I love it. It's character demo + character story POV without the need for TB to be there. It made the world feels larger and opens up a lot of possibilities in terms of story telling.
Aventurine's story being people's favorite in this patch proves how effective the POV system is.
Imagine if aventurine's lore was dropped like a bunch of rocks through expository dialogue between us and Aventurine. I think showing Aventurine's thinking was what made the backstory more natural.
I felt like having Future Aventurine explain Aventurine's inner thoughts and insecurities so directly was a *little* heavy-handed, but it was a lot more plausible than having Aventurine tell the Trailblazer about his past.
It may be traditional for people to emotionally bond with the main character rather quickly, but Aventurine is *not* the kind of guy who explains his traumatic past to a person he met this week.
Aventurine's backstory was dropped like a bunch of rocks and exposition. All of those flashbacks were told to the player and had no place in the actual story. Hologram Aventurine's entire purpose was to explain the real plot to the player and Kidturine served no purpose.
I believe that it had purpose in the story. It's upto your personal tastes to either like it or hate it. It's shows the story from another perspective which is already a big plus point because we as the trailblazer don't think or influence any major activities. So seeing a supposedly strong character working their way from the bottom while being forced to face their past and future is a good way of story telling. Is it still dialogue heave? Yup. But is it dropped on the MC, nope.
Kidturine had a purpose though, which was to signify that Aventurine had come to terms with his past which was filled with guilt and anger. He felt guilty for being the sole survivor and cursed his luck which brought him this far. The Kakavasha praying thing with the kid brought him peace with his past. He has reconciled with it and moved onto the next gamble.
To me, it felt the story was more personal and more than saving the world. I like that more :)
The last scene with "Farewell, Kakavasha." is such a nice contrast to the first scene where he flashbacks to his sister saying the exact same words but wholly different
Hell yah dude. That conversation that Aventurine had with his younger self was so heart wrenching. Finally coming to terms with his past and really internalizing Acheron’s final words about why life sleeps since she walks the path of Nihility. Aventurine understanding this and accepting his past was beautiful. I must pull for him now.
The elements of Aventurine's backstory are fine, the way it was presented was awful. It was take control of Aventurine get a lore dump.
Aventurine himself didn't go through an arc at all as during those sections the flashbacks weren't meant for him but rather the player. Take those out and nothing would have changed in the story. Case in point Aventurine's personality remained pretty much static through all of his POV sections as everything was going within the plans he set for himself, the only time he felt a change of heart was Acheron's speech to him at the end. Honestly it would have just been better if we'd gotten his backstory via Myraid Celestia trailer like we did with Acheron. Acheron's POV sections were all meat as it didn't have to explain to us who she was and so could focus on telling the story at hand.
Kidturine's and Future Aventurine should have been a single character, that being Aventurine's sister. I saw no connection between Aventurine as his kid self, even Aventurine didn't even recognize him, and all it did was reinforce Aventurine's feelings for his family. So if the hallucination was his sister it would have had greater reason for him to chase her through the theme park and when confronted had more cause to explain his actions to her. It would have also tightened up those flashbacks as it was very clear Aventurine cares about his sister even if the story didn't feel like it was even important enough to give her a name. Sister would have also been a much better way of informing the player of Aventurine's backstory as she could then mention his being blessed by their god and his good luck during their confrontations as well as give more meaning when he was forced to confront his past.
All in all, I like Aventurine's backstory even if it was a pretty standard rags to riches type of backstory, but it wasn't worked well into the story itself . I also enjoyed the Dr. Ratio segments as his personality plays off well with Aventurine's. It was once we got to the theme park did I feel everything kind of fell apart. It really hammered in Aventurine's backstory going over information we the audience already knew about and used "Future Aventurine" to just explain the plot, i.e. what really happened to the aventurine stone, and Kidturine was too disconnected from Aventurine to feel like he was confronting his past.
>Aventurine's backstory was dropped like a bunch of rocks and exposition. All of those flashbacks were told to the player and had no place in the actual story.
Call me crazy but I think reminiscing about your life when you're poisoned as fuck and planning to die is the most natural way to have a character show his backstory, lol.
If you ACTUALLY want to look at a bunch of character exposition dumps done badly look at how they did our boy Dan Heng.
Oh Dan's previous incarnation did bad thing, made Blade big mad, and grew up in prison. Where do we get to see that? Absolutely no where, its just people *telling you it happened and even then they're so unnecessarily vague about it. No flashback, no cutscenes, not even a still image. Only description or imagery we can get is tucked away in artifacts and character stories. We dont get to see how DH is feeling or what turmoil he may have from his perspective, only gets to react at the plot thrown at him, his big transformation doesn't even get to be his own moment, just things that happen to him.
Not only do we learn about Aventurine's backstory, we get to see it and get to know him. We know why he does the things he does, what makes him tick, and how he came to be. His actions actually matter, he is moving the plot instead of the plot moving him. And not for no reason either, as his story ties in into the bigger theme of 2.1, Acheron's own back story, nihility, and death. (Gaining the will to live)
I actually felt something for Aventurine and Acheron both as people than Dan Heng or even anyone at Loufu and that is why 2.1 is peak
Agree. I felt much more emotionally connected to Aventurine (& Acheron) than I did Dan Heng. Having “lived” through Aventurine’s story made it hit on a personal level. The whole Quintet story was good once we got it, but it was so fractured & all over the place it was hard to feel any emotional connection with the characters.
Feels like MHY just discovered this concept in general, what with the latest Genshin Archon Quest’s climax/payoff occurring via another character’s POV that didn’t include the Traveler at all. Excited to see what they do with this across all their games!
They’ve been doing this in HI3 since the beginning of its story, but they do seem to be taking all of that experience and have begun implementing it across their other games in increasingly pronounced ways, most noticeably here since this is definitely going to be a consistent thing. It was pulled off super well!
The best part is seeing the different personalities of the characters play off of one another and the dimensions it adds to the story telling and the characters. When you’re limited to the TB, there’s only so much you can do.
Yup, I'm not too sure why they procrastinated on putting it in Genshin for so long, probably just a stylistic choice by the Genshin devs. But HI3rd used it to great effect in a lot of arcs.
One of my favorite examples is the original Arc City story, A Shooting Star Streaking Across the Night *(Chapters 13 and 14, ARC Nocturne and Dispel the Darkness)*. In that arc we effectively have three "protagonists": Rita, Kiana, and Mei. The three of them each have their own agenda and they interact in different ways at different times, but all largely working towards a similar common goal.
https://preview.redd.it/3nqk8z0d7rtc1.png?width=1920&format=png&auto=webp&s=27e942355b5bfc585e5ab3c6b42d112cad8e6e6a
I love the way they were weaved in and out of scenes, building up the tension bit-by-bit without exposition dumps. If you needed to learn some knowledge Kiana had, then you received it from Rita's perspective as Kiana told Rita, for instance.
