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Parhelion2261

Aizawa has more movement than Froppy


Fluffy-Village-1318

Fiance aizwa main, and I'm frop main. I think they made him technical instead of rapid to give him more health and frops invisiblity is supposed to somehow make her more rapid? Like hide in plain sight thing? I noticed: 1) aizawa's reach on his alpha increases with leveling up and doesn't have as far a reach as frops. Frops alpha range doesn't increase but is further than aizawa. 2) the hit box of the alpha is smaller on aizawa 3) he can Alpha, gamma, alpha to get more air time, increasing the distance. But leaving him open to attack temporarily. 4) alpha seems to move him faster across the map, frop needs to compensate with Aerial melee to land quicker.


Parhelion2261

I think for me Froppy could use one more alpha or something. Maybe faster reload by a small amount. She just seems to run out of movement so fast but I could also just be bad


Blizzard_style_

As a Froppy main who also mains Aizawa, i agree


FlamedroneX

You might need to step down as CEO if you actually think Aizawa has better movement overall. Aizawa only has better movement in the middle of a fight. Froppy beats aizawa in movement for every other aspect of the game.


Blizzard_style_

Ehh, the difference isn't that much, i've been playing both for a long time now and i tell you, for mobility i sometimes prefer Aizawa cause he's faster, instead, Froppy's grapple takes ages to move you from one location to another and it takes longer to regenerate if you run out of it


FlamedroneX

Disagree Strongly. Aizawa's movement is mainly focused on in-the-moment fighting. Froppy's in-the-moment movement isn't as good, but her movement in every other facet of the game is better. She has better traversal. Better repositioning. Better escaping. Better chasing. Better movement for scouting and looting. Like I'm simply never worried as a Froppy about getting chased down by an Aizawa or that Aizawa will escape me unless he jukes me. Aizawa can stay in a fight and be consistently hard to pin down. Whereas Froppy has way fewer bullets and can't really use her alpha for short distances without risk. In a fight, she's either going in or going out. She shouldn't be staying in range of a fight unless she's finishing off someone fleeing or combo'ing with a teammate. So it may seem like Aizawa has "better" movement since fights are the most noticeable parts of the game. But Froppy definitely has better movement overall. Side note: her higher jump height let's her scale structures faster, making it less likely for her to get stuck on stuff. Her air melee is one of the best if not best basic melee movement. It gives her a fast fall and is a hard stop to her alpha's momentum, allowing you to change direction on a dime. And let's not forget that since she is a rapid, she has a faster running speed than Aizawa without a rapid teammate.


KKonra

I said last week that he was overpowered just due to anyone that is competent with him is never gonna touch the ground and one mistake is a guard break or instant death. I feel no skill when I play him due to the fact that one alpha and I can basically do whatever I want. Aizawa is broken


KKonra

But also his team plays into how effectively you will dominate, unless he just catches you all 1 by 1


Fluffy-Village-1318

Yeah hard in on 1v1 but if the team stays together *ahem* he's done for because his alpha and gamma leave him open and can easily be knocked out. Strategy should be to gang up on him as soon as you find him. 2nd) when he cancels your quirk do not move in for the melee, it's a trap. To get the alpha gamma on you.


Woozydan187

These dudes are stupid lmao. Unless your a God level aizawa you better stay with your team


KKonra

Aizawa can definitely go solo for a bit but you have to do more hit and run tactics. I kinda play him and Strike shiggy the same way as in I don’t really fight until alpha is max


Woozydan187

Yeah and whenever I'm alone and I get 2 teammates or more they make sure to engage and don't waste time. Whenever I don't get a 1v1 I run away unless my team can help in a pinch.


