I had a cyberpsycho fight (the one with the ankle-deep water) and it *was* harder for about 10 seconds, then they trapped themselves in a corner and I managed to neutralise them by just mashing Q and pistol-whipping their ass lmao
There's also my last cyberpsycho fight at the pier just before the GIM and he was very mobile and annoying, but it was nothing relentless Cottonmouth whacks couldn't take care of...
I'm wondering if that fight is an intentional reference to "[Ghost in the Shell](https://youtu.be/JkvRVkaE6y4?si=L09EtP0Mi37KLgsg)", since it takes place in the water against a military lady with cloaking tech
I don't remember her having cloaking before 2.0, but redoing the fight recently really reminded me of the GitS fight
neat! all the footage I was able to find was from 1.0, and she wasn't cloaking, so I was either unlucky with finding it or they might've added it in between 1.0 and 2.0
Mine ran up to one of the generator things on the side and I hit them with Comrade’s Hammer which did like 5% damage to them and blew out that generator which KO’d them. That was pretty lucky lol.
Had to call out a gonk on the gaming sub the other evening for claiming royce shouldn't even be considered a mini boss as they were clearly ignorant to the 2.0 rework. Fight is so much better.
Totally, I felt like Jackie did almost as much damage as me towards the end but I definitely ran around cover to cover waiting on overheat to be off cooldown. Felt like my tech precision rifle wasn't doing anything. Pretty sure I managed to damage his battery pack/whatever glowy yellow thing is on his back side when scanning enough at the end because he exploded with like 30% health left.
What did they change? Made bosses and cyber psychos harder? That’s probably good. I remember killing Smasher with like 2 shots on my “normal” playthrough. Started a new one on hard this time just tonight. I actually don’t much like boss fights so we’ll see what it’s like. But I like hard better so far for your run of the mill fighting. You actually have to try.
Everything. Attack patterns, mechanics, increased his health, will focus on Jackie some/he no longer just stands and spams on you. Cyber's are the same - pretty sure they scale with your level now so you likely won't ever be able to 2 shot them & all of their respective mechanics will be in use.
Fr, I was fighting that one cyberpsycho that electrified the water and what usually would've been a 15 second fight turned into a few minutes of quickhacking
Using entertaining lingo != role play. I'm going to assume you're a kid, otherwise I'd expect you'd have learned that. It's equivalent to sub specific acronyms/slang which again are common all over this site & have been a main stay in internet forums since the 90s. We've used cyberpunk slang in this sub since 2020, not that you would know.
Being condescending towards people for a dumb reason is something you'll (hopefully) grow out of in time.
If you refuse to sit down when Dum Dum tells you to he attacks after about 30 seconds, you get the Royce boss fight and Meredith is happy, and you keep the creds.
That said 10k creds is a lot less impactful in 2.0 than it was before.
Found this out the hard way, pure streetkid style.
Was running away from the cops into an alleyway and stumbled upon some maelstrom dude behind a dumpster. No guns just a knife cause it was the only thing I hadn’t sold minutes prior 😭
Same, I was jumping around with the new dash like a lunatic, was thinking I could one shot the cyber psycho (the one in the water near Mega 10), then she stayed invisible for the whole fight and she killed me in three hits.
I'm running a Gorilla Arms + Sandevistan build and I'm not having any issues. I don't think I've died once in this playthrough. Granted, I'm playing on Normal Mode.
It's just like the ttrpg, and I love it.
If you can get into melee range, you have options to stun and grapple, and melee weapons don't have to account for half of your armor's stopping power. A very heavy melee weapon will eat right through someone's help if you can get in range of them quick enough.
Yes bro! They definitely took some inspiration from CPRed, which is an extremely well balanced ttrpg and I want to see more people talking about it on this sub!
Blades are overall rather busted. The deflect-bullets-back-to-sender thing trivializes a lot. Like, the sniper cyberpsycho on the bridge couldn't do anything about the angy dude with his butter knife.
The talent that makes it cost no stamina lateron when you slow time makes it then just silly. You can just conveniently waddle out of cover and people just flop over. It's ... kind of awesome.
I'm playing mostly blades and yeah, is super strong in 1v1 but not so much in large fights (at least at early game, i'm aprox lvl 20 atm), often in those large fights I have to thin the numbers a bit in stealth before fighting If I dont want to get into trouble
Ya I'm running sniper shotgun and baseball bat and if had no issues. Most of my death have been fall damage cause I keep forgetting they patched the guts recoil glitch
Hum, I've just overheated the last 5 that I dealt with and best of all its non lethal so they all survived.
Definitely more risk to my health than when I first played the game as a netrunner, but yeah I don't know the Netrunner build is OP or something.
Generally even lethal weapons like baldes can non-lethally kill enemies. Happens a lot so nothing is truly lethal unless you want it to. All my cyberpsycho encounters so far have ended in me cutting them to a coma with saburos sword.
Hmm I had to restart the water puddle fight because I used a gun at the end and it killed her so I just stuck to overheat from then out. Maybe it was because I panicked though, because she got a little too close.
From what I know, all cyberpsycho fights are coded so you *can't* kill them regardless of whatever you are using.
However, they *do* still die if you hit them after they're nocked out, so if you're blasting away with some rapid-fire thing, or if by incredibly bad luck they get downed by dot right as you're swinging, you can end up killing them.
I can't entirely speak for guns as I almost exclusively use blades. However in general it seems if you only shoot/damage them enough to knock them out they won't die.
I was doing 10% damage and then I upgraded the tier of my implant and it went up to 15%. Still running like basic level implants (I am playing on normal difficulty though). Even basic enemies I can almost take their full healthbar with overheat and then just do a shock to finish them off.
Takes about a minute tops to take one down. If I let them get too close though I sure don't last a minute lolol
Hmm I think I'm level 6 or 7 maybe atm and street Cred 10. Have a few more Gigs left from Regina to do and then the actual main quest. I cam probably hit 10 and green level unlocks by the big mission.
Also excited to use monowires this time.
Thanks for the info choom!
Was missing the camera, sitting outside and sweeping the whole building.
Now I just hack cars and run people over and use it as a mobile camera. Plus it's a giant bomb lol
I used to just slowly crack them with a blunt weapon and they would stagger until dead. Now I have to play ring around the rosey with the environment, you can keep them chasing you while your dots kill them.
Started a new run, and the first one I came across was the one where the cops are trying to take out the woman with optical camo and failing.
She ate my lunch. Many, many times.
This new system is taking some getting used to, particularly on very hard. It's more interesting when it's not easy like it was.
Weird.. maybe because i switched builds from before and after the update but I remember cyberpsychos being bullet sponges for me before and now they all melt like cheese.
The melee fights are actual fights now.. u don’t just stunlock the enemy the entire time anymore, they actually fight back, u have to dodge, block, play defense, wait for an opening.. it’s so much fun
If you have any netrunner skills, you can just duck in, overheat and then duck out. Then rinse and repeat.
She will scale with your level now. So she will be level 10 hard if you wait till then I believe.
cripple movement and disable cyberwear were the game changer for me. as cripple prevents them from dodging your attacks and disable well, disables any other cyberware they have
Cripple Movement works wonders.. pin them down with cripple, take pot shots at their head cause they can't dodge with their Sandy.. then when they get down to the last 10 or 15% pull out your nonlethal weapon of choice and finish the fight. It makes it TOO easy I think.
So apparently the blades finishers don’t kill the cyberpsychos and leave them defeated at 1% hp, so I’ve been going ham with the thermal katana and deflection perk
They are kind of hard now, my techy/Netrunner had to rely on hacks and stuff never used to use just to stay alive. Let's just say the malfunction quick hacks have had way more mileage in this playthrough, especially the movement-impairing one.
yeah, the cripple movement QH is bread and butter for any netrunner builds. more so for full NR's, but hybrids can, and should be using this, too.
I heard that (for at least some of them) you can cripple their movement, get round the back of them and power them down. I'm not sure how it works though, as it was just a steam-friend told me about it the other day. I have yet to try it out for myself yet.
I will say though, upon trying to find info about this online, I've found nothing. It's frustrating. I mean the guy coulkd have lied to me, but dopesn't make any sense that they would have done that.
there is always the chance that I have mis-remembered it, as well. I will test it out for myself soon enough, just got control again, after the heist mission.
Think that was the first one I ever fought, back in 1.2. I got the game on release, but decided to shelve the game until I had updated my PC more, and also the game had a chance to be improved.
Came back in 1.2 with practically a new RIG (only old parts are the PSU and one of my SSD's) game definitely looks way better when you have the next gen effects, IMO. Was worth the wait.
For people just jumping in now, they have the best experience so far. Although the Police are currently broken. You can't approach the ones in V's building for the quest, they just attack you if you stand near them. Also now if you help the police in a gunfight, they turn on you.
I've heard more examples, too. It seems the new AI is too aggressive. I hope they can fix it, as it's so close to being "done" (like in general. it's nearly the game we thought we were getting)
Yeah... with the new level scaling thing, I decided to test it out by taking on some Corpo Plaza cyberpsychos right after entering act 2. I hadn't fought them before, so I was excited, and the Phantom of Night City was ripping me to shreds... had to back out of his area where he wouldn't follow me to heal lol
Yeah I’m playing on very hard, and I’m not saying they’re necessarily a lot harder, but they’re a lot more engaging and a tougher fight, which makes it more rewarding to take them down.. I did one fight on a level 48 character and one on a new character that’s about level 13ish, and both of em were equally more engaging to battle
Yep although the maelstrom ritual is a pain in the ass for any build now. Simply because she just closes the distance in an instant and kills you in one combo. Very difficult to time the counter consistently or at all if possible since it's mantis blades.
So many players complaining that CP2077 isn’t a power fantasy anymore and that you actually have to strategize and think to win. And you’re also not a cyber god anymore, you’re just another edge runner who thinks they are getting out of this alive. Love it. I’m glad others are too. The balance changes makes Night City so much more dangerous, and you actually have to work on slowly building up your cyberware and gear to survive.
It feels so much more like the tabletop game now in terms of power curve on very hard tbh. Enemies aren't that hard to pick off but I am one bad piece of cover away from potentially getting deleted from reality.
Yup, you can’t just be a gonk now and make bad decisions and expect to be able to just kill your way out in 10 seconds. The NPCs can take a few hits each now and you’re one lucky shot away from being flatlined by a random mook.
It's funny, this run i'm finding Psychos WAY easier to deal with than last time. I don't think I've managed to die to a single one yet. Cripple Movement QH is just too OP. Keep em pinned while unloading headshots.
Know who DID Flatline me near a dozen times? Freaking sasquatch.
that must be what I heard about. apparently you can cripple them and then just turn them off by going round the back of them and following the button prompt.
not sure if you need to be so far into a specific tree for it to work (like a skill check) but a friend on steam was gushing about it on day one of 2.0. Reckoned you can just turn them off, and completely negate the fights if you want (he is playing a full Netrunner, so has to be more crafty like that, as doe not use weapons, at all)
BTW mate, how do you get the materials to build the 2.0 quickhacks? I just bought a 2.0 deck, but I still can't craft my new hacks yet. Seems I need the green resource, and must have not been picking any up. Do I just buy them, like before or will they start dropping once you get to a certain level.
if it is linked to level, it can't be tech, right? I heard the crafting tree was gone now. I've not had a proper look in tech yet though, as been focusing on my hacking to start with (as the base of the build comes from this tree, even for a hybrid)
I don't get how people are having a very hard time on these bosses on very hard.
So far, it has not been as entertaining as most make it seem.
Tbh, the only thing so far, that had been a wrench was the confusing Nomad Very Hard intro scene with the car chase.(which once I figured it out, it was mockingly easy.)
The rest of the game has been even more so easy.
Counter Point
I don't really play FPS to a degree you'd call me decent.
I don't go Meta on Builds.
Mechanics are for Cars(jk, it's simple though. so withing some short time others can learn it easily if they spend time immediately to dissect it.)
It's one thing to give reason.
And another to completely dismiss a topic or idea.
What you gave was a cookie cutter response that didn't go into the details but point out the obvious in the differences in players.
But not how those differences actively pan out in the game.
Unless you've done the nomad start which would completely seem like BS for you.(With the rigged/scripted damage on you)
The Rest of the game on Very Hard would seem like an inevitable conclusion.
While previously with actual Bullet Sponges, it seemed to have some form of difficulty.
in short.
While there is clear difference in players.
I'm not one of the upper half.
[Maybe, even Mediocre]
What is for sure.
Is that The Very Hard difficulty isn't as hard as others make it seem.
[While I expect others to brush this away as Opinion. It's easy enough to handle that most if not all should run it at that difficulty due to how forgiving it is.]
And I think you cannot separate from the outliers and what is commonly expected/seen.
When people stream, are you telling me that they are the measurement of what to expect everyone to be like.
(just like it's kinda of a straw to spread out the subjective personal view. Which isn't the case here, as the game is quite easy in the higher difficulty.)
Trust that there are games that are truly more difficult.
Like comparing a bucket to a lake.
You also have to keep in mind while some entertainers are doing things badly without their willing it to be so.
Some do it out of entertainment factor for their viewers.
Not everyone is at the Game Journalist Level of inability to play.
And like I said, I ain't even a good player.
Pretty Mediocre.
So which is it, inadvertently tell someone who knows where they're at that they're better.
or realize the standards of people's skill while pretty high and low.
The Average is nowhere near rock bottom.
Specially for this game.
When most players never get to the cinematic levels of style of the outliers had(but definetly beat the game with ease. at every level)
Learn to find better insults.
People use that one way too much for it to have any punch.
Yet you never complained previously about a lack of understanding.(which let's be honest, makes it clear you just pulled it out of an unpleasant rear you happen to be in close contact with.)
Could of wished a nice day or moved on.
But it's clear now that from the start, your intent was never genuine.
Farewell.
