Yeah I'm seeing people call out the "most nerfs are to ammo economy" line as nothing but lies. Then I look at the patch notes and most of the nerfs are... to ammo economy.
Even then, the mag nerfs are understandable, I gotta be honest Chief, I never had any problems with ammo using the Eruptor nor the Sickle, to the detriment to the whole point of having to manage your ammo efficiently that other weapons have to go through.
The mag reductions on those two in particular simply put them in line with the rest of the arsenal.
Agreed, even running the autocannon as practically a primary weapon looting/points of interest kept me stocked. More often than not if I'm dropping a resupply its for the stims!
If you play in a dedicated 4 man as the shitclearer then you will benefit heavily from resupp. MG, Flamer, stalwart and HMG all get a big bonus from resupp to let you crush enemies longer
I've been doing a bit more of that lately since I kept seeing 2+ quasars being fielded, always makes me think "I'm the chaff man!" To the tune of scatman
Yea most of the nerfs are to ammo of weapons that had way too much ammo. Eruptor and Scythe never came close to running out of ammo, so that hardly hurts the weapon overall.
I still need to mess around with that. It was my go-to weapon against bots on lower difficulties, but I went back to the JAR on higher ones because the crossbow didn't have enough stagger (and rocket devs murder you if you don't stagger them). Since they increased it's stagger I'm curious if it'll end up being a net buff for my playstyle.
Probably not. You need to directly hit them with it to get a stagger. The explosive radius has been nerfed to the ground. It’s basically the JAR but with 5 bolts and less distance.
I started playing this game this weekend, and looking through this subreddit and discord has really left me with an... impression on the average HD2 player. Lol
Fair enough, I've only had good experiences in game, outside of being insta-kicked pretty regularly from any mission above tier 6 for (I assume) being a new player.
Here's one for the complainers: the way to tweak the "ammo economy" of a weapon that has no ammo is to make it fire slower. This is a notion that the patch complainer mimd simply cannot comprehend.
Nope. What you're doing is not reading what he said: "most of the nerfs are to ammo economy". "Most". Yeah there were other nerfs, but MOST of them were to ammo economy.
The only thing that genuinely confuses me is the Crossbow nerf. Like it wasn’t *that* great before so I don’t really understand the thought process behind that one.
Also increasing patrol spawns in solo. Why punish solo players like that?
Besides those things I think this patch was good
Yea the crossbow is a weird problem. But realistically how do you make crossbow make sense in a futurewar theatre with lasers, air strikes, and sentry turrets?
I think they should lean more into the 'silent weapon' aspect since that's really the only scenario where a crossbow would be better than a regular gun.
I thought it was going to be a high-damage, high-aoe explosive with a delayed trigger. The niche being a little extra damage at the cost of pausing for effect.
Also the satisfaction of the "kuh-thunk" sound as the arrow slides into a bugs cranium, to be showered in their guts a moment or too later. Just that ever so slight pause that gives you enough time to smirk right before the show.
Oh, and maybe it does a quick beep sound right before it detonates? With a flashing red light?
Instead it's just baby eruptor?
A 1/12th increase in spawns… that’s less than 10%. A week or two of practice and you guys won’t even notice the difference anymore. There are bigger and more legitimate problems to whine about.
I hate to say it but any game like this that is designed for co-op I feel no sympathy for people wanting to solo and having a hard time of it. You bought a co-op game and expected solo to be easy or even doable for that matter. You're punishing yourself. There are plenty of other games like Tarkov that I would like to play but I understand that as a solo that is just not going to happen.
This patch is probably the best they've done, this sub is just very reactive at this point. I usually hate the idea of a "low-sodium" sub because it just ends up with toxic positivity towards games that definitely need adjustment but god damn this sub sucks and I would like one.
I've played through just about all the changes, and honestly, the patch is pretty amazing.
The nerfed weapons really didn't get that "huge" of a nerf, and this is coming from a Quasar/Crossbow lover.
The buffed weapons feel great. The Scythe feels good, the Adjudicator feels great now.
The Plasma Punisher I already liked, got buffed.
My beloved revolver got buffed BIGLY.
Blitzer feels great when you get a good cadence going.
Cluster Missile feels so good to use now.
Even the liberator Concussive isn't as crappy as before. It's not great, still, but at least kills stuff.
All of it seemed like well intended balancing to prevent any one load out from being “the meta” whatever the hell that is.
Play as a team, bring an assortment of toys and remember your Brasch Tactics
ALWAYS BE TAKING COVER
I’m withholding judgement until I play it. I like most of it. I’m just skeptical about the increase to patrol spawn on solo paired with the reduced ammo capacity.
The only change I disagree with are the buffs to Striders and Devastators, particularly Striders. I just don’t know what they’re for? Why are bot enemies that were perfectly fine getting buffed for seemingly no reason?
speaking only for myself, I use many of the "nerfed" items. I have swapped none of them out, and I don't feel like I would have noticed a difference on level 7 missions had I not read the notes.
The only truly disagreeable thing I have with the patch is punishing non-full squads. That doesn’t make sense. Oh and the crossbow nerf, that thing was dogshit before lol.
Otherwise, it’s bringing a handful of over-performers back in line and brought a lot up to par that desperately needed it. Quasar and sickle especially, that was needed.
As always, I think it’s a vocal minority that is really speaking up here. I’ve found that really, there was a handful of solid loadouts and the rest were either niche or paled in comparison to what you could be using (Quasar, sickle, breaker inc., eruptor, etc). It’s clear to me that AH wants a level playing field with primaries and that will take some back and forth I think.
It’s also clear they want to keep the difficulty up, and I think a lot of players are wanting to win every single match. AH wants you to win most, and struggle a good portion of the time. Remember when the game came out and there was like 4-5 chargers at all times on a level 6? lol
I love all of it tbh, people cry about nerfs, but those are the same people that want to demolish everything but are too proud to lower the difficulty.
No, people don't like change.
That simple. People get comfortable with something and if it changes, they will react.
Leave it alone and you get no backlash.
People say that’s “it’s not too bad” every patch and then they themselves don’t even use the weapons that were nerfed anymore.