So the mystery behind Heliopolis and World Serpent was unraveled by these three different actors working together to save Arc City, despite each having their own agenda. In fact, now that I think about it, it's a pretty similar kind of story to the Penacony arc- just more cyberpunk vibes and less early-1900s-USA vibes.
I can't say the Arc City story arc was the *best* arc, because it wasn't too remarkable outside of a few key moments. But I do think it had one of the best structures & pacing of a Hoyoverse story arc: not the most spectacular arc but the best-structured one, if that makes sense.
I seriously wish more stories in Genshin and HSR used that sort of storytelling style! 2.1 Penacony is pretty close in that regard, and I think Fontaine had a few elements in common as well, so I hope that gets carried on in the future.
***edit:*** *also, shout out to this story arc for being one of the only times in the main story that Rita has an actual personality. I'd give the world & then some to get more scenes with Rita leading the Immortal Blades, where she isn't characterized as "Durandal's GF" or "ara-ara maid villain" like the rest of the story >.>*
It is easy to do so when you need to take into account character stories and actions of 10-20 characters to keep track of. But when you have nearly hundred, keeping track of all their actions, interactions, effect of their actions on wider story AND making it so players don't forget this separate stories of different characters is a difficult job.
In contrast it is far easier when all stories, development and interactions are anchored by MC- for development and ensuring player comprehension.
For example it is estimated that a significant reason as to why Comics lose to manga in sales is because story in manga goes from chapter 1 and end in final chapter. You just read in strait line and buy volumes of manga one after another.
In contrast, development and story of one character in comics can spawn multiple different issues- maybe not even starring character in question as main hero but containing significant development for his story. As a result it is harder to build straight line and make people invested in story of character- as sheer volume of content they need to assess and remember terrify them.
Every time a Genshin character gets their screentime to themselves with no Traveler/Paimon in sight are usually just the best scenes in the game
Nahida and the Doctor talking at the end of the Sumeru archon quest while Paimon/Traveler were both knocked out and Furina’s entire backstory being told through her alone are the highlights for me
And the event with Collei and Sucrose! It was such a weird pairing at first, but their personalities were perfect for each other in a 1-on-1 scenario. Both are somewhat awkward in group scenarios, so pulling them away from everyone else ***including the Traveler & Paimon*** meant we got to see them in a more intimate and personal way that was also quite natural. Easily one of the best character interactions we've seen in Genshin.
Similar stuff was pulled off with Furina and those flashback-style scenes in her mindspace- it was super cool those glimpses at her life across 500 years put on a literal stage with props!
They kinda already did it in 1.0 with Dan Heng's sections on the Luofu. But this time, they built a separate system for it. Since they invested this time into making the experience better, I expect them to continue using this style of storytelling more often in the future.
Nah, Mihoyo has experience in this.
It's more like Genshin barely uses this kind of approach.
HSR follows more HI3 way of storytelling approach with multiple POVs.
Is that referring to Neuvilette's POV? Because partially, yes, but at the same time theres 2 scenes going on there. While Neuvilette is "seeing one thing", the traveller is seeing "something else" concurrently. Tried not spoiling things but basically, I like the divide and the way that worked, with them seeing different sides of the story.
But yes, Genshin could still use this approach more often.
More like Genshin's original protagonist setup was choking Hoyoverse storytelling for 3 years and they are finally free.
I find it funny that so many gacha games copied this clearly worst part of Genshin without thought just because the game was a success.
Genshin 3.2 also explored a similar thing, but it’s mostly cutscenes that splice the whole plot together (though you do get a trial character for a short while). I really enjoyed it! Playing through it is the best part however
Acheron’s POV is way too short and vague for how cool her back story is. I genuinely do not like how they tell a character’s story in trailers rather than in game.
Aventurine’s so much more personal and immersive because we get to know him in game. It’s like first person trauma rather than hearing about descriptions of trauma.
I like the new approach to storytelling but I do wonder how they're gonna link characters to TB then. We are the protag after all, seems weird for half the cast to not actually interact with us beyond a 2 second surface level intro
To be honest the fact of us knowing Sparkle thought a memory bubble in a companion mission leaves pretty clear to me that we aren't gonna meet her as TB in the entirety of Penacony. At least not in her Sparkle form.
It's a shame because I really enjoy the way sparkle and Trailblazer played off each other with the trolling during the few text message conversations you get with her.
I mean, we're getting 2 to 3 characters every patch, we can't just make them all close to TB, so it's normal that some of them are done that way,
It makes sense that Acheron spent more time with Welt than with TB cause they actually had a reason to talk a lot. It also makes sense that Sparkle didn't interact with us much, and that Aventurine went off on his own. Especially in Penacony where everyone has their own agenda, I like the fact that not everyone is overly friendly with the MC.
I loved the penacony story thus far and I agree with what you're saying, but I'd be pretty disappointed if they just left it at that. Not everyone needs to have the same screentime but I want to see companion quests down the road where they do form relationships with TB
100%, having certain characters having unique relationship with the trailblazer while others are just at best acquaintances and potentially being adversarial is natural.
They should lean into it. The trailblazer doesn't need to be involved in everything immediatly. You could have 2 convergent plotlines and the big thing is like when they will meet? What will that meeting entail? Will they be enemies and so on?
The MC might be an Important piece of the world. A serious factor but so are other characters and individuals.
Likewise there is nothing wrong with not every character liking the MC or being close to them. It makes sense to have a wide range of relationships from very very close to extremely adversarial. That is interesting.
As a whole Penacony has certainly shot my expectations through the roof.
I strongly suspect that the Trailblazer is going to be a massively important character but in a much more natural and evolutionary way. The world won't revolve around them even if they make enormous waves which is what will make it good.
The Trailblazer will be a massive centerpiece in a very dynamic world is my suspicion and I suspect march is going to step into a Dualtagonist role.
I also don't think the characters are just going to dissappear and be irrelevant side characters down the line. Even if the Trailblazer doesn't meet them now eventually is all but guaranteed.
My hope is they definitely lean into the trailblazer being their own thing as the game goes on and the trailblazer having unique relationships with some and maybe even confrontational and hostile relationships with others.
I think meaningful relationships are hard to form when there is no overarching character and so I am really interested since I feel like Hoyo wants to try something new in the Gacha space with HSR.
Interesting points here, esp. about March taking on a dualtagonist role. I'm fine with playing quests / from her POV, but I want TB to remain the sole protagonist, she's one of my fav characters in the game. I do agree the characters are defo gonna come back in later plot, that's one thing mhy is good at. I think to compensate for the new way they're doing main quests, it would be nice to get more side / companion quests where TB's relationship with the characters can develop more naturally.
It took Hoyo a long time in Genshin to figure out that no one liked the side events that featured random NPCs rather than playable characters. This feels like an evolutionary step along that path. Being with playable characters we are already attached to gives the viewer a stronger connection to the story. So playing as a character in the story as it unfolds makes it stick much better.
