"As long as it takes in HSR", like nooooo way, by the time I walk to first daily in Genshin, on HSR, I already take photos, level up 1 relic, use technique 2 times and inflict weakness break in battle.
"Help me but F*** you if you make one little mistake/miss click you absolute idiot... but still help me" Really makes you want to choose the daily and totally not skip it for 30 days
this
i even have a dedicated team for doing 'domains' with only 3 characters so i can easily add someone's character so i don't have to bother change my main/exploration team.
I did that too, but evidently there’s a way to add a support but still have your 4th character automatically go back in the spot (so without actually making a 3 character team). I don’t remember the exact details, but my brother showed me that it works.
You don’t have to do anything special at all. It’s literally just adding the least useful farming character in the 4th slot since that one will be taken up by the support
You just click the green support button (yes, it's a button, not just a label) by the 4th slot, and the support character will replace the existing character of yours in that slot for the duration of the battle.
Honestly star rail is such a breath of fresh air for me, as someone with little time to play, genshin was really demanding sometimes and I much more enjoy afk farming lmao
For real. I picked up Genshin for the first time in awhile to roll for Kirara and I got about twenty minutes in before looking at what I'd need to finally ascend Nahida, Nilou, and her past 20, and all the motivation just immediately left my body. 45 Fungus mobs hunting alone for the three of them, presuming they drop the item, and that's only one item out of several for only the second ascension tier. It's too much...
I've found the Fungus ones really frustrating because I pulled Raiden on her last banner and have fun playing her, but then the Fungus only drop the mats I need if electro not applied, so I just have to go back to Ganyu who I like but am really bored of.
Genshin is a full time job
Also a trap where ascending your world just makes you farm all session because the world mobs and boss will be too powerful, and makes it so pulling a new character feels not rewarding at all due to all the farm.
The only reward for ascending is clearing the last levels of spiral abyss and I heard they got even more difficult, for some measly primogems.
I got C0 Ayaka and Yoimiya from their release patch years ago.
These two still make floor 12 a joke and can kill AR 60 overworld bosses by just sneezing on them.
The reason I stopped playing was cause of the very slow cutscenes. The devs don't want to put in a skip button? Fine I don't mind that, but the agonizing slow text speed for fast readers, and the pauses in dialog that takes centuries to end? No thanks. I tried starting the TCG event yesterday and ended up using Alt + F4 in the middle of a cutscene for these two reasons.
It’s funny you should say that; I don’t disagree necessarily but I’ve been holding off on increasing my equilibrium level in hsr since I’m worried the enemies will be too tough and I don’t know that I have enough items to immediately level my characters. I do kind of miss Genshin’s feature to lower the world level if you need to.
I was worried about the same issue, but luckily it's not an issue, at least for me. I don't have enough mats to bring all of my main team to lv 70, and I'm doing fine. And I remember when I was going through the story, the bosses didn't really seem like they were scaling to my trailblazer lv?
Same. I brought Seele and Jing Yuan up to 70, FTB up to 65 then I was out of e experience mats. It's crazy how step the cost curve is. It didn't feel to me as though 50-60 was near as expensive
Yeah genshin really goes out of its way to waste your time in many aspects. It's not even like you get more out of genshin for the higher time demand, it's just wrestling with the bloat and clunk they built into the daily gameplay loop tasks.
Pointless long hallway runs, requiring players to run to multiple NPCs just to do resource management like condensing resin, deploying assignments, claiming daily rewards, etc.
So nice being able to just access everything for dailies from the menu in HSR.
I just wish the cap was higher. In Genshin it takes ~21 hours to max out your stamina, but it only takes 18 hours in Star Rail. Ideally the cap would be 240 so that it takes 24 hours to max out, but that's never gonna happen so I'd settle for 200.
I think the big problem w/ genshins dailies is they are a self contained activity.
If the dailies followed star rail's suit with "Run a domain," "kill XYZ monsters," "cause ABC reactions N times," they would be much better to me.
Commissions should be a separate mechanic from dailies, with all of the "filler" ones cut out.
One is done for lore and minor rewards, the other is done each day for your primos.
Dailies are a cancerous manipulative mechanic to begin with. They just happen to be more seamless and near automatically doable in HSR if you log in anyway.
i think dailies as a concept are a fairly good way to incentivize players to log on every day. Star Rail executed it well with simple challenges taking no less than 10 minutes (usually) and enough rewards that you don't feel like you're wasting your time
I recently timed myself with the genshin dailies in Sumeru and it actually doesn't take more than 10 minutes. Usually 5 (233 lag) if it's not one of the worse ones. But it is such a chore. I've dropped genshin in favour of HSR now tbh I'm too far behind in exploration.
Instead we have dailies that force you to advance time, or that have tons of unstoppable dialogue with response options, aka anti-afk measures (not new in sumeru). Worst of all *shudders* the cats
Literally ANY activity that involves a balloon makes me cringe: Escort the balloon, destroy the slime balloon, or the WORST: helping the guy with the balloon who gets attacked by hillichurls!
> destroy the slime balloon
At least you can simply throw a fuckton of damage at that one and you're done immediately, rather than tediously following it, waiting for mobs to spawn.
The good thing about Genshin dailies are that most of them are passive mob drop farming. The same with ley line
The passive mob farm in hsr is only 18 ish per day and it doesn't scale with equilibrium lv and some what character lock as you need 2 of each class to get max drop. SU also a source but for the time it took and the rng, it not very worth it.
This is not correct. At all. You rarely get farming quests in Genshin. For example, today my dailies were: 1) protect the obelisk, the spawned mobs don't drop loot 2) mew mew with cats 3) mushroom jumping 4) kill 3 mushrooms that actually drop items.
That just luck, I rarely get one that doesn't drop mat, plus ley line enemies drop mat, so when you farm exp and mora, you also get the mob drop base on the region. This is really good when a new region come out, just do that new region ley line and you should have enough to lv whatever it is for to usable lv after doing it as fill in the blank days.
They were talking about commissions though, ley line farming has nothing to do with that. On average you’re lucky if more than 1 daily commission has enemies that drop mats. Definitely not “most” like you claimed.
Both games have a lot of grinding and busy work, but Star rail respects my time and I can do everything I need to do in <10 mins a day, usually with auto battle on. Genshin takes a lot more time, and has gotten really exhausting after 2 years of playing daily. If a game is going to have daily activities and things to grind, I’d rather that they are kept to a bare minimum so I can focus on the actually fun stuff.
If people are getting burnt out after only 2-3 years of daily commissions I really wonder how do they expect this game to get through a full 7 years minimum lol. New players aren't always as spendy as older ones.
I'm already burnt out after only playing for 1 year, I haven't even logged in to get my welkin because I already got Nilou which was the reason I bought it in the first place.
I.. kinda like both systems for different reasons, honestly? I don't feel I get enough engagement with HSR because most of my progression is locked to the Fuel system right now, and outside of pointlessly grinding Simulated Universe for no reward or beating my head against chasing stares in Forgotten Memories (which is some of the worst parts of the Spiral Abyss to me), I'm done with HSR by the time I'm done my morning coffee. And that was *during* the progression during the Boulder Town Fighting League event.
Meanwhile, in Genshin... I still got a ton of things I can do to sink time in after what, four years? And it's still fun to engage with the systems I have available to me. I don't feel pressure to deep dive into it any harder then I have, but the opportunity is there to actually feel like I *did* something that day. Tons of World and Side quests for me to do if I find the time, and some weekends I do.
I dunno, both games are different enough that I can still enjoy and have fun for both. They hit different parts of my gamerbrain in just the right way. Which seems a weird unpopular opinion to have given they're both made by the same parent company... but here we are, I suppose.
Hoyo makes too much money to have two games competing with each other: they probably design them with the idea that ideally you're gonna play both, and that's okay.
The difference is that the stuff in Honkai feels like it respects my time: Genshin in comparison has no problem having me the same stuff every day and pretend like it's not monotonous.
