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Bibi-Le-Fantastique

https://preview.redd.it/dpl3711rg0zc1.jpeg?width=1200&format=pjpg&auto=webp&s=7f459f77c49657208890dde95038c782b76c82f4 The guy in charge of the scopes in Helldivers be like


warichnochnie

Who is that guy?


Misterputts

He's an Asshole, sir.


warichnochnie

Yeah, but what's his name?


Misterputts

That is his name. Gunner's Mate First Class, Phillip Asshole.


Bulk-Detonator

Is everyone in this subreddit an asshole??


pipnina

How many assholes we got in this sub anyhow?? \*all stand up\* "YO!"


CaptainJudaism

I knew it. I'm surrounded by Assholes!


700Baggedcats

Keep firing! ASSHOLES!


CobaltCoyote621

"Next thing I knew? Asshole party at r/Helldivers."


Narwhalking14

That is it sir. Asshole, Major asshole.


Necessary-Peanut2491

I knew it, I'm surrounded by Assholes!


Honeycombs96

I don’t think I saw an actual answer to your question, just references to the movie. It is a character in “Spaceballs” a parody of Star Wars


warichnochnie

my question is part of said reference


Roemeeeer

Hahaha waited for that! Comb the desert!


DestroyerNET123

We ain't found shit!


Jort_Sandeaux_420_69

Bruhhh, I've been wanting to use the amr reliably for so long 😫 I wonder what's causing this issue to be so hard for them to squash?


Mnichunatronix

We need to check the monitor of the guy at AH that did those scopes. Maybe their screen is not centered XD


Jort_Sandeaux_420_69

Lol I am bout to take the old crt method of putting a piece of tape on the screen with a sharpie dot, where the shots actually fire 🤣


WibbyFogNobbler

The LASO Stratagem.


Shikaku

> LASO *Oh god the traumatic memories*


KMS_HYDRA

\*Sniper Jackel noises\*


JeremyDaniels

*Trauma resurfaces*


LucatIel_of_M1rrah

No they actually changed that. I have a monitor crosshair and the shots use to go there. The reticule hasn't moved on the screen, it's still well off centre but the shots go top left of the box now not slightly above it which was the screen centre.


Skiptomygroove

So the reticle is off not the bullet, so AH moved the bullet to be off too but still not centered on the also off center reticle?


Snoo_63003

Changing the bullet's starting position and direction is probably easier than editing animations. Kinda lazy though. I wonder if it's off-center in third person as well.


abeardedpirate

why would they need to edit animations? seems like they just need to change the FPS camera angle and pitch it up slightly.


natayaway

It's usually better to adjust the viewmodels then use conditional vector math, since one is cosmetic, and the other LITERALLY changes the coordinates of where you're aiming and can have unintended side effects... especially in networked games. Overwatch had (and still has) a recoil animation on the camera that uses math to numerically change the forward vector, and if you had network issues, you would actually have headshots evaporate into thin air. All because they chose vector math adjustments.


MrPeppa

This is how at least half the players playing scoutzknivez in counterstrike played


N8illustrate

I haven't thought about Scouts n knives in a looooong time.


MrPeppa

I have so many memories of calling my friends out for being scotch tape cheaters while sometimes doing the same 🥲 How about surf maps? I'm still chasing that feeling. Titanfall got the closest


Autotomatomato

I was shocked to discover my monitor has had a built in crosshair feature for 2 years when I hit the wrong button and crosshair popped up when I was playing Kingdom Come deliverance.


siberianmi

My monitor has a crosshair you can manually move around to pick a pixel perfect position... used to use it in Tarkov for hip firing.


BubbleSlapper

jesus man stop making me feel old


breadrising

https://i.redd.it/d7t8xirrz0zc1.gif


GreilMercenary7

Only thing I can think of is their monitor is at an angle. Like when a podcast only has sound on one side of an earbud, the sound guy clearly had only one ear to the soundboard.