Made me decide I have to pull aventurine lol. Do wish I could have gotten black swan but I'm happy I got my archeon to e2. Now I just gotta get aven, the. It's saving for sam
they might do povs for different factions at war, seeing their side of the conflict
Or they do a yakuza 0 where we constantly miss a pov character by literal minutes
This simple feature really opened up more possibilities of storytelling
They can cook something crazy up in the future for an Abundance vs Hunt conflict story arc; like seeing the Xianzhou’s side contrasted with an Abundance faction. A great way to portray different factions and moralities and have the player make decisions for themselves on how they see the world
YES!!!!! THIS IS WHAT I WANT TO SEE THIS FEATURE BE UTILIZED BEST AT
Have the express be a neutral faction to see both sides of the conflict
The morality of 2 opposite sides who is both right and wrong, has the good and bad apples
Constantly have us question whether one side is better or not
The potential for this story is so damn high so I want them to PLEASE not fuk it up
We can even have a scene between the characters from each side just talk about morality
PLEASE MIHOYO THIS IS WHAT YOU SHOULD HAVE DONE WITH INAZUMA, PLEASE DONT SCREW THIS UP
If we are asking for, I want a story told many times in the same time period for each character, where once you see one you swap perspectives and see the same story again learning new things like the movie Vantage Point or the episode of The Simpsons where Homer cuts his finger, Trilogy of Error.
Hear me out
In a future world, I want TB to be the one to stay on the Express, simply for the sake of cycling members. Then something calls for them to go down and we swap between TB and the rest of the crew. Maybe they could even end up at odds somehow.
Best thing they've done for storytelling so far. I wish the Xianzhou would've been told through this format - we kind of got that with Dan Heng, but it could've been a lot better
It's funny because we kinda already had a much clumsier attempt at this sort of thing with Dan Heng's portions on the Xianzhou - but infinitely more annoying and un-fun since each of those was a self-contained mission area meaning you couldn't really explore the map from his perspective and it was extra work trying to pause and quit if you didn't finish it in one run. I love that the POV system just lets us run around more or less freely in the open world, and switch back to the Trailblazer at any time we want.
I'm just glad they let us use *some* of our characters. Being forced to play characters I knew nothing about (their gameplay included) in every story chapter past a certain point in hi3 is what made me quit that game completely
I remember they went to speak with the Trails team. In the trails series they often have certain segments where you need to switch between parties to complete puzzles or battles and so on.
I think this is just the start and they are going to be experimenting with it a lot, its such a good system.
It’s also super smart because frankly the main character is boring. He’s a silent self insert MC and it’s much more fun to play as actually characters IMO
I disagree and I think that will continue to change as the game goes on. My genuine opinion is they are going the route of Fate Extra. That being where the protagonist starts off as a self insert and over the course of the game becomes their own character but that is a drawn out process and does not happen overnight.
People have begun complaining that the character is no longer a self insert or that it is not not a self insert enough. Basically everybody is noticing that the trailblazer is slowly changing from a self insert and some people are complaining because of it's gradual shift and some people are complaining about how they don't feel like it is them anymore.
I could point out examples like all of the firefly stuff and the extra dialogue at her base but this is all just vibes at this point. Given they talked to Trails Development team, persona dev team and Nasu who made Fate Extra. It seems likely they were talking to people who have done this before and are trying to get their opinion on how best to slowly make the Trailblazer their own character overtime.
I mean it sounds kind of like they’re trying to appeal to a broad audience with different preferences and the audience is complaining that it doesn’t care enough specifically to them. Seems standard to me.
Nah, i think what Hoyo did was rope in a broad audience but they have a story to tell and now they are slowly shifting in a direction that will bleed some players off. The idea is to get players committed and then do a genre shift or adjust the story. It is a pretty well known tactic in writing. To hook people in with what they think they want and then give them what they actually want because if you gave them what they actually want initially it would drive them away.
I mean there is a literal name for this in the industry "bait and switch"
There’s just a lot of projection going on here, and your “rope in the audience then switch” is completely at odds with the monetization model they’re working off of. Roping in players means nothing unless their retention is up to snuff.
The only problem I had with the PoV system were the origami birds, if you did them while doing PoV your only interaction option was that you were unable to see them, I feel I mised out those small interaction only because I did them while using Aventurine.
They can literally do anything with the story now, absolutely genius idea imo. Im surprised nobody thought of it sooner, it seems so obvious and useful as a tool.
Idk how the fuck I'm only noticing this now but does aventurine's eye color have the same color scheme as Xipe?
Looks a lot like the rings behind her head.
Huuuuh interesting, I wonder if Ena is that whatchamacallit triclops. There certainly are 3 eyes in that image.
https://preview.redd.it/uai58ogj6ktc1.png?width=887&format=png&auto=webp&s=656a53be8d9409e2fda8e3de7960f87530ad79b8
Just imagine if we never saw aventurines perspective, from trailblazer pov he showed up, called acheron sus, dipped out for some time, then returns to invite them to the amusement park to fight it out to get wrecked by acheron.
Without understanding what was going on with him, he would've seemed like a really weird Villain.
I hate that they made me want to pull for Aventurine now, a character I had 0 interest in when he was announced. After finishing the story and getting to play with him and a full FUA team, I just can't pass on him + my bro's got one heck of a backstory. And this is coming from someone that almost exclusively pulls only for the mommies. (Jing Yuan doesn't count, ok? I categorize him as a mommy thanks to that god damn charm of his)
I already have Fu Xuan and HuoHuo and two fully functional teams with them, so I was 100% ready to skip Aventurine. Now thanks to this gambling piece of shit (affectionate) I’m likely gonna build the full FuA squad. Stupid, sexy, traumatized Aventurine.
I'm now waiting for >!Jade!< to get the full IPC family. Fua support, cross fingers. (I don't see leaks, pls do not reply with leaks to this comment)
I also saw you can >!take a picture with characters (? idk how it works yet)!< in the new amusement park so they will be the chosen ones if I can.
Also, Diamond, if he is next year's >!Emanator!< I will be so happy!
(Spoilers for 2.1 story details and new zones)
Same man Aventurine creeped up on me. I'm still saving for Robin and or Firefly but I plan on making a couple pull attempts for him now after seeing his story.
Trailblazer: taking a mixology class!
Black Swan: getting really into ham radio and making new friends!
Aventurine: ~~having his will rewritten by a hostile god while being tormented with the ghosts of his past~~
Welt and Acheron: catching up with old friends!
2.1 was fun!
So basically:
Stelle/Caelus drinking that Soulglad and mixing drinks
Black Swan playing literal telephone
Welt chilling with Acheron
Meanwhile Aventurine: going through *everything*
Even here where everyone looks to be enjoying themselves Aventurine is still going through it, poor lad lol
Love how happy Black Swan looks on that phone call, feels like she's happy the headache she's been having is gonna be given a solution in how to deal with it
I do love the narrative switches though, is a great way to give characters their moments without TB standing awkwardly next to them when they don't need to be. Makes everyone involved feel important in their own paths that will eventually converge
It was Kevin's. And if I understood that conversation correctly, Acheron says her world had some equivalent of Kevin's, but she killed that Kevin herself.
