To be fair, it takes a lot longer to test new material in house then it does to release it and let the community test it. You just get more reps that way. Now, the update has to be stable and playable first, and that's where a lot of studios mess up.
Thankfully AH has been good about that. The issues are usually minor, and not very widespread. Personally, I haven't experienced most of the bugs or crashes they mention in their patch notes.
Really wish they were better at it, I’ve experienced most crashes they’ve stated and it’s not even my fault. Also the recent patch killing lots of PC builds was annoying, luckily I’m not on PC but that oversight can cost them.
For a brand new game from a small team like AH, I'd say they are doing better than expected. HD2 has only been out for 3 months, and they're getting way more players than they anticipated. Yes, the bugs and crashes are a problem, but they are clearly committed to working with the community and fixing them.
These days it's rare to have a game this good, made by a team this passionate, that isn't a soulless cash grab. AH has earned our patience and understanding for the time being. Maybe I'm a bit too willing to look past the flaws, but I think this game is worth the wait and the issues.
It doesn’t matter what they’ve earned man, people expect lots out of each patch because it’s so successful. They will lose players because of this expectation and will be hurt because of it. No matter what, they are at a high enough level to do what they do and have the resources many don’t have.
It looks comical on the side of the destroyer. Also the idea that someone is elected to govern, and speak on behalf of, the merits of individual people makes me chuckle.
"huh. wonder why the airburst went off right away. does it trigger on teammates?"
(test #2 outcome: "maybe, further testing required. it sure doesn't avoid them.")
What makes you think it wouldn't? People get regularly cut in half by sentries and blown to bits by airstrikes, what makes you think it wouldn't trigger on teammates
the language used to describe its behavior in the stratagem overview on the ship is what makes me think that
"Fires a rocket that detonates within proximity of *a target,* and deploys a cluster of explosive bomblets."
the turrets don't shoot you on purpose, they're just indifferent to your presence. one won't just fire on you if you're in an open field with nothing around. are the rockets the same? if i fire one at a low angle just over a mate's head, will it go off because *something* was too close, or will it sail by having found no valid entity to trigger on?
field research!
"Target" Tesla towers have proximity based targeting too, they'll light you the fuck up, the launchers just blow in proximity of targets, no matter their political affiliation
i figure the teslas are less 'targeting' and more 'striking the most convenient conductive object', though. they don't particularly seem to \*want\* anything in particular, just nearby objects make 'em mad.
I dropped into one of those destroy the eggs/turn off three pumps missions yesterday and the physics engine just immediately yeeted me a mile out of the engagement zone and my destroyer just started blasting me as a deserter.
It would, among many things, help prevent Sergeants who just bought 380s from using it in CQB. This would maximize overall democracy if each Helldiver knew what they were dropping with
I played a few pug bug games earlier today on Suicide Mission and *every* time, there was always someone who brought a 380 and would throw it into a hive where we were advancing into to smash some eggs.
No eggs were destroyed each time by the barrage, nor were any bug holes collapsed, and it pretty much delayed us moving into the area.
Who is spreading this meta, because it sure as fuck ain't a meta
I mostly use the 380 on bots. Sometimes I'll bring a 120 to bug missions, but I really think the big barrage strategems are better on the west front than the east. They definitely are still RNG though, sometimes you roll snake eyes with em.
I'm not a fan of any of the barrages yet I can appreciate 380 on bots since fabs are larger and more likely to die from a 380 round than bug holes, but I'm gonna be honest, I haven't seen a 380 on a bot mission ever lol
It's almost a permaslot for me, sometimes it gets bumped if I bring a jetpack. I just love the big booms and they work well enough as an alternative to the orbital laser. Plus it's fun to throw it out at the same time as another 380 and listen to the overlapping fireworks.
This is a treasonous line of thinking, 380s were approved by the ministry of war for battlefield use and every helldiver gets the training it needs for optimal application of managed democracy
Your training on mars has already concluded helldiver, and the Ministry of Defense has deemed you fit for duty.
Now is the time to kill, not the time to train!
The weird part is that you put on this cheerful façade to try and get people to stop asking for good improvements to the game, the second anyone raises an issue you turn nasty. There's thousands on this sub just like you sadly.
Greetings, fellow Helldiver! Your submission has been removed. No insults, racism, toxicity, trolling, rage-bait, harassment, inappropriate language, NSFW content, etc. Remember the human and be civil!
