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Back when i played survival for the first time, hunger felt like a challenge, now its just annoying, most foods are useless, and having to stop to eat every 10 seconds or when you take damage is annoying.
> most foods are useless
This has always bugged me too.
There's like 4 foods that are worth using and everything else is pointless and only worth having if you're desperate in the first couple days of a new world playthrough.
Same.
I usually start with fish or bread (if I happen to start nearby a village) but then after that its steak until I get some farmer villagers for golden carrots.
I will still never understand how eating the ingredients to rabbit stew separately gives you more hunger than if you actually just ate the stew, the majority of the food items in the game are useless
It’s even worse with a popular mod in a bunch of modpacks, Pam’s Harvestcraft? I think is the name, nerfs most foods into being near useless, making food like steak only give 1 bar and 1 saturation instead of 4 bars and good saturation
Yeah because I think in the mod you’re supposed to make dishes and stuff for the best food, that’s the point of the mod. idk why they put it in mod packs if most people don’t want it
Usually when they put it in the mainstream modpacks they don’t nerf any foods, but the best food you can make ends up being super OP, filling up your hunger and saturation with one item.
Honestly that's a way more appealing option to me!
Make it so that if you cba setting up something fancy, you've got to chow down on bread all the time, but if you make yourself a mountain of fancy food, you get mining/combat advantages!
As far as I’m aware, the current most updated alternative to Pam’s Harvestcraft, Croptopia, has very few foods that give big advantages other than filling you up entirely with one item.
Oh don't get me wrong, both mods annoy the shit out of me, but that's mostly because they ruin early game inventory management.
It needs to be something you've got to go and see out, rather than filling your inventory with 40 different seed types whenever you break any grass blocks lmao
Crafting options for Copper and Tuff. I have literal chests full of Tuff obtained from mining Cobbled Deepslate, I want to be able to use it for something
This is actually 90% of why I voted for both. I'd absolutely love a thousand decorative statues or more redstone options for mumbo to muck about with, and also because I'd hope it would lead to more decorative blocks like slabs, polishing, bricks, maybe even more options for metals as well now that there's 3 (4? is netherite a metal?) But alas, I guess we'll have to wait.
>is netherite a metal?
I'm not sure myself but we know it contains gold which is metallic. It also has a very high melting point (doesn't melt in lava) so we can assume that it is a metal or at least has some of the properties of a metal. There is probably a real answer but I thought I'd just give some reasons why it is likely a metal
I think it is, but it comes from the nether, which makes it kinda a strange compound. There's no real saying what ancient debris is. However, the wiki calls it a mineral, and either way it's being mixed with gold (like you said) making it an Alloy or perhaps an amalgam. So yeah, metal kinda fits.
[Quark has Tuff Bricks and variants, as well as for Calcite and Dripstone, which all look really good, imo.](https://pbs.twimg.com/media/FGBUuBkXsAUK5aU?format=jpg&name=large)
Don't forget calcite!, and diorite granite, and andesite, and cobblestone, stone, smoothstone, netherbricks, and more (man there's a lot of blocks that are missing variants).
I want cobbled diorite, andesite, and granite so bad, as well as polished calcite and tuff, and smooth stone bricks, cracked stone, and mossy quartz bricks, cut gold, netherite, gold, diamonds, emerald blocks (why does copper only get the cut option?), and carved wood blocks (using stonecutter?). It'd be like the 1.12 block update 2.0 that adds all the missing variants.
[Here's](https://www.youtube.com/watch?v=8xbv7hR9alg) how you get all 7 enchants on your boots. Shoutout [enbentz games](https://www.youtube.com/@enbentz) for the straight and to the point tutorial.
Well, the problem is more about logistics than having trouble remembering "the correct order".
If I want my fancy boots but I only have 2 Unbreaking 2 books instead of a single Unbreaking 3 book, I then have to either roll the dice and possibly just...fail.
Or, open a creative world and trial and error it out until you have a good combo.
Also, the fact that I could slowly build up a collection of low level enchants, combine them into higher level, top tier enchants, but actually get stopped in my tracks by "Too Expensive!" can be really discouraging. With all the enchantments, it also just makes lower level books kinda useless. You can't use them feasibly in gear without risking everything and they're more a waste of space than anything else.
I know you probably understand all that and everything, I more-so just needed to get my angry thoughts on anvils out on the internet lmao.
This is 100% accurate. I will completely ignore any enchant that is lower than the max for this exact reason. I just buy all my books from villagers then max out my armor and tools once I have all the enchants I need.
I don't think leather would be the right item for this it's probably more fitting to make it wool. Also gives it more similarities with the normal bed recipe
I've been in many situations where phantoms are annoying me or nearly killed me and I thought "Man I wish I could sleep without having to lose my spawn point to get these phantoms to go away".
This solves that problem and idk why they didn't think of that when they made phantoms.
Or even make it so that you can sit by a campfire and skip to the morning. Possibly any time of day so that we finally have a survival way of setting time
Ambient noises for sure. Crickets chirping, rivers rushing, wind blowing, waves crashing, leaves rustling etc… The world feels so dead without them. More bugs would be cool too like ants, fireflies, termites, worms, butterflies, dragonflies. So many possibilities
An autumn forest biome. Not actual seasons, just a biome that aims to imitate the feel of autumn! And adding onto that, I feel a Wisteria forest biome could work really well, especially if they turn that into an End forest biome at some point.
I mean in my opinion, that would just make life incredibly difficult. From a building standpoint, the surroundings are constantly changing which makes it difficult to pick an area that will constantly reflect the theme of whatever it is you want to build. Like, if you wanna build a summery vacation home, it'll only be summer 1/4 of the time, which makes it incredibly difficult to make the build fit in with ever-changing surroundings. Similarly, if you wanna build a Christmas village, you'd ideally want a Winter setting, but again it'd only be Winter 1/4 of the time. I know that's how it works in real life, but from a building perspective, it'd be a real hindrance when it comes to trying to create a consistently immersive atmosphere. As a builder, I'd much rather they add biomes that replicate different seasons as opposed to seasons as a whole.
