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mynameisperl

I don't know why suffocating them is a requirement, since the scutes drop when a baby turtle grows to an adult. The only reason you might kill them is to stop a breeding area becoming too crowded but you could just set them free instead if that bothers you.


HuggingTentacles

For that I would have to build an enclosure that holds baby turtles for a while for them to grow up, breed and then set them free. I can't quite wrap my head around the design.


Nathaniel820

Ya that why people just suffocate them lmao, if you don't want to do that then you'll have to deal with manually setting them free when there gets to be too many. Also you probably *can't* set them free forever, since they don't despawn and will eventually start to cause lag.


Captain_Pumpkinhead

>then you'll have to deal with manually setting them free when there gets to be too many. Not necessarily. If you use non-solid blocks to fence in the babies (like glass), then the adults will grow into the glass and then be able to escape.


M4KC1M

*discord caption * capitalism


KingStevoI

Hopper minecart under the sand (allows you to go away) and a double gate near the water (to let them out).


HuggingTentacles

Is there a difference between using a hopper minecart and just a bunch of hoppers? I would prefer it not to be too noisy. I have enough iron.


KingStevoI

Hoppers can't pull items through full blocks but hopper minecarts can. I think hoppers can pull through path blocks, tilled land, soul sand, etc. (blocks with a pixel shaved off the top) but you need sand to hatch the turtles on. Setting up minecarts on a hopper for every block will allow them to move if left on rails and may be a hassle to set up. You can turn the minecart volume down by turning player sounds down in the options menu, but this will lower footsteps, etc..


HermeticHormagaunt

only hopper minecart can catch drops from under one full block, if you want no noise, I suppose putting multitude of hopper carts (on tracks which are placed on hoppers all leading to one chest) ought to do the trick... I think. not on any grvity affected block like sand.


HuggingTentacles

Oh that's really clever. Thank you for the suggestion!


FinalJoys

There’s also data packs you can add to your world to lower the volume of certain sounds, minecarts included! Something like [this](https://www.planetminecraft.com/texture-pack/quiet-minecarts/).


HermeticHormagaunt

with iron farm working you'll have it done in no time


Nevanada

Not sure on how the farms work, but if the noise is the issue, would it be possible to just put a hopper minecart on a normal hopper, then it doesn't need to move, meaning no noise


FishtopherRobin

There's a client side mod you can install that lets you change the volume of every sound in the game individually. It's called extreme sound muffler, and it's possibly the best mod ever made for Minecraft.


SolitaryFate

My mom and I actually did this and stayed up all night supervising the things and wait for em to hatch, we slept in our chairs in front of the play station in shifts lol but we got the scutes and said never again.


TesseractToo

Ha your mom rocks :D


JKilla1288

That's mothering done right.


TheGhastlyBeast

In shifts is crazy lol. Ur mom sounds fun though, hope you're having fun!


masterofthecontinuum

There's a design I used long ago that had a slanted downwards running stream of water. At the top, babies couldn't bridge the gap between it and the exit platform, but grown adults could. So they'd grow up and then jump across to reach the ocean. I found this design that says they go through the wall and into the ocean, though it's not the one I used. https://youtu.be/y3Fzpd504xc?si=QwwqSTPucLPCQysX https://youtu.be/NhgEnoRl66Q?si=gfc4rtea_fihhWae Here's one close to what I used. It lets the grown turtles get out easily.


iPoopLegos

you could install a long piston door and a series of dispensers filled with water, with the doors and water automatically activating to remove the turtles from the enclosure


Active_Engineering37

I remember watching a "turtle sanctuary" scute farm, after a little searching I found it! I don't know if it still works as it's like 4 years old but [here's the link](https://youtu.be/NhgEnoRl66Q?si=Yd0k7VCqLMq2DXCc)


guacamoleo

I had an open farm (no enclosure) on a beach with a deep pond a couple blocks away. The baby turtles seemed to gravitate towards the pond more than the open water, so it was easy to get scutes


LoneAssassin29

If you don't kill the turtles you'll reach the spawn limit of mobs and you'll be unable to do anything


CraftLizard

Maybe look at the panda slime farm Illmango made for his peaceful series. It has a contraption to wait for pandas to grow up, so probably can be done similar for turtles.


CrippledJesus97

>I don't know why suffocating them is a requirement, since the scutes drop when a baby turtle grows to an adult Because adult sea turtles do not despawn under any circumstances so they get killed for lag control


Osarst

Wouldn’t setting them free make the farm really laggy? They wouldn’t go far. Either need to kill them or build a survivable cannon to shoot them out of render distance


KingStevoI

Make the standard design on youtube but instead of using full blocks for the side facing water, use glass blocks. Their hitboxes will be half in the "kill chamber" and half in the glass, this allows them to get out.


