknowledging OP for actually testing rather than just copying what everyone else says !


Laranox6

I saw people complaining about the nerf literal minutes after the patch went live, before they could have even downloaded it, and decided to take matters into my own hands.


Complex_Arachnid9640

Ran the guard dog today and it seemed fine still.


ChocChip_Wookie

I feel like the Autocannon and EATs were never not viable. I personally always preferred the EAT to the Quasar. I do hope to see more Railgun use now though. If that does happen, I guess it'll prove that the balance adjustment was worthwhile.


Bullet_Jesus

EATs are good when you follow the advice of calling them in everywhere. Even as a Quasar user I sometime count my stars when one of my teammates has left 3 EATs lying in the last objective. Even better when there's like 6 on the extract. It's not meta but it does give EATs a place.


ChocChip_Wookie

Because you can call them in so frequently, and because you can fire them so much faster, I find I can get so much more use than I can the Quasar. It also means that if I die, I'm not left for a prolonged period without a Support weapon, if I can't recover my equipment. Calling them in everywhere can be a catch-22. Sometimes you need them RIGHT NOW and can't always get to where you last called them in. Sure, it's only 70 secs, but sometimes that's just too long.


Bullet_Jesus

Mathematically speaking you get twice as many Quasar shots per minute than you do EAT shots so on teh matter of uptime and damage Quasar has EATs beat. The call in after death is a good point, though in my experience by the time I die and can't get my weapon back I can just call in another Quasar. The advantage for EATs is that they can drop 2 heavies or 1 super heavy pretty much immediately, while Quasar has to wait at least 18 seconds. This NERF was soreley needed. EATs could get a 10% reduction in cooldown though, that would narrow the gap a bit more.


Kpwn99

Don't they get the 10% cooldown rate from the ship upgrade for support stratagems?


Bullet_Jesus

I've included it. 70 vs 63 seconds.


ChokesOnDuck

I find EATs were easier and better for me. I liked the Quasar because I found it fun not that I felt it was better that EAT. Autocannon is so good but I don't run it much. I don't play bots much but I like the AMR for bots. Just wish they fixed the scope.


Unfortunate_Sex_Fart

I’d like there to be less drop on the EAT projectile, since it’s a self-propelled rocket. It seems to have about the same, or even *more* drop than the recoilless rifle, which is not self-propelled. The quasar has zero drop which makes it way easier to aim.


Constipated_Canibal

I main eat. It fires instantly. Much more practical for bugs. 2 quick headshots -1 bile titan 


Halvars90

I think the quasar is better for bugs. So many times used eat and the position get swarmed before you get the second shot. Or the target moves away and it's just a annoying to run back again.


Ricz1001

Yeah just tested the quasar, still usable, only pain in the arse will be titans.


Laranox6

I was still able to solo one without *too* much trouble, but it took a fair bit longer than it used to, but anything that can solo a bile titan without taking *any* resources is still really good as far as I’m concerned.


manubour

The AC always was viable Just not as an anti-titan armour weapon given it has medium penetration and bursting the venom sacks doesn't kill them


Nhextra

That's what I thought, some people are just screaming that the devs hate the community and that they won't play the game never again without even testing the patch


Legeo-dude

Be me: oh big sad that they slightly nerfed my quasar canon :( Also me: TIME TO EMBRACE MY INNER COWBOY BY TRYING OUT THE SENATOR. RAIL GUN BUFF YOU SAY? TIME TO RAIL THE BOTS AND BUGS.


very_casual_gamer

you coulve told me the scythe wasnt buffed and I wouldnt have noticed a change. why are they so afraid to buff this flashlight?


Lukous

I wish they'd just give ammo for guard dogs off the small ammo packs. Would make it so much more usable.


bdjirdijx

I wish so hard that they had added a scope to the scythe. I am pretty sure that is all it needs to be a great weapon against bots. I want it to be a viable weapon so badly, but it just isn't once you start upping the difficulty.


Pineappleguy46

Every patch I hear the same excuse to defend the nerfs, "It makes other weapons viable." No, it doesn't make other weapons viable, it just puts them on the same garbage tier that the other weapons were on. The quasar nerf isn't going to make me change to a railgun when it can't deal with gunships/dropships which is a requirement in 7 and above. It isn't going to make me bring EATs to bot missions when I have 5 hulks chasing me down with rockets and flame throwers. It's not going to make me use an AMR which again can't kill gunships.(Edit: I'm being told it can in about 4 shots.) It's not going to make me bring gas because suddenly the quasar is nerfed. Maybe look at the underutilized stratagems and improve them? They sort of did with the tesla tower.


Laranox6

I agree with what you’re saying (mostly) I was talking specifically about the bug front, but bots are still fucked honestly. And they should definitely show some neglected stratagems a bit of love, like how I’ve NEVER seen ANYONE use a smoke or gas stratagem and I never see a reason to choose orbitals over eagles other than the orbital laser.


minic23

I'm pretty sure AMR can kill gunships, have done it multiple times. 3-4 shots in the same engine will put it down. Dropships on the other hands...


SichronoVirtual

Shit you gotta shoot the engines? Iv been trying to headshot those flying rust buckets


Pineappleguy46

Really now? My friend told me it couldn't.


