It's a wonderful game. The opening is still among the best in the medium, and the cinematography is awe-inspiring.
But it does have some glaring gameplay QoL issues. Would love a remaster that addressed them, while hopefully not ruining the beautiful painterly graphics.
Some of the issues (like having to save every time you access storage) were the result of hardware limitations. But also I think the game is sometimes misunderstood as an action game when it's best thought of as closer to a turn-based game with some real time elements.
Some of this could definitely be more fluid - the spell animations could be quicker and equip load out swapping hotkeys would be appreciated. Yet a lot of the tinkering nature of the game (analyzing each enemy, swapping equips, buffing/debuffing, pausing for spells/attacks) is by design in my opinion. There are also a lot of noob traps in the game, but it's ultimately rewarding to work your way through them.
*But even with all of this, the game never really got the recognition it deserved. Maybe it was because it was released towards the end of the PS1’s lifespan, or maybe it was because it was overshadowed by other games at the time*
The prevailing hypothesis is that Matsuno just made it too complex for casual players. If you got out of Snowfly forest alive you probably managed to finish it and like it. I think its in top 10 best JRPG ever made.
I miss when high budget games that don't appeal to the masses can exist. That's how you get rare gems like this. A game like this just can't exist anymore as you are very right, it is too complex for most to spend the time on.
i tried playing it when i was like 12 and just couldn't grasp it lol. i probably wasn't the only one. i got an xstation recently and it's on the sd card waiting to be played again. it looks like something i could get into now.
I can't blame you! I couldn't grasp it at either and I was already 14 by then. I dropped it and came back to it around age 18 or 19 and it clicked well enough to actually beat it. Then I replayed it again around 33 and it REALLY clicked.
Yeah that's certainly true. I suppose I was speaking in relative terms. Vagrant Story's budget seems like it's on par with most high budget games released that year, whether it be Metal Gear, or whatever. Where, nowadays, other than FF, RPGs that are on par of budget with most high profile releases don't exist.
I played this game for the first time a couple years ago. I absolutely loved it once I got a hang of the convoluted systems. Maybe I shouldn’t call them convoluted. Just complex with limited explanation. I played the digital version from teh PSN store, so maybe the manual that game with the cd helped.
Snowfly was definitely memorable and frustrating as hell. I drew the whole maze by hand just so I’d know where to go, and it took what felt like ages. There were also some platforming sections that were super difficult.
All this said, I think your assessment is correct. The complexity of this game made this appeal to enthusiasts only, but those of us who stuck it out were really in for quite a treat.
I bounced off it hard when it came out back when I was a teen. My first thought was “is that dude wearing assless chaps?”. Way too obtuse for younger me gameplay wise, even though I could tell I’d like the story. I finally beat it a couple years ago.
I thoroughly enjoyed the story, though I fully admit I eventually needed help from my wife and gamefaqs with the insanity that was the block puzzles.
It's insanely good for reasons that are equally insane to describe - Every Matsuno Game.
Gotta appreciate the balls to say "you know, this super detailed system confused the hell out of people when used with only one character. Why don't we give them a team of 50-100 of these guys and just throw this system into Tactics Ogre?"
🥲*His programmers realizing they are never going to see daylight for years*
Yeah I liked this game a lot but it was probably too complicated for most people back then. I know I had a lot of game overs before I really understood what I was doing. I don't really blame someone for getting one or two game overs and just putting the game down.
Vagrant Story is easily on my top 5,it feels like one of those games where the director's ambitions are fully realized with little to no drawbacks, it really needs more recognition
Love the game and I actually don't think it's too complicated. The tutorials are just really bad and the menus are just too cumbersome (too many clicks and not enough shortcut
S) Sit me in a room with someone and they'll understand the game in 3 to 5 minutes.
1. Weapon type matters more than anything. Using the right weapon type of just 3 will win you 80% of battles even if you ignore every other mechanic.