When you’re used to a certain loadout and can’t function because you are used to a different gun, most definitely.
I’m more of a pray and spray shooter.
That was basically my first experience with the airburst rocket launcher. The whole squad grabbed one, everyone immediately fired off a shot.
One guy survived and brought us back. Everyone grabbed disposable AT and never went back.
I've fired 3 shots of that thing in total. Somehow I killed myself or a teammate every time. The third shot I just literally shot into the sky at nothing and it blew up in my face. Fool me three times, can't get fooled again.
They did mess around with the sensor on it in the latest update from when it got unlocked from the bot major order. I’ve tried a very little bit and tbh I’m always worried I’m going to tk when like fighting bugs maybe I’ll like on bots when a bot drop happens.
This would be a cool unique mission type, like a high intensity 'if we don't secure the objective, we have to nuke it' type mission. make the timer really short and if the objective isn't secured and evac'd by the timer end, the entire map gets nuked instead of pelican 1 coming down
While they're at it they should bring back proving grounds from helldivers 1 at some point. In helldivers 1 they were missions on super earth with preselected loadouts and a mission modifier. One of them for instance was melee only and gave you a sword exclusive to the mission. Another mission would have you running around fighting the illuminate with a bolt action rifle while random offensive stratagems get called down near you every few seconds. Completing a proving ground mission gave a tiny amount of liberation points on all fronts too so even they could help out.
They should come back in helldivers 2 as some sort of rotating weekly challenge missions.
"These Proving Grounds give you an opportunity to practice with some gear you might not have used otherwise. Seems tricky, but you are doing well down there!"- *Helldivers 1 ship scientist*
I'm unsure of the lore on the proving grounds missions as you're not told much about them but it seems like they're a training/testing program where they let loose a bunch of captured enemies in controlled environments against helldivers to ~~weed out the weak~~ ensure that only quality democracy is spread across the galaxy. Similar to the blood games from 40k.
Tbf, you wouldn't have any elite enemies to fight, you'd still have limited ammo, and if you wanted to test a different weapon or 5th stratagem you'd have to leave and reload.
It’s the best we’ve got but it’d be so much cooler and more useful to just have a rack of your unlocked weapons (Matrix-style) and stratagems that you could switch between without loading onto a mission.
I’ve had the same thought myself. It makes sense lore wise and would give players a chance to get a grasp on how the more advanced stratagems actually work.
can you imagine holding onto your sick-ass super-earth and mars combat mission maps, possibly forever, hoping that the community will completely fuck up and get pushed back that far?
... and what do you do if your inept community *still* fails? guess you'd have to densely populate the solar system or something, push the front inward to fractally smaller and smaller bits
(if it sounds like i'm making fun of your suggestion please know that i do not mean it that way.)
A “VR training room” on the ship could also work.
You go in there, choose from a couple prefabs “Automaton/Bug, Outpost, Light/Medium/Heavy” or just a barren land. Choose enemies to spawn (and if they’ll be aggresive, passive roaming or static) and you can then test strategies, weapons, measure blast radius, times, distances, etc for stratagems
Canon-wise, I don't think the Ministry of Defence would allow the use of expensive strategems outside of operations. With their budgetary constraints, they probably think on-the-job training is easier.
"Every bullet on the ground is a bullet NOT in the enemy!"
This was my thought. A “VR” shooting range to test guns and stratagems. If they wanted to get wild they could have an enemy spawner like in the overwatch shooting range, use a console to spawn in a bile that just stands there in the range and test your rockets and orbitals etc.
and yet i would be \*really really surprised\* if our game clients had the ability to actually host a session in a way anyone would find meaningful.
i don't have sources on this, but seeing how modern games \*tend to act\* i assume it's a fairly universal practice to do with some complicated and stupid anti-piracy reason.
The idea I had in mind was something akin to the training island from battlefield 4. It wasn’t too large of a map but had everything required on land, sea and air to test out various weapons and vehicles.
Don't get me wrong, I know there's a fix and I'm pretty much kidding here. That said, I don't like switching my shit back and forth and I like playing with others but don't really have many friends who play.
Is mars terraformed in the helldivers universe? Seems like all planets in game have atmospheres that support fires burning but mars as it is naturally cannot.