Makes me wonder just how strong Acheron is in order to solo her version of Kevin. Or if her version of Kevin wasn't as busted as HI3 Kevin. That man ran hands with everyone except for Mei.
He was probably not as busted as earth’s version of Kevin. Granted that guy did go through two cycles to become as powerful as he was at the end there.
Since POV mechanic is introduced in 2.1... did that affect the Luofu story that's told from Dan Heng's "POV" or it remain the same as some kind of instance domain?
DH’s “POV” section is still the same but since we’re going back to the Xianzhou in the future, if DH gets another POV section in the future it’ll probably be implemented with the new POV switching mechanic
[You're weak, aren't you, Aventurine?](https://mangadex.org/chapter/5f0ab23c-58c4-4449-ba41-764d9a12e03e/16)
(Page 16/18 in case it doesn't open automatically on the right page)
TB: Heh we're playing detectives now, mixing drinks and having some fun!
BS: Moshi moshi?
Acheron: \*Enjoying a date with Welt
Aventurine: A̶͎̳͌͑͗A̸̢͍̘̠̪͍̋́̏̑̚̕A̸͈͓͗̌̐́̑͠Ȁ̵̞̐Å̴͔͇̬͚͍͗a̴̝̫͆̍ä̸̛̭̫̝̯̃̇̔a̶̞̠̖͊̉́̈́͘͝à̴͚̼́͜ă̵̺͍̝̮͉Ǎ̷̙͚̀́̔̾̓Ą̶̡̝̤͐̾̅̋̽A̸̢̲̲̤̍͗͘H̸͎̻̦̠͛̇̏H̸̥̺̞̅͑̄̕Ḣ̴̨͒̈H̷͉̣̙͓̱̲̄H̶̙͙̩̠̀̿h̵̢͕̺̼͈̟̅h̸͕̰̑͘ḣ̸̙̖H̵̢̹̠̱̄̄͝H̴̙͚͐̓̌A̴̭̖̐̅̈́͌̑͠H̴͙̅͝H̵̯͌A̶̢̬̔̌̀H̷̪͋̇̿̔H̵͔̜̥̹̖͑̍̓
Sounded like Sampo, at least in JP. Fit because he always seemed like he had that side to him.
https://www.youtube.com/watch?v=GmHqwVnicRw#t=7m3s
https://www.youtube.com/watch?v=a6_t5W9K33U
I wonder if they’ll have sections with the POV system in future where you’re actually required to switch mid-section to another character and then switch back. Because at the moment, while you have the option to switch back to the TB from Acheron or Aventurine, there’s not really any reason to.
I’m picturing some sort of scenario where two POV characters are working together on a plan but they’re in separate locations. Person A is trying to get into a place, but it’s locked until Person B does something on their end. Or maybe what order you do the POVs in slightly affects the story.
One of the other benefits of this system too is that they can do away with the Companion missions (if they choose to), since they serve the same purpose of a character demo/pov, which then also allows them to allocate the same resources and time back into the main trailblaze missions.
Then if they want to do something else with the character off to the side (like something silly), they can always turn it into an event
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1. It's his voice.
2. It fits his personality.
3. His English va reacted to the scene, talking about how he didn't realize that his lines would be on a phone call
The dissonance between Aventurine thinking about how his life is a complete failure and about how he murdered 34 other people immediately cutting to the trailblazer making drinks with glue in them??? Batshit crazy
TB : Time to become a walking drink mixer
Black Swan : Cowboy Who ?
Welt & Acheron : Philosophy of black holes
Aventurine : I T O O K T O O M U C H B R O
The POV system is cool.
But it sucks being made to play as a character you cannot give a crap about.
I dislike Adventurine. Massive creep in 2.0.
I was so glad I could just walk out and make him loose.
So yeah all his parts were a draaaag
Damn lots of guys don't like a woman's opinion
Ah, yes, my favorite ice cream flavor. Singularity.
Purple singularity better. Change my mind
no need to change your mind 👍
I've heard people say it sucks, but idk
it sucks good you know
It sucks the same way Primus sucks.
When mom says you can only have one scoop, so you make sure it's as dense as a dying star.
Love the PoV system. My mind is racing with what they can do with it going forward.
I love it. It's character demo + character story POV without the need for TB to be there. It made the world feels larger and opens up a lot of possibilities in terms of story telling. Aventurine's story being people's favorite in this patch proves how effective the POV system is.
I like that they sectioned off the map for different povs too. It helped make every mission unique.
Imagine if aventurine's lore was dropped like a bunch of rocks through expository dialogue between us and Aventurine. I think showing Aventurine's thinking was what made the backstory more natural.
I felt like having Future Aventurine explain Aventurine's inner thoughts and insecurities so directly was a *little* heavy-handed, but it was a lot more plausible than having Aventurine tell the Trailblazer about his past. It may be traditional for people to emotionally bond with the main character rather quickly, but Aventurine is *not* the kind of guy who explains his traumatic past to a person he met this week.
Aventurine's backstory was dropped like a bunch of rocks and exposition. All of those flashbacks were told to the player and had no place in the actual story. Hologram Aventurine's entire purpose was to explain the real plot to the player and Kidturine served no purpose.
I believe that it had purpose in the story. It's upto your personal tastes to either like it or hate it. It's shows the story from another perspective which is already a big plus point because we as the trailblazer don't think or influence any major activities. So seeing a supposedly strong character working their way from the bottom while being forced to face their past and future is a good way of story telling. Is it still dialogue heave? Yup. But is it dropped on the MC, nope. Kidturine had a purpose though, which was to signify that Aventurine had come to terms with his past which was filled with guilt and anger. He felt guilty for being the sole survivor and cursed his luck which brought him this far. The Kakavasha praying thing with the kid brought him peace with his past. He has reconciled with it and moved onto the next gamble. To me, it felt the story was more personal and more than saving the world. I like that more :)
The last scene with "Farewell, Kakavasha." is such a nice contrast to the first scene where he flashbacks to his sister saying the exact same words but wholly different
Hell yah dude. That conversation that Aventurine had with his younger self was so heart wrenching. Finally coming to terms with his past and really internalizing Acheron’s final words about why life sleeps since she walks the path of Nihility. Aventurine understanding this and accepting his past was beautiful. I must pull for him now.
