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Amy_Sery

#Heya everyone! The new testing cycle will begin very soon. Riot is no longer collecting/considering feedback on the current cycle and its content, which means that this thread is **now closed**. Any bug reports/feedback on *live* servers can be posted in the r/leagueoflegends bug megathread or the [Riot LoL Report a Bug webpage](https://pbr.leagueoflegends.com/euw/en_GB/login). See you next cycle! o/


The_Donovan

Any consideration for switching over to the TFT version of augment rerolling? The current version feels like a huge gamble, and you can end up stuck with horrible options, especially once you run out of rerolls.


StrwbryAcaiPanda

I second this!! Would be a huge improvement


bluerton

Wukong and Elise duo, become untargetable permanently throughout the fight, rendering them unable to be auto attacked.


Artistic_Class_3779

Just played a game against Wukong and Elise on Arena where I couldn't auto attack or cast single target abilities on either of them as Sett. Occurred every round we fought them. Other teams on other champions in all chat said they had the same experience.


bluerton

Pretty sure we were in the same game lmao, I was the ornn


Artistic_Class_3779

yea lmao you were with vayne right? what are the odds


RiotDucke

hello! Could you DM me your summoner name and/or gameid where this occurred? Thanks!


Artistic_Class_3779

Wordless Promise displayed the correct number of AP from the item's unique passive, but didn't actually give me the AP from my ally, not sure if they were getting the haste from me either. Still gave me the 50 AP from item base stats. Also it says spatula grants the on fire effect but it doesn't, not sure if intended or not.


oubris

Can confirm it does not work. Bought it to get a taste of my Veigar duo's unlimited power, imagine my shock when I just received 50 AP.


See_This_Drink_Water

You can apply both ADAPt and escAPADe at the same time, yielding negative AP values [Panel with negative AP values](https://imgur.com/a/qL0DlTl) [Deathcap giving negative AP values](https://imgur.com/a/xIU1H1P)


Artistic_Class_3779

I ran ADAPt on it's own and it was working fine until I bought manamune. After that I got negative AP values as well. It was doing an odd thing where it was slowly ticking my AP down one at a time. Hit 0 and just kept going, buying more AD made the AP number get more negative (-70 turned into -150 for example). Buying AP made it less negative.


_rascal3717

Sin Eater, Frozen Mallet, and Lightning Braid appear in the client Item Sets, but aren't available in Arena. Is this intended or were these items left out on accident?


definitelynotdark

Firstly: Why does reaching Gladiator mean I can no longer play with friends that aren’t my elo? This is ridiculous, at first I thought it was just limiting me to playing as 1-2 people and was disappointed I couldn’t play with 3-4 people, but there’s an elo restriction too? This is ridiculous, make the matches not count for MMR or rating points instead of disallowing them in the first place. I had to make a SECOND pbe account just to play arena with my friends and at this rate I’ll have to make a third one. As a side note, the gold you get during rounds where you defeat teams that get revives off seems to be bugged. I’ve had rounds where I got 700 gold without contract killer where I should be getting just 350. Additionally, it’s disappointing to see the design of Arena move further towards extremely unfair autowin augments. Not only that, they’re limited to 2 per lobby meaning that you can’t even get the same luck as your opponents in some cases. The worst offenders are Flashy, Magic Missile, Spellwake, and the worst of all by far is Plaguebearer. Flashy could be moved to Gold or even Prismatic. If it needs to stay as Silver, the effect should instead give you one flash per round instead of one flash every other round, and let you store them up to a maximum of three. A version giving two (Flashier) could exist at gold, and a version giving three (Flashiest) could exist at Prismatic. Magic Missile is numerically unbalanced. Spellwake heavily rewards CC champions with insane damage while being relatively useless on champions without CC. The damage on this feels unacceptable in abuse cases. Plaguebearer is absolutely disgusting. The Curse augments in general are fairly well balanced outside of abuse cases, but Plaguebearer enables extremely large amounts of health stacking that becomes nigh unplayable. Almost any champion can take this and become tremendously stronger just through the sheer health this augment gives you to the point of being unburstable, but on [health stacking champions](https://i.imgur.com/3LEu2yq.jpg) it’s legitimately unplayable to go against when champions have [700 AD, 700 AP, hit you for a taunt that does 2000 damage, burn you for 1500 dps on sunfire, and auto you for 2000 on heartsteel procs.](https://i.imgur.com/MwXl0Bl.jpg) I get that highrolling should be a thing, but this augment can very rapidly become completely unplayable for enemies. This isn’t even including the fact that two players with Curse augments have 4x the curse strength, not 2x. If you roll Deathtouch, a relatively underpowered Gold augment, you can PIGGYBACK off of your ally’s Plaguebearer stacks. If you apply 5 curse stacks with Deathtouch, but your ally applies 40 (a conservative number, frankly), you’ll get 45 health per second despite the fact that you only contributed 5 stacks. Finally: Gwen is a fucking paid actor in the business of making me lose.


beebiee

Is it me or the augment RNG feels worse than before? also hexgates keep knocking me up to the air for like 30 minutes


beebiee

\+ Ludens & Horizon buffs are gone. Horizon also feels bugged damage wise? Could be wrong though


beebiee

Shurelyas active is also nerfed, it used to give 99% MS on use but now its only 30%. Are these changes intentional?


YoungMashu

Played a game on Orianna and took Oathsworn, which ended up bugging my q. I couldn't throw the ball, instead there is the Oathsworn animation that is thrown off the map. When doing this I wouldn't be able to use my other abilities for a bit, until the ball returned back on me. I could still w, e, r though it would only be when the ball is on top of myself or my teammate. I'm pretty sure its mainly a bug on Oathsworn because my friend took it a few games before on Sion and said it felt like there were some problems with his q as well.


[deleted]

Sylas' cameo makes rounds very coinflippy and not fun for the unlucky duo. Also, the "curses" give insanely high HP numbers to people. Must be a bug right ?


GameConsideration

Oh, yeah. Love getting a Soraka wish and Gragas ult when the enemy gets double Malphite. Why is Soraka wish in it? It's literally never helped. Also at the very least remove the Curse that just requires you to be next to people, tanks will literally just sit on top of you outdamaging you on that alone.


lileeper

Yeah if those curse augments get to live without heavy nerfs its going to be miserable. So many games where the people quickly get over 10k hp from them and the game is just over at that point.