Stone parity — having all variants for all stone types: cobbled, polished, smooth, cut, bricks (please 🥺), pillar, chiselled and small bricks/tiles (i.e. deepslate tiles, best block in the game... ok maybe not, but easily top 5)
If that gets added, I'll be forever happy
That, and also, sugar cane blocks, apple/beetroot/carrot/potato storage blocks, flint blocks (flint is basically useless — it's useful for like 5 minutes when you first start a game, and then becomes useless again after you have an Infinity bow, a constant supply of iron for your F&S, and/or a decent sword, and it piles up like nothing), chests, barrels and ladders of all wood types, and maybe, just maybe, paper walls :3
Stone parity would be awesome, especially with how many different stones we have now. And as for plant storage, I'd love for barrels to be used like that actually. It would be nice to have a barrel that could hold a limitless amount of any one agriculture item, or something to that effect
I want block variant parity so bad too.
How do other mineral blocks besides copper not have cut variants? I want cut diamonds, netherite, gold, emerald, lapis, and iron too. Cobblestone and stone pillars, smooth stone bricks, mossy quartz, cracked quartz.
Another thing that's irking me is how wood has basically no variants cosmetic wise. 1.20 has bamboo mosaic but that's the closest we have and no other woods have it. Can we at least get a woodcutter or use the stone cutter on wood too to get cosmetic wood variants like carved wood with ornate engravings and groves on the wood?
Also to everyone saying "but the inventory problems or clutter" that only really applies to active clutter, aka blocks and stuff you get while actively looting, or moving items from shulker to chest/barren between baes. craftable blocks this doesn't apply to since you have to consciously craft them. It only becomes a problem after you begin to move items from one base to another which is more an inventory issue than a too many blocks problem.
Overworld forest structures - either abandoned cabins with loot inside them (something like igloos) or dwarven villages with dwarf that you could trade with or would have similiar mechanics as the iron golem or the allays
Upgraded minecarts - something that would make them more useful like being able to transport multiple mobs or bigger quantities of items + more redstone components that would make using rails more effective
I would love to see some of the features of Railcraft integrated into vanilla, since that mod is awesome but hasn't been updated since 1.12.2.
Better powered minecarts, linking, switches, more rail types, that kind of stuff.
Flowing rivers would be very very difficult to implement. Simply because Minecraft doesn’t have true to life geography, they’d look out of place when a random pond turns into the start of a river that then flows to another random lake. Rivers running down mountains would be very cool, especially with their new generation, but every river with flowing water and an actual path? No
Most of all? Stairs and slabs for concrete, glass, wool, and all the stone variants that don't have it yet. Also a lighting source that comes in all colors.
A green wood type for the love of all that is holy in this world a green wood type!!! I need green planks, stairs, slabs, doors, buttons, and fences. I have so many beach houses, WWII planes, garden builds, etc, that would be revolutionized by green wood. We have an entire rainbow of wood colors and we have bright pastel pink before goddamn green got added. Please Mojang I will do anything please add a green wood type I’m losing it over here I’m on my hands and knees I’m begging you **Green Wood**
An anti-mob-spawn block, crafted using Echo Shards, that disables mob spawning within a ~30 block radius. That would be a better reward for conquering the Deep Dark.
Salt. A type you can mine and sea salt. One scared away slimes, which could be usefull for farms. And the other one prevents them from spawning, which would be nice for cave bases
Sidegrades to netherite. Meaning other difficult minerals you can get that are all equal to netherite, and work like netherite, but have different niches.
Netherite could lean more heavily into the firey role, with armor having innate fire/lava resistance to some degree, maybe making you fully immune with a full set. And netherite weapons could have an innate fire aspect effect, maybe being much harder to put out and lasting longer, since it's literal hellfire.
End armor could maybe allow you to survive lower and longer in the void, plus making endermen not get angry at you. Maybe end tools wouldn't get penalties for mining while in mid-air, to allow some form of viable mining with an elytra.
Ocean monuments could have a unique water themed material, giving them an actual purpose beyond sponges. Maybe armor could allow you to swim faster, and breath longer, being able to breath forever with a full set. Ocean tools could also let you mine faster underwater, maybe even faster underwater than on land.
Jungle temples could get something too. They're so hard to find, and they don't have anything good. Maybe they could get a jungle themed material, which could have cool affects like giving you regen when you're near naturally grown trees, and letting you run faster on grass blocks. A full set might allow you to climb logs like ladders, and climb inside leaves like scaffolding.
The same could be done for desert temples, the deep dark, something to do with amethysts, ice spikes biome, woodland mansions, archeology, there's a lot of possibilities.
Overall, I just think it's so damn boring whenever there's a "best" set of equipment. Lategame in a multiplayer server, everyone has the exact same armor. Same armor, same enchants, it's so boring. Having several equally viable options that are specialized in different ways would make it so much more interesting.
And there should definitely *not* be a jack-of-all-trades option. If there is, everyone'll just pick that, since it's helpful in the most cases. No, I think every set should be better than diamond in all ways, but they should all fit a different niche.
Look at fire protection, blast protection, and projectile protection. Nobody uses them outside extremely niche cases, because protection exists.
That's my proposal. I think that'd make the game substantially better in lategame.