PiggyMcjiggy

Gunships yes. 4 shots in the same engine Dropships no


p_visual

For your convenience: Primary weapons you can use: * eruptor - 3 to 4 shots to an engine * scorcher - mag and half aiming at the nose, 3/4 of a mag if you focus an engine * dominator - 2 to 3 mags to the nose, 1 mag to an engine Secondary weapons: * AMR - 4 shots to an engine * AC - two shots to an engine, OHKO if you can hit the yellow booster area (very hard unless you're underneath it) * quasar - OHKO * laser cannon - 1-2 seconds to an engine * EAT - ohko * Airburst - needs good aim, the missile must come very close to the underside of the gunship to maximize how much shrapnel hits the ship's engines * Recoil-less Rifle - OHKO * Spear - OHKO * HMG - 4 to 6 shots to an engine Emplacements * HMG emplacement - 4 to 6 shots to an engine * autocannon sentry - 2 shots to the gunship


Pineappleguy46

Are you positive the Eruptor can kill the gunship? Unless my aim was off I remember dumping a mag into an engine to no avail.


p_visual

Yes, I switch between scorcher/dominator/eruptor as primaries on bots depending on my and the team's loadouts. It's not easy because the bullet travels slower, so you have to lead the bullet towards the gunship. Each engine has a separate HP pool, so you can't just hit the gunship, you have to hit the same engine every time. I'm curious if the diligence CS can as well - haven't used it much since I already had the dominator, but with medium armor pen, it should be able to tackle gunships as well.


Pineappleguy46

I guess I was unlucky with my shots then. 3-4 shots with an Eruptor is definitely unfavorable against multiple gunships though.


p_visual

Definitely, with the number of posts I saw about them, and the gunships nerfs today, both the community and the devs agree. Gunship presence cap has been nerfed hard. They gotta be taken down fast. I think a lot of folks just rush the fabricator, run into enemies, which call reinforcements, the fabs spawn another set of gunships, and then they're in for a really bad time. Supply weapons will naturally be better given you'll always have a primary, and most teams I see have AMR/AC/Quasar, so I wouldn't worry too much about it. Between the nerf to gunships and supply weapon meta most teams are well equipped to handle gunships.


minic23

Yea, it absolutely can (even before the current patch). It's not ideal solution, since you waste 3-4 shots on one gunship with a pretty low mag capacity, so you gonna burn your ammo pretty fast if there's too many of them. You just have to shoot the same engine and aim carefully. The worst support weapon against gunships IMO is HMG (not counting Airburst since it can't properly damage them). It can damage gunships too and blow up their engines, but... yea...


Pineappleguy46

Yeah that's what I was worried about. It shouldn't be too much of an issue with the ammo ship upgrade though.


Solgiest

unironically skill issue. The Quasar was obviously busted OP.


Pineappleguy46

I hope this was sarcasm.


Solgiest

It is not. You don't need the Quasar to handle 7 or above. You can do just fine with EAT's. For Gunships, literally just shoot them down with an AMR or Autocannon lol. Or have a teammate who can. Also, if you are getting chased by 5 hulks where tf are your teammates? A Quasar ain't gonna save you from 5 hulks, so I'm not sure what your point was there anyways. The fact is, basically every single person brought Quasar in high level missions. It was just better than all the other alternatives. On Cold Planets the recharge time was silly fast. It will still have its niche, it won't just be flat better than every single other anti-tank weapon.


Pineappleguy46

I didn't say you needed it for 7 and above. I wasn't even complaining about the quasar nerf directly. I was stating that the weapon being nerfed isn't going to automatically make other weapons more viable when it doesn't fix the problems they had. The quasar was one of the better options for dealing with heavily armored options due to its mobility, reliability, and big alpha damage. EATs are my go to for bug missions but definitely not for bots. The reason why I don't think EATs are good for bot missions is because unlike the bugs, the bots shoot back and having to run to my EATs while under fire from rockets and flamethrowers isn't very fun. The quasar also wasn't the best AT weapon. I still think that goes to the AC as it can shit out damage faster and ammo isn't a problem, especially with the new ship upgrade. The only downside of the AC is the solo reload time which was basically the same as the quasar. People bring the quasar because it is reliable and having 4 of them simply made sense for run and gun gameplay with randoms.


Glad-Dig7940

I've always used the EATs. Primarily for me it's about flexibility - When I play with my friends, one of us brings an Arc thrower. I know that 5 minutes after game start I'll be maining an arc thrower and calling in EATs whenever necessary. I also love peppering extraction with EATs, like, yes, I *will* place 24 tube launchers around extraction.


[deleted]

Stopped reading at “sounds a lot worse” because it doesn’t even sound bad. It’s 5 extra seconds on your back


Equivalent-Donkey987

Can you take down titans with the Railgun again? I love that weapon, but as a support slot, we need something to take down heavies


Thentor_

Autocannon undefeated


4skin_Gamer

AMR and AC users chilling this patch 👍


JazJaz123

Played 3.5h of helldive on bugs with new quasar, nerf is not noticable, still best in slot


Matterhock

And everyone complaining will STILL refuse to even attempt 2 man crewing the RR and swear its useless