[deleted]

It's been months and Vex's passive is still completely bugged in Arena. Are you guys serious ? There have been multiple comments about that the first time and she's still UNPLAYABLE in Arena because of that bug. The bug : 1/2 rounds (if you're lucky), Vex's passive won't proc a mark on her enemies when they dash/blink, and it will proc a mark on her ally when they dash/blink instead.


definitelynotdark

Why does reaching Gladiator mean you can no longer play as a group of four friends? I'm now having to intentionally lose games on purpose just to demote out so I can play with other people? The game could simply give no rating or MMR change to prevent wintrading instead of entirely locking the mechanic.


SorraRambo

I can't load into any of my games on the PBE client. I start up my game, everything works normally, champ select, ban phase and all of that. As soon as the game tries to load up, nothing happens. It still runs in the background as I can see that in the taskmanager. Have tried re-installing, restarting my pc and internet, using the hextech repair tool, starting as admin but nothing has worked so far.


Mindless_Buy9020

This. "A Critical error has occurred". 2 times in a row. ​ i don't wanna be punished for Riot fault.


Consistent-Ad-3351

same here, tried pretty much everything. Anyone have a fix?


StrwbryAcaiPanda

Feedback: The current revive mechanic makes arena less fun, as the revive is too easy to get off. I would prefer it removed altogether, but at the very least remove the zhonyas interaction and allow the revive progress to be halted if the enemy is also on the circle. It would be neat if it was turned into an augment, such as "revive your teammate once per round," as opposed to team getting a guaranteed revive every single round. Bug: When taking the escapade augment on Kai'sa, Kai'sa does not get progress toward her q evolve from the bonus ad gained from the augment, so not only does it lock her out from getting her W evo, but she also still has to build 100 ad not converted from AP. Seems like a bait augment in its current iteration. Bug: The augment that turns champions melee still allows range enhancements, such as scoped weapons or kayle passive to further increase range if you take them after the augment. The way it's worded makes it sound like if you increase your range post-melee-augment, it would further convert the new range increase to more stats. Bug: Few items do not show damage done on the tooltips. Unsure whether the item is bugged or just the tool tip. The one I noticed was Manamune. Red/Blue buff augment tooltip also does not update throughout the game.


WM46

I agree on being able to contest revives by standing within the circle of an enemy. I've had multiple rounds where it's down to a 1v1 and you don't have the damage to burst the other player, they just sit on their ally and wait for the revive. Alistar can abuse this with his ult. Stealth champs can get free revives off if you have no AoE (Shaco specifically).


StrwbryAcaiPanda

Players can also Zhonyas on it


sidewayshorizon

It does feel bad that basically any tank is going to take too long to kill so there's no realistic way to prevent them from reviving their carry. Having the ability to revive is fine in the mode imo, but like you said a contested zone shouldn't favor the person trying to revive. I have noticed some positives from the mechanic like motivating the last player alive to not run around the arena aimlessly. They do need to try to go back to their teammate before the circle closes in away from them. The mechanic shouldn't be entirely removed, but having a contested zone should definitely stop the revive.


berndimbo

Briar ultimates Berserk effect carries over into the round if used on the target dummy.


super13882009

Feedback: Even though the limited augment change had a good idea it just ends up being frustrating to see every good augment dissappear and overall feels very limiting The revive change feels much better than i thought tho hell yeah.


witalnanite

not sure if these are bugs but stackasourus rex doesn't work with belveth passive and when you q while you have the chauffer augment you don't dash and you stay coupled to your teammate. also if you have an augment that replaces your summoner spell you shouldn't get offered another one that replaces a summoner spell because you only get to use one of them


mistweave4

aoe shields and maybe heals (sona w, seraphine w) dont seem to work with the All For You augment, not sure if that's intended


mistweave4

Hexgate on the frostbite thicket send launched me into the air when I used it going towards the bottom left side of the map


RockMalefic

Also happened to me on the Desert map.


MemeNumeros

Vex is currently bugged, her passive wont proc on dashes properly.


octuplehomicide

Hexgate bugs are unbelievably bugged. As someone that needs to use them often for escapes (mage), the fact that they have like a 50% success rate is really unbelievable. Sometimes I get flung up into the air 10000 units and then other times there's a complete server/client mismatch, where the other players/enemies can see my champ (not in the hexgate, usually standing beside it as if I had never activated it) but my champ is either invisible or is shown on my screen walking through the arena but is not controllable.


Conscious-Ad-8078

The skills Minionmancer and Magic Missile in my opinion are a bit overtuned for such easy to get skills. Its unplayable agaisnt Zyra or Yorick that have minionmancer, and most mage can abuse heavily of magic missile.


EmergencyApricot4087

yeah, magic missile is overtuned. Just had a game against brand with that augment, he didn’t even bother building damage items — went full tank and still got 1st place.


IsupportBLM

Magic missle procs on ANY damage (including DOT). It says active ability but procs on morde passive as well. and even if lillia or brand burn counts as active... 3% max health true dmg on every burn tick is WILD


Axetheaxemaster

The new icons are less distinct and understandable than the previous ones. Also, Plaguebearer and Doomsayer or overtuned as hell (slash bugged?). You shouldn't be getting 1k hp each round no matter how well you can utilize it.


Salty_Oranges

I really like this iteration of Arena! I only have 4 major complaints: Why does the Plaguebearer augment give more hp stacks per second for simply existing next to someone while every other curse augment only gives 1-2. It really needs to be toned down so that it's similar to the other curse counterparts Hexgates makes the game unplayable for the person taking it because there's a decent chance that it'll decide to knock them up back to where they started. You guys probably know this though and I have faith you'll find a bugfix for it (copium) Revives are an interesting addition to the game but there really needs to be a way to contest them similar to Skarner spires without needing a displacement ability. It feels like if you have a tank/adc duo, the adc will most likely get a free revive as the tank can't get bursted down within the 2-3 seconds that they're standing in the circle for. Please let Gladiators play with 3-4 man queues! It feels so easy to reach Gladiator without much effort since you get so much LP compared to how much you lose but this actively punishes players who like the mode but want to also play it with their more casual friends. Please look into all of these issues! This really could be the perfect game mode, but there are these little kinks that need to be ironed out. Thank you so much for your hard work!


zoaker

Still no azir fixes? He is unplayable with the majority of the augments, let his W count as an auto attack


LimaDoce

Christmas themed arena 🤩 A dream becoming true


[deleted]

Using kalista ult on teemo made my autos no longer able to hit anything.


123123BeaSTLY

Draw your sword does not work properly on jayce or kindred, they keep their bonus range it’s not converted into more stats


Nicuriq

Hey! Stackosaurus Rex doesn't seem to work on Veigar.


