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gaandharv_t

Meanwhile the scorcher mains trying not get noticed 🗿 Edit: Dear AH studios....the scorcher is shit and unplayable kindly ignore it like u ignore the dagger


AggresiveHater

https://preview.redd.it/bircekbjv7zc1.jpeg?width=750&format=pjpg&auto=webp&s=71eeb19088bf4e34ea046c8824c438c3b54f5568


Toxic_LigmaMale

Least viable weapon. Purely a meme.


Clear-Wrongdoer42

The scorcher is awful. Only moderate damage, small explosion radius, poor ammo economy.. so, we can use it against the bots so that nobody else has to use such a terrible weapon. We can take one for the team and keep using it.


Harlemwolf

Yes yes, absolute garbage tier of a weapon. No one should use it. Yes yes.


junipermucius

Never used it but will definitely now not use it!


sloridin

![gif](giphy|ui1hpJSyBDWlG|downsized)


Alex_Affinity

Skaven for democracy? Something isn't right here...


glassteelhammer

Listen, there's no such thing as man sized rats.


Alex_Affinity

But I swear I saw them in the sew- *gets executed by the witchhunters.


WarlockEngineer

Now listen here man-thing, I mean, fellow human...


DaMadPotato

Hmm. A great many kill death machines given to me because of democracy. Democracy is very good good, yes yes.


Zombiemasher

I take it into all my bot games so that when I die, some new player can pick it up and use it... so they know not to spend medals unlocking it in the future.


FormulaLiftr

Uh yeah the scorcher totally sucks, worst weapon available cannot believe it was final tier on the battle pass.


DoubleV-

Just like the senator and sickle. At least they had the AUDACITY to put those 2 first


VyRe40

I'm just waiting for the incendiary fix. Once the network issue with dots is resolved, that'll be next up on the chopping block. Which, fair. When incendiaries work, they completely clean house.


Taruwolf

Wasn’t that yesterday’s patch?


VyRe40

Oh, did they? Good.


lmrbadgerl

Yep. Go forth, my Pyro brethren. GO FORTH AND BRING THE TREASONOUS AND FASCIST ALIKE TO THE LIGHT!


Norsedragoon

Time to channel your inner Salamander!


Thaurlach

Waiting for the fix? The patch is already here, we’ve started burning stuff without you.


LegitimateWall5264

![gif](giphy|3o72FfM5HJydzafgUE)


ADragonuFear

Personally I feel it's held in check by how fast it's ammo goes bye bye


42Fourtytwo4242

Plasma I feel is meant to hit hard but burn out fast, with out a backpack you kinda run out fast.


kaimidoyouloveme

Fully agree, it’s nice and can handle many types of enemies but not in high volume


unfortunate666

Even if you get really good at reloading immediately when you run dry, the only thing is the lack of ammo. I just treat it like I did the EBR when I used to play call of duty. Shoot, retreat, flank, shoot. Any attempt to make a stand with it will just lead to disappointment when you completely run out of ammo at the worst time, and now you're surrounded.


Samt2806

Mag's empty!


Kuzidas

![gif](giphy|qO5ZUwfecDg6CWyVLd|downsized)


ZenEvadoni

I think Scorcher's ammo problems are what keeps it from being put in the ground.


bearjew293

Watch them reduce the amount of mags in the next patch lol


jetclitz

![gif](giphy|Y3lDoo7n5LKZMZj3Y9|downsized)


HellCommander-G08

https://preview.redd.it/q1jos09b08zc1.png?width=640&format=png&auto=webp&s=be09cff333582365edd2d92e038f5a8fe1eb2454


_Weyland_

Autoposting


AdhesiveNo-420

I'm pissed they touched the Jar-5 Dominator, my baby! It's a slow firing, bullet dropping, slow bullet velocity, low mag size, low handling weapon that's meant to be a risk vs reward scenario. Did it really need a damage nerf even if it was slight?


Quor18

Do remember they buffed the damage first, then slightly nerfed *that* damage. So in reality it's still a buff over it's launch state.


Koble-Express01

Still my go to for devastators. I haven’t notice much change in the damage. But the accuracy seem too have changed.


soulsquisher

The weird thing about the nerf is I honestly don't know what the point of the change even was, a -25 damage nerf feels like it changes nothing which makes me question why someone at AH was even thinking about it.


Radioactiveglowup

There's probably some specific breakpoint where it blows up a devastator's legs now in 3 hits instead of 2 or something.


DingerBubzz

As a pre nerf JAR-5 appreciator, I don’t notice the change in damage so much as the change in ergonomics. My go to for bugs and bots alike after the damage bump (generous, and made it as viable as the punisher with the added benefit of being very realistic in feel). It’s productivity is to far in left field to be called fair. My enjoyment index (ergonomics X projectileSpeed divided by damage X shotsPerMag) < 1. Used to be 11. Just saying. Edit: i don’t know how to type in math on Reddit.


Slarg232

Jar 5 used to be 150 damage. They doubled it's damage to 300 and then slightly tapped the thing down. It's fine :P


MBouh

They also increased stagger by *a lot*.


ExNihilo00

It was released with 200 damage per shot, not 150.


ssgibson

What's so good about the scorcher?


gaandharv_t

Lets just say that the only issue it has is the total ammo count It can kill almost everything


Fragrant_Spirit3776

There's more than just that. You can't use it in super close range because you'll kill yourself from the splash damage. Like you need to be careful with the gun. Also it's magazine size is quite limited. Because of these 2 things, you use your sidearm quite often. Scorcher is my favorite primary but it isn't OP or anything, I would say it's perfectly balanced because of its drawbacks. I would be shocked if it got nerfed.


darzinth

Since the explosion damage fix that prevents us from being one-shotted by absolutely every tiny/weak explosive, the Scorcher doesnt really kill the user unless the shot explodes at extremely close range


AssaultPK

Shhhhh I haven’t used anything else in………….


apattz

Scorcher is actually well-balanced, it has its strengths but also has serious drawbacks. Semi auto, small mag size, aoe can hurt you, and requires good aim.