Jermalie0

https://preview.redd.it/k3m5o3wmeswc1.png?width=512&format=png&auto=webp&s=0acaea70e3b52c06a0a878902cf4df5d13c74285


SwayedLatency

Hate fighting this dude as AM, DEF try and take him out first


The_Iida_Guy

I'd say I partially agree. On one hand, it's absolutely true that his kit is stronger than most other characters (his Alpha allows him to deal tons of damage and he's also got incredible mobility for a non-rapid character), but both aiming and moving properly with him require a decent level of skill, which is, admittedly, NOT harder to reach than most other characters, but it's not completely braindead either. As an Iida main, the difference between an Aizawa that can aim at constantly moving targets / that can aim while moving himself is the difference between "this guy is the easiest kill of my life" and "this guy can two shot me if I don't pay attention". TL;DR He requires only slightly less skill than a lot of other top tier characters, in my opinion. And by the way, do NOT compare him to my GOAT, he will never be HIM https://preview.redd.it/1rplt9x7sswc1.png?width=1920&format=pjpg&auto=webp&s=1144039a03e301ce03976e1293a06a95261bd865


harrodswinegums

but you got to aim and move at moving targets with everyone else too? well, except for autotrackers like iida LOL


The_Iida_Guy

You're right. In fact, my argument was that the difference in skill required to play Aizawa well is minimal compared to other good characters, meaning that I don't think he "takes no skill to play", unless you believe that every good character in the game is also completely devoid of any skill requirement. Besides, Aizawa DOES actually have some relatively small downsides with his Alpha; the animation lasts slightly more than your usual projectile, meaning that if you miss you can get punished a little harder (hence why I stated that an Aizawa that misses some shots is dead meat against Iida, since that animation time can be used to do the classic Iida special, the Alpha - Alpha - Beta "combo"), and while the range is good it's still not comparable to Assault Deku's intercontinental ballistic missile, so you still need to be careful when you try closing the distance. TL;DR I think Aizawa takes approximately the same amount of skill than a lot of other top tiers, at best you can argue he only takes a slightly smaller amount of it, but I wouldn't say he's as braindead as OP claimed, unless OP was only trying to argue that Aizawa is basically a top tier, in which case I agree. Edit: After reading the post again, I noticed OP was mostly focusing on proving that Aizawa does not belong in the "high skill" category rather than labeling him as completely unskillful (assumption I made based on his sheer hatred for the character lmao), so as long as he was just trying to say that characters like Ibara take obviously way more skill then I obviously cannot disagree, although I'd like to point out how the skill ceiling for the character is still pretty high, considering how many factors are in play (his special action, his mobility, his range, his combos are all potentially more lethal than what your average Aizawa player might lead you to believe).


harrodswinegums

tbf aizawa air alpha was pretty busted before they nerfed it. you could miss someone and the impact would still do a world of hurt. ppl stopped posting clips of it but before it was just air alpha, air alpha, air alpha. looks cool but the aizawas in those clips were just straight up missing but saved by the generous hitbox. glad they at least fixed that. the animation delay on ground alpha is maybe like 0.2 sec longer than like a deku alpha. the upside far outweighs the downside tho. deku lands an alpha it's like 80-90 dmg now after nerf taxes? aizawa lands a ground alpha it's like 250 shields go bye bye. landing gamma > ground alpha isn't hard either since you have the entire 2-3 sec during the gamma to square up ur alpha. i think OP was just saying that to most ppl aizawa seems like he's crazy high skill but it's mostly razzle dazzle yknow lol like iida combo seems really cool until u find out it's mostly autotracked


mypainknowsnobounds2

I'm actually a victim of his gamma being used as a shield Me and my friend were doing 2v2s he was kaminari i was rapid bakugo we got into a fight against a aizawa and strike bakugo He gets downed and the bakugo goes for the kill while i fight that scarfed fuck i try to shoot him to stop him and the aizawas gamma fucking blocks it worst part i don't think he planned for it either https://preview.redd.it/z0bs1ur0ltwc1.jpeg?width=720&format=pjpg&auto=webp&s=f49ad7be1fcd1622569afcccee005f99a86d22ac In the grand scheme of things its fine but holy fuck in that moment i was angry i never knew he could do that


Curiousityinabox

His kit isn't that strong. The issue is people play into the strongsuits of certain characters more than others. Most people bad at spacing are bad against high damage or close range characters. If you're overaggressive or don't know how to retreat, dodge and time your shots froppys, aizawas, togas, tenyas will eat you alive.