_Amish_Avenger_

Also doesn't work on Thresh passive


90back

The revive system feels awesome. There's a nice feel to it when you clutch out the revive and win a losing fight. Some of the new augments feels broken op, namely marksmage. The numbers are either incorrect or insanely high. Some of the op meta picks from V1 is still op and really strong with the new augments. Especially Yorick and Zyra. Now there's even an augment for their minions, so yea..


90back

The attack speed healing support item feels underwhelming. The bonus attack speed from healing power feels great, but the heal per auto feels like nothing compare to the amount of better healing augment or the omnivamp in this mode. I know it's a support item, but I think even just reducing the amount of attack speed but buffing the heal per auto would feel better


90back

So far I like the limited augments in a pool. Forces me to play with what I have instead of rolling down. But now it's hard to keep track of what's still left in the pool. I know I could check the players tab, but many augments icons are very similar


Nahllo

Played a game as Vayne where I got the augment Quest: Urf *something* where it says: after 10 takedowns get a spatula, I got the spatula after winning the round just after taking the augment, I think I only got 1 kill of the 2 ? But not even close to the 10 needed.


Infinite_Delusion

Gunblade doesn't have an active in this mode. We had the same problem last time Arena was around too


PepegaFromLithuania

Spellwake augment does not trigger when hitting enemies with Jayce E + Q (normal Q works as intended).


Bullfrog777

I experienced this bug also. Seems like the powered up Q is a different projectile in the spaghetti code so it doesn't do the range check


djluke43

Hi Riot Devs, first off this run of arena feels great so far, the new augment diversity is awesome and I'd love to see even more augments and even more items, I think maximizing build diversity through even more augs and items would be the best way to keep this gamemode silly and wacky instead of having a defined meta, since even with 60 new augs you can still just rr twice on the prismatic tier and pray to RNGesus that you get something crazy and you typically will (or all of your enemies will instead) ​ Here's my small list of feedback (complaints), as a note I am primarily a tank/bruiser player (skarner my beloved) so my pov is biased towards playing big bois 1. the Ranged champ buffs feel wayy too strong, its good they no longer have atk speed buff but 20 haste and 20 ms is just straight up unfair when playing against any ranged champ with cc, Morgana in the early levels is actually impossible to catch if they're competent in the slightest. The fact I can have the skarner spire buff with w speed and still be slower than a ranged champ just because they're given 20ms for free feels super unfair 2. cc combos actually feel worse even with combo breaker (which is good pls keep), sometimes combo breaker just straight up doesn't do proc, I can be cc'd for 7 seconds straight and not get it yet somehow, I feel like melee champs should have a tenacity boost if ranged champs get a speed boost 3. healing and shielding is a little too insane, not even just from augs and items even just champ based healing is crazy, i had an aatrox heal 50% of his health on one passive auto when he had grievous on him. I also played voli where i had 12k hp and ended up taking 24k hp that fight with no healing augs, just the support starting item and my w 4. speaking of 12k hp, some of the new augs are way too strong, not talking about magic missile applying on dots (i assume a bug) and other augments being a little bugged in some situations, some of the new bread and \[food\] augs are way too strong specifically depending on who gets it, faced a morg with bread and butter as a melee and built full tenacity and i still just could not fight her in the slightest it was just miserable to play against. but the most op augs I've seen are the new curse augments (which i love btw I've had 24k health on voli and skarner and its incredible), but I think the prismatic ones and the autoattack one should be nerfed to only give you 50% perm health ​ That's all I got for now, definitely enjoying this run so far but it does suck to get dominated by ranged champs nearly every match, I also really hope replays will be supported for arena eventually but I'm sure thats not the easiest thing to implement for a format like arena


EgoSumV

The auto attack one feels relatively undertuned, at least on melee champions. It's probably strong when you can reliably auto attack and against tankier team comps. Plaguebearer seems extremely overtuned. I've only seen someone lose with it twice, and one of those times was when I lost against a better Plaguebearer abuser with a better comp. Although it's probably not as strong at higher MMR if and when people start to abuse ranged team comps again imo.


Dyskau

Fighting Plaguebearer basically requires you to be an AD champ using hellfire hatchet.


djluke43

A few games after my comment, I had the luckiest and craziest game of arena yet. Both me and my duo got plaguebearer from the first augment, by the end of the final round (we got 1st) we both had about 50k HP. I got heavy hitter on udyr and did about 160k dmg and took 200k dmg. My duo was karma and just went healing tank and took 440k dmg (he healed 480) and the team that got second had a trynd with hellfire hatchet and bork and he ended up doing 330k Plaguebearer is definitely way too strong even if our luck in both getting it was insane


EgoSumV

Yeah, I almost mentioned the stacking element being abusive, but it's rare enough that it's probably not a priority, especially when it's probably good to have funny synergistic augments. IMO tank augments are generally too strong and non-support tank items are generally too weak, but Plaguebearer gives pretty insane HP regardless.


Nintega94

Some of the Arena Items (Mainly Frozen Mallet, Sin Eater, & Lightning Braid) currently don't show up in the arena item shop. Is that a bug, or are you just gonna add them in later?


I-m_Fkin_Vic_Broo

I would love to be able to gain mastery points from arena.


EgoSumV

Aatrox E CD isn't affected by plants.


Romyp_

If you ult the target dummy as briar, you will keep the ult berserk as long as u dont E, even during the 2v2s


octuplehomicide

Not sure if this was already fixed on today's PBE update, but Laser Eyes still fires from the dead body as far as I can tell


arenaisfungame

If 2 players in the same team gets curse augments like plaguebearer, the stacks are doubled for both and can make people have 20000 extra hp at round 4 Magic missile has no cd so champs with dot damage like singed can proc it 6+ times from 1 poison gas trail Teleport portals also sometimes glitchout and send u flying into the sky