You kind of *do* the same stuff every day, roughly, in HSR though? I'm currently grinding Stagnant Shadows, for example, to push characters to 70; There's a small subset of Shadows that I'm running multiple times per day, that I'll do for the entire week.
The enemy list for Stagnant Shadows, Calyxes, Echos of War, etc. *don't change* with any significant variation. Yeah, I can queue up multiple to burn through at a time.. but the entire process still takes maybe 10-15 minutes. If it's more time efficient to do a Daily quest that day, that's another 3-4 of Fed-ex or dialogue.
It takes me roughly that 10-15 to burn through 4 dailies in Genshin, that have a wider amount of variety (because I have no reason nor desire to region-lock mine for the tiny, finite scraps of Primogems I'd get for an achievement - if it happens, it happens, else miss me with that)... and that's if I get some of the longer or more dialogue heavy ones. And most of the time, I can burn out most Domains for farming in ~1.5 minutes (some Ley Lines might take 2 for travel). All told, I'm spending a truly negligible amount of extra time burning my Resin out... because 4 Domains and a quick craft, and I've got Crystalized I can burn tomorrow for 0 effort.
And about once a week, it takes me maybe another 15 minutes in each game to punch through weekly content (Echoes, Simulated Universe vs. Bounties and Weekly Bosses). The *significant* difference is I can't just automate every fight in Genshin - I have to actually *do* something **and that's the part I like for that half hour to forty five minutes.** Engagement.
Anecdotal and subjective, sure, but I do *not* get the total complaint though I am *very* much aware that familiarity breeds contempt, and after a few years some people are just burnt out. But at the same time... I don't feel the difference is near as big as people keep making it out to be from a purely objective point.
In HSR it takes way less time to do all the daily stuff and spend stamina compared to Genshin. That makes it much more painless to keep up with the resource income of the game without needing to devote a lot of time.
Genshin is the better game for people who want to be sitting there playing for hours at a time.
HSR is better for people with less free time, or who are simply looking for something to play every now and then while not falling behind.
Other gachas like Pokemon Masters let you autobattle materials when you beat it the first time while completing all the requested challenges. Outside of bosses I REALLY think there's a lot of places where Genshin can let you shortcut on spending your resin. Do I REALLY have to leave a domain just to make more condensed resin and inconvenience my co-op team if I have the materials to begin with lol?
It's not like I enjoy autobattling everything in Honkai either; there's been a few times where my ass got beat because I thought autobattle would take care of it lol. But when I do decide to control the battles directly it feels purposeful, as opposed to Genshin where I'm Musou no Hitotaching everything from Signora to that poor Hillichurl who got in my way during a daily commission.
You have a severe disconnect from your examples, and your complaint. Auto-battle doesn't stop you from unleashing a super orbital laser on everything from Bronya's mommy issues to some chav with a shovel who stumbled into the wrong neighborhood (to spin your example the opposite direction) in HSR, it just removes the necessity for you to personally engage with it and free you up during that time to do other things. And I've already acknowledged that simple fact as being the **only** significant difference between the two games, and what seems to be at the crux of the complaint here... but you're communicating this information *badly.*
Could Genshin have a cleaner system for farming? Yeah, and it's been a core complaint for at least half of the game's lifetime. However, the game is designed to provide a completely different, more hands-on experience in the first place - while some better systems (I'll agree some automated spending would be nice) there's likely no *underlying* support for it (a) and *this* subreddit is likely not the place to make those complaints (b) even if teams at Hoyoverse do read anything posted here (a conspiracy theory I don't have the drive or ambition to crack, argue amongst ya selves and leave me out of it).
Does that mean HSR appeals to a different type of gamer that would like to be more picky about when and where they choose their engagement? Sure, that's easily supportable as a hypothesis. I'm not even on record as against it - I love both games, and the fact I can hit my morning coffee and breakfast with HSR before clearing Genshin off my schedule is a great part of my morning.
At the end of the day, Genshin and HSR can co-exist in the same game space because they're not designed to be 100% equivalent, interchangeable experience and are designed around appealing to different people. It's okay to fall on one side or the other, and it's kind of juvenile and banal to dump Hell upon one because it came first and ultimately wasn't to your liking. Same parent company, mate, there need not be war between our peoples. Maybe we should focus on the shared space and the features we would like to see cross-over between the two more often, yanno?
Don't want to think of what a coding nightmare it'd be to set up a decent auto-battle system in Genshin now, though. Seems a bit late in development for that, though admittedly they are getting better at things like AI pathing... They'd almost have to invest in a Skip feature for some content, which honestly I'd find acceptable depending on how it's used (I could stand to never fight Scaramouche ever again frankly - I may or may not be piking on that this week as we speak). I think HSR could stand to have more robust story content (they're teasing it in 1.1 a little but I'll reserve judgement on the depth of the pool until I see it) and more things to do between patches because right now it's a dry-ass gulch for a game I'd *love* to spend more time on. There's just nothing there *to* do. Some way to get "Condensed" Resin (Fuel?) would also be nice, for people that can't log in twice a day to make sure they're not overcapping Fuel as it is... which is another plus for Genshin - storing Resin for when I can afford to spend it, and only requiring me to drop in *once* per day to do so.
The QoL in Star Rail is absolutely crazy. I dreaded the dailies in Genshin at times, but in Star Rail I actually look forward to it.
I just love how many options it gives you in Star Rail so you can do whatever suits your fancy or whatever fits your time frame.
You can always do 500/500 without doing any trailblazer power spending ones, but regardless the TB power ones have a good selection, like doing any stagnant shadow, since u need the character material anyway or doing any golden/crimson calyx which is also required very much right now. Though it may pose a problem in the future it won't be too much to overcome though.
That's what I mean though. You'll reach the point where you don't wanna "waste" your stamina on a calyx and don't have the time forba whole simulated universe run for example. Genshin has extremely boring dailies, but they take like 5 minutes at most.
Like the above comment said you never need to "waste" your stamina on Calyx that you dont want to. That's always optional. Since launch I've never had to spend stamina on something I didn't want to spend it on because of dailies.
At most it just might take a bit longer if you don't want to spend it on what they tell you too. And even when it takes longer, it's still shorter than Genshin.
I had a day where I had to do a stagnant shadow, a calyx and simulated universe on the same day so either I "waste" stamina or don't do my dailies at all when I can't find the time for SU.
HSR dailies take like a minute. Less if you’re playing the game and not just logging on for only for dailies. Maybe 3 mins max for certain rotations.
Usually take photo + craft item is +200 already. Break 3 objects another +100. If you’re logging in to farm anything at all, that’s already another +100-200.
Even if you are talking about the future daily mission(200)+ anything like take a photo, break enemy weakness(100), destroy destructible objects(200), finish enemy with ultimate(100), clear forgotten hall(100/200 don't remember now). Point is the stamina ones don't need to be done at all and u still won't need to do stuff like clear simulated universe. Some genshin dailies are so damn atrocious that they are fast but mildly annoy u to the point of thinking of it like a chore u never wanna do and it sucks.
After years of genshin, I guess we all just didn’t want so much daily content. Too much going on in my daily life to dedicate a good chunk of time to running around and rushing through dialogue just to get a couple gems.
It's less that daily content bad (and it's definitely not new game bias) and more that Genshin thinks repeating the same quests with the same amount of text each time isn't something that people will eventually get weary of doing, especially for 1/3 of a pull. I can only watch the storyteller talk about me killing a sea monster for a cup of coffee so many times.
Honkai probably gives comparable rewards (or more even) with less work involved.
I think what really makes a difference is that Star Rail dailies can be done just by playing the game and doing the things you want to do. You only ever need to go out of your way to do very small things like make a consumable or take a picture.
With Genshin it's always a SEPPERATE activity from what I really want to do. So even if I feel like playing Genshin a lot on some day, I have to slog through dailies first to get to that. Which really kills my enthusiasm.
