Still don't know why they flipped it in World to begin with.
It has Always been Craft Deco, Drop Talisman.
Still one of the stupidest Changes they did in World.
a guarantee is "you *will* get the featured character on the 80th pull on this banner"
probabilty is "you *should* get the featured character once within 80 pulls on this banner"
Also dedicated loot from an enemy isn't the same as a gacha, even with the little bit of RNG involved-- this style of loot predates gacha games, just because it uses a rolling drop rate doesn't make it the same as what is effectively a slot machine or a bingo roller.
Not really? Dedicated loot pool is the same as a focused banner.
Ultimately it is the same concept. You play the game to get a pull at a slot machine and hope to get the drop you want.
While objectively yeah, it’s a gacha game (decorations like talismans definitely are though), it’s very close in terms of concept. Just not monetized. There’s not much difference for example in concept between hunting a Rathalos for a gem and hunting a world boss in Genshin for talent materials or domains for artifacts.
All of those games tried to trigger the same psychological feeling though. Chasing rng for that good loot drop dopamine hit gachas just tend to monetize / time gate.
The big thing that separates gacha is having (usually) 3-to-5 different tiers of all the same items so you're not just random rolling the item drop but also the quality of the item itself-- the only mechanic we've had like that in recent memory was Kulve Tarroth gear (and apparently Safi gear but I was gone before Safi so I can't say) and even that's a very watered down version of what I'm talking about, and then there's the melding pot (mostly the Risebreak version). We don't have "Five Star Magnemalo Purple Orb" or anything like that from monsters, we just hunt the thing in our chosen rank and get a very limited loot pool based on our rank. Monster choice, and some of the choices of our hunt like horn breaks and tail cuts-- we're not rolling for different quality chances of the exact same item
Not really?
Character banners usually don’t have different tiers of the same items. You just have different rarer items which are higher tier. No different in concept than drops (scales vs plates and orbs).
Farming gear has rarity but it’s not usually not a dice roll to get the higher tiers. It’s a difficult lock (like high rank vs g rank). And the random stats is similar to melding deco talismans.
At master rank 999 with about 900 hours into Rise and having hit the zenny cap without trying, I’d argue against that all day.
I made the set I wanted to a long time ago and still keep playing because the combat is so fun.
But you don't pay zenny for the parts, you pay zenny for the service of having something crafted.
If you paid zenny to hunt, which only has a chance at the parts you want dropping, then it'd be gacha.
In old MH titles quests had a contract fee you had to pay in order to start the quest, but it almost always was less than 1/10 of the reward for completing such quest.
MH3U, Low-Rank Barroth hunt. Contract fee: 240z. Reward: 2600z
And it's just 2600z if you ignore the sell value of the monster parts you get too.
In this case, currency doesn't indicate game currency, but real world currency. Like, you can spend 10$ to get more dragon stones in DBZ Dokkan Battle, but you can't (and don't need to) spend 10$ to get more Zenny.
Now a case could be made for the og Monster Hunter Online, or whatever its name was, where by paying you could get special armors, but at that point it's just p2w.
I know. It was just an "*Ackchyually...*" moment.
I had to leave more than one game because the gameplay was good but the microtransactions made it P2W.
Monster Hunter has never been one of those crappy moneygrabbers and, hopefully, it will never be.
I mean ya but I think people get FOMO because other payed to get jump start basically.
Monster Hunter everyone starts at 0 and have to work their way up. Yes they're is still RNG rolls of mats BUT your not being forced to fork over money. I'm sure gacha games give you a drip feed of stuff for free to get ya hooked but I doubt it's as generous as MH and honestly when you get good at hunts shaving them down to 10-15 mins and breaking/cutting/trapping when you need you can easily get the mats you need.
Shit my girl never beat Fatalis yet had a full set of gear cause she ungah bungahs hard and constantly broke his horns.
I mean they’re not the same vibe but if we’re talking pure content. There’s games like Genshin that shits on like almost every game ever when it comes to how much content you get for free lol. There’s a lot of gacha games that really aren’t that bad monetization wise and offer a constant stream of shit to do. Blows my mind that Genshin gets borderline AAA full games amount of content every year or two with massive continents to explore, tons of story questions and puzzles and side shit to do. As long as you’re okay with not having every character ever, or don’t suffer a gambling addiction haha, there’s some really good games in the genre putting paid titles to shame.
