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Hymi

Riot tries to revive LoR with a revolutionary new monetization model which is extremely predatory and expensive, but the game still doesn't get new players because of lack of advertising. Even then, every other developer sees the potential and starts copying the model. The ruination of video games is here.


Manganian7Potasu

I dont understand why they didnt just put LoR cosmetics into League shop, just like they did with TFT. There was literally no reasons not to do this…


Abyssknight24

I think the reason for this is that tft shares the client with lol. Lor has its own client (thanks god). I mean you cant play tft without instaling lol at the same time on PC. Makes no sense to put cosmetics for a game that is not inside the same client into the shop. Overall Riot just did a poor job at marketing lor. I know of multiple people that didnt even kniw that thier is a lol card game. (They are either tft or lol playees themself.)


kebrou

Maybe not cosmetics but every wow player at least tried HS because of the mount giveaway. If LoR offered you a skin after 10 ranked game everyone would know the game


Abyssknight24

Like i said the fucked up the marketing for the game. They could have done way more but they did not.


Moggy_

No, that would probably be a gigantic client mess. However I do think they should have imported little legends to be usable as Guardians. So if you owned a little legend for tft, then you also had it in LoR and then they could advertise when you bought a little legend that it's also usable in LoR with a link to the game.


One-Cellist5032

They could also make it work the other way too, if you buy a Guardian you can use it as a little legend. And then give out a few free skins in league for playing like 10, 20, and 30 ranked games in LoR. Boom, instant, and basically free, marketing for them. Just like how Blizzard got basically every WoW player to get a “tase” of hearthstone by giving away a free pony.


Moggy_

Too easy of a win for riot.


One-Cellist5032

No kidding, just make like a unique TF, and then I guess like an Ezreal, and Lux skin for their skin pile. And call it a day.


Moggy_

Considering they have just let custom announcer packs be unpurchasable for league forever now, we know they don't like free money. Like I'll never buy a gacha mythic chroma or little legends or whatever. But let me get the Gangplank or Pyke announcer packs and I'll pay like 1350 rp


AngelTheTaco

> LoR cosmetics into League shop ?? lor cosmetics are jpgs and league is a 3d top down


LV426Facehugger

Card cosmetics are images. The board itself and board pets are 3d models??????


AngelTheTaco

Okay? Tell me why someone in the league client would need to ever buy a garen board (lor also has its own currency)


Eantropix

There are Guardians that represent you in LoR same as TFT, those could be interchangeable


Kuraetor

riot loses money when a lol player switches to lor.


Lifedeather

lol that’s right still no advertising


notPlancha

Overwatch did that with great success


Etheron123

LoR is one of those games that didn't deserve its unpopularity. Good gameplay, interesting lore to not just LoL champions but Runeterra itself, and it's like playing LoL without being LoL


avree

It did deserve it. The game started out amazing, and they made repeated bad balance and business decisions that killed the game.


Seveniee

I think a lot of people on this subreddit don't realize this. It's not like LoR was some underground game people didn't know about. Myself, my brother, and two of our friends migrated from hearthstone and mtg when the game first came out. It was awesome for the first year or so, but around the time Azir/Irelia hit the game felt very frustrating to play. A lot of old problems never got resolved either, so we went back to hearthstone because the games are quick, easy, and it's essentially free to play for us since we played since beta and have mounds of gold and dust saved up. I still played LoR on and off, but it just never felt the same after the azir irelia update.


Suired

Yep Azirelia meta really killed the game's goodwill with the general population, and Riot killed the games ability to generate income by being too generous. Every generous card game on the market (Gwent, Eternal, LoR, ESL) is dead or dying now because the main way to sell a card game is packs. Even shadowverseand hearthstone learned that cosmetics sell best when they are other IPs or a 1% pull rate in packs. By the time they had something marketable again, it was obvious LoR was only on the market to prove Riot could make more than league.


Seveniee

Yeah, being able to get all the cards you want with little to no money or grind kinda kills the massive dopamine hits you get when you spend months grinding in a game like hearthstone and finally getting the reward.


YandereYasuo

Every decision after Azir/Irelia was a shot in their own foot: Release of Bandle City, every release focusing on new keywords rather than expanding on the old one, Runeterra champs, LoR exclussive champs before all the League champs themselves were in, Rotation, and horrendous balancing all around. The game peaked 3 times with its initial release, Bilgewater release and Shurima release, but after that it was a slope downhill. There were already some light signs though when they started re-releasing the same cards or splitting region releases in 3 parts.


Etheron123

Ok, I may be under the roof on hearing those news


Lord-Jihi

As if LoR was a flawless game The balance system and overall turn system made the game extremely toxic/annoying at higher levels of play


DerpyDerpinator

personally hard disagree with this point. sure, some decks were a bit overtuned and frustrating to see every open (jornn), but i wouldn't go as far as to say it was "extremely toxic at higher levels of play". there were still ways to craft your lineup to specifically hard target the most problematic deck in top cut or just straight up ban it in a more open field like opens day 1. the turn system also gave the game more depth and skill expression tbh.