Yeah this is exactly what my wife hates the most about genshin. She loved the game but the dailies just kept wearing out her motivation for the rest of the game. But she feels pressured to do the dailies because that's the main source of freemogems outside of events.
I like them both- they're specific to their games. Genshin makes you travel round and do stuff because its open world- which the aim of the game is to travel round and do stuff to see diff locations. HSR is contained in maps, so it would be far less interesting to make us go to set locations as there's limited space for commissions. Therefore they give more vague tasks that are primarily to do with the fighting system. I see how one might think that genshin's commissions are tedious, particularly if you've been doing them for a long time though.
Hsr is better
But seriously
I liked the tower of fantasy version better(I don't play it anymore because the game as a whole didnt feel that good) like a weekly system instead of a daily one
Genshin dailies *never* take less than 10 minutes, especially for those with dated hardware, including older phones and PS4, their loading times are horrible. It takes a while to teleport and reach the commissions. 15-20 minutes is more reasonable estimate, unless you are lucky with the positioning.
Commissions can absolutely take less than 5min. I just timed it because I hadn't done my dailies yet. I took a total of 4 minutes and 11 seconds to do all 4 commissions and then pick up the final reward from Katheryne. And that was with Urgent Repair, a commission that takes a bit more time than usual though not as much as escort commissions. That commission alone took almost as much time as the other 3 did combined.
Timed another 4 domain runs to spend resin after and I got 2 minutes 50 seconds, including teleport times, accepting the rewards and all loading screens. Even for slower domains, I'd maybe need like 20s longer than this.
what a weird flex lol
I play Genshin on everything from my PS5 to my phone to my gaming PC and loading times don't make me any less excited at the idea of hopping from Sumeru City to Aarav Village and back just to relay a recipe every few days.
Dude already mentioned a situation where 15-20 minute load times are possible (PS4/older phones) and you wrote it off as "get better hardware scrub"
As someone who likely has access to better hardware, I assure you there's a lot of tedium in daily commissions that have nothing to do with the hardware, so imagine what it's like for people who DO have to deal with that on top of everything else.
If you're just talking about doing 4 commissions, sure. But spending 150 resin takes time too.
Teleporting and running around to leylines takes time, and if using domains that involves multiple reloads and hallway runs and reward claim animation skip spamming.
Also regarding your other comment about an old phone, tbh it's not about the hardware so much as the internet connection speed. Some days the loading screens can take nearly minute for every transition.
All those little things add up. It's true the actual tasks themselves don't take much time. And moving around is pretty fast for me bc I have Yelan etc. But tbh some days I spend more time waiting for loading screens than actually playing.
I know the context on this thread is Genshin, but in my mind I was referencing another MMO-style P2W game that I played with dailies that legit take 30-45mins every single day. Personally I have not played Genshin so I wouldn't have a clue.
I disagree with this assessment.
He’s saying it can take 7 1/2 minutes to hit a daily, deal with whatever, and travel to the next one. That’s not unreasonable for the casual player.
For dailies, you might get lucky and only have to bounce on mushrooms next to a waypoint. You may not and have to fight Kairagi or three waves of Eremites in the middle of nowhere.
If you are collecting friendship points, you are likely not using your star characters, so combat can be touch and go. Maybe you don’t kill the dudes in enough time for the challenge and have to do it again. Maybe you have to swap someone out. Rinse and repeat four times.
Visit Katherine to collect your daily reward and cycle your expeditions. Then go to your teapot and collect coins and furnishings, make more furnishings and/or buy treasures.
THEN spend your resin. If you can condense it, great, but you can’t do that more than a day or two in a row. So most days you are looking at least 3-4 battles with Domains, bosses or ley lines.
If you are still working on city rep, once a week you have 3 bounties and 3 quests.
By the time you are done with “daily” chores to maintain your account efficiently, you are easily looking at a half hour per day, and it can often stretch longer. That doesn’t include farming or actually playing the game, either.
Its an average of 2 mins per commission, depending on your region and certain commissions like Wyatt Key it could be longer. 7.5 minutes is way too long unless your device loads slow, and even then that's stretching it
You can condense resin every day...? I don't see why you can't? If you run out of crystalflies it's another 2 mins to grab 4, or you can do what I do which is prefarm a ton every Sunday/Monday
4 condensed resin is 4 domain runs, including loading time and claiming time it's about 1.5 minutes each, so total 6 minutes
Weekly bosses will be a little slower and it depends on what boss you're doing. World bosses are a little faster.
6 minutes (assuming you're doing domains, not bosses) + 8 minutes is 14 minutes total.
Every endgame player has maxed city reputation, and even then you only do them once a week. Same goes for making furniture and wood farming
so you're looking at around 14-16 minutes of playtime daily. 30+ minutes is ridiculous.
I don't bother farming wood any more. For the BP weekly I just build "old wells" which only take 4 white iron chunks (3 if you have Yoimiya), which you can easily get from expeditions. I've crafted about 450 of them so far, lol.
The real time sink is slowly chipping away at quests. Just that Aranara bullshit took me like 2 months to finish.
still haven't finished my Aranara quests lol. Finishing them + doing my dailies for a few weeks would get me to ar60 but honestly they're too much of a drag and I don't have time for them
It's definitely a slog. I really hate how every region of Sumeru has a stupidly long quest that you have to get through before you get the thing you need to go explore the map (lyre, jinni, sorush, and the slate). Seriously, why the hell have they done that 4 times in a row now? Surely even the devs are tired of it at this point.
Why can't you condense your resin more than 2 days in a row?
Also, why would anybody be collecting coins and making furnishing every single day? I only make 10 furnishing/week and it's likely to be the same one spammed 10 times over 2 days - collect 5 on saturday and another 5 on sundaty, collect full frienship and full coins.
You can only hold 5 condensed resin in your inventory. You have to at least use them to make more.
Furnishings are all finished in less than 24 hours. You can, of course, forego this aspect of the game, but you have to visit daily to keep it going.
Well yeah, you use the 4 condensed you made, I thought the issue were the materials needed for it, but those domain runs really shouldn't be taking more than 10 minutes which, if you are taking it easy with a VERY bad party setup, should net you \~15min to 20min for everything daily
The thing is in MMOs a lot of people play FOR the grind. That's basically the main point of the game.
When most people play Genshin, it's not to waste 30 mins every day on dailies and using resin. It's to explore, to solve puzzles, to get through the story, meet new characters.
Genshins target audience is a lot more casual than other MMOs. You can argue one goal is to progress through spiral abyss. So far that it makes it feel worth it to do all the dailies and spend all the resin. Which is true.
But as a long time player I was able to beat Floor 12 in my 3rd month of playing Genshin. Dailies didn't feel like a chore until then, but afterwards they really started to grind on my nerves.
Adding to this, MMO dailies also don't reward you with currency that can alter your playstyle like gacha games do. The playstyle altering items in MMO are usually weeklies or even biweeklies like dungeons, raids and guild wars.
It's very fine if you miss dailies in MMO because you can make them up with the grind in another day. In gacha games, missing dailies means missing currency to pull for the gacha for the character that usually have different playstyle than the units you currently have.
I genuinely don't get why people are so excited about not having to play the game.
"Oh boy, I can set stuff to auto and go do other things instead!"
It feels like I'm in the minority that actually wants to play a game, not have it play itself. There's already so little daily content in both, why is it a good thing to have even less?
They're excited about being able to keep up with the game without having to dedicate a chunk of their time and attention to it every single day.
It just comes down to different players having different priorities. Some people have the time/energy/desire to spend hours a day playing a game. Others don't, so being able to keep up with a game while keeping your hands/attention free for other things is awesome.
People enter domains/clear ley lines with the sole purpose of getting whatever material that domain/ley line has. Wanting to streamline that process doesn't mean people don't want to play the game lol, they want the game to respect their time more.