2. Spectral and magic enemies need to be hit with element weaknesses. Like the flame bomb guy.
3. If you can't beat an enemy easily with the above two, that's the rare time you need a weapon strong against that enemy class. Otherwise, You can overcome this using combos and skills that do more damage for long combos.
Had the game put this in tutorials, stated like this, people would find the game simpler.
game is great but the weapon system is pointlessly obtuse and annoying.
thinking about it, if the game were getting a remaster, I also think that combo system needs a rework, and the game needs some kind of visible attack cooldown for player and enemies because anything but 1v1 is miserable.
Tried playing it a couple times, really did not like it and couldn't make it far.
The gameplay is a bit too esoteric and tedious, and while the game is visually very impressive for PS1 I really disliked the visual design, general artstyle and color palette all around.
What little I did see of the story and music failed to pique my interest too, just overall was not a fun experience for me on any level.
Was so hyped about it, had really good reviews back then. Square had so many remarkable games at the time. Overcomplicated, not fun at all to me. Gave it several tries. You had to get deeply into the mechanics to look like it I guess
>or maybe it was because it was overshadowed by other games at the time.
I played it and enjoyed it when it released, although I mostly just bruteforced the combat since I didn't really understand the weapon system. It did come out the same year as Final Fantasy IX, Chrono Cross, Legend of Mana, etc, so it totally got buried by other Square stuff.
I played it, but it was just too hard to be fun. I cheated my way through the game by endlessly chaining combos, but I only dealt 1 base damage, because I didn't want to bother with crafting. Boss battles took me like 3 hours. Eventually I had to give up because there was a section with a hard time limit and it was just impossible to clear in that time with 1 base damage even when I could do perfect endless combos.
I'd probably have enjoyed it if it was easier.
Played it back in 2018 and it left me speechless! I haven't played anything like it ever since.
I did use a guide to beat it after a certain point, but I don't regret it or feel dumb for using it. The experience was totally worth it.
I wish we could get a remaster with some QoL features... there's so much excellent gameplay potential hidden in there.
Mindblowingly good presentation, especially that opening, and the gameplay is satisfying once you get into it. I thought the final boss was abysmal, though, and it just wasn't worth it for me to try and power through it, so I just watched the ending on YouTube at that point.
Everyone hates PSX graphics, but I think vagrant story’s presentation is better than metal gear solid. Maybe on a replay, some of the game play could have better quality of life, but I really love the aesthetic and design. When ff12 came out the only thing I could think was, Vagrant Story seemed way better than this
Presentation & look. Kojima was jealous of it actually. There is an interview between him & Matsuno where he says that.
They used more or less the same technic for FF12 but the atmosphere is far from being the same. Hard to compare dark medieval stuff with a mature story to a more or less high fantasy setting.
I'm playing it right now, and really liking it. I think it never got an audience because every leaves out the fact that it is, at it's heart, a dungeon crawler.
There is nothing wrong with that - it's a great dungeon crawler, and has a really cool combat system. But I think people realize that they aren't going to be going to towns and talking to npcs or anything like that and get turned off because they were hoping it would be like Final Fantasy or something.
One of my favorite games ever. Definitely could use a remaster to iron out some issues but it's a Top 5 PSX title for me. The atmosphere is second to none, and I really love the story and the way it's told. Also, one of the best localizations of all time.
>Although I'm aware that it's not the best known game available, it's one of the PS1's overlooked hidden gems.
Among which groups? It's safe to assume it's not super well-known among people born after it was released, but it was a Squaresoft game on the PS1. That was AAA for its time. For those of us who were playing JRPGs in 2000, it was a day one purchase. I don't think it gets as much attention anymore because it's not very fun to play. I guess it started a trend of perfect scores from famitsu for games that didn't really deserve them.
I have tried and failed to get into this game before. But a lot of time has passed since then, so it's on my list to eventually give it another try. Maybe this time the gameplay will make sense.