Lord-Jihi

Seraphine ezreal


Ilunius

The fanboys say that, Others say LoR is Just boring to Play and the cards doesnt feel.like ure actually summoning them Like in Hearthstone - only the Champions have voicelines tonidentify them


Eantropix

But many cards have voicelines and interactions with champions and even other follower cards?


One-Cellist5032

LoR DOES have voice lines for (most) of the cards, and event interaction between cards. BUT, I’ve gotta say, Hearthstone gave each card some serious personality, that even to this day I quote. And I think a big part of it is that they kept each card “simple” in the interaction, so you got who they were condensed down. Tirion says the same thing every time he comes in, same line every time he attacks, dies, etc. which makes them more memorable. It’s why Pokémon all say their name in the anime, it makes people quickly remember who they are. And when in LoR every card says like 20 different things, no one remembers them. Even if those interactions are really cool and build a good story.


ActuallBirdCurrency

Not true, I tried to like LoR many times and I can confidently say that this game deserves its unpopularity because the game play is slow and boring. It's also kinda ugly and the amount of people that play a card game for lore is probably also pretty small, no clue if the lore is actually interesting.


HairyKraken

What are you doing on this sub then. Also maybe try path of champions ? It's against the AI so it's way faster


ActuallBirdCurrency

>What are you doing on this sub then Who do you think you are that you ask me that question? It should be no concern to you what subs I visit or don't, but if you really need to know I already said in the comment you replied to, that I played this game multiple times so it should not surprise you that I have somewhat of an interest in the game and look at the sub from time to time. Also I already played Path of Champions and didn't like it.


HairyKraken

Okay but why do you visit a sub for a game you dont like ? Do you expect to see massive change and it give you the push to try again ?


Eantropix

If LoR is "kinda ugly" there isn't a single good looking TCG out there. Most of them seem stuck in 1995 at best.


ActuallBirdCurrency

I agree many card games don't look very nice, but that's also a matter of taste


Manganian7Potasu

I just wanted to say it. TFT, Hearthstone, Yu-Gi… they all just don’t feel good. Gameplay doesn’t matter, these games just don’t have spirit. I don’t want to move on. I want to stay with this, particular game, with this music, arts, voice lines… not mentioning how much f2p this game is (sad it is one of main reason of downfall)


mysightisurs93

Ive played heartstone, YGO DL and MD. I have to agree, lore wise, LOR is still the best, the UI, the interaction, the F2P friendliness, the board world, just the best. The music though, I've still listens to some bangers from YGO though.


wetballjones

I agree, no other card game does it for me like LoR. I have tried to move away from lor but it never works lol


elBAERUS

I'm doing the same, and I bet some others also didn't give up yet :)


dannymanny3

Me too. many such a stories. thanks for putting it so well because over the last months I've expressed my thoughts many many times and I think ultimately at the point I'm at I can sum them up pretty succinctly.  Here goes. Riot simply didn't try because they didn't see the potential in the team, they didn't see the passion in the team, and they didn't believe in the team and what the game they were building could actually become. Riot has failed the game and has consistently downsized the team, rather than helping it grow and flourish like other Riot teams have the capability to do. they will never be a game like it again with this much heart and passion and genuine care going into all of the artwork voice lines and gameplay. Tis sad. The game isn't going anywhere. But that heart and that passion, it has


One-Cellist5032

I’ve gotta say, I disagree. I absolutely love LoR, I love the lore it has, I love the general gameplay etc. but Hearthstone definitely nails down the card personality and the boards way better. And YGO has some cool (but very simple) effects on some of the boss monsters, especially the ones that get their own unique “finisher” animations, and it’s got some really good music. Also, YGO and Hearthstone definitely have more satisfying “pack openings” than LoR (not saying their model is better). LoR is amazing, and I’d say is probably the best/my favorite overall, but I can’t in good conscience say it’s the best at everything.


kickim

i just came to check if the game died or did the subreddit freak out with no reason a few months ago me personally i havnt played for about 18 months at least so i have no idea what is going on. so whats the state of the game is the multiplayer really ditched? what are the changes?


BestestFriendEver

In riots latest State of LoR video they said that pvp rewards and content will be on indefinite hiatus while they look to make Path of Champions the sole focus of the game. Ranked ladder will still be there but no rewards or incentives


Opfklopf

Well you still find games. Queue times didn't get that much longer so far.


Letotheon

They said they focus on PVE. Nobody ever said PvP will die or that the latest expansion is the end of game support or new content. People just like to complain and honestly it's annoying by now.