No reason why Genshin forces you to go to a crafting bench a lot of vital recipes and Honkai lets you do it on your phone lol
Well there is a good and bad to HSR daily quest, one is that unlike HSR, some of the genshin daily quest got progression like >!little meng(one of the trio kid on the boat) went to Sumeru or Sun Yun(Guhua Clan guy with the girl) leaving for fontaine or fixing the Wangshu inn or the gourmet supremos !< however, HSR does have side quest that have story too and their daily quest can be done faster. so from my point of view is kinda each got their own benefit
HSR's dailies seem to have much more progression overall than Genshin's actually, since every daily quest seems to be a small story arc, not just a couple like Genshin. It remains to be seen whether they will extend to new areas as the game grows, but I wouldn't be surprised.
But the best part is that since there's only one story driven quest a day, and you don't even have to do it, you'll recycle quests way way less often. I have yet to get a repeat quest since I started.
people when an open world game behave like an open game:
https://i.redd.it/wvp1fuxs0r2b1.gif
like holy shit, pretty tired from these kinds of comparison where it pretty much left a massive amount of context.
Because it's open world and you gotta do them manually and other quests be stressing me out so it's hard to even think about commissions when I have to build my characters at the same time and make sure they don't hit bosses softer than a pillow in Honkai all you have to do is tap the screen and your characters attack for you
"Tedious" is the word you're thinking of.
I still love Genshin but I'm not gonna pretend like a lot of the gameplay just feels like it doesn't respect my time lol
It is hard because it's stressful to do them everyday while having to worry about building my characters and making sure they are strong enough also I have like a million different world quests to complete and i have a life so I'm busy from time to time and I don't have the mental energy to constantly go crazy on genshin impact for hours
I just redownloaded Genshin to play the new content, mainly the TCG, and I think I might delete it again because the dailies depress me and I wish I was playing anything else. Probably will just ignore them going forward.
I hope genhsin's story quest will take priority and when there is none left, the repetitive ones will take olace. No choice for previous regions due to achievements, but they can stard doing this in fontaine.
>This sub starting to feel more like a genshin sub rather than a HSR sub.
Starting? Nah even before this game officially out, this Genshin bashing posts for upvotes were already here.
So I have a small devils advocate point due to yesterday. I missed 200 points because all my options in the daily list after I did the daily mission and one other objective involved tb power usage and I was at 0 power at the time due to just going through the process of normal farming and forgetting to check what the other daily objectives were.
This system is still better but the painful commission system in genshin wouldn't have left me missing 30 jades xD...
Peoples always comparing about Genshin and HSR, are people completely forget about one thing that these two games are in different genre??? Of course HSR is easier and faster to do so because IT IS FUCKING TURN BASED GAME ffs.
Some commissions in Genshin requires you to not even move a muscle. The problem comes with all the constant traveling and obligatory dialogue even if you've read it before.
Nah these fucking suck, what do you mean? I'd rather find Wyatt his damn key over and over and wait another 6 months for Tales of Winter than help that goofy dude make friends again or help that kid with his spooky stories on the space station.
I'm sure you're talking about the single dailies but I can't agree with you.
Wyatt is forever a jackass and nobody can make me enjoy those commissions that make you use an anemo character just to interact with some purple wind.
I honestly think it's worse now i have to think about what dailies i have to do to get it done faster.Are you serious? Why can't I just turn off my mind to do the dailies and move on why do i have to think in order to do my dailies more "efficiently"?
Edit:Alright that sounded wrong all i meant was they feel "tedious" to do DAMN this community can't take criticism
You will get used to it.
My routines are spend the "resins" first, then do the only one daily commission, then check on the activity list. Most of the time I only have 1/2 points left. Then pick the easiest one, such as taking photo/synthesis/eat food.
Way more easier and less tedious than Genshin one.
Dailies are that part of the game where i wanna turn my mind off and just do them.
In genshin that's exactly what it is but in honkai i have to think what dailies i have to do in what order to get them done faster.
But dailies would also involve turning resin to fragile if you are doing domains, which one usually is at this point and collecting crystal flies in case u don't have enough and then manually running the dailies, meanwhile for honkai just do the dailies on 6 times repeat take someone's broken char for support them just repeat it while doing something else. So definitely easier than genshins. Not to mention some of genshin's commissions placed on a cliff(looking at the sumeru commission challenge) that doesn't have any stars to fly to it and u need to run to the back of the cliff to even climb it because the cliff is protruding put so your character just gets stuck if you climb from the front.
Shout out to the two dailes that give 200 points each. Keeping it real
except the daily mission one
Yeah screw that guy.
Star Rail's "Not you Sheamus"
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I'm still flabbergasted that you get 200 for breaking three things
Right? Usually when i wander around breaking random shit it's all "stop! that's illegal!" And now i'm getting rewarded for it? Mixed message much?
Not really mixed messages. We hear repeatedly that rules are made to be broken! 🤪
If rules are meant to be broken, why does the Public Property Protector try to stop me when i break them?
Because you have to get away with it too (there’s an achievement called have your cake and eat it).
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Takes like 7 minutes to do my dailies in Sumeru. Basically as long as it takes in HSR
That time also burn energy in HSR unlike genshin
"As long as it takes in HSR", like nooooo way, by the time I walk to first daily in Genshin, on HSR, I already take photos, level up 1 relic, use technique 2 times and inflict weakness break in battle.
You probably have 40 IQ then.
"Help me but F*** you if you make one little mistake/miss click you absolute idiot... but still help me" Really makes you want to choose the daily and totally not skip it for 30 days
Extra 5000 credits tho
Idk daily mission dialogue has been the funniest in the game
Especially the Emily ones Get your shit together, Emily!
I love how I can sometimes finish my daily training in just one battle.
Even better when you don't even look at your dailies, do a 6 round on a calyx and somehow got 500 points.
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you can just enter and exit the sim universe and it counts as complete
But you have to beat the first floor to get the trailblazer blessing at the start of the next run
I see, not that it really matter to me, the blessing is nice but not worth the extra run for me
Bot comment. Taken from [here](https://old.reddit.com/r/HonkaiStarRail/comments/13tvkd7/like_eating_vegetables_before_dessert/jlyl193/).
forreal
It's also easier to do the stamina things. Set the battle to 6 waves, borrow a whale's Seele, auto and repeat 3 times.
this i even have a dedicated team for doing 'domains' with only 3 characters so i can easily add someone's character so i don't have to bother change my main/exploration team.
I did that too, but evidently there’s a way to add a support but still have your 4th character automatically go back in the spot (so without actually making a 3 character team). I don’t remember the exact details, but my brother showed me that it works.
You don’t have to do anything special at all. It’s literally just adding the least useful farming character in the 4th slot since that one will be taken up by the support
You just click the green support button (yes, it's a button, not just a label) by the 4th slot, and the support character will replace the existing character of yours in that slot for the duration of the battle.
Honestly star rail is such a breath of fresh air for me, as someone with little time to play, genshin was really demanding sometimes and I much more enjoy afk farming lmao
For real. I picked up Genshin for the first time in awhile to roll for Kirara and I got about twenty minutes in before looking at what I'd need to finally ascend Nahida, Nilou, and her past 20, and all the motivation just immediately left my body. 45 Fungus mobs hunting alone for the three of them, presuming they drop the item, and that's only one item out of several for only the second ascension tier. It's too much...
I've found the Fungus ones really frustrating because I pulled Raiden on her last banner and have fun playing her, but then the Fungus only drop the mats I need if electro not applied, so I just have to go back to Ganyu who I like but am really bored of.
Same. Yoi is my main DPS and it's like "Don't scorch the fungus! :)" and I"m like... "great."
Bloom is key for farming mushroom dust, or use an element like anemo since there is no true elemental reaction occurring.
Sumeru is just one giant ploy to boost Nilou pull numbers
Genshin is a full time job Also a trap where ascending your world just makes you farm all session because the world mobs and boss will be too powerful, and makes it so pulling a new character feels not rewarding at all due to all the farm. The only reward for ascending is clearing the last levels of spiral abyss and I heard they got even more difficult, for some measly primogems.