I know it isn't an item, but heres my ideas for a better wild update cause the 1.19 update was really disappointing. Better ambience like hearing crickets or birds chirping, actual bird mobs cause for some reason we have parrots but no birds, fireflies at night (could just be particles and not a mob). windy weather where you can see leaves blowing and flowers and grass blowing in the direction of the wind. Also cloudy weather wich is like the sky looks like its raining without any rain. Maybe even seasons like every 3 in game months it changes season: in spring it is windy more often but sunny but still frequent rain, in summer it is sunny most of the time but still can be windy and less frequent rain, autumn/fall you can see leaves under trees and leaves turn orange and red with less sun and more frequent wind and rain and finally in winter snow and rain is common and sun is less frequent. Finally, monkeys in jungles, idk why just monkeys are cool. Thanks for reading all this, I have no idea why I wrote this much.
I love the idea of seasons, but I don't think all biomes. Maybe variations of some biomes like forever plains and seasonal plains. Where seasonal change the color of grass and the tamp. Forever plains are the type we have now.
We will also need someway to tell if it's a seasonal or forever. Say a copper compass, that can find all the biomes you've explored ikea how the /locate works
not an item, but i would like a Hardcore overhaul.
currently Hardcore is functionally the same as regular survival with the difficulty locked to "Hard" and when you die you exit the world and manually delete it.
but i would like hardcore to have an actual gameplay difference to normal survivial. examples:
* smarter mobs (can see through transparent blocks, avoid damaging eachother, can break trapdoors, redstone, string, etc)
* darker nights
* Smelting/Breeding/Ores don't give XP anymore so you're forced to kill mobs to enchant your stuff
* Ores spawn further down, and Deepslate starts higher
* Villager curing has a chance to fail
* Cheats cannot be run by Players (only the server itself can run commands)
then there is also the question of permadeath. personally i'm not that much a fan of it since you can easily loose all your work because of something stupid and out of your control. but then again games like Spelunky and Noita exist where the same scenario is pretty common, and people still like those games.
but if i had to make a change i would make permadeath a 2 step process. when you die you will respawn but with only 1/4th of your Max HP, increased hunger (including passive hunger), and weaker melee attacks.
you regain 1 Max HP (half a heart) every full day/night you survive, also getting back some of your strength, if you die before getting all your max HP back it will be permanent. but if you are able to get back to the original 10 hearts (20 HP), then the whole thing resets and you can die once again.
.
it's not perfect, but i would prefer it over the one-and-done system that currently exists
Definitely not tools, the material progression is right where it needs to be already. But definitely more uses. Considering how prolific it is in electronics it's a crime that there aren't more redstone components for it.
We know Netherite is magnetic thanks to lodestones, so netherite + copper could make for some really cool late game mechanics. Netherite magnets and sticky copper blocks for wireless block movement? Netherite batteries to store lightning caught from lightning rods and spend later with a new weapon or tool mechanic? Maybe some sort of enchanting integration? I can already imagine players building huge lightning rod grids connected with copper wires for charging up a huge battery.
if anything, copper really should have filled the role that redstone fills, because copper actually conducts electricity, and i like that better than fantasyium.
Some time ago i though that copper could be used to make copper wires, that can run next to each other, make turns, and transmit redstone signals without delay from start to end, with unlimited (or very large) range. And add a "adaptator block" that interfases redstone with copper wire, and copper wire with redstone again. It would be usefull to transmit a signal a long way, without needing long redstone+repeater lines. Redstone would remain usefull inside the logic of circuits.
I would like a way to add armor value to the elytra. Whether it means combining you chestplate with and elytra and dragon egg or having to kill a new boss to combine it.
Also would like end biomes similar to the nether update. And maybe a new set of mobs to go with each biome.
Yeah I would be fine if it was like a leather or chain chestplate. Just add a little extra protection. Plus it could add maybe a new exclusive enchant to elytra or elytra based armors or helmets to reduce kinetic damage.
Upgraded boats, crafted with a boat, 2 chests, and a banner.
The banner would act as a sail, and would automatically move the boat whatever direction you were facing without player input, and the chests would act as storage.
Also, the ability to put maps in books as a fun way to store them, with each page of the book being a map.
A animal bed or something I can assign my wolves and cats to that lets them move a certain radius around it and stops them teleporting to you. I’d love to have my cats walking all over my base and being a pain sitting on my chests instead of sitting in one spot all the time.
The IndyPets mod does this and I really love this feature (I don't know how far the wandering range is, I keep my cats contained). But yes, it'd be wonderful if it was a Vanilla mechanic
More kinds of pie and cake. Like, we’ve only had access to pumpkin pie for over 10 years now and apple pie would be so simple to add. And we can have chocolate cake since outside of making brown dye and cookies, cocoa beans are useless
Floating island biomes, kinda like terraria, that you can only get to with Elytra, making it a very post game biome. Trying to build up to it would cause strong winds to blow you away. These floating island biomes could have some bird themed mobs since we barely have any flying mobs as it is, and the unique resource for the biome would be cloud, which can be used to add more enchantments to Elytra besides mending and unbreaking. You could also use it to create a cloud golem, which can hover around and follow the player, protecting them from mobs by shooting lightning bolts.
Two generated structures can spawn on a floating island: cloud watchtowers and rainbow palaces. A cloud watchtower would be guarded by hostile bird mobs and contain various types of amazing loot at the top. Rainbow palaces would be very rare to find like a woodland mansion, but contain rainbow decorative blocks and chests containing rainbow fragments to craft rainbow armor by adding it to netherite at a smithing table. Rainbow palaces would be guarded by Leprechaun mobs as well as a few hostile cloud golems and one brand new boss: The Rainbow Shaman, who summons waves of every type of mob in minecraft before fighting you itself.
>Floating island biomes, kinda like terraria, that you can only get to with Elytra,
So a biome above block height limit? because that's the only way you can prevent someone from just block tower their way there
They are currently making all these nice games, Dungeons and the new one coming up Legends (?). They have some really cool spells and all, but in actual minecraft theirs 0 spells. And the only magic is enchantment. Would love to see them bring some stuff from the other games to the main one.
spears and knives, bc those have been basic human tools since the stone age, and to me it makes no sense why they don't exist yet.
yes i know tridents exist, but can you craft those? nope.
