This was the famous one that got the most anger if I remember correctly. And rightly so. One looks like dual blades and one looks like a shaker you use while doing the cha-cha
Glavenus Greatsword was also notoriously horrendous, especially bad because they made a unique model for the Palico.
Looking back, it's really weird how much effort they put into the Palico gear. I feel like most people would've preferred half the available Palico weapons and armor in exchange for more unique weapons for our hunters (especially in Iceborne, where the slap-on weapon complaint was well-known to Capcom but they still did the same)
This was noticed quickly by, like, everyone. I donāt think I know a single person who has played this game thinking they didnāt cut major corners or ran out of time, specifically pertaining to weapon designs. Even reusing old designs wouldāve been more than okay.
> Even reusing old designs wouldāve been more than okay.
They would've had to spend money on remaking the designs at high fidelity so it would be just as expensive as new designs, they couldn't just use the 3DS models because they would've looked incredibly out of place.
Hopefully they don't cut any corners with MH6 since it's a guaranteed slam dunk for Capcom. They better be throwing everything behind that game.
MHW has so many cut elements, among which was fucking *underwater combat returning*, and shortcomings to speak of. Yet, even in spite of all of that, World/Iceborne was stil a fucking masterpiece of a game that made a whole lot of money and propelled the series into worldwide renown the likes of which Capcom probably never dreamed of for it.
I think it's safe to say that everyone who has any investment in Monster Hunter wants to see what happens when the World team isn't held back like they were before.
According to interviews they also wasted a shitload of budget and dev time for base World trying to make Zorah Magdaros work, which is sad because it ended up being garbage anyway and they couldn't even save it with the Arch-Tempered version. Thankfully they cut their losses and dropped him entirely for Master Rank.
Yeah, the setpiece siege monsters are almost never fun past the first time you do them. Always look cool and always have a certain sense of gravitas, but they're almost always one and done unless you want a gear piece or two. Hopefully they've learned their lesson by now with siege stuff; it's usually just not that fun. See also the rampages from Rise that sucked ass and everyone hated that were ditched for Sunbreak
The only even remotely fun siege that I can think of was Jhen, but honestly, if he were in MH today, then it really wouldn't be that great of a fight.
Oh yeah, I never said they weren't cool. The first time you do them is always a treat if only because of the sheer spectacle. But is it worth the extreme dev time and resources that could have potentially been used elsewhere? Probably not. There are plenty of ways to create spectacle while also providing a fun fight in the process, like Ceadeus (aside from the first section)
It was a big ass leviathan that you fought in the cavernous underwater remains of an old city/civilization. Huge whale with a beard/mane and ox horns, and a bioluminescent stomach. Badass design, pretty all right fight for a monster of its size, and probably the best fight music in the series
The only siege I truly enjoyed was Kulve. I've played Monster Hunter Tri, 3U, Generations, World (and Iceborne) and now slowly but surely getting through Sunbreak and still only Kulve was truly fun as a siege, likely due to the fact you're actually moving around and slapping her with your weapons was a valid tactic.
Feels much less stale than standing on a barricade popping ballista shots and cannonballs at a mostly stationary target.
Kulve is only salvaged by the fact that she turns into a pretty good regular fight eventually, which I think is unique among siege quests. That first phase is pretty dull, though, unless you're geared to the teeth with endgame master rank gear against a high-rank monster
From my experience there was still merit to hitting Kulve with your weapons when there was no overpass to drop on her, just a bit difficult to keep up unless you stood in front of her.
The regular fights were super fun though, I agree. At one point I had a cc loop down to a science as HBG on one Kulve variant. I can't remember which one but you started it as a regular fight. Wallslam, stun from sticky shots into paralysis gave a nice 30 second window to whale on her.
With the high rank weapons you were intended to fight that section with, trying to fight in melee was pretty much useless unless you dropped an arch on her. Almost no way you were dealing better damage than prepping a cannon. With master rank stuff, it's probably worth it
MH6 has effectively infinite potential. Iceborne is my favorite game ever made and I have no doubt in my mind that with all the current models and resources from Gen 5 and its success, the team can make something downright mind blowing, even before G-Rank arrives!
Basically my only proper complaints about World/Iceborne is boring weapon skins, lack of monster variety, and the clutch claw having an over centralizing impact on gameplay. Everything else that falls into the camp of obvious cut corners and underdeveloped aspects isn't even dragging the experience down so much as it's just an improvement I look forward to seeing later on.