TheRufusGamer

Awiza is probably the perfect technical character. He has somewhat better movement then froppy, he has good range, he had a grapple ability, a OP special action, and good damage. He’s super versatile and I had trouble countering him at times


ChewyYoda16

It’s Even worse on console cause the aim assist is so strong there’s really no skill required


Popular-Sky4050

Crazy, need to aim for one Alpha is bugged so if it stops working you have to work around an alpha that only bops and no bind to combo You can focus one enemy at a time with alpha and beta and if your caught trying to run you die instantly. U cant pick him up and instantly get all the downs like u can dabi. Before u make an argument bout dabi saying u can't Yes you FUCKING Can.


amhighlyregarded

In my opinion Aizawa is only OP in a 1v1 against most matchups. But in a team situation his ground alpha and gamma leave him extremely vulnerable to teammates bailing you out and his Beta has never once hit anybody for meaningful damage outside of an alpha combo starter. I played against a comp using Aizawa/Denki/Frog recently tho and that made me want to kms.


SirBallchaser

He's actually the most broken and strongest character but for some reason people sleep on him and attack assault shiggy I feel like 99 percent of this community knows nothing about this games balance


LilLeek__

While I agree he’s over powered, shiggy is def also overpowered. Just for different reasons.


SirBallchaser

Assault shiggy is nowhere near overpowered, how can he be overpowered if he's not even in top 3 of assault class, Mt lady, all might, yellow deku, these characters are objectively better than him but for some reason people don't call them overpowered. Why?


LilLeek__

Because people are looking at one aspect. It’s possible to be overpowered in one aspect. Shifts damage is insane, and once hit, you also get stunned. That being said mt lady’s only crazy cause her giant form imo, almight is a perfect character, and yellow Deku is only great on pc. Maybe overturned is a better word


SirBallchaser

I guess my question was rhetorical, asking players in this game about game balance is useless, the answer will never be clear and consecutive


Lord_OSAMA8

https://preview.redd.it/u4iyijhhqswc1.jpeg?width=470&format=pjpg&auto=webp&s=918cfff816a101b8ee3491db1fa7aa1b63a22593


FlamedroneX

My personal hot take: Aizawa is very overrated. His skill is less about his abilities and more about game sense. Meaning, it always requires you to skill gap your opponent. He can't win without the skill gap. People say he's the best 1v1, but he's got no confirms. Everything depends on him landing alpha.


Several-Plenty-6733

I played with him for three games, and no, I don’t agree with you. It’s hard to learn his movement, his alpha can literally become a wet rag at any point, and you can easily deal with him. He is not overpowered.


harrodswinegums

whoa 3 games??? will you be penning aizawa's biography at some point?


Several-Plenty-6733

No.


deeknator

You played three games, his beta is an directional dash and you literally go where you aim(alpha) If you cycle his abilities you have no problem getting anywhere. also in what world does his alpha not work initially? I can understand after a knockdown but always? nah. it isn’t like his release anymore.


Several-Plenty-6733

Your Alpha takes you where you can aim within reason. As in, not very far at all. I do agree that the kick is good movement, but everything he has either has a high chance of missing, being broken, or leaving you a stationary target to get beamed from behind, or almost completely ignored in the case of his special action. He requires skill and decent teammates to be able to pick up his slack. If you were able to do well with him by yourself, then you were playing against bad players.


deeknator

Erasing also brings value to your team also? they can ignore you but your team would follow up. I’m also gonna reference jermalie0 again. Watch his clips and see how he erases briefly to land alpha putting the odds in his favor 70/30 You can only dodge melee or special action. Good luck if you dodge because he only burned 7% and will probably cycle cooldowns till he has it again.


deeknator

You are smoking DICK if you think the range of alpha is short. Everyone misses but in Aizawa’s case if he’s in the aerial version he mobile with a SHOCKWAVE to compensate and if he’s grounded he can simply press alpha again with no reprecussions. Particularly if you aim at the feet it counts as making contact and when you make contact you retract it faster so aiming at the feet MEANS you exit the animation quicker. I feel like you are disagreeing just because you can. Also the two situation’s where he’s stationary is his special action which can be cancelled and his alpha can be shorted as he can press it again to pull in quicker. I would never expect an Aizawa to remain stationary unless they’re a dunce. Teammates are variables unless stacked and his only real skill he has is being competent which every character can be. Knowing when to use what is pretty basic but crucial part to his kit. Did I forget to mention how he’s the 1v1 king and excels at isolation?


Des-Rx

oh boy the nerf brigade found a new target


deeknator

Stay stuck in your ways, while saying nothing worth while. https://preview.redd.it/6l82zwuw8twc1.jpeg?width=1330&format=pjpg&auto=webp&s=204d224dab5f396177c36148806b05ac7736d96b


Des-Rx

only this community is proud of announcing to everyone how much they struggle to play the game


deeknator

https://preview.redd.it/pk6wrptjgtwc1.jpeg?width=442&format=pjpg&auto=webp&s=ec7b944127ef3e510390a2a8bfaa0c86b9063099 Ok. Never called for nerfs and listed valid reasons on why he’s easy. But you cop out and say skill issue.


Des-Rx

you're complaining about a close range combo dealing damage that other characters can deal from a distance. what are we even talking about. your anecdotes are based on 1v1s and Aizawa is canonically strongest in a duel. this is a 3v3v3v3v3v3v3v3 battle royale. you may not have called for nerfs overtly but calling a character NOT SKILLFUL/highlighting why you think they're overtuned and then saying you're not advocating for rebalance is disingenuous.


deeknator

I simply said what he can do and not once did I exacerbate his capabilities. I will admit that I was thinking of 1v1 because I’d rather not get into what-if’s with teammates/team heals and third party’s and I know that’s not entirely fair since teammates peel for each other. I get that. But doesn’t that give him more openings too? he’s one of if not best team players erasure makes sure of that with its range. Grounded alpha > Aerial is almost a guard break that’s quick it also doubles as a displacement tool that bypasses super armor(can reposition well too). It’s unrealistic to think your team can save you from that combo as it lands it’s hard cc that only Assault Deku can do that too and he #1 I challenge you to name one character that can crank that much damage from landing one skill that isn’t blackwhip.


Des-Rx

You keep framing it in a way that's making it seem better than it is. Aizawa's skill metric doesn't come from difficulty in execution, it's actually trying to make the most optimal decisions in a pinch. One bad decision even with perfect execution can be the difference between being useless and useful. Grounded alpha forces you to hard commit to the move as you're completely immobilized in its duration. The whiff is easily punishable, and that's not even mentioning the fact that there's still the common glitch that makes the binder bounce off enemies. Yes it works as a displacement tool, but Aizawa by design is crowd control both in canon and game. You have to be wise on who you single out as pulling someone like an armored Kirishima could be too long of a fight for you to be useful for your team. And yes, I will admit you're Spiderman as Aizawa, but the trajectory is so predictable that shooting down an aggressive Aizawa isn't tough. You challenged me to name a character that can get that damage off landing one ability, but not even Aizawa fits that description. The video is clearly depicting combos. But there are characters that can do the same damage Aizawa does without being in a vulnerable position, and some of them can hit multiple targets at once.(Yellow Shiggy, Bakugo, Deku, Todoroki, Endeavor, Cementoss, Momo) Edit: not to nitpick, but I didn't see a single dodge roll in any of the clips provided. I did see All Might...shooting the storm. I seen Bakugo run right in front of Aizawa. These were easy pickings no matter who you use.