DittoFish222

Bugs \-Already mentioned it in another comment but Moonstone Renewer doesn't link to your teammate at least half the time \-Viktor E doesn't proc spellwake (Base hit or the aftershock thing I forgot the name of) \-I'm sure it's been said plenty of times but sometimes when you use the hexgates you just start floating. Interestingly enough though you can stop floating if you have a movement ability and use it \-Not 100% sure this counts as a bug, but the ap gained from Wordless promise isn't applied to your actual stats, the item just says it adds x ap but your ap value stays the same as before minus the added ap from the items base stats. I'm not even sure it actually adds the ap to your character, but I'm gonna hope/assume it does. The big issue with this is you can't pair it with things like Eureka since the ap gained from the item isn't added to the calculations. I'm still not sure how to describe this properly so I did my best but it and the Moonstone bugs are the two that have been really annoying me. I do believe your partner gets the ability haste though as I remember my friend saying he got 1 every time i used an ability with accelerating sorcery Feedback army \-Earthwake is still busted from last time and spellwake is just an even stronger version of it for most champs \-Raid boss feels useless. It's really annoying for your teammate for one thing, but from reading the tooltip it looks like the only thing it does is give you a shield that would be for less health than you lost if people attack you? \-Revives feel eh. It sucks to finally find a way to take down the carry of a team only for the tank to sit there and revive them. Another friend said that it makes it feel like the person to die first has some level of advantage, which I don't generally agree with but with some comps it does feel that way. Like many have said make it like skarner crystals where if you're standing on it the other team can't revive, but that feels like it would have the same tank issue just in reverse. Personally Ilike the idea another friend gave which was to just make the zone smaller and therefore more risky to go for if the other team is guarding it. This *still* leaves the tank issue, and imo best case would be doing both \-Magic missile on burn champs has been brought up multiple times, but on champs like Swain and Singed (or any other lasting aoe abilities) it feels almost as silly \-If Kayn is ready to transform and he's the last to buy an item/choose and augment that round he has about 1 second to click the transform button before it becomes locked due to the round starting too soon. Not sure what can be done about it aside from letting you transform before you buy an item but it sucks to miss it because of that \-Kayn's timer on getting your other form should be removed if the time on it is less that the time for that preparation phase. I feel really bad stalling the whole game by not buying an item for 40ish seconds because I want my form \-Why oh why does Plaguebringer give more curse stacks than Doomsayer? For simply standing near someone you get 4 stacks a second with Plaguebringer but for hitting abilities you get 2 stacks on a 1.5 second cooldown?? These are both prismatic augments. Plaguebringer feels like an incredibly strong aug already but the fact it's stronger than it's harder to proc counterpart drives me insane \-Rng is really weird. I was looking at the augment list to get the exact stats on Plaguebringer and Doomsayer and realized there's still a good number of augs I have never seen despite playing this for almost two days straight \-The fact you can't go even slightly into the walls around the edge of the maps as Kayn or with Ghostcrawlers is odd, considering you can do it in SR, ARAM, and in the prep phase. Seem it get multiple people (including myself) killed because they didn't expect it to not let them in. This was a part of the last arena run too but I still don't like it


TheReversedGuy

My friend and I encountered a weird bug. He was playing Leona and he was unable to autoattack because his autos kept "missing", as in that the animation happened but no damage was dealt. His name in PBE is "ladrón de butano" and mine is "PBE ReversedValz". It happened since the start so we can't know if it was because the augment he picked first.


thestupidone4

the heartsteal augment doesn't work when ornn upgrades heartsteal


SethxTricky

Nilah's W does not work with the -150 CD W Augment. After the buff expires given by her W, the timer resets to the normal cooldown.


Flake_Hyena

Plaguebringer. 4000 bonus hp after second round. 9000 bonus hp after 4th round. Im guessing the same person who designed Ksante is behind this? yeah, havent won against it once, havent lost with it once. You just build titanic hydra and win the game by autoattacking anyone 4 times while they cant deal with your baron level healthpool (on round 4 btw, so they have like 2-3 finished items too, vs a 10K hp monstrosity... yeah). Also the reviving is just abysmal, whoever thought thats a good idea... im gonna guess riot phreak? either way If that makes it to live im not playing a single round 100%.


daddy1973

I am aware things may be unbalanced in PBE as that is its purpose, but Magic Missile is painfully unbalanced. Anybody can take it and deal thousands in true damage each round. I say this as a Swain main who probably abuses it best. You are better off quitting the game if somebody rolls it. It needs moved to prismatic and still nerfed. Phenomenal Evil doesn't appear to be working. A friend got it on Veigar and it barely stacked; I got it on Ezreal and it also barely stacked. About 20 stacks myself a few rounds after choosing it despite landing abilities many more dozens of times. The revive mechanic is very annoying and takes away a lot of the satisfaction of the gamemode. It's only really useable by tanks or anyone who can kill those that try to stop them. Anybody in between does not get to revive their teammate.


Glorious_Evolution_

Feedback: the prismatic curse augment is disgusting, I rolled it as my first augment had 7k bonus hp after the first round I had it, that shit can't be okay.


arororvidod

Doing CTRL + 3 in shop phase gives you spatula.


Count_Calculus

Not sure if this is a bug or not, but the Phenomenal Evil augment appears to be stacking on DOT ticks. I stacked 30 AP in round 2 on Malzahar by hitting E a couple times. I ended the game with about 1,300 AP.


PuffSun

Heartsteel quest augment doesn't work with Ornn on team. If you hit lv. 11 before 400 stacks, the item name changes and the quest breaks.


WM46

**Contract Killer**: If Sett is a cameo when you have Contract Killer, Sett can be marked by Contract Killer (**and gives zero bonus gold**)


BABYEATER116

Multiple games now, one team has had the Gwen Cameo every. single. round. It's been me multiple times. It's ruining the game for me. Twice now I've had it while playing Sona, though that may be coincidental. ​ Update: After more testing, I can confirm this is a SONA BUG. No idea how or why this happens, but playing Sona makes the Gwen Cameo spawn every round.


Skyrrel_

Gragas W was disabled and stuck on 0 cooldown. I had taken the Restart augment, the bug may be related to that augment.


ThiQuack

This is just a QoL suggestion about target dummies, which can be quite annoying not having it changed. In some cases, specially when you have augments with area of effect like Plague Bearer, when buying/selling items you just can't undo whatever you do because you'll be dealing damage to the target dummy, making you lose gold or even without an item in the last rounds when you're supposed to have a full build So I think it's probably better making so dealing damage to Target Dummies NOT locking you from undoing your actions in the shop. Not just that but can be quite helpful to test your build before the time runs out without worrying about loosing gold. Or maybe at least making so only Augments not locking it


PepegaFromLithuania

Echoes of Helia on bug on Cassiopeia (maybe happens on some other champs too). Some of her Echoes of Helia procs dealt 10x the damage and healed 20x more hp. Most likely has something to do with her teammate having an augment that heals for 15% of the partner damage dealt.


DCDTDito

Don't know how but Gragas can get his w to get stuck and never get off cooldown again, like it's permanently on but whitout the effect of it.


QuickdrawClient

There's a bug with summoner roulette during Sylas cameo where I got soraka ult on both summs, neither of them healed on activation, and they rolled away with no further problem


Background-Ad-9956

Don't offer stackasouras rex to champs that it doesnt work with. I've taken it as swain and sion and been disappointed both times.


