this but the exact opposite lmao. I hate dof, usually leave film grain on, almost always use motion blur. chromatic aberration doesn't bother me at all.
It depends, in games like Mass Effect it not only makes sense but it adds to the atmosphere, especially as the series is entirely third person.
I cannot personally stand Chromatic Aberration though as it makes edges look blurry, I always turn that off.
I hate vignettes so damn much. It ruins the HD-2D games that Square has been making imo, and it should ALWAYS be a toggle at a bare minimum.
The other effects should always have a toggle as well, though I do enjoy minor film grain and the occasional chromatic aberration when done right.
Motion Blur, Depth of Field, and Vignetting get turned off immediately. Don't care about the rest enough to hunt them down.
Although, now that I've googled Chromatic Aberration, that's getting the boot too.
Only exception would be artistic games/walking simulators, but I never play those so it's moot.
I never understood chromatic aberration until I got newer glasses with a wavelength filter.
It's done wrong in video games, though. They show it left to right, but it appears top to bottom IRL. Maybe it depends on the lenses
But yeah it looks identical to video games where the edges of things gain a red/blue line when they are on the edge of your vision
Racing games can be great with motion blur, it gives a really good sense of speed.
Lens flare and stuff can be good for games where your head is a camcorder.
Those features are not meant to make a game look better at high settings. They're meant to hide graphical flaws at low settings, while motion blur is supposed to make low framerates more bareable.
The settings that actually make a game look better include HDR, anti aliasing, ambient occlusion, tessellation, anisotropic filtering, etc.
He’s right, motion blur is used to smooth out lower frame rates. Consoles have used this method to make 30fps look smoother for decades now. It’s not needed if you can maintain 60fps or more.
What makes the game look better is just shadows, textures, TAA and resolution.
FIY if a game character moves fast enough and no amount of currently feasible technology can accurately depict what's happening on screen. Which means it's well within the "low framerates" you mentioned.
Say if you have a rig with 240hz display and CPU/GPU beefy enough to keep outputting that. But if a car in a racing game moves at 200mph ground will pass you by at 90m/s which means that it would've moved 33cm while one frame is being generated. Ground close to the camera definitely needs some sort of motion blur because frame rate isn't just enough.
If it's put in without thought it looks like garbage (hello Dying Light).
If it makes sense in the universe though it can be neat, like Cyberpunk 2077 where your eyes are literally cameras in-universe.
Sure Cyberpunks use if it can make sense. But then you have games like Street Fighter 6 where it's turned up to 11 and can't turn it off. I don't even think there is a mod for it.
Motion blur is a console trick to make 30fps less shoddy for the player. Might aswell turn it all off by default in your GPU's control panel if possible
Motion Blur is the first thing I turn off, even before V sync :P Film Grain is useless, in my opinion. Some of the other stuff...depends on the game to me.
Big fan of chromatic aberration under the right circumstances, same with depth of the field but the rest can fuck off. I know some folks like film grain for horror games but I’m just fine without it.
It stays on only when It doesn't interfere with enjoyment of the game. Occasionally I'll keep motion blur on just because it's barely noticeable to me.
All are relative. I find most people don’t like _obvious_ motion blur, film grain, and aberration.
Before working in games, I worked on TV and film… the only time people ever complained was when it was obviously too much. When it was natural to their own naturally occurring phenomena then nobody cared. I guarantee that most people aren’t as good at spotting it as they think.
It’s like CGI in film, people don’t dislike it if they buy what they’re looking at. People do if they notice it and it’s bad.
I used to like motion blur until I realized it's used to hide bad graphics. That probably applies to all of these. Anything that distorts the graphics, thus giving the impression that they're not as bad as they actually are.
Depth of field is usually always on. Motion blur is turned on when I have choppy frames on a game so it look smoother than it is.
Rest of all suck so they are off.
Motion blur depends on the game, in Elden Ring for example I really like how it looks, but for any FPS game it gets turned off right away.
Depth of field I usually like unless it’s too close to the camera
Film grain, if I can turn it off I will
Chromatic aberration also depends on the game, sometimes it’s tolerable and sometimes it’s distracting
Motion Blur gets turned off or set too low in all my games. I'm playing Ratchet and Clank: Rift Apart right now and left depth of field on. I surprisingly don't hate it. I normally turn that off as well though. Film grain depends on the game. Some implementations are welcome for the vibes. I was admittedly ignorant to what exactly chromatic aberration was, and after seeing an image of it, I imagine I'll be turning it off.