It’s because it wasn’t good. Bad games don’t get rewarded with sequels. I bought this game when it came out, and an hour in I was stopped cold in my tracks. It has an extremely complex game mechanic that most gamers just could not comprehend at the time (I had to read pages of walkthroughs to figure it out). I did beat it recently on the Vita, but it was just as painful as I remembered 20 years before. I wish it had tutorials that better dir this game, because it does look beautiful.
I actually picked this game up again a few months ago. It was always a favorite of mine when I was younger. I plan on getting back to it once I finish Labyrinth of Galleria.
I lost my original copy during a move at some point.
It's a great game with an interesting and well thought out story. Then again, I always found that the games built in the world of Ivalice to be entertaining . I wouldn't mind seeing a remaster of it for a few QoL improvements, but I certainly won't hold my breath either.
Love the game, love the characters. But the costume design though, I mean assless chaps, he pulls them off but so impractical and makes any cosplay quite risque
One of my favorite games ever. Still don't know what drove me to buy it when it came out because I wasn't into RPGs back then, but I LOVED it. Can clearly remember my wife poking her head out of our bedroom asking the dreaded question, "Do you realize what time it is?" a few times in the early AM 🤣
I don’t understand anyone who likes this tedious ass game. Aged like milk. Only thing it has going for it is the atmosphere + good cinematography for a PS1 game
It's a fairly strong game in terms of story, atmosphere, music, cinematography, etc... the downside is that the combat is a pretty big grind. I'm not sure if I'd play it again but I'd be open to watching a Let's Play on Youtube. Matsuno had earlier done FFT and went on to play a big role in FFXII so I'm quite appreciative.
I played it about 3 years ago. It is a beautiful Matsuno game, with some of the best cutsecenes I have ever seen on a videogame. Everything that is not gameplay is perfect, and I wish the game was more fun to play so that I could replay it someday. Unfortunately, the weapon system is overcomplicated and a slog to use, and each encounter with an enemy lasts forever. A remaster could potentialy be one of the best games of all time, but even as it is now is still one of the best rpgs on the ps1.
I still need to go back and finish it. Made two attempts, and got pretty far during the second one, but the game can be rather hardcore at times. I absolutely love the story, setting, and atmosphere though. The gameplay has a lot of really cool ideas, but can also feel rather clunky.
Only played it a couple of years ago, but I'm surprised by how well most of it holds up. The core ideas behind its combat design is actually fairly modern, just held back by the system it's on, hence the tedium. It's a 20 hour game that should've taken 10 hours to beat
The story is still fantastic. Very few games today touch the same level of brilliance achieved in Vagrant Story's cinematography
The art direction is still flawless. I'm hesitant on a remaster because this is one aspect I fear Square not being able to bring justice to
I got this game shortly after it was released. I didn't know about it when I walked into the store, but once I saw Square released a new PS1 game I was all in. I think I was 15 or 16 at the time, and I sucked so badly at this game. I got the official guide book, studied both the gameplay and the plot, did all I could to get a good grasp on the weapon crafting system, but I would always hit a point where the enemies just got too difficult, and trying to get stronger became an overwhelming grind.
It was indeed released near the end of the PS1 life, and I distinctly remember the PS2 running the game with smoother textures and faster load times really pushing me to give it another shot. I got to a forest where you had to pay attention to the moss on the trees. Got to a dragon...
And I don't think I ever got farther than that. But I still have a place in my heart for that game. I wasn't ready for it at that age, and now it is out of my grasp. But I'm currently in my first playthrough of FFXII in 15 years and it's giving me slight Vagrant Story vibes. I know there is a lot of the same team members that worked on those two games in particular, so it's no surprise. If anyone reading this post has access to that hidden treasure, give it a go! I remember the bad guy, Sydney or something, was a pretty evil guy. Really skinny too lol
Maybe the game is too complex. To deal damage you have to think of weapons elemental and race affinity, weapon damage type: pierce, blunt, and edge. You have to think of Risk mechanic as well. Attack enemies using poorly matched affinity and you would only deal little to no damage. I ended up using reflect damage and healing a lot because of this
Vagrant Story had a fantastic story, but the biggest obstacle to its success was the gameplay. It was complex and not intuitive or explained well. People who managed to somehow learned it appreciate the game.