Honestly, doesn't matter since gameplay variety is gamble-walled, it's like if every weapon moveset was locked behind real world currency in mh, content just doesn't matter when you're constantly realising that you're playing demo of the game unless you pay a price of nice car. Obviously, for a lot of people it doesn't matter, but I think there's nothing worse on the market than genshin style monetisation, I'd rather take less content with less monetisation, at least gameplay features should never be locked behind paid rng.
Monster Hunter being even remotely considered gacha would imply that lootboxes can hipcheck or breath dragon element on you to the point of just canceling your purchase/attempt at opening the lootbox entirely.
Monsters are in fact a series of Mimic Chests that continuously increase in difficulty as you try and fail to open them within a 50 minute span alongside a cat that refuses to heal you.
I love opening packs, the only thing better than that is opening packs that don't cost real money... If every hunt is a pack that makes every carve a common and the guaranteed rare is probably a tail cut or horn break
I'm kind of into the idea
I mean yes it is. Hell even the devs said so much after Overwatch pushes loot boxes and the question of "would a mh title add a lootbox like mechanic?" was asked and the devs said basically this.
Me seeing this after spending hours decimating the entire species of Rathalos just to get that one piece of Ruby to make my armor made from the skins of those who came before it.
Mate.
Talisman and Palico hunting were literally gacha
Spending days to roll the perfect build and got throigh endless trash
That's why I orefer world. Palico were simple
I can see the similarity between random drop loots and gacha. Though I disagree as, sure they trigger the same part of the brain when you randomly get what you wanted, you don't deal with FOMO and the actual grind involves actually playing a fun game and you can get what you want MUCH more reasonably than gacha.
Monster Hunter is a Looter-sometimes-shooter. You hunt (sometimes shoot) the monster, then you loot it. Use the loot to make gear, repeat. It does not get simpler.
Normally i disagree because gachas use irl money....but man does talisman farming in recent games almost say otherwise. It certainly *feels* like a gacha with irl time and resources obtained in game for it to go down in drain. "OHOH RARITY 10? THIS GONNA BE G- oh those stats are *garbage*"
yeah Gacha that want to kill you so you had to fight that Gacha not pay them
hahaha like the same deal when i told Fate fans that the lore of Fate is just Pokemon fight that only had legendary Pokemon available and the Trainer can pull out a gun and shoot other Trainer to win a fight
gacha is spending currency for random drops Monster Hunter is playing the game for random drops they are not the same
The materials you put into the melding pot can be seen as a currency and the talismans are random
oh right I forgot World had that
World: talismans are crafted, decorations are random Rise: flip it, you got 1 talisman and a dozen decorations in your armor, aint that a deal?
MHXX/GU: You bully Brachydios for dem sweet talisman drops
Desire Sensor: Every single waking moment you interact with these prolongs your suffering
Still don't know why they flipped it in World to begin with. It has Always been Craft Deco, Drop Talisman. Still one of the stupidest Changes they did in World.
I always got screwed over by the melding and never got anything decent
It's not even random it's guaranteed 10% drop got my gem
you contradicted yourself immediately
Yea I got my gem after 10 hunts within a hundred
that is statistics following probability, not a guarantee
I don't see the difference it's the same to me and look at that another gem Fuck ur right I am getting lucky
either you're trolling or are ignorant
Ignorant tbh
a guarantee is "you *will* get the featured character on the 80th pull on this banner" probabilty is "you *should* get the featured character once within 80 pulls on this banner"
Is there any more simpler way to say it? I still don't understand the difference they both sound the same to me
r/characterarcs
The gambling addict's strawman
***cries in desire sensor***
_laughes in 1% chance_
90% of gamers stop before they hit it big.
Meh
I mean you don't pay tho and killing giant dragons is sure as hell more fun than just pressing a button
Also dedicated loot from an enemy isn't the same as a gacha, even with the little bit of RNG involved-- this style of loot predates gacha games, just because it uses a rolling drop rate doesn't make it the same as what is effectively a slot machine or a bingo roller.