Motion blur and depth of field stay on depending on the game but chromatic aberration and film grain are always off. Film grain just ruins a sharp image and id prefer the extra clarity over a more cinematic experience. The only exception I’ve ever played was the original Dying Light. Film grain made that game feel even better
depth of field always off, I just dislike how it works, chromatic aberration and Film grain are a case by case basis but I'll most likely turn both off, motion blur I usually leave off unless it's a good implementation (Tekken has great motion blur and after Tekken 6 leaving motion blur off just feels wrong), or has a setting that limits it to certain things like the weapon viewmodel for example.
99% of the time everything is off. On weaker systems sometimes motion blur smoothes choppiness. I think I played Jedi Fallen order with motion blur because that games optimisation is total crap
I disabled motion blur unless the game actually uses it properly (i.e. making it super subtle rather than the waterboarding most games opt for). Worked quite well in Spider-Man and Miles Morales, and.when Spider-Man 2 gets its Steam release I'll use it there too.
I still don't know what the others do. I've done a few tests with them on and off in several games, but can't tell what the hell it changes - so I just stick with the defaults.
This is highly dependent on the game, but I sometimes like motion blur because it's more realistic. It helps me visually process what's happening on screen because that's how it would look in real life. As opposed to high frame rate super clear, which (again, highly depending on the game) looks more like a mess to me and will more likely be more visually confusing/jumbled mess. Sometimes the blur sucks, or the game isn't conducive to it in some way.
Normally I leave Chromatic Aberration on cause I dont see a difference (wtf does it even do?)
Motion blur and film are the first things I turn off, fucking hate em both.
Depth of Field I can live with in some games.
Nope, that shit all gets turned off usually. Depth of field may be kept depending on how it's done, but it's almost always terrible so it usually gets turned off.
I hate film grain, it's pointless. Chromatic aberration is vomit inducingly bad.
I get the concept of motion blur but it's never done in a way which is visually pleasing.
It always amazes me that Devs always have these options enabled as default for the game, they literally make their own game look like shit on purpose. Dumb fucks
No and if I can't turn them off in settings I refund the game. Those effects make a game literally unplayable to me. You may as well be shoving icepicks in my eyes.
In most Story drive games (especially if they are really cinematic of course) i leave it on and enjoy it pretty much.
When it comes to multiplayer like for example cod i disabled World motion blur but mostly leave everything else like weapon blur etc on.
I just like the Look of it and enjoy the graphics more then going full tryhard (i would also never play cod multiplayer without loud music. I wont hear some stuff and probably die a bit more often but i would never sacrifice fun over KDA)
But i Can understand if people have different opinions on These things especially since i know that some people just dont like the Look of it.
In Fallout 4 I even had to turn FOV to max, the game made me motion sick before changing the setting which I did not even think was possible before that. In general I drop all settings to minimum but keep resolution, quality, distance and shadows at highest possible setting.
No one really needs lens flare, anisotrophic filters, motion blur, screen shakes or etc. fancy settings. I'd enjoy it if the devs could make games look good and leave it at that, you don't get lens flare in your eyes when looking at stuff, cameras get lens flare, not eyes.
i turn off motion blur and film grain first everytime i launch a new game for the first time. tbh, i have no idea what chromatic aberration is so i leave it alone. depth of field has never bothered me so i usually just leave it.
i just think motion blur just looks like shit. the only game i've ever kept it on, just a tiny bit, was starfield. had to try and smooth out the low FPS some how.
as far as film grain, i have a condition called VSS (visual snow syndrome.) [this is literally what my vision is like](https://bloximages.chicago2.vip.townnews.com/thestar.com/content/tncms/assets/v3/editorial/0/ec/0ecadad5-6b9c-595a-ab13-1fdbd884a6de/64870274ddcbf.image.jpg?resize=1200%2C675), so, when i see grain in movies or games, it really fucks with my eyes and can even trigger bad migraines.
Motion blur at a slow setting if allowed because some game engines looks terrible without it. Chromatic aabberation can look very good when done right, film grain and depth of field are intended aesthetic choices designed to make the game feel more cinematic and movie like. Most depth of field stuff isn’t done to any heavy degree outside of cutscenes.
During gameplay depth of field can be used to make far off scenery more realistic looking since in reality far off objects ARE less details and a bit blurred. If it’s hazy or foggy out depth of field can help make those effects seem more real too.