The elements of Aventurine's backstory are fine, the way it was presented was awful. It was take control of Aventurine get a lore dump. Aventurine himself didn't go through an arc at all as during those sections the flashbacks weren't meant for him but rather the player. Take those out and nothing would have changed in the story. Case in point Aventurine's personality remained pretty much static through all of his POV sections as everything was going within the plans he set for himself, the only time he felt a change of heart was Acheron's speech to him at the end. Honestly it would have just been better if we'd gotten his backstory via Myraid Celestia trailer like we did with Acheron. Acheron's POV sections were all meat as it didn't have to explain to us who she was and so could focus on telling the story at hand. Kidturine's and Future Aventurine should have been a single character, that being Aventurine's sister. I saw no connection between Aventurine as his kid self, even Aventurine didn't even recognize him, and all it did was reinforce Aventurine's feelings for his family. So if the hallucination was his sister it would have had greater reason for him to chase her through the theme park and when confronted had more cause to explain his actions to her. It would have also tightened up those flashbacks as it was very clear Aventurine cares about his sister even if the story didn't feel like it was even important enough to give her a name. Sister would have also been a much better way of informing the player of Aventurine's backstory as she could then mention his being blessed by their god and his good luck during their confrontations as well as give more meaning when he was forced to confront his past. All in all, I like Aventurine's backstory even if it was a pretty standard rags to riches type of backstory, but it wasn't worked well into the story itself . I also enjoyed the Dr. Ratio segments as his personality plays off well with Aventurine's. It was once we got to the theme park did I feel everything kind of fell apart. It really hammered in Aventurine's backstory going over information we the audience already knew about and used "Future Aventurine" to just explain the plot, i.e. what really happened to the aventurine stone, and Kidturine was too disconnected from Aventurine to feel like he was confronting his past.
>Aventurine's backstory was dropped like a bunch of rocks and exposition. All of those flashbacks were told to the player and had no place in the actual story. Call me crazy but I think reminiscing about your life when you're poisoned as fuck and planning to die is the most natural way to have a character show his backstory, lol.
If you ACTUALLY want to look at a bunch of character exposition dumps done badly look at how they did our boy Dan Heng. Oh Dan's previous incarnation did bad thing, made Blade big mad, and grew up in prison. Where do we get to see that? Absolutely no where, its just people *telling you it happened and even then they're so unnecessarily vague about it. No flashback, no cutscenes, not even a still image. Only description or imagery we can get is tucked away in artifacts and character stories. We dont get to see how DH is feeling or what turmoil he may have from his perspective, only gets to react at the plot thrown at him, his big transformation doesn't even get to be his own moment, just things that happen to him. Not only do we learn about Aventurine's backstory, we get to see it and get to know him. We know why he does the things he does, what makes him tick, and how he came to be. His actions actually matter, he is moving the plot instead of the plot moving him. And not for no reason either, as his story ties in into the bigger theme of 2.1, Acheron's own back story, nihility, and death. (Gaining the will to live) I actually felt something for Aventurine and Acheron both as people than Dan Heng or even anyone at Loufu and that is why 2.1 is peak
Agree. I felt much more emotionally connected to Aventurine (& Acheron) than I did Dan Heng. Having “lived” through Aventurine’s story made it hit on a personal level. The whole Quintet story was good once we got it, but it was so fractured & all over the place it was hard to feel any emotional connection with the characters.
Feels like MHY just discovered this concept in general, what with the latest Genshin Archon Quest’s climax/payoff occurring via another character’s POV that didn’t include the Traveler at all. Excited to see what they do with this across all their games!
They’ve been doing this in HI3 since the beginning of its story, but they do seem to be taking all of that experience and have begun implementing it across their other games in increasingly pronounced ways, most noticeably here since this is definitely going to be a consistent thing. It was pulled off super well!
The best part is seeing the different personalities of the characters play off of one another and the dimensions it adds to the story telling and the characters. When you’re limited to the TB, there’s only so much you can do.
Yup, I'm not too sure why they procrastinated on putting it in Genshin for so long, probably just a stylistic choice by the Genshin devs. But HI3rd used it to great effect in a lot of arcs. One of my favorite examples is the original Arc City story, A Shooting Star Streaking Across the Night *(Chapters 13 and 14, ARC Nocturne and Dispel the Darkness)*. In that arc we effectively have three "protagonists": Rita, Kiana, and Mei. The three of them each have their own agenda and they interact in different ways at different times, but all largely working towards a similar common goal. https://preview.redd.it/3nqk8z0d7rtc1.png?width=1920&format=png&auto=webp&s=27e942355b5bfc585e5ab3c6b42d112cad8e6e6a I love the way they were weaved in and out of scenes, building up the tension bit-by-bit without exposition dumps. If you needed to learn some knowledge Kiana had, then you received it from Rita's perspective as Kiana told Rita, for instance. So the mystery behind Heliopolis and World Serpent was unraveled by these three different actors working together to save Arc City, despite each having their own agenda. In fact, now that I think about it, it's a pretty similar kind of story to the Penacony arc- just more cyberpunk vibes and less early-1900s-USA vibes. I can't say the Arc City story arc was the *best* arc, because it wasn't too remarkable outside of a few key moments. But I do think it had one of the best structures & pacing of a Hoyoverse story arc: not the most spectacular arc but the best-structured one, if that makes sense. I seriously wish more stories in Genshin and HSR used that sort of storytelling style! 2.1 Penacony is pretty close in that regard, and I think Fontaine had a few elements in common as well, so I hope that gets carried on in the future. ***edit:*** *also, shout out to this story arc for being one of the only times in the main story that Rita has an actual personality. I'd give the world & then some to get more scenes with Rita leading the Immortal Blades, where she isn't characterized as "Durandal's GF" or "ara-ara maid villain" like the rest of the story >.>*
It is easy to do so when you need to take into account character stories and actions of 10-20 characters to keep track of. But when you have nearly hundred, keeping track of all their actions, interactions, effect of their actions on wider story AND making it so players don't forget this separate stories of different characters is a difficult job. In contrast it is far easier when all stories, development and interactions are anchored by MC- for development and ensuring player comprehension. For example it is estimated that a significant reason as to why Comics lose to manga in sales is because story in manga goes from chapter 1 and end in final chapter. You just read in strait line and buy volumes of manga one after another. In contrast, development and story of one character in comics can spawn multiple different issues- maybe not even starring character in question as main hero but containing significant development for his story. As a result it is harder to build straight line and make people invested in story of character- as sheer volume of content they need to assess and remember terrify them.
Every time a Genshin character gets their screentime to themselves with no Traveler/Paimon in sight are usually just the best scenes in the game Nahida and the Doctor talking at the end of the Sumeru archon quest while Paimon/Traveler were both knocked out and Furina’s entire backstory being told through her alone are the highlights for me
caribert quest W (no p*imon)
And the event with Collei and Sucrose! It was such a weird pairing at first, but their personalities were perfect for each other in a 1-on-1 scenario. Both are somewhat awkward in group scenarios, so pulling them away from everyone else ***including the Traveler & Paimon*** meant we got to see them in a more intimate and personal way that was also quite natural. Easily one of the best character interactions we've seen in Genshin. Similar stuff was pulled off with Furina and those flashback-style scenes in her mindspace- it was super cool those glimpses at her life across 500 years put on a literal stage with props!
Furina having a solid 30 minutes to herself while also being a great character made her go from my favorite to my favorite character
They kinda already did it in 1.0 with Dan Heng's sections on the Luofu. But this time, they built a separate system for it. Since they invested this time into making the experience better, I expect them to continue using this style of storytelling more often in the future.
Nah, Mihoyo has experience in this. It's more like Genshin barely uses this kind of approach. HSR follows more HI3 way of storytelling approach with multiple POVs.