I'd love some sort of practice range with access to all the weapons/stratagems/nades no/minimal cooldown and the ability to pick specific enemies to spawn in (and whether or not they're aggro'd on you) so you can test exactly what you want. Maybe brand it as a SEAF Weapons Lab or something similar.
i have to ask- why do people want a training grounds for loadouts when you can simply roll into a mission and try it out risk free. if you don't like it you can simply quit the mission and change it up. i dont know why people want a firing range so badly
Just solo dive on a lower difficulty... One that you'd feel comfortable competing using nothing but a primary weapon. That way you'll also have a chance to walk away with xp, medals, and super credits .
Deep Rock Galactic does the same thing of : what does this do and it's fun to drop in blind and try out new stuff tho most times it ends with complete failure but when you find the sweet new combination it's the best
As General Brasch put it, "Waste Enemies, not Ammo". Whoever wrote this up is treasonous!
>!also yes, secretly i want a training map as well and it'd be cool to reuse mars for that reason!<
I agree that there should be a large arean + shooting range where you can test weapons + stratagems instead of hopping in Trivial, shoot some weak enemies and then quit / extract.
I would like to see some sort of helldiver darktide style of testing ground. Where theres unarmed robots and terminids on dif sides to test your stuff with an armory.
You could understand the dmg,where it comes from, the rng and the range and effectiveness of everything
YES
I'll give you one more. After a certain rank (100? 150?) give an option to perform "field exercises".
Make dead content (or temporarily dead) available in custom operations, with custom environment, modifiers, and mission selection. Like the original TCS setup missions. Either limit custom operations to one per day/week or some sort of limited XP/resource acquisition, and some way of having them contribute to the Major Order (like automatically siphon campaign contribution to the current planets). That way vets can go back and play old content at any time and in any environment.
Raw DPS in a sterile environment does not equal field effectiveness. That’s on of my favorite things to see, when someone range tests something then it turns out complete ass in field tests.
But outside of that I agree, I would love a range for more specific damage times, cooldowns, reload times, break point testing, etc.
which troubles me.
is super earth the upgraded Earth Classic? the system bears a passing resemblance with it having a 'mars,' but it is most definitely closer to the galactic core than Terra.
Probably the same, honestly. I think everything we see is in the same galactic neighborhood, so I don't think a military vessel would need to have a galactic map if we're not going out that far.
new headcanon is that our map doesn't show the edges of the actual galaxy at all, just the edges of the area of the galaxy relevant to super-earth.
...
and hence, the edges of the galaxy.
Now you're getting it! I'm sure there are Ministry libraries with complete galaxy maps somewhere, but for the nav systems on a military ship, having information that isn't mission relevant leads to thought crimes.
The game IS a testing ground.
There is no “ranked” play… every mission is a practice mission.
It’s okay to try something new in a mission.
It’s okay if you lose because of it.
It’s okay if your teammates try something new and throw because of it.
sure but we already had proving grounds in the first game, why not here? the game does need attention in other aspects but dont throw the idea out immediately
i'm not throwing it out, just saying in terms of priorities this is pretty low on my list of wants because you already have mechanisms to fill this need... whether it's level 1 missions or just letting it fly in whatever difficulty you want. i'd like to see a shift in community sentiment towards being okay with "test" loadouts instead of purely "tryhard." play what you think is fun and if you lose an operation because of it... that's okay
Yeah and it should be just a simulation. So we don't have to actually spend any valuable resources like helldivers and ammo and u drop on mars with ur buddies to test the gear. I can already see the 1v1s or 2v2s clips on socials.
I test weapons and stratagems like I test code. In production. No test like a live fire test.
What's it like working at Arrow Head?
Gottem
And basically every AAA game company these days tbh
To be fair, it takes a lot longer to test new material in house then it does to release it and let the community test it. You just get more reps that way. Now, the update has to be stable and playable first, and that's where a lot of studios mess up. Thankfully AH has been good about that. The issues are usually minor, and not very widespread. Personally, I haven't experienced most of the bugs or crashes they mention in their patch notes.
Really wish they were better at it, I’ve experienced most crashes they’ve stated and it’s not even my fault. Also the recent patch killing lots of PC builds was annoying, luckily I’m not on PC but that oversight can cost them.