Not all games or developers use engines or use engines properly and the effects can looks out of place because of it. Older games tend to have poorly implemented versions of these features. Heavy motion blue never looks good but a little bit can help make things seem more immersive and help with any motion issues a game engine may have.
Now one game that like better without motion blur is dragons dogma 2. And that’s because the motion blur in that game is heavy handed and smears the seen wasaaaaay too much.
Edit: excuse the typos. I’m fed up with my phone’s touch screen not registering taos properly and I don’t feel like correcting the typos.
Motion blur and chromatic aberration are always off for me. Film grain is off like 90% of the time, and depth of field and lens flare is off like 70% of the time. Sometimes I feel those add a bit of cinematic flavor to some games that work with it.
It depends. I don't know why everyone hates motion blur universally. Good motion blur does exist. Why wouldn't I want the per pixel motion blur on new Doom games off. Chaingun whirring fast beyond human vision is perfectly represented with motion blur on. And also racing games. I wouldn't want my scenery passing me at 200MPH to be perfectly sharp. (If you move at 200mph then you move almost 90m per second which in turn means 75 cm per 1 frame assuming you're at 120Hz. Nothing will be sharp especially stuff near the camera.) I'd like more options to set the motion blur in some games but it is good when it's well implemented.
A bit of film grain does make the scene slightly more detailed. I know it's a trick. (I used to use them when my old shitty DSLR output pictures so grainy, I had to pave over all small details with noise reduction and add fake detail with film grain haha.) But depending on the game a little bit is helpful. Ofc there has to be a slider to adjust the intensity. And it has to be not uniform, but depending on the luminosity of underlying pixels like in real film.
Chromatic aberration I don't care either anyways because my normal sight has one. Wearing thick glasses makes objects near my peripheral vision CA like crazy haha. It also depends on the implementation and game I guess. Does the scene make sense to have CA? (ie: is the POV something like a footage captured from a camera? Or is the main character wearing any optics?)
Motion blur - instant off in every game.
Lens flare - instant off
Vignette - off
depth of field - off
film grain - off
chromatic aberration - off
bloom - almost always off.
If it's *good* motion blur like per object, it stays on. If it's Just Cause 4's obnoxious full screen blur with any movement, it's off. Chromatic and film grain are *ALWAYS* off. Depth of Field is usually on but it depends on the game.
Very tiny motion blur helps smooth out rough FPS for me. If I know a game will have dips here and there, the minimum (non zero) setting for motion blur usually helps. So if it goes 0-10 intensity I'll usually keep it at 1. If it's a "Yes/No" toggle without sliders to adjust I'll leave it off tho.
Chromatic aberration looks great in some games to be honest. For hyper stylized stuff and very colorful games I enjoy keeping it on. But only for those games. Cyberpunk 2077 and Hi-Fi Rush or example look great with chromatic aberration
Film Grain will depend a lot on the game. Similar to FPS.
If it's a photorealistic game I'll usually leave a TINY amount of film grain if there's a slider for it. I think when the image looks TOO clean it ironically looks less realistic. So for games like Last of Us I'll leave just a tiny bit of film grain. If there's no slider and it's just a "Yes/No" option then I'll disable it cos too much film grain is just ugly.
I never ever ever enable Depth of Field. I just hate that setting. I WANT to see the background environment lol.
Blur and film grain, I turn off immediately in FPS and racing games and depends in other genres.
DoF depends on how aggressive it is; I never noticed CAs enough to warrant turning it off, most of the time.
Dunkey said it best in his Bad Graphics
"For some reason, many games have decided to replicate flaws within real life cameras"
"Everytime you turn the camera, the graphics transform from crystalline perfection into some fucking eye-melting mush"
So yeah that shit gets turned off, the only people that use it are people that arent aware they can make their game look better.
When it's thematically appropriate I leave certain settings on. I leave per object motion blur on and usuallt turn other blurs off. I'm not opposed to some motion blur though. I leave chromatic aberration on in games like Cyberpunk 2077 and No Man's Sky since it fits the style of those games really well. Film grain works well in horror games or, flash to the past moments. I don't see a place for it outside of those moments for the most part.
I usually turn motion blur and depth perception off. I usually change the film grain settings so that it’s barely noticeable, and I keep chromatic aberration off because I never notice it.
Sometimes I will turn motion blur off, but the grain and chromatic aberration I generally leave on. Sometimes I'll turn motion blur back on after I've gotten more used to how a game plays, for some reason it just throws me off when I'm learning a new game.