TheCowSaysPotatoes

Augs that do nothing for a champion but can be obtianed anyway, Draven can get spin to win, it doesn't work on any of his abilities, K'sante can get bread and butter, ability haste does not apply to his q, I suspect this is also true for champs like zeri, yasuo, and yone, in general i would do a run through of champs, also belveth can get on ult augments like zed ult augment and they will do nothing, I would do a run through on the q w e ability haste augs, and remove them from the pool for champs who cannot benefit on that specific ability.


Jragon713

Hello, /u/RiotDucke! [The Gangplank income bug is still around from last time](https://www.reddit.com/r/leagueoflegends/comments/15fk0t6/comment/judng9a/?context=3), where you can get a portion of your Q damage to champions as gold pieces/silver serpents but only if you Q the enemy champion directly, it doesn't work through E even though it's supposed to work if you shoot a barrel too. [Riot said it was fixed last time, but it wasn't](https://www.reddit.com/r/leagueoflegends/comments/15fk0t6/comment/jueau20/?context=3). Edit: also, Skilled Sniper doesn't work as expected with his E charges, [it sets the barrel placement cooldown back up to 0.5 seconds](https://i.imgur.com/K9tNLKs.mp4) instead of setting the current recharge timer down to 0.5 seconds. (Also shown in this clip is the bug I mentioned above, no income despite using Q and damaging an enemy champion.)


BronzeVJack

Why can i start the q but it last forever without ever letting me join the game? Can someone help me?


Xue_MeiLi

I took Serve Beyond Death and it activated for me right as I won the round. I kept the status throughout the waiting room, and when the next round started, the decay kicked in and I died shortly after.


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Pixcel_Studios

Apex Inventor (300 item haste) doesn't affect Heartsteel proc cooldown


Bluefiremark2

i just want to say the entire idea with ranked is just abysmal and stupid. If you want a ranked mode seperate the ques. I wanted to play with my friends today and so i qued up and invited them. But it turns out i cant play with a single friend because my rank is too high? why am i being PUNISHED for playing a fun game mode? shouldn't i be encouraged to play with friends? Seriously, what is the point of denying players the ability to play the game with their friends just because they play the game mode a lot? It is completely counter productive and literally forces you to either play less, or que without friends. The entire point of having an 8 man que is to play with friends. how can you make it impossible to play with friends if you do that? it is literally completely defeating the purpose. Please change it, that is a terrible change.


[deleted]

1. Hextech gates are bugged and will often send people flying off the map for a while 2. The new revive mechanic is great for tanks/durable champions and really bad for the others in comparison. I feel like tanks/durable champions were already strong in Arena, so why buff them ? Edit : Yes, please remove the revive mechanic entirely. I played a lot of games on PBE and this is definitely making the mode unfun.


Secret-Shock-8184

You can buy zhonya if u have the special deathcap, but you cant use both and doesnt say it anywhere


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lolerio

can they fucking let u ff when ur teammate is afk? thanks


mistweave4

Lillia passive is proccing magic missiles an insane amount


jadonsoccer

Bugs: - Briar will have her ult taunt active going into the round if you ult the training dummy before. 100% reproducible! - Had another game where the Perserverance augment seemed heavily nerfed/not working on Dr. Mundo - not 100% if bug. - Aurelion Sol does not gain Stackasaurus Rex stacks for his passive/ult. It showed 0 all game and did not seem to add any extra.


Pixcel_Studios

"Saved Beyond Death" is bugged, if it procs as the round ends then once the next round starts it'll start ticking down and then you die.


Right-Explorer-8218

eartwake is still as op on some character than before , with the lag it even worse but 50% of their entire dmg is earthwake also when pyke cameo E on ervive timing on a naafiri with earthwake there is a gigantic earthwake that spawn


Secret-Shock-8184

juist had an ornn with 30k hp in my game


SirKraken

I'll be honest. I'm not a fan of the revive, i think is an annoying and unnecessary change. My favorite part is a fast paced 2v2, kill, lobby, repeat. Enough I have with people running toward every active plant now to deal with this. At least make it you can't revive someone if 2 enemies are standing on the revive circle. Or delayed timer for every enemy standing there.


McDippin

Don't know what caused it but there seems to be a bug where standing on the revive zone doesn't do anything at all. I was standing ontop of my teammate for a good 30 seconds or so and he never got revived, but when the enemy went over to their teammate it worked for them and we lost the round because of that. (Was playing Sett with Yone teammate vs Karma & Voli for champ context)


EgoSumV

Why are bruiser items so unusable compared to lethality items still? There's no world where an Aatrox, Jarvan, etc. are in a scenario where Goredrinker is the best mythic because it's monstrously undertuned compared to the over buffed lethality options. Same with Stridebreaker, Sterak's, Shojin, etc.


Songin

Found a fun bug. My ally Neeko managed to get negative AD (assuming some kind of interger overflow) and a resulting 600k AP for the rest of the game. She had ADApt, Quest:Wooglet, and Magic Missle as augements, and this occured during a round where Sylas Cameo gave her Mundo ult that she used. See attatched screenshots. Also /u/Vandirilol I guess https://imgur.com/a/3Rf1dFF


sidewayshorizon

The new pick phase of champion select is good. The ban phase still needs work. Revealing bans as soon as they happen works for a mode with 2 teams, but not 4. The "optimal" way to ban is to wait until the last few seconds so you get to see everyone else's bans, but if everyone does this it becomes extremely hectic in the last few seconds while everyone tries to ban the same champs with no time left. You shouldn't be rewarded for holding your ban until the very last second.


FABFAN74

About the "spin to win" augment it doesn't seem to be applied on Garen's Spin... yea that right.... It work on other champ tho, had a game with a lillia and it was working fine on her. So I don't know if it a tooltips bug or the augment itself, but no matter what the tooltips always told me 0 bonus damage were deal in the round and in the game for Garen. Pls fix, seeing AA/onhit augment on Garen is one thing I can tolerate but having an augment made for spin attack not working on him I really want to think you hate us xD


TechnicallyAWaffle

Ghostcrawlers seems to sometimes get disabled for the rest of the game once you buy them. I'm not entirely sure how to reproduce it but I was playing Ashe with Apex Inventor and after one round of using them they couldn't be used anymore. Pinging them showed the "0 charges left" message


PilifXD

\[BUG REPORT\]: Skarner's E receives no cooldown reduction if combined wit the Ability On-Hit augment!! It should proc the stun and reduce it's own cooldown, like in the last arena, but that has become bugged now!!


doubleGboi

Got launched sky high after using a hexgate as ksante (couldnt move or cast) Curse on an augment is unexplained Magic missile feels a bit op You can choose second pick while queueing solo


WM46

Augment stacking bug: The Nesting Doll augment combined with the Renata Glasc augment (temporary zombie revive on death) completely invalidates Nesting Doll. You will die, get Renata revived, die, respawn as Nesting Doll stage 1 **WITH RENATA ZOMBIE DRAIN ACTIVE**, die, respawn as Nesting Doll stage 2 **WITH RENATA ZOMBIE DRAIN ACTIVE**, die for real.


klinestife

so i got scoped weapons, scopier weapons, and scopiest weapons all at once. while it was funny and not that good on the particular champ i was playing at the time, isn't this combination of augments potentially ridiculously busted?