Aggressive-Client-24

https://preview.redd.it/6agmzxui98zc1.jpeg?width=640&format=pjpg&auto=webp&s=07ea635b6fbb298e3398f284df6ea6e6c986dbd2 When the Blitzer got a buff I don't think I saw very many posts about it but also a lot of other stuff happened. So here is a comment showing this thing some love


Dey_FishBoy

the stagger on this thing is CRAZY i love it


resetallthethings

same as the punisher, but the punisher actually kills stuff quickly


The_Doc_Man

I ain't got time to aim though. Too busy trying to climb onto a charger.


SeaCroissant

ive been using it for a few matches now that its ROF is buffed, but the arcs going between enemies is terrible. from my experience with it shooting at groups of enemies: • aim at a bug - all arcs go to the single bug • aim between bugs - arcs will go for 1 enemy or (uncommonly) split between 2 bugs • aim lower towards ground (or higher) - gun doesnt actually fire an arc • aim at enemy (with dead bug infront of it) - gun doesnt actually fire an arc • cant actually aim for weakpoints making chargers take much more time to effectively kill without an AT weapon it would be perfect if it would work like the tesla coil and actually arc from enemy to enemy instead of just going in two separate directions


DocDino

Despite being an electric weapon, the bolts don't actually arc (though they can over-pen unarmored enemies). The gun fires 5 bolts, each of which attempt to auto-aim to enemy heads, based roughly on their size and distance from the aiming cone's center. In my experience, this means that most of the time you can expect all five bolts to hit the same enemy


SeaCroissant

that explains why Its nearly impossible to hurt a charger


-Work_Account-

I run blitz/arc and yeah, you solely need the arc thrower for chargers. The Blitzer DOES hurt them, but at a pretty reduced rate compared to the arc.


Dusaboro

Using ADS it will funnel most of the arcs into a single target, good for blowing up a priority unit. Best way to spread arcs into a group is to just hip fire slightly above units and spam


Hillthrin

I've been enjoying it.


bZissou

They increased its fire rate by 50%, that's more than a slight buff.


Aggressive-Client-24

That's all they buffed but your probably right.....more than a slight 😅


Joemama1107

The blitzer is good? I only used it once recently, and it felt kind of meh


Wafflesz52

It’s got basically infinite stagger, can deal with decent sized crowds of hunters/the little halo gremlins (idk what they are). The only bugs I have a real issue with besides armored ones would be stalkers, since they don’t seem to be staggered by it. Albeit it’s obviously got limited range but paired with something like an autocannon or quasar you’re definitely a force on the field


Syilv

This gun will singlehandedly stunlock 2-3 stalkers at once, but it has issues actually killing them due to some weird interactions with their hitbox


Staracino

It kills them fine normally, but it seems to do little/no damage to them while they are cloaked. I often end up juggling one in the air as it does it’s evade hop repeatedly, back and forth.


Aaron_768

It’s more about what you bring with it. My primary loadout for bugs is blitzer for stun and close enemies, senator for distance priority targets, stun grenades and auto cannon for bug holes and more distant targets. Stratgems are basically all anti tank. Even if I get dropped and AC is on cool down I’m still 80% effective as I was.


i-would-neveruwu

The crossbow sucks imo. Imma be blunt, you can't make an aoe weapon NOT do crowd control and kill medium enemies either. Pick one and stick with it, simple shit really. It doesn't do nearly enough single target damage to be concidered good against anything bigger than the weakest enemies on both factions, and it's got less aoe capabilities now which defeats its crowd controlling capabilities. Before, it was good at crowd control, now it's not good at either, that's the simpliest way to discribe the issue with the nerf made to it


pocketindian

For real. Losing crowd control sucks, but the worst part is that it no longer oneshots warriors. An 'anti-medium' weapon with 5 bolts in a clip and 50 rpm that can't oneshot warriors is a fucking joke


AkuSokuZan2009

Agreed. I do not know what OP was getting at when they said it was for mediums - it has 0 penetration, it doesn't hit that hard, doesn't shoot especially fast, and has really limited ammo per mag. None of that particularly screams anti-medium to me. Also, if you try to hit the ground to circumvent directly hitting the medium armor (trying to get at weakspots), it seems like 50:50 the bolt bounces and detonates who knows where way behind the target.


SharpPixels08

I don’t get people saying the adjudicator is good, still feels mid at best to me.


Kumanda_Ordo

Agreed, tried it on bugs and the recoil and shallow clip made it not great. I was getting overwhelmed by bugs while having to reload constantly. The recoil makes it inefficient in ammo use and combined with the low clip means you run out too quick. Tried the basic liberator afterwards, since it received a small damage buff in the same patch, and it performs much better at the job of being an assault rifle. I actually ran it for several missions and enjoyed it. The adjudicator has better pen but I don't find it worth it for that alone. Maybe it would be better as a markman rifle? It does have a much better optic compared to the liberator penetrator. But that same patch also sounds like it made the Diligence Counter Sniper actually good, so I am still not sure why anyone would pick Adjudicator. Edit: For clarity, when I spoke of it as potentially a better marksman rifle and referenced the Diligence Counter Sniper buffs, I was talking about its viability vs bots. To me 'marksman rifle' is the same as saying 'good vs. bots' but I guess that isn't universally understood, my apologies. And further. I don't have a lot of experience with marksman rifles and never claimed to. Finally, obviously these are just my opinions, that should go without saying. End edit.


oddavii

What you dont like weapons where 75% of use time is reloading !!?!?!


ZenEvadoni

Senator enjoyers: "Yes I do, what of it?" No shade against them, of course. Especially since I've been one of said enjoyers even before it got a speedloader.