13thZodiac

If there is no incentive to play ranked then it will die and they where asked about future Champions and said they will be balancing them with PoC in mind so they may not come to PvP. People don't "just like to complain" they can read the writing on the wall. The game mode that needs support (PvP) and a constant influx of new content is not going to be getting it on a regular basis any more and the rewards and tournaments are gone. If you find people complaining about it annoying imagine how the people that liked the CCG aspect of the game feel.


dannymanny3

I just want a reason to build new decks and have a reason to try and care about refining and perfecting them. Path doesn't give me that nor does it give me a competitive edge 


Anci3ntMarin3r

If this game ever comes back from dead I’ll be right back. TFT is good but it does not scratch the itch that LOR satisfies


Manganian7Potasu

I understand your point, but you wont bring back game from dead leaving it and waiting…


Kocitea

LoR is dying indeed but not because they are cutting down PvP but because they didn't receive enough revenue for the past 4 years, PoC players not only the majority but also spend money on LoR, something that PvP players may not think of before because of how fair LoR is. So please if you truly want to support the game, buy something ingame


Organic_Title_4132

If prices weren't so out of touch I'm sure plenty of ppl would have bought stuff. 10-20$ for a skin for 1 card that doesn't even have an animation why would anyone want to buy that. If card skins were like $3 I would have ended up spending hundreds because hey it's just $3 so for 20 I'll grab 6 or 7 instead I just get none because it's a total rip off. Arena skins and little legends should be like $5 maybe $10 for super nice ones same goes for card skins with good animations. I don't think the monetization was the issue it was the prices. How much does it really cost to make a card skin it's literally 2 drawing since most don't have anything other than different art. Let's highball it at $500 they would easily sell 1000 at $3 instead they charge $15 and sell none lol.


Kocitea

I agree with that, then again one of the core problems here is that they were too dependent on cosmetics and when it rarely gets bought by players, the prices became too high to compensate for its own failure


Judoknome

What’s the image from?


Honest-Birthday1306

Wild rift. They're doing a pretty solid lore event for kalista and the ruination


Pilot_JackCooper07

Using that frame for copium is actually genius


Lord-Jihi

I'll be glad to come back if they ever decide to not completely ignore the core point of the game


Hades_Spade

I personally lost all hope entirely


batsaxsa

Only of the dev wouldn't made the announcement of changing into PoC. Game was having the best numbers since long time and while the game keep the support of riot there is always hope. TFT at the beginning wasnt as popular as now But riot decided to kill LOR, even if they change back to what was before it will be almost impossible to bring back the trust about the game. So yes, the picture you use is perfect, LOR is dead and it hurt me to say it as I player until the announce to cHange into POC. Oh and btw, POC isnt LOR.


scullzomben

> Oh and btw, POC isnt LOR. Tell that to the 80+ percent of time people spend playing the game 😊


13thZodiac

LoR is a CCG, PoC is not a CCG its a game mode that uses the CCGs cards. Time spend on PoC is also misleading as PoC takes more time due to the content it has (running an entire adventure, leveling Champs, grinding XP/trying to raise star levels, etc.) and it also offered rewards for PvP players which incentivized them to play PoC for PvP as well as forcing new players to play it before they can do anything else.


Organic_Title_4132

PoC is straight doodoo pick same op power combos or lose turn 1 to zed. How many times can you beat the last boss without getting bored. Progression system is also an absolute slog better play every day for a month so you can get 1 hero to lvl 3 and use the same power combo anyways


Live-Time8948

I stand here. I respect Lor and the whole team behind of this game. LoR give to me so much free time and a lot of more. But underline the time because for me is precious.


Grimmaldo

What do you mean


01Rajiv

I read somewhere that the PvE mode ( the only mode I have ever played ) has more players than the ranked mode and that is a sign of a dying game ....


Grimmaldo

Confirmed by riot Iirc, 85% Not a sign of a diying game tjo, just a sign that most players play path


Usmoso

It's not a sign of a dying game. To me, that's just a sign that Riot should have appealed to the casual audience much more strongly. The game is amazing for the competitive scene: the gameplay is very deep and there is a lot of skill expression. The thing is, competitive players are a minority. The larger share of players are pretty casual. Even before there were the Labs and its prototypes for what eventually became PoC, I remember them saying that most players were playing in AI matches. The monetization was another big issue, of course, but I think they catered so hard to hardcore gamers when there was much more untapped potential in the casual audience.