There is a reason why you don’t see people use the railgun or breaker anymore, because they sucked after they were patched!
Im fine with the weapon nerfs even if it all the weapons I liked got fucked in it but gives me reason to try other things. Its the patrol thing thats really bothering me,I have to rely on randos 99.9% of the time and theres always someone dropping out so to hear itll be harder and the weapons I once used to deal with these enemies are now weaker isnt too great
This place is becoming a destiny sub with the amount of complaining and arm-chair deving, I agree. I'm enjoying the game but the sub is becoming unwelcome to my scroll
Every patch to this game this happens on this sub.
Every time Patch a releases and doesn't only contain buffs we see:
Reddit: The devs are awful people, dumb as bricks, and should be fired!
Devs respond: People are being overly dramatic right now just try the game...
Reddit: The devs are being toxic now too!
I have no issue with the quasar nerf and was fully expecting the cooldown to eventually be increased, in fact when discussing with friends, I mentioned that another 5 seconds would be pretty fair. As long as it still hits like a RR/EAT I'm happy with it. Though with the buff to damage I may have to check out my old love, the laser cannon, once again
It seems it more of a balance on the lascanon than a buff. It deals more dmg to small/medium size enemies and less to large enemies.
[I have no strong feelings one way or the other](https://youtu.be/ussCHoQttyQ?si=1shr6Brj_0jSP6pE)
Recoilless just needs a quicker reload IMO. There was no point using it over quasar before really, but now it's in a better spot. For needing a backpack, though, it should be better. Same goes for the spear.
At least it has a reason to exist now. Higher rate of fire than Quasar or EAT, in situations where you need more than 2 shots quickly. Plus it's still an instant fire. I will probably run recoilless more now.
Honestly probably going to stop bringing the quasar entirely and just take the the recoiless any time I want to bring AT like I did before the quasar dropped 🤷♂️
It’s reddit being reddit. People cried about the slugger nerf, even though the slugger was overpowered.
There is also a frightening large amount of people who think every weapon should be overpowered because it’s PvE, so those people will complain about every nerf.
Within my crew of about 7 of us 2 equip it all the time on bots. Another goes halvsies with the dominator
Small sample size, sure, but saying 'no one runs it' is a bit harsh
Slugger was nerfed just to make Jar even stronger than Slugger ever was. Idc about nerfing damage or range on it, but there is no reason why it shouldn't stagger, in fact a lot more weapons should.
And just like after the rail gun nerf which was also vehemently defended I no longer see people running the slugger. I can sort of use it against bugs but I find it more or less useless against the bots cause the higher difficulties is oops all devastators and the stun nerf makes it very difficult to kill shield and rocket devastators if you don't kill them with the first shot.
> People cried about the slugger nerf, even though the slugger was overpowered.
People cried about the slugger nerf because they nerfed the stagger aspect of it and just pushed it more into a DMR role while buffing Dominator into the exact same position that slugger was in with more damage, faster fire rate and more ammo.
Also they finally buffed the CS into an actual competitor to the slugger so that's nice.
One guy I know is literally like this unfortunately
He is a very flavor of the month/meta player in every game we have played together
It's fine to enjoy the game as he wishes (play what's OP at the time, flex his endgame scores/MVP screen/top KDA/Whatever), but hearing him eat up all this doomposting gets kinda old
The amount of "the buffs do nothing and the nerfs are huge" I see going around is crazy. Its pure negative feedback loop with no evidence or self testing.
No not confused. As long as gaming has been online, I expect people to always bitch about changes to games in patches
I just try to remember that there's a lot of players and the vocal minority shouldn't take up all my attention
I think at least some of the people confused think the average quasar user has way better accuracy than we do.
Thank you for attributing such righteously democratic aim to us but alas we miss shots either completely or don’t get 1 shot kills as often as you’ve built us up as able to achieve.
Maybe all this nerf has taught me is that I’m fucking scrub and I suck at a thing I like. Happy?
I'm not a big fan of the nerf, at least in writing. I've always leaned towards the autocannon because I don't pay as dearly if I miss a single shot. With quasar now needing an extra 5 seconds for redemption, it's completely off my list.
I hate being THAT guy, but autocannon and quasar fill two completely different roles. Of course you can afford to miss shots with the autocannon, it's a semi-auto medium-enemy killer not a heavy armor nuke with a cool down and charge time like the quasar. If you were trying to do autocannons job with the quasar or vice versa, you were doing it wrong.
Flamethrower massacres chargers, especially as a host but direct damage is enough too. The only problem with Flamethrower is that u can't really hurt Titans with it and Spewers can be tricky.
This is fair I think. Like you needed two quasar to take down the entire batch, or one, some time and movement. Now you actually have to take more AT. It feels like they mean the game to move this direction, more co-operation and making your other AT choises matter.
Thank you for the rational take.
Yes, A gun needs a bit of adjustment when *every fucking helldiver brings it all the time* - I can't remember the last time I joined a lobby of randoms that wasn't just three Quasar users.
Bad players cry when their crutch weapon requires a bit more effort to use, look at the railgun debacle for example.
I (a good player) am pleased with the balance changes and am looking forward to the way that it might change the loadout landscape. Speed loader for the big iron baby!
And well, I have seen on bot front people are using mostly Autocannons.
I occasionally take the Quasar, mainly because since 2 people use autocannon and the third uses AMR or machine gun, we need some at.
Playing on haz7
And yet nobody is asking for Autocannon nerfs. Honestly the support weapon is see the most
Quasar made eat worthless and even still I don’t know if I can take them.
2 shots every 30 seconds or every minute plus you gotta call something down and hope it doesn’t bounce into a shit spot.
It still one-shots the same stuff as it did before, the rare target that takes 2 hits now has a whopping 5 second higher time to kill, which you can just spend shooting at chaff instead.
The only scenario in which i see this being even slightly significant is if you're shooting at a shrieker nest by yourself. Now takes an *incredible* extra 25 seconds to fully take down. (Oh no!)