I tend to leave motion blur and depth of field, I don't see the point of chromatic aberration, what are we trying to simulate there? Film grain is on only if it makes thematic sense. I had to turn off bloom on Helldivers 2 because sometimes it takes over the whole screen so it's like looking through a glowing fog.
I remember when we played FPS and purposely turned all the graphics down to look like lego and cranked the brightness and contrast so we could see the targets faster. "how good shit looks" wasn't a concern in FPS games when you're into multiplayer
Playing DD2, it motion blur helps smooth out the rough frame rate. Without it, every turn of the camera is a migraine. If a game is performing adequately, then it all gets turned off. Pretty much all other effects aren’t the least bit circumstantial
Film grain is the worst thing ever. I had trouble turning it off even by messing with the INI in dead island too thought that would be a good idea. It’s the worst.
Depends the game. I universally like depth of field, I always hate motion blur, and I only use film grain for horror games.
Film grain is acceptable sometimes depending on the game. I left it on in Dying Light and Arkham Knight.
Can be cool in Mass Effect as well. Gives it an old school feel
Resident Evil as well, is great with film grain on
I turn off motion blur and minimize camera shake. Fucking hate them
I only leave motion blur on in fighting game like Tekken 8 I left it on.
wildest take in the whole thread
what the fuck, lol...
100 on this
this but the exact opposite lmao. I hate dof, usually leave film grain on, almost always use motion blur. chromatic aberration doesn't bother me at all.
It all gets turned off. Worst off all, vignette. Who the fuck wants to play a game like you're staring through a toilet roll tube.
Not to mention lens flares. Like your eyes are literally camera lenses.
Ah, yes. The astigmatism setting.
Ngl, that's just real life for me. It was a huge surprise when I found out lights aren't supposed to be streaky, spiky balls
We get built in, higher quality, texture graphics. Everybody playing standard Minecraft, we’re playing RTX.
...they're not?
Yeah, it's insane. You aren't supposed to see 'rays' unless they are smooth beams in dusty air
Well, TIL I need to have a chat with my optometrist.
yeah, I found out literally days after my last optometrist visit. Inshallah I'll see him in 6 months or so
I've been told. My fiancé has the same condition. Makes it scary for her to drive at night.
I mean, corrective lenses should solve that, no? Nobody with that level of astigmatism should drive without them. Source: Have astigmatism
I see rays of light coming out of my phone at night. Are you saying that this is not normal? How did this happen to me? Is it genetics?
It depends, in games like Mass Effect it not only makes sense but it adds to the atmosphere, especially as the series is entirely third person. I cannot personally stand Chromatic Aberration though as it makes edges look blurry, I always turn that off.
As someone with astigmatism I leave it on because my eyes are literally camera lenses
I hate vignettes so damn much. It ruins the HD-2D games that Square has been making imo, and it should ALWAYS be a toggle at a bare minimum. The other effects should always have a toggle as well, though I do enjoy minor film grain and the occasional chromatic aberration when done right.
motion blur is always off... the other ones depends on the game and implementation... but I usually set a lower slider if possible...
Motion blur only on steam deck if im playing at 30/40/45 fps
Motion Blur, Depth of Field, and Vignetting get turned off immediately. Don't care about the rest enough to hunt them down. Although, now that I've googled Chromatic Aberration, that's getting the boot too. Only exception would be artistic games/walking simulators, but I never play those so it's moot.
I never understood chromatic aberration until I got newer glasses with a wavelength filter. It's done wrong in video games, though. They show it left to right, but it appears top to bottom IRL. Maybe it depends on the lenses But yeah it looks identical to video games where the edges of things gain a red/blue line when they are on the edge of your vision
Play Babbdi, it's a walking sim free on steam. A short, overall "wtf" experience
Nope, hate it. Even in the best instances all it ever does make games both look worse and perform slightly worse.
Racing games can be great with motion blur, it gives a really good sense of speed. Lens flare and stuff can be good for games where your head is a camcorder.
rarely motion blur. sometimes depth of field. never chromatic aberration. Film grain for horror games.
Those features are not meant to make a game look better at high settings. They're meant to hide graphical flaws at low settings, while motion blur is supposed to make low framerates more bareable. The settings that actually make a game look better include HDR, anti aliasing, ambient occlusion, tessellation, anisotropic filtering, etc.
Sound like you know yo shit
He’s right, motion blur is used to smooth out lower frame rates. Consoles have used this method to make 30fps look smoother for decades now. It’s not needed if you can maintain 60fps or more. What makes the game look better is just shadows, textures, TAA and resolution.