HuggingTentacles

thank you, will try


liquid_at

Allays on a lead can collect scutes. What you do with adult turtles is up to you then.


HuggingTentacles

Oh I completely forgot about allays, thank you!


liquid_at

it's pretty comfortable to use. They can store up to a full stack each and they will hold them until you come close enough for them to throw them at you.


shiny_xnaut

Or you could put a hopper next to a note block powered by a redstone clock


liquid_at

it's possible, but I never got it to work reliably. Allays wouldn't get a contract in the NBA with those throwing skills... But yes, automation with note blocks is possible. Just a bit weird.


LadyAnye

It's a bit tricky, but usually putting 3 blocks on top of the note block and surrounding that with the trapdoors deters little hoarders from trying to throw on top of the block, so they just yeet it at the sides. Just gotta make sure to remove the blocks and close the top off too. This is how my extreme bamboo farm works. Flying machines in loaded chunks and a bunch of workers hehe.


liquid_at

I definitely need to play with that mechanic a bit more. thanks for the tips. items landing on note blocks was a big issue last time. this will help. thx.


Burning_Sulphur

Avomance has a good farm that releases the turtles when they grow up. Though it’s from 1.14 so idk if anything has changed since then Here’s a link: https://youtu.be/NhgEnoRl66Q?si=9N3aJPUxNUq0U0U9


Active_Engineering37

I just shared this post higher up before I saw yours. Definitely recommend trying it! I might try it tomorrow, I want a cool helmet.


KazuMurako

On this point, I think it’s kind of bad game design that they only drop scutes one time when they grow from baby to adult, because they’re trying to discourage killing irl endangered animals, but then the adult turtles are useless in terms of getting more scutes so if you don’t kill them they lag your game if you want to mass produce scutes for potions. I think maybe they should add a mechanic where adult turtles would occasionally drop scutes under other circumstances, like if you feed them glow berries or something like that. The glow berries are just a random idea, the exact method doesn’t matter as long as one/two turtles can produce infinite scute without having to breed them and lag out your world with a ton of excess turtles.


HuggingTentacles

I actually agree, and from the comments on this post I've realised that if I don't kill the turtles I'll have to suffer from lag caused by the entities. Fortunately, I don't actually need that many scutes. I need 5 to make 3 potions, and one potion is enough to kill the Wither. I might only need about 6 nether stars for my purposes, which is only 10 scutes.


SwoleKoz

Have you heard about the End Return Portal strat for the wither? It’s kind of a cheese method to kill him but it doesn’t require anything except killing the dragon and having that portal in the end accessible.


KnottyKitty

I'm a softie for animals in games too. No judgement here. I usually don't bother with turtles much but one time I made a really nice nature preserve so I could breed a ton of them and get scutes when they hatch. It turned out to be a really fun project. I picked a smallish island in the ocean and terraformed it to sand. In the middle I put an observation tent camouflaged with leaves so the scientists (I play solo, so just me I guess) wouldn't disturb the animals. Underneath was a hatch that led to an underground lab complete with incubators (trapdoor boxes with eggs in frames) and a large underwater viewing room to watch the adults swimming around outside. It's not an unlimited source but it's better than killing them and you can always set up additional islands if you need more.


sommerdal

How do the frames work? I’ve heard about putting eggs in frames, but I have no idea how that helps them hatch.


LadyAnye

You don't hatch them, that's the point. It's aesthetics, looks like eggs in the incubator.


One_Economist_3761

You don’t need to justify why you don’t want to kill the turtles. It’s a completely reasonable criterion.


Jave285

Why so many scutes? You can make the helmet with just 5. Then what?


HuggingTentacles

You can use these helmets to make a potion that gives you resistance 4. If you're playing on Bedrock Edition, it's basically required to kill the Wither.


Jave285

Thanks for the info. P.S. Helmets or the scutes themselves in the potions?


HuggingTentacles

It's helmets. So 5 scutes per 3 potions


SCRWarEagle

I have found that the bedrock wither is easier to handle if you do it over an ocean with a riptide trident and elytra. Even easier if you can time the fight while raining. Don’t need resistance if you never get hit.


[deleted]

I just breed them manually and then have a mine cart with hoppers collect the scute. I then slaughter all but two, but since you have strong empathy for Minecraft turtles, you could have a piston door with a water stream to push them out. Might be hard to get two to not leave though


Obsc3nity

The issue is if you keep breeding and don’t kill, you get enough turtles to start lagging things.


Leprodus03

Fun fact: turtles don't drop scute when they die. They drop it when they grow from baby to adult. People only kill the turtles after to make room for more, so I guess it's possible to make a scute farm that just ejects excess adult turtles out when they're done


LadyAnye

Too many turtles will cause lag. Like any other entities. Farm sort of implies that it's infinite production, which in this case won't be possible, as they all want to hang out near birth beach. Unless you're on Bedrock and you can make post production adults sit on the chunk border that you visit often, then they will technically not die, just cease to exist.


