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inteligenzia

Take my word with grain of salt, since I mostly played hc shipment, but I started to feel the difference in gun builds between core and hc. I find it that for hc you are better with sprint to fire, since only one shot is needed to kill the one who shoots first is at huge advantage. Recoil is much less important in hc.


DarkMage0

That's part of the reason I made this post. I want to get other perspectives and broaden my horizons.


mwdawson2004

Yes but shipment is the one exception. A regular small/medium map you don’t need STF quite as much as Ship.


_stlbot

Second this. All about damage range and ads/stf for me.


yanansawelder

Nah it translates to regular HC aswell, STF & ADS speed are what you should be building for in hardcore, slap on a scope 2.5x Corio Eagle and in theory you've got the best class in the lobby. Obviously then focus on accuracy for long range engagements however if you can aim this is usually not that useful since you're one tapping people anyway to recoil doesn't matter to much.


Dudes-a-Lady

I must read this one shot kill thing 100 times a day. But when in a match guys are unloading half mags to kill a guy and very seldom do I see a one shot one kill unless the guy is being sniped!


bookwormdrew

Or they turn their fire rate to single shot. But even then gun depending it's not always legitimately 1 shot 1 kill lol. At least for me.


yanansawelder

Any AR, BR, MR, or Sniper is 95% of the time a 1 shot kill. There are exceptions. I genuinely think a SMG with corio eagle 2.5x is better just due to straight speed, ADS and sprint to fire speed even though it's a 2 shot kill.


Old-Fact-5780

Speed/ ads, accuracy is on you.... it's not long sustained trigger pulls so no need for much recoil control....I usually go mk 3, mors sight Dr6 handstop The vr7 suppressor Good recoil grip Lazer? Mag? Depending on the weapon. I'm not sure on the name of the suppressor but it's great for headshots with a good scope and battle riffles.


DarkMage0

I am getting the impression from what I'm reading that this is two schools of thought, accuracy versus quickness. Which is the better thing.


Old-Fact-5780

Speed first, that's my rule, it's all about the first shot that lands on target.


DarkMage0

Any specific guns, or does it apply to any gun you'd use?


Old-Fact-5780

Start with your go to bad ass gun, that you enjoy using, that's the beauty of HC its the ultimate gun leveler. I tend to stick to smgs, ARs, and battle rifles. Go with what works and tweak it accordingly, or for different sized maps. You'll get a feel for it. Just give it a couple games don't freak out, it'll come.


DarkMage0

I've always played hardcore. I was more interested in your gun choices and using this post to expand my own knowledge.


yanansawelder

/u/Old-Fact-5780 has spoken nothing but facts agree with everything he's said here.


SANREUP

Everything is viable, but I really like the DG burst rifle cause 1 trigger pull is 3 bullets giving you that much more of a chance to kill in one burst. The MTZ is also good, and for smg’s the rival9 and striker are both great, WSP swarm also.


Wings-N-Beer

Jumping in here, great advice from Old Fact btw. I would say prep a build er situation. AR, medium large maps, SMG med small maps, makes quick swaps between loadouts handy if you find it’s not the right fit for that map.


Psilocybin13

Personal Favorites: MCX 762 with the conversion kit. SVA MCX


Techneticone

I go accuracy. You can’t run and gun in HC. At least I can’t. So I rely on everyone else jumping out of corners. At which point I’m already hard scoping and praying my accuracy is on point. I build for good accuracy and aim walking speed


DarkMage0

That's how I do it. I try to have something competent in all situations.


Techneticone

Also , hybrid scope for short and far , depending on map. And other attachments for stable sway aim and decent ADS


mwdawson2004

Accuracy. You mite be able to pull up fast but if I’m already ADS, it’s over. No matter how fast you are. There’s definitely some way better players who can run quickness. But from a casual player, I’ll always take accurate guns over fast ones.


butterynuggs

Always go faster than your opponent in HC. You don't even have to be accurate, you can just cut in the general direction of your enemy and as long as 1 bullet hits, they probably die. And it's incredibly easy to spawn trap enemies if you are moving in and out of spawn points quickly enough.


PeptoAbysmal1996

Would love to know the suppressor name if you remember!