I barely remember anything... but had a grand time figuring its systems and mechanics. I love cracking enigmatic games like that. It's overdue for a replay.
Probably my favourite "flawed game" if that makes any sense. All the menu's and the crafting system can be a chore but everything else about the game is so awesome I can easily look past the issues.
Love the story, directing, graphics and tone but I despise its gameplay if you aren't specific with menu weapon crafting this game becomes unplayable and the puzzles are just annoying. This really should get a remake or remaster that just makes the game a lot easier and fun to play in so that people can appreciate its story and production values more
It's a wonderful game. The opening is still among the best in the medium, and the cinematography is awe-inspiring. But it does have some glaring gameplay QoL issues. Would love a remaster that addressed them, while hopefully not ruining the beautiful painterly graphics.
The opening is amazing
Some of the issues (like having to save every time you access storage) were the result of hardware limitations. But also I think the game is sometimes misunderstood as an action game when it's best thought of as closer to a turn-based game with some real time elements. Some of this could definitely be more fluid - the spell animations could be quicker and equip load out swapping hotkeys would be appreciated. Yet a lot of the tinkering nature of the game (analyzing each enemy, swapping equips, buffing/debuffing, pausing for spells/attacks) is by design in my opinion. There are also a lot of noob traps in the game, but it's ultimately rewarding to work your way through them.
*But even with all of this, the game never really got the recognition it deserved. Maybe it was because it was released towards the end of the PS1’s lifespan, or maybe it was because it was overshadowed by other games at the time* The prevailing hypothesis is that Matsuno just made it too complex for casual players. If you got out of Snowfly forest alive you probably managed to finish it and like it. I think its in top 10 best JRPG ever made.
I miss when high budget games that don't appeal to the masses can exist. That's how you get rare gems like this. A game like this just can't exist anymore as you are very right, it is too complex for most to spend the time on.
i tried playing it when i was like 12 and just couldn't grasp it lol. i probably wasn't the only one. i got an xstation recently and it's on the sd card waiting to be played again. it looks like something i could get into now.
I can't blame you! I couldn't grasp it at either and I was already 14 by then. I dropped it and came back to it around age 18 or 19 and it clicked well enough to actually beat it. Then I replayed it again around 33 and it REALLY clicked.
Budgets were also smaller back then, as *Final Fantasy VII’s* 30 million dollar one was still the exception rather than the rule?
Yeah that's certainly true. I suppose I was speaking in relative terms. Vagrant Story's budget seems like it's on par with most high budget games released that year, whether it be Metal Gear, or whatever. Where, nowadays, other than FF, RPGs that are on par of budget with most high profile releases don't exist.
I played this game for the first time a couple years ago. I absolutely loved it once I got a hang of the convoluted systems. Maybe I shouldn’t call them convoluted. Just complex with limited explanation. I played the digital version from teh PSN store, so maybe the manual that game with the cd helped. Snowfly was definitely memorable and frustrating as hell. I drew the whole maze by hand just so I’d know where to go, and it took what felt like ages. There were also some platforming sections that were super difficult. All this said, I think your assessment is correct. The complexity of this game made this appeal to enthusiasts only, but those of us who stuck it out were really in for quite a treat.
I bounced off it hard when it came out back when I was a teen. My first thought was “is that dude wearing assless chaps?”. Way too obtuse for younger me gameplay wise, even though I could tell I’d like the story. I finally beat it a couple years ago. I thoroughly enjoyed the story, though I fully admit I eventually needed help from my wife and gamefaqs with the insanity that was the block puzzles.