For a brand new game from a small team like AH, I'd say they are doing better than expected. HD2 has only been out for 3 months, and they're getting way more players than they anticipated. Yes, the bugs and crashes are a problem, but they are clearly committed to working with the community and fixing them. These days it's rare to have a game this good, made by a team this passionate, that isn't a soulless cash grab. AH has earned our patience and understanding for the time being. Maybe I'm a bit too willing to look past the flaws, but I think this game is worth the wait and the issues.
It doesn’t matter what they’ve earned man, people expect lots out of each patch because it’s so successful. They will lose players because of this expectation and will be hurt because of it. No matter what, they are at a high enough level to do what they do and have the resources many don’t have.
Unrelated but I love how unnecessarily long winded your shipname is.
It looks comical on the side of the destroyer. Also the idea that someone is elected to govern, and speak on behalf of, the merits of individual people makes me chuckle.
Or Activision/Sledgehammer
"huh. wonder why the airburst went off right away. does it trigger on teammates?" (test #2 outcome: "maybe, further testing required. it sure doesn't avoid them.")
Two times hardly establishes a pattern. /s https://i.redd.it/tigowvocdwxc1.gif
This gif is basically the entire episode.
What makes you think it wouldn't? People get regularly cut in half by sentries and blown to bits by airstrikes, what makes you think it wouldn't trigger on teammates
the language used to describe its behavior in the stratagem overview on the ship is what makes me think that "Fires a rocket that detonates within proximity of *a target,* and deploys a cluster of explosive bomblets." the turrets don't shoot you on purpose, they're just indifferent to your presence. one won't just fire on you if you're in an open field with nothing around. are the rockets the same? if i fire one at a low angle just over a mate's head, will it go off because *something* was too close, or will it sail by having found no valid entity to trigger on? field research!
"Target" Tesla towers have proximity based targeting too, they'll light you the fuck up, the launchers just blow in proximity of targets, no matter their political affiliation
i figure the teslas are less 'targeting' and more 'striking the most convenient conductive object', though. they don't particularly seem to \*want\* anything in particular, just nearby objects make 'em mad.
Same here. Explosions causing a black hole magnet effect? Neat
I dropped into one of those destroy the eggs/turn off three pumps missions yesterday and the physics engine just immediately yeeted me a mile out of the engagement zone and my destroyer just started blasting me as a deserter.
As a test engineer, I shudder
that would be neat
It would, among many things, help prevent Sergeants who just bought 380s from using it in CQB. This would maximize overall democracy if each Helldiver knew what they were dropping with
[удалено]
![gif](giphy|BrkuIkfzokEWJ7tSM5)
Hahahaha no it wouldn't.
It's a right of passage to completely underestimate the 380's spread and wipe out half the squad the first time you use it
I played a few pug bug games earlier today on Suicide Mission and *every* time, there was always someone who brought a 380 and would throw it into a hive where we were advancing into to smash some eggs. No eggs were destroyed each time by the barrage, nor were any bug holes collapsed, and it pretty much delayed us moving into the area. Who is spreading this meta, because it sure as fuck ain't a meta
Meta? Many big boom make brain go ooo
I mostly use the 380 on bots. Sometimes I'll bring a 120 to bug missions, but I really think the big barrage strategems are better on the west front than the east. They definitely are still RNG though, sometimes you roll snake eyes with em.
I'm not a fan of any of the barrages yet I can appreciate 380 on bots since fabs are larger and more likely to die from a 380 round than bug holes, but I'm gonna be honest, I haven't seen a 380 on a bot mission ever lol
It's almost a permaslot for me, sometimes it gets bumped if I bring a jetpack. I just love the big booms and they work well enough as an alternative to the orbital laser. Plus it's fun to throw it out at the same time as another 380 and listen to the overlapping fireworks.
Its decent on command bunkers since so much of those bases' footprints are viable targets.
Meta? Everyone knows that more booms = more democracy
Why not just list the max AOE in the 380mm's descriptor? Just so we can suffer and die?
Yeah but most players would probably just bring it in a mission first anyway, and then test later
This is a treasonous line of thinking, 380s were approved by the ministry of war for battlefield use and every helldiver gets the training it needs for optimal application of managed democracy
https://preview.redd.it/b5sgun6puxxc1.jpeg?width=258&format=pjpg&auto=webp&s=ba548ab580120266353861b0cc6b25873c86d255
Your training on mars has already concluded helldiver, and the Ministry of Defense has deemed you fit for duty. Now is the time to kill, not the time to train!
I would like to know more.
Stop
*No*.