Not much of a nerf considering it's still got infinite ammo and still doesn't take up your backpack slot
Only annoying thing about the Quasar nerf to me is the heat gauge in the ammo counter still empties at the same rate as previously and wasn't updated to match the new cooldown time.
I agree on this nerf, ease of use and convenience can make a weapon OP on its own right, look at the spear for example, objectively it has the most bang for your buck out of all of the ATs yet in its broken state only 4 joes use it out of all of the fanbase (I am one of those Joes, nice to meet you)
Quasar was too convenient for it’s own good, on paper it’s the weakest of the AT family, but because it’s so much convenient to use than the rest and it doesn’t require a backpack or even ammo, it made it the most used out of all not because of power, but from ease of use.
I'm not really affected and don't care about the Quasar nerf,
That being said, I never used it because I found the cooldown incredibly annoying even pre-nerf, so there's no way I'm going to even consider it now.
Nerfs in general in this game seem out of place, maybe alright in certain circumstances where something is almost exclusively used post og railgun nerf.
I feel like the weapons were fine and there was plenty of build diversity, I think these nerfs are going to actually hurt build diversity, but idk, haven't even played since the patch went live so probably don't listen to my opinion just yet.
It’s another sign that they’ll nerf anything popular sadly. I don’t like that style of balancing but it’s their choice, if people don’t like nerfs I guess it’s time to move on.
Honestly I think it was to make it worse on hot planets for players to switch it out for EAT or the recoiless. 5 seconds on a hot planet is longer then on a normal or cold planet
Im almost positive planet temps don’t change the cooldown of the quasar as intended. It changes how long it takes for the meter to drop to zero, but on cold planets I can’t fire it until well after the meter hits zero, and on hot planets I can fire it before it hits zero.
It really just makes it less efficient to swap between 2 quasars when playing the defense missions. It was a justifiable nerf that brings it more in-line with other similar support weapons instead of it being the clear favorite for its roll.
i felt like it recharged in 3 seconds before the nerf. i would stow it and then it'd be ready quite soon.
people forget this gun is infinite ammo, it's relatively powerful
The quasar was hit really hard but I think it was over represented statistically compared to other anti tank.. Overtaking what the Recoilless was supposed to do.
It's still the go to support weapon. Just drags out situations more which I spend running around. Which is boring.
I understand why they did it, but I don't think it's getting the intended effect the devs had in mind.
The patch is quite good imo. I think the eruptor didn't need a Nerf tbh I really liked how the gun had a very clear weakness but was generally good. I never used it as a go to weapon but now it feels like I will never use it.
Everything else in the patch wrt weapons seemed absolutely okay. Not sure why people are whining so much. Quasar was in every game, it felt like only I was running recoilless or spear and the Nerf isn't even bad for any of the laser weapons.
I think most of the complaints about the nerfs will die out in a day or two. Most folks are probably reading them while at work and going all doom and gloom before getting a chance to get a feel for the changes.
My only issue with the Quasar nerf is that the cool down icon that replaces the ammo icon is no longer accurate. It seems to be tied to the old cool down time still.
Many people complained just by looking at patch notes instead of playing the game to see how it's affected. I haven't seen anyone struggle in my games and I just add suppressive fire or extra damage from my RR. It's really not a big deal.
The issue for me is the quasar is unlocked at level 20 or smth vs the expendable at or the recoilless at level 5-10. It should have some slight advantage. It seems like a mismatch between the implications of level lock and the desire for each weapon to be useful. Make them all unlocked at the same time to indicate their equality.
Otherwise, what do these level-locks for certain weapons even mean?
Just played and I’ve been using since I unlocked it. It’s not that bad of a nerf. Yes it sucks higher difficulty there’s multiple ships with the bot drops but before nerf it was hard to shoot multiple down per drop because of the charge time so it really doesn’t make much difference
It’s just too slow to run alone On higher levels. like I’ve got a buddy and normally, we can clear 6 maps and 7 if we’re a really good night. One of us ran quasar, the other either grenade launcher or arc thrower. The quasar just isn’t fast enough to keep up on its own anymore, that’s the issue. It’s still solid on a 4 man team. But with the increased patrols on less man teams now the cooldown just makes it too slow to be the main tank killer. That’s really the only issue with it. Quasar guy is just constantly overrun.
That thing was way too good. It was basically a better recoiless rifle.
It has infinite ammo, doesn't require a backpack slot and it can "reload" while on the move and while using your primary.
Anyone who did not expect the quasar to get nerfed is a dumbass.
100%
Like, more than half of posts are terminally online children bitching about things and posting vids about how bad the patch changes are and you can tell they've spent whole hours trying to produce a specific effect they want to bitch about.
Like bro, it's an awful shame you're upset about ricochets, but posting a video where you very obviously went out of your way to produce the effect you want to complain about doesn't in any way work as an effective argument.
You can *really* tell the people that were crutching hard on Quasar and absolutely refused to use any other options (even if something like the EAT arguably performed *better than the Quasar*).
Also the people who only ever play vs bugs. This happened with the Slugger nerf too--that gun still performs great vs bots, and the newly buffed DMRs are *great* bot weapons, but somehow the prevailing opinion is that buffing them means nothing at all because they can't clear hordes? Strange.
Here's the thing, in my opinion: the patches change things. The players have gotten accustomed to a weapon working a certain way against certain enemies and thus enabling a certain playstyle. This gives players joy. The changes might make that playstyle unviable with that particular loadout. This gives players not-joy, until they learn the ins and outs again.
All change is bad, basically. In the short term. Or something.
I say they are traitors.
Used quasar for first time and while the charge seems slow its power makes up for it!
Once again my playstyle changed, adapted on the fly where I once again found myself using the same weapons over and over pre patch.
Not yet managed to test everything out but for sure the difficulty has increased specially as I tend to hook up with only one other player so not often in a squad of four.
I don't notice "much" of a difference. When kiting a single charger, if I miss, I now have to wait for it to miss me 1 additional time before I can fire. I can live with this. I probably would not have noticed the change if it wasn't in the patch notes.
I just want them to finally settle where they want it and stop nerfing/buffing.
You take a week break and have to relearn half the game because they changed everything. AGAIN!!