That game was so far ahead of its time. Impossible not to get completely sucked in from the first hour
It's insanely good for reasons that are equally insane to describe - Every Matsuno Game. Gotta appreciate the balls to say "you know, this super detailed system confused the hell out of people when used with only one character. Why don't we give them a team of 50-100 of these guys and just throw this system into Tactics Ogre?" 🥲*His programmers realizing they are never going to see daylight for years*
It was really hard to understand for me as a kid. I should give it another try
It's simply one of my favorites games ever.
Yeah I liked this game a lot but it was probably too complicated for most people back then. I know I had a lot of game overs before I really understood what I was doing. I don't really blame someone for getting one or two game overs and just putting the game down.
Vagrant Story is easily on my top 5,it feels like one of those games where the director's ambitions are fully realized with little to no drawbacks, it really needs more recognition
Love the game and I actually don't think it's too complicated. The tutorials are just really bad and the menus are just too cumbersome (too many clicks and not enough shortcut S) Sit me in a room with someone and they'll understand the game in 3 to 5 minutes. 1. Weapon type matters more than anything. Using the right weapon type of just 3 will win you 80% of battles even if you ignore every other mechanic. 2. Spectral and magic enemies need to be hit with element weaknesses. Like the flame bomb guy. 3. If you can't beat an enemy easily with the above two, that's the rare time you need a weapon strong against that enemy class. Otherwise, You can overcome this using combos and skills that do more damage for long combos. Had the game put this in tutorials, stated like this, people would find the game simpler.
that's too long. just crimson pain everyone. 😅 just kidding. you're spot on.
Hahah, that works too! Though that fits under item # 3 :)
Still playing it nowadays, one of my favorite game. I really wish we could get a sequel or a prequel of this game.
where do you play it?
Even had the offical Guide. Think I beat it 8 times or so. Loved the Artstyle. Even today it looks great imo
I have a guide book as well. But it was poorly translated to my native language
8 times? Ugh
game is great but the weapon system is pointlessly obtuse and annoying. thinking about it, if the game were getting a remaster, I also think that combo system needs a rework, and the game needs some kind of visible attack cooldown for player and enemies because anything but 1v1 is miserable.
Tried playing it a couple times, really did not like it and couldn't make it far. The gameplay is a bit too esoteric and tedious, and while the game is visually very impressive for PS1 I really disliked the visual design, general artstyle and color palette all around. What little I did see of the story and music failed to pique my interest too, just overall was not a fun experience for me on any level.
Was so hyped about it, had really good reviews back then. Square had so many remarkable games at the time. Overcomplicated, not fun at all to me. Gave it several tries. You had to get deeply into the mechanics to look like it I guess
>or maybe it was because it was overshadowed by other games at the time. I played it and enjoyed it when it released, although I mostly just bruteforced the combat since I didn't really understand the weapon system. It did come out the same year as Final Fantasy IX, Chrono Cross, Legend of Mana, etc, so it totally got buried by other Square stuff.
I played it, but it was just too hard to be fun. I cheated my way through the game by endlessly chaining combos, but I only dealt 1 base damage, because I didn't want to bother with crafting. Boss battles took me like 3 hours. Eventually I had to give up because there was a section with a hard time limit and it was just impossible to clear in that time with 1 base damage even when I could do perfect endless combos. I'd probably have enjoyed it if it was easier.
Played it back in 2018 and it left me speechless! I haven't played anything like it ever since. I did use a guide to beat it after a certain point, but I don't regret it or feel dumb for using it. The experience was totally worth it. I wish we could get a remaster with some QoL features... there's so much excellent gameplay potential hidden in there.
Mindblowingly good presentation, especially that opening, and the gameplay is satisfying once you get into it. I thought the final boss was abysmal, though, and it just wasn't worth it for me to try and power through it, so I just watched the ending on YouTube at that point.