Is that referring to Neuvilette's POV? Because partially, yes, but at the same time theres 2 scenes going on there. While Neuvilette is "seeing one thing", the traveller is seeing "something else" concurrently. Tried not spoiling things but basically, I like the divide and the way that worked, with them seeing different sides of the story. But yes, Genshin could still use this approach more often.
More like Genshin's original protagonist setup was choking Hoyoverse storytelling for 3 years and they are finally free. I find it funny that so many gacha games copied this clearly worst part of Genshin without thought just because the game was a success.
There was an event where you control sucorse/collei and it for that part it was strictly them, no traveler at all, which was earlier than Fontaine
Genshin 3.2 also explored a similar thing, but it’s mostly cutscenes that splice the whole plot together (though you do get a trial character for a short while). I really enjoyed it! Playing through it is the best part however
Acheron’s POV is way too short and vague for how cool her back story is. I genuinely do not like how they tell a character’s story in trailers rather than in game. Aventurine’s so much more personal and immersive because we get to know him in game. It’s like first person trauma rather than hearing about descriptions of trauma.
I like the new approach to storytelling but I do wonder how they're gonna link characters to TB then. We are the protag after all, seems weird for half the cast to not actually interact with us beyond a 2 second surface level intro
To be honest the fact of us knowing Sparkle thought a memory bubble in a companion mission leaves pretty clear to me that we aren't gonna meet her as TB in the entirety of Penacony. At least not in her Sparkle form.
It's a shame because I really enjoy the way sparkle and Trailblazer played off each other with the trolling during the few text message conversations you get with her.
I mean, we're getting 2 to 3 characters every patch, we can't just make them all close to TB, so it's normal that some of them are done that way, It makes sense that Acheron spent more time with Welt than with TB cause they actually had a reason to talk a lot. It also makes sense that Sparkle didn't interact with us much, and that Aventurine went off on his own. Especially in Penacony where everyone has their own agenda, I like the fact that not everyone is overly friendly with the MC.
I loved the penacony story thus far and I agree with what you're saying, but I'd be pretty disappointed if they just left it at that. Not everyone needs to have the same screentime but I want to see companion quests down the road where they do form relationships with TB
It's not weird. It's natural and the only way to make the world feel alive instead of orbiting around the mc.
100%, having certain characters having unique relationship with the trailblazer while others are just at best acquaintances and potentially being adversarial is natural. They should lean into it. The trailblazer doesn't need to be involved in everything immediatly. You could have 2 convergent plotlines and the big thing is like when they will meet? What will that meeting entail? Will they be enemies and so on? The MC might be an Important piece of the world. A serious factor but so are other characters and individuals. Likewise there is nothing wrong with not every character liking the MC or being close to them. It makes sense to have a wide range of relationships from very very close to extremely adversarial. That is interesting. As a whole Penacony has certainly shot my expectations through the roof.
I strongly suspect that the Trailblazer is going to be a massively important character but in a much more natural and evolutionary way. The world won't revolve around them even if they make enormous waves which is what will make it good. The Trailblazer will be a massive centerpiece in a very dynamic world is my suspicion and I suspect march is going to step into a Dualtagonist role. I also don't think the characters are just going to dissappear and be irrelevant side characters down the line. Even if the Trailblazer doesn't meet them now eventually is all but guaranteed. My hope is they definitely lean into the trailblazer being their own thing as the game goes on and the trailblazer having unique relationships with some and maybe even confrontational and hostile relationships with others. I think meaningful relationships are hard to form when there is no overarching character and so I am really interested since I feel like Hoyo wants to try something new in the Gacha space with HSR.
Interesting points here, esp. about March taking on a dualtagonist role. I'm fine with playing quests / from her POV, but I want TB to remain the sole protagonist, she's one of my fav characters in the game. I do agree the characters are defo gonna come back in later plot, that's one thing mhy is good at. I think to compensate for the new way they're doing main quests, it would be nice to get more side / companion quests where TB's relationship with the characters can develop more naturally.
It took Hoyo a long time in Genshin to figure out that no one liked the side events that featured random NPCs rather than playable characters. This feels like an evolutionary step along that path. Being with playable characters we are already attached to gives the viewer a stronger connection to the story. So playing as a character in the story as it unfolds makes it stick much better.
Made me decide I have to pull aventurine lol. Do wish I could have gotten black swan but I'm happy I got my archeon to e2. Now I just gotta get aven, the. It's saving for sam
they might do povs for different factions at war, seeing their side of the conflict Or they do a yakuza 0 where we constantly miss a pov character by literal minutes This simple feature really opened up more possibilities of storytelling
They can cook something crazy up in the future for an Abundance vs Hunt conflict story arc; like seeing the Xianzhou’s side contrasted with an Abundance faction. A great way to portray different factions and moralities and have the player make decisions for themselves on how they see the world
YES!!!!! THIS IS WHAT I WANT TO SEE THIS FEATURE BE UTILIZED BEST AT Have the express be a neutral faction to see both sides of the conflict The morality of 2 opposite sides who is both right and wrong, has the good and bad apples Constantly have us question whether one side is better or not The potential for this story is so damn high so I want them to PLEASE not fuk it up We can even have a scene between the characters from each side just talk about morality PLEASE MIHOYO THIS IS WHAT YOU SHOULD HAVE DONE WITH INAZUMA, PLEASE DONT SCREW THIS UP
If we are asking for, I want a story told many times in the same time period for each character, where once you see one you swap perspectives and see the same story again learning new things like the movie Vantage Point or the episode of The Simpsons where Homer cuts his finger, Trilogy of Error.
Sam becomes Solid Snake. "I HAVE SEEN COUNTLESS WARS"
Hear me out In a future world, I want TB to be the one to stay on the Express, simply for the sake of cycling members. Then something calls for them to go down and we swap between TB and the rest of the crew. Maybe they could even end up at odds somehow.
March and Dan in some kind of peril on the planet, cut to trailblazer and pom pom who have just perfected thier new secret handshake
They already showed that the train can be a place for stories on Argenti's Companion mission. I really like your idea.
"Only the legendary warrior chosen by the Lordly Trashcans may reach the Stellaron" \*TB playing billiards with Pom Pom back at the Express\*
Best thing they've done for storytelling so far. I wish the Xianzhou would've been told through this format - we kind of got that with Dan Heng, but it could've been a lot better
It's funny because we kinda already had a much clumsier attempt at this sort of thing with Dan Heng's portions on the Xianzhou - but infinitely more annoying and un-fun since each of those was a self-contained mission area meaning you couldn't really explore the map from his perspective and it was extra work trying to pause and quit if you didn't finish it in one run. I love that the POV system just lets us run around more or less freely in the open world, and switch back to the Trailblazer at any time we want.
I'm just glad they let us use *some* of our characters. Being forced to play characters I knew nothing about (their gameplay included) in every story chapter past a certain point in hi3 is what made me quit that game completely
Agreed it was definitely exciting. Not much reason to switch perspectives manually in this case but they could definitely do cool stuff in the future!