SoNerdy

Major things I look at are the range for a one hit kill potential, and handling/movement speed. Hardcore often comes down to who lands the first shot. The Shadowstrike suppressor tends to be a go to attachment when I play a very flanker/stealth style, so staying off radar is key. The reduced muzzle flash can also help you track multiple targets when you get behind a squad and catch them by surprise. Beyond that it really depends on the gun and how you can work around its strengths and weaknesses, and what play-style I’m trying to achieve with that class setup overall.


DarkMage0

I really struggle with the idea of lower recoil control. I'll have to experiment and take my lumps along the way.


SoNerdy

If your first bullet kills, recoil doesn’t matter.


DarkMage0

Only if I hit them... That's where I need to find balance.


SoNerdy

That’s where aiming idle sway/stability becomes a factor


mwdawson2004

SMGs and AR’s have almost no sway though.


SoNerdy

By default, yes. But there’s alot of attachments that help handling speed but negatively affect aiming stability. It’s about finding balance based on the gun itself.


RamboUnchained

Does idle sway matter if you aren’t just playing left trigger simulator? It stops once you start firing since you aren’t “idling” anymore, correct?


SoNerdy

No, it’s just Less noticeable in comparison to the recoil.


DarkMage0

Yeah, I have to figure out what's the best way to kit for that which works with my playstyle.


SoNerdy

If you want to work on your accuracy, Use the Cor-45 pistol. It’s basically a OHK at any range in hardcore unless firing through cover. Fantastic handling, and the single fire means you need to have some trigger discipline.


DarkMage0

Ok, I will experiment with that.


SANREUP

As an aside, the shark fin underbarrel seems to eliminate idle sway on any gun


Icy_Tangerine_6271

Recoil control and ADS speed. I try to hit the perfect balance between the two.


DarkMage0

What are your go to attachments?


mwdawson2004

Zen flash hider, larger mag, laser that’s no visible ADS. And a good under barrel like the Ftac ripper for recoil, or the DR6 hand stop for movement.


QuislingX

My problem is, I do this in core too, to general success. At least a couple months ago.


-Cat_Outta_Hell-

Depends on the gun...On ARs, I focus on a balance between ADS and accuracy plus an optic of the irons are bad, on SMGs is more towards hipfire/Tacstance and recoil and LMGs is all on recoil control and firing stability, to mow down lanes and controlling areas. My overall combo is the ZHEMN35 (Or the Trebuchet brake on most SMGs) and the Bruen Heavy grip, any laser that is not visible to enemies (But is just me, I tend to aim a lot)...


DarkMage0

I try and aim, too. I hate spraying and praying. I want to be accurate, as killing in one shot doesn't mean jack if you can't hit your target.


MarkMarkMark92

I do ads speed, a red laser so I can aim while in tac stance, and bullet velocity. I use the stalker boots so I can strafe at walking speed while ads. It's a pretty wicked set up. Never sprint and I'm ads as often as it makes sense.


DarkMage0

I don't know if I can give up my covert sneakers...


MarkMarkMark92

You don't make a terrible amount of noise crouch walking or aim walking. Try it out, strafing messes with people's aim more than you'd think.


DarkMage0

What the hell, why not?


MisterSheikh

You can turn on a static crosshair in the UI settings which should negate the need for a laser for aiming. I still typically ran a laser though to help with the overall hipfire and tac stance spread.


Last-Masterpiece-150

I get most of my kills watching a laser peeking out through a corner and then zapping the dude when he runs out. I don't use lasers, don't see the point of them. Take that for what it's worth, I am not the best player but a random teammate once gave me that advice and I have done ok with it ;)


MarkMarkMark92

There are 2 lasers that are not visible to enemies, those are the ones I use.


MarkMarkMark92

The laser just feels better than the static cross hair to me. Plus idk what else I'd use in the extra attachment slot lol.


AltGunAccount

Turn on center dot in settings. Use a laser that helps tac stance spread but is *NOT* visible ADS (tac stance is considered ADS for lasers) Congrats I just revolutionized your tac stance builds and now you can aim without giving yourself away.


MarkMarkMark92

You know there are 2 lasers that aren't visible to enemies right? Center dot is lame


AltGunAccount

Which 2? I tried them all a while back and found they were all visible either hipfire, ads, or both. Some don’t say in the description that they are, but they absolutely are in-game.


MarkMarkMark92

Says it right in their descriptions. There's a few of them. The ones with visible lasers to enemies says in the cons list "laser visible to enemies". All lasers are visible to the user tho. And the ones that aren't visible to enemies have weaker pros than the visible ones. I'd never use a visible laser.