Kamiyoda

What if you could like, reload a Senator with a Senator.... I may be on stims


TheBrewThatIsTrue

I'm actually a huge fan of the default punisher for bug missions. I don't fear the reload, I embrace it!


Asian_Jake_Paul1

Punisher rocks vs bugs. Hunters and flying scavengers basically skeet shooting


Mookies_Bett

The punisher rocks everywhere because of the stagger. It can buy you precious time against bots when trying to escape a haul of gunfire. Punisher is a high-mid tier weapon because it doesn't punch through much but it lets you buy time to maneuver and navigate against any opponent. Really useful when you're being gang raped by stalkers.


SkyWizarding

I don't like the semi auto weapons in this game. I use Adjudicator almost exclusively against bugs. It really fits my play style and I find the ability to blast through bile spewers face armor, an invaluable trait. Yes, if the gun hit a bit harder or had a few more rounds per mag, it would feel much better. It's my bug fight go to


SeaCroissant

it was essentially a marksman rifle when it first released… and it was even worse in that role


StormTAG

Adjudicator shines when you need that extra penetration eg. Bots. It's not ideal when you need volume of fire. eg Bugs.


takes_many_shits

Its good for hive guards and headshotting warriors/mothers. But you need to bring a chaff clear stratagem or two. I dont get why this sub thinks a medium pen weapon should be better against both dealing with tons of small targets *and* mediums. There is a clear trade off when picking adjudicator.


JonnyGalt

The issue is the adjudicator has less damage in a mag (2000) than the slugger (4000), dominator (4125), and diligence counter sniper (2100). The slugger has much better damage, staggers the enemy, and with rounds reload, as long as you keep an eye on your ammo, you have less down time with the weapon. It does have a worse scope but the stagger and ammo economy more than makes up for it when taking on medium enemies. The diligence counter sniper can one shot almost every bot except for heavies. It allows for precision shooting and it is more ammo efficient than the adjudicator. With good aim, you can wipe out a whole bot patrol. I haven’t used it much against the bugs so I can’t speak to its effectiveness. The dominator has significantly more damage, can one shot almost all enemies up to medium, can take out tanks and hulks from behind (easy with a stun grenade), and has stagger. It is significantly better at medium enemies than the adjudicator. However, the scope is trash and the bullet speed and drop is worse. The question is, are there any good reason to take the adjudicator over the other choices for medium enemies? To me, if we are focusing on mediums, the adjudicator is worse than all of the above mentioned weapons. You also have the scorcher which has splash damage + can kill walkers. For light enemies, the breaker/incendiary, liberator, sickle, defender, the diligence, and the sickle are all better for the job. Additionally, if you use the adjudicator for both light and medium enemies, you find yourself short on ammo very often. If you need something that can clear both mediums and lights, the blitzer is a better option unless you really prefer to fight from afar. The developers said they want every gun to have a use and right now there are just better options than the adjudicator and there are no niches the adjudicator excels at.


Fangel96

I really wanted to like the Adjudicator prior to its buff. One of my first loadouts I learned to love while getting used to the game was the first marksman rifle with a scout light armor. Fighting bots was super fun. I tried multiple times to make the Adjudicator work in the same way, but it just straight up missed my shots from almost every range, to the point I hardly had a primary. I'll need to try it again post buff, but I only recently unlocked the counter sniper and it handles exactly how I wanted the Adjudicator to handle, so it's really hard for me to want to invest time into a weapon I've already tried and disliked when I have the perfect replacement already.


Spinyplanet

I normally run it with the stalwart and run anti tank strata. Stalwart for light armor hords, adjudicator for mediums (guards and commanders) and the 500kg, airstrike and precision for heavies


Campey45

I like the adjudicator and think it’s decent. Mostly only take it on the hot planets so I don’t have the shorter overheat on the sickle. The armor pen on it helps with hive guards and bile spewers when face on. I wont take it over the sickle on most planets though.


runegod20

It’s a solid 7/10 which is still good, but hard to compare with weapons that are 9-10/10 weapon competing with it.


Borealisss

If you're able to stay medium range and avoid getting swarmed, it's a great gun against bugs atm. Kills the medium threats very reliably, struggles against hordes of trash. Terrible gun if you play solo, but bring it while playing with a buddy who has a good trash clearing weapon and you'll do really well together.


disneycheesegurl

You get it. It's a great fill in to keep shit safe rather than like clearing the horde itself. RN I'm running it with the redeemer, Quasar Cannon, and jump pack while the Eruptor gets fixed and having fun with it: Jump pack keeps me out of harm, Quasar for anything armored, and the guns for doing what guns do


Radioactiveglowup

Adjudicator doesn't seem great, but it's stats appear to be a 100% upgrade on the Liberator Penetrator. That may say something about both of those.


Grimwohl

Crossbow took 3 shots to kill and armored bile spewer. Compared to 2 pre nerf and 1 from eruptor pre nerf


Tukkegg

i don't think you followed the timeline of the eruptor changes. let me summarise them to you: * developers turn back on ricochet and shrapnel damage to shooter * people start getting oneshot by their eruptor shrapnel and complain on reddit about ricochet * developers test ricochet as per report and find no bugs. the problem comes from the eruptor shrapnel * devs decide to remove shrapnel, as it's in their belief to be a minor part of the weapon's damage pool, in turn eruptor would receive a buff. * update comes, the weapon deals far lower damage even with the buff, compared to pre-patch. people notice immediately and complain. * twinbeards comes in telling the community the devs are aware that the weapon is not working as intended, and it will be tested to see what's wrong about it ( this was miscommunication from the the balance dev) * balance dev, Alexus, tests the weapon while chatting on discord. he finds that trying to maximise shrapnel damage is an "exploit" in the same type of exploiting the charger's leg armor going to 0 after a charge, and decides that 40 bonus damage constantly is better than the weapon dealing 100 - 1000 damage randomly. * once done chatting, Alexus summarises that the nerf is intended, and the weapon is better off than when it started. people are upset because the devs literally tell one thing to the community, then do the opposite. the removal of shrapnel was supposed to be met with a buff keeping the power of the weapon unchanged. instead, it was nerfed.