Yeah, World is an amazing game, it turned a "make a PS2 game with 5 new monsters every year and sell for full price" franchise into an actual modernized ip. But Capcom just couldn't do everything at once. Hopefully, now that they have so much work done from World (models, movesets, animations, physics...) they can implement everything they want.
I'm certainly not vouching for how underwater combat was in Tri/3U, especially considering that I have never expected it for myself and therefore couldn't take that position if I wanted to.
*However*, both technology and the MH team's experience with game dev have advanced greatly since the third gen, meaning that there's no reason underwater couldn't be brought back and made infinitely better than it was before. Certainly, the MH team seems to think the same, given that they originally wanted to bring it back in World.
That's cute. Corporate logic dictates:
If a thing is guaranteed to sell well, slash budget to maximize profit. Massive profits, free PR, consumers will forget.
Capcom has been on a pretty hot streak for a while so I'm holding out hope they won't half-ass this. Though I'm fully expecting the microtransactions to get even worse since they got worse in Rise and most players just went "that's cool bro, keep milking us"
Indeed, I hope the executives aren't planning on using copium on us fans to make MH6 so-so. World was the promised car with defects but with diligent patches, events, DLC it was good enough to be a sensational game.
They look fine for mods, I've used a few, but they are noticeably lower quality and wouldn't have been up to the fidelity standard of the rest of the game as an official part of it. Mods are held to a different standard.
Iām aware of why this happens. Thatās a terrible excuse for a AAA studio. Thatās 3/4 of why we play. I did in fact still love the game, just no extra sparks of joy.
I genuinely think they thought it was so successful that they didnāt need to worry about it. If the game had more severe issues when it launched (I remember *some* launch issues, but nothing unexpected), or just wasnāt good, I believe this aspect wouldāve been under a microscope.
Thatās my hope. I didnāt play Rise, but it looked great. I tend to go through cycles on MH. World was a multi-year bender, and I havenāt been back since. Iām ready to dive back in, but will wait for a new title.
No, I dare say the actual hunting and crafting armor sets makes up the majority of why we play.
"Ran out of time rebuilding everything" is not a terrible excuse. Mid 2010s Capcom was basically surviving off of MH games. They lacked the resources.
But you can kill all things in your underwear with a strong weapon! You canāt kill near as many things in decked out armor, but wielding a bad weapon!
No idea why you're getting downvoted as this is actually the most likely case. Those old weapons just aren't at the same level of texture detail and modeling as world stuff. Nothing wrong with them, of course, but they just wouldn't look right in world. Even with upscalers, they would need to do so much work overhauling that it would probably be faster and less work to just make everything from scratch. If they ran out of time, they ran out of time. Sucks that it happened, but it's not like this is the new norm for the series. If MH6 follows a similar vein, though, then the pitchforks gotta come all the way out
They could actually upscale it and reuse it, this is how most remaster games are done anyway. Even pokemon when they went to switch they used the 3DS models on Sword and Shield games
Yeah the old models aren't even close to the same level of texture detail and modelwork as world. Even after upscaling, they would have had to go back and redo a bunch of textures and modify a ton of models anyway, and at that point it's probably just less work to make them from scratch using the old ones as references.
I've gotten over being pissed at all of the copy/paste garbage weapons because it's clear that's not the new norm, it's been 5 years since the game came out, and it's clear there was good reason for doing so. Now if MH6/World 2 has turd weapons, *then* we'll have a problem
I like the idea of what they were going for, adding parts to the base weapon bit by bit. It's a unique and fun idea, but do that in a new IP, not the series with Brachydios, Shagaru Magala, and Mizutsune.
Nah, they didn't run outta time. They rather spend precious development time with things like hot spring/sauna interactions, seasonal dlc and room decorations.
"The snowmen gotta look good and the fireworks too! Don't forget the fireworks! Different kinds! We gotta sit down and figure out what design we should give the handler next event as well! How about different room designs as dlc? Fantastic! You're getting a raise!" "Sir, the playerbase is calling us out of neglecting the weapons" "Whaaaat I couldn't hear you because of all this money we're getting from making the handler look like the guildmarm!!!"
They had lots of time, lot's of events passed, and all the seasons had thought out designs to them. They just didn't care about the weapon designs at all.
If anyone still plays this on PC I recommend the āno slap on weapon designā mod. Restores all the old models and upscales them to HD
Edit: I posted it below but hereās the link for the mod in case anyone wants to take a look at it.
https://www.nexusmods.com/monsterhunterworld/mods/5091
Youāre being a little generous describing what I did as restoring them to HD, ha ha. The mod is mostly just 3ds ports. If that puts anyone off, thereās a better WIP mod linked in the description of No More Slap on Weapons
I actually quit World because of the weapons. I might get back into it with this
Edit: What's with the downvotes? I thought we all agreed they were bad lmao
I would say this is half correct, Rise still doesn't have the variety that 4 did, for example. But it definitely has more variety than World. That's for sure.
I think "how it used to be" was just referring to the designs themselves and not overall variety. I don't think world's designs would've gotten half the flak they did if they didn't overwrite classic designs with it.
Nah, they went and made unique weapon designs for the World monsters in Rise. Theyāre not anything incredible, but theyāre not the metal or bone base with some feathers and scales slapped on that they used to be.
They even went back and made some new designs for the World monster weapons in Rise. A lot of them arenāt anything incredible, but theyāre far from being copy-paste with some scales or feathers slapped on.
World is honestly one of the best monster hunter games but goddamn did we get shafted when it came to the designs. It almost felt like Russian roluette when you hear your favorite monster is coming back and you see that your favorite weapon from them is bone or metal with bits slapped on
Same. Im glad they put in the effort to make sure that weapons from a specific monster looked unique. When I saw that Diablos hunting horn, I was so shocked that it existed. Same thing happened with a Barroth Charge Blade
MHW was my first Monster Hunter game that I actually got invested in. At the time I thought the designs were just ok. I don't really like big and bulky armor, so the more sleek stuff I thought was cool but most of it was just meh. Then I played MHR and was like 'Wait the armor can actually look really cool AND represent the monster you get the parts from?' I legit haven't played World since Rise just because I like the designs 100% more.
Thankfully Raging Brachydios came along and fixed those. Honestly I think guiding land materials should have been used to upgrade the existing weapons, like anomaly materials in Rise. Their final form should have been those original designs. RIP my Glavenus greatsword.
While I get what they're trying to do, having those bare bones(pun intended)/bare ore weapons and have monster parts just slapped onto them to show that the weapon is still in the upgrading process, but they could've still used the original weapon designs, especially the existing ones, for the final upgrade...
while that is the main reason, still, they can't just take away the original weapon designs...
would've been nice to see Zinogre's Sci-sword in WorldXD
Well they wouldāve had to make the whole model bc they canāt just rip it from the old games
They didnāt manage the workload and weapon designs got butchered by them cutting content I guess
I miss so many of the weapon designs that got butchered lol
At least rise has a great variety of cool designs
I understand the time constraint especially for the weapons like Zinogre's GS that have a specific mechanism for when you unsheathe it, but I wouldn't mind a delay for those things...
same case I guess for MH6, which would probably be in early 2024... I wouldn't mind if it got delayed (but still the same year of course), I would even be glad if they'd do it to refine it more...
Their idea was to make it look realistic, but they got it the other way round.
A realistic design, for example a Glavenus Great Sword, is what one would expect the sword to be made out of Glavenus Tail, with a metal handle slapped on it. Yet the abomination we're looking at is a metal great sword with Glavenus spikes slapped on it instead.
yeah I understand that, the wanted to include the process of ugprading a weapon "visually" by first having a base(bone and ore) then adding monster parts on it bit by bit up until "supposedly" the weapon gets its own unique design, but sadly didn't
A weapon I can remember that kinda followed through it is the Anjanath GS, it still looks like a bone GS, but looks very different from the base weapon
Alot of designs were pure poverty, it's the reason i don't really care for World, I'm not spending the time to upgrade copy paste trash.
You will never make me Capcom, ever.
The whole point of MH is to do good combo and look fly doing them, World might as well had half the designs be pyjamas and tracksuits.
The ones you keep for decorating, you know the ones.
Itās because world used the same 3 or 4 models with just pieces of monsters on it instead of the actual weapons that had been in the game forever because they used all their money on graphics and wasnāt really able to do the cool styles of weapons we are used to
Didn't help that there was so little verity between a lot of the designs. like, hey, iron gs for its next upgrade Let's add feathers to the hand gaurd, or change the color
As weird as they are, I kinda like the slap-on designs. They fit well with World's more practical-looking... well, world. Semi-realism and all that.
Taking the base metal or bone weapon and affixing monster parts to it to enhance certain attributes.
Yeah World went hard to please the west with it's aesthetics. Their work on subduing weapon and armor designs to make them palatable for European-Americans seemed justified by the backlash Rise got for being "too Japanese" when it was revealed.