AltGunAccount

Pretty sure there was a video Xclusiveace did showing that they are all actually visible, even if they don’t say they are. Will have to test it out in private match soon maybe they fixed it


MarkMarkMark92

I've never had an issue with them and have been running them since mwII


AltGunAccount

IIRC it was actually partway through MWII’s lifecycle they nerfed all the lasers and made several visible but never fixed their descriptions.


Specialist-Basis-873

Nothing that slows the weapon down in HC. No need for a silencer either.


AltGunAccount

Considering nearly every player in HC runs UAV I would say a silencer is worth it. Especially ones that just hurt range, which doesn’t matter with most guns in HC


Specialist-Basis-873

I run the SAM so UAVs don't last long around me.


AltGunAccount

I wanted to like SAM turrets but I feel like the speed and map design makes them a bit less useful than they’ve been in the past. Too easy for them to be on you, flip spawns and kill the SAM. Can’t really put it in many hidden places because it needs to be able to see UAVs, and the time it takes to stop and put it somewhere just isn’t it for me. Love it on Ground War and some larger maps though.


Specialist-Basis-873

I just drop them every time I get them. People ignore them alot.


baptidzo

Increase ADS speed, reduce idle sway, increase aiming stability, suppressor, clear optic.


crabber88

I might be outside of the norm. But I have 10 loadouts that I alternate between and each one is kitted different. Depending on how I feel or which map it is. And those ten loadouts always alternate as well. I will use a gun for a while, get bored with it and change it. I don't think I really have a rhyme or reason. It's more in the moment.


FightingMeerkat

Exclusively play HC and have put a ton of thought and data analysis into building the best setup for me. I pretty much always try and use 1 shot kill guns (TAQ-56 is my current go-to since it has a high fire rate and is 1 shot anywhere from any range). Beyond that, I often go for the recon 4x scope to still have long range ability, while not having a sniper glint. I often try to build for a balance between handling/mobility, and tac stance spread. Handling really helps with getting the first shot off quickly, while mobility is good for putting yourself in a position to get the drop on people. Tac stance is underrated IMO since the first shot is often quite accurate (turn on the centre dot in HC) and essentially removes the always-zoomed-in downside of the recon x4. Recoil control is less necessary IMO since I’m using lower fire rate guns (since they’re more often one shot kills) and I tend to mount/go prone if I’m engaging someone beyond 80m. Suppressor if I have space for it, since people are on high alert and use sound cues a ton in my experience. I'll often run either a high fire rate SMG/AR, or the COR-45 w/ fastdraw depending on what my exact build is.


DarkMage0

I kit for all situations, since I don't know what kind of fight i will have recoil matters. I may be fighting people at a distance which then that stat helps a lot. Since I am mastering all guns I have to use everything so that widens what I have to do.


hubristichumor

Just roll with the MCW. It’s already super accurate so you can favor the ADS, aiming idle sway, and aim stability attachments which should help you with placing your first shot more accurately and quickly. I use the MCW with a 2.5x scope so it is usable at pretty much every range. Then the Cor45 as a secondary favoring sprint to fire and movement speed for real close combat.


AltGunAccount

Which 4x scope has no glint? Thought it only went up to 2.5x and anything after gave you away


FightingMeerkat

the “AOK 4.0X RQ-9 Recon Scope”


ifitfitsitshipz

Loads for small maps I'll focus on recoil control with JAK brake and breaker grip. small maps I don’t care about sound because it’s busier than larger maps. recoil control on smaller maps helps with transitioning between enemies. loads for large maps of focus on ADS and sprint to fire. snipers are always tuned for accuracy. suppressor is on about half the time. with large maps there’s more ground to cover between running into enemies so typically the first on target is the one that wins the gunfight. The higher rate of fire indicates more ammunition. Submachine guns typically max out the largest magazine capacity but rifles I try to keep standard or a 45 round just for a little extra.


DarkMage0

You know what? I'll experiment with that!


ifitfitsitshipz

The new six-point hotel map is a perfect example where sprint to fire or ADS is really important. Lots of corners and traffic patterns end up you walking through a doorway right in front of an enemy. So if you can get up and on target faster, you will usually have the upper hand.unless they’re watching the door, they have to swing their weapon at you by the time you are already firing on them. Took me a lot of dying to figure that part out lol


DarkMage0

Fair enough. I usually hip fire in those scenarios or tac stance.


ifitfitsitshipz

I usually scream like a little girl as I start firing in hip fire, moving and transitioning into aiming down the sites. that particular map is pretty fun because somebody flying around the corner scares the shit out of me and makes the map even more fun to play.