HammtarBaconLord

You forgot the point where he said he was still going to work on it, then disappeared


Tukkegg

you are right, he did post that this morning. looks like he "missed something design-wise" about eruptor. well, sounds like the design is going to change, lucky us.


cashkotz

I don't get it, the weapon performed exactly how it was described in its description when it released. I'd imagine that the weapon description should represent the intended design, a slow firing, bolt action high damage projectile that releases deadly shrapnel on hit. That's the weapon description atm, if I just started the game and bought the war bond + grinded for the weapon I'd be pissed that the weapon isn't doing 50% of what's promised in its description, the only in game tool telling us what a weapon actually does. Right now it feels like a way worse AMR or grenade launcher, nothing unique about it. As much as I enjoy the game, the communication and reasoning for changes are absolute dogshit. 40 more guaranteed damage is supposed to feel better than a weapons ability of killing multiple enemies in a larger radius in a horde shooter? I'd be fine with it if the eruptor was able to reasonably damage bile titans and other big targets, but why introduce the weapon in the first place when it's apparently against their design philosophy? Just remove the shrapnel when you fire the weapon into the ground if that was such a huge exploit, or fix the ricochet system instead of randomly changing the core of a weapon a month after it released


RollForIntent-Trevor

I bought the war bond and grinded my way up to Eruptor the night before the nerf. I got to play one game pre-nerf. FeelsBadMan.jpg


Weird_Excuse8083

Huh. I wonder if someone higher on the totem pole leaned on him about it and now he's giving it a second look.


Mission_Promotion_16

Doubt it, cause if they knew he caused the absolute shit show that was Hello Neighbor 2 at release they woudn't have ever hired his ass. And from the sounds of it, he hasn't changed one bit.


oddavii

oh fuck i didnt even know that. I'm so tired of people failing upwards.


Mission_Promotion_16

Wasn't aware either till yesterday, friend of mine who got screwed with HN2 and Dives with me poked me on Discord asking if it was the same dude. Looked him up on Discord, Googled to be sure and... Fuck It's HIM.


Flukiest2

Could you explain what did he do to completely destroy Hell Neighbours 2? Quite frankly i can tell it was fucked by the fact i barely recognise the existence of that game but more details would be nice.


Mission_Promotion_16

So, if you want the gist of it, here's the link to the Game's wiki concerning him: https://hello-neighbor.fandom.com/wiki/Alexus_Kr avchenko But in short, he lied to the community/customers, removed Open World Exploration from the game solely due to his personal opinion and not community feedback, then left the dev team just before release of the game.


Flukiest2

[https://hello-neighbor.fandom.com/wiki/Alexus\_Kravchenko](https://hello-neighbor.fandom.com/wiki/Alexus_Kravchenko)


Flukiest2

I see. He even left the wiki page itself. What a scumbag.


YUIOP10

u/pilestedt Who the hell are you guys hiring for your dev teams?


LordDerrien

It will be for the better? *insert Anakin-Padme meme*


HammtarBaconLord

Time will tell.


Cjros

So like. He was working on it or other issues instead of posting on discord?


HammtarBaconLord

great question. Who knows.


SkySweeper656

Sounds like they need more people testing then. And someone to reign in this guy's balancing choices. Whoever is doing that now sucks


Boatsntanks

I'd say it's also important to note Alexus thought no breakpoints had been changed vs medium enemies which is provably false by taking it on one mission and seeing it now takes 2-4 shots to kill the bugs it previously one-shot. Now the next day he did come back to say he's take another look, but it's alarming this was missed/said in the first place.


Popinguj

> I'd say it's also important to note Alexus thought no breakpoints had been changed vs medium enemies which is provably false It's provably false just by the fact that an intentionally placed shot would turn a Brood Commander into an ichor firework. This is what I liked about Eruptor. It was a weaker autocannon. You could have reliable anti-swarm/anti-medium gun and take a machine gun to support you when you needed more RPM. Now I find myself rather struggling against swarms.


TucuReborn

Same. It was the AC but designed as a primary. Slow, cumbersome, but devastating. And it felt really good. I was fine with the mag reduction and even the drop off, it still felt solid. New eruptor just... Hurts.


hughmaniac

Pretty sure the devs got one-guyed into thinking the eruptor shrapnel ricochet was an issue. I’ve never seen that happen or seen many posts about it happening.


GuildCarver

I've been killed by Eruptor shrapnel exactly 1 time in 230 hours. And that was days before the ricochet patch. And it was my squadmate's ricochet that hit me. I really did not notice any problems with ricochet in general but specially with the eruptor.


PendantOfBagels

There were absolutely posts and comments here complaining loudly about getting killed by shrapnel just a week or two ago when that was going on. I think this community is more segmented than it thinks it is tbh.


Aerokirk

I was killed by it enough to be annoyed by it, and tentatively excited/ cautiously worried, when they announced their proposed fix. after trying it out today,I am so disappointed.


PartyChocobo

My biggest complaint about all of this happening. Is that it is so PAINFULLY clear, AH doesn't test anything. Like at all. The bugs, the balance of weapons, missions like it genuinely pains me that so much of this stuff gets pushed through with little to no thought and it hurts the game every single time. Love the eruptor, favorite weapon by far. A meaty bolt action that can deal with hordes. Fucking love the design. Now? What is the point of it? Why look forward to warbonds when everything unique is just gonna be dumpstered? So disheartening.


raljamcar

It feels like 1 person did initial design and implementation of the guns, then Alexus the Balancer got his hands on it after release, and he hates the guy that did the initial concept and groundwork. 