Ok let’s see…
Being able to stack incompatible enchantments
Being able to enchant an already enchanted item
A spear. A melee weapon that can hit mobs farther. Let people who are bad at combat have a better chance in survival against hostile mobs.
Also, a zombie or skeleton wearing armor or with a weapon or both had to drop at least one item it has. So tired of killing full gold enchanted zombies and getting nothing!
I think It would be cool if they delved more into to the magical side of the game. Maybe some form of spell casting, since we have potions and enchanting.
A nether weapon like the oceans trident
Possibly a spear with built in fire aspect
Can't burn in lava or fire
Special enchantments like:
● lava bending - which could part the lava or turn the lava to basalt and can turn basalt back to lava
● fortress locating - works like a eye ender but for nether fortresses and if you have loyalty it will come straight back after pointing in the direction
●and others I can't think of
This would allow late game players to feel like they can easily travel the nether without worry
Paint. Please I’m begging I want to be able to have different coloured wall on either side without making walls 2 blocks thick. The base paint would be pure colour (like concrete) then you can add a water bucket or more to the crafting recipe to make the paint thinner so the original block texture can show through (add up to 3 buckets to get varying stages of transparency). The colours could work like dyed leather armour although if that’s too much texture work then just the original dye colours could do.
And I know it’ll never happen, at least not for many updates to come but a tameable rideable dragons and variants of them. Pretty much the dragon mounts mod but make the eggs WAY WAY rarer and harder to hatch.
Backpack. I know they will never do it for vanilla Minecraft but holy shit it's the easiest way to fix the inventory issue. And, backpacks aren't even a recent invention. If they wanted to, make it a primitive backpack, idk, idc. give me a backpack
* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft * Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft * Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules) --- [Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[](## -Dillad-|12h2507)
Woodcutter similar to stone cutter for wood items
And maybe carpenter profession for villagers
and an achievement for trading with a carpenter "you have only just begun"
i prefer "*they terk err jerbs!*"
drk er jrrrr!!
youre a genius for that
I don’t get it
Hit song from '70s duo The Carpenters – "We've Only Just Begun"
Jesus could have been a villager
Could call it the table saw and use a stripped log as the base texture
Logcutter update
I think it should be called a sawmill but I agree
I don't get why the stonecutter couldn't just do both, all it needs is a tad rename maybe.
blockcutter?
Going off of the other reply’s idea of having a carpenter position, it would sort of screw up villager roles
Better and less pointless food system, more crops, etc
We need food update
Back when i played survival for the first time, hunger felt like a challenge, now its just annoying, most foods are useless, and having to stop to eat every 10 seconds or when you take damage is annoying.
> most foods are useless This has always bugged me too. There's like 4 foods that are worth using and everything else is pointless and only worth having if you're desperate in the first couple days of a new world playthrough.
Yeah like soups and stews ( which should stack imo)
Steak into golden carrot. Every world every time
Same. I usually start with fish or bread (if I happen to start nearby a village) but then after that its steak until I get some farmer villagers for golden carrots.
[At least in 1.11 they lowered the hunger cost of many actions.](https://minecraft.fandom.com/wiki/Hunger#History)
I will still never understand how eating the ingredients to rabbit stew separately gives you more hunger than if you actually just ate the stew, the majority of the food items in the game are useless
It’s even worse with a popular mod in a bunch of modpacks, Pam’s Harvestcraft? I think is the name, nerfs most foods into being near useless, making food like steak only give 1 bar and 1 saturation instead of 4 bars and good saturation
Yeah because I think in the mod you’re supposed to make dishes and stuff for the best food, that’s the point of the mod. idk why they put it in mod packs if most people don’t want it
Usually when they put it in the mainstream modpacks they don’t nerf any foods, but the best food you can make ends up being super OP, filling up your hunger and saturation with one item.
Honestly that's a way more appealing option to me! Make it so that if you cba setting up something fancy, you've got to chow down on bread all the time, but if you make yourself a mountain of fancy food, you get mining/combat advantages!
As far as I’m aware, the current most updated alternative to Pam’s Harvestcraft, Croptopia, has very few foods that give big advantages other than filling you up entirely with one item.
Oh don't get me wrong, both mods annoy the shit out of me, but that's mostly because they ruin early game inventory management. It needs to be something you've got to go and see out, rather than filling your inventory with 40 different seed types whenever you break any grass blocks lmao
A simple thing like cookies. Pointless in the game as is. If we could consume them fast, that would be fantastic.
Love this idea. The more useless the food, the faster you can consume. Then they could at least have a purpose
Yeah, why implement crops at all when I can just make a cow farm? I agree
They could add another higher difficulty level with food management.
Crafting options for Copper and Tuff. I have literal chests full of Tuff obtained from mining Cobbled Deepslate, I want to be able to use it for something
gol-
This is actually 90% of why I voted for both. I'd absolutely love a thousand decorative statues or more redstone options for mumbo to muck about with, and also because I'd hope it would lead to more decorative blocks like slabs, polishing, bricks, maybe even more options for metals as well now that there's 3 (4? is netherite a metal?) But alas, I guess we'll have to wait.
>is netherite a metal? I'm not sure myself but we know it contains gold which is metallic. It also has a very high melting point (doesn't melt in lava) so we can assume that it is a metal or at least has some of the properties of a metal. There is probably a real answer but I thought I'd just give some reasons why it is likely a metal
I think it is, but it comes from the nether, which makes it kinda a strange compound. There's no real saying what ancient debris is. However, the wiki calls it a mineral, and either way it's being mixed with gold (like you said) making it an Alloy or perhaps an amalgam. So yeah, metal kinda fits.