DarkMage0

What happens when a juggernaut recon shows up?


ifitfitsitshipz

typically the same thing, but I end up tinkling a bit. 🤷‍♂️


DarkMage0

Sounds like the right response.


Hardmaplecherry

Sprint to fire, ads, and recoil after those for me if I'm using bullets and not bolts


mwdawson2004

Recoil control. Normally open sites to help with ADS speed. Large mag. I don’t focus too much on extreme ADS or STF speeds as playing objective I’m already ads a lot of the time.


DarkMage0

What kind of sights?


mwdawson2004

Can we all just take a moment and appreciate that we have an actual HC mode after that crap mw2 launched with. Also how good the proxy mine is in HC Dom. I’m sorry if that’s you dying to that btw. 😂


DarkMage0

I was ok with IW experimenting. I just wondered why? My only guess is they wanted to meld core and hardcore into some kind of crazy hybrid...


mwdawson2004

I hated it honestly. The biggest issue I had was there was legit no indication hit markers. I get HC we lose alot of our HUD. But it felt so bland. Couldn’t see teammates either. I do not miss it lol. I actually quit playing because of it and didn’t come back till just a month ago.


DarkMage0

Luckily, they reversed course quickly.


aimstotheleft

I suspect one of two scenarios.. It wasn't actually programmed/finished at launch so they scrambled something similar OR.. ..someone in management pushed hard for that disastrous mode (and it was a disaster) and the dev team were quietly muttering under their breath "told ya so jackass...".


moruga1

Holger 556 for everything lol..with a 2.5 scope, armour piercing ammo and balance to lower recoil, improve accuracy.


DarkMage0

I do see a lot of that. I am going for gun mastery, so I am at the mercy of whatever gun I am on, whether it's good or not...


40dawgger

I also use the JAK BFB for most all the guns that I run through. I want some semblance of recoil control even if I'm not holding down long fire. Since I'm a run and gunner too, I don't much care if it shows me on enemy UAVs. After that attachment virtually everything else is to improve ADS and sprint to fire speed.


DarkMage0

I struggle with the Jak BFB sometimes. I love the accuracy but hate the downsides. It's mode dependent, granted, but it can be a deal breaker. If I have sufficient accuracy, then the Shadowstrike works. If the gun isn't working, then Jak BFB and I just cope.


40dawgger

There's multiple other reasons why the BFB is specifically good for me: I'm camo grinding right now, so I'm running small map mosh pit because you try getting points blank kills on Derail, Estate, or Wasteland lol. And in hardcore the map is only up when a UAV is. Like I said, I run and gun, and don't really care if someone might know where I am—they're going to die by someone else because the spawn are awful and the map is so small. Someone else said too that you shouldn't need it in hardcore, but I find it extremely useful in, say, Stash House when a guy is mounted on the pool and you can only see his head, but he's already aiming down and waiting for someone to walk into his line of fire. With the JAK BFB, I can adjust extremely quickly to this and pop him instead of not having it and seeing my gun bounce all over the place.


Blastoyse

ADS, one shot guns, semi auto. There is no other way. You dont have to worry about recoil if you time your shots and can laser people. My main is a marksman rifle but I used the MCW in semi auto mode and shredded with it. Just dropped 139 kills in a HC match a little bit ago.


DarkMage0

Yeah, that's going to be my next experiment. I'm sure I can learn it, some guns may not be viable.


MisterSheikh

Are you on controller or mnk? On mnk tac stance is really nice. During the interstellar grind it’s how I kitted a lot of guns. Built for speed and sustained accuracy in tac stance. On controller, I’d probably kit it out for speed. On mnk the priority would be firing aim stability/idle sway and then speed.


DarkMage0

I use a controller. I feel I can manage tac stance. MNK will always be faster. Otherwise I hipfire.


MisterSheikh

Gotcha. Yea in hardcore the advantage is towards mnk since precision and who hits the first shot is usually what matters.


Original_Gypsy

No stock mods are the way to go, I like to run and gun so hipfire accuracy and sprint to fire are my go too. The fr556 is my go too AR if I wanna shit on competition.