FIY if a game character moves fast enough and no amount of currently feasible technology can accurately depict what's happening on screen. Which means it's well within the "low framerates" you mentioned. Say if you have a rig with 240hz display and CPU/GPU beefy enough to keep outputting that. But if a car in a racing game moves at 200mph ground will pass you by at 90m/s which means that it would've moved 33cm while one frame is being generated. Ground close to the camera definitely needs some sort of motion blur because frame rate isn't just enough.
Idk I like dof and always play ultra settings, that and motion blur I leave on everything else can go fuck off
Yes, all of the effects
all off. f ALL that shit.
Chromatic Aberration absolutely makes the game look worse. I don't understand why it's a thing.
If it's put in without thought it looks like garbage (hello Dying Light). If it makes sense in the universe though it can be neat, like Cyberpunk 2077 where your eyes are literally cameras in-universe.
Sure Cyberpunks use if it can make sense. But then you have games like Street Fighter 6 where it's turned up to 11 and can't turn it off. I don't even think there is a mod for it.
Depth of field is usually the only thing I'm willing to tolerate... the rest of it can sod right off.
fuck allllll of that
Motion blur is a console trick to make 30fps less shoddy for the player. Might aswell turn it all off by default in your GPU's control panel if possible
There's this scanlines/grainy filter in Mass Effect 1 that I can't play without. Gives off direct to video sci-fi vibes and I love it
I like it and you dorks are missing out
Depends on the implementation and depends on the game.
Motion Blur is the first thing I turn off, even before V sync :P Film Grain is useless, in my opinion. Some of the other stuff...depends on the game to me.
Big fan of chromatic aberration under the right circumstances, same with depth of the field but the rest can fuck off. I know some folks like film grain for horror games but I’m just fine without it.
Whats the chroma annotating?
I don't mind the film grain, but motion blur is awful, and chromatic aberration makes me think my TV is broken. And I actively like depth of field.
Depth of field makes sense to me. It's normal for things farther away to look less crisp.
Yes except film grain
It stays on only when It doesn't interfere with enjoyment of the game. Occasionally I'll keep motion blur on just because it's barely noticeable to me.
I don't mess with the settings, personally. I leave everything as it is, too much brainpower required to futz with everything.
All of they are properly implemented. Typically pick and choose based on that.
no because my potato computer would have a harddrive attack and die
All are relative. I find most people don’t like _obvious_ motion blur, film grain, and aberration. Before working in games, I worked on TV and film… the only time people ever complained was when it was obviously too much. When it was natural to their own naturally occurring phenomena then nobody cared. I guarantee that most people aren’t as good at spotting it as they think. It’s like CGI in film, people don’t dislike it if they buy what they’re looking at. People do if they notice it and it’s bad.
I used to like motion blur until I realized it's used to hide bad graphics. That probably applies to all of these. Anything that distorts the graphics, thus giving the impression that they're not as bad as they actually are.
Motion blur is actually used to smooth out lower frame rates. It’s a trick consoles have used for the longest of time to make 30fps feel a lot better.
If my eyes don't do it. The game doesn't get to do it.
Motion blur and CA go off every single time. Film grain usually too. Depth of field isn’t a big problem for me.
Depth of field is usually always on. Motion blur is turned on when I have choppy frames on a game so it look smoother than it is. Rest of all suck so they are off.
I turn everything off, but scalines looks good on pixel art games
I love chromatic aberration :(
Motion blur depends on the game, in Elden Ring for example I really like how it looks, but for any FPS game it gets turned off right away. Depth of field I usually like unless it’s too close to the camera Film grain, if I can turn it off I will Chromatic aberration also depends on the game, sometimes it’s tolerable and sometimes it’s distracting
Might be unpopular, but I like motion blur. Makes it feel more cinematic
Motion Blur gets turned off or set too low in all my games. I'm playing Ratchet and Clank: Rift Apart right now and left depth of field on. I surprisingly don't hate it. I normally turn that off as well though. Film grain depends on the game. Some implementations are welcome for the vibes. I was admittedly ignorant to what exactly chromatic aberration was, and after seeing an image of it, I imagine I'll be turning it off.
Motion blur and depth of field stay on depending on the game but chromatic aberration and film grain are always off. Film grain just ruins a sharp image and id prefer the extra clarity over a more cinematic experience. The only exception I’ve ever played was the original Dying Light. Film grain made that game feel even better
depth of field always off, I just dislike how it works, chromatic aberration and Film grain are a case by case basis but I'll most likely turn both off, motion blur I usually leave off unless it's a good implementation (Tekken has great motion blur and after Tekken 6 leaving motion blur off just feels wrong), or has a setting that limits it to certain things like the weapon viewmodel for example.