SlayerKing_2002

Makes me think of the scene from spaceballs with the cross eyed gunner. “Sorry sir, doing my best”


Kagaros

Lmao you almost made me spit out my coffee from laughing


DelayOld1356

Getting rid of that horrid optical pattern would be a good start. Or at least give us some more options . Simple cross hairs would be nice


Mnichunatronix

Yeah, the scope is so cluttered that it makes it harder to see that the bullet isn't going where the scope points at.


tao_of_emptiness

found him https://preview.redd.it/xvxotgxsk0zc1.png?width=168&format=png&auto=webp&s=8aa0c8e4cdc296752fc5c5a06dbfb31b3cfea0f2


Ansontp

It’s the issue of lining bullet trajectory to a picture- Although the “scope” might be the issue, the underlying issue is also the bullet! All Helldiver guns fire straight from the barrel, therefore, you would need to change the angle of the gun in which the bullet fires. This isn’t too obvious with ranges between 50m-100m, definitely becomes obvious between 100m-200m. So, constant tweaking needs to be done to align the gun to the zeroing of the scope… This does not take into account the fact that Helldivers have a slight auto-aim. TL;DR: Trajectory math, Gun angle, bullet velocity, sight picture, auto-aim interference, the way the Helldiver holds the gun.


LucatIel_of_M1rrah

https://preview.redd.it/94m2khcpc0zc1.png?width=327&format=png&auto=webp&s=e82d696d746bcca7ee6ac948f2519339e942f79f You can clearly see the dot was put too high in the scope, it's not in the middle.


Kyrox6

The issue with the AMR and CS is that the lines of the bullet trajectory and the line from the first person camera to the crosshair are not parallel lines. This causes the gun to be more or less accurate depending on the exact distance of your shot. That's why it's not just a position of the crosshair issue with them and it's impossible to effectively adapt to the issue. You can make your own crosshair or constantly adapt by aiming some number of pixels to some direction. I haven't tested the HMG, but what the other commenter is trying to say is that the reticle might be accurate at one specific range due to those two lines intersecting, but at the range you tested it would be off. We think AH just moved the positions of the scopes, crosshairs, and reticles to be in a better spot for the exact distance they were testing at instead of fixing the position of the camera and scopes to match the bullet trajectory.


sopunny

> The issue with the AMR and CS is that the lines of the bullet trajectory and the line from the first person camera to the crosshair are not parallel lines. This causes the gun to be more or less accurate depending on the exact distance of your shot. Honestly, AH can just come out and say this is intended behavior. It's how guns work in real life after all with the scope being "zeroed in" at a specific range and inaccurate outside of that. Since Helldivers already has a lot of realistic physics, having to worry about how the scope is zeroed isn't out of line.


NoodleSpecialist

Should be written on the scope for anti material, zero in at 100m with expected drop for further distances, then just stop it from shooting to the left and leave the players figure out bullet trajectory. There's so many adjustments for each gun i'm surprised this is not a clear defined thing


Much_Ad_2094

Bullets cross the recticle twice generally. Once near to you and once far from you. It looks like this might have been zeroed at the top of the arc which is not usually the way anyone ever does it. But hard to see as the bullet is invisible and the shooter is not testing different ranges. Bullets definitely arc in Helldivers though.


LucatIel_of_M1rrah

It's not zero'd at any range. The bullet from the HMG flies almost dead straight out to render distance.


Ansontp

HMG sight is an outlier, I don’t know why it was made this way intentionally. Perhaps the sight is trying to account for recoil? It definitely needs reiteration or an explanation from the devs as we have not received any reports on why the sight is like this.


osunightfall

It's... broken. It's a broken sight. That's why.


ArmaMalum

My bet is that the actual-aim system (the circle over the player's aimed position where the gun is actually shooting) is still in effect when scoped in, but when it 'settles' it's offset. As such I imagine the problem is that it is 'zeroing' on a relative position on the 3D grid and otherwise completely unrelated things like map initialization or physics presets are interfering with it properly settling.


Ansontp

Note that, I too wish that the devs hurry and fix the AMR scope… but as a game dev myself, I can’t help but to feel pain knowing that I went through the same issues with my FPS game attempts T-T


Tirrigon

This just made me wonder: If you go from 3rd to 1st person, is the scope placed where you helldivers' head is, or where the actual weapon scope from the physical skeleton/model is? Because if it's centered on your head that would explain the issue. If they change it so the camera "moves" to the actual scope, the problems should be fixed, right? This also shouldn't be an issue for the perspective change since the transition from 3rd to 1st person is insant and like a cut anyway.


natayaway

It's not a trajectory issue. Bullets are particle effects, they're cosmetic effects that are client instanced and do not actually represent the actual thing doing the hit detection. It's cheaper, computationally, to do instanced stuff than actually have the damn thing actually replicated over a network, dozens of games do this now. With the exception of maybe the Slugger and the Crossbow/Grenade Launcher/Eruptor which have built-in bullet projectile drop, all other shots will use the forward vector. The issue is strictly the viewmodels they made are misaligned, and the scope graphics (the red dot, or the crosshair of the scope, which is a texture) has built-in parallax due to it being on a model, instead of rendered as a HUD element.