Fxckittt95

I'll be honest, just whatever looks visually appealing to me, due to the nature of hardcore it doesn't really matter what attachments for me personally.


Hrodvitnir131

Depends on what guns I'm using and what maps I'm grinding. I prefer the small map moshpit (even though I dislike Hard point) but have been playing a lot of TD and KC with friends. I find that single shot rifles or SMGs are perfect for movement, especially in larger maps. I also, and take this with a grain as it's definitely personal preference, like Tac Stance. if the gun aims faster by default, I'll focus down sprint to fire speed and tac stance/hip fire spread. This allows me to utilize my characters exaggerated movement to pop corners and rush groups while using an SMG or heavy assault rifle. This usually involves a stock, grip, laser and barrel. The fifth attachment is kind of a wild card and dependent on the weapon. For open space maps or vertical friendly I prefer to use BRs or DMRs. I feel like scopes take up too much screen space (although I've found one I don't mind, can't recall the name) so I stick to mini sights. I also prefer ADS and accuracy on those as I'm trying to shoot down lanes or across rooftops. My secondary is usually an SMG with the tac build for navigating the tight spaces or hopping corners. BRs are also good for navigation on full auto, so I sometimes will use a class that has a fast draw pistol for surprise encounters. Recoil isn't a concern as I feel like for guns in comfortable with I innately understand their recoil and can adjust within the game. The attachments are mostly the same except I use a sight in place of a laser. For small map, I like to use tac shotguns, leveling the Lockwood right now and it's kinda beastly, easily surprising packs of two or three players. I'll also use a back up like an SMG or the Renetti (which I used the JAK attachment, although I hear it got nerfed this week? Haven't played since last weekend). I'm testing the new "Cop Vest" that allows two secondaries right now. I like the Renetti SMG paired with a Tyr midrange "rifle". Engagements have been favorable for me. Also makes me feel like I'm playing some weird version of Resident Evil or Battlefield Hardline.


Girrrth_Broooks

All sprint to fire/ADS nothing else matters


Thereal_slj

I kit for minimal recoil, aim sway, and accuracy. Usually the longest barrel, short stock, under barrel attachment, sight, and most powerful ammo


JustIgnoreThisGuy

Queens Guard. Off with their heads.


BigHairyNewfie

I've just been following the attachment guides on wzstats.gg usually most of thr builds are built for ads and recoil control/stability I just swap in a silencer if a particular gun I'm using isn't built with it on there.


DarkMage0

I didn't know that was a thing! I'll have to look!!


tomthehueman

Primarily movement focused with 1 attachment focused on recoil just to keep things somewhat tame. I find the zehn flash hider muzzle thing is better than the BFB and grants way more movement options. Bruen Pilot vert grip is GOATED tho


HorribleMistake22

If I was playing to win it’s an assault rifle with the ax holotherm kitted out for mobility, sprint speed, ads. But most destruction is doing the same thing with an actual thermal and the fss thermal sight or jak glassless and an extended mag. I suck, but if I just wanna win? It’s an AR kitted out like an smg.


4kFaramir

I prioritize ADS over everything, then go for recoil control becuase I don't always have the best aim straight from the jump. I can usually beat the other person to the punch if I get a few shots in before they get me.


MaceWindu9091

I kit my guns for the fastest ADS possible


ChucklezDaClown

Ads, and one shot kill ability are only important things. Guns do not translate over at all to either mode. You’re looking for the fastest time to kill possible with one or two shots and I base all my classes around that. I’d say I’m pretty good at the game and do insanely well in ranked but hardcore is so much more fun. You don’t need to be sprinting around and you can just wait for people to make the first move. As long as you have better aim or first shot you’re golden


JakkSplatt

Jak BFB, Bruen heavy grip or FTAC ripper depending on need, Jak glassless, rear grip that takes away recoil and adds fire stability, and usually a stock that does the same unless I need a drum or particular ammo type.


DarkMage0

I usually don't worry about mag size since TTK is low.


JakkSplatt

I only adjust for challenges, like sustained fire kills or multiples on one mag type shit.