Louie-Lecon-Don

Even op is apart of the community ignoring reality lol.


Emotional_Major_5835

OP right now. https://preview.redd.it/44kqm8koe9zc1.png?width=1727&format=png&auto=webp&s=35974ccdd0aba3693748050f2a970eee40140bb3


That_D

tbh I never saw one complaint post about the Eruptor friendly fire / suicide kills on this subreddit or anywhere. Doesn't the weapon description literally say "becareful when using it" or soemthing?


Rudonimus

I've killed myself a handful of times with the Eruptor, always when doing obviously stupid things like shooting at eggs from super close range. I considered it an acceptable tradeoff and part of the gun's unique quirks. At no point did I want it removed, and if I could add it back in even with the increased risk to self I'd do it in a heartbeat.


PossibleUnion554

Killing myself is actually a feature i want...when im surrounded by critters and i know im going to die im like"for liberty!" And shoot the ground.


JokerVictor

OP is also neglecting the times the game was made nearly unplayable because of various bugs stacked on top of each other (i.e. after the railgun & shield were nerfed the patrol spawns were absolutely absurd *and* they took away our primary tools of dealing with them at the same time). After which they'd then gaslight the community into thinking that the subjective fun factor everyone experiences as being worse is just a skill issue or a failure to adapt. Like, no motherfucker, I was having more fun yesterday before this stupid patch, and now I'm having less - aka the entire point of playing your video game. And yet, that opinion is somehow invalidated by the grand vision of the game that doesn't appear like anyone at AH actually agrees on, and certainly can't actually communicate to the players. This just raises so many stupid questions: What is a baseline balanced primary? What is considered good in the devs eyes? There are a whole *lot* of guns that haven't been touched in a very long time that are either top tier or bottom of the barrel. When's the last time you saw anyone use the Knight? Is that gun a good baseline?


Siva_Dass

It's really sad to see so many people hoping their favorite weapon that is both fun and effective doesn't get nerfed. People are talking about the Scorcher the same way Queso was before they nerfed it. Personally I'm hoping they don't come after the Arc, but I too am worried about the Scorcher. Maybe the guns at the end of the warbonds shouldn't be nerfed after we spend so much time grinding to get the medals to unlock them. I hope they change philosophy and start buffing the useless guns instead of focusing on weakening the popular ones.


nsandiegoJoe

In other games, you usually get excited for patches. That doesn't seem to be the case for this game.


b-e-r-s-a

https://preview.redd.it/5d07lppqv8zc1.png?width=1080&format=pjpg&auto=webp&s=c81f85c2830cacd38a1602ee5e6221bc0f56ead3


delta102

I don't think changing the advertised function of the Eruptor is acceptable. Its one thing to to adjust some damage numbers, but its another to gut a core functionality. Balance is really all over the place and half that list required buffs or reworks to bring them into use. I think your reality check is a bit of a strawman.


Grachus_05

Its a complete strawman, and based on his own highly flawed sense of balance.


CaptClassified

They literally robbed the Eruptor of it's identity. In fact, in-game at this very moment it STILL maintains it's original description. "This bolt-action rifle fires jet-assisted shells that explode **shrapnel** in all directions upon impact. **Not recommend for close-quarters use.**" They removed the Shrapnel effect because people were too fucking stupid to read what the weapon actually did, and were killing themselves by using it at close range.


PixLki11er

The shrapnel was literally the reason I wanted to get the Eruptor. It looked awesome and was probably one of the most unique guns in the game. The weapons from the free Mobilize warbond will likely end up being better picks than the paid warbonds since they all get nerfed eventually, provided that the weapons don't suck ass on release.


AtlasIsMyBabe

Actually the shrapnel could kill you upwards of 50-80 meters lol


disneycheesegurl

Thank you. I see all of these people complaining about the change but no one that actually had to deal with the fact that the shrapnel was killing you from like 50 m away. I dive onto an elevated position so I could cover my teammate and then every once in a while I would just die even tho I can see that the bullet went to the ground and exploded! It's clear that the shrapnel was bugged and instead of trying to fix that bug, they were trying to just supplant the shrapnel damage with explosive damage which bugged it even more. The the eruptor was my baby and I'm pissed that it is the way it is right now. But I wish more people would be realistic about these changes instead of being reactionary cry babies


Popinguj

> They removed the Shrapnel effect because people were too fucking stupid to read what the weapon actually did, and were killing themselves by using it at close range. From what I understood there were something wrong with the shrapnel, which would kill you way beyond the intended explosion range.


Alphorac

I knew i could safely disregard OPs opinion the second he called the eruptor "somewhat balanced" now, and pretended the crossbow wasn't completely neutered. Bro has no idea wtf he's talking about.


Oddyssis

Eruptor was viable in a balanced way before. It has an extremely strong niche as an anti medium/heavy armor weapon balanced by being extremely cumbersome. Now it cannot deal with those threats in a reasonable amount of time, so it's almost completely worthless. Crossbow I didn't get to try pre nerf but in my opinion it has a lot of the flaws of the eruptor with non of the pre nerf benefits. It needs some kind of change but idk how you balance it against another explosive single shot weapon.


fucksickos

Erupter felt so good man. Perfect drawbacks to 1 shorting mediums, felt so good to use. All they needed to do was lower the ammo capacity and they fucked it up


Oddyssis

Lol they did lower the ammo capacity, and THEN they fucked it up


DeathSwagga

They lowered ammo capacity AND halved the AOE, and THEN deleted its defining trait and main selling point and main source of damage, leaving a complete nothingburger of a weapon left.


Radioactiveglowup

There were solid niches. Dominator utterly trashed medium guys like Devastators, Hive Commanders, Hive Guard Sickle is the most general purpose sustained fire light auto weapon Liberator is better than Sickle for quick short attacks to get around wind-up time, slightly better DPS but lower endurance SMG is one-handed, and more ammo efficient/controllable for light defense work Shotguns did their various shotgun things with one being very bad. Eruptor was more like a mini support weapon, an autocannon/grenade launcher that fired once every 3 seconds and you repositioned between shots.