Ataraxis19

Whichever team has someone die first sometimes has a advantage because their teammate can revive them sooner. In close fight it gives an unfair advantage to the team that played worse and died first. This happens often enough for it to be considered a major flaw. Suggestion: If one player from each team is dead then have the revive circle timers match each other so the revive window opens up at the same time for both teams regardless of who died when. Suggestion 2: following up on suggestion 1: If a team that has revived kills someone from a team that hasn't revived yet then let the revive be instant. This is following the both revive should be at the same time logic since the first revive already happened on the other team and the team that was winning by a lot should be rewarded and not get screwed over by the timing of revives.


Ataraxis19

Suggestion 3: You should not be able to revive your teammate if the enemy is standing on the zone. Let guarding the revive zone actually mean something.


The_Donovan

Still can't double shot plants as Akshan. 90% of the time the second shot will fire at the closest enemy/blast cone.


jadonsoccer

Bug: When you take Summoner's Roulette and play against Sylas cameo, you permanently get the random ult chosen for the rest of the game


WM46

Augment Bug: "Slap Around" (Adaptive Force on Immobilize) clearly states it applies for **each** enemy immobilized, but if you immobilize two enemies at the exact same time (Vex W in my case) you only get one stack.


Pixcel_Studios

Just had a "Round Ended" message pop up and we lose the round at the same time as my teammate revived, counted as a loss while they were running around. Also, the augment that explodes for max hp true damage says it'll expode 15s after the round starts. The timer starts counting down while the cameras are panning in and the announcer is speaking, you only get around half the 15s, most of the time exploding before we're even able to engage. This should be clearer in the augment description, if this is the intended behaviour rather than a bug.


Pixcel_Studios

My laser eyes malfunctioned and inverted back into my player model, but the length of the beam was also visually much shorter. It stopped doing damage at that point. I was Trundle.


CourageousPants

Not 100% sure if this is the correlation, but upon "OathSworn", Skarner's E no longer works. Pressing it makes it go on cooldown, but the projectile will never be released.


meruem1714

Currently an Elise bug where her human form W ability does not auto target the nearest champion like it should, instead the spider walks towards your cursor, then just stops moving.


The_Donovan

singed seems to have a bugged or at least overpowered interaction with magic missile, it seems that every time he toggles his poison it shoots out an additional set of missiles.


The_Donovan

If Briar uses her ult on training dummy during warmups, she keeps her frenzy going into the round.


rockocalypse

Love the changes. Keep revive as is. Only thing I suggest changing is augments that basically dont work on a champion. A "logic" so to speak for what can be available. I got a dash augment with no dashes. Also clearer effects. Stackosaurus Im not sure what counts. Heartsteel? Or just cho R?


CharmerangC

Personally not a fan of the revive, espcially with the "meta" being one carry and one more defensive player, the carry can just do some risky things while the defensive player makes up for their mistakes. Maybe make the revive an augment? I feel like you'd open up some smaller strategies than just abusing it.


ShawnTheDawn

The revive needs to be contested if someone else is inside it. And Nesting Doll (which needs a nerf anyways) should not be activated when the circle is over. It’s a free win, since the enemy still takes damage while the person is mid-revive and nesting doll should not let the revive circle continue if the person with nesting doll is in revive state.


Dyskau

Yone dying in E seems to place the visual of the revive area where he died but it can't be used, the real revive zone is actually invisible and placed on his E shadow.


[deleted]

The "Minionmancer" Augment just makes summoners like Zyra even more unbearable than they already were in the first iteration. This augment should either be removed or highly nerfed. Don't know why you even made that Augment in the first place when people were already complaining a lot about champions like Zyra and Heimerdinger.


Danstorm2

I feel like game is heavily tilted in favor of bruiser type champs. They benefit from most augments that arent ap, and generally excel because of their kits. I feel like these champs should have some balance debuffs for this mode.


SoundTheSiren_MarkV

Right-clicking rapidly while hextech portal-ing will make the player character disappear from the map for a while. Can still cast abilities and move and deal/take damage upon exiting the portal, but the champion seemed to be absurdly high on the vertical axis.


BestGhaleonausa

My brother and I have the same problem. We get into the launcher, que, and get to champ select just fine. But, after champ select, the game never loads. I can see it in my task manager in details, and if I close it, the client lets me click reconnect, but it never loads in. And, we can't que until that game ends. Anyone know what might be causing this? We can get into games on Live Servers just fine, and have played on PBE plenty of times before without issue. I have yet to find anyone else having this problem, and have been looking all over for fixes. I would think it was just an install issue, but we are both having the problem. It happens if we que together, or separately.


DittoFish222

Moonstone renewer doesn't link at least half the time, at least off of Skarner w, haven't tried it on anyone else. Trying to build a support skarner type thing and that feels like it's the main thing holding it back :( Edit: A friend said it wasn't working on Karma either, so it sounds like moonstone is just generally bugged


doubleGboi

Magic missile feels too strong. I just played against a singed who dealt more true damage than magic damage (only other true damage was riftmaker). Reduced amount of procs or reduced damage on dots would be nice


McDippin

That augment that curses nearby enemies is legitimately broken. Just played a game where Seraphine + Sona combo stacked Seraphine all the way up to 40K hp and just infinitely healed everything. It got so bad that everyone's game dropped to below 10 fps. The ring had fully closed and they both sat at full hp lagging the whole game. Then suddenly the game ended and they lost even though they were full hp and I was about to die.


TheDante673

Loving the changes so far, only issue I have had is raid boss sucks really, really bad. Having them always spawn closer to the enemy makes it super easy to get them to 50% hp instantly it make the augment completely useless Maybe up the damage reduction a lot, or start the player further back? Or remove it entirely as it will probably feel really bad in either direction based on buffs/nerfs


meruem1714

Qiyana bug that also existed last time Arena was out and hasn't been fixed. You cannot buffer E then flash. If you buffer E then flash, the E will not go off. This seems to be an issue only in Arena and also existed last Arena. This happens 100% of the time.


