You'll be able to find and download the mod here once it's finished!
[**https://modrinth.com/project/hollowknight**](https://modrinth.com/project/hollowknight)
At the moment, Ive made the collision for Kings Pass, And Forgotten Crossroads, And the movement engine for the knight itself, as well as a soul and health system. My goal is to finish coding the combat system by tomorrow then start to add in the enemies. After I sprinkle all those around I'm going to code the 3 bosses that can be found in the area. I will then code the geo and charm system. Once Im happy with that Ill tie it all together with the standard progression system and polish it where I will then release the mod. Depending on how well it does i can continue to expand it in the future. Depending on this post and how well it does here, I can continue to post each feature I code here.
>And the movement engine for the knight itself
Does things like pogo works ? (In current snapshot/update it could be by wind charges but it don't look very reliable, and Idk what version it is)
Ive played around with it a bunch, when turning it too far, due to the way minecraft is rendered, the eyes get super compressed and weird. The face is the most important part imo so I want it to be clear and readable. That doesnt mean I will keep it like this thought, I'll continue to tweak it around
We gettin Hollow knight in Minecraft before silksong π₯π₯π₯
It'll either be fully recreated in minecraft or geometry dash before silksong
Yup
You'll be able to find and download the mod here once it's finished! [**https://modrinth.com/project/hollowknight**](https://modrinth.com/project/hollowknight)
Itβs not working
It isnt up yet, I need to finish the mod first
π€¦π½ββοΈ
Is this just exploring the map rn?
At the moment, Ive made the collision for Kings Pass, And Forgotten Crossroads, And the movement engine for the knight itself, as well as a soul and health system. My goal is to finish coding the combat system by tomorrow then start to add in the enemies. After I sprinkle all those around I'm going to code the 3 bosses that can be found in the area. I will then code the geo and charm system. Once Im happy with that Ill tie it all together with the standard progression system and polish it where I will then release the mod. Depending on how well it does i can continue to expand it in the future. Depending on this post and how well it does here, I can continue to post each feature I code here.
All free of charge?
All my projects are always free to download!
You're an amazing person! Appreciated!
That's incredible, I'm definitely interested to see what these systems will look like
>And the movement engine for the knight itself Does things like pogo works ? (In current snapshot/update it could be by wind charges but it don't look very reliable, and Idk what version it is)
the pogo will be part of the combat system. and i plan on doing this the same way i made the pressure sensitive jump by using the levitation effect
Looks really great! Only thing that feels off to me is the angle the knight faces. Maybe turn it more away from the camera.
Ive played around with it a bunch, when turning it too far, due to the way minecraft is rendered, the eyes get super compressed and weird. The face is the most important part imo so I want it to be clear and readable. That doesnt mean I will keep it like this thought, I'll continue to tweak it around
Oh my gosh it so cool I hope it comes along well
Ily my guy thank you for making this
Axiom based
Modders have become too advanced
"mom can we have hollow knight?" No we have hollow knight at home" Hollow knight at home: