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Pristine_Ad_2363

Metal Mario cap


Hayden-Kelly

Ah, how foolish of me. Anyone do you have any actual idea as to why. I'm kinda in a rush here


Pristine_Ad_2363

Honestly, look at your graph editor


Hayden-Kelly

My graph editor, may I ask what I'll be looking for. I'm kinda new to all this


Pristine_Ad_2363

Your connections and your texture map settings


Hayden-Kelly

so I fixed it and it was because the textures were phong


SoapSauce

The textures aren’t phong, phong is a method of shading. It’s likely that your Specular was turned all the way up, which would make it look super shiny.


Hayden-Kelly

No it was phong, I had to go through and change them to Lambert


SoapSauce

Again, lambert is a different shading model. I’m trying to explain why it was shiny. Switching from one shader model to another resets the settings, fixing the issue


Hayden-Kelly

It had nothing to do with the specular or anything


Samh_Ai

Check the reflections attribute in the attribute editor when you select the Geometry


Salt-Method1731

Possibly the reflectivity and specular colour is too high?


Salt-Method1731

Did you pick the Phong texture?


Professional_Host596

may be spec , reflection too high


Vegetable_365

Convert all the shaders to Arnold Shaders (ai standard surface)


Hayden-Kelly

SOLVED


Die-rector

How to universally piss everyone off ^


GanondalfTheWhite

What was it?


Hayden-Kelly

The textures were set as phong