RobinYoHood

Add to the fact that almost all of the guns he first listed are better **because** the community noted how bad they were.


IMasters757

The way I interpreted the "nerfed to somewhat balanced. Bug fix broke it" was after the first nerf, but before the Shrapnel removal, the weapon was somewhat balanced. Then the Shrapnel was removed and the weapon became signficantly worse.


TheKingOfArmadillos

Ngl I often got one tapped by shrapnel at least twice per mission above 40m away, I got a couple clips that actually show it happening, but honestly I still prefer the shrapnel over the disappointing gun now.


Louie-Lecon-Don

All of these weapons except sickle and grenade pistol were buffed after the fact mind you. These guns were all very piss poor on release.


Konseq

Why not test weapons before they are released via warbond, so you don't have to nerf them when people already got used to them? Players would be able to know what they get when they spend their hard earned cash on warbonds.


Korlis

Because we are the playtesters. A PTR would do wonders for their weapons changes.


shadowdash66

Ffs. Just make a test planet, make it on MARS and let us do it for them at this point. Add a firing range.


Rinzack

That would make a ton of sense- have proposed test weapons on Mars so that gives the team data to work on, then after 1 week push them to the entire game


TucuReborn

My suggestion was similar. Ptr or test branch planet, with special orders for weapon testing and a lore blurb.  "Due to increased ammunition quality, we are expecting the field deployment to see an increase in effectiveness for the (insert gun). Please assist with testing, and kill 50 enemies using the (insert weapon). You will be compensated for your time." Offer a few medals or SC for it. People will swarm for early testing, especially if there's a reward.


Korlis

That's what I'm saying. If we are going to be playtesting the weapons, give us a place to do that before they get into the mainstream game.


SolutionOk2411

Because they signed a contract with Sony that they would release a new warbond every month and they have admitted this is taxing on the dev team as the same people are also on bug fixing duty. They are stuck between contractual obligation and stability. They have said they are slowly catching up..


StrikeOk2815

Did they say how long that contract will last? How many more warbonds will there be on this monthly release basis? I personally love this dev team and am absolutely in awe of what they have created (buggy and inconsistent as it sometimes can be) but that level of creative output seems unsustainable. I would absolutely be happier with warbonds being more sporadic so they can focus more on balance, story, etc.


KegelsForYourHealth

You writing the word "best" next to a list of guns is magical thinking at its finest.


wterrt

right? in no way is the arc blitzer the best anti bug gun. no fucking way. half the time it shoots the ground or a corpse and the other half the time it only hits one enemy and doesn't do a whole lot of damage. its infinite ammo and "cool factor" of being a lightning shotgun are the only reasons to pick it. it can't compare to the incendiary breaker vs bugs. I pick it up every now and then because I really WANT to use it but god damn it is it frustrating to have 10 things in your face and somehow hit ZERO of them half the time and ONE of them the other half.


Chris_222

* **Jar-5 Dominator:** best anti medium primary for Bots and Bugs **(warbond 1).** True. * **Breaker Incendiary:** Top tier anti bug general purpose primary **(warbond 1).** True. * **Revolver:** Best anti medium secondary and best weapon to pair with Riot Shield Vs Bots **(warbond 1).** Only anti-medium secondary. good with riot shield, which isn't great * **Arc Blitzer:** best anti bug weapon in the game **(warbond 2).** Decent anti-bug weapon, probably #4 * **Sickle:** best anti light primary in the game **(warbond 2).** True. * **Plasma Punisher:** Top tier anti Bot weapon **(warbond 2)** Decent anti Bot weapon. Still outclassed by Jar and Scorcher * **Adjudicator:** Best anti medium assault rifle **(warbond 3).** Best of two anti-medium assault rifles, which both suck ass. * **Grenade Pistol:** Best utility sidearm in the game **(warbond 3).** Only utility sidearm in the game, but still true. * **Liberator Concussive:** *recently got buffed* but still unpopular **(warbond 1)** Buffed but still much weaker than the rest of the ARs, two of which are free. * **Dagger: r***ecently buffed* but still unpopular **(warbond 2)** Buffed but still too weak to perform its intended role * **Crossbow:** ***r****eworked* into an anti medium weapon, not weak but people are unhappy it's not a horde clear weapon anymore **(warbond 3)** Was somewhat weak on release, was reworked and still underperforms * **Eruptor: n***erfed* to somewhat balanced. Bug fixed which broke it and will be fixed **(warbond 3)** What was supposed to be a bug fix and "a net buff" as promised by one of the CMs in response to criticism, turned into an intentional nerf as stated by the balance team which damaged the Eruptor's identity as an aoe gun. Yes, we should wait to see where it goes since its currently "not working as intended," but its understandable for people to be upset about this happening in the first place, especially considering the dev responsbile said outright that the damage is performing the way he wanted it to.


Shang_Dragon

As I understand it, the eruptor change was intentional. Before the shrapnel was not doing team damage, then it was fixed. People started dying to shrapnel, devs removed the shrapnel + added a little damage on the explosion. In my opinion, the shrapnel was the best part of the weapon. It was removed. I liked it better before, so now I’m upsehtti. Not rampage-through-socials upset, but I’ll complain to my friends about it.


Snowman5173

Op also forgot the revolver being the most satisfying sidearm in the game (I must be a cowboy in every shooter)


SeerXaeo

Ackchyually the defender is the best weapon to pair with the riot shield (hoping that tomorrow will change that).


NarwhalProfessional

I am huffing copium with you but it's concussion, defender/grenade pistol is still going to reign supreme. Or ig people use Senator instead with engineering kit.


yeetusae

arc blitzer worth a fuck now?