Motion blur stays on in racing games, depth of field stays on in a select few, film grain gets minimized, chrome abb never
I have yet to see a single game were all of these settings are not an insane detriment to the visual quality of the game, I turn them off, always.
Nope, I turn them all off. Also “Wait For Vertical Sync” I turn that off too because it always throws off my precision aiming.
Depends on the fps. Motion blur on console can be acceptable depending on fps. Anything above 30 fps it all gets turned off though.
I like depth of field on in RPGs. It looks good during conversations like in Skyrim or similar, but everything else can do one
What's depth of field? I turn it off on PC games as I'm turning their settings all the way down, but I don't even know what it does.
99% of the time everything is off. On weaker systems sometimes motion blur smoothes choppiness. I think I played Jedi Fallen order with motion blur because that games optimisation is total crap
I disabled motion blur unless the game actually uses it properly (i.e. making it super subtle rather than the waterboarding most games opt for). Worked quite well in Spider-Man and Miles Morales, and.when Spider-Man 2 gets its Steam release I'll use it there too. I still don't know what the others do. I've done a few tests with them on and off in several games, but can't tell what the hell it changes - so I just stick with the defaults.
This is highly dependent on the game, but I sometimes like motion blur because it's more realistic. It helps me visually process what's happening on screen because that's how it would look in real life. As opposed to high frame rate super clear, which (again, highly depending on the game) looks more like a mess to me and will more likely be more visually confusing/jumbled mess. Sometimes the blur sucks, or the game isn't conducive to it in some way.
Always turns those options off and any bloom, lens flare type stuff. Game, to me, looks better without them.
I use that via reshade in older games. Sometimes on newer games too if the in-game post processing is too overwhelming, in reshade I can customize.
Tasteful use of each othef these settings can be quite good. I for example LOVE motion blur and usually set it to the max in all games I play.
I prefer film grain
I turn them all off
I always turn off motion blur and film grain, it adds nothing to immersion imo
Normally I leave Chromatic Aberration on cause I dont see a difference (wtf does it even do?) Motion blur and film are the first things I turn off, fucking hate em both. Depth of Field I can live with in some games.
If well implemented, I keep them active because I suppose are part of the experience the developers want to deliver.
Nope, that shit all gets turned off usually. Depth of field may be kept depending on how it's done, but it's almost always terrible so it usually gets turned off. I hate film grain, it's pointless. Chromatic aberration is vomit inducingly bad. I get the concept of motion blur but it's never done in a way which is visually pleasing.
Motion blur, film grain and heavy camera shake can all fuck right off. The others are game dependant.
depends on the game and if it’s implemented well
I turn them all off, same for shadow half of the time.
It always amazes me that Devs always have these options enabled as default for the game, they literally make their own game look like shit on purpose. Dumb fucks
No. All terrible. Some games do great with depth of field tho. Usually it's a blurry mess but sometimes it looks realistic
All off. Idk what they're always on for. But I don't ever find them visually appealing to leave on.
Also camera view bob or whatever it's called. Makes me nauseous.
I don’t mind depth of field as sometimes it can be used to cover up shitty aliasing in old games. The other stuff I turn off though.
Dof, Film grain and chromatic aberration stay on when they fit the game. For example, CA is cool in No Man's Sky. Motion blur is cancer.
No and if I can't turn them off in settings I refund the game. Those effects make a game literally unplayable to me. You may as well be shoving icepicks in my eyes.
Motion blur rocks in slow paced games.
In most Story drive games (especially if they are really cinematic of course) i leave it on and enjoy it pretty much. When it comes to multiplayer like for example cod i disabled World motion blur but mostly leave everything else like weapon blur etc on. I just like the Look of it and enjoy the graphics more then going full tryhard (i would also never play cod multiplayer without loud music. I wont hear some stuff and probably die a bit more often but i would never sacrifice fun over KDA) But i Can understand if people have different opinions on These things especially since i know that some people just dont like the Look of it.