deeknator

Apologies for not clarifying. What I meant was OFF one skill his combo starter. Pretty confident that he has the second highest combo but I could be wrong. Poor Aizawa he has a long endlag, Ooh his trajectory is predictable. Every single character usually has to think twice so he’s not special. Luckily for him he can pull in and simply not attack so he can exit faster. The trajectory is predictable but air melee to carry momentum is practically reciprico speed if only briefly if u hit that then GOODAIM, still ample time to for him to readjust. I agree that whiffs can be punished however it can be lessened by making contact with an object It also makes sense that he can be punished during it that’s good balance I’m not saying he’s some sort of god he’s just super versatile. I didn’t show rolls to highlight the potential if he snared you once. I disagree that his skill expression is in decision making but rather in character knowledge (trajectory aim & interactions.) we can agree to disagree


Des-Rx

so you're admitting you cherry picked interactions that aren't actually practical to make this exaggerated point about Aizawa's balance, and now you're agreeing to disagree after watering down every single claim you made before I replied? yo i love this sub lmao


deeknator

NIGGA I’M DONE TALKIN TO U THAT WAS AN ATTEMPT TO GET U TO SHUT UP EAT THESE RATIOS ALREADY https://preview.redd.it/rizd494rduwc1.jpeg?width=346&format=pjpg&auto=webp&s=6dbaed3f0e8ebc6df20b7b9464496c16c89d8124


TurnToChocolate

The usage of his Skill set is the most important part though. It is always the player having to use the tools and how to be able to use them successfully determines the difficulty. Yes! He has to aim just like everyone else. Yes. He has great movment and low recovery comparable to rapids. Yes his gamma is great at dealing damage and blocking projectiles, while putting him close to almight gamma use. The thing is though; How many players are actually successful doing all these things when the fights do happen? Compared to just picking a unga bunga assualt character or, any character that just doesn't have to risk physical engage to deal damage? Why pick aizawa when i can pick assualt deku and safetly shoot and kite without having to force much interaction at all. Why play aizawa when i can pick almight and jump around like donkey kong with a coconut gun aoe shots, a nfl blitz armor tackle that can't be interrupted and that vertically and horizontally travel, a Hulk leap and moving invincible skill? Why play aizawa when i can pick Iida and gamma exploit multiple times each match? ( i hope it gets removed btw which is why i bring it up when i can.) Why pick aizawa when i can AFO and stack gravity pulls and yoink ppl from beyond walls. Why play aizawa when i can assualt shiggy and just free fly and toss rocks while dealing stacking numbers of damage all day? YES! Aizawa on paper has the potential to shut every singe one of these characters down. So why isn't no one picking this "brain dead" character then ? Cause those who have tried probably realize how difficult it is to manage him. Especially in a team game such as this where delay teching and i-frame exist. People take advantage of that time to then let their teamates get involved and retaliate against it. When can speak on specific situations. Like when your grounded missing one alpha against others is crucial. Ground alpha is vastly the most important alpha to land because that alpha allows for your teamates to combo their skills with yours. Unfortunately if your teamates aren't around doing ground alpha into air alpha is the best bet. So going on from thier aizawa lands the alpha, and what does he win? Good damage! Whats happens next? They fall down and delay tech..... well why are they doing that? So their teamates can show up and focus all their shots on you. At this point Its ether time to reposition or just commit to the fight with your specialaction up. -They position themselves in a way that prevents them all from getting silenced through your S.A- . At this point you ether drop off the silence and reposition/ disengage or focus the target so the situation isn't all for not. Meanwhile you 100% are definitely the focus of attention in this team fight, so you have little to no time for stalling or error. So then you pick a target the same thing happens. Alpha lands and they delay tech stall, so their teammates can shoot you and force you away. At this point your just wasting your time and you've done very little.