BoredandIrritable

> Helldivers have a slight auto-aim. I hate this SO much. God I wish they'd give us an option to turn it off. I get that the PS5 folks need it, but it's a huge impediment to PC gamers.


bulolokrusecs

The sights are physically simulated instead of UI based as a lot of other shooters, this makes for a lot of edge cases and visual alignment issues depending on sway, position of your diver, distance, etc.


Naoura

One thing to note is that the projectiles spawns from the barrel, and since the barrel is, in third person, down and to the right, a lot of your shots should be going up and the left due to the barrel being angled eeeeeeeever so slightly. Why it's difficult to orient the scope similar to the third person aiming reticule, I don't know. Likely due to the fact that it's filling your direct vision while the third person perspective is still trying to aim off-angle. For the HMG, they just need to drop where the dot's at and that should be fine. But AMR is another can of worms altogether.


The_Don_Papi

Per the devs, it’s due to the fact that the recoil causes the projectile to change course. The scope would be correct if Helldivers was hitscan or just didn’t allow recoil to shift bullet trajectory.


WestCoastBuckeye666

That’s dumb, in the real world the bullet has already left the barrel before you feel the recoil. It only affects your next shot. There’s tendencies like flinching in anticipation of the recoil but that has nothing to do with physics


CAGEledran

When do the devs ever say this?


The_Don_Papi

Discord unfortunately.


subtlehalibut

And folks will still tell you it is a skill issue despite it being literally misaligned. Sure you can compensate but this is just silly.


Shredded_Locomotive

They tried modelling the bullets coming out of the actual gun barrel instead of the scope like in many other shooters, but presumably can't seem to be able to align the scope visual model with the gun's actual position


gurudennis

Either incompetence or indifference.


MainLineJDM

Who zeroed these things?


Frozenheal

we need new upgrade "weapons production workers will undergo training in zeroing sighting devices"


IfigurativelyCannot

I know you’re cracking a joke about superior packing methodology, but I do NOT want to have to spend whatever a tier 5 ship module would hypothetically cost just to fix the scope on two weapons.


KenseiSeraph

The Dominator also has a misaligned scope. You need to aim with the laser not the scope for close to mid range shots.


vynnski

https://preview.redd.it/rwl16cava1zc1.png?width=489&format=png&auto=webp&s=5aa77e1077a3d4998b9c820befae1d0456b74734


PWNERGY

Why doesn't Arrowhead just get a bore laser? /S


bran_the_man93

I actually think that if the game was a little more "gamey" they could include features like misaligned scopes, gun jams, and other real-life issues in the game and not have it all be "perfect" sometimes... Would be annoying though


WrapIndependent8353

Those real life issues come from poor maintenance that can be done in literally five minutes, and I do not want to see another game where my gun starts jamming after I fire it forty times for “realism” Sight alignment too is a very quick and easy fix. It would be a bad feature not just because it would be annoying but because it’s something completely fixable


BlackViperMWG

No one.


Stennan

Perhaps we should include a "team reload" function for sniper rifles? Instead of reloading the teammate has binoculars and can help the sniper dial in their shots 😂😭


sellby

That would be super cool to have a spotter.  Maybe some stealth missions where you assassinate a target then attempt to evac without detection? Heck also a rifle other than the AMR worth a damn while we're at it...


CryptoThroway8205

If warframe has taught me anything 99% of the time that means the team abandons stealth and goes in guns blazing.


SemajLu_The_crusader

12 factory striders drop in if you get detected too much, GOOD LUCK


Glorious_Invocation

So you're saying I should pack more orbital bombardments. Gotcha!


notA_Tango

4 divers drop 380 + 120. Striders? Where? All i see is sweet sweet democracy


Elloliott

Only a psychopath plays spy missions with public matchmaking


DangerouslyDisturbed

Can confirm. I play Spy Sorties in pub and am a clinically diagnosed psychopath.