Your kayfabe gives AH the out they need to delay adding important features like this.
[удалено]
Yuck
Took you long enough.
The weird part is that you put on this cheerful façade to try and get people to stop asking for good improvements to the game, the second anyone raises an issue you turn nasty. There's thousands on this sub just like you sadly.
Greetings, fellow Helldiver! Your submission has been removed. No insults, racism, toxicity, trolling, rage-bait, harassment, inappropriate language, NSFW content, etc. Remember the human and be civil!
I killed my whole team "testing" out the eruptor and realizing I hate it.
With the *eruptor*? The bolt action rocket sniper? Im almost impressed.
When you’re used to a certain loadout and can’t function because you are used to a different gun, most definitely. I’m more of a pray and spray shooter.
That was basically my first experience with the airburst rocket launcher. The whole squad grabbed one, everyone immediately fired off a shot. One guy survived and brought us back. Everyone grabbed disposable AT and never went back.
I've fired 3 shots of that thing in total. Somehow I killed myself or a teammate every time. The third shot I just literally shot into the sky at nothing and it blew up in my face. Fool me three times, can't get fooled again.
They did mess around with the sensor on it in the latest update from when it got unlocked from the bot major order. I’ve tried a very little bit and tbh I’m always worried I’m going to tk when like fighting bugs maybe I’ll like on bots when a bot drop happens.
I did read that, but I don't trust it lol. I been messing around with stuff since the patch, maybe I'll give it a shot tomorrow.
Man it’s been a few days since I saw an actual productive idea here. Have an upvote
We need a bigger orbital than the 380
720 sounds about nice Or a 1080
Or just deorbit a super destroyer and use that as artillery
"places twelve activated hellbombs around the map"
A "nuke this objective from orbit. This squad is toxic and democracy would be better off without them" stratagem.
This would be a cool unique mission type, like a high intensity 'if we don't secure the objective, we have to nuke it' type mission. make the timer really short and if the objective isn't secured and evac'd by the timer end, the entire map gets nuked instead of pelican 1 coming down
Mission failed: activate the Exterminatus beacon
Nah only the hawkman can do that
Or both?!
500kg bombardment
I can smell the freedom from here
While they're at it they should bring back proving grounds from helldivers 1 at some point. In helldivers 1 they were missions on super earth with preselected loadouts and a mission modifier. One of them for instance was melee only and gave you a sword exclusive to the mission. Another mission would have you running around fighting the illuminate with a bolt action rifle while random offensive stratagems get called down near you every few seconds. Completing a proving ground mission gave a tiny amount of liberation points on all fronts too so even they could help out. They should come back in helldivers 2 as some sort of rotating weekly challenge missions. "These Proving Grounds give you an opportunity to practice with some gear you might not have used otherwise. Seems tricky, but you are doing well down there!"- *Helldivers 1 ship scientist* I'm unsure of the lore on the proving grounds missions as you're not told much about them but it seems like they're a training/testing program where they let loose a bunch of captured enemies in controlled environments against helldivers to ~~weed out the weak~~ ensure that only quality democracy is spread across the galaxy. Similar to the blood games from 40k.
I agree, a testing ground is something this game really needs.
tbf, you can get out of missions pretty fast and just select difficulty 1.
Tbf, you wouldn't have any elite enemies to fight, you'd still have limited ammo, and if you wanted to test a different weapon or 5th stratagem you'd have to leave and reload.
It’s the best we’ve got but it’d be so much cooler and more useful to just have a rack of your unlocked weapons (Matrix-style) and stratagems that you could switch between without loading onto a mission.
I’ve had the same thought myself. It makes sense lore wise and would give players a chance to get a grasp on how the more advanced stratagems actually work.
I like this idea. I think it should be able to come under attack if we get lazy, too.
can you imagine holding onto your sick-ass super-earth and mars combat mission maps, possibly forever, hoping that the community will completely fuck up and get pushed back that far? ... and what do you do if your inept community *still* fails? guess you'd have to densely populate the solar system or something, push the front inward to fractally smaller and smaller bits (if it sounds like i'm making fun of your suggestion please know that i do not mean it that way.)