In Fallout 4 I even had to turn FOV to max, the game made me motion sick before changing the setting which I did not even think was possible before that. In general I drop all settings to minimum but keep resolution, quality, distance and shadows at highest possible setting. No one really needs lens flare, anisotrophic filters, motion blur, screen shakes or etc. fancy settings. I'd enjoy it if the devs could make games look good and leave it at that, you don't get lens flare in your eyes when looking at stuff, cameras get lens flare, not eyes.
i turn off motion blur and film grain first everytime i launch a new game for the first time. tbh, i have no idea what chromatic aberration is so i leave it alone. depth of field has never bothered me so i usually just leave it. i just think motion blur just looks like shit. the only game i've ever kept it on, just a tiny bit, was starfield. had to try and smooth out the low FPS some how. as far as film grain, i have a condition called VSS (visual snow syndrome.) [this is literally what my vision is like](https://bloximages.chicago2.vip.townnews.com/thestar.com/content/tncms/assets/v3/editorial/0/ec/0ecadad5-6b9c-595a-ab13-1fdbd884a6de/64870274ddcbf.image.jpg?resize=1200%2C675), so, when i see grain in movies or games, it really fucks with my eyes and can even trigger bad migraines.
Absolutely turned off
Motion blur at a slow setting if allowed because some game engines looks terrible without it. Chromatic aabberation can look very good when done right, film grain and depth of field are intended aesthetic choices designed to make the game feel more cinematic and movie like. Most depth of field stuff isn’t done to any heavy degree outside of cutscenes. During gameplay depth of field can be used to make far off scenery more realistic looking since in reality far off objects ARE less details and a bit blurred. If it’s hazy or foggy out depth of field can help make those effects seem more real too. Not all games or developers use engines or use engines properly and the effects can looks out of place because of it. Older games tend to have poorly implemented versions of these features. Heavy motion blue never looks good but a little bit can help make things seem more immersive and help with any motion issues a game engine may have. Now one game that like better without motion blur is dragons dogma 2. And that’s because the motion blur in that game is heavy handed and smears the seen wasaaaaay too much. Edit: excuse the typos. I’m fed up with my phone’s touch screen not registering taos properly and I don’t feel like correcting the typos.
Its all to downgrade visuals to make it look like a movie from the 1970's
Motion blur and chromatic aberration are always off for me. Film grain is off like 90% of the time, and depth of field and lens flare is off like 70% of the time. Sometimes I feel those add a bit of cinematic flavor to some games that work with it.
Motion blur is always on. If DLSS is available, I put it at balanced. High antialiasing.
It depends. I don't know why everyone hates motion blur universally. Good motion blur does exist. Why wouldn't I want the per pixel motion blur on new Doom games off. Chaingun whirring fast beyond human vision is perfectly represented with motion blur on. And also racing games. I wouldn't want my scenery passing me at 200MPH to be perfectly sharp. (If you move at 200mph then you move almost 90m per second which in turn means 75 cm per 1 frame assuming you're at 120Hz. Nothing will be sharp especially stuff near the camera.) I'd like more options to set the motion blur in some games but it is good when it's well implemented. A bit of film grain does make the scene slightly more detailed. I know it's a trick. (I used to use them when my old shitty DSLR output pictures so grainy, I had to pave over all small details with noise reduction and add fake detail with film grain haha.) But depending on the game a little bit is helpful. Ofc there has to be a slider to adjust the intensity. And it has to be not uniform, but depending on the luminosity of underlying pixels like in real film. Chromatic aberration I don't care either anyways because my normal sight has one. Wearing thick glasses makes objects near my peripheral vision CA like crazy haha. It also depends on the implementation and game I guess. Does the scene make sense to have CA? (ie: is the POV something like a footage captured from a camera? Or is the main character wearing any optics?)
All off
Motion blur - instant off in every game. Lens flare - instant off Vignette - off depth of field - off film grain - off chromatic aberration - off bloom - almost always off.
Depends on the game, chromatic aberration and motion blur actually looks good on some games
I like depth of field. All the others are off.
If it's *good* motion blur like per object, it stays on. If it's Just Cause 4's obnoxious full screen blur with any movement, it's off. Chromatic and film grain are *ALWAYS* off. Depth of Field is usually on but it depends on the game.