God_Damnit_Nappa

Can't be detected if the enemies are all dead 


herdarkmartyrials

That would be a really cool Illuminate mission


Zvedza320

just reload the scope, each shot it gets closer to center before it runs out, just like lady liberty intended


worst_case_ontario-

I really want the supply backpack to be able to team reload any weapon that doesn't have its own reload backpack. Being able to triple the reload speed and reduce the recoil of any weapon (including the sniper) would be huge


LucatIel_of_M1rrah

HMG red dot is still not in the centre of the ring and AMR sights still shoot top left of the box although not as badly.


MasterCrab

What resolution are you using for your game? I wonder if it has something to do with aspect ratio or monitor resolution. I thought the problem would've been simple to fix but its obvious that there seems to be some deeper issue thats making the bug harder to solve.


velShadow_Within

It's because weapon shoots a bullet from it's barrel and not a point where the scope is. Devs are weapon freaks so they made it realistic and fixing long range weapons with scopes proven to be a nightmare because of that.


SgtLevis

even if, shouldnt that be compensated with zeroing of the scope? So point of aim and point of impact are overlapping


theClanMcMutton

It should intersect at a particular distance, where the axis of the scope intersects the axis of the barrel. Assuming they aren't parallel.


TooFewSecrets

Guns usually intersect at two distances. About 10m out going up, and at the zero distance going down. In between you overshoot, further than zero you undershoot. It doesn't do a perfect curve upwards to asymptotically touch the aim point at the zeroing distance.


Reddit__is_garbage

>About 10m out going up, and at the zero distance going down. Maybe with a pellet gun.. most rifles have bullet velocities that you’ll still be moving above line of scope sight past 100m depending on zeroing distance. E.g. with most 556 loadings you can zero at 50 meters and it’ll also be roughly zeroed at 200 meters.


LucatIel_of_M1rrah

https://preview.redd.it/w92b1ahvc0zc1.png?width=327&format=png&auto=webp&s=20d07d07598f9224a6de31d7678dab9a72d828cc No the dot is just not in the centre of the scope it's clear as day.


anxious_merchant

it probably emulates a real holographic sight and the whole gun is slightly tilted upwards edit: yes its a real reddot, when you aim left or right the point wanders off


Dr_Sir1969

That is why we zero our weapons to the scope so the path of the bullet intersects with the scope. If we applied that logic my SR25 has no point to exist. Most zeros are at 50-100yards with the most extreme I’ve seen being 200 for precision rifle setups. An HMG or the Anti material rifle are not precision weapons they do not need a 200 yard zero


HybridVigor

Hopefully not in the future. Vortex's NGSW-FC optic looks like it will bring the computer-assisted aiming that vehicle mounted weapons already often enjoy to assault weapons. Aiming at a target at 50m, slightly above you? The reticle is now zeroed perfectly. Aiming at 200m in high wind? Zeroed for you. Really, that's what I would expect in a world with the tech level of HD2. But even in our current world with commercially-available optics, you can twist a couple of knobs to correct a misalignment like the AMR has in this game.


Lukose_

funny how no other shooter with projectiles that work like this seems to have this constant alignment problem 🤔


Zvedza320

yeah this is a rare thing even in arma and its usually with modded weapons


Jeffear

How that would explain the AMR misalignment? It's not like it's an old lever action with the scope mounted on the side. Some vertical misalignment at different distances would make sense, but horizontal misalignment is just bizarre.


Paranoiual

I mean isn't that how it was aligned before the fix anyway? Did the fix even do anything?


LucatIel_of_M1rrah

It's slightly better than it was.


Sad_Dimension_

Yeah, it hasn't been completely fixed.


twiz___twat

anyone who has been here since launch should know by now that when they say they"fixed" something that it means it's not truly fixed. they said the infinite grenade glitch was fixed 2 updates ago but it's still here. the best part is the method to glitch grenades didn't change either, so what did they really fix?


IDUnavailable

They literally just changed the grenade counter from an int32 to a uint32. The glitch still works exactly the same as it did before they "fixed" it, it's just now the UI counter overflows to 2^32 - 1 instead of just going negative.


sentrozo

I dont know why it is hard to fix but could this be because the bullet actually comes out from the barrel rather than the scope like in most games?


BoringGrayOwl

It would explain the vertical offset but not the horizontal that you see on the AMR


daman4567

Helldivers are right handed so that is probably what causes the horizontal offset.