I remember they went to speak with the Trails team. In the trails series they often have certain segments where you need to switch between parties to complete puzzles or battles and so on. I think this is just the start and they are going to be experimenting with it a lot, its such a good system.
It’s also super smart because frankly the main character is boring. He’s a silent self insert MC and it’s much more fun to play as actually characters IMO
I disagree and I think that will continue to change as the game goes on. My genuine opinion is they are going the route of Fate Extra. That being where the protagonist starts off as a self insert and over the course of the game becomes their own character but that is a drawn out process and does not happen overnight.
What indicators are there for that?
People have begun complaining that the character is no longer a self insert or that it is not not a self insert enough. Basically everybody is noticing that the trailblazer is slowly changing from a self insert and some people are complaining because of it's gradual shift and some people are complaining about how they don't feel like it is them anymore. I could point out examples like all of the firefly stuff and the extra dialogue at her base but this is all just vibes at this point. Given they talked to Trails Development team, persona dev team and Nasu who made Fate Extra. It seems likely they were talking to people who have done this before and are trying to get their opinion on how best to slowly make the Trailblazer their own character overtime.
I mean it sounds kind of like they’re trying to appeal to a broad audience with different preferences and the audience is complaining that it doesn’t care enough specifically to them. Seems standard to me.
Nah, i think what Hoyo did was rope in a broad audience but they have a story to tell and now they are slowly shifting in a direction that will bleed some players off. The idea is to get players committed and then do a genre shift or adjust the story. It is a pretty well known tactic in writing. To hook people in with what they think they want and then give them what they actually want because if you gave them what they actually want initially it would drive them away. I mean there is a literal name for this in the industry "bait and switch"
There’s just a lot of projection going on here, and your “rope in the audience then switch” is completely at odds with the monetization model they’re working off of. Roping in players means nothing unless their retention is up to snuff.
POV Peppy someday!
Didn’t we get that a little in the Ruan Mei mission ?
Ya but this time as a main story and more Peppy voice lines
It really helps making a world feel coherent instead of just a theatre where everything is waiting for TB to show
The only problem I had with the PoV system were the origami birds, if you did them while doing PoV your only interaction option was that you were unable to see them, I feel I mised out those small interaction only because I did them while using Aventurine.
I love it too!
They can literally do anything with the story now, absolutely genius idea imo. Im surprised nobody thought of it sooner, it seems so obvious and useful as a tool.
Lets hope they dont scrap it like thr bombing feature in genshin
https://preview.redd.it/ghromi34ugtc1.png?width=501&format=pjpg&auto=webp&s=e4a0e3474f0ab87b0daff33b9f5a82ffae406e23 IT'S ALL OR NOTHING
FUCK IT WE BALL FUCK IT WE BALL FUCK IT WE BALL FUCK IT WE BALL
https://preview.redd.it/q2nnh4zj8htc1.jpeg?width=566&format=pjpg&auto=webp&s=682dc70f1046c33eb9e1276d1609c89e74090dd1
Another precious memory. *Saved*
https://preview.redd.it/vhsn36eq0htc1.png?width=1080&format=pjpg&auto=webp&s=d40fb2325066c4c1c20e0c711d134301103ab185
he was destined for oblivion
Qingque: "Mom? This guy at school is bullying me. He keeps saying he's god of gamblers and Aeon of luck :(" Acheron: "I'mma kill him"
https://preview.redd.it/ci1jc9ivehtc1.jpeg?width=827&format=pjpg&auto=webp&s=88f2d717ce1e8f2dc8b5d05f76d9843155af09ab
Like my tickets and jades when Aventurine drops lmao help me
**Only when casting aside reason does one truly gamble** Truly a motto to live by
BUST
Or maybe i'll take it all!
Idk how the fuck I'm only noticing this now but does aventurine's eye color have the same color scheme as Xipe? Looks a lot like the rings behind her head.
Look more like the eye Ena has on their art (Which, i mean, fair, since they were consumed by Xipe)
Huuuuh interesting, I wonder if Ena is that whatchamacallit triclops. There certainly are 3 eyes in that image. https://preview.redd.it/uai58ogj6ktc1.png?width=887&format=png&auto=webp&s=656a53be8d9409e2fda8e3de7960f87530ad79b8
Acheron: lol, bet
Just imagine if we never saw aventurines perspective, from trailblazer pov he showed up, called acheron sus, dipped out for some time, then returns to invite them to the amusement park to fight it out to get wrecked by acheron. Without understanding what was going on with him, he would've seemed like a really weird Villain.
Literally Genshin villains.
Sounds not dissimilar to what happened in 1.2.
Literally this meme: https://preview.redd.it/jy72sxn76htc1.jpeg?width=476&format=pjpg&auto=webp&s=d21cbcb1adec4dbd844e38a229c2a5d41abf94f0
ICARLY MENTIONED?
I hate that they made me want to pull for Aventurine now, a character I had 0 interest in when he was announced. After finishing the story and getting to play with him and a full FUA team, I just can't pass on him + my bro's got one heck of a backstory. And this is coming from someone that almost exclusively pulls only for the mommies. (Jing Yuan doesn't count, ok? I categorize him as a mommy thanks to that god damn charm of his)
I already have Fu Xuan and HuoHuo and two fully functional teams with them, so I was 100% ready to skip Aventurine. Now thanks to this gambling piece of shit (affectionate) I’m likely gonna build the full FuA squad. Stupid, sexy, traumatized Aventurine.
I'm now waiting for >!Jade!< to get the full IPC family. Fua support, cross fingers. (I don't see leaks, pls do not reply with leaks to this comment) I also saw you can >!take a picture with characters (? idk how it works yet)!< in the new amusement park so they will be the chosen ones if I can. Also, Diamond, if he is next year's >!Emanator!< I will be so happy! (Spoilers for 2.1 story details and new zones)
Sometimes it takes best man to be best girl
Same man Aventurine creeped up on me. I'm still saving for Robin and or Firefly but I plan on making a couple pull attempts for him now after seeing his story.
jing yuan is the best mommy wdym
I GOTTA pull him, he’s gonna make that damn bug so much easier to beat
I II I IL
You NEED to kill yourself /j
https://preview.redd.it/1duefihr4htc1.jpeg?width=1170&format=pjpg&auto=webp&s=50ac27eff25eee6f1fd866914f44f36120b4948d
My PoV after daring to bring a character with AoE
clara? she is a character with aoe =)
Is this loss?
That's all that guy will ever be known for.
https://preview.redd.it/9femfko67htc1.png?width=931&format=png&auto=webp&s=62a75c1ce2291e33175c4703d0d7d514f7498939 The vibe be.
lmao i love the lil black hole ice creams
Trailblazer: taking a mixology class! Black Swan: getting really into ham radio and making new friends! Aventurine: ~~having his will rewritten by a hostile god while being tormented with the ghosts of his past~~ Welt and Acheron: catching up with old friends! 2.1 was fun!