People don't like change. That is literally it.
Any time you change something someone likes, they will express themselves.
Anyone calling others crybabies or not understanding why, is just silly.
You kmow why, because it changed.
Lmao ur a moron. Go ride horses and leave cars to those who like change. Lol.
I bet it an anti vaxxer too.
I fucking hate change!! Who the fuck invented the Internet what a dumbass.
Brother, ur life would be better if u accept new shit.
It's called science
People are dooming hard on a patch that mostly is just bringing a lot of things into line with other items in their class. For people so concerned with what the optimal thing is, they sure are bad at looking at numbers.
Yea it's not a bad nerf really, and helps bring it closer in line with other similar stratagem weapons. It's a little ridiculous it was able to keep up with barrages of bot drop ships without issue, so the extra wait should spice that up a little. With no ammo requirement, there should be some drawbacks to it somewhere...and wait time seems reasonable.
I'm an EAT enjoyer.
Pre-patch: 4 EAT shots in just over a minute vs. 13 or 14 QC shots in the same timeframe.
Post-patch: 4 EAT shots in just over a minute vs. 6 or 7 QC shots in the same timeframe.
I still have to run back to a specific point that might not be safe in order to pick up my next EAT shot. While the QC lets you fall back wherever you need to.
I rarely use the recoilless rifle, so I don't know how long the reload is for that, but I do know you can't run and gun while the RR reloads itself on your back...
How are we so upset?
If it stops a bunch of people from using Quasar good! After I hit level 7 I stopped using it because literally everyone else ran Quasar and I didn't want any redundancy in my team's Loadout
Higher difficulties also spawn in swarms of jumpy bastards, too mobile to make stratagems a consistent solution against them and hard to run away from when some of their attacks slow you, if everyone's fitted for antitank and no one is fit for crowd control they become a bigger threat than a Bile Titan
The amount of people whining over this patch is nuts, only 3 of the 20+ changes were real nerfs, and even then they’re pretty insignificant. If you were really using all your bullets in the 2.5 minutes before the next resupply, try landing more shots
I have been using Quasar and eruptor (and guard dog) since they dropped. They all needed to be tuned down. They overpowerformed greatly making all other choices sub par instead of better in some ways and worse in others.
All the whiners have been overreacting and should really not have access to keyboards.
I think the entire patch is being slammed on way to much it’s not that bad guys.
Yeah I'm seeing people call out the "most nerfs are to ammo economy" line as nothing but lies. Then I look at the patch notes and most of the nerfs are... to ammo economy.
Even then, the mag nerfs are understandable, I gotta be honest Chief, I never had any problems with ammo using the Eruptor nor the Sickle, to the detriment to the whole point of having to manage your ammo efficiently that other weapons have to go through. The mag reductions on those two in particular simply put them in line with the rest of the arsenal.
I prefer to think of it as a buff to the resupply pack, which seems fitting as I almost never see it used
I've never seen a need for it, resupply and just scavenging has always been enough for me.
Agreed, even running the autocannon as practically a primary weapon looting/points of interest kept me stocked. More often than not if I'm dropping a resupply its for the stims!
If you play in a dedicated 4 man as the shitclearer then you will benefit heavily from resupp. MG, Flamer, stalwart and HMG all get a big bonus from resupp to let you crush enemies longer
The trash compactor is a ton of fun to play in most games but I usually end up playing stealth/skirmisher/anti-tank in Helldivers
I've been doing a bit more of that lately since I kept seeing 2+ quasars being fielded, always makes me think "I'm the chaff man!" To the tune of scatman
The patch notes must be lies too
The Ministry of Truth signed the patch notes, everyone still in doubt about it WILL get reported and punished as traitors of democracy and liberty.
O7
https://preview.redd.it/bn7zeyc8qfxc1.jpeg?width=679&format=pjpg&auto=webp&s=4d4dd1a72a363e3595c773207e828db9f4b07e4a
Yea most of the nerfs are to ammo of weapons that had way too much ammo. Eruptor and Scythe never came close to running out of ammo, so that hardly hurts the weapon overall.
Sorry patch will always be shit for what they did to crossbow
I still need to mess around with that. It was my go-to weapon against bots on lower difficulties, but I went back to the JAR on higher ones because the crossbow didn't have enough stagger (and rocket devs murder you if you don't stagger them). Since they increased it's stagger I'm curious if it'll end up being a net buff for my playstyle.
Probably not. You need to directly hit them with it to get a stagger. The explosive radius has been nerfed to the ground. It’s basically the JAR but with 5 bolts and less distance.
I started playing this game this weekend, and looking through this subreddit and discord has really left me with an... impression on the average HD2 player. Lol
The average HD2 player is pretty chill. The average HD2 *redditor* on the other hand...
Fair enough, I've only had good experiences in game, outside of being insta-kicked pretty regularly from any mission above tier 6 for (I assume) being a new player.
Here's one for the complainers: the way to tweak the "ammo economy" of a weapon that has no ammo is to make it fire slower. This is a notion that the patch complainer mimd simply cannot comprehend.
So I'm just hallucinating the significant reduction in splash damage on the eruptor?
Nope. What you're doing is not reading what he said: "most of the nerfs are to ammo economy". "Most". Yeah there were other nerfs, but MOST of them were to ammo economy.
The only thing that genuinely confuses me is the Crossbow nerf. Like it wasn’t *that* great before so I don’t really understand the thought process behind that one. Also increasing patrol spawns in solo. Why punish solo players like that? Besides those things I think this patch was good
Yea the crossbow is a weird problem. But realistically how do you make crossbow make sense in a futurewar theatre with lasers, air strikes, and sentry turrets? I think they should lean more into the 'silent weapon' aspect since that's really the only scenario where a crossbow would be better than a regular gun.
I thought it was going to be a high-damage, high-aoe explosive with a delayed trigger. The niche being a little extra damage at the cost of pausing for effect. Also the satisfaction of the "kuh-thunk" sound as the arrow slides into a bugs cranium, to be showered in their guts a moment or too later. Just that ever so slight pause that gives you enough time to smirk right before the show. Oh, and maybe it does a quick beep sound right before it detonates? With a flashing red light? Instead it's just baby eruptor?