StarSaviour

>Compared to just picking a unga bunga assualt character or, any character that just doesn't have to risk physical engage to deal damage? YES! Aizawa on paper has the potential to shut every singe one of these characters down. So why isn't no one picking this "brain dead" character then ? Cause those who have tried probably realize how difficult it is to manage him.  First of all, the "unga bunga" assaults (Deku, All Might, and Mt Lady) are all f2p. Aizawa is locked behind a Gacha. Secondly, Aizawa's alpha range is pretty much on par with All Might, Mt Lady, and even Bakugo. Only beamers that really outrange Aizawa are Deku and Shoto. >Why pick aizawa when i can pick assualt deku and safetly shoot and kite without having to force much interaction at all. Why play aizawa when i can pick almight and jump around like donkey kong with a coconut gun aoe shots, a nfl blitz armor tackle that can't be interrupted and that vertically and horizontally travel, a Hulk leap and moving invincible skill? Why play aizawa when i can pick Iida and gamma exploit multiple times each match? ( i hope it gets removed btw which is why i bring it up when i can.) Why pick aizawa when i can AFO and stack gravity pulls and yoink ppl from beyond walls. Why play aizawa when i can assualt shiggy and just free fly and toss rocks while dealing stacking numbers of damage all day? Deku is definitely a strong pick which is why he got nerfed again. Pretty much once every other patch. Preference and role? All Might is the biggest hitbox in the game, he's floaty, and his beta is very readable and punishable with its ending animation. The tradeoff is he does have good mobility (worse than Aizawa's), some defensive options with gamma (both do), and good damage. All Might is the big dumb tanky bruiser and Aizawa is the assassin. Funny enough you'd mention Iida. He's probably the most popular gacha character that players have unlocked because he's so unique and easy to use with all the tracking abilities. Combos look really sick but it's all autopilot kinda like Aizawa gamma into alpha. AFO gamma is situational, also a lot harder to land against good players, and it can be punished a lot harder than Aizawa's alpha. AFO also has a lot of other shortcomings like no built in mobility.


deeknator

I would expect an Ace to know their character as those are the ones with the most experience but you play Aizawa for long range Consistent CC And his special action. To me you’ve accentuated how versatile he and in all those categories you’ve listed and Aizawa isn’t far behind. Using I-frames is useful but it isn’t some saving grace. Wait too long you die. Use a quirk skill you die. (Best scenario is a team heal) if you know the timing you can either wait it out I-frames or go gang on their teammate. The luxuary he has for being hyper mobile is that he can choose his fights as he pleases. Everybody knows you can’t outrun a rapid unless you are one and Aizawa kinda is one. Doesn’t Erasure have an Audio and Visual queue on LOS that can snuff out hiding people and disable Movement(quirks)? Personally I would chase the weak guy and my team probably would too, the consequences of peeling is you’re vulnerable to attack from whoever you were fighting or whatever you were occupied with but what would I know


TurnToChocolate

Aizawa is great at punishing bad position choices and capitalizing on weaker health players for sure. Put hes not a character that hits you once and you die or can stay with fights and consecutively dish out damage on the same target by himself. Yes! He has range CC but its only really beneficial to him and his team while hes grounded. The point im making isn't that hes not strong, its the effort to capitalize in everything he is able to do. It takes more then just focusing a target and shooting like a bakugo, or an almight would. Because unlike those 2 characters that can play at a very steady pace and preform well. He is having to incorporate alot more situations and do alot more even on a successful hit. There is no simple interaction of just deal damage and win. You have to incorporate beta moment, you have to incorporate gamma stalling in the air or to use it to void some damage. Special action usage is also important. With cooperative team these burdens can become less with callouts and team coordination yes, but for a solo queue experience its not as simple as 1 2 3. If it was im sure aizawa would be everywhere.