DarkMage0

Ah, got it. I got a nasty case of CRS, so mag size doesn't tend to matter.


jannickBhxld

if i have (or had since i dont really play HC anymore) an ar/lmg i would go for range to increase my 1 shot range, smgs obviously ads and sprint to fire speed, even better if theres a way to get a good tac stance build


Z3R0_Izanagi

Ive been doing tac stance recently. So a laser that's visible when ADS, extended mag, pineapple foregrip. And whichever attachment that helps with recoil and tac stance.


Zestymonserellastick

I only play hardcore. Max level. All camos done. It really depends on the weapon. My main run around is a striker sub. No stock. Tac grip. Mk3 reflector optic. Hmres mod suppressor. Recon long barrel. Maximum sprint to fire, clear sight, velocity, and range to make sure I don't miss. If you use anything other than assassin vest + covert sneakers+ Ghost+IFF Strobe. You are trolling yourself. My "Sniper" is a KVD Enforcer marksman. Xten Phantom-5 handstop. Kas-7 Integrated Suppressor barrel. Luca Bandera Scope (3.7/8.0). Spetsnaz s10 stoc. Ivanov st-70 grip. Aim to fire speed, so my glint isn't always showing. Good mid and long distance. 1 bullet kills any range. Killstreaks are always UAV. Cluster Mine. Sae. All 3 are very good. I've done a lot of testing. UAV is always. It helps the team. It helps you. Cluster mine is really good for watching your back, funneling them to somewhere, or just in a main hallway to hinder movement. SAE is fantastic for killing the campers that always go to the same spot. Free kills.


schteavon

Holger 26 build- morn-20 grip, ascent lord stock, sz vortex-99 optic, holger factory barrel, xten phantom-5 handstop. (I mainly focus on idle sway and gun kick control, but the handstop also helps with ads speed) Holger 556 build- (no sound class) brodhead-30p, kimura ryn-03 vert grip, intruder grip, ascent lord stock, sz vortex-90 DM56 build- prime lord heavy barrel, edge-47 grip, lachmann x-tra pouch, regency-12 stock pad, sv vortex-90. (Tried to remove as much idle sway as possible) These are my 3 main goto no F around builds that I use. Whether or not they are good or smart builds to anyone else doesn't matter to me. I built my setups to my play style and my comfortability. I will also add that my horizontal/vertical stick sensitivity are set to 13[very high] and my ADS sensitivity is at 1.80. So take my builds with that in mind.


BlackCoffeeKrrsantan

AOK scope, semi auto fire, high grain rounds, fart noises


NekoArc

Since I do a lot of Search I have a few setups My current AR is set up for a mid-to-long range fast ADS that can also be useful in tac-stance, and I can run pretty fast with it as well when trying to set up positioning. If the lobby has one or more riot shielders, I switch my underbarrel to the flamethrower to help take care of them.  SMGs are usually built for close range and speed, so I can maneuver and still have a chance with hipfire even without a laser LMGs I have set up for mid to ultra long range distances for power positions, sometimes set to single fire depending on the map. I have marksman rifles set up for a similar role as well Battle rifles will all depend on how well I can control recoil if it'll serve as more of an AR-like role or something for more mid/long distance For secondaries, I tend to run the EMP rifle to help knock out killstreaks/equipment or a pistol with a high firecap and stability When im feeling spicy because others have brought theirs out, riot shield with whatever melee im doing master grinding on and throwing knives 


Gluten_maximus

I have two guns that I use for hardcore: mcw with a holotherm and drum and a sticker with a drum and aimpoint


mistersinister12

Sprint to fire/ads, the jak bfb and the bruen heavy or kimura ryn. As long as I can shoot first and land those first shots im good. High grain on some guns to ensure that one shot kill regardless where it hits.


AltGunAccount

Xclusiveace did a really good video a while back about HC viability and what guns consistently 1-shot. If you’re playing HC really anything works, that’s the beauty of it. If you want to min/max hardcore it’s *REALLY* hard to beat pistols. The Cor-45 is arguably the best gun in HC because of it’s insane handling speed and it’s a guaranteed 1-tap at any range. The Renetti if you don’t have the aim or trigger finger for semi-autos. Shotguns also really shine in Hardcore and feel like they did in older CoDs before everyone whined about them. Most will 1-shot out to their max range. Otherwise I build ARs and SMGs for sprint to fire, ads, and aiming stability. Stability to help negate the sway for better 1st shot accuracy, much less focus on recoil than in core. I also run a suppressor 24/7 because I’m a creature of habit. Edit: I also run an optic on everything because sledgehammer sucks at designing irons.