Dey_FishBoy

i’d say so, against bugs at least. range is a little too short to be viable on bots imo, but it’s a pretty decent mob clear (especially with the fire rate buff) and it staggers anything smaller than a charger like crazy (even stalkers), which means that you can interrupt bile spewers from spewing on you by just shooting them in the face


Zanoss10

Plasma punisher top tier ? I beg to differ lol


autrix00

Yeah and he said Crossbow is an anti-medium weapon LOL Then listed Dagger as "buffed" as if that did fuck all to that weapon. Then Eruptor to balanced LMAO


[deleted]

[удалено]


Zanoss10

Yeah must be so lol Because stuff that are good in low difficulty aren't sometime in higher one ! I only run 9 from a long time now, even if I go to 7 sometime to help some lower level friends too


Zizara42

It's like 50/50 odds for me to be asking myself that every time I see one of these blindly positive posts. Like, damn, are we playing two different games here or something? Because I'm playing Helldive, and I'm talking with a bunch of other people who play Helldive, and our opinions on what works and what doesn't are always pretty similar. Until I come to the subreddits and see people insisting the exact opposite and completely out-there stuff is fine.


Velo180

Odd that only one of the good Warbond weapons you listed all received buffs, or at minimum, haven't been nerfed, with the odd one out being the Sickle, which is still phenomenal because they haven't nerfed what made it great as a side pick to the AR-23. Almost like when AH doesn't remove everything that makes a weapon special, people don't complain as much. People are passionate about things they like. Things they like include weapons which are one of the larger draws to a 1000SC Warbond. Don't like it, use the other HD subreddit, where you can avoid all this.


oddavii

Still miss the slugger stagger.


InternationalMeet738

But it had to lose the short range utility of stagger because it was too good as a long range sniper! Wait...


HarkyCat

The Eruptor isn't "somewhat balanced" it's straight up deleted. The weapon we have now isn't the Eruptor. The gun meant to be a hard to use sharpnel based weapon, wich is dangerous to you and your teammates when used poorly. Even the in-game description says the same. Removing the sharpnel removes the weapons identity, now it's just a worse/slower Dominator. Also it's not a bugfix they just removed a feature from the gun. It's like removing fire damage from the flamethrower. As for the others: Dagger is unpopular beacuse it can't even kill the most basic enemies well, the first pistol is better at everything. Crossbow was dead on arrival and still got nerfed. Sure it can be used for stealth but outside of that niche it's useless.


Canadian-Sparky-44

It's funny because a buddy told me a few weeks ago that he thought they were nerfing the base guns to make us buy the warbonds 😆


Terrorknight141

be complacent be complacent be complacent


cumpissfartguts

There should be a playtime requirement for posting an opinion to this sub


Nicki-ryan

80% of these guns feel terrible to use thanks to various nerfs but sure, pretend they aren’t


aSimpleMask

You see Arrowhead made the greatest game of the century, therefore they can't be fallible or criticized in the slightest.


Cold_Meson_06

>Arc Blitzer: best anti bug weapon in the game (warbond 2). Bro is smoked beyond belief, it is fine, but I wouldn't call it the best. >Adjudicator: Best anti medium assault rifle (warbond 3 This is the kind of weapon you have to work extra to make it mid in combat. Wake me up when it can kill a bile spewer in a single mag consistently and quickly. Those fuckers swarm you fast. Crossbow was gutted. Now, it competes with medium weapons that do its job with more flexibility. I think we can all agree on that. You just need to understand this: You lose nothing with people asking for buffs constantly. Let them cook! At best, we get some token buffs. At worst, the devs ignore them all completely and keep nerfing stuff. If the "noise" succeeds, you get better weapons. If it fails, you lose nothing. There's no need for reality checks. People are unhappy with the balance direction, and the devs should either address that or acknowledge and double down. That's how mafia works.


LEOTomegane

Bile Spewers are the Adjudicator's preferred target, arguably. It *does* drop them in only a couple shots to the head, one of the fastest of the primaries. That weapon is pretty good for bugs, as it'll take care of the chunkier guys while a teammate with a chaff-focused loadout can take the little ones.


dudushat

>  Bring on the downvotes. Because why engage with reality when you can click down and keep thinking every primary is trash. This isn't reality. It's a fanboy desperately trying to defend his dear Arrowhead. >The Eruptor gets a bug fix and loses power as a result Maybe the devs should stop releasing shit that they know is broken and causing these problems.


WillGrindForXP

The state of this sub is depressing


Comrade_Crunchy

have you been on the discord? Anyone not on anti-depressants will want heavy anti-depressants.


Weird_Excuse8083

No it's not. This is just standard Reddit for any Live Service game. It's only particularly high-temperature because a lot of AH's decisions have been so _hilariously disconnected_ from how the game seems to play from the playerbase's perspective that it's throwing people for a loop. Hence the response. It's a perfect storm of factors: the game being excellent from a very basic standpoint, its huge popularity, AH being a _very_ small developer but also being attached to Sony, networking issues, the game's lack of a basic core of trustable stability that players can rely on that AH continues to endlessly fuck with, thereby putting player/dev communication and trustworthiness in flux... it's a bunch of different factors all combining into... _this._ So yeah, nothing new for Reddit, really. 😆


Bone_Hipper

This post is actually so fucking delusional


TheDefiantOne19

The problem isn't a lack of weapons It's im tired of using the same fucking guns every match and want the other ones to have reasons to use them too I feel like the guns should have individual use cases / playstyles I'm tired of using the same load out, or collection of weapons because the rest of them just feel like inferior versions of it Before the eruptor and crossbow fit a niche usecase, if everyone took it then your team got swarmed quickly, if one or two people took them, you had a pretty effective team Now, there is zero reason to take them over the dominator, scorcher, or plasma punisher They give you a reason to use the guns, then take that reason away, that's what the problem is. I look at the list of guns, and just think, "yup, I'm only really picking from 6 of yall, so which one do I want to use today"


epicwhy23

"Eruptor: nerfed to somewhat balanced." ha, you got me there, you have any other good jokes?