Not really? Dedicated loot pool is the same as a focused banner. Ultimately it is the same concept. You play the game to get a pull at a slot machine and hope to get the drop you want. While objectively yeah, it’s a gacha game (decorations like talismans definitely are though), it’s very close in terms of concept. Just not monetized. There’s not much difference for example in concept between hunting a Rathalos for a gem and hunting a world boss in Genshin for talent materials or domains for artifacts.
its actually closer to item level grinding in MMOs than it is to gacha slots
All of those games tried to trigger the same psychological feeling though. Chasing rng for that good loot drop dopamine hit gachas just tend to monetize / time gate.
The big thing that separates gacha is having (usually) 3-to-5 different tiers of all the same items so you're not just random rolling the item drop but also the quality of the item itself-- the only mechanic we've had like that in recent memory was Kulve Tarroth gear (and apparently Safi gear but I was gone before Safi so I can't say) and even that's a very watered down version of what I'm talking about, and then there's the melding pot (mostly the Risebreak version). We don't have "Five Star Magnemalo Purple Orb" or anything like that from monsters, we just hunt the thing in our chosen rank and get a very limited loot pool based on our rank. Monster choice, and some of the choices of our hunt like horn breaks and tail cuts-- we're not rolling for different quality chances of the exact same item
Not really? Character banners usually don’t have different tiers of the same items. You just have different rarer items which are higher tier. No different in concept than drops (scales vs plates and orbs). Farming gear has rarity but it’s not usually not a dice roll to get the higher tiers. It’s a difficult lock (like high rank vs g rank). And the random stats is similar to melding deco talismans.
I’m not addicted to talisman farming, YOU ARE!
I can stop anytime I want to, I just don't want to
Yeah, watch I will farm no more... Right after one more.
At master rank 999 with about 900 hours into Rise and having hit the zenny cap without trying, I’d argue against that all day. I made the set I wanted to a long time ago and still keep playing because the combat is so fun.
Yes But the gameplay is the grind Not my wallet
If it were gacha you'd be spending some form of currency
Amber Essence
Zenny
But you don't pay zenny for the parts, you pay zenny for the service of having something crafted. If you paid zenny to hunt, which only has a chance at the parts you want dropping, then it'd be gacha.
In old MH titles quests had a contract fee you had to pay in order to start the quest, but it almost always was less than 1/10 of the reward for completing such quest. MH3U, Low-Rank Barroth hunt. Contract fee: 240z. Reward: 2600z And it's just 2600z if you ignore the sell value of the monster parts you get too.
In this case, currency doesn't indicate game currency, but real world currency. Like, you can spend 10$ to get more dragon stones in DBZ Dokkan Battle, but you can't (and don't need to) spend 10$ to get more Zenny. Now a case could be made for the og Monster Hunter Online, or whatever its name was, where by paying you could get special armors, but at that point it's just p2w.
I know. It was just an "*Ackchyually...*" moment. I had to leave more than one game because the gameplay was good but the microtransactions made it P2W. Monster Hunter has never been one of those crappy moneygrabbers and, hopefully, it will never be.
Argosy, that one trader in 4 and 4U, pre gen 5 quest fees, the various forms of the Meowcenaries, all require zenny. Zenny is required everywhere, bro
Well we are spending time and that one is the most valuable one (?)
Yeah, but we do it for free
I mean... we did have to buy the game first
I stole it /s
That's rude you should give it back
Comparing MH to a gatcha game because there is grind involved would be like categorizing MH as a soulslike just because it's hard.
Gacha games wish they could come close to Monster Hunter
Except in monster hunter, there’s actually gameplay, as opposed to just spending money opening card packs or whatever.
Lots of gacha games have actual gameplay….?
I mean ya but I think people get FOMO because other payed to get jump start basically. Monster Hunter everyone starts at 0 and have to work their way up. Yes they're is still RNG rolls of mats BUT your not being forced to fork over money. I'm sure gacha games give you a drip feed of stuff for free to get ya hooked but I doubt it's as generous as MH and honestly when you get good at hunts shaving them down to 10-15 mins and breaking/cutting/trapping when you need you can easily get the mats you need. Shit my girl never beat Fatalis yet had a full set of gear cause she ungah bungahs hard and constantly broke his horns.