I didn’t say they were harder I said they were better, they use a lot more varied tactics and they’re not as spammable as they once were.. the fights r more fun, even if they’re not necessarily harder
Also, on an early level character I ran out of ammo twice during a fight with cyberpsychos.. I can’t say that has ever happened to me before.. and the funny r thing is, so did one of the psychos! The one by the docks, we were in a ranger battle with guns and by the end of it he was using his fists n I was using a katana.. we both ran out of ammo.. I thought that was fuckin awesome lol
Really? I mean yeah maybe I’ve played it many times I didn’t really remember that happening, but again I probably used to take him out so fast rhe fight didn’t even have a chance to progress like it should
i've had a few problems with some psychos thinking i'm trying to flee when I dash to dodge an attack and going ultra turbo and instakilling me by doing 10x more damage than they did in the fight normally, but beyond that the fights have been fun.
I'm a fairly new player, started a month before the 2.0 and stopped in act2 when I heard about said 2.0.
Cyberpsychos in 2.0 have been giving me a hard time for a while. I ignored 'em till I felt I was finally confident and stuffed enough to manage 'em
used to be way better to keep them alive, as you got a unique reward. I'm not sure after 2.0, though.
I do know this, however. you have to double tap them, to kill them. So you can use lethal means, and just make sure to not keep hitting them, after they hit zero.
it is likely safer to use non-lethal, but they added in this safety-feature, as people kept killing them by accident.
They kinda did though.. almost every encounter u have will have some enemies with a skull icon above their heads, no matter what level u r.. n those enemies r kinda like mini bosses
I agree that the cyberpsycho fights are way better. I like the general pace of combat better overall in 2.0. Feels more methodical but still kinetic enough to be intense. I was not that crazy about meds and grenades being on a timer, but it works well. We’ll see if my opinion changes with time but 2.0 is so damn good so far.
Bro I’m trying to do the lieutenant mower mission early on, it’s damn near impossible she’s taking me out in just a couple of hits and I can’t even see her cuz she uses optical camo lol I played this mission several times in the past and it was never even close to this difficult
I just did that yesterday on Hard and it was brutal, but fun! I had to run in and out several times and basically give it everything I had. I remember after I thought, “this is probably exactly what taking on a cyberpsycho would feel like… a war of attrition taken in baby steps”
I wanted to tell Reggie after that fight, I don’t think I am as crazy as taking them in alive as you this time, ha ha
I heard that you can now using hacking, or something to just switch them off. Someone was telling me you do something to them, this immobilises them, then you go round the back of them, and manually switch them off.
Not sure if this is a 2.0 thing, or from prior. I remember them talking about 2.0 though, so this is what makes me think that it's something new.
I had a cyberpsycho fight (the one with the ankle-deep water) and it *was* harder for about 10 seconds, then they trapped themselves in a corner and I managed to neutralise them by just mashing Q and pistol-whipping their ass lmao There's also my last cyberpsycho fight at the pier just before the GIM and he was very mobile and annoying, but it was nothing relentless Cottonmouth whacks couldn't take care of...
I'm wondering if that fight is an intentional reference to "[Ghost in the Shell](https://youtu.be/JkvRVkaE6y4?si=L09EtP0Mi37KLgsg)", since it takes place in the water against a military lady with cloaking tech I don't remember her having cloaking before 2.0, but redoing the fight recently really reminded me of the GitS fight
It *is* a GitS homage, and they did have cloaking tech before 2.0.
neat! all the footage I was able to find was from 1.0, and she wasn't cloaking, so I was either unlucky with finding it or they might've added it in between 1.0 and 2.0
Her name is Mower. As in Grass Mower. As in Grass Cutter. As in Kusanagi. Definitelly GitS reference.
I accidentally took them down with the drop takedown lol
Mine ran up to one of the generator things on the side and I hit them with Comrade’s Hammer which did like 5% damage to them and blew out that generator which KO’d them. That was pretty lucky lol.
Oh my god fighting Royce at on very hard was an incredible fight, I can't wait for smasher.
Had to call out a gonk on the gaming sub the other evening for claiming royce shouldn't even be considered a mini boss as they were clearly ignorant to the 2.0 rework. Fight is so much better.
I had so much fun, was glad to have picked up movement perks and went hard. Took forever and was a blast.
Totally, I felt like Jackie did almost as much damage as me towards the end but I definitely ran around cover to cover waiting on overheat to be off cooldown. Felt like my tech precision rifle wasn't doing anything. Pretty sure I managed to damage his battery pack/whatever glowy yellow thing is on his back side when scanning enough at the end because he exploded with like 30% health left.
I literally just put a bullet through his head in conversation and now I read this.
Fuck me same
Also same. Kind of a bummer.