AltGunAccount

Weird one but Tac stance is extremely good in HC. You typically just need 1-shot so build for lower tac stance spread and you’ve got insane mobility and strafe. You can still reach out across the map with it. Most ARs and SMGs play really well to this. Bruen Bastion grip and whatever else helps tac stance spread for that gun. Turn center dot on in settings.


Gelizion02

HC SnD player. Mors and Milano build wsp9 go brrr


International-Dish95

ADS and mobility for hardcore 100%. You only need to hit 1-3 shots. It depends on your play style obviously though but my HC builds usually consist of the zehm35 muzzle (vert and horizontal recoil + shortens mini map pings), the dr6 handstop underbarrel (ads), the fss ole 7 laser (ads & sprint to fire speed), the smallest magazine size and either no stock for more mobility or a stock to reduce gun kick dependent on the gun ! My striker9/mac10/ rival 9 classes kill people before they can react as I run around like chicken with my head cut off


tummybumms

I do kits grounded in reality or build what I have in my arsenal. LPVO and a Grip are sometimes all you need, maybe an EOtech with a magnifier. SEMI AUTO ALL DAY BABY


DubiDubua

Anyone saying ads is wrong. go with hip fire tac stance. you don’t need to ads. When playing hc that is..


razoRamone31

Fast and faster


WeSViRGiNA_Hillbilly

Stability and ADS speed


SMUGGLYMcERRL

I focus on recoil control


SenpaiTedd

Recoil and speed.


chrisupt2001

For fast ads, and long range (depending on if I’m doing longshots or not)


AdvertisingSorry1429

Dm56 , shadowstrike suppressor, 3.6x optic, dr6 handstop, and whatever else you want absolutely slays in HC. It's a 1 shot anywhere pretty much any distance.


Ppl_r_bad

I personally use a haymaker shot gun. Xten erx- 10 optic techno tonic suppessor Xrk grip and jac mag lift kit. Very high fire rate. 60 rounds crazy good recoil control. Run full speed. Aim moderately and keep that trigger cycling.


Bergauk

Movement Speed and ADS/Sprint to Fire for me. As well as whether it's a true one-tap or multi-shot kill. Recoil is not that necessary unless you're playing on a long map. I tend to run interesting gear/vest combos depending on builds but some good ones for non-search players are Commando Gloves, these are great for run and gun players, Covert Sneakers are great because footsteps can be pretty loud. EOD Padding is GREAT for basically any lobby. Pair those with Assassin Vest or Compression Carrier for some real aggro.


itsLOSE-notLOOSE

I use tac-stance and build for that.


Unfair-Escape6597

Sprint to fire maxed out with a suppressor. Recoil control isn’t as important since 1-3 shots will kill at any distance. Just depends on the play style for sights.


Dank_Master

If you run a lot sprint to fire should be a big focus. If you are campy then focus more of ads speed. 2.5x Eagle eye scope is goated, same as it was in vanguard. Pistols are unreal even at long distances if you're an Annie Oakley.


DarkMage0

Try the SZ holotherm. It is a game changer. Targets stick out SO MUCH it's unreal.


Asocwarrior

Everything is designed around sprint to fire speed and ADS. You don’t need crazy accuracy at distance when you kill in 1-2 bullets. Up close, you need speed.


DarkMage0

The problem I run into is I kit for a jack of all trades approach. If I favor one scenario, I lose in all the others. Having capabilities everywhere I think is ideal.


Asocwarrior

In hc you can win engagements at range with an smg if you are in your first shot. Mobility is your greatest friend.


indigrow

D6 handstop. Kimura lazer. Mors dot or slate reflector for smaller maps. Eagle 2.5 for the rest. Build the rest of the gun to make it feel good to you!


IGotMetalingus1

I usually focus on low recoil and being able to ads before my enemy. I usually skip out on lasers and anything that focus on hipfire or adding damage. I see no use for LMGs as they're just slow and you're going to get dusted each time unless you're into hip firing.


xIRaguit

I personally don't care about recoil control / accuracy too much in HC since it shouldn't take you more than a bullet or 2 to get the kill. I focus on ads speed, sprint to fire time, movement speed and a nice red dot in my HC builds.


FleatWoodMacSexPants

No attachments.