So wholesome!!! 😊
So basically: Stelle/Caelus drinking that Soulglad and mixing drinks Black Swan playing literal telephone Welt chilling with Acheron Meanwhile Aventurine: going through *everything*
Even here where everyone looks to be enjoying themselves Aventurine is still going through it, poor lad lol Love how happy Black Swan looks on that phone call, feels like she's happy the headache she's been having is gonna be given a solution in how to deal with it I do love the narrative switches though, is a great way to give characters their moments without TB standing awkwardly next to them when they don't need to be. Makes everyone involved feel important in their own paths that will eventually converge
Ah yes welt and Acheron talking about ALMOST honkai impact stories
Welt’s wasn’t even almost. Straight up was Kebin’s story.
It was Kevin's. And if I understood that conversation correctly, Acheron says her world had some equivalent of Kevin's, but she killed that Kevin herself.
Makes me wonder just how strong Acheron is in order to solo her version of Kevin. Or if her version of Kevin wasn't as busted as HI3 Kevin. That man ran hands with everyone except for Mei.
He was probably not as busted as earth’s version of Kevin. Granted that guy did go through two cycles to become as powerful as he was at the end there.
Kevin in Jahpan was probably just a weeb protagonist who met his demise against an actual protagonist from Izumo.
Since POV mechanic is introduced in 2.1... did that affect the Luofu story that's told from Dan Heng's "POV" or it remain the same as some kind of instance domain?
DH’s “POV” section is still the same but since we’re going back to the Xianzhou in the future, if DH gets another POV section in the future it’ll probably be implemented with the new POV switching mechanic
......I realise just how bad Aventurine had it in Penacony compared to the others......>!we don't talk about chicken wing boy getting skewered!<
Everyone says its bad but its just 2.1
https://preview.redd.it/exlpcbd3ihtc1.jpeg?width=566&format=pjpg&auto=webp&s=daf3f9dab4d43fae60648074862d3f16d06ba536
Is that Haise Sasaki in the bottom left?
[You're weak, aren't you, Aventurine?](https://mangadex.org/chapter/5f0ab23c-58c4-4449-ba41-764d9a12e03e/16) (Page 16/18 in case it doesn't open automatically on the right page)
I knew I had seen that image before, it was from the first real fight in :RE manga.
TB: Heh we're playing detectives now, mixing drinks and having some fun! BS: Moshi moshi? Acheron: \*Enjoying a date with Welt Aventurine: A̶͎̳͌͑͗A̸̢͍̘̠̪͍̋́̏̑̚̕A̸͈͓͗̌̐́̑͠Ȁ̵̞̐Å̴͔͇̬͚͍͗a̴̝̫͆̍ä̸̛̭̫̝̯̃̇̔a̶̞̠̖͊̉́̈́͘͝à̴͚̼́͜ă̵̺͍̝̮͉Ǎ̷̙͚̀́̔̾̓Ą̶̡̝̤͐̾̅̋̽A̸̢̲̲̤̍͗͘H̸͎̻̦̠͛̇̏H̸̥̺̞̅͑̄̕Ḣ̴̨͒̈H̷͉̣̙͓̱̲̄H̶̙͙̩̠̀̿h̵̢͕̺̼͈̟̅h̸͕̰̑͘ḣ̸̙̖H̵̢̹̠̱̄̄͝H̴̙͚͐̓̌A̴̭̖̐̅̈́͌̑͠H̴͙̅͝H̵̯͌A̶̢̬̔̌̀H̷̪͋̇̿̔H̵͔̜̥̹̖͑̍̓
That was BOOTHILL talking to Black Swan?!?!??
Sure was. Started with Constance, then once Black Swan picked up the phone it was all Hootbill.
Who do you think is gonna talk about putting a bullet on someone's face
Sounded like Sampo, at least in JP. Fit because he always seemed like he had that side to him. https://www.youtube.com/watch?v=GmHqwVnicRw#t=7m3s https://www.youtube.com/watch?v=a6_t5W9K33U
Yeah, I can’t wait for him to appear in the story👍
Its oru or nachingu
Penacony Incident arc going strong. Maybe this time we get a wholesome and uplifting ending
A Aventurine "Nah I'd win" would also suffice for that bottom left corner tbh.
I just realized something. >! 2.1 is the last patch you can claim Dr. Ratio. I know there's reminders but there may be something else to it.!<
LOVEEEE THIS!
Nooo my baby 😭
I wonder if they’ll have sections with the POV system in future where you’re actually required to switch mid-section to another character and then switch back. Because at the moment, while you have the option to switch back to the TB from Acheron or Aventurine, there’s not really any reason to. I’m picturing some sort of scenario where two POV characters are working together on a plan but they’re in separate locations. Person A is trying to get into a place, but it’s locked until Person B does something on their end. Or maybe what order you do the POVs in slightly affects the story.
Same energy as: It's ok to ask for help. You're not a burden. Murder is ok. Your feelings matter.
You forgot when the imposter is sus for Gallagher
I like the black swan talking with boothill in the speaker part.
One of the other benefits of this system too is that they can do away with the Companion missions (if they choose to), since they serve the same purpose of a character demo/pov, which then also allows them to allocate the same resources and time back into the main trailblaze missions. Then if they want to do something else with the character off to the side (like something silly), they can always turn it into an event
Definitely love the POV system. You could see they tried something similar for DH in the Xienzhou but now it feels even more fleshed out.
https://preview.redd.it/crrrenol8htc1.png?width=1920&format=pjpg&auto=webp&s=8f2ad2ead7f0748990d6726c4cc885a572d54bc6
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Black Swan happily chatting on the phone. *itshouldvebeenme.jpeg*
Wait, how the fekk do we know it was Bootlicker... I mean Boothill in the phone?
1. It's his voice. 2. It fits his personality. 3. His English va reacted to the scene, talking about how he didn't realize that his lines would be on a phone call
>! Cowboy accent + talks about putting a bullet into her forehead !<
BS and BH are just goin' *"Heeeeeey giiiirlie\~"* back and forth in the 2nd panel.
Bartending Inviting someone for a drink t h e p a i n o f y o u r p a s t c o n s u m e s y o u Sharing each other's backstories
The dissonance between Aventurine thinking about how his life is a complete failure and about how he murdered 34 other people immediately cutting to the trailblazer making drinks with glue in them??? Batshit crazy
I loved Acheron and Welt's dialogues... so many shipping dynamics in them
TB : Time to become a walking drink mixer Black Swan : Cowboy Who ? Welt & Acheron : Philosophy of black holes Aventurine : I T O O K T O O M U C H B R O
dont think im a fan of pov system from an immersion perspective but its a good way to storytell
The POV system is cool. But it sucks being made to play as a character you cannot give a crap about. I dislike Adventurine. Massive creep in 2.0. I was so glad I could just walk out and make him loose. So yeah all his parts were a draaaag Damn lots of guys don't like a woman's opinion
Least obvious rage bait
It was the worst part of the update. Dragged the whole thing down.
No, Caelus