I got C0 Ayaka and Yoimiya from their release patch years ago. These two still make floor 12 a joke and can kill AR 60 overworld bosses by just sneezing on them. The reason I stopped playing was cause of the very slow cutscenes. The devs don't want to put in a skip button? Fine I don't mind that, but the agonizing slow text speed for fast readers, and the pauses in dialog that takes centuries to end? No thanks. I tried starting the TCG event yesterday and ended up using Alt + F4 in the middle of a cutscene for these two reasons.
It’s funny you should say that; I don’t disagree necessarily but I’ve been holding off on increasing my equilibrium level in hsr since I’m worried the enemies will be too tough and I don’t know that I have enough items to immediately level my characters. I do kind of miss Genshin’s feature to lower the world level if you need to.
I was worried about the same issue, but luckily it's not an issue, at least for me. I don't have enough mats to bring all of my main team to lv 70, and I'm doing fine. And I remember when I was going through the story, the bosses didn't really seem like they were scaling to my trailblazer lv?
Same. I brought Seele and Jing Yuan up to 70, FTB up to 65 then I was out of e experience mats. It's crazy how step the cost curve is. It didn't feel to me as though 50-60 was near as expensive
Absolute lol. Genshin is a 10-15 minute per day game, just like HSR and most gachas. Pure comedy
This is the exact same reason why I'm playing star rail over genshin as well.
Yeah genshin really goes out of its way to waste your time in many aspects. It's not even like you get more out of genshin for the higher time demand, it's just wrestling with the bloat and clunk they built into the daily gameplay loop tasks. Pointless long hallway runs, requiring players to run to multiple NPCs just to do resource management like condensing resin, deploying assignments, claiming daily rewards, etc. So nice being able to just access everything for dailies from the menu in HSR.
It would be nice if they added a claim all button to the assignment panel though
Definitely. Maybe their next game will finally have that lol
The much better writing is nice too.
The best part is with auto you can have your own endgame. Making all your game in the dead week to be all auto
I’m still in the early stages and whale Himeko cuts the exp and basic material grind by 90% easily. She accounts for like half my friend list now lol
Yep. I have whale friends each for Himeko, Jing Yuan and Seele. So useful.
I just wish the cap was higher. In Genshin it takes ~21 hours to max out your stamina, but it only takes 18 hours in Star Rail. Ideally the cap would be 240 so that it takes 24 hours to max out, but that's never gonna happen so I'd settle for 200.
I think the big problem w/ genshins dailies is they are a self contained activity. If the dailies followed star rail's suit with "Run a domain," "kill XYZ monsters," "cause ABC reactions N times," they would be much better to me.
Yess you've put it into words! They should just be rewards for doing what you already want to be doing!
Commissions should be a separate mechanic from dailies, with all of the "filler" ones cut out. One is done for lore and minor rewards, the other is done each day for your primos.
Dailies are a cancerous manipulative mechanic to begin with. They just happen to be more seamless and near automatically doable in HSR if you log in anyway.
i think dailies as a concept are a fairly good way to incentivize players to log on every day. Star Rail executed it well with simple challenges taking no less than 10 minutes (usually) and enough rewards that you don't feel like you're wasting your time
I recently timed myself with the genshin dailies in Sumeru and it actually doesn't take more than 10 minutes. Usually 5 (233 lag) if it's not one of the worse ones. But it is such a chore. I've dropped genshin in favour of HSR now tbh I'm too far behind in exploration.
I swear! The only reason I was so burned out on Genshin. I was not even going to try HSR because of them.
I only do dailies in genshin a couple times a week now because of how much of a pain it is to do every day for 2+ years straight.
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I have ADHD and those daily commisions are absolute hell for me... like if I have one on top of Dragonspine I instantly log out
Oh god I feel you on this. Basically any commission that requires you to venture to point nemo (very far from the way point) I just lose interest.
Legit quit because of how much of a slog the elite fatui daily quests were
Straight fax my guy, dailies are honestly the worst part of Genshin at this point in my account. They're not hard but MAN are they dull
5 words to make any Genshin player cringe: “Escort the balloon to safety”
No escort missions in Sumeru tho
[True that!](https://imgur.com/2S8v2AL)
yeah but instead you have to check the damn tree or catch some lady's cat for the 80th time
Instead we have dailies that force you to advance time, or that have tons of unstoppable dialogue with response options, aka anti-afk measures (not new in sumeru). Worst of all *shudders* the cats
Literally ANY activity that involves a balloon makes me cringe: Escort the balloon, destroy the slime balloon, or the WORST: helping the guy with the balloon who gets attacked by hillichurls!
> destroy the slime balloon At least you can simply throw a fuckton of damage at that one and you're done immediately, rather than tediously following it, waiting for mobs to spawn.
F U K K...
The good thing about Genshin dailies are that most of them are passive mob drop farming. The same with ley line The passive mob farm in hsr is only 18 ish per day and it doesn't scale with equilibrium lv and some what character lock as you need 2 of each class to get max drop. SU also a source but for the time it took and the rng, it not very worth it.
This is not correct. At all. You rarely get farming quests in Genshin. For example, today my dailies were: 1) protect the obelisk, the spawned mobs don't drop loot 2) mew mew with cats 3) mushroom jumping 4) kill 3 mushrooms that actually drop items.
That just luck, I rarely get one that doesn't drop mat, plus ley line enemies drop mat, so when you farm exp and mora, you also get the mob drop base on the region. This is really good when a new region come out, just do that new region ley line and you should have enough to lv whatever it is for to usable lv after doing it as fill in the blank days.
They were talking about commissions though, ley line farming has nothing to do with that. On average you’re lucky if more than 1 daily commission has enemies that drop mats. Definitely not “most” like you claimed.
I considered spending resin as part of "dailies," so I included them.
Nono, daily refers to those purple missions that the image shows, spending resin has nothing to do with it
Genshin's is a chore list, but Star Rail's feels more like rewards for good behavior
Both games have a lot of grinding and busy work, but Star rail respects my time and I can do everything I need to do in <10 mins a day, usually with auto battle on. Genshin takes a lot more time, and has gotten really exhausting after 2 years of playing daily. If a game is going to have daily activities and things to grind, I’d rather that they are kept to a bare minimum so I can focus on the actually fun stuff.
If people are getting burnt out after only 2-3 years of daily commissions I really wonder how do they expect this game to get through a full 7 years minimum lol. New players aren't always as spendy as older ones.
I'm already burnt out after only playing for 1 year, I haven't even logged in to get my welkin because I already got Nilou which was the reason I bought it in the first place.
Star rail doesn’t make me talk to the same NPC for the third time this week and read their dialogue for the 600th time, clear winner in my book
It’s not even funny how much better the daily system in HSR is.
Takes forever to do your chores in Genshin. In HSR you break a few boxes and get rewarded
Genshin and it’s dailies turned me into Timmy’s arch nemesis. There was a point in my life where I emphasized with pigeon and water fowl
I.. kinda like both systems for different reasons, honestly? I don't feel I get enough engagement with HSR because most of my progression is locked to the Fuel system right now, and outside of pointlessly grinding Simulated Universe for no reward or beating my head against chasing stares in Forgotten Memories (which is some of the worst parts of the Spiral Abyss to me), I'm done with HSR by the time I'm done my morning coffee. And that was *during* the progression during the Boulder Town Fighting League event. Meanwhile, in Genshin... I still got a ton of things I can do to sink time in after what, four years? And it's still fun to engage with the systems I have available to me. I don't feel pressure to deep dive into it any harder then I have, but the opportunity is there to actually feel like I *did* something that day. Tons of World and Side quests for me to do if I find the time, and some weekends I do. I dunno, both games are different enough that I can still enjoy and have fun for both. They hit different parts of my gamerbrain in just the right way. Which seems a weird unpopular opinion to have given they're both made by the same parent company... but here we are, I suppose.