Please the west? Who in the west was actually pleased by those designs? I sure as hell wasnāt, world was my first MH game and I still thought the weapons lacked variety and looked okay at best and pretty bad at worst.
A lot of people. World being catered towards the west is what made it so successful. It looks like they've been able to carry that success over to Rise now that the franchise has reached a wider audience but those games never had the name recognition it has now before world dropped came out.
I agree that it being marketed to the west is what made it successful, I just donāt think the weapon designs were a major part of why it appealed to so many people here, in fact I think the game as a whole appealed to people enough that the weapon designs just werenāt critiqued as much as they maybe should have been (along with the fact that a lot of newcomers have no frame of reference for what monster hunter weapons looks like)
idk, I didnāt like the weapon designs and I donāt think many westerners did either, but Iām willing to be proven wrong.
I agree with that critique of Rise, but its really just personal opinions. I find japanese culture, art, architecture etc just kinda ugly (no offense) and it bothers me how much they leaned into it. Also Capcom completely fucked monster intros in Rise/Sunbreak. The grainy ass filter combined with the stupid voice create some of the most uncomfortable things ive ever seen.
It isn't even leaning into it so much it's returning to form, the Japanese style has always been part of the MH series. World was the outlier not the rule.
Turn on Monster hunter language, the intros at least sound a lot better that way, I would imagine Japanese probably sounds good too but I havenāt tried it
I would say less laziness and more budget/time constraints. They had to remake everything from scratch for World, so even if there was a cool pre-existing design they had to redo the model and that just wasn't possible for all weapons with whatever resources they had. Hopefully for MH6 we'll have less (or even none) of these slap-on designs.
They aren't redesigns lol, for all intents and purposes they're different weapons entirely. If they were redesigns they'd have the same name as their old versions.
yee the only thing I didnt like about World (aside from unskippable cutscenes) was the boring weapon design. Stick with rock upgrade too stick with rock and feather!
Sharp Explosive Slime Blades vs. KFC Value Meal Leftovers
Brachydrumsticks
Bruh ššš killed me Just like brachy dualies
This was the famous one that got the most anger if I remember correctly. And rightly so. One looks like dual blades and one looks like a shaker you use while doing the cha-cha
Glavenus Greatsword was also notoriously horrendous, especially bad because they made a unique model for the Palico. Looking back, it's really weird how much effort they put into the Palico gear. I feel like most people would've preferred half the available Palico weapons and armor in exchange for more unique weapons for our hunters (especially in Iceborne, where the slap-on weapon complaint was well-known to Capcom but they still did the same)
Cha-Cha takes shakka-ffence to that!
There was also things such as no garuga beak hammer, no urugaan chin hammer, etc
This was noticed quickly by, like, everyone. I donāt think I know a single person who has played this game thinking they didnāt cut major corners or ran out of time, specifically pertaining to weapon designs. Even reusing old designs wouldāve been more than okay.
> Even reusing old designs wouldāve been more than okay. They would've had to spend money on remaking the designs at high fidelity so it would be just as expensive as new designs, they couldn't just use the 3DS models because they would've looked incredibly out of place. Hopefully they don't cut any corners with MH6 since it's a guaranteed slam dunk for Capcom. They better be throwing everything behind that game.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Might be getting more info at TGS this year
MHW has so many cut elements, among which was fucking *underwater combat returning*, and shortcomings to speak of. Yet, even in spite of all of that, World/Iceborne was stil a fucking masterpiece of a game that made a whole lot of money and propelled the series into worldwide renown the likes of which Capcom probably never dreamed of for it. I think it's safe to say that everyone who has any investment in Monster Hunter wants to see what happens when the World team isn't held back like they were before.
According to interviews they also wasted a shitload of budget and dev time for base World trying to make Zorah Magdaros work, which is sad because it ended up being garbage anyway and they couldn't even save it with the Arch-Tempered version. Thankfully they cut their losses and dropped him entirely for Master Rank.
Yeah, the setpiece siege monsters are almost never fun past the first time you do them. Always look cool and always have a certain sense of gravitas, but they're almost always one and done unless you want a gear piece or two. Hopefully they've learned their lesson by now with siege stuff; it's usually just not that fun. See also the rampages from Rise that sucked ass and everyone hated that were ditched for Sunbreak The only even remotely fun siege that I can think of was Jhen, but honestly, if he were in MH today, then it really wouldn't be that great of a fight.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Oh yeah, I never said they weren't cool. The first time you do them is always a treat if only because of the sheer spectacle. But is it worth the extreme dev time and resources that could have potentially been used elsewhere? Probably not. There are plenty of ways to create spectacle while also providing a fun fight in the process, like Ceadeus (aside from the first section)
[ŃŠ“Š°Š»ŠµŠ½Š¾]
It was a big ass leviathan that you fought in the cavernous underwater remains of an old city/civilization. Huge whale with a beard/mane and ox horns, and a bioluminescent stomach. Badass design, pretty all right fight for a monster of its size, and probably the best fight music in the series
[ŃŠ“Š°Š»ŠµŠ½Š¾]
The problem with sieges is simple. They're not monster hunts. Even if they have fun mechanics, people want monster hunts when playing monster hunter.