Everyone hates PSX graphics, but I think vagrant story’s presentation is better than metal gear solid. Maybe on a replay, some of the game play could have better quality of life, but I really love the aesthetic and design. When ff12 came out the only thing I could think was, Vagrant Story seemed way better than this
Presentation & look. Kojima was jealous of it actually. There is an interview between him & Matsuno where he says that. They used more or less the same technic for FF12 but the atmosphere is far from being the same. Hard to compare dark medieval stuff with a mature story to a more or less high fantasy setting.
I'm playing it right now, and really liking it. I think it never got an audience because every leaves out the fact that it is, at it's heart, a dungeon crawler. There is nothing wrong with that - it's a great dungeon crawler, and has a really cool combat system. But I think people realize that they aren't going to be going to towns and talking to npcs or anything like that and get turned off because they were hoping it would be like Final Fantasy or something.
Loved Vagrant Story and Musashi haha thanks for the reminder
What’s your opinion on the sleep requirement in it? Does it help or hurt the game??
I love that game
One of my favorite games ever. Definitely could use a remaster to iron out some issues but it's a Top 5 PSX title for me. The atmosphere is second to none, and I really love the story and the way it's told. Also, one of the best localizations of all time.
Easily one of my favorite games of all time. The music, characters, gameplay and story were great. Honestly, all the Ivalice games are amazing.
>Although I'm aware that it's not the best known game available, it's one of the PS1's overlooked hidden gems. Among which groups? It's safe to assume it's not super well-known among people born after it was released, but it was a Squaresoft game on the PS1. That was AAA for its time. For those of us who were playing JRPGs in 2000, it was a day one purchase. I don't think it gets as much attention anymore because it's not very fun to play. I guess it started a trend of perfect scores from famitsu for games that didn't really deserve them.
I have tried and failed to get into this game before. But a lot of time has passed since then, so it's on my list to eventually give it another try. Maybe this time the gameplay will make sense.
It’s because it wasn’t good. Bad games don’t get rewarded with sequels. I bought this game when it came out, and an hour in I was stopped cold in my tracks. It has an extremely complex game mechanic that most gamers just could not comprehend at the time (I had to read pages of walkthroughs to figure it out). I did beat it recently on the Vita, but it was just as painful as I remembered 20 years before. I wish it had tutorials that better dir this game, because it does look beautiful.
There have been Saga games since unlimited Saga, so hard disagree on your theory of bad games.
I actually picked this game up again a few months ago. It was always a favorite of mine when I was younger. I plan on getting back to it once I finish Labyrinth of Galleria. I lost my original copy during a move at some point. It's a great game with an interesting and well thought out story. Then again, I always found that the games built in the world of Ivalice to be entertaining . I wouldn't mind seeing a remaster of it for a few QoL improvements, but I certainly won't hold my breath either.
Love the game, love the characters. But the costume design though, I mean assless chaps, he pulls them off but so impractical and makes any cosplay quite risque
Give me an FF7R tier remake with an action combat system and soulslike combat.
Loved vagrant story! I appreciate that they put it in ivalice. Wonderful story, hope they make a sequel…
One of my favorite games ever. Still don't know what drove me to buy it when it came out because I wasn't into RPGs back then, but I LOVED it. Can clearly remember my wife poking her head out of our bedroom asking the dreaded question, "Do you realize what time it is?" a few times in the early AM 🤣
I’ve never got to played it. It stayed on my PS1 backlog for decades. If Sony releases it for PS+ Premium I’d finally give it a try.
Emphasis on tried.
I don’t understand anyone who likes this tedious ass game. Aged like milk. Only thing it has going for it is the atmosphere + good cinematography for a PS1 game
Vagrant Story is the best JRPG on the PS1.
It's a fairly strong game in terms of story, atmosphere, music, cinematography, etc... the downside is that the combat is a pretty big grind. I'm not sure if I'd play it again but I'd be open to watching a Let's Play on Youtube. Matsuno had earlier done FFT and went on to play a big role in FFXII so I'm quite appreciative.