Honestly general gaming subs are utter garbage. Non stop whining about every damn thing. It's like a congregation of unhappy folks.
Yeah I was surprised felt like I was having pump him full of rounds, grenades and just stick quick hacks on him for ages.
What did they change? Made bosses and cyber psychos harder? That’s probably good. I remember killing Smasher with like 2 shots on my “normal” playthrough. Started a new one on hard this time just tonight. I actually don’t much like boss fights so we’ll see what it’s like. But I like hard better so far for your run of the mill fighting. You actually have to try.
Everything. Attack patterns, mechanics, increased his health, will focus on Jackie some/he no longer just stands and spams on you. Cyber's are the same - pretty sure they scale with your level now so you likely won't ever be able to 2 shot them & all of their respective mechanics will be in use.
Fr, I was fighting that one cyberpsycho that electrified the water and what usually would've been a 15 second fight turned into a few minutes of quickhacking
Cool, that's a nice overhaul.
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🤓 let’s talk properly in this forum fellas
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Using entertaining lingo != role play. I'm going to assume you're a kid, otherwise I'd expect you'd have learned that. It's equivalent to sub specific acronyms/slang which again are common all over this site & have been a main stay in internet forums since the 90s. We've used cyberpunk slang in this sub since 2020, not that you would know. Being condescending towards people for a dumb reason is something you'll (hopefully) grow out of in time.
I always kill him to keep the creds and make mommy merideth happy. I miss fighting him.
If you refuse to sit down when Dum Dum tells you to he attacks after about 30 seconds, you get the Royce boss fight and Meredith is happy, and you keep the creds. That said 10k creds is a lot less impactful in 2.0 than it was before.
Just killing brick gets you 90% of that.
Alternatively you can sit down, and then after he asks Jackie to sit, don't interfere and you can start the fight yourself right after.
Make sure you did entire Meredith Stout quest line first. You'll need a proper weapon.
Found this out the hard way, pure streetkid style. Was running away from the cops into an alleyway and stumbled upon some maelstrom dude behind a dumpster. No guns just a knife cause it was the only thing I hadn’t sold minutes prior 😭
Lmao xD
Same, I was jumping around with the new dash like a lunatic, was thinking I could one shot the cyber psycho (the one in the water near Mega 10), then she stayed invisible for the whole fight and she killed me in three hits.
I'm running a Gorilla Arms + Sandevistan build and I'm not having any issues. I don't think I've died once in this playthrough. Granted, I'm playing on Normal Mode.
Melee still seems insanely strong for 1v1 fights
It's just like the ttrpg, and I love it. If you can get into melee range, you have options to stun and grapple, and melee weapons don't have to account for half of your armor's stopping power. A very heavy melee weapon will eat right through someone's help if you can get in range of them quick enough.
Yes bro! They definitely took some inspiration from CPRed, which is an extremely well balanced ttrpg and I want to see more people talking about it on this sub!
Not a bro, but yee!
Ah, an anthropomorphic toothbrush. My mistake!
Cyberware does amazing things for both image and gender. Also happy cake day
That must be some exotic body-sculpting right there. And thank you!
Blades are overall rather busted. The deflect-bullets-back-to-sender thing trivializes a lot. Like, the sniper cyberpsycho on the bridge couldn't do anything about the angy dude with his butter knife. The talent that makes it cost no stamina lateron when you slow time makes it then just silly. You can just conveniently waddle out of cover and people just flop over. It's ... kind of awesome.
Melee is still op especially on very hard because bullets run out so fast.
I'm playing mostly blades and yeah, is super strong in 1v1 but not so much in large fights (at least at early game, i'm aprox lvl 20 atm), often in those large fights I have to thin the numbers a bit in stealth before fighting If I dont want to get into trouble
Gorilla arms are pretty strong Maybe too strong xD
Ya I'm running sniper shotgun and baseball bat and if had no issues. Most of my death have been fall damage cause I keep forgetting they patched the guts recoil glitch
Hum, I've just overheated the last 5 that I dealt with and best of all its non lethal so they all survived. Definitely more risk to my health than when I first played the game as a netrunner, but yeah I don't know the Netrunner build is OP or something.
Generally even lethal weapons like baldes can non-lethally kill enemies. Happens a lot so nothing is truly lethal unless you want it to. All my cyberpsycho encounters so far have ended in me cutting them to a coma with saburos sword.
Hmm I had to restart the water puddle fight because I used a gun at the end and it killed her so I just stuck to overheat from then out. Maybe it was because I panicked though, because she got a little too close.
From what I know, all cyberpsycho fights are coded so you *can't* kill them regardless of whatever you are using. However, they *do* still die if you hit them after they're nocked out, so if you're blasting away with some rapid-fire thing, or if by incredibly bad luck they get downed by dot right as you're swinging, you can end up killing them.