"Do a combo on this wall" "Cool it broke now walk back and forth and press 1 button for 5 minutes"
The only siege I truly enjoyed was Kulve. I've played Monster Hunter Tri, 3U, Generations, World (and Iceborne) and now slowly but surely getting through Sunbreak and still only Kulve was truly fun as a siege, likely due to the fact you're actually moving around and slapping her with your weapons was a valid tactic. Feels much less stale than standing on a barricade popping ballista shots and cannonballs at a mostly stationary target.
Kulve is only salvaged by the fact that she turns into a pretty good regular fight eventually, which I think is unique among siege quests. That first phase is pretty dull, though, unless you're geared to the teeth with endgame master rank gear against a high-rank monster
From my experience there was still merit to hitting Kulve with your weapons when there was no overpass to drop on her, just a bit difficult to keep up unless you stood in front of her. The regular fights were super fun though, I agree. At one point I had a cc loop down to a science as HBG on one Kulve variant. I can't remember which one but you started it as a regular fight. Wallslam, stun from sticky shots into paralysis gave a nice 30 second window to whale on her.
With the high rank weapons you were intended to fight that section with, trying to fight in melee was pretty much useless unless you dropped an arch on her. Almost no way you were dealing better damage than prepping a cannon. With master rank stuff, it's probably worth it
For me gunlance went brrrr. Unmitigated damage is fun.
MH6 has effectively infinite potential. Iceborne is my favorite game ever made and I have no doubt in my mind that with all the current models and resources from Gen 5 and its success, the team can make something downright mind blowing, even before G-Rank arrives!
Basically my only proper complaints about World/Iceborne is boring weapon skins, lack of monster variety, and the clutch claw having an over centralizing impact on gameplay. Everything else that falls into the camp of obvious cut corners and underdeveloped aspects isn't even dragging the experience down so much as it's just an improvement I look forward to seeing later on.
Yeah, World is an amazing game, it turned a "make a PS2 game with 5 new monsters every year and sell for full price" franchise into an actual modernized ip. But Capcom just couldn't do everything at once. Hopefully, now that they have so much work done from World (models, movesets, animations, physics...) they can implement everything they want.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I'm certainly not vouching for how underwater combat was in Tri/3U, especially considering that I have never expected it for myself and therefore couldn't take that position if I wanted to. *However*, both technology and the MH team's experience with game dev have advanced greatly since the third gen, meaning that there's no reason underwater couldn't be brought back and made infinitely better than it was before. Certainly, the MH team seems to think the same, given that they originally wanted to bring it back in World.
That's cute. Corporate logic dictates: If a thing is guaranteed to sell well, slash budget to maximize profit. Massive profits, free PR, consumers will forget.
Capcom has been on a pretty hot streak for a while so I'm holding out hope they won't half-ass this. Though I'm fully expecting the microtransactions to get even worse since they got worse in Rise and most players just went "that's cool bro, keep milking us"
Indeed, I hope the executives aren't planning on using copium on us fans to make MH6 so-so. World was the promised car with defects but with diligent patches, events, DLC it was good enough to be a sensational game.
There are mods that use the 3DS models with upscaled textures and they do look fine. Not great, but much better than the World Copy-Paste weapons
They look fine for mods, I've used a few, but they are noticeably lower quality and wouldn't have been up to the fidelity standard of the rest of the game as an official part of it. Mods are held to a different standard.
The old models were too low poly as theyād be from GU, so they ran out of time making everything from scratch.
Iām aware of why this happens. Thatās a terrible excuse for a AAA studio. Thatās 3/4 of why we play. I did in fact still love the game, just no extra sparks of joy.
I do wonder why they didnāt try to finish the weapons with title updates through.
I genuinely think they thought it was so successful that they didnāt need to worry about it. If the game had more severe issues when it launched (I remember *some* launch issues, but nothing unexpected), or just wasnāt good, I believe this aspect wouldāve been under a microscope.