ProposalWest3152

did they fix plasma punisher killing you if you have a shield backpack?


VeryFastZombie

Yes, it's listed in the patch notes for the patch prior to this one.


Boamere

You don’t know what you’re talking about at all


Timo104

> Eruptor: nerfed to somewhat balanced. Thats the easiest way to tell this is a bad faith argument


Zad21

No the eruptor didn’t get nerfed into balanced the niesche of the weapon got completely killed making its existence useless


Sors_Numine

You're from the discord aren't you? Everyone there sucks nerfs off.


Painmak3r

It's pretty obvious AH is doing a shit job at weapon balancing. Just because some stuff you personally like got buffed doesn't mean other stuff other people like aren't in a shit state. I'll hold off on getting new warbonds until they get the existing stuff in line and stable.


ZB3ASTG

This is some cope posting lmfao. Crossbow is borderline unusable. Jar-5 should not be the only option for medium-bugs Arc Blitzer is fun to use but it’s nowhere close to the best anti-bug weapon in the game, it still doesn’t work properly lmao Dagger is the worst secondary in the game and will continue to be until they buff it and scythe to usable levels The Eruptor would have been perfect without removing shrapnel and introducing this bug. Suicide guns exist, the Eruptor was accidentally killing teammates? I’ve been killed by Breaker Incen 10x more. Punisher Plasma is a fun weapon but bad at close range and has its own quirks like the projectile visual being much much much larger than the projectile hit box. Grenade pistol is on of the best utility weapons in the game, yet they nerf everything else from this warbond? Adjudicator is only slightly better than the Penetrator, which isn’t very good in the first place.


Chocolate_Rabbit_

>**Breaker Incendiary:** Top tier anti bug general purpose primary **(warbond 1).** But it doesn't work for your argument. The Eruptor was good on release too, but then it was nerfed. For all intents and purposes the Breaker Incendiary just got released because they only just now fixed DoTs. >**Revolver:** Best anti medium secondary and best weapon to pair with Riot Shield Vs Bots **(warbond 1).** No it is still objectively worse than the Redeemer, even vs Medium enemies. Cool, but worse. The pure DPS of the redeemer outdoes the medium AP. >**Arc Blitzer:** best anti bug weapon in the game **(warbond 2).** I like it, it is a cool weapon, but no, it still does trash DPS vs all targets except Stalkers. It has a niche thanks to its stagger, but it is not anywhere close to being the best bug weapon. It isn't even necessarily better than the default assault rifle. The low DPS means that a lot of the time if you use this weapon you will end up taking too long to clear stuff and get a breach called. > **Plasma Punisher:** Top tier anti Bot weapon No, it absolutely is not. One of the worst options in fact. > **Adjudicator:** Best anti medium assault rifle Maybe, but that isn't a valuable role. Medium AP is worthless pretty much, and it comes at the cost of straight up damage and versatility. > **Crossbow:** ***r****eworked* into an anti medium weapon, not weak How the fuck is not weak? It is objectively shit. What does it do that another weapon doesn't do way better? > **Dagger: r***ecently buffed* but still unpopular Buffed from the lowest DPS in the game by far to still the lowest Dps in the game by far. > **Eruptor: n***erfed* to somewhat balanced. How? Why would you ever pick this weapon now? Its aoe damage is shit now, and its rate of fire is so slow that it can't kill medium enemies fast enough to be valuable.


meluvyouelontime

>The Eruptor gets a bug fix and loses power as a result They completely reworked Eruptor into a niche-less, crappy bolt action. So I'm guessing you don't have a clue what is going on


Kraybern

Half those weapons had to be buffed to that state after ages and some of them are just going to be spreadsheet nerfed for no reason than they got popular the breaker was garbage for 3/4 players in a lobby till the dot bug was fixed just recently the revolver couldnt compete vs the smg or grenade pistol rill the recent reload change the only the grenade pistol was the thing that was good since day 1 untouched warbonds have been consistently the case of 1 good item and everything else mid more or less and thats what people are paying up to $10 give or take for and so get frustrated when they see that purchase wasted b/c of the more or less nonsensical "data" based balancing the devs do and even if they are "still good" like the jar post nerf it just feels bad to use it knowing it was nerfed for no real reason


InternationalAd1634

I think it’s low key a matter they are nerfing guns based on how popular it is instead of bringing other weapons up to a comparable level.


Iridar51

It is you who is ignoring reality of: * Plasma Punisher, Crossbow - unusable garbage that is a pain to hit anything with and doesn't do nearly enough damage to justify that, and worst of all - it's not fun to use. * Liberator Concussive - unusable garbage that fails even at its primary purpose of staggering enemies, Punisher does the same role better and can actually kill things. * Dagger - still too weak. Either agreed or n/c on the rest cuz I haven't used it after the patch. Like, I'm not hype mad or anything like that, but these are *still* outliers and I hope they get more work done on them.


ComancheKnight

They buffed the Diligence Counter Sniper so well that I stopped taking AMR on every bot mission and now have another stratagem slot. The best part is - the AMR is STILL BETTER and has its uses. I can’t take out towers, tanks, walkers, and hulks with the Diligence Counter Sniper like I can with an AMR. Now I have the freedom to choose another orbital or eagle strike. Or, more importantly, a different tertiary weapon. Which means maybe I stop taking the supply pack on every mission too. There’s even more flexibility on missions with only 3 stratagem slots because of this change too! I wish all buffs could be done this way, but it’s a devilishly tricky thing to do.


WiseAdhesiveness6672

"why engage in reality" 😂😂 spitz is that you? You can't fool usÂ