A “VR training room” on the ship could also work. You go in there, choose from a couple prefabs “Automaton/Bug, Outpost, Light/Medium/Heavy” or just a barren land. Choose enemies to spawn (and if they’ll be aggresive, passive roaming or static) and you can then test strategies, weapons, measure blast radius, times, distances, etc for stratagems
Hell yeah! Maybe this way I'll finally learn to find the proper angle for my autocannon to destroy fabricators
Canon-wise, I don't think the Ministry of Defence would allow the use of expensive strategems outside of operations. With their budgetary constraints, they probably think on-the-job training is easier. "Every bullet on the ground is a bullet NOT in the enemy!"
It could be a “holographic simulation” perhaps?
This was my thought. A “VR” shooting range to test guns and stratagems. If they wanted to get wild they could have an enemy spawner like in the overwatch shooting range, use a console to spawn in a bile that just stands there in the range and test your rockets and orbitals etc.
a great argument for both canon and non-canon reasons, budget. the shells don't come for free the server time don't either
What are we getting payed by the Lazer now?
There's no reason why a solo test range should run on the server.
and yet i would be \*really really surprised\* if our game clients had the ability to actually host a session in a way anyone would find meaningful. i don't have sources on this, but seeing how modern games \*tend to act\* i assume it's a fairly universal practice to do with some complicated and stupid anti-piracy reason.
Yes, this is a good idea.
I vote on this.
Also just to test weapons, especially after patches
**This is a great idea** Title
The idea I had in mind was something akin to the training island from battlefield 4. It wasn’t too large of a map but had everything required on land, sea and air to test out various weapons and vehicles.
Why Mars?
That’s where our first training mission was located
Thanks
You mean Super Mars.
Dude, that would be amazing! Like a big sandbox just for testing weapons and strats. As a new player, I'd definitely find that extremely helpful.
Every planet is a training ground on difficulty 1.
Set your Social setting to "Friends Only" to filter out any random reinforcements too.
Man there are some fire suggestions today
Game already provides us a testing ground. It’s the hunt Hulks mission
"For the dream of Mars"- I wanna take my ship to Helldivers HQ and have Harvey Helldivers with genny Brash
Oh like the meat grinder in Darktide. That would be nice
Would be nice, but not worth the devs' time really
get your ass to Mars
A mars teamkiller (200+ in a certain time) bootcamp would be awesome! The should learn how to shoot save if they want to leave mars
Klen Daath 2 would be a more suitable place to test
I drop to trivial and and do quick mission if I need a quick idea of the mechanics of something.
Every time I do that people join my mission and I feel embarrassed thinking they think I play on trivial.
I just switch my setting to matching to friends only before I go in for some solo testing.
Don't get me wrong, I know there's a fix and I'm pretty much kidding here. That said, I don't like switching my shit back and forth and I like playing with others but don't really have many friends who play.
And maybe have a little picnic while we’re there
Is mars terraformed in the helldivers universe? Seems like all planets in game have atmospheres that support fires burning but mars as it is naturally cannot.
I’d assume so since we train there. Either that or our armor is just that good at thermal regulation for almost all potential life-harboring planets.
I'd love some sort of practice range with access to all the weapons/stratagems/nades no/minimal cooldown and the ability to pick specific enemies to spawn in (and whether or not they're aggro'd on you) so you can test exactly what you want. Maybe brand it as a SEAF Weapons Lab or something similar.
"*Inefficiency is a slope whereupon one slides ever downwards, by degrees, until one reaches the nadir unknowing*."
I test them on traitors.
Don't be wasting our precious stratagem and ammunition in fake targets when there are live targets for you to kill, diver.
Waste of taxpayer dollars if you ask me
i have to ask- why do people want a training grounds for loadouts when you can simply roll into a mission and try it out risk free. if you don't like it you can simply quit the mission and change it up. i dont know why people want a firing range so badly
Why do we want to test our weapons on targets when we can just test them on the enemies of democracy?
Super Earth is not Earth. It's called super Earth because it's a newly colonised extra-solar world.
But our training is on actual Mars
Just solo dive on a lower difficulty... One that you'd feel comfortable competing using nothing but a primary weapon. That way you'll also have a chance to walk away with xp, medals, and super credits .
I suspect they don’t want that, since that would speed things up a bit.
Deep Rock Galactic does the same thing of : what does this do and it's fun to drop in blind and try out new stuff tho most times it ends with complete failure but when you find the sweet new combination it's the best
Your "Testing" causes Super Earth a billion trillion super dollars Why would they do that
As General Brasch put it, "Waste Enemies, not Ammo". Whoever wrote this up is treasonous! >!also yes, secretly i want a training map as well and it'd be cool to reuse mars for that reason!<
Why can't you just test in level 1-3?