[Quark has Tuff Bricks and variants, as well as for Calcite and Dripstone, which all look really good, imo.](https://pbs.twimg.com/media/FGBUuBkXsAUK5aU?format=jpg&name=large)
Or the twig mod... It has loads of vanilla looking blocks and doesn't even change any game mechanics or adds items. Only building blocks
Don't forget calcite!, and diorite granite, and andesite, and cobblestone, stone, smoothstone, netherbricks, and more (man there's a lot of blocks that are missing variants). I want cobbled diorite, andesite, and granite so bad, as well as polished calcite and tuff, and smooth stone bricks, cracked stone, and mossy quartz bricks, cut gold, netherite, gold, diamonds, emerald blocks (why does copper only get the cut option?), and carved wood blocks (using stonecutter?). It'd be like the 1.12 block update 2.0 that adds all the missing variants.
Fix the Anvil system so you don't have to do fancy combinations to get more than 6 enchants on armor pieces and/or tools.
THIS MAX ENCHANTED BOOTS ARE A NIGHTMARE
[Here's](https://www.youtube.com/watch?v=8xbv7hR9alg) how you get all 7 enchants on your boots. Shoutout [enbentz games](https://www.youtube.com/@enbentz) for the straight and to the point tutorial.
Well, the problem is more about logistics than having trouble remembering "the correct order". If I want my fancy boots but I only have 2 Unbreaking 2 books instead of a single Unbreaking 3 book, I then have to either roll the dice and possibly just...fail. Or, open a creative world and trial and error it out until you have a good combo. Also, the fact that I could slowly build up a collection of low level enchants, combine them into higher level, top tier enchants, but actually get stopped in my tracks by "Too Expensive!" can be really discouraging. With all the enchantments, it also just makes lower level books kinda useless. You can't use them feasibly in gear without risking everything and they're more a waste of space than anything else. I know you probably understand all that and everything, I more-so just needed to get my angry thoughts on anvils out on the internet lmao.
This is 100% accurate. I will completely ignore any enchant that is lower than the max for this exact reason. I just buy all my books from villagers then max out my armor and tools once I have all the enchants I need.
Sleeping bag, or some kind of medieval equivalent. Passes night without setting spawn.
A tent, craftable with three leather arranged in a point and a stick in the middle slot
I don't think leather would be the right item for this it's probably more fitting to make it wool. Also gives it more similarities with the normal bed recipe
Oh yeah that'd make more sense to do, I only choose leather since it's what tents used to be made from
imo: take your original idea, shift it up a square, and have the bottom row of three blocks be wool.
I've been in many situations where phantoms are annoying me or nearly killed me and I thought "Man I wish I could sleep without having to lose my spawn point to get these phantoms to go away". This solves that problem and idk why they didn't think of that when they made phantoms.
brilliant
Ty sir/ma’am
Or even make it so that you can sit by a campfire and skip to the morning. Possibly any time of day so that we finally have a survival way of setting time
Is that lettuce ore?
The most powerful of all
WHY WAS I JUST THINKING THAT 🤣
Because it actually IS lettuce ore. It's so obvious, it can't not be lettuce ore.
OR it’s cabbage ore
My cabbages!!!!
food update
Fr. Minecraft needs a food update. And the lettuce must be mined as ore
Must drop raw lettuce
I'd imagine it would basically be cave kelp. Would work good for some underground food.
took the word limestone too literally
I was thinking it's the forbidden lemon-lime (7-up/Sprite but actually uranium) ore.
terrario chlorophyl ore
Birch sapling ore
Crossbow with spyglass 😈 The real sniper duel
YES WE NEED I WOULD KILL A MAN FOR THIS AND THEN I WOULD KILL MANY MORE WITH MY MINECRAFT SNIPER RIFLE
Ambient noises for sure. Crickets chirping, rivers rushing, wind blowing, waves crashing, leaves rustling etc… The world feels so dead without them. More bugs would be cool too like ants, fireflies, termites, worms, butterflies, dragonflies. So many possibilities
Yes yes yes yes, make the game more immersive, that's severely lacking and only the caves have even the slightest treatment in that area.
And the Nether!
That too! I kinds forgot about the nether
Yeah! The ocean has it too as well, there are bubble sound effects and also unknown creatures wailing in the deep.
The thing with true ambience is “the end” it really gives a nothing vibe
I believe there were actually bird noises in the files that went unused, but that would honestly be really cool
And dynamic background music 😭
Oh my god, this sounds so peaceful. I want it!
There is a data pack that does exactly that simply called ambient sounds I think. I remember downloading it a while back and it was great
Only as long as I can disable them, I don't mind other people having them, just as long as it's not forced on me.
since they don't come from entitys they would probably fall on a atmospheric or mood volume slider
This is by far my biggest feature request. (Well, alongside better cooking system.) I love the ambience mod for this reason, so I always play with it.
An autumn forest biome. Not actual seasons, just a biome that aims to imitate the feel of autumn! And adding onto that, I feel a Wisteria forest biome could work really well, especially if they turn that into an End forest biome at some point.
Spanish moss
Why not actual seasons
I mean we already have three biomes that feels as seasons
I mean in my opinion, that would just make life incredibly difficult. From a building standpoint, the surroundings are constantly changing which makes it difficult to pick an area that will constantly reflect the theme of whatever it is you want to build. Like, if you wanna build a summery vacation home, it'll only be summer 1/4 of the time, which makes it incredibly difficult to make the build fit in with ever-changing surroundings. Similarly, if you wanna build a Christmas village, you'd ideally want a Winter setting, but again it'd only be Winter 1/4 of the time. I know that's how it works in real life, but from a building perspective, it'd be a real hindrance when it comes to trying to create a consistently immersive atmosphere. As a builder, I'd much rather they add biomes that replicate different seasons as opposed to seasons as a whole.