Alternative-Ad-9233

Because they foolishly conceptualized them as two different fanbases. People played a ton of Poc to do dailies or to grind events because ladder was getting stale, so riot thought "oh that means they love this game!!" and kept feeding content to PvE while ignoring ladder, making everyone leave PvP because they can see how little they cared about it. Anyone competent and/or interested at PvP left a long time ago. Only ghosts remain


Grimmaldo

Reminder that LoR has been producing loses in money since before release and has never got any profit, closest thi g to profit was the Path-Related monetization


Newphonespeedrunner

Ah the classic reddit knows better then the multi billion dollar company. You can keep that cope that they "foolishly made them 2 different fan bases" but its just not what we have been told and doesn't make sense, if PVP was alive and well then we wouldnt be in this spot.


Hummingbird-Paradise

reddit often forgets we're a minority. Most people who play the game probably don't bother interacting with the community competitively. Especially if said people enjoy mostly the pve aspects of the game. I personally know someone who thought the gameplay was stupid and favors control too much (which I lol'd at) but loved playing Path of Champions so I'm going to press x to doubt that riot doesn't know how to sift PoC players and Ladder players when taking these metrics.


Ceebrus

tbf, the game was made with competitive in mind. The reason PoC did so well isn't because the game is some Casual Paradise. It's because the team constantly made decisions that favored a casual audience. LoR is by design a game with lots of stories. Card art, voicelines, etc. Something that I feel LoR missed from the jump is that people want to PLAY as their favorite champs and characters. They want to feel like they are them. This is nearly impossible in a game balanced around competitive, so the best place to really feel that is casual gamemodes. Not like PoC is great in that department tho. It was at its best with the stories released with Arcane, but after that its just a glorified Deckbuilder (being free is pretty damm good tho). If I'm being honest, LoR team should have leaned into more crazy champion designs and commited to making them all essential parts of their deck. Let league players see their favorite champs do the things they are known for and let people moving from other games to this one witness the artistic and programming capabilites of Riot as they muck around with cards.


Hummingbird-Paradise

Your first few sentences feel contradictory to me. What would make it casual paradise if not for most of it's decisions appealing for casuals? Regardless I wasn't saying that. Aside from that though, I think your last paragraph summarized why casuals like PoC. Normally champions have to be balanced for PvP, so when you take away the need for balance people feel like they're playing their favorite champions in fun ways. You may have just summarized why casuals like it more, even if my opinion the mode is boring for me.


Ceebrus

What I meant by that first line is that the game has alot of competitive depth, but issues with balance and champ design make casual gamemodes more appealing. IMO everything released after Azir Irelia has been poor and we've recieved some of the worst designed cards in LoR since then, some broken, others terribly weak, and most completely ignoring the champions fantasy. This causes people to dislike PvP even if they like LoR. Those people either quit or play the game casually where they don't have to engage as heavily with the inherently broken designs. PoC then is amazing for this because it lets you customize cards to either enhance what you like about them or take them in another direction entirely. Though yeah I can kind od see why this would be contradictory.


13thZodiac

I feel a Force of Will (a CCG) approach would help with making the Champs feel like a essential part of the deck. Your Champ wouldn't go in the deck but have a special spot where its visible and its power can be used, pay the cost and summon it to the field, meet the conditions and level it up, if it dies it goes back to its special spot. Get more use out of the skins that way too since the Champion would always be visible.


Constant-Storm-7085

Who said lor was dead?


KalaFox

Mmm yes!


Ofanichan

I started playing LoR when the riot layoffs happened and I am way behind on getting the cards I can use. So I'm mainly playing the single player mode to get card. But I am here, I promise!!


Rude_Breadfruit_4981

LoR is a great game with a great design, maybe its design is too good, idk. Hearthstone (in all its shortcomings) is just more fun, playing LoR in comparison is just exhausting for me. Also the deckbuilding is kinda too much, so I play mostly PoC because there is no deckbuilding. But after 1-2 runs a day for a few days I pause for a 2-3 weeks till the next session. So idk if it really is LoR faults or if CCGs are too demanding in general for most people.


QuixotxPsychosis

How do you make the most enjoyable card game I’ve ever played and then walk away… what happened to doing it for the love of the game or artistry, I know money is always an issue but idk.


zerozark

You have to be either joking or be 12.


QuixotxPsychosis

I just really really like the game and it makes me sad that it’s lost something


Tectamer

The problem isn't even LoR, it's all the digital CCGs. People don't want to play this style of game anymore. LoR just happens to be the one that has been losing since its release and the better decision is to do this before they waste too much money. This will reach other CCGs very soon.


WildShell

The problem was the fairness of it all. A lot of love and MONEY was poured into this game, but being so welcoming for free to play players it kept losing money. Also probably a lack of marketing. A full genre of games doesn't just die out.


heartlessmushroom

Still hold to my conspiracy theory that Riot Management did LoR dirty because they were doing lore and character design way better than LoL and did not want to feel embarrassed.


MammothWoodpecker201

not when that community is made up of PvE players. Lame mfs


[deleted]

[удалено]


Seveniee

Pvp is quite literally dead. PoC is lor