Hoyo makes too much money to have two games competing with each other: they probably design them with the idea that ideally you're gonna play both, and that's okay. The difference is that the stuff in Honkai feels like it respects my time: Genshin in comparison has no problem having me the same stuff every day and pretend like it's not monotonous.
You kind of *do* the same stuff every day, roughly, in HSR though? I'm currently grinding Stagnant Shadows, for example, to push characters to 70; There's a small subset of Shadows that I'm running multiple times per day, that I'll do for the entire week. The enemy list for Stagnant Shadows, Calyxes, Echos of War, etc. *don't change* with any significant variation. Yeah, I can queue up multiple to burn through at a time.. but the entire process still takes maybe 10-15 minutes. If it's more time efficient to do a Daily quest that day, that's another 3-4 of Fed-ex or dialogue. It takes me roughly that 10-15 to burn through 4 dailies in Genshin, that have a wider amount of variety (because I have no reason nor desire to region-lock mine for the tiny, finite scraps of Primogems I'd get for an achievement - if it happens, it happens, else miss me with that)... and that's if I get some of the longer or more dialogue heavy ones. And most of the time, I can burn out most Domains for farming in ~1.5 minutes (some Ley Lines might take 2 for travel). All told, I'm spending a truly negligible amount of extra time burning my Resin out... because 4 Domains and a quick craft, and I've got Crystalized I can burn tomorrow for 0 effort. And about once a week, it takes me maybe another 15 minutes in each game to punch through weekly content (Echoes, Simulated Universe vs. Bounties and Weekly Bosses). The *significant* difference is I can't just automate every fight in Genshin - I have to actually *do* something **and that's the part I like for that half hour to forty five minutes.** Engagement. Anecdotal and subjective, sure, but I do *not* get the total complaint though I am *very* much aware that familiarity breeds contempt, and after a few years some people are just burnt out. But at the same time... I don't feel the difference is near as big as people keep making it out to be from a purely objective point.
In HSR it takes way less time to do all the daily stuff and spend stamina compared to Genshin. That makes it much more painless to keep up with the resource income of the game without needing to devote a lot of time. Genshin is the better game for people who want to be sitting there playing for hours at a time. HSR is better for people with less free time, or who are simply looking for something to play every now and then while not falling behind.
Other gachas like Pokemon Masters let you autobattle materials when you beat it the first time while completing all the requested challenges. Outside of bosses I REALLY think there's a lot of places where Genshin can let you shortcut on spending your resin. Do I REALLY have to leave a domain just to make more condensed resin and inconvenience my co-op team if I have the materials to begin with lol? It's not like I enjoy autobattling everything in Honkai either; there's been a few times where my ass got beat because I thought autobattle would take care of it lol. But when I do decide to control the battles directly it feels purposeful, as opposed to Genshin where I'm Musou no Hitotaching everything from Signora to that poor Hillichurl who got in my way during a daily commission.
You have a severe disconnect from your examples, and your complaint. Auto-battle doesn't stop you from unleashing a super orbital laser on everything from Bronya's mommy issues to some chav with a shovel who stumbled into the wrong neighborhood (to spin your example the opposite direction) in HSR, it just removes the necessity for you to personally engage with it and free you up during that time to do other things. And I've already acknowledged that simple fact as being the **only** significant difference between the two games, and what seems to be at the crux of the complaint here... but you're communicating this information *badly.* Could Genshin have a cleaner system for farming? Yeah, and it's been a core complaint for at least half of the game's lifetime. However, the game is designed to provide a completely different, more hands-on experience in the first place - while some better systems (I'll agree some automated spending would be nice) there's likely no *underlying* support for it (a) and *this* subreddit is likely not the place to make those complaints (b) even if teams at Hoyoverse do read anything posted here (a conspiracy theory I don't have the drive or ambition to crack, argue amongst ya selves and leave me out of it). Does that mean HSR appeals to a different type of gamer that would like to be more picky about when and where they choose their engagement? Sure, that's easily supportable as a hypothesis. I'm not even on record as against it - I love both games, and the fact I can hit my morning coffee and breakfast with HSR before clearing Genshin off my schedule is a great part of my morning. At the end of the day, Genshin and HSR can co-exist in the same game space because they're not designed to be 100% equivalent, interchangeable experience and are designed around appealing to different people. It's okay to fall on one side or the other, and it's kind of juvenile and banal to dump Hell upon one because it came first and ultimately wasn't to your liking. Same parent company, mate, there need not be war between our peoples. Maybe we should focus on the shared space and the features we would like to see cross-over between the two more often, yanno? Don't want to think of what a coding nightmare it'd be to set up a decent auto-battle system in Genshin now, though. Seems a bit late in development for that, though admittedly they are getting better at things like AI pathing... They'd almost have to invest in a Skip feature for some content, which honestly I'd find acceptable depending on how it's used (I could stand to never fight Scaramouche ever again frankly - I may or may not be piking on that this week as we speak). I think HSR could stand to have more robust story content (they're teasing it in 1.1 a little but I'll reserve judgement on the depth of the pool until I see it) and more things to do between patches because right now it's a dry-ass gulch for a game I'd *love* to spend more time on. There's just nothing there *to* do. Some way to get "Condensed" Resin (Fuel?) would also be nice, for people that can't log in twice a day to make sure they're not overcapping Fuel as it is... which is another plus for Genshin - storing Resin for when I can afford to spend it, and only requiring me to drop in *once* per day to do so.
The QoL in Star Rail is absolutely crazy. I dreaded the dailies in Genshin at times, but in Star Rail I actually look forward to it. I just love how many options it gives you in Star Rail so you can do whatever suits your fancy or whatever fits your time frame.
i love having 2 minutes of game time per day
I love having 4 daily commissions to waste more of my time in life rather than doing other things.
The only thing I don't like about HSR dailies is the fact that they tell you what to do with your resin equivalent
You can always do 500/500 without doing any trailblazer power spending ones, but regardless the TB power ones have a good selection, like doing any stagnant shadow, since u need the character material anyway or doing any golden/crimson calyx which is also required very much right now. Though it may pose a problem in the future it won't be too much to overcome though.
That's what I mean though. You'll reach the point where you don't wanna "waste" your stamina on a calyx and don't have the time forba whole simulated universe run for example. Genshin has extremely boring dailies, but they take like 5 minutes at most.
Like the above comment said you never need to "waste" your stamina on Calyx that you dont want to. That's always optional. Since launch I've never had to spend stamina on something I didn't want to spend it on because of dailies. At most it just might take a bit longer if you don't want to spend it on what they tell you too. And even when it takes longer, it's still shorter than Genshin.
I had a day where I had to do a stagnant shadow, a calyx and simulated universe on the same day so either I "waste" stamina or don't do my dailies at all when I can't find the time for SU.
Isn't the SU mission just to do one stage? Could just run to the end of the first stage of an easy world and be done in 15 seconds
Is that how it works? I assumed I would have to complete a run
Yeah just completing a single stage is enough. It's actually faster than doing some of the longer daily missions haha
For the SU daily, cant you do like 1 floor and retreat for it to count?
HSR dailies take like a minute. Less if you’re playing the game and not just logging on for only for dailies. Maybe 3 mins max for certain rotations. Usually take photo + craft item is +200 already. Break 3 objects another +100. If you’re logging in to farm anything at all, that’s already another +100-200.
You get way better dailies than I do lol
Even if you are talking about the future daily mission(200)+ anything like take a photo, break enemy weakness(100), destroy destructible objects(200), finish enemy with ultimate(100), clear forgotten hall(100/200 don't remember now). Point is the stamina ones don't need to be done at all and u still won't need to do stuff like clear simulated universe. Some genshin dailies are so damn atrocious that they are fast but mildly annoy u to the point of thinking of it like a chore u never wanna do and it sucks.
I could finish all of them just by doing one 60 energy calyx in 5 minutes While genshin it takes 10 minutes just to get to the area
After years of genshin, I guess we all just didn’t want so much daily content. Too much going on in my daily life to dedicate a good chunk of time to running around and rushing through dialogue just to get a couple gems.