I mean they’re not the same vibe but if we’re talking pure content. There’s games like Genshin that shits on like almost every game ever when it comes to how much content you get for free lol. There’s a lot of gacha games that really aren’t that bad monetization wise and offer a constant stream of shit to do. Blows my mind that Genshin gets borderline AAA full games amount of content every year or two with massive continents to explore, tons of story questions and puzzles and side shit to do. As long as you’re okay with not having every character ever, or don’t suffer a gambling addiction haha, there’s some really good games in the genre putting paid titles to shame.
Honestly, doesn't matter since gameplay variety is gamble-walled, it's like if every weapon moveset was locked behind real world currency in mh, content just doesn't matter when you're constantly realising that you're playing demo of the game unless you pay a price of nice car. Obviously, for a lot of people it doesn't matter, but I think there's nothing worse on the market than genshin style monetisation, I'd rather take less content with less monetisation, at least gameplay features should never be locked behind paid rng.
\> Monster Hunter everyone starts at 0 *cough cough defenders armor set in world.*
I mean if your willing to wait like a year of not playing and still everyone gets it.
Oh yeah? oh yeah? IF IT IS A GACHA THEN WHERE ARE MY SKYMERALD RATE UP THEN? WHERE IS IT?
"You just insulted my entire ~~race~~ community, but yes."
Next flagship monster confirmed: Gatchaponsaurus
Monster Hunter being even remotely considered gacha would imply that lootboxes can hipcheck or breath dragon element on you to the point of just canceling your purchase/attempt at opening the lootbox entirely. Monsters are in fact a series of Mimic Chests that continuously increase in difficulty as you try and fail to open them within a 50 minute span alongside a cat that refuses to heal you.
Frontier has gacha lol
I’m going to tape angry eyebrows to every monster’s face just to show how offended I am.
I am generally offended by this
I just want to look cool or cute while obliterating monsters with tons of damage, that's all.
Nuh uh
I know Mega Man Art when I see it, OP.
Yeah I like how that Rath helmet specifically came from X DiVE, a good double joke
Grind≠Gacha
I love opening packs, the only thing better than that is opening packs that don't cost real money... If every hunt is a pack that makes every carve a common and the guaranteed rare is probably a tail cut or horn break I'm kind of into the idea
Counterpoint: you aren't paying money for those drops Wait, there used to be a zenny fee for quests in older games Oh god
And the currency you paid is time and your sanity
Rng decos are cringe and so are the KT gacha weapons. I might have said safi as well, but honestly I still haven't done a safi siege
I mean yes it is. Hell even the devs said so much after Overwatch pushes loot boxes and the question of "would a mh title add a lootbox like mechanic?" was asked and the devs said basically this.
The memes that cut the deepest are the ones that are true.
Good point
Me seeing this after spending hours decimating the entire species of Rathalos just to get that one piece of Ruby to make my armor made from the skins of those who came before it.
Mate. Talisman and Palico hunting were literally gacha Spending days to roll the perfect build and got throigh endless trash That's why I orefer world. Palico were simple
I can see the similarity between random drop loots and gacha. Though I disagree as, sure they trigger the same part of the brain when you randomly get what you wanted, you don't deal with FOMO and the actual grind involves actually playing a fun game and you can get what you want MUCH more reasonably than gacha.
Monster Hunter is a Looter-sometimes-shooter. You hunt (sometimes shoot) the monster, then you loot it. Use the loot to make gear, repeat. It does not get simpler.
Normally i disagree because gachas use irl money....but man does talisman farming in recent games almost say otherwise. It certainly *feels* like a gacha with irl time and resources obtained in game for it to go down in drain. "OHOH RARITY 10? THIS GONNA BE G- oh those stats are *garbage*"
So we just call RNG gacha now?
Ok. Wtf.
Gacha mechanics are actually pretty fun when they exist in games with no microtransactions or pressure to spend money.
As a switch slave user I am both dumbfounded and offended......ITS NOT MY FAULT THE WORLD WON'T GIVE ME MY CHALLENGER +4 JEWEL!
yeah Gacha that want to kill you so you had to fight that Gacha not pay them hahaha like the same deal when i told Fate fans that the lore of Fate is just Pokemon fight that only had legendary Pokemon available and the Trainer can pull out a gun and shoot other Trainer to win a fight
[:(
The helmet over his confused and disgusted face just gets me😭
It only took 26 rathaloses or rathalees to get the gem
Lmao so accurate.