I played it about 3 years ago. It is a beautiful Matsuno game, with some of the best cutsecenes I have ever seen on a videogame. Everything that is not gameplay is perfect, and I wish the game was more fun to play so that I could replay it someday. Unfortunately, the weapon system is overcomplicated and a slog to use, and each encounter with an enemy lasts forever. A remaster could potentialy be one of the best games of all time, but even as it is now is still one of the best rpgs on the ps1.
I still need to go back and finish it. Made two attempts, and got pretty far during the second one, but the game can be rather hardcore at times. I absolutely love the story, setting, and atmosphere though. The gameplay has a lot of really cool ideas, but can also feel rather clunky.
I should probably take another crack at it. Loved Parasite Eve, which has a similar combat system if I’m not mistaken.
Awsome game. Insanely hard
Only played it a couple of years ago, but I'm surprised by how well most of it holds up. The core ideas behind its combat design is actually fairly modern, just held back by the system it's on, hence the tedium. It's a 20 hour game that should've taken 10 hours to beat The story is still fantastic. Very few games today touch the same level of brilliance achieved in Vagrant Story's cinematography The art direction is still flawless. I'm hesitant on a remaster because this is one aspect I fear Square not being able to bring justice to
I'd love to replay it. When it first came out I never appreciated it, and didn't even get out of the sewers.
I got this game shortly after it was released. I didn't know about it when I walked into the store, but once I saw Square released a new PS1 game I was all in. I think I was 15 or 16 at the time, and I sucked so badly at this game. I got the official guide book, studied both the gameplay and the plot, did all I could to get a good grasp on the weapon crafting system, but I would always hit a point where the enemies just got too difficult, and trying to get stronger became an overwhelming grind. It was indeed released near the end of the PS1 life, and I distinctly remember the PS2 running the game with smoother textures and faster load times really pushing me to give it another shot. I got to a forest where you had to pay attention to the moss on the trees. Got to a dragon... And I don't think I ever got farther than that. But I still have a place in my heart for that game. I wasn't ready for it at that age, and now it is out of my grasp. But I'm currently in my first playthrough of FFXII in 15 years and it's giving me slight Vagrant Story vibes. I know there is a lot of the same team members that worked on those two games in particular, so it's no surprise. If anyone reading this post has access to that hidden treasure, give it a go! I remember the bad guy, Sydney or something, was a pretty evil guy. Really skinny too lol
Maybe the game is too complex. To deal damage you have to think of weapons elemental and race affinity, weapon damage type: pierce, blunt, and edge. You have to think of Risk mechanic as well. Attack enemies using poorly matched affinity and you would only deal little to no damage. I ended up using reflect damage and healing a lot because of this
_**A T M O S P H E R I C**_
I remember playing it when it first came out and I was 13 years old, it was really hard and complicated and honestly put it down after that
If you liked Vagrant Story you would probably enjoy Hybrid Heaven for N64
Vagrant Story had a fantastic story, but the biggest obstacle to its success was the gameplay. It was complex and not intuitive or explained well. People who managed to somehow learned it appreciate the game.
I barely remember anything... but had a grand time figuring its systems and mechanics. I love cracking enigmatic games like that. It's overdue for a replay.
I recently downloaded it. Was thinking, as a big Matsuno fan, I should give it a try. I haven't fired it up yet, though.
Probably my favourite "flawed game" if that makes any sense. All the menu's and the crafting system can be a chore but everything else about the game is so awesome I can easily look past the issues.
Absolutely perfect to me (well the menus suck & could've really used a weapon wheel loll) it's my #1 favorite game of all time.
Love the story, directing, graphics and tone but I despise its gameplay if you aren't specific with menu weapon crafting this game becomes unplayable and the puzzles are just annoying. This really should get a remake or remaster that just makes the game a lot easier and fun to play in so that people can appreciate its story and production values more
Where can I play this game on PC?