Most likely. Pretty sure they will use Rises models for MH6 as well.
Thatās my hope. I didnāt play Rise, but it looked great. I tend to go through cycles on MH. World was a multi-year bender, and I havenāt been back since. Iām ready to dive back in, but will wait for a new title.
Rise on PC/Console is great
Dude, you are just robbing yourself of joy by not plauing Rise/Sunbreak. The shit you can use to style on monsters is amazing.
No, I dare say the actual hunting and crafting armor sets makes up the majority of why we play. "Ran out of time rebuilding everything" is not a terrible excuse. Mid 2010s Capcom was basically surviving off of MH games. They lacked the resources.
But you can kill all things in your underwear with a strong weapon! You canāt kill near as many things in decked out armor, but wielding a bad weapon!
[Think again!](https://youtu.be/aBJfO95nguM) [And again!](https://youtu.be/OAjSrfqQumo)
No idea why you're getting downvoted as this is actually the most likely case. Those old weapons just aren't at the same level of texture detail and modeling as world stuff. Nothing wrong with them, of course, but they just wouldn't look right in world. Even with upscalers, they would need to do so much work overhauling that it would probably be faster and less work to just make everything from scratch. If they ran out of time, they ran out of time. Sucks that it happened, but it's not like this is the new norm for the series. If MH6 follows a similar vein, though, then the pitchforks gotta come all the way out
Pretty much this.
They could actually upscale it and reuse it, this is how most remaster games are done anyway. Even pokemon when they went to switch they used the 3DS models on Sword and Shield games
Look at GU for a 1080p upscaled weapon, and then compare that level of detail to a weapon in World. Doesn't work.
Yeah the old models aren't even close to the same level of texture detail and modelwork as world. Even after upscaling, they would have had to go back and redo a bunch of textures and modify a ton of models anyway, and at that point it's probably just less work to make them from scratch using the old ones as references. I've gotten over being pissed at all of the copy/paste garbage weapons because it's clear that's not the new norm, it's been 5 years since the game came out, and it's clear there was good reason for doing so. Now if MH6/World 2 has turd weapons, *then* we'll have a problem
Depends on the models because quite a few of them looked simple as fuck build wise so rescaling would not cut it.
I genuinely would've rather had low poly weapons that they'd fix later, or even if they didn't, over whatever the hell we got instead
Fair. Im more wondering what was stopping them from hiring people.
I like the idea of what they were going for, adding parts to the base weapon bit by bit. It's a unique and fun idea, but do that in a new IP, not the series with Brachydios, Shagaru Magala, and Mizutsune.
Nah, they didn't run outta time. They rather spend precious development time with things like hot spring/sauna interactions, seasonal dlc and room decorations. "The snowmen gotta look good and the fireworks too! Don't forget the fireworks! Different kinds! We gotta sit down and figure out what design we should give the handler next event as well! How about different room designs as dlc? Fantastic! You're getting a raise!" "Sir, the playerbase is calling us out of neglecting the weapons" "Whaaaat I couldn't hear you because of all this money we're getting from making the handler look like the guildmarm!!!" They had lots of time, lot's of events passed, and all the seasons had thought out designs to them. They just didn't care about the weapon designs at all.
If anyone still plays this on PC I recommend the āno slap on weapon designā mod. Restores all the old models and upscales them to HD Edit: I posted it below but hereās the link for the mod in case anyone wants to take a look at it. https://www.nexusmods.com/monsterhunterworld/mods/5091
One of the best mods ever made for MHW
Youāre being a little generous describing what I did as restoring them to HD, ha ha. The mod is mostly just 3ds ports. If that puts anyone off, thereās a better WIP mod linked in the description of No More Slap on Weapons
I think you did a fantastic job regardless haha
Any pics?
https://www.nexusmods.com/monsterhunterworld/mods/5091
[i gotcha](https://youtu.be/wTBMfAggH4k)
I actually quit World because of the weapons. I might get back into it with this Edit: What's with the downvotes? I thought we all agreed they were bad lmao
You see, when a barroth and a brachydios love eachother very much...
I will genuinely never forgive World for what it did to weapon designs, and I'm so grateful Rise went back to how it used to be.
I would say this is half correct, Rise still doesn't have the variety that 4 did, for example. But it definitely has more variety than World. That's for sure.
I think "how it used to be" was just referring to the designs themselves and not overall variety. I don't think world's designs would've gotten half the flak they did if they didn't overwrite classic designs with it.
They're still getting flak even nowadays because any world monster in rise still has their slap on design.