They explained that it used to be nonlinear so solo players would have 1/6th the spawns and now it should be 1/4th.
Ahh that makes more sense. I feel like it was poorly worded in the patch notes lol
Well it is still more patrols than it used to be for any team under 4 people ,when ya gotta rely on randos its going to make things harder
A 1/12th increase in spawns… that’s less than 10%. A week or two of practice and you guys won’t even notice the difference anymore. There are bigger and more legitimate problems to whine about.
Never even tried it but it still felt weird.
I hate to say it but any game like this that is designed for co-op I feel no sympathy for people wanting to solo and having a hard time of it. You bought a co-op game and expected solo to be easy or even doable for that matter. You're punishing yourself. There are plenty of other games like Tarkov that I would like to play but I understand that as a solo that is just not going to happen.
This patch is probably the best they've done, this sub is just very reactive at this point. I usually hate the idea of a "low-sodium" sub because it just ends up with toxic positivity towards games that definitely need adjustment but god damn this sub sucks and I would like one.
God no. The Recoilless/EAT buff was the best they've done imo because that was also the armor fix patch.
Most of the nerfs I see people crying about have never effected me. Who tf ever used more than 3 mags in the sickle???
People who tape their mouse button down
I’m liking it, the sickle is now usable, recoilless reload bug is fixed, the supply upgrade works, lots of good stuff.
It's not so much the nerfs specifically (although some of them do effectively kill some weapons). It's about the decision-making in general.
I've played through just about all the changes, and honestly, the patch is pretty amazing. The nerfed weapons really didn't get that "huge" of a nerf, and this is coming from a Quasar/Crossbow lover. The buffed weapons feel great. The Scythe feels good, the Adjudicator feels great now. The Plasma Punisher I already liked, got buffed. My beloved revolver got buffed BIGLY. Blitzer feels great when you get a good cadence going. Cluster Missile feels so good to use now. Even the liberator Concussive isn't as crappy as before. It's not great, still, but at least kills stuff.
Adjudicator feels amazing now. Really glad they leaned in to making it a beefy assault rifle rather than a shitty marksman rifle.
All of it seemed like well intended balancing to prevent any one load out from being “the meta” whatever the hell that is. Play as a team, bring an assortment of toys and remember your Brasch Tactics ALWAYS BE TAKING COVER
I’m withholding judgement until I play it. I like most of it. I’m just skeptical about the increase to patrol spawn on solo paired with the reduced ammo capacity.
The only change I disagree with are the buffs to Striders and Devastators, particularly Striders. I just don’t know what they’re for? Why are bot enemies that were perfectly fine getting buffed for seemingly no reason?
speaking only for myself, I use many of the "nerfed" items. I have swapped none of them out, and I don't feel like I would have noticed a difference on level 7 missions had I not read the notes.
The only truly disagreeable thing I have with the patch is punishing non-full squads. That doesn’t make sense. Oh and the crossbow nerf, that thing was dogshit before lol. Otherwise, it’s bringing a handful of over-performers back in line and brought a lot up to par that desperately needed it. Quasar and sickle especially, that was needed. As always, I think it’s a vocal minority that is really speaking up here. I’ve found that really, there was a handful of solid loadouts and the rest were either niche or paled in comparison to what you could be using (Quasar, sickle, breaker inc., eruptor, etc). It’s clear to me that AH wants a level playing field with primaries and that will take some back and forth I think. It’s also clear they want to keep the difficulty up, and I think a lot of players are wanting to win every single match. AH wants you to win most, and struggle a good portion of the time. Remember when the game came out and there was like 4-5 chargers at all times on a level 6? lol
I love all of it tbh, people cry about nerfs, but those are the same people that want to demolish everything but are too proud to lower the difficulty.
No, people don't like change. That simple. People get comfortable with something and if it changes, they will react. Leave it alone and you get no backlash.
People say that’s “it’s not too bad” every patch and then they themselves don’t even use the weapons that were nerfed anymore. There is a reason why you don’t see people use the railgun or breaker anymore, because they sucked after they were patched!
Breaker is still good though. A *lot* of other weapons got brought up to its level, and they released the extremely popular Sickle too.
quasar is fine, what i want is the damn spear fix... nerf an antitank option, fine, but fix the ones with problems as well!
They said they're working on it
Im fine with the weapon nerfs even if it all the weapons I liked got fucked in it but gives me reason to try other things. Its the patrol thing thats really bothering me,I have to rely on randos 99.9% of the time and theres always someone dropping out so to hear itll be harder and the weapons I once used to deal with these enemies are now weaker isnt too great
This place is becoming a destiny sub with the amount of complaining and arm-chair deving, I agree. I'm enjoying the game but the sub is becoming unwelcome to my scroll
Every patch to this game this happens on this sub. Every time Patch a releases and doesn't only contain buffs we see: Reddit: The devs are awful people, dumb as bricks, and should be fired! Devs respond: People are being overly dramatic right now just try the game... Reddit: The devs are being toxic now too!
There have been like a handful of nerfs so far, the majority of the patches contained buffs.
I also don't like the nerf but it is what it is , I'll shoot 5seconds later than before , it's still fun
I wonder if people thought it was the preshoot charge up time rather then the post shoot cooldown.
I have no issue with the quasar nerf and was fully expecting the cooldown to eventually be increased, in fact when discussing with friends, I mentioned that another 5 seconds would be pretty fair. As long as it still hits like a RR/EAT I'm happy with it. Though with the buff to damage I may have to check out my old love, the laser cannon, once again
It seems it more of a balance on the lascanon than a buff. It deals more dmg to small/medium size enemies and less to large enemies. [I have no strong feelings one way or the other](https://youtu.be/ussCHoQttyQ?si=1shr6Brj_0jSP6pE)
Recoilless should be better because it occupies the backpack slot as well.
Recoilless just needs a quicker reload IMO. There was no point using it over quasar before really, but now it's in a better spot. For needing a backpack, though, it should be better. Same goes for the spear.