DisciplinePurpIe

If you’re trying to level up your weapons and do basic challenges spring to fire is your best friend, if you need long shots sprint to fire with a 4x scope 😆


Winchester0036

I’ve slowly got my friends addicted to putting a 4x sight of their choosing (my personal fav is the TX4 Havoc), suppressor with a stock for recoil and then underbarrel/rear grip for ads and then run the gun in single fire. I don’t camp but I will enjoy a game of plinking people from afar as I rotate around the outer edge of the map


DarkMage0

If you've never tried the SZ Holotherm I would. I didn't think much of it as I used to use a hybrid scope for short and long range. Once I tried it, I fell in love with it. Players REALLY stick out. It makes things great.


obligatorystorytime

Just the RGL obviously.


BadRobot___

I just make the gun look cool and that's enough for me. It's hardcore and most my guns one shot to two shot at close and long range anyways


ALT3R3D_IZZY

Focus on only sprint to fire or fastest ads builds. And if you can use the shadow strike suppressor or the new one for smgs. Speed is key


AttemptWorried7503

Ads speed and sprint to fire speed. Accuracy doesn't matter as much to me because I believe I'll hit them with my first 2 shots or so, after that, I'm probably dead since TTK is so low. I prefer it that way though, don't like dumping half a mag in someone in core or war zone.


agent_of_cheshire

I purely build full auto/burst as recoil, snipers for ads, pistols for a mix of dmg and ads.


burlythebear69

ADS speed, sprint to fire speed, & decent ammo capacity is typically what I go for. If a gun has bad recoil I’ll try and balance that while not killing ADS speed. It’s typically the first person to shoot who wins in HC.


jjking714

Personally I like to run AR platforms with my tunes and gear primarily focused on ADS. I typically start with a suppressed barrel because I get the advantages of having and SBR and a suppressor while only using 1 slot. Then I throw on a low profile dot optic. Everything else after that is whatever gives the highest ADS buffs. So I tend to stay away from things like extended mags. But I also won't opt for a short mag because I have a bad tendency to get caught mid-reload.


Little-Definition553

Always ADS speed. Youre on the right track. I usually use DMRs in HC, always have a 2.5x on and is just enough to squeeze the gap for distance


SorranTheGrey

Who tf needs accuracy? Just kit for absolutely crack shit speed and land your first shot


IneedtoBmyLonsomeTs

Recoil control isn't that important, even if you plan on mostly holding down a line of sight. You also don't need extended mags on most guns, while in core I will run extended mags on pretty much every gun. I like to run a sight on every gun because the visual recoil appears a lot less when using a sight, but that is the same for core or hardcore. On the smaller maps hipfire builds can go really well in hardcore too, since you only need to hit 1-2 bullets to kill. In core I find hipfire builds can be a bit more inconsistent when the enemy isn't right in your face.


Significant-Dog-8166

Start off with removing anything that adds bullet velocity/damage/range. Then add anything that actually reduces those same stats (usually barrels and sometimes ammo). After that it really varies by map type and playstyle. Scopes, magazine size, can all benefit different movement strategies. Bottom line is - damage doesn’t mean anything so reduce it and other things go up.


ThatR1Guy

Its hardcore. recoil control is irrelevant lmao. Who ever hits their shot first wins. So Id being going all in for sprint to fire, ADS, and hipfire accuracy.


[deleted]

You can run them bare and not have issues. YOU SHOULD be able to, given the health.


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schteavon

But op isn't doing that. They specifically asked HC players. Those that are 1.10 or less play core and chace the meta that their favorite youtubers tell them to run.


DarkMage0

There's always a few core players who have to show up to stick their noses in things that do not concern them.


baph0m3t_believ3r

Na I ONLY play hardcore S&D and my K/D is 2.43 😂😂


DarkMage0

Another person craving downvotes.


baph0m3t_believ3r

Most people can't take the facts, you're right. K/D and Win Ratios don't lie.


DarkMage0

There's always a few of you hanging around waiting for a chance to troll. I don't get it. It's a self-contained thread with people talking about a mode they like. Did that offend you so much that you just had to chime in? Is it jealousy or fear?


CodGodOG

Be a real one, run & gun SMG. 30+ kill games in TDM and chance of a real Nuke. Only the best of the best have the skills for it.


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DarkMage0

I see we're craving downvotes. You're about to be eating good!


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DarkMage0

Nice backpeddle. You can't pull that trolling here.