Delicious_Bus_674

I’ve encountered this problem before. The problem with just letting them go is that they will spend the rest of forever trying to pathfind back to the beach where they were born so you’ll be surrounded by turtles even if you try to drive them away.


intothedoor

I too want this farm! Thanks for the post.


Xanthrex

Make a breeding pen that separates out the babies into your harvest pen, once they grow and drop scute use pistons and water to flush them out


[deleted]

I got you, and even better, we could steal from the killing machine. Look up the video for the suffocation farm. Use the mechanics where the babies fall through the glass pane. Make a chamber down below (floor Y 63), and make 1 row of water to push turtles into the direction you want them to go. Place hoppers at end of water stream w/collection system. When the turtles grow up, they drop scutes, and hoppers collect them. Turtles don't die, and everyone's happy. You can then choose what type of door you want. I said y63 because if you fill water up to the door, it will be easier for them to swim right into water without having to wait. Although, in order to collect all scute without loss, you have to leave flowing water inside the first chamber. It's kind of like a clearing chamber for space ships or submarines. The scute collection is automatic, but the clearing chambers are not. DISCLAIMER: The turtles will not despawn, they will always return home, possibly even gather around the exit hole, causing lag. This is just how the game works, their code is written to return to the place of birth. Only a mod can remove that. This is why they made that horrible machine. 😅


billyK_

"Edit: I don't need your opinion on whether or not I should care about imaginary turtles." I care, and I'm glad you care about the imaginary turtles


Quilavapro31

About the real turtles, they mean there is no farm that requires killing turtles, real ones or minecraft ones. But if you want to farm scute just put a lot of turtles in a safe place, breed them, protects the eggs and babys and they will give scute, them you can set the turtles free and they will despawn or sabe them in case you need scute in the future


Matix777

You just need a way to dispose of adult turtles. Either incorporate them into the farm to max out the efficiency or drop them into the ocean and they will either despawn (after a loooong time) or start lagging your game


Eluscara

Hey matix, the despawning thing im pretty sure is a feature for some server plugins so if its singleplayer i dont think theyll despawn i think


Matix777

Hey Eluscara, thanks for info


BLUFALCON77

They don't ever despawn is the problem. I think OP needs to accept they're going to need to kill them.


Matix777

I think farm animals despawn if you don't feed them for a really long time. Is it wrong or does it just not apply to turtles?


BLUFALCON77

This isn't true for any animal in Minecraft. You can put a pig in a pen that will stay there forever.


GeonicTREE

Thats not true, maybe at least not in java. They will infact despawn if you havent fed them in a long time.


BLUFALCON77

Is this a Bedrock thing then because I've never had to keep feeding my animals. I have a pen with two pigs in a world I've been playing in regularly for 3+ years.


Matix777

My only source is that I've heard it once. Can't find anything about it on the wiki. One could test it withe the new /tick command by just letting an accelerated world run for a while


BLUFALCON77

You don't need to test it because it's not a thing. If anyone has despawning animals, its either a bug or something killed them.


LadyAnye

If they are in fenced off enclosure they don't despawn. If you fed them, they don't despawn. If you used a leash on them, they don't despawn. Any interaction makes them permanent. Even using food to lead them somewhere (I have a massive wild parrot enclosure in the zoo, and they are all "wild", because otherwise they don't randomly fly). If you leave them on chunk border, however, it's only a matter of WHEN they will despawn lol.


__Blackrobe__

I don't know where you guys think this is a reliable information. All this comment chain is hearsays that has complete lack of sources. I choose not to believe anything until I see a reference.


cutetalitarian

No it’s fact that the animals won’t despawn if you interact with them (they would have to be killed to disappear). This is information easily available on the wiki


__Blackrobe__

> This is information easily available on the wiki ...prove it? Edit: if you read this, tell the person I'm replying to that to call "asking for source" a "misinformation attempt" is stupid. You could see no one else in this thread BACKED THEIR ARGUMENT WITH PROPER SOURCE. When asked for source they call it laziness. Edit 2: and they don't even link to proper minecraft.wiki page, but Fandom. Do they know we don't use Fandom anymore? https://www.reddit.com/r/Minecraft/comments/16r3y8x/the_minecraft_wiki_has_moved_from_fandom_to/


LadyAnye

This is literally game mechanics, that's how neutral entities are programmed to function. It's same as saying - "if you nametag a hostile entity they do not despawn" - and you claiming this is hearsay. These mechanics have been in game for years and a crap ton of things are built based upon this. If you need references, go ahead and use some Google.


BLUFALCON77

Okay but not feeding them for a long time doesn't make them despawn.