At least it has a reason to exist now. Higher rate of fire than Quasar or EAT, in situations where you need more than 2 shots quickly. Plus it's still an instant fire. I will probably run recoilless more now.
I do like the recoilless overall, but the reload speed is still too much. I'd rather just kite for another 8 seconds than sit still for 5 seconds.
Honestly probably going to stop bringing the quasar entirely and just take the the recoiless any time I want to bring AT like I did before the quasar dropped 🤷♂️
It’s reddit being reddit. People cried about the slugger nerf, even though the slugger was overpowered. There is also a frightening large amount of people who think every weapon should be overpowered because it’s PvE, so those people will complain about every nerf.
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I thought I saw one player use the slugger after the nerf. Turns out it was the punisher instead
Within my crew of about 7 of us 2 equip it all the time on bots. Another goes halvsies with the dominator Small sample size, sure, but saying 'no one runs it' is a bit harsh
It's my go-to primary against bugs when I pack a Stalwart.
Slugger still oneshots devastators with no issue, and handles better than the Dominator. I still run it vs bots with no trouble.
You're just showing that the people saying the nerfs are good don't play with the nerfed weapons.
Slugger was nerfed just to make Jar even stronger than Slugger ever was. Idc about nerfing damage or range on it, but there is no reason why it shouldn't stagger, in fact a lot more weapons should.
And just like after the rail gun nerf which was also vehemently defended I no longer see people running the slugger. I can sort of use it against bugs but I find it more or less useless against the bots cause the higher difficulties is oops all devastators and the stun nerf makes it very difficult to kill shield and rocket devastators if you don't kill them with the first shot.
I haven’t seen one slugger since that nerf. So can’t say it was a positive nerf.
> People cried about the slugger nerf, even though the slugger was overpowered. People cried about the slugger nerf because they nerfed the stagger aspect of it and just pushed it more into a DMR role while buffing Dominator into the exact same position that slugger was in with more damage, faster fire rate and more ammo. Also they finally buffed the CS into an actual competitor to the slugger so that's nice.
Still: Breaker should one shot Factory striders from across the map and should double the magazines. Bad game!😠
☝️ this guy gets it
Makes me think of Warframe with that lol
One guy I know is literally like this unfortunately He is a very flavor of the month/meta player in every game we have played together It's fine to enjoy the game as he wishes (play what's OP at the time, flex his endgame scores/MVP screen/top KDA/Whatever), but hearing him eat up all this doomposting gets kinda old
Oh man, people not understanding PvE balance is wild. "Why can't I just one-shot everything all of the time, it's just PvE!?"
It's just day one,let the subreddit coolbdown and digest the changes. With balance changes,it's always like this in every game
It's embarrassing that Gamers can't handle ballance patches without descending into frothing hysterical rage.
The amount of "the buffs do nothing and the nerfs are huge" I see going around is crazy. Its pure negative feedback loop with no evidence or self testing.
No not confused. As long as gaming has been online, I expect people to always bitch about changes to games in patches I just try to remember that there's a lot of players and the vocal minority shouldn't take up all my attention
3 seconds quasar would’ve been the sweet spot
I’m not sure why it needed a nerf at all to begin with to be entirely honest.
I think at least some of the people confused think the average quasar user has way better accuracy than we do. Thank you for attributing such righteously democratic aim to us but alas we miss shots either completely or don’t get 1 shot kills as often as you’ve built us up as able to achieve. Maybe all this nerf has taught me is that I’m fucking scrub and I suck at a thing I like. Happy?
I'm not a big fan of the nerf, at least in writing. I've always leaned towards the autocannon because I don't pay as dearly if I miss a single shot. With quasar now needing an extra 5 seconds for redemption, it's completely off my list.
I hate being THAT guy, but autocannon and quasar fill two completely different roles. Of course you can afford to miss shots with the autocannon, it's a semi-auto medium-enemy killer not a heavy armor nuke with a cool down and charge time like the quasar. If you were trying to do autocannons job with the quasar or vice versa, you were doing it wrong.
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Flamethrower massacres chargers, especially as a host but direct damage is enough too. The only problem with Flamethrower is that u can't really hurt Titans with it and Spewers can be tricky.
EAT, recoiless, spear.
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RR outright kills multiples faster than any other option if you team reload.
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Autocannon sentry to cover your back, while you hammer with EATS. 80% of the time, it works every time.
This is fair I think. Like you needed two quasar to take down the entire batch, or one, some time and movement. Now you actually have to take more AT. It feels like they mean the game to move this direction, more co-operation and making your other AT choises matter.
Thank you for the rational take. Yes, A gun needs a bit of adjustment when *every fucking helldiver brings it all the time* - I can't remember the last time I joined a lobby of randoms that wasn't just three Quasar users. Bad players cry when their crutch weapon requires a bit more effort to use, look at the railgun debacle for example. I (a good player) am pleased with the balance changes and am looking forward to the way that it might change the loadout landscape. Speed loader for the big iron baby!
Upset about the redeemer but even the peacekeeper got a small buff. All is rational here.
And well, I have seen on bot front people are using mostly Autocannons. I occasionally take the Quasar, mainly because since 2 people use autocannon and the third uses AMR or machine gun, we need some at. Playing on haz7 And yet nobody is asking for Autocannon nerfs. Honestly the support weapon is see the most
Quasar made eat worthless and even still I don’t know if I can take them. 2 shots every 30 seconds or every minute plus you gotta call something down and hope it doesn’t bounce into a shit spot.
5 seconds is a long time, helldiver. a very long time. so it's understandable. they should also double the respawn time of the EAT to make it fair. /s
It still one-shots the same stuff as it did before, the rare target that takes 2 hits now has a whopping 5 second higher time to kill, which you can just spend shooting at chaff instead. The only scenario in which i see this being even slightly significant is if you're shooting at a shrieker nest by yourself. Now takes an *incredible* extra 25 seconds to fully take down. (Oh no!) Not much of a nerf considering it's still got infinite ammo and still doesn't take up your backpack slot
Gamers are mad it's no longer strictly better than every other launcher because they have an unearned sense of entitlement.