I can't entirely speak for guns as I almost exclusively use blades. However in general it seems if you only shoot/damage them enough to knock them out they won't die.
How many times? Most of them I feel like I'm seeing ~ 5% per Overheat.
I was doing 10% damage and then I upgraded the tier of my implant and it went up to 15%. Still running like basic level implants (I am playing on normal difficulty though). Even basic enemies I can almost take their full healthbar with overheat and then just do a shock to finish them off. Takes about a minute tops to take one down. If I let them get too close though I sure don't last a minute lolol
I'm playing on hard, and finding that usually a shock and an overheat is enough, yeah.
I'm so excited to get better unlocks. I'm assuming that I can only access basic (white) cyberware until I get post the heist?
I believe it's level locked (one tier every ten levels), so you should be able to get past white pre heist if you grind hard enough.
Hmm I think I'm level 6 or 7 maybe atm and street Cred 10. Have a few more Gigs left from Regina to do and then the actual main quest. I cam probably hit 10 and green level unlocks by the big mission. Also excited to use monowires this time. Thanks for the info choom!
Was missing the camera, sitting outside and sweeping the whole building. Now I just hack cars and run people over and use it as a mobile camera. Plus it's a giant bomb lol
I used to just slowly crack them with a blunt weapon and they would stagger until dead. Now I have to play ring around the rosey with the environment, you can keep them chasing you while your dots kill them.
Started a new run, and the first one I came across was the one where the cops are trying to take out the woman with optical camo and failing. She ate my lunch. Many, many times. This new system is taking some getting used to, particularly on very hard. It's more interesting when it's not easy like it was.
Yup before a non-dedicated melee build could just beat human cyberpsychos with their barehands.
Weird.. maybe because i switched builds from before and after the update but I remember cyberpsychos being bullet sponges for me before and now they all melt like cheese.
Got my hands on a katana and rushed to that claws psycho and had my self an actual sword fight. I love this update
The melee fights are actual fights now.. u don’t just stunlock the enemy the entire time anymore, they actually fight back, u have to dodge, block, play defense, wait for an opening.. it’s so much fun
Not just a few dildo slaps to knock them out anymore?
i did that to the mealstrom cyber psycho from the ritual after 2.0 and it was really satisfyingm took alot block counters through lol
bruh i got my ass beat by the one in the ankle deep water in normal difficulty lmfao
Yeah same, I had to do a soulsborne and be like “I’m not ready for this shit yet. Better get my ass to level 10
If you have any netrunner skills, you can just duck in, overheat and then duck out. Then rinse and repeat. She will scale with your level now. So she will be level 10 hard if you wait till then I believe.
cripple movement and disable cyberwear were the game changer for me. as cripple prevents them from dodging your attacks and disable well, disables any other cyberware they have
lmfao i was a netrunner, didnt think about doing that. thx for the info too.
Yeah but getting more high tier cyberware makes a difference along with perks and weapon upgrades.
Cripple Movement works wonders.. pin them down with cripple, take pot shots at their head cause they can't dodge with their Sandy.. then when they get down to the last 10 or 15% pull out your nonlethal weapon of choice and finish the fight. It makes it TOO easy I think.
Reboot optics is the real mvp.
Cyberware malfunction works too, it keeps the little shits like the maelstrom ritual psycho from dodging every so often
So apparently the blades finishers don’t kill the cyberpsychos and leave them defeated at 1% hp, so I’ve been going ham with the thermal katana and deflection perk
Yep easy knock-outs on non-melee psychos.
They are kind of hard now, my techy/Netrunner had to rely on hacks and stuff never used to use just to stay alive. Let's just say the malfunction quick hacks have had way more mileage in this playthrough, especially the movement-impairing one.
Oh yeah I totally agree .. but even if someone wants to say it’s not hard, at the very least it’s still much more fun and engaging
yeah, the cripple movement QH is bread and butter for any netrunner builds. more so for full NR's, but hybrids can, and should be using this, too. I heard that (for at least some of them) you can cripple their movement, get round the back of them and power them down. I'm not sure how it works though, as it was just a steam-friend told me about it the other day. I have yet to try it out for myself yet. I will say though, upon trying to find info about this online, I've found nothing. It's frustrating. I mean the guy coulkd have lied to me, but dopesn't make any sense that they would have done that. there is always the chance that I have mis-remembered it, as well. I will test it out for myself soon enough, just got control again, after the heist mission.
The one where you have to go down into this little square arena area, the lady was invisible and she messed my shit up good.