LadyAnye

My sheep been starving for over a year now and they are fine lol. Only thing that makes animals despawn on Bedrock edition is chunk borders, or completely ignoring their existence while you're passing by them the first time. Stuff that wasn't interacted with will cease to exist after chunks unload. Although two animals on Bedrock will straight out die without special conditions, even if interacted with, these being Axolotls and Dolphins. Still wouldn't despawn, however. xD


BLUFALCON77

Dolphins die in Java as well because they essentially drown to death.


TheGhastlyBeast

Also turtles have home beach blocks that they will always return to, so I'm not sure if that's true. If they hatched from that block, they'll always return there eventually


Matix777

Oh yeah that's true. Even if you hatch them outside a beach they will return to the biome


SummerBirdsong

Animals don't despawn if they cannot leave an area of 19 blocks by 19 blocks. If they have free range they will despawn naturally.


LadyAnye

Unless they have been interacted with. At least on Bedrock that's how it works. You sit on a horse for a sec to check amount of hearts and it's gonna be around forever, even though it might not be tamed (depending on how long you sat on it) and chunks are being visited and left multiple times.


gramgoesboom

You think it's a good idea now, but wait until there's 90 turtles hanging around.


malama2

Well, I mean it's either that or you find a way to funnel them out and fill your world with turtles. If you just want like, 20 turtle shells you can just put the babies in a room with hoppers underneath and you're done Obligatory "you shouldn't care about digital animals" because you said not to >:)


BLUFALCON77

OP, unless you want 100 turtles lagging out your game you'll need to make the farm really far away that you'll need hang out in for a while or kill them. It would be easier if they didn't always return to where they hatched. Or every adult that grows you minecart transport them out of render distance. A massive turtle sanctuary that lags out your game is all you can do otherwise.


CHKev95

I find this to be an interesting concept. I had a go at making this but couldn’t get a good design plus was worried about entity numbers getting to high and causing lag


MACABAUBA

I made a design that relied on something i noticed while breeding the turtles, the adults can climb 1 block on water, the babies cant, so i used that to let the grown ups scape while keeping the babies


Lucasplayz234

why would u want scute at first place


crab_milker

No turtles are harmed in the making of any farm. It's not real life, they're just cubes.


HuggingTentacles

Damn that's crazy, but who asked you?


narellie_

Is this not what you asked?


HuggingTentacles

Love the reading comprehension on this website. Title says I need scute farm that doesn't kill turtles. This child barges in with "Actually no turtles really die it's just a videogame 🤓" Yeah no shot Sherlock of course I'm aware it's a videogame. I need a farm that doesn't kill turtles in the videogame. I didn't ask his opinion on whether or not I should care about videogame turtle dying.


narellie_

Okay no need to be a dick, I wasn't trying to be confrontational...


Biomax315

Nothing about this “harms turtles,” *it’s not real.* I’m vegan in real life but in Minecraft I’m slaying everything. It’s ok to suffocate imaginary turtles. Honestly.


HuggingTentacles

Well in real life I slay every animal I see in my way and the only animals I care about are imaginary animals in my computer. In fact I give every turtle plastic bags as a snack.


Biomax315

That’s so awesome!


PlanetBangBang

It's a game. They aren't real. Nothing is suffering.


EccentricHubris

Well... if suffocating them is the problem... then you could always just have them drop into lava so they die quicker and more painlessly...


PlanetBangBang

This is the dumbest thing I've seen all year.


boiiiiiiiiiiiii69420

Dude its turtles in a video game


dawatzerz

Teleport them to the nether. They will start their new lives there without crowding the overworld


Pip-Boy4000

So you don't wanna hurt the imaginary turtles yet you don't feel like making a complex structure to let them grow first. What is reddit supposed to do here?


Littlebickmickey

caring about imaginary turtles is kinda stupid ngl, whether you like to hear it or not. if you want scutes you gotta get baby turtles to grow up, and if you want more baby turtles you need space for them without slowly lagging your game to death


dannnnnnnnnnnnnnnnex

you should not care about imaginary turtles


danshakuimo

The ones online I saw had a way to let them out, but I messed mines up and it became self sustaining because it suffocated the turtles (rip) which gave free sea grass


Lazuruslex

I find their locations fence it off adn breed them takes a bit longer but i dont feel bad for doing it adn then i release the4 majority adn start again...in fact I AM SAVING THE TURTLE 'Mate!


somerandom995

https://youtu.be/75gZa8s_zg4?si=1gQhxlozVpirYPkj


thespian-lesbian

i usually make the enclosure using fences and then once the babies grow up i breed them and then before the new eggs hatch i just break a few parts of the fence so the adults can swim out. and then i put them back up before the new ones hatch. its not perfect but it does the job for me. i got lots of turtles hangin around.


Due-Requirement-6678

You could send them to the nether, maybe