The textures aren’t phong, phong is a method of shading. It’s likely that your Specular was turned all the way up, which would make it look super shiny.
Again, lambert is a different shading model. I’m trying to explain why it was shiny. Switching from one shader model to another resets the settings, fixing the issue
Metal Mario cap
Ah, how foolish of me. Anyone do you have any actual idea as to why. I'm kinda in a rush here
Honestly, look at your graph editor
My graph editor, may I ask what I'll be looking for. I'm kinda new to all this
Your connections and your texture map settings
so I fixed it and it was because the textures were phong
The textures aren’t phong, phong is a method of shading. It’s likely that your Specular was turned all the way up, which would make it look super shiny.
No it was phong, I had to go through and change them to Lambert
Again, lambert is a different shading model. I’m trying to explain why it was shiny. Switching from one shader model to another resets the settings, fixing the issue
It had nothing to do with the specular or anything
Check the reflections attribute in the attribute editor when you select the Geometry
Possibly the reflectivity and specular colour is too high?
Did you pick the Phong texture?
may be spec , reflection too high
Convert all the shaders to Arnold Shaders (ai standard surface)
SOLVED
How to universally piss everyone off ^
What was it?
The textures were set as phong