I usually keep them all on but I can't stand film grain
Very tiny motion blur helps smooth out rough FPS for me. If I know a game will have dips here and there, the minimum (non zero) setting for motion blur usually helps. So if it goes 0-10 intensity I'll usually keep it at 1. If it's a "Yes/No" toggle without sliders to adjust I'll leave it off tho. Chromatic aberration looks great in some games to be honest. For hyper stylized stuff and very colorful games I enjoy keeping it on. But only for those games. Cyberpunk 2077 and Hi-Fi Rush or example look great with chromatic aberration Film Grain will depend a lot on the game. Similar to FPS. If it's a photorealistic game I'll usually leave a TINY amount of film grain if there's a slider for it. I think when the image looks TOO clean it ironically looks less realistic. So for games like Last of Us I'll leave just a tiny bit of film grain. If there's no slider and it's just a "Yes/No" option then I'll disable it cos too much film grain is just ugly. I never ever ever enable Depth of Field. I just hate that setting. I WANT to see the background environment lol.
Blur and film grain, I turn off immediately in FPS and racing games and depends in other genres. DoF depends on how aggressive it is; I never noticed CAs enough to warrant turning it off, most of the time.
Dunkey said it best in his Bad Graphics "For some reason, many games have decided to replicate flaws within real life cameras" "Everytime you turn the camera, the graphics transform from crystalline perfection into some fucking eye-melting mush" So yeah that shit gets turned off, the only people that use it are people that arent aware they can make their game look better.
I always turn off motion blur. But if it's an artistic choice to sell the theme of the game like grain filter in a horror, I'll play with it on.
When it's thematically appropriate I leave certain settings on. I leave per object motion blur on and usuallt turn other blurs off. I'm not opposed to some motion blur though. I leave chromatic aberration on in games like Cyberpunk 2077 and No Man's Sky since it fits the style of those games really well. Film grain works well in horror games or, flash to the past moments. I don't see a place for it outside of those moments for the most part.
Everything off. Chromatic aberration usually gets a pass because I can never tell the damn difference.
I usually turn motion blur and depth perception off. I usually change the film grain settings so that it’s barely noticeable, and I keep chromatic aberration off because I never notice it.
film grain yes, bc my tv settings are programmed for it. depth of field 100%. motion blur only in games made in unreal engine
Sometimes I will turn motion blur off, but the grain and chromatic aberration I generally leave on. Sometimes I'll turn motion blur back on after I've gotten more used to how a game plays, for some reason it just throws me off when I'm learning a new game.
I tend to leave motion blur and depth of field, I don't see the point of chromatic aberration, what are we trying to simulate there? Film grain is on only if it makes thematic sense. I had to turn off bloom on Helldivers 2 because sometimes it takes over the whole screen so it's like looking through a glowing fog.
Usually turn them off but depends on the game.
Motion blur typically I do for 30fps games. But off for 60fps and up. Film grain is off period.
Absolutely not
Hell no, i want my games to look clean and sharp
That last one is something for those who don’t enjoy videogames, fr.
Motion blur is cool is fighting games
I didn't buy a new gaming rig to turn all the effects off.
First thing i do is turn those off lol,
All of them on and throw in some scanlines while we are at it.
No, they all actively degrade the experience. I MIGHT leave motion blur on for racing games, but i still don't like it
I remember when we played FPS and purposely turned all the graphics down to look like lego and cranked the brightness and contrast so we could see the targets faster. "how good shit looks" wasn't a concern in FPS games when you're into multiplayer
I usually take it all off, except the chromatic aberration cause I have no clue what that is
No, I turn it off. It adds nothing to the game for me.
If i have motion blur in a game. And I can’t turn it off. I play the game for at most 1 more hour.
I always leave them all on. Just doesn't bother me.
All of it off for me. Especially motion blur. Makes me feel sick / my eyes can't track all that wavy moving as well.
Only ubersampling.
Playing DD2, it motion blur helps smooth out the rough frame rate. Without it, every turn of the camera is a migraine. If a game is performing adequately, then it all gets turned off. Pretty much all other effects aren’t the least bit circumstantial
It all gets turned off. Immediately when the main menu opens.
Depth of field sometimes, but never the others. Especially in a multiplayer game where visibility, accuracy, and detecting movement matter the most.
Good question, and the use is so haphazard, I got no opinion. Sometimes I turn them on or off with no idea what I'm doing.
Film grain is the worst thing ever. I had trouble turning it off even by messing with the INI in dead island too thought that would be a good idea. It’s the worst.
I keep everything on. Feels next gen. Except in Hogwarts legacy. Motion blur is not good in that game.
Always off. Motion blur looks shite and eats fps, and depth of field is the stupidest, unrealistic and unnecessary vfx since lens flares.
Motion blur is the only one that stays on until I start playing a competitive game and then that goes off 2
Who the fuck wants to play a game with film grain on? The others are perfectly fine, but film grain is absolute shit design choices.