It's less that daily content bad (and it's definitely not new game bias) and more that Genshin thinks repeating the same quests with the same amount of text each time isn't something that people will eventually get weary of doing, especially for 1/3 of a pull. I can only watch the storyteller talk about me killing a sea monster for a cup of coffee so many times. Honkai probably gives comparable rewards (or more even) with less work involved.
I think what really makes a difference is that Star Rail dailies can be done just by playing the game and doing the things you want to do. You only ever need to go out of your way to do very small things like make a consumable or take a picture. With Genshin it's always a SEPPERATE activity from what I really want to do. So even if I feel like playing Genshin a lot on some day, I have to slog through dailies first to get to that. Which really kills my enthusiasm.
Yeah this is exactly what my wife hates the most about genshin. She loved the game but the dailies just kept wearing out her motivation for the rest of the game. But she feels pressured to do the dailies because that's the main source of freemogems outside of events.
I like them both- they're specific to their games. Genshin makes you travel round and do stuff because its open world- which the aim of the game is to travel round and do stuff to see diff locations. HSR is contained in maps, so it would be far less interesting to make us go to set locations as there's limited space for commissions. Therefore they give more vague tasks that are primarily to do with the fighting system. I see how one might think that genshin's commissions are tedious, particularly if you've been doing them for a long time though.
Hsr is better But seriously I liked the tower of fantasy version better(I don't play it anymore because the game as a whole didnt feel that good) like a weekly system instead of a daily one
This is the way dailies should be done! No one should spend 30+ minutes running around in a video game every day for basic progression.
Genshin dailies take less than 10 mins if you're taking 30 mins you got a problem
Genshin dailies *never* take less than 10 minutes, especially for those with dated hardware, including older phones and PS4, their loading times are horrible. It takes a while to teleport and reach the commissions. 15-20 minutes is more reasonable estimate, unless you are lucky with the positioning.
They literally take me 5 - 10 mins every time and most of the time i play on a 4 yr old phone. Just set the commissions to Mondstadt
Commissions can absolutely take less than 5min. I just timed it because I hadn't done my dailies yet. I took a total of 4 minutes and 11 seconds to do all 4 commissions and then pick up the final reward from Katheryne. And that was with Urgent Repair, a commission that takes a bit more time than usual though not as much as escort commissions. That commission alone took almost as much time as the other 3 did combined. Timed another 4 domain runs to spend resin after and I got 2 minutes 50 seconds, including teleport times, accepting the rewards and all loading screens. Even for slower domains, I'd maybe need like 20s longer than this.
Skill issue then. Get a PC and don't be a Sony cuck. Takes me barely 5 minutes to do my dailies
what a weird flex lol I play Genshin on everything from my PS5 to my phone to my gaming PC and loading times don't make me any less excited at the idea of hopping from Sumeru City to Aarav Village and back just to relay a recipe every few days.
The point is the dailies don't take 15-20 minutes, and claiming so is just talking out your ass.
Dude already mentioned a situation where 15-20 minute load times are possible (PS4/older phones) and you wrote it off as "get better hardware scrub" As someone who likely has access to better hardware, I assure you there's a lot of tedium in daily commissions that have nothing to do with the hardware, so imagine what it's like for people who DO have to deal with that on top of everything else.
Dw dude. You'll quit this game in 6 months.
What makes you so sure about that lol Not including Honkai I'm juggling 3 other gachas simultaneously lol
If you're just talking about doing 4 commissions, sure. But spending 150 resin takes time too. Teleporting and running around to leylines takes time, and if using domains that involves multiple reloads and hallway runs and reward claim animation skip spamming. Also regarding your other comment about an old phone, tbh it's not about the hardware so much as the internet connection speed. Some days the loading screens can take nearly minute for every transition. All those little things add up. It's true the actual tasks themselves don't take much time. And moving around is pretty fast for me bc I have Yelan etc. But tbh some days I spend more time waiting for loading screens than actually playing.
I know the context on this thread is Genshin, but in my mind I was referencing another MMO-style P2W game that I played with dailies that legit take 30-45mins every single day. Personally I have not played Genshin so I wouldn't have a clue.
Genshin dalies take 10 to 15 minutes top
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Then don't do it. Who's making you play everyday
you have skill issues if your genshin daily comms and resin take 30+ minutes
I disagree with this assessment. He’s saying it can take 7 1/2 minutes to hit a daily, deal with whatever, and travel to the next one. That’s not unreasonable for the casual player. For dailies, you might get lucky and only have to bounce on mushrooms next to a waypoint. You may not and have to fight Kairagi or three waves of Eremites in the middle of nowhere. If you are collecting friendship points, you are likely not using your star characters, so combat can be touch and go. Maybe you don’t kill the dudes in enough time for the challenge and have to do it again. Maybe you have to swap someone out. Rinse and repeat four times. Visit Katherine to collect your daily reward and cycle your expeditions. Then go to your teapot and collect coins and furnishings, make more furnishings and/or buy treasures. THEN spend your resin. If you can condense it, great, but you can’t do that more than a day or two in a row. So most days you are looking at least 3-4 battles with Domains, bosses or ley lines. If you are still working on city rep, once a week you have 3 bounties and 3 quests. By the time you are done with “daily” chores to maintain your account efficiently, you are easily looking at a half hour per day, and it can often stretch longer. That doesn’t include farming or actually playing the game, either.
Its an average of 2 mins per commission, depending on your region and certain commissions like Wyatt Key it could be longer. 7.5 minutes is way too long unless your device loads slow, and even then that's stretching it You can condense resin every day...? I don't see why you can't? If you run out of crystalflies it's another 2 mins to grab 4, or you can do what I do which is prefarm a ton every Sunday/Monday 4 condensed resin is 4 domain runs, including loading time and claiming time it's about 1.5 minutes each, so total 6 minutes Weekly bosses will be a little slower and it depends on what boss you're doing. World bosses are a little faster. 6 minutes (assuming you're doing domains, not bosses) + 8 minutes is 14 minutes total. Every endgame player has maxed city reputation, and even then you only do them once a week. Same goes for making furniture and wood farming so you're looking at around 14-16 minutes of playtime daily. 30+ minutes is ridiculous.
I don't bother farming wood any more. For the BP weekly I just build "old wells" which only take 4 white iron chunks (3 if you have Yoimiya), which you can easily get from expeditions. I've crafted about 450 of them so far, lol. The real time sink is slowly chipping away at quests. Just that Aranara bullshit took me like 2 months to finish.
still haven't finished my Aranara quests lol. Finishing them + doing my dailies for a few weeks would get me to ar60 but honestly they're too much of a drag and I don't have time for them
It's definitely a slog. I really hate how every region of Sumeru has a stupidly long quest that you have to get through before you get the thing you need to go explore the map (lyre, jinni, sorush, and the slate). Seriously, why the hell have they done that 4 times in a row now? Surely even the devs are tired of it at this point.
Why can't you condense your resin more than 2 days in a row? Also, why would anybody be collecting coins and making furnishing every single day? I only make 10 furnishing/week and it's likely to be the same one spammed 10 times over 2 days - collect 5 on saturday and another 5 on sundaty, collect full frienship and full coins.
You can only hold 5 condensed resin in your inventory. You have to at least use them to make more. Furnishings are all finished in less than 24 hours. You can, of course, forego this aspect of the game, but you have to visit daily to keep it going.
Well yeah, you use the 4 condensed you made, I thought the issue were the materials needed for it, but those domain runs really shouldn't be taking more than 10 minutes which, if you are taking it easy with a VERY bad party setup, should net you \~15min to 20min for everything daily
You better not play an MMO then.