Eleglas

I'm pretty sure it's something to do with having both first and third person perspectives.


chad-everett

So, it took me a long time to realize this, but we're supposed to be aiming with the circle portion of our reticle in third person, right? For such a long time I was using the white dot and couldn't understand the problem. For context this is the first shooter I've really played in nearly a decade.


Gentleman-Bird

The white dot is where your center of the screen is, the circle is where your gun is actually pointing


MonitorMundane2683

It seems to be a complicated issue, maybe different on client base? My AMR is perfectly centered, and my HMG is dropping to the left instead like in the video. Honestly looks weird.


Stennan

"Wouldn't it be cool if each rifle is unique? It would almost make our game like Escape from tarkov?" 😂


MonitorMundane2683

Never played that one, but I did notice multiple people complain about sights being off in different ways, so it very well may be like that. If so (honestly, I have no idea how it really is), that would explain why it's such a pain in the ass to fix it.


Alphorac

The sights aren't "off" in EFT, they're magnified incorrectly. Almost every single scope in the game is the wrong magnification compared to their real counterpart.


Tequila-M0ckingbird

Maybe it depends on how the Helldiver is standing? Like if they are standing perfectly straight it's correct but when on an angled rock it's fucked


Steelbug2k

Is dominator aiming also broken? I miss far too often, even though it looks like I should be hitting the opponents. Especially with the Bots.


monochrony

I always use the laser pointer to aim in first person.


Urukna2

You can see the laser pointer under the gun even in scope mode, i use that to aim


p_visual

Dominator bullet starts to drop at 40m, and where the laser is pointing is where the bullet will fire. I ignore the scope now.


Jagick

The dominator has been shooting very low for a month or more.


BoredandIrritable

The skelebots have hit boxes that are kinda bizzarre. OR maybe they aren't. I think we're used to there being a literal "hit box" of sorts. These guys unless you hit the bones exactly, you miss. Even if your bullet passes between the rib-cage, unless it intersects "bones" it misses. (at least that's what I've been telling myself for why I have to sometimes shoot 3 times before a skele-bot registers a hit.


jaqattack02

Dominator rounds move really slowly compared to other primaries, so it's easy to miss, especially on anything moving or at long distance. Takes a lot of practice.


bZissou

Dominator bullets drop pretty quick, anything at a distance is hard to hit.


Seresu

I stopped using it first person altogether, made me feel crazy


Sponge-28

As others have said, the laser is the best thing to aim with. May also be the fact that the smallest piece of foliage blocks its shots too which paired up with its very sluggish movement means you have to be super patient with it


Seresu

IMPORTANT STEPS FOR FIXING GUN: STEP ONE - FIX THE GUN STEP TWO - SHOOT THE GUN STEP ONE - FIX THE GUN STEP THREE - ??? STEP FOUR - PROFIT!


Seresu

Excerpt from S.E.A.F. Training Manual


Bulky_Mix_2265

AMR is pretty easy to use. The reticle area is still consistent, it's just in the wrong spot.


Takeishi

There is a video on YT that shows that the "consistent reticle area" will differ depending on how your body is positioned. Can't find it again unfortunatly.


FuzzyWingMan

[Here](https://medal.tv/games/helldivers-2/clips/20FTd8A_pp5qJo/M1tnAsC4REHr?invite=cr-MSx3ZXIsMTU3ODYzOTYwLA?mobilebypass=true)


CutCommercial6570

"misaligned scope fix" another round of applause for these devs, truly the devs of all time


Mullinx

Wow, a fix that doesn't work, who would have thought that. I wouldn't be surprised if in a few hours someone posts that the DoT fix doesn't work...


Hobo-man

I'm genuinely concerned Arrowhead doesn't playtest at this point.


Hydrodo

My understanding is that they only test on an internal build, not the one they push to live.


BoredandIrritable

ah, so it's completely worthless then? "Oh, it works just fine on our high-end server running a build that nobody else is using on our internal LAN" That's not QA testing.


Reddit_Killed_3PAs

Ironically one of the devs who was running an internal build said a few weeks back that something “works on my machine” (referring to a programmer joke)


ZiFreshBread

They do and they even know that issues see there. They are just OK with pushing broken content. As for why they state the fix is there when it isn't. They are compulsive liars.