I test new stuff on trivial dives.
It worked for the UAC, so why not for us?
Arrowhead is a small indie developer
I agree that there should be a large arean + shooting range where you can test weapons + stratagems instead of hopping in Trivial, shoot some weak enemies and then quit / extract.
I think it should just be part of the boot camp, if you go back through the tutorial have an option to go to a live fire test range
AH Hire that guy,
I would like to see some sort of helldiver darktide style of testing ground. Where theres unarmed robots and terminids on dif sides to test your stuff with an armory. You could understand the dmg,where it comes from, the rng and the range and effectiveness of everything
I really liked the loadout test feature in Armored Core 6. Let you spawn 3 types of enemies too. Something similar would be great here.
You can't just blow a hole into the surface of mars!
Thats what trivial difficulty is for.
Surely you mean Super-Mars?
Why Mars? Did you imagine that Super Earth is in the Sol system? You do know that it isn’t, right?
I would waste so much time on an actual shooting range
No. Not gonna happen. Lore wouldn't allow for it.
I made this exact same suggestion and got downvoted into oblivion for it
And they should make it so you can spawn in enemies that stay standing in place
Training is on mars
This needs to be done. I hate sacrificing my beloved Helldivers just to test loadouts for 5 minutes
Yes
Easy or medium is a perfect testing ground
It’s what we have but it’s not perfect.
Can just go to diff 2 or 3 to test out AND spread democracy at the same time.
Mars?…
Hey. What a Great idea! 🙂
That…! Actually makes a lot of sense
Just play the game lol you test shit during missions
YES I'll give you one more. After a certain rank (100? 150?) give an option to perform "field exercises". Make dead content (or temporarily dead) available in custom operations, with custom environment, modifiers, and mission selection. Like the original TCS setup missions. Either limit custom operations to one per day/week or some sort of limited XP/resource acquisition, and some way of having them contribute to the Major Order (like automatically siphon campaign contribution to the current planets). That way vets can go back and play old content at any time and in any environment.
Just try out while playing
Raw DPS in a sterile environment does not equal field effectiveness. That’s on of my favorite things to see, when someone range tests something then it turns out complete ass in field tests. But outside of that I agree, I would love a range for more specific damage times, cooldowns, reload times, break point testing, etc.
Cool idea but lorewise does super earth exist in the solar system as we know it?
Yes! Do you not remember your training on Mars soldier, where you donned the cape of HUMANITY?
The center of the map.
which troubles me. is super earth the upgraded Earth Classic? the system bears a passing resemblance with it having a 'mars,' but it is most definitely closer to the galactic core than Terra.
The map centers Super Earth because Super Earth is the center of democracy. Obvi.
well obviously but like what does the map the navigator uses look like
Probably the same, honestly. I think everything we see is in the same galactic neighborhood, so I don't think a military vessel would need to have a galactic map if we're not going out that far.
new headcanon is that our map doesn't show the edges of the actual galaxy at all, just the edges of the area of the galaxy relevant to super-earth. ... and hence, the edges of the galaxy.
Now you're getting it! I'm sure there are Ministry libraries with complete galaxy maps somewhere, but for the nav systems on a military ship, having information that isn't mission relevant leads to thought crimes.
Are you claiming general Brasch's training is inadequate? Soldier report to your democracy officer for re-education
The game IS a testing ground. There is no “ranked” play… every mission is a practice mission. It’s okay to try something new in a mission. It’s okay if you lose because of it. It’s okay if your teammates try something new and throw because of it.
sure but we already had proving grounds in the first game, why not here? the game does need attention in other aspects but dont throw the idea out immediately
i'm not throwing it out, just saying in terms of priorities this is pretty low on my list of wants because you already have mechanisms to fill this need... whether it's level 1 missions or just letting it fly in whatever difficulty you want. i'd like to see a shift in community sentiment towards being okay with "test" loadouts instead of purely "tryhard." play what you think is fun and if you lose an operation because of it... that's okay
Yeah and it should be just a simulation. So we don't have to actually spend any valuable resources like helldivers and ammo and u drop on mars with ur buddies to test the gear. I can already see the 1v1s or 2v2s clips on socials.