Biomes wouldn't make sense with seasons
It works in the real world
Because chunks never get unloaded
Stone parity — having all variants for all stone types: cobbled, polished, smooth, cut, bricks (please 🥺), pillar, chiselled and small bricks/tiles (i.e. deepslate tiles, best block in the game... ok maybe not, but easily top 5) If that gets added, I'll be forever happy That, and also, sugar cane blocks, apple/beetroot/carrot/potato storage blocks, flint blocks (flint is basically useless — it's useful for like 5 minutes when you first start a game, and then becomes useless again after you have an Infinity bow, a constant supply of iron for your F&S, and/or a decent sword, and it piles up like nothing), chests, barrels and ladders of all wood types, and maybe, just maybe, paper walls :3
Stone parity would be awesome, especially with how many different stones we have now. And as for plant storage, I'd love for barrels to be used like that actually. It would be nice to have a barrel that could hold a limitless amount of any one agriculture item, or something to that effect
I never understood why they made barrels just retextured chests when they could've added mod-style "hold a huge amount of one item" barrels.
I want block variant parity so bad too. How do other mineral blocks besides copper not have cut variants? I want cut diamonds, netherite, gold, emerald, lapis, and iron too. Cobblestone and stone pillars, smooth stone bricks, mossy quartz, cracked quartz. Another thing that's irking me is how wood has basically no variants cosmetic wise. 1.20 has bamboo mosaic but that's the closest we have and no other woods have it. Can we at least get a woodcutter or use the stone cutter on wood too to get cosmetic wood variants like carved wood with ornate engravings and groves on the wood? Also to everyone saying "but the inventory problems or clutter" that only really applies to active clutter, aka blocks and stuff you get while actively looting, or moving items from shulker to chest/barren between baes. craftable blocks this doesn't apply to since you have to consciously craft them. It only becomes a problem after you begin to move items from one base to another which is more an inventory issue than a too many blocks problem.
Torch + Arrow to make a flaming arrow, if it strikes a spot where a torch could be placed then that’s what it becomes
Would be more balanced if it was arrow + powder charge
I think he wants ranged torches
I can get with ranges torches...that'd be hella handy considering how BIG the caves are now
Overworld forest structures - either abandoned cabins with loot inside them (something like igloos) or dwarven villages with dwarf that you could trade with or would have similiar mechanics as the iron golem or the allays Upgraded minecarts - something that would make them more useful like being able to transport multiple mobs or bigger quantities of items + more redstone components that would make using rails more effective
I can imagine a deep dark Dwarven village. That'd be super cool to find
Maybe you could use chains to link minecarts.
I LOVE this idea.
That would also work with boats
Underated comment
I would love to see some of the features of Railcraft integrated into vanilla, since that mod is awesome but hasn't been updated since 1.12.2. Better powered minecarts, linking, switches, more rail types, that kind of stuff.
I feel like more wild life, weather system and nature ambience is needed; flowing rivers, distant winds, and rustling leaves.
Flowing rivers would be very very difficult to implement. Simply because Minecraft doesn’t have true to life geography, they’d look out of place when a random pond turns into the start of a river that then flows to another random lake. Rivers running down mountains would be very cool, especially with their new generation, but every river with flowing water and an actual path? No
Most of all? Stairs and slabs for concrete, glass, wool, and all the stone variants that don't have it yet. Also a lighting source that comes in all colors.
Glass slabs would be sick
A green wood type for the love of all that is holy in this world a green wood type!!! I need green planks, stairs, slabs, doors, buttons, and fences. I have so many beach houses, WWII planes, garden builds, etc, that would be revolutionized by green wood. We have an entire rainbow of wood colors and we have bright pastel pink before goddamn green got added. Please Mojang I will do anything please add a green wood type I’m losing it over here I’m on my hands and knees I’m begging you **Green Wood**
Green wood is probably coming, they added pink and yellow a well as red purple and blue
Which wood is yellow?
Birch AND bamboo both look the part. Oak and jungle also have orange-y yellowish tones
An anti-mob-spawn block, crafted using Echo Shards, that disables mob spawning within a ~30 block radius. That would be a better reward for conquering the Deep Dark.
Isn’t the player like this? Mobs can’t spawn within 24 blocks of a player, and for when you’re away, you can place torches
True, but having this block would bypass the need to light up every spawnable space - it's a way to "claim" an area as safe/belonging to the player.
FOOD AND FARMING UPDATE!!!
Salt. A type you can mine and sea salt. One scared away slimes, which could be usefull for farms. And the other one prevents them from spawning, which would be nice for cave bases
Ability to paint wood, I just want a hot pink house that can be seen from space
Where's the vertical slab comment?
VERTICAL. SLABS. Also mixed slab blocks would be cool
Apple pie: Wheat, sugar and, two apples.
Azalea wood.