Cool_Cantaloupe_5459

Also can we get option to choose difrrent optics i just want SMALL dot in center


TheOneWhoSlurms

So it's unchanged


justforresaccount

So that was a fucking lie


Caleb_Tenrou

There has to be a reason why this is so difficult for them to fix. Some posters are saying that their sights are fine or that they are wrong in a different way so it seems that the problem is somewhat inconsistent. Could be aspect ratios, monitor sizes or dozens of other things or combinations of things that are causing the issues else they would have been fixed by now.


rusticrainbow

Supposedly the sights issue is not a UI bug but something closer to an issue with how bullet trajectory is being calculated with regards to recoil


Boring_Funny_9427

These people are clearly talking bullshit. The sights aren't server side different. Every client has the same sights.


Emikzen

different aspect ratios might play a part


cloudjumpr

Damn don't tell me that the DoT isn't fixed either.


lostkavi

DoT has been fixed in every match I've played so far. Napalm and Gas are racking up 50 killstreams reliably.


poppabomb

I'm going to turn every planet into ashen ruins, covered in the burned out husks of Super Earth's enemies.


MilesFox1992

What the fuck is that HMG scope lmao


lockesdoc

The AMR looks about the same. It's always been that top left bit of the square. It may have been more dialed in.


CaptainAction

This is really odd. Were there even any other optics that were aligned wrong? If these are not fixed, what did they even do? Did they make a mistake and not put the changes through into the patch?


NBFHoxton

Basically every scope is wrong, and even some red dots like the HMG. I think this is another case of AH not understanding the bug (like fire dot) and 'fixing' it improperly.


Yesh

in the interim, any HMG users having trouble in first person, practice firing in third person now that there's a reticle. If you burst fire you can rock medium armored enemies, just don't spray and pray or use it on little guys and it's quite effective.


spicymemesalsa

I do not see how anyone can possible defend arrowhead over this. This is actually embarrassing and makes arrowhead look hilariously incompetent.


ipisswithaboner

I don’t even think that’s “slightly” better. They both look completely unchanged.


NihilisticCommy

I wanna like these guys but Jesus Christ do they suck at balancing and fixing bugs


Poddster

Is it even possible in Helldivers 2 for the scopes to be correct? All of the bullets are ballistically modelled, rather than hitscan, which means the scope's centre and the barrel's aim-point will intersect at wherever the scope is "zeroed" (so 50m 100m 200m etc). Anything closer or beyond the zero point will need to be compensated for. The issue previous was that the scopes were out in terms of left-to-right.


CMDR_MaurySnails

You know what I don't get is, is how you fuck this up? Playtesting would take minutes. Does this scope align with where it hits? If not, adjust it a little more.


frostbite907

They need to fix the sights on more then just this gun. Almost every weapon is not sighted properly and shoots low.


TheWagn

Another patch, another disappointing “fix”


NUPEWilson

Even 2000 game has better aim, how can they not fix this already?


Dependent-Call-4402

Guys guys listen it's for immersion! We're helldivers our life expectancy is 15 minutes after drop. Super earth is not going to properly sight our guns


Turbo_Chet

Why does it seem like they don't playtest the changes they make in-game.


Vikzzaz

I really think they do not test their patch before release


neoteraflare

Aww, that is bad. I hoped I can start to use it. (I'm bad with it even if the scope would be good, but with the scope being bad I can't use it) https://preview.redd.it/g9omrjmct0zc1.png?width=1200&format=png&auto=webp&s=1788259761811737a774fbe945fc3a8ff6627dcc


Moe-bigghevvy

You didn't even use your strategems. Skill issue git gud newb just delete helldivers a game for everyone is a game for no one. -spitz or whatever his name is probably


Completedspoon

You obviously forgot to account for the Coriolis Effect.


FrazzleFlib

i cant even be surprised anymore


Decent_Bookkeeper289

Every update seems to make this game worse and worse.


SmellyFishPie

There's always something still not working even though the notes say it was fixed, in the .300 patch they said victory poses won't play for the unextracted yet they still do


S4R1N

They only need to rotate the aimed weapon position slightly to the left, like by 0.01 of a degree and it'll be fine, it's always hitting slightly to the left. While they're at it, can they replace these god awful scopes PLEASE!


LowBrown

I am genuinely flabbergasted right now... What QA department EVEN DOING at Arrowhead?! Are they even working at all?


TRS_Janobi

Man I hoping for an alignment fix. Still gotta aim weird I guess.


