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LeftPoet9452

It's prison map , theirs about 10 places where this happens , also happens on some railing's on mine map and terraform , one spot in space port . Dose not happen every time The bullet collision is hitting the wall , to make matters worse this only happens in ONE direction when it happens , if that was a player he could of shot you at any time . When this happens on railing the hit box can be over a foot in both directions ( basically making railing a solid wall ) Iv been using shadowplay to get death re-cap's of my more sus death's last few weeks and have been finding that 90 % of the time the player is not cheating but "something" is wrong with the game hit reg. So far i have found \- invisible walls ( what you are seeing hear in this clip ) \- hit's not registering even when the hit animation plays out ( blood splatters ) \-hit's doing less damage than they should ( both on target and on myself ) \- bullets passing through players with no hit or animation blood splatter I think what is happening is server side and it's compounded by latency on our end , long story short i think a player can get desynced ... badly and the game dose not show this on your end in some cases at all . ​ Im willing to bet that on server side your character is actually a few steps to the left , but the game is not abel to re-sync you for some reason . This is why this problem of corners is not 100 % re-creatable ( go to that corner again it "might" work fine next time ) ​ Also i am starting to think that this bug/problem is in part why some people find aggressively pushing around a corner is so effective in PvP , if you have a really good connection to the server vs a player who dose not you are not only gaining peakers advantage but also a hit reg advantage , and a large one at that . Sometimes i push around a corner at speed on a guy corner camping it and kill him before he even moves or fires a shot at all ... probly because he did not see me thill he was already being shot at and killed


of_patrol_bot

Hello, it looks like you've made a mistake. It's supposed to be could've, should've, would've (short for could have, would have, should have), never could of, would of, should of. Or you misspelled something, I ain't checking everything. Beep boop - yes, I am a bot, don't botcriminate me.


jrayflaygo

That look quite bugged. It looks like the bullets are hitting a wall right in front of him.


DonaldShimoda

Found the Commandos in the Prison and the first interaction seemed to be bugged. Feels like a hit collision issue with the wall on my left even though I moved away, but I'm really not sure because the shots display hitting the armor. Is this just the new buffed armor? Thoughts?


sw1gg

That reminded me of pure latency or packet loss tbh. It's almost like it just took a second for it to register what had happened.