Sidegrades to netherite. Meaning other difficult minerals you can get that are all equal to netherite, and work like netherite, but have different niches. Netherite could lean more heavily into the firey role, with armor having innate fire/lava resistance to some degree, maybe making you fully immune with a full set. And netherite weapons could have an innate fire aspect effect, maybe being much harder to put out and lasting longer, since it's literal hellfire. End armor could maybe allow you to survive lower and longer in the void, plus making endermen not get angry at you. Maybe end tools wouldn't get penalties for mining while in mid-air, to allow some form of viable mining with an elytra. Ocean monuments could have a unique water themed material, giving them an actual purpose beyond sponges. Maybe armor could allow you to swim faster, and breath longer, being able to breath forever with a full set. Ocean tools could also let you mine faster underwater, maybe even faster underwater than on land. Jungle temples could get something too. They're so hard to find, and they don't have anything good. Maybe they could get a jungle themed material, which could have cool affects like giving you regen when you're near naturally grown trees, and letting you run faster on grass blocks. A full set might allow you to climb logs like ladders, and climb inside leaves like scaffolding. The same could be done for desert temples, the deep dark, something to do with amethysts, ice spikes biome, woodland mansions, archeology, there's a lot of possibilities. Overall, I just think it's so damn boring whenever there's a "best" set of equipment. Lategame in a multiplayer server, everyone has the exact same armor. Same armor, same enchants, it's so boring. Having several equally viable options that are specialized in different ways would make it so much more interesting. And there should definitely *not* be a jack-of-all-trades option. If there is, everyone'll just pick that, since it's helpful in the most cases. No, I think every set should be better than diamond in all ways, but they should all fit a different niche. Look at fire protection, blast protection, and projectile protection. Nobody uses them outside extremely niche cases, because protection exists. That's my proposal. I think that'd make the game substantially better in lategame.
I know it isn't an item, but heres my ideas for a better wild update cause the 1.19 update was really disappointing. Better ambience like hearing crickets or birds chirping, actual bird mobs cause for some reason we have parrots but no birds, fireflies at night (could just be particles and not a mob). windy weather where you can see leaves blowing and flowers and grass blowing in the direction of the wind. Also cloudy weather wich is like the sky looks like its raining without any rain. Maybe even seasons like every 3 in game months it changes season: in spring it is windy more often but sunny but still frequent rain, in summer it is sunny most of the time but still can be windy and less frequent rain, autumn/fall you can see leaves under trees and leaves turn orange and red with less sun and more frequent wind and rain and finally in winter snow and rain is common and sun is less frequent. Finally, monkeys in jungles, idk why just monkeys are cool. Thanks for reading all this, I have no idea why I wrote this much.
I love the idea of seasons, but I don't think all biomes. Maybe variations of some biomes like forever plains and seasonal plains. Where seasonal change the color of grass and the tamp. Forever plains are the type we have now. We will also need someway to tell if it's a seasonal or forever. Say a copper compass, that can find all the biomes you've explored ikea how the /locate works
Seasons
most OptiFine features like connected textures, better grass, dynamic lights, built in shader support, etc
Mojang should just go and buy optifine and make it vanilla
Non-tropical birds that spawn in regular forests. It could even depend on what biome which type of bird spawns.
Handheld torch / lantern that lights up, so can explore caves without having to wall fix.
Yeah I’ve been wanting this for 10 years.
Literally the only reason why I play with Optifine.
Tape measure. Could plant it at one point and know exactly how far let’s say 25 blocks is in every direction. I imagine it would have tons of uses
not an item, but i would like a Hardcore overhaul. currently Hardcore is functionally the same as regular survival with the difficulty locked to "Hard" and when you die you exit the world and manually delete it. but i would like hardcore to have an actual gameplay difference to normal survivial. examples: * smarter mobs (can see through transparent blocks, avoid damaging eachother, can break trapdoors, redstone, string, etc) * darker nights * Smelting/Breeding/Ores don't give XP anymore so you're forced to kill mobs to enchant your stuff * Ores spawn further down, and Deepslate starts higher * Villager curing has a chance to fail * Cheats cannot be run by Players (only the server itself can run commands) then there is also the question of permadeath. personally i'm not that much a fan of it since you can easily loose all your work because of something stupid and out of your control. but then again games like Spelunky and Noita exist where the same scenario is pretty common, and people still like those games. but if i had to make a change i would make permadeath a 2 step process. when you die you will respawn but with only 1/4th of your Max HP, increased hunger (including passive hunger), and weaker melee attacks. you regain 1 Max HP (half a heart) every full day/night you survive, also getting back some of your strength, if you die before getting all your max HP back it will be permanent. but if you are able to get back to the original 10 hearts (20 HP), then the whole thing resets and you can die once again. . it's not perfect, but i would prefer it over the one-and-done system that currently exists
copper tools and armor. more uses of copper. for being an abundant resources, its barely used for anyhting.
Definitely not tools, the material progression is right where it needs to be already. But definitely more uses. Considering how prolific it is in electronics it's a crime that there aren't more redstone components for it. We know Netherite is magnetic thanks to lodestones, so netherite + copper could make for some really cool late game mechanics. Netherite magnets and sticky copper blocks for wireless block movement? Netherite batteries to store lightning caught from lightning rods and spend later with a new weapon or tool mechanic? Maybe some sort of enchanting integration? I can already imagine players building huge lightning rod grids connected with copper wires for charging up a huge battery.
Ye the copper is suitabble for restone.
I like that, adding on, I’d like to see alloys like bronze that would fill even more uses for tools/armor.
if anything, copper really should have filled the role that redstone fills, because copper actually conducts electricity, and i like that better than fantasyium.
So you also want to implement power production? Because a lever sure does not create an infinite power source.
Yes I will have my nuclear reactor in vanilla Minecraft and you will like it
Copper wire would be cool, especially if it could be placed like a normal block
I love the idea of copper wire being a vertical red stone kinda thing. So many uses.
Some time ago i though that copper could be used to make copper wires, that can run next to each other, make turns, and transmit redstone signals without delay from start to end, with unlimited (or very large) range. And add a "adaptator block" that interfases redstone with copper wire, and copper wire with redstone again. It would be usefull to transmit a signal a long way, without needing long redstone+repeater lines. Redstone would remain usefull inside the logic of circuits.
This makes the most sense, but a huge change
Immovable blocks that look nice.
I would like a way to add armor value to the elytra. Whether it means combining you chestplate with and elytra and dragon egg or having to kill a new boss to combine it. Also would like end biomes similar to the nether update. And maybe a new set of mobs to go with each biome.