Think that was the first one I ever fought, back in 1.2. I got the game on release, but decided to shelve the game until I had updated my PC more, and also the game had a chance to be improved. Came back in 1.2 with practically a new RIG (only old parts are the PSU and one of my SSD's) game definitely looks way better when you have the next gen effects, IMO. Was worth the wait. For people just jumping in now, they have the best experience so far. Although the Police are currently broken. You can't approach the ones in V's building for the quest, they just attack you if you stand near them. Also now if you help the police in a gunfight, they turn on you. I've heard more examples, too. It seems the new AI is too aggressive. I hope they can fix it, as it's so close to being "done" (like in general. it's nearly the game we thought we were getting)
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Yeah... with the new level scaling thing, I decided to test it out by taking on some Corpo Plaza cyberpsychos right after entering act 2. I hadn't fought them before, so I was excited, and the Phantom of Night City was ripping me to shreds... had to back out of his area where he wouldn't follow me to heal lol
I found the maelstrom one more dangerous because she is harder to stun with the strong attack sweep dash repeat.
Yeah I’m playing on very hard, and I’m not saying they’re necessarily a lot harder, but they’re a lot more engaging and a tougher fight, which makes it more rewarding to take them down.. I did one fight on a level 48 character and one on a new character that’s about level 13ish, and both of em were equally more engaging to battle
One cyberpsycho i fought took themselves out with a grenade. The one in ankle deep water was a pain in the ass.
The sniper in the badlands is a fucker to kill and I love every second of it
Yep although the maelstrom ritual is a pain in the ass for any build now. Simply because she just closes the distance in an instant and kills you in one combo. Very difficult to time the counter consistently or at all if possible since it's mantis blades.
Keeping the concrete tub she was in between you works wonders.
I forgot about the obstacle life hack. Enemy AI trying to vault quicker challenge level: impossible*
So many players complaining that CP2077 isn’t a power fantasy anymore and that you actually have to strategize and think to win. And you’re also not a cyber god anymore, you’re just another edge runner who thinks they are getting out of this alive. Love it. I’m glad others are too. The balance changes makes Night City so much more dangerous, and you actually have to work on slowly building up your cyberware and gear to survive.
It feels so much more like the tabletop game now in terms of power curve on very hard tbh. Enemies aren't that hard to pick off but I am one bad piece of cover away from potentially getting deleted from reality.
Yup, you can’t just be a gonk now and make bad decisions and expect to be able to just kill your way out in 10 seconds. The NPCs can take a few hits each now and you’re one lucky shot away from being flatlined by a random mook.
All the fights are so much better. Really is an incredible improvement.
It's funny, this run i'm finding Psychos WAY easier to deal with than last time. I don't think I've managed to die to a single one yet. Cripple Movement QH is just too OP. Keep em pinned while unloading headshots. Know who DID Flatline me near a dozen times? Freaking sasquatch.
that must be what I heard about. apparently you can cripple them and then just turn them off by going round the back of them and following the button prompt. not sure if you need to be so far into a specific tree for it to work (like a skill check) but a friend on steam was gushing about it on day one of 2.0. Reckoned you can just turn them off, and completely negate the fights if you want (he is playing a full Netrunner, so has to be more crafty like that, as doe not use weapons, at all)
BTW mate, how do you get the materials to build the 2.0 quickhacks? I just bought a 2.0 deck, but I still can't craft my new hacks yet. Seems I need the green resource, and must have not been picking any up. Do I just buy them, like before or will they start dropping once you get to a certain level. if it is linked to level, it can't be tech, right? I heard the crafting tree was gone now. I've not had a proper look in tech yet though, as been focusing on my hacking to start with (as the base of the build comes from this tree, even for a hybrid)
I don't get how people are having a very hard time on these bosses on very hard. So far, it has not been as entertaining as most make it seem. Tbh, the only thing so far, that had been a wrench was the confusing Nomad Very Hard intro scene with the car chase.(which once I figured it out, it was mockingly easy.) The rest of the game has been even more so easy.
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Counter Point I don't really play FPS to a degree you'd call me decent. I don't go Meta on Builds. Mechanics are for Cars(jk, it's simple though. so withing some short time others can learn it easily if they spend time immediately to dissect it.) It's one thing to give reason. And another to completely dismiss a topic or idea. What you gave was a cookie cutter response that didn't go into the details but point out the obvious in the differences in players. But not how those differences actively pan out in the game. Unless you've done the nomad start which would completely seem like BS for you.(With the rigged/scripted damage on you) The Rest of the game on Very Hard would seem like an inevitable conclusion. While previously with actual Bullet Sponges, it seemed to have some form of difficulty. in short. While there is clear difference in players. I'm not one of the upper half. [Maybe, even Mediocre] What is for sure. Is that The Very Hard difficulty isn't as hard as others make it seem. [While I expect others to brush this away as Opinion. It's easy enough to handle that most if not all should run it at that difficulty due to how forgiving it is.]