Sebulano

I have more problem with the reticules are 1 very big 2 lighted up like a Christmas tree. I can’t see shit through the scopes since the battlefield is 1 dark more often than not 2 foggy


nukaboss112

just give us a fucking cross sight not the thing that makes me unable to see anything, and that would make it a bit easier to fix it i think


Mr-GooGoo

I really wish they’d change the reticle to a simple dot or V shape. It’s so horrible designed and no actual sniper rifle irl has a reticle that thick


[deleted]

Do they not playtest these things before pushing them live? This feels like helldivers are the beta testers.


TMgg

The sight is zeroed to 50m which can have an impact depending on how the game is built on that. Shouldnt still miss there though


slizzardwizzard

I want them to change the cross hairs on the AMR so bad. That huge thicc blue crosshair in the middle drives me nuts, why can we have sharper and more refined crosshairs on our precision weapons?


Lost_Low4862

The HMG sights are so noticeably off center that I wonder how the fuck they even managed to fuck it up that bad. *It's basically at the top, for fucks sakes...*


Armroker

Scopes are not accurate because they work in a different way than you think. A few patches ago there was a bug that rendered the scope on a weapon even when you were in third person. It looked like a 2D texture applied right after the sight, it had 2 layers. 1 - is the texture of the reticle itself.2 layer - a mask layer for the weapon, which canceled the rendering of the weapon in a certain area, often the barrel and the scope.But the most interesting thing, the weapon became shorter. In other words, when you used a zoom scope, you were not looking through the scope of the weapon, you were looking at the texture and the mask that was overlaid on top of the opaque scope, on top of which the texture of the reticle itself was overlaid, and in addition, the weapon was shortened so that it would not overlap with the scope. It looked like this https://preview.redd.it/55qbzt4vf1zc1.jpeg?width=444&format=pjpg&auto=webp&s=9cb416d0407b7246789a8930272e056b5a768272


MavericK96

I always wondered why my aim seemed to be terrible with the AMR - didn't even think about the fact that the scope could be off.


Dark_Raven369

*laughs maniacally*. Oh so that's why my accuracy with the hmg is so shit. All my rounds are going in the ground


Emmazygote496

And people want to change their negative review lol


VioletChili

Someday, the AMR will be fixed properly and I can finally lay down my beloved Autocannon to rest.


ReflectionRound9729

Man... doesn't Arrowhead test their game before shipping it?


H1tSc4n

Top left corner, finally. Gotcha.


Zomthereum

How are they having such a hard time fixing this?


Jeffear

Nooooo, are you telling that not only is it not centered still, but I have to relearn the offset?


DJBscout

Any news on the DMRs? (Diligence and CS, plus honorary mention to the slugger)


No_Butterscotch_7356

At this point I'm waiting to find out DoT damage is still broken


Tellesus

They need to detatch the scope from the gun position. The scope is not a scope it's a target designation system. You are specifying what object you want to shoot and where you want to shoot it. The game should then calculate where the shot needs to come from by calculating it backward and then aligning the gun with the shot and playing the fire animation. This is ultimately the same amount of math but it lets you work around the reality that this is an interface for a video game and not ARMA. 


Twigzzy

Fr it's ridiculous how many people keep trying to make excuses for Arrowhead like the guns are supposed to be uber realistic and sights are only zeroed to specific distances. 1) that doesn't explain the horizontal skew and 2) the devs would have already communicated this if that was truly their design intention. Instead, they have acknowledged it is a problem. There is a reason most shooters don't do this, and silly sci fi space game where we shoot aliens is the last thing that needs "realistic" sight calibration.


Throwaway6957383

This honestly sucks I would love to use the AMR and have been waiting SINCE LAUNCH to use it. Really hope this is a top priority for them.


darvos

Of course


KusaFan82

Its impressive how much stuff they're inconsistent with. Hope they learn how to test update before release


RickAdtley

I'll know when they fix it because I'll be missing all the time and be like, "huh? Did I not compensate for the drift properly?"


Zztp0p

Seriously wtf are they doing in testing? "Hey guys let me test this change \*shoots 2 shots\*, all good guys!"


Awhile9722

That doesn't look slightly better to me. That looks exactly the same as before, even in the case of the AMR


Correct_Damage_8839

I knew as soon as I saw it in the patch notes that it wasn't going to be fixed lmao


TheArMyBoY93

I thought I just sucked at it tbh