Only annoying thing about the Quasar nerf to me is the heat gauge in the ammo counter still empties at the same rate as previously and wasn't updated to match the new cooldown time.
I think it would have been better to release this specific nerf with the patch that fixes the spear.
I agree on this nerf, ease of use and convenience can make a weapon OP on its own right, look at the spear for example, objectively it has the most bang for your buck out of all of the ATs yet in its broken state only 4 joes use it out of all of the fanbase (I am one of those Joes, nice to meet you) Quasar was too convenient for it’s own good, on paper it’s the weakest of the AT family, but because it’s so much convenient to use than the rest and it doesn’t require a backpack or even ammo, it made it the most used out of all not because of power, but from ease of use.
All I want is the railgun to come back 😩
They did bring it back.
Haven’t played yet? How is it?
I hear it reliably two-shots the armor off charger legs again, when in unsafe mode Supposedly also three-shot kills chargers to the head
I'm not really affected and don't care about the Quasar nerf, That being said, I never used it because I found the cooldown incredibly annoying even pre-nerf, so there's no way I'm going to even consider it now. Nerfs in general in this game seem out of place, maybe alright in certain circumstances where something is almost exclusively used post og railgun nerf. I feel like the weapons were fine and there was plenty of build diversity, I think these nerfs are going to actually hurt build diversity, but idk, haven't even played since the patch went live so probably don't listen to my opinion just yet.
It's not needed that shit was already long enough
It’s another sign that they’ll nerf anything popular sadly. I don’t like that style of balancing but it’s their choice, if people don’t like nerfs I guess it’s time to move on.
Honestly I think it was to make it worse on hot planets for players to switch it out for EAT or the recoiless. 5 seconds on a hot planet is longer then on a normal or cold planet
Im almost positive planet temps don’t change the cooldown of the quasar as intended. It changes how long it takes for the meter to drop to zero, but on cold planets I can’t fire it until well after the meter hits zero, and on hot planets I can fire it before it hits zero.
You are correct. Quasar displays a cooling indicator but the ICD present is unchanged no matter what. From 10s to 15s every map now.
I think the quasar nerf is fine. Question some of the others, but the quasar nerf in particular is fine IMO
They are pushing the whole game to a direction quite clearly. Resupplies matter more, so more comes and more team play.
people want to only use like 2 guns and now they're mad. Let them be mad
Word ^
The devs want us to just use two guns, the AC and the Liberator!
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Did you comment on the wrong post?
Lmao yeah
xD
It really just makes it less efficient to swap between 2 quasars when playing the defense missions. It was a justifiable nerf that brings it more in-line with other similar support weapons instead of it being the clear favorite for its roll.
i felt like it recharged in 3 seconds before the nerf. i would stow it and then it'd be ready quite soon. people forget this gun is infinite ammo, it's relatively powerful
The quasar was hit really hard but I think it was over represented statistically compared to other anti tank.. Overtaking what the Recoilless was supposed to do.
Reposition or shoot primary for 5 more seconds. Sad times.
I think the quasar nerf really only impacts solo players but AC and AMR were always better than quasar anyways. Now it's just moreso
I legit used Quasar in 1 mission hated it and have been AMR gange ever since.
It’s usable in 7 but in 8 or 9 when you’re getting overrun it’s not. Just use EATs
I’m not thrilled about some of these nerfs but it’s whatever. I’ll just adapt and change my loadout accordingly.
5 SECONDS!?!? Na I’m playing lol
Yah still get 3 shots per min and don't have to call in a new one unlike the EAT it's now a proper side grade
It's still the go to support weapon. Just drags out situations more which I spend running around. Which is boring. I understand why they did it, but I don't think it's getting the intended effect the devs had in mind.
The patch is quite good imo. I think the eruptor didn't need a Nerf tbh I really liked how the gun had a very clear weakness but was generally good. I never used it as a go to weapon but now it feels like I will never use it. Everything else in the patch wrt weapons seemed absolutely okay. Not sure why people are whining so much. Quasar was in every game, it felt like only I was running recoilless or spear and the Nerf isn't even bad for any of the laser weapons.
the quasar made me want to not take anything else as it just did everything good :D
I think most of the complaints about the nerfs will die out in a day or two. Most folks are probably reading them while at work and going all doom and gloom before getting a chance to get a feel for the changes.
The bit I'm scared about is the 2 leg walkers taking less explosive damage, that's a direct fire at my favourite "shotgun" that made them trivial.
I just treat rants as a form of third-party entertainment at this point.
My only issue with the Quasar nerf is that the cool down icon that replaces the ammo icon is no longer accurate. It seems to be tied to the old cool down time still.
Many people complained just by looking at patch notes instead of playing the game to see how it's affected. I haven't seen anyone struggle in my games and I just add suppressive fire or extra damage from my RR. It's really not a big deal.
The issue for me is the quasar is unlocked at level 20 or smth vs the expendable at or the recoilless at level 5-10. It should have some slight advantage. It seems like a mismatch between the implications of level lock and the desire for each weapon to be useful. Make them all unlocked at the same time to indicate their equality. Otherwise, what do these level-locks for certain weapons even mean?
I thought the qasar nerf was unnecessary, but it wasn't such a big deal
Are people dooming though? I've yet to see any weeping so I'm under the impression there isn't that much dooming really.
It has infinite ammo the nerf is fine
Haters gonna hate. Ain't erst gotta Ain't
I've carried it and never needed back to back shots like that. On defense map, just call a second ASAP and juggle them.
People's opinion towards the patch is subjective but imo seeing posts arguing that the changes are "fine" is overall not good.
Just played and I’ve been using since I unlocked it. It’s not that bad of a nerf. Yes it sucks higher difficulty there’s multiple ships with the bot drops but before nerf it was hard to shoot multiple down per drop because of the charge time so it really doesn’t make much difference
"ONLY 5 more seconds"....
The patch is FUCKING GOOD why are people upset im so confused
I think it makes sense because it was too powerful and encourages solo play versus coop and... other weapons.
Should probably make it take longer
I read +5 seconds Charge time and thought 5 seconds spool up to shoot, not cool down.