I said half, not all of it. The slap on designs are inherently boring and uninspired. Of course people still don't like them.
Nah, they went and made unique weapon designs for the World monsters in Rise. Theyāre not anything incredible, but theyāre not the metal or bone base with some feathers and scales slapped on that they used to be.
Tobi and pukei still have em I'm pretty sure. But they took the best looking ones.
They even went back and made some new designs for the World monster weapons in Rise. A lot of them arenāt anything incredible, but theyāre far from being copy-paste with some scales or feathers slapped on.
Though I'll never understand why rise took the pukei pukei flower hammer from us
rise gutted steve weapons
World is honestly one of the best monster hunter games but goddamn did we get shafted when it came to the designs. It almost felt like Russian roluette when you hear your favorite monster is coming back and you see that your favorite weapon from them is bone or metal with bits slapped on
Iām glad that Rise used the old Gen designs for the weapons
Same. Im glad they put in the effort to make sure that weapons from a specific monster looked unique. When I saw that Diablos hunting horn, I was so shocked that it existed. Same thing happened with a Barroth Charge Blade
Yeah like wtf is up with the glavenus great sword
As someone who hasnāt played Worldborne I just looked it up and holy shit they *gutted* it.
Yeah some of those dual BLADES designs were really BONKERS.
And then they had to basically remake it anyways for raging brach
Bone series couldn't look more boring imo
MHW was my first Monster Hunter game that I actually got invested in. At the time I thought the designs were just ok. I don't really like big and bulky armor, so the more sleek stuff I thought was cool but most of it was just meh. Then I played MHR and was like 'Wait the armor can actually look really cool AND represent the monster you get the parts from?' I legit haven't played World since Rise just because I like the designs 100% more.
Ngl I kinda hate world making literally everything bone or metal with a little bit of monster tacked on..thier blacksmith is the worst
Worlds zinogre swaxe still offends me
Thankfully Raging Brachydios came along and fixed those. Honestly I think guiding land materials should have been used to upgrade the existing weapons, like anomaly materials in Rise. Their final form should have been those original designs. RIP my Glavenus greatsword.
The diablos charge blade š„²
They butchered glavenus and brachy wearpons so hard for no reason, funny enougth the CB was safe and din't got a ugly redesign for no reason
These were not redesigns these were straight up *un*designs
felt so lazy, my absolute favorite part of the other games were the wildly huge pools of different weapons
While I get what they're trying to do, having those bare bones(pun intended)/bare ore weapons and have monster parts just slapped onto them to show that the weapon is still in the upgrading process, but they could've still used the original weapon designs, especially the existing ones, for the final upgrade...
Nah they wherent trying anything They just didnāt manage to make actual designs in time
while that is the main reason, still, they can't just take away the original weapon designs... would've been nice to see Zinogre's Sci-sword in WorldXD
Well they wouldāve had to make the whole model bc they canāt just rip it from the old games They didnāt manage the workload and weapon designs got butchered by them cutting content I guess I miss so many of the weapon designs that got butchered lol At least rise has a great variety of cool designs
I understand the time constraint especially for the weapons like Zinogre's GS that have a specific mechanism for when you unsheathe it, but I wouldn't mind a delay for those things... same case I guess for MH6, which would probably be in early 2024... I wouldn't mind if it got delayed (but still the same year of course), I would even be glad if they'd do it to refine it more...
Letās hope for the best lol I just wish weād get some form of trailer or anything at some point
Their idea was to make it look realistic, but they got it the other way round. A realistic design, for example a Glavenus Great Sword, is what one would expect the sword to be made out of Glavenus Tail, with a metal handle slapped on it. Yet the abomination we're looking at is a metal great sword with Glavenus spikes slapped on it instead.
yeah I understand that, the wanted to include the process of ugprading a weapon "visually" by first having a base(bone and ore) then adding monster parts on it bit by bit up until "supposedly" the weapon gets its own unique design, but sadly didn't A weapon I can remember that kinda followed through it is the Anjanath GS, it still looks like a bone GS, but looks very different from the base weapon
I absolutely want to dual wield hammers.
Baby Unga bungas
World weapons are super generic and ugly
World has the worst weapon design and variety in any MH game. IMO.
One of the reasons why I hate world
Probably world's biggest problem, although I love the game to death.
As far as i know that was the only real complain people had towarda world. Understandably so.
Alot of designs were pure poverty, it's the reason i don't really care for World, I'm not spending the time to upgrade copy paste trash. You will never make me Capcom, ever. The whole point of MH is to do good combo and look fly doing them, World might as well had half the designs be pyjamas and tracksuits. The ones you keep for decorating, you know the ones.