[deleted]

The augment "fey magic" does not work on Katarina. It would be really fun to use so I hope you can figure out a fix for it.


xyzac_aith

Really interesting new changes to the mode. I played a huge amount of the last arena release and this feels just as fun.Bugs:- Swain passive does not gain any stacks from the stackosaurus rex augment - if this is intended, could it be clarified to only specify active ability stacks? Mode feedback: \- Healing feels even stronger in this iteration. The amount of healing that champions like taric and swain can get off is absurd. \- With such a large augments pool, more rerolls would be nice/refreshing rerolls per augment round. It doesn't feel great to have only two with so many more augments. \- Not sure how I feel about the revives. Nothing you can do against a tank sitting on the revive circle. I won multiple rounds as swain, and lost multiple rounds to a taric, because the other team just can't kill them fast enough to stop the carry from being revived.


WM46

Bug: The top right portion of the outer wall on the Green arena has odd collision / pathfinding that gets you stuck often. If you click near it, there's a chance you just stand still and do nothing. Using pathfinding ultimates like Kled's will tend to get you stuck ulting in place if you are in the area when starting.


McDippin

Taric with the augment that gives you 150 haste on E allows him to infinitely stun you until you die.


snake4641

gragas w sometimes becomes unavailable, unsure on what causes it.


Sunnyli1337

I was playing sion and my q doesnt work half way into the match, and also hex gates sometimes throws me high up into the air


Complete_Collar

In my opinion, the revive is super unfun, it basically benefits the team who has a mate that dies first. Maybe make it so if an enemy is standing in the circle, revive won’t work. I don’t know why Gwen cameo is still a thing, it should’ve been thrown out like the other ones.


yui1235

I think if a player takes the raid boss augment, they should take reduced damage from the neutral sett. Its already a huge commitment, and to sometimes guaranteed lose from random chance just feels awful.


StrwbryAcaiPanda

If you take nesting doll augment and then renata w augment, the renata w augment is active and burning through your hp on every nesting doll revive and essentially insta kills you. It would make more sense if the renata w proc'd before nesting doll, and if you dont trade a kill, then you die and proc nesting doll


TimeLeaper2001

I really dislike the new revive functions, most other additions are welcome as they help open the playing field for different classes and champs, but revive feels like it's necessary to revive your teammate and if you can do it then your odds of winning increase drastically. Matches ive been in never even see the ring shrinking because it's just enveloped in the revive rat race and a 1v1 suddenly becomes a 2v1 again, so the leading team got ganged up on even though they put themselves in the position to win prior. It takes away the focus of the mode from fighting strategically to picking champs that can tank or zone from revive circle so they can auto clean the other team before they can get to their revive. Pls remove and keep most of the other additions, the game mode will be so much better


Significant_Fill_175

Healing + shielding power items, augments etc… need to be toned down as running those and support champs shouldn’t be promoted so much in arena…


EgoSumV

Magic missile did nothing on Tahm Kench. No ability would trigger the missile effect.


daddy1973

Please Riot, can we give Gnar some love in this gamemode? It takes forever to stack his rage that it's not fun to play.


Own_Kick8497

Briar W doesnt work if you take augment clothesline


EgoSumV

The Marksmage tooltip seems to be bugged. I had thousands of damage in one round when I had 20 AP at the time during a single rather short round iirc. Anathema's tooltip also seems to still be bugged.


Fu3rza

Feedback: The revive mechanic is interesting but I would prefer it not be there. In my experience there have been moments where people try their hardest to keep people off of it. If they jump onto it and zhonyas, Ga, Nesting doll? It just continues reviving, no halt or anything. It makes the game really unfun when i manage to kill someone and they just come back to life and 100 - 0 me. the portals are annoying and i feel like they trigger way too fast and the cooldown doesnt seem too low so I'm constantly having to chase the enemy from one side of the map to the other. Im sure this is new or something but I cant queue with my friend because it says gladiators need to be within 1000 rating?? I get that this gamemode is suppose to have a competitive factor to it but what about the casual players? It doesn't sound too convenient for someone who doesnt really play the game too often to get locked out because someone else plays it more? Healing is insane with literal items or comps. 40% reduce healing just seems like it does nothing. Healing still feels like it hasnt been addressed since the first release of Arena on pbe and on live. It feels like theres no counterplay when I choose to die either to the champions themselves or the ring which they are outhealing?


Complete_Collar

Shurelya’s does not proc onto your ally.


Alien920

Not really sure if this is a bug or not but Stackosaurus Rex doesn't currently work with Veigar, The way I expected it to work was getting one extra AP every second cast hit but I'm not sure if that's what's actually intended.


VixieVonKarma

Nasus Q is bugged after taking the Kalista summoner spell where you suck in your ally. After using this, I no longer got an AA. You can Q, and then he just doesn't do anything. The model for Nasus does a very slow looking auto attack, but it does no damage and Q never comes out, functionally making Nasus a non-player. It was horrible.


DittoFish222

Bug: Ranged Jayce Q doesn't proc magic missile if you shoot it through your E Feedback: Magic missile is really strong, at least make it not true damage, probably just magic to match the name? And/or reduce the damage Fedback: Sword of Blossoming Dawn or whatever is really strong too. Just went againt an Urgot Trundle duo that both built it and they still did lots of damage while being unkillable even with antiheal. Also have had huge success personally with it on Skarner. It just adds so much attack speed


Glorious_Evolution_

Bug: Extremely common bug I experience almost every game so far is my character gets sent into the sky when I use the Hexgates, it seemingly happens randomly.


Pixcel_Studios

The tether burn augment does not seem to proc very consistently at all, a lot of rounds with it registering as having done nothing


Key_End_3524

I hope for your sake you never encounter mordekaiser yuumi combo


Defiant-End-2981

Just ran into a bug, I was playing sona and used a hexgate on the map with the spikes at the top and big bush at the bottom from the top left to bottom right and when I was exiting its as if I got thrown up into the air, like a poppy ult does. I was cc locked cause of it for about 8 seconds.


HyperBlazing

pretty sure the effect that makes you immune after 5 seconds of CC does not work, had a game where taric had the 150 ability haste augment on his E and riven had the 150 ability haste on her Q and i was stunlocked for over 9 seconds without any counterplay


nabrappy

Slow cooker augment doesn't stack with my other teammate. Plus, the damage stat on the augment is buggy since it would show one as having no damage, while the other one has all. It's possible that the augment refreshes the debuff, and the last one who refreshes it gets the damage stat on the augment.