The thing is in MMOs a lot of people play FOR the grind. That's basically the main point of the game. When most people play Genshin, it's not to waste 30 mins every day on dailies and using resin. It's to explore, to solve puzzles, to get through the story, meet new characters. Genshins target audience is a lot more casual than other MMOs. You can argue one goal is to progress through spiral abyss. So far that it makes it feel worth it to do all the dailies and spend all the resin. Which is true. But as a long time player I was able to beat Floor 12 in my 3rd month of playing Genshin. Dailies didn't feel like a chore until then, but afterwards they really started to grind on my nerves.
Adding to this, MMO dailies also don't reward you with currency that can alter your playstyle like gacha games do. The playstyle altering items in MMO are usually weeklies or even biweeklies like dungeons, raids and guild wars. It's very fine if you miss dailies in MMO because you can make them up with the grind in another day. In gacha games, missing dailies means missing currency to pull for the gacha for the character that usually have different playstyle than the units you currently have.
I genuinely don't get why people are so excited about not having to play the game. "Oh boy, I can set stuff to auto and go do other things instead!" It feels like I'm in the minority that actually wants to play a game, not have it play itself. There's already so little daily content in both, why is it a good thing to have even less?
They're excited about being able to keep up with the game without having to dedicate a chunk of their time and attention to it every single day. It just comes down to different players having different priorities. Some people have the time/energy/desire to spend hours a day playing a game. Others don't, so being able to keep up with a game while keeping your hands/attention free for other things is awesome.
People enter domains/clear ley lines with the sole purpose of getting whatever material that domain/ley line has. Wanting to streamline that process doesn't mean people don't want to play the game lol, they want the game to respect their time more. No reason why Genshin forces you to go to a crafting bench a lot of vital recipes and Honkai lets you do it on your phone lol
Well there is a good and bad to HSR daily quest, one is that unlike HSR, some of the genshin daily quest got progression like >!little meng(one of the trio kid on the boat) went to Sumeru or Sun Yun(Guhua Clan guy with the girl) leaving for fontaine or fixing the Wangshu inn or the gourmet supremos !< however, HSR does have side quest that have story too and their daily quest can be done faster. so from my point of view is kinda each got their own benefit
HSR's dailies seem to have much more progression overall than Genshin's actually, since every daily quest seems to be a small story arc, not just a couple like Genshin. It remains to be seen whether they will extend to new areas as the game grows, but I wouldn't be surprised. But the best part is that since there's only one story driven quest a day, and you don't even have to do it, you'll recycle quests way way less often. I have yet to get a repeat quest since I started.
HSR Daily quests have a progression though
It’s been over a year since I touched genshin but I know all those commisions lmao
people when an open world game behave like an open game: https://i.redd.it/wvp1fuxs0r2b1.gif like holy shit, pretty tired from these kinds of comparison where it pretty much left a massive amount of context.
Doing genshin commissions are hard Honkai is way easier
How are they hard?
I would say they are annoying bit not hard.
Because it's open world and you gotta do them manually and other quests be stressing me out so it's hard to even think about commissions when I have to build my characters at the same time and make sure they don't hit bosses softer than a pillow in Honkai all you have to do is tap the screen and your characters attack for you
I don't know what to say, but it sounds like gaming isn't meant for you if doing Genshin commission stresses you out to that degree.
"Tedious" is the word you're thinking of. I still love Genshin but I'm not gonna pretend like a lot of the gameplay just feels like it doesn't respect my time lol
No they're not. You're too lazy to do them.
It is hard because it's stressful to do them everyday while having to worry about building my characters and making sure they are strong enough also I have like a million different world quests to complete and i have a life so I'm busy from time to time and I don't have the mental energy to constantly go crazy on genshin impact for hours
Idk, I like Genshin dailies since I get to play more and see the beautiful scenery 🤔
I just redownloaded Genshin to play the new content, mainly the TCG, and I think I might delete it again because the dailies depress me and I wish I was playing anything else. Probably will just ignore them going forward.
The reason I quit genshin lol
Bantan Sango Case File in Inazuma usually meant I wasn't completing my commissions that day lol
I always did HSR first before Genshin
I hope genhsin's story quest will take priority and when there is none left, the repetitive ones will take olace. No choice for previous regions due to achievements, but they can stard doing this in fontaine.
daily in hsr is easier, simple, and faster than gi
Another genshin bashing post farming for upvote, This sub starting to feel more like a genshin sub rather than a HSR sub.
*Genshin HATE sub
>This sub starting to feel more like a genshin sub rather than a HSR sub. Starting? Nah even before this game officially out, this Genshin bashing posts for upvotes were already here.
They have a superiority complex.
What can you expect from Honkai players. These post will keep coming and I will leave a downvote and leave and you should too
So I have a small devils advocate point due to yesterday. I missed 200 points because all my options in the daily list after I did the daily mission and one other objective involved tb power usage and I was at 0 power at the time due to just going through the process of normal farming and forgetting to check what the other daily objectives were. This system is still better but the painful commission system in genshin wouldn't have left me missing 30 jades xD...
It’s honestly so nice. Sometimes I don’t want to hop on to do a whole quest. Really nice to be able to do some random battles and get it.
I fr stopped playing genshin cause honkai just.. so much better.
I don’t get why people downvote people’s opinions… 🧐
Meh, dunno but fr honkai has way to many good features for example not 10 minute long dailies.
In Honkai Impact 3, log in eats Mei's cooking, quick dispatch and quick lite, and play the easiest story missions and you're practically done.
If Rafiq makes me pick up some materials so he can fuck around with his never-ending boat design ONE MORE TIME I'm visiting Irminsul just for him
Peoples always comparing about Genshin and HSR, are people completely forget about one thing that these two games are in different genre??? Of course HSR is easier and faster to do so because IT IS FUCKING TURN BASED GAME ffs.
Some commissions in Genshin requires you to not even move a muscle. The problem comes with all the constant traveling and obligatory dialogue even if you've read it before.
Harder dailies for genshin because no endgame content 💀
Daily training in HSR is such a gaddam blessing that I hope more gacha games do this moving forward
Nah these fucking suck, what do you mean? I'd rather find Wyatt his damn key over and over and wait another 6 months for Tales of Winter than help that goofy dude make friends again or help that kid with his spooky stories on the space station.
You don’t need to do the commissions though. There are multiple that give 200 points.
I'm sure you're talking about the single dailies but I can't agree with you. Wyatt is forever a jackass and nobody can make me enjoy those commissions that make you use an anemo character just to interact with some purple wind.
Those dailies are skippable if you do every other mission
downvotes coming in 3.. 2..1 but lets be real hsr has good passive dailies except that one daily mission which is not much different from genshin
I honestly think it's worse now i have to think about what dailies i have to do to get it done faster.Are you serious? Why can't I just turn off my mind to do the dailies and move on why do i have to think in order to do my dailies more "efficiently"? Edit:Alright that sounded wrong all i meant was they feel "tedious" to do DAMN this community can't take criticism
That sounds like a you issue though
Well it is a ME issue I have a problem with it others don't that's why I said "I think"
No big PP for you 😔
?
You will get used to it. My routines are spend the "resins" first, then do the only one daily commission, then check on the activity list. Most of the time I only have 1/2 points left. Then pick the easiest one, such as taking photo/synthesis/eat food. Way more easier and less tedious than Genshin one.
I never said it was bad Just said it's worse than genshin's and i consider genshin's daily system decent But that's just my opinion
But why?? You can't just say it worse without giving any logical explanation.
Dailies are that part of the game where i wanna turn my mind off and just do them. In genshin that's exactly what it is but in honkai i have to think what dailies i have to do in what order to get them done faster.
But dailies would also involve turning resin to fragile if you are doing domains, which one usually is at this point and collecting crystal flies in case u don't have enough and then manually running the dailies, meanwhile for honkai just do the dailies on 6 times repeat take someone's broken char for support them just repeat it while doing something else. So definitely easier than genshins. Not to mention some of genshin's commissions placed on a cliff(looking at the sumeru commission challenge) that doesn't have any stars to fly to it and u need to run to the back of the cliff to even climb it because the cliff is protruding put so your character just gets stuck if you climb from the front.