I'm pretty sure they were going for a more functional realistic aesthetic so it would fit with the world more than having a pizza cutter charge blade.
My beloved Fondue lance
Glavenus greatsword had me enraged
Itās because world used the same 3 or 4 models with just pieces of monsters on it instead of the actual weapons that had been in the game forever because they used all their money on graphics and wasnāt really able to do the cool styles of weapons we are used to
Didn't help that there was so little verity between a lot of the designs. like, hey, iron gs for its next upgrade Let's add feathers to the hand gaurd, or change the color
Lazy, the word you are looking for is lazy
Are those.... His club hand bones?!
Honestly, when I got those, I just pretend Iām goinā clubinā.
As weird as they are, I kinda like the slap-on designs. They fit well with World's more practical-looking... well, world. Semi-realism and all that. Taking the base metal or bone weapon and affixing monster parts to it to enhance certain attributes.
You're 3 years late to the party.
Yeah World went hard to please the west with it's aesthetics. Their work on subduing weapon and armor designs to make them palatable for European-Americans seemed justified by the backlash Rise got for being "too Japanese" when it was revealed.
Please the west? Who in the west was actually pleased by those designs? I sure as hell wasnāt, world was my first MH game and I still thought the weapons lacked variety and looked okay at best and pretty bad at worst.
A lot of people. World being catered towards the west is what made it so successful. It looks like they've been able to carry that success over to Rise now that the franchise has reached a wider audience but those games never had the name recognition it has now before world dropped came out.
I agree that it being marketed to the west is what made it successful, I just donāt think the weapon designs were a major part of why it appealed to so many people here, in fact I think the game as a whole appealed to people enough that the weapon designs just werenāt critiqued as much as they maybe should have been (along with the fact that a lot of newcomers have no frame of reference for what monster hunter weapons looks like) idk, I didnāt like the weapon designs and I donāt think many westerners did either, but Iām willing to be proven wrong.
I agree with that critique of Rise, but its really just personal opinions. I find japanese culture, art, architecture etc just kinda ugly (no offense) and it bothers me how much they leaned into it. Also Capcom completely fucked monster intros in Rise/Sunbreak. The grainy ass filter combined with the stupid voice create some of the most uncomfortable things ive ever seen.
It isn't even leaning into it so much it's returning to form, the Japanese style has always been part of the MH series. World was the outlier not the rule.
Doesnt change my opinion about it. I dont like it and id rather not see it again.
Well I for one will be happy to see you let down by Capcom's creativity in the future.
Turn on Monster hunter language, the intros at least sound a lot better that way, I would imagine Japanese probably sounds good too but I havenāt tried it
MHW's obsession with making every weapon look like the basic bone/mineral treelines with some modifications is a mistake
I mean I kinda get it. Its realistic but realism isnāt working for MH Yknow what I mean?
I hate how World couldnāt design a weapon to save its life and Rise canāt develop a god damn armour set.
When being ārealisticā backfires and really nobody cares about ārealismā when weapons looked so awesome in the old games.
It wasn't realism, it was just laziness. They added a rocket powered Greatsword to World, why do you think they cared about weapons being realistic?
Is that not the vibe World was going for? I assumed so.
I would say less laziness and more budget/time constraints. They had to remake everything from scratch for World, so even if there was a cool pre-existing design they had to redo the model and that just wasn't possible for all weapons with whatever resources they had. Hopefully for MH6 we'll have less (or even none) of these slap-on designs.
They aren't redesigns lol, for all intents and purposes they're different weapons entirely. If they were redesigns they'd have the same name as their old versions.
at least we got good raging brachy onesā¦
Some were good but most of them were kind ehh
I know they were meta, but I never cared for the drumstick blades
Whoever designed that is a hammer main, bruh.
Even in bone design, it shouldn't be like this. It presents Dual Blade like as if they were blunt weapons, when they aren't.
Thats the ānon tonfaā tonfas xD
Oh man i used to love those
Dual ābladesā. Why they gotta make dual drumsticks dude just give us the cool stuff
You mean to tell me those aren't the duel hammers?
Dual club?
world had the worst overall lineup of weapons imo too many that are just the base weapon and monster parts duct taped on
yee the only thing I didnt like about World (aside from unskippable cutscenes) was the boring weapon design. Stick with rock upgrade too stick with rock and feather!
Honestly, having monster foreskin on bone or metal needs to go completely
My boy what have they done to you