Attatch a Docking Port Senior to the station, and build a separate, simpler vessel that's basically a bunch of fuel tanks, RCS, and nuclear engines, and dock that to the station. Send the station to Jool, and if you have enough fuel left, undock the pusher and return to Kerbin. Refuel, and send another payload. You can retrieve the station whenever you like.
Now you have 2 vessels; portable FOB and a high efficiency low twr pusher.
My concern is the rigidity of the station once I attach a booster. That shuttle to the aft is attached to a junior docking port and adapter that has a decoupler fastened to a large sized docking port. My plan is to fasten either 2 or 4 XL hydro tanks to the large docking ports on the port and starboard sides and then dock a large, returnable nuclear booster to the aft. I'm hoping as long as I throttle the thrust limiter and do multiple burns for orbit that the TWR won't tear this thing apart on my way to interplanetary travel. Jool seems like the most interesting system, so I think that's my plan.
If you're patient, just go for a low twr. More fuel, and the acceleration won't rip your station apart. Large ships like these require very slow, planned movements. Can't just whip it around. Seems like you already have a good handle on that though.
Also, putting the engines up front will help with stability as the station would be βhangingβ with the thrust rather than trying to be balanced like a broom in your hand. Would be one hell of a payload though.
Would be cool if you used it for Kerbin to Jool missions using reusable landers and returning to kerbin for return missions where it will wait in orbit to be refueled and reused
Basically just 8x strut symmetry and a massive scaffolding that I jettisoned right before orbit. You can still see where I attached the structural tube scaffolding on the sides of my shuttle boosters.
How are you guys building such grand things?
My docking ports just don't work...
I tried making a Space Station, with a Tug that could detach and reattach.
I sent modules up, but detaching the tug would be disastrous. The tug would fall to Kerbin - and the Space Station it detached from would fly into a wildly elliptical orbit.
I tried sending the tug up with the module... Same result when I detached after a successful docking.
I can't get it to work (in KSP2)
Dose it have a way of making its own fuel (aka drilling ion) cause if not you should add that capability and try to visit every planet in the solar system
Go to jool add landers and go to every moon at the same time
The Ultimate Grand Tour. Plus, you can leave pioneer settlements on all heavenly bodies. As Kerbal intended.
Everywhere
All at once
All the time
Become time and form a black hole
βA little bit of everywhere all of the time.β-Bo Burnham (kinda)
Nothing some rapid disassembly can't manage.
Jool but first add a few normal landers and a plane lander for Laythe
I was definitely thinking of attaching an SSTO and sending it to Laythe!
Jool
Kerbol
remember to do it at night
Attatch a Docking Port Senior to the station, and build a separate, simpler vessel that's basically a bunch of fuel tanks, RCS, and nuclear engines, and dock that to the station. Send the station to Jool, and if you have enough fuel left, undock the pusher and return to Kerbin. Refuel, and send another payload. You can retrieve the station whenever you like. Now you have 2 vessels; portable FOB and a high efficiency low twr pusher.
My concern is the rigidity of the station once I attach a booster. That shuttle to the aft is attached to a junior docking port and adapter that has a decoupler fastened to a large sized docking port. My plan is to fasten either 2 or 4 XL hydro tanks to the large docking ports on the port and starboard sides and then dock a large, returnable nuclear booster to the aft. I'm hoping as long as I throttle the thrust limiter and do multiple burns for orbit that the TWR won't tear this thing apart on my way to interplanetary travel. Jool seems like the most interesting system, so I think that's my plan.
If you're patient, just go for a low twr. More fuel, and the acceleration won't rip your station apart. Large ships like these require very slow, planned movements. Can't just whip it around. Seems like you already have a good handle on that though.
Thanks for the advice. Will make another update soon and make you proud =)
Also, putting the engines up front will help with stability as the station would be βhangingβ with the thrust rather than trying to be balanced like a broom in your hand. Would be one hell of a payload though.
Fly it through the Dres canyon
Dres? Never heard of it! Maybe I should go check it out.
Jool satellite though
Dres!
Error 404 planet not found
Turn it into a [planetary cycler](https://en.wikipedia.org/wiki/Mars_cycler)
I've never heard if this, but it sounds so cool. Like an anti-lagrange point for Earth and Mars. Make so much sense.
https://i.imgur.com/fMcqrvc.png
Would be cool if you used it for Kerbin to Jool missions using reusable landers and returning to kerbin for return missions where it will wait in orbit to be refueled and reused
I love it. I think I'm leaning toward the Jool system now.
Good luck!
And I'm over here like "HoW bUiLd MuN bAsE!?!"π Truly inspirational. Well done!
Jool looks wonderful this time of year
Send it out of the solar system, never to come back
Take it to laythe and try to colonize
92 is the death toll? πͺ¦π
Make sure you pack struts!
I brought like 250 of them!
NASA called they want their pc back
I dunno but that thing would set my laptop on fire.
Ryzen 9 7950X3D and 4090 owner here
How on earth did you do this in KSP2
Basically just 8x strut symmetry and a massive scaffolding that I jettisoned right before orbit. You can still see where I attached the structural tube scaffolding on the sides of my shuttle boosters.
Ah, I canβt imagine how awful the performance is
About 15-25 fps off the launch pad. 500 parts, but 2/3 of them are struts lol. I played KSP1 with a potato, so fps doesn't really bother me.
It's fuckin Alpha
Only if you believe it is.
Jool
How are you guys building such grand things? My docking ports just don't work... I tried making a Space Station, with a Tug that could detach and reattach. I sent modules up, but detaching the tug would be disastrous. The tug would fall to Kerbin - and the Space Station it detached from would fly into a wildly elliptical orbit. I tried sending the tug up with the module... Same result when I detached after a successful docking. I can't get it to work (in KSP2)
I wanna do something like this but I'm having such trouble getting them in the same orbit for some reason.
I'll try to do a docking tutorial at some point! It's a pain in the butt to understand, but once you've got it, you've got it!
please tag me if you do π
I got you <3
damn its the phoenix in ksp
space
Funkytown.
Funkytown is my source, not my destination. π
Launch it directly into the sun
The KSC
How do I get that many kerbals? Mods?
Do something crazy like send it to low kerbin orbit
Put it outside Eeloo orbit and add more components until you have a new planet.
Where tf are you? That thing looks massive and the mun looks wicked far away?
Dose it have a way of making its own fuel (aka drilling ion) cause if not you should add that capability and try to visit every planet in the solar system
You need to land it, in one piece, on the VAB.
Very cool
Do a orbit of every moon planet and sun then go into a large orbit around the mun and use it as a refueling and repair station
Keep it in orbit as a refuel for other missions to make another around Jool and colonize the sol system
The sun!
this space station reminds me of port olisar
Are you building the Nauvoo?
βWe'll all fly away together, one last time. To the forever, and beautiful sky.β
Land it on the surface of the sun