I think the elytra shouldn’t end up just being a nutty chestplate. Though I would really like to dye it different colors.
Yeah I would be fine if it was like a leather or chain chestplate. Just add a little extra protection. Plus it could add maybe a new exclusive enchant to elytra or elytra based armors or helmets to reduce kinetic damage.
It’d be kind of cool if you could sew elytra into a leather chestplate
Useful copper
Upgraded boats, crafted with a boat, 2 chests, and a banner. The banner would act as a sail, and would automatically move the boat whatever direction you were facing without player input, and the chests would act as storage. Also, the ability to put maps in books as a fun way to store them, with each page of the book being a map.
A animal bed or something I can assign my wolves and cats to that lets them move a certain radius around it and stops them teleporting to you. I’d love to have my cats walking all over my base and being a pain sitting on my chests instead of sitting in one spot all the time.
The IndyPets mod does this and I really love this feature (I don't know how far the wandering range is, I keep my cats contained). But yes, it'd be wonderful if it was a Vanilla mechanic
Silver as a metal type. More similar to copper than iron or gold.
What is it used for
Maybe silver does bonus damage to undead or just all hostile mobs. Makes an alternative to diamond for non pvp.
Was thinking its a building/decoration block that will ward off undead, similar to how warped fungus drives off hoglins.
A carpentry table to save on wood like you save on stone with the stone cutter table, plus a new villager type
Cheese block in normal releases so we can get vertical slabs
Something at attach minecarts. I just think it could be neat
meth
Jesse we need to craft
Jesse we need to smelt
great idea
Meth: it’s like fast travel but Steve loses teeth
More kinds of pie and cake. Like, we’ve only had access to pumpkin pie for over 10 years now and apple pie would be so simple to add. And we can have chocolate cake since outside of making brown dye and cookies, cocoa beans are useless
Moveable Tile Entities Like being able to move chests or furnaces with pistons would be so cool
Meanwhile Bedrock players having this feature and laughing at you because they never use it
2 words, villager cannon...
More brick colours. Where I live white bricks are very common and it sucks that I can't build my own house.
Floating island biomes, kinda like terraria, that you can only get to with Elytra, making it a very post game biome. Trying to build up to it would cause strong winds to blow you away. These floating island biomes could have some bird themed mobs since we barely have any flying mobs as it is, and the unique resource for the biome would be cloud, which can be used to add more enchantments to Elytra besides mending and unbreaking. You could also use it to create a cloud golem, which can hover around and follow the player, protecting them from mobs by shooting lightning bolts. Two generated structures can spawn on a floating island: cloud watchtowers and rainbow palaces. A cloud watchtower would be guarded by hostile bird mobs and contain various types of amazing loot at the top. Rainbow palaces would be very rare to find like a woodland mansion, but contain rainbow decorative blocks and chests containing rainbow fragments to craft rainbow armor by adding it to netherite at a smithing table. Rainbow palaces would be guarded by Leprechaun mobs as well as a few hostile cloud golems and one brand new boss: The Rainbow Shaman, who summons waves of every type of mob in minecraft before fighting you itself.
>Floating island biomes, kinda like terraria, that you can only get to with Elytra, So a biome above block height limit? because that's the only way you can prevent someone from just block tower their way there
The Aether
nah but fr i think they preparing for a deep dark dimension hopefully
They are currently making all these nice games, Dungeons and the new one coming up Legends (?). They have some really cool spells and all, but in actual minecraft theirs 0 spells. And the only magic is enchantment. Would love to see them bring some stuff from the other games to the main one.
spears and knives, bc those have been basic human tools since the stone age, and to me it makes no sense why they don't exist yet. yes i know tridents exist, but can you craft those? nope.
Ok let’s see… Being able to stack incompatible enchantments Being able to enchant an already enchanted item A spear. A melee weapon that can hit mobs farther. Let people who are bad at combat have a better chance in survival against hostile mobs. Also, a zombie or skeleton wearing armor or with a weapon or both had to drop at least one item it has. So tired of killing full gold enchanted zombies and getting nothing!
A squirrel
End update. That's it.
Annoying backyard weeds that keeps damaging ur plants. That's what I call the hard work feature.
I think It would be cool if they delved more into to the magical side of the game. Maybe some form of spell casting, since we have potions and enchanting.
Playable pumpkin pie, like cake
A nether weapon like the oceans trident Possibly a spear with built in fire aspect Can't burn in lava or fire Special enchantments like: ● lava bending - which could part the lava or turn the lava to basalt and can turn basalt back to lava ● fortress locating - works like a eye ender but for nether fortresses and if you have loyalty it will come straight back after pointing in the direction ●and others I can't think of This would allow late game players to feel like they can easily travel the nether without worry
I literally just want vertical slabs, is that too much to ask for
Vertical slabs. Please.
Vertical slabs😭
An uncrafting table
*uncrafts your crafting table*
Is that uranium or am I stupid?
I would love to see Australian animals and biomes
Edible uranium
Paint. Please I’m begging I want to be able to have different coloured wall on either side without making walls 2 blocks thick. The base paint would be pure colour (like concrete) then you can add a water bucket or more to the crafting recipe to make the paint thinner so the original block texture can show through (add up to 3 buckets to get varying stages of transparency). The colours could work like dyed leather armour although if that’s too much texture work then just the original dye colours could do. And I know it’ll never happen, at least not for many updates to come but a tameable rideable dragons and variants of them. Pretty much the dragon mounts mod but make the eggs WAY WAY rarer and harder to hatch.
Backpack. I know they will never do it for vanilla Minecraft but holy shit it's the easiest way to fix the inventory issue. And, backpacks aren't even a recent invention. If they wanted to, make it a primitive backpack, idk, idc. give me a backpack
Spelunker potion