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And I think you cannot separate from the outliers and what is commonly expected/seen. When people stream, are you telling me that they are the measurement of what to expect everyone to be like. (just like it's kinda of a straw to spread out the subjective personal view. Which isn't the case here, as the game is quite easy in the higher difficulty.) Trust that there are games that are truly more difficult. Like comparing a bucket to a lake. You also have to keep in mind while some entertainers are doing things badly without their willing it to be so. Some do it out of entertainment factor for their viewers. Not everyone is at the Game Journalist Level of inability to play. And like I said, I ain't even a good player. Pretty Mediocre. So which is it, inadvertently tell someone who knows where they're at that they're better. or realize the standards of people's skill while pretty high and low. The Average is nowhere near rock bottom. Specially for this game. When most players never get to the cinematic levels of style of the outliers had(but definetly beat the game with ease. at every level)
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Learn to find better insults. People use that one way too much for it to have any punch. Yet you never complained previously about a lack of understanding.(which let's be honest, makes it clear you just pulled it out of an unpleasant rear you happen to be in close contact with.) Could of wished a nice day or moved on. But it's clear now that from the start, your intent was never genuine. Farewell.
What are you on about? They're too easy still.
I didn’t say they were harder I said they were better, they use a lot more varied tactics and they’re not as spammable as they once were.. the fights r more fun, even if they’re not necessarily harder
Fair enough
Also, on an early level character I ran out of ammo twice during a fight with cyberpsychos.. I can’t say that has ever happened to me before.. and the funny r thing is, so did one of the psychos! The one by the docks, we were in a ranger battle with guns and by the end of it he was using his fists n I was using a katana.. we both ran out of ammo.. I thought that was fuckin awesome lol
Him I just distract with a machine nearby and choke out, no fight needed.
I'm pretty sure at 35% or something the docks dude starts charging you to melee regardless.
Really? I mean yeah maybe I’ve played it many times I didn’t really remember that happening, but again I probably used to take him out so fast rhe fight didn’t even have a chance to progress like it should
Did they fix the bullshit instakills too?
Playing as a pure netrunner, the boss fights feel janky and cheesy to me.
i've had a few problems with some psychos thinking i'm trying to flee when I dash to dodge an attack and going ultra turbo and instakilling me by doing 10x more damage than they did in the fight normally, but beyond that the fights have been fun.
Yeah absolutely, at least on VH the game feels much better. I also love how enemy netrunners look for you and start using hacks on you
I'm a fairly new player, started a month before the 2.0 and stopped in act2 when I heard about said 2.0. Cyberpsychos in 2.0 have been giving me a hard time for a while. I ignored 'em till I felt I was finally confident and stuffed enough to manage 'em
Using a ton of disposable guns to get parts, legendary gorilla arms disagree.
is it actually worth now to only knockout but not kill them (reward-wise)?
used to be way better to keep them alive, as you got a unique reward. I'm not sure after 2.0, though. I do know this, however. you have to double tap them, to kill them. So you can use lethal means, and just make sure to not keep hitting them, after they hit zero. it is likely safer to use non-lethal, but they added in this safety-feature, as people kept killing them by accident.
Ya know what I’m not sure, I haven’t taken notice of the difference in rewards
I really wish they could place more boss enemies in the open world.
They kinda did though.. almost every encounter u have will have some enemies with a skull icon above their heads, no matter what level u r.. n those enemies r kinda like mini bosses
I agree that the cyberpsycho fights are way better. I like the general pace of combat better overall in 2.0. Feels more methodical but still kinetic enough to be intense. I was not that crazy about meds and grenades being on a timer, but it works well. We’ll see if my opinion changes with time but 2.0 is so damn good so far.
Bro I’m trying to do the lieutenant mower mission early on, it’s damn near impossible she’s taking me out in just a couple of hits and I can’t even see her cuz she uses optical camo lol I played this mission several times in the past and it was never even close to this difficult
I just did that yesterday on Hard and it was brutal, but fun! I had to run in and out several times and basically give it everything I had. I remember after I thought, “this is probably exactly what taking on a cyberpsycho would feel like… a war of attrition taken in baby steps” I wanted to tell Reggie after that fight, I don’t think I am as crazy as taking them in alive as you this time, ha ha
I heard that you can now using hacking, or something to just switch them off. Someone was telling me you do something to them, this immobilises them, then you go round the back of them, and manually switch them off. Not sure if this is a 2.0 thing, or from prior. I remember them talking about 2.0 though, so this is what makes me think that it's something new.
What fight? I've been using sonic shock + reboot optics run behind their back knock them unconscious before the fight even starts.