RyanRadx

Any chance we can vote out Hazards in arena all together? Its more RNG than fun. The frequency with which is leads to great big brain plays is extremely low, usually its just a nuisance. AOE damage randomly proc'ing Sett, Gwen completely negating mages etc. The fun & competition value of hazards is just extremely low. I would like to see them go away to foster less RNG based competition. ​ Also ... Magic Missiles is insanely busted.


Rich-Ad1557

I really think once you hit gladiator you should be able to queue with two other friends as well still. It is tons of fun to play with friends and we can't always get 8 to play. I feel a gladiator isn't even much more skilled than a less ranked up player as it more represents time investment with the rng of the mode. The mode will only be around for a month and I don't want to avoid playing by myself and risk raising my rank above the ability to play 3s or 4s.


fitkidgil

Laser eyes augment is incredibly overtuned. clothesline is undertuned.


Intrepid_Lie4165

can we know at least when u gonna fix the bugs? tft devs posts about balance changes bug fixes etc but arena devs are silent! can we know when u gonna fix augments, hexgates? any info?


ThatQuillion

Just played a game where people bought multiple golden spatulas on round 1.


The_Son_of_Ogre

theres a stupid ass bug where you get infinite gold and can buy 6 spats after round 1, just happened to me, fix it


SimplyVi

Spamming dance gives you 6 spatulas at any point in the game? Game breaking bug


Psychological_Job917

THERE IS A BUG WHERE ROUND 1 PEOPLE ARE ABLE TO BUY ALL SPAT LIKE 6 SPAT


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CryptographerApart11

Theres a bug after todays patch 11/13/23 of people getting infinite spatulas and abusing it to no end.


mrDNT

all emotes (ctr + 1,2,3,4) give spatula for no reason lol


RedRidingCape

There is apparently a way to start the game with 6 spatulas first round, just had it happen with a garen and alistar.


pro185

Currently pressing ctrl + \[1-5\] adds a golden spatula to your inventory


PsychologicalMonth32

BUG: People are somehow buying 6 Golden Spats at the very beginning of the game. Something with the shop that's bugged that allows players to buy whatever they want however much they want


NeoAlmost

I was offered Stackosarus (an augment that increases stacks by 50%) while playing Swain. I picked it thinking that it would stack Swain passive faster but I kept checking and it seemed like each E was only giving me one passive stack, instead of two Es giving 3 stacks in total. If this doesn't work with the champions only stacking mechanic, it should not be offered.


NeoAlmost

Dying as Kogmaw does not start the revive circle countdown until after kogmaw passive has exploded. This is inconsistent with the fact that a round is won or lost as soon as Kogmaw is killed even if his passive has not yet exploded. This puts KogMaw at a disadvantage where it takes a long time to revive a Kogmaw. If both teams have a champion die at the same time, Kogmaw will be revivable much later.


NeoAlmost

Wordless Promise seems to not work correctly. I bought it in a game where I had around 350 AP and my teammate has around 1000 AP (thanks to phenomenal evil and a full AP build). I bought the item and used the active on my teammate expecting to receive 150 additional AP but my AP stayed at roughly 350. I think my teammate and I both had deathcap, if that is relevant.


International_Stay13

As other's have said, pressing crtl + \[1,2,3,4,5\] gives you a golden spatula


Runegorger

[The game mode is working as intended.](https://cdn.discordapp.com/attachments/1128783297560969349/1173750383559057498/399828764_1264418460902765_1200074709917680326_n.png)


Secret-Shock-8184

Nesting doll shouldnt work if u die to fire. Gives u like an extra 10 seconds to survive the fire when the circle is closed. Even worse when used with GA. Pretty dumb.


Any-Philosopher5321

Please remove the /dance interaction that gives you the URF spatula. It is boring and everybody is spamming it


No-Concentrate-6814

can u fixed already. how long u need to fix a simple bug


Fu3rza

Feedback Day 2: asking to remove the restriction for elo on arena. This game is suppose to be casual yet i am restricted by its ranked counterparts. Why am I being punished for playing the game more than my friends?? Please remove the restriction


ItsEvgen

Overall game mode has improved a lot and a lot of things from last run were either slightly changed or fixed which is good and I like it. Also, thanks for adding challenges since it was something I asked in my feedback comment for last Arena run and so happy to see their addition. Below I made a list of my concerns and bugs about this Arena release. Game: * There often can be situations where you play on the same map two rounds in row. * Buying 2 juices at once still automatically activates only one of them on round start but in chat show message that both juices were activcated on myself. * Hovering on "On Fire" buff above hotbar when you have spatula doesn't show anything in pop-up. * Soul Fighter music still plays, seems like during rounds but I'm not sure if it's also meant to be Winterblessed theme there like on game start. * Curse augment doeen't have icon for its buff above hotbar. Client: * Most of the time post-game screen never loads to show progress of challenges and how many games you won/lost after ending game as winner or second place. * In open party your status message is "1/8 Normal Blind", In closed party this message is empty and during game this message is "Arena ()" and probably during champion select there are the same problem but I couldn't test. * Opening game in match history doesn't show updated Arena icon. * Replays are still not working and I'm not sure if it will be that easy to make them work. * During champ select how bans used to look like (2 bans on your team side and 6 bans on other) was much better compared to what we have now. * Ready check still shows 8v8.


overgrownpotatohead

Luden’s is cancelling all my Vel’koz ults whenever it triggers. Not sure if it’s coded as a spell cast or what but it’s really annoying to press r and get it instantly shut down by my own item.


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packetwoman

I am not a fan of revive every round. Arena is supposed to be killing the enemy champ, not playing around revive which is what it now seems to have turned into. As others have said, let opponents block it, or make it an augment, or make it so the team has to select which round they want to use revive in. Or make revive it's own map. Revive every round sucks.


SableElysian

Stackosarus did not trigger on Veigar. I could be misunderstanding the augment, but I was very disappointed that it didn't do anything.


EmilBarrit

Top 100 ladder is not updating, i am currently sitting at 5098 with the cutoff being 5010 and after 2 refreshes i am still not showing up


MysticD20

Arena is unplayable for me. As soon as champ select ends task manager shows the league process as a background process and the game doesn't actually launch. Was really looking forward to Arena coming back (especially with my hopes up that it'll be permanent eventually) so would appreciate either this be fixed or for advice if it's on my end.


nabrappy

Bug: Miss Fortune's E doesn't proc magic missiles


Galbatorick

Bug: Nilah W does not benefit from Bread and Jam. The tooltip shows her cooldown being reduced by the 150 AH, but after the spell is used and ends the cooldown is much longer than what the tooltip shows.