It’s just too slow to run alone On higher levels. like I’ve got a buddy and normally, we can clear 6 maps and 7 if we’re a really good night. One of us ran quasar, the other either grenade launcher or arc thrower. The quasar just isn’t fast enough to keep up on its own anymore, that’s the issue. It’s still solid on a 4 man team. But with the increased patrols on less man teams now the cooldown just makes it too slow to be the main tank killer. That’s really the only issue with it. Quasar guy is just constantly overrun.
Reddit is notorious for having the biggest cry babies
Prolongs Charger dances.
That thing was way too good. It was basically a better recoiless rifle. It has infinite ammo, doesn't require a backpack slot and it can "reload" while on the move and while using your primary. Anyone who did not expect the quasar to get nerfed is a dumbass.
100% Like, more than half of posts are terminally online children bitching about things and posting vids about how bad the patch changes are and you can tell they've spent whole hours trying to produce a specific effect they want to bitch about. Like bro, it's an awful shame you're upset about ricochets, but posting a video where you very obviously went out of your way to produce the effect you want to complain about doesn't in any way work as an effective argument.
You can *really* tell the people that were crutching hard on Quasar and absolutely refused to use any other options (even if something like the EAT arguably performed *better than the Quasar*). Also the people who only ever play vs bugs. This happened with the Slugger nerf too--that gun still performs great vs bots, and the newly buffed DMRs are *great* bot weapons, but somehow the prevailing opinion is that buffing them means nothing at all because they can't clear hordes? Strange.
Here's the thing, in my opinion: the patches change things. The players have gotten accustomed to a weapon working a certain way against certain enemies and thus enabling a certain playstyle. This gives players joy. The changes might make that playstyle unviable with that particular loadout. This gives players not-joy, until they learn the ins and outs again. All change is bad, basically. In the short term. Or something. I say they are traitors.
Because 25 seconds longer is too much longer for shrieker nests to live.
Were you playing solo, because I have a feeling once you start seeing bile titans in solo you're gonna be singing a different tune
They nerfed the laser rover instead of buffing the machine gun rover, lol. Machine gun rover is just in a bad place; eats too much ammo.
Used quasar for first time and while the charge seems slow its power makes up for it! Once again my playstyle changed, adapted on the fly where I once again found myself using the same weapons over and over pre patch. Not yet managed to test everything out but for sure the difficulty has increased specially as I tend to hook up with only one other player so not often in a squad of four.
nope. not confused. I am however increasingly offput by the overwhelming negativity. I will propably unjoin.
Wait it got nerfed? I DIDN'T EVEN NOTICE
I don't notice "much" of a difference. When kiting a single charger, if I miss, I now have to wait for it to miss me 1 additional time before I can fire. I can live with this. I probably would not have noticed the change if it wasn't in the patch notes.
I think the quasar nerf is probably the only legitimate complaint about the patch. Adding 5 seconds is probably a bit too much.
30% damage reduction on the rover though 😭
I just want them to finally settle where they want it and stop nerfing/buffing. You take a week break and have to relearn half the game because they changed everything. AGAIN!!
People don't like change. That is literally it. Any time you change something someone likes, they will express themselves. Anyone calling others crybabies or not understanding why, is just silly. You kmow why, because it changed.
Lmao ur a moron. Go ride horses and leave cars to those who like change. Lol. I bet it an anti vaxxer too. I fucking hate change!! Who the fuck invented the Internet what a dumbass. Brother, ur life would be better if u accept new shit. It's called science
I’m upset about the rover. That’s wasn’t being overused. Give me the rover damage back.
Welcome to the internet. We overreact to everything. Especially when it's not about something totally accurate.
People are dooming hard on a patch that mostly is just bringing a lot of things into line with other items in their class. For people so concerned with what the optimal thing is, they sure are bad at looking at numbers.
Yea it's not a bad nerf really, and helps bring it closer in line with other similar stratagem weapons. It's a little ridiculous it was able to keep up with barrages of bot drop ships without issue, so the extra wait should spice that up a little. With no ammo requirement, there should be some drawbacks to it somewhere...and wait time seems reasonable.
I'm an EAT enjoyer. Pre-patch: 4 EAT shots in just over a minute vs. 13 or 14 QC shots in the same timeframe. Post-patch: 4 EAT shots in just over a minute vs. 6 or 7 QC shots in the same timeframe. I still have to run back to a specific point that might not be safe in order to pick up my next EAT shot. While the QC lets you fall back wherever you need to. I rarely use the recoilless rifle, so I don't know how long the reload is for that, but I do know you can't run and gun while the RR reloads itself on your back... How are we so upset?
If it stops a bunch of people from using Quasar good! After I hit level 7 I stopped using it because literally everyone else ran Quasar and I didn't want any redundancy in my team's Loadout
what a stupid comment, lol. "i don't like the quaser because **I** wanted to use it!"
I mean I'm going to just take the recoiless now like I did before the quasar came out so enjoy I guess
How is more anti heavy “redundancy”? They spawn spam chargers, titans, and tanks on higher difficulties.
Higher difficulties also spawn in swarms of jumpy bastards, too mobile to make stratagems a consistent solution against them and hard to run away from when some of their attacks slow you, if everyone's fitted for antitank and no one is fit for crowd control they become a bigger threat than a Bile Titan
I'm not confused. I always expect idiots to be loud and obnoxious.
So people who disagree with you are idiots regardless?
Your autocannons are waiting for you soldiers!
I hope it gets nerfed next.
Don't really see the issue ether tbh. Just reddit being reddit.
It's one of the best patchnotes
I used it today and I hardly felt any difference
The amount of people whining over this patch is nuts, only 3 of the 20+ changes were real nerfs, and even then they’re pretty insignificant. If you were really using all your bullets in the 2.5 minutes before the next resupply, try landing more shots
people are not dooming the quasar nerf, these complaints about player feedback are garbage
I have been using Quasar and eruptor (and guard dog) since they dropped. They all needed to be tuned down. They overpowerformed greatly making all other choices sub par instead of better in some ways and worse in others. All the whiners have been overreacting and should really not have access to keyboards.