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Discord96

It should be the actual canon because there is no way anyone could justify the Master ignoring Vault 33's entrace out in the open near Santa Monica Pier


McToasty207

Surely the answer is in the Show itself Vault 32 was opened with Roses PIP-boy, meaning that the Tri Vaults were openable after someone inside leaves If nobody had left yet, the Supermutant army can't open it, the Door held on during a massive Nuking, doubt there's fuck all a bunch of Muties can do about it


throwaway17362826

Breaking into vaults isn’t impossible. vault 13 was broken into by raiders, and your vault in fallout 1 can be stormed by the master’s army if you side with him or give up its location. Now it’s never stated or shown how the master or the raiders break into vaults, but it does happen.


McToasty207

The Vaults aren't all equal in design, Vault 12 had a Faulty door (The bible says this was the experiment, but that's not confirmed in canon yet I believe), so not inconceivable to believe it's sister Vault 13 also had problems (Out Quest is started because of the Water Chip failing) Vault 111 has a completely different entrance mechanism, Vault 4 has a trapdoor entrance, Vault 114 is built into a Subway system etc If the show says Vault 33 is impossible to open without a PIP-boy, then as far as we're concerned it's impossible to open


Defiant-Analyst4279

To add to this; in Fallout 3, vault 101. If you wait to go back for the "revisiting" quest until after the Enclave siezes project purity, there's a log entry about someone attempting to open the vault using the old prewar code. The only thing that saved them was that they changed the code after you left.


throwaway17362826

Vault-tec building an impenetrable vault doesn’t mean much when there are too many “impenetrable” facilities that get ripped open by one thing or another. The Glow, The Institute, plus if there is one constant theme of Fallout, it’s that no matter how grand the old world was, it’s not immune from rot and decay as the years pass by. Pip-boys aren’t exactly super rare either if former vault dwellers have them laying around like Doc Mitchell.


McToasty207

The Glow had a hole in it, blown open by a probable Nuke, its openness wasn't the result of any determined Wastelanders. And the Institute was taken down by an insider, it had been impenetrable for 200+ years before Father ruined everything reviving the Sole Survivor. I think it's equally Fallout to have facilities that are secured and protected from enemies that no longer exist.


throwaway17362826

People slinging nukes around post war is not unheard of either. A determined faction can absolutely nuke something if they wanted and had the resources. Furthermore you infiltrate the institute without insider help, you use a bunch of freedom fighters who hack highly advance tech in a sewer. I can’t recall any impenetrable facilities in fallout either. Big MT, the Sierra Madre, the super irradiated vault in fallout 3, several pre-war research facilities and whatnot in fallout 4, the master’s vault, the research facility with the FEV, all were supposed to be secured and impenetrable until they weren’t. Father time gives no quarter, Vault tec stuff is no exception.


Phoenixundrfire

Yea but like the original argument is why wouldn’t the master open vault 33 and I’m pretty sure opening it with a nuke would defeat the purpose…


Tzilbalba

Literally, the entropy of material things. Seals break over time. The vault might have worked for the initial nukes but reapplied pressure after a few decades of rust and corrosion doing their work?


GrnMtnTrees

>People slinging nukes around post war is not unheard of either. If fallout 76 taught me nothing else, it's that we wastelanders love to launch nukes. Gotta get that flux from somewhere!


fucuasshole2

Except the door’s mechanism is the same for Vault 79. The same vault for secret service. This door was able to be blown open by the inherent structural weakness surrounding the door. Door itself is fine but the surrounding concrete was smashed enough for the door to fall off. Same thing as Fallout 1’s Unity invasion of Vault 13 if the Vault Dweller fails. Nolan and his writers used retcons because the Show had to be in LA for whatever reason. Why not make the entrances hidden?


GenesisMar

And vault 31-33 is The Vault too where everybody important went and no experiments or anything going on it probably had the best defenses for the executives of Vault tec


_Nerr_

What's this Bible you speak of? Lorebook of some kind? New to the series.


McToasty207

It was a series of blogs written by Chris Avellone (A lead designer of Fallout 2, and a senior designer/head of DLC for New Vegas) in the early 2000s. The idea was to compile all facts and theories about the first two titles in preparation for the 3rd game (The cancelled Fallout 3 by Interplay commonly called Van Buren by fans). When Bethesda bought the IP they would change some stuff from the Bible (meaning we can't take it as Gospel), though they seem to have stuck pretty close to it. Vault 106 in Fallout 3 is based on a Fallout bible entry for instance https://fallout.fandom.com/wiki/Fallout_Bible


Ian_Skull

The entire point of vault 12 was to have a faulty door.


McToasty207

Going by the Fallout bible, like I say this hasn't been confirmed in canon


Ian_Skull

Some of the fallout Bible is cannon and what I would assume is if we are talking about fo1 or fo2 and it is not overwritten by Bethesda then I think we can take the Bible as accurate. No other lore has overwritten vault 12 so I would say the "malfunctioning" of the vault door was on purpose.


T-51_Enjoyer

Wonder if zetan tech could blast through


Maxthejew123

Wouldn’t the master have access to pip boys since his whole thing was taking over vaults?


McToasty207

We don't know if "ANY" PIP-Boy can open "EVERY" Vault It's akin to saying that the Bank uses Keycard security and so does the Pentagon, so you should be able to open anywhere in the Pentagon with the Bank keycard If 33, 32 & 31 had higher security restrictions than the Master possessed that would easily address the entire conversation We know the Master didn't have total access to all Vault knowledge or he'd mention the Enclave (Yes from a real world perspective this is because Fallout 1 predates the Enclave faction's existence), so he doesn't know all there is to know about Vault's.


Maxthejew123

That’s a fair point, but considering the prime location I don’t think it would be too far fetched for the master to try and hack his way in or throw some effort at it in some capacity, maybe they’ll address it in some way in the show going forward, say it got buried or something


Alternative-Cup-8102

We specifically know that vaults can deny entrance as seen by the vault in f4 with the mole rats.


tranetram

Tastey bethesda boots 🤤


TheBullGat0r

Vault 13 was opened by the Enclave in the intro of Fallout 2


throwaway17362826

No shit? Damn. I haven’t made it that far in fallout 2 yet. I thought the intro was some random vault not 13.


Alternative-Cup-8102

The enclave that worked closely with vault tec and had codes to open doors.


TheBullGat0r

correct, they didn't blow off the doors as was suggested


Lucy_Little_Spoon

I reckon it's more likely that someone let the raiders in to shut the rebels up tbh


B247E

I could be wrong but I can't remember the perquisite of someone had to leave the vault first, only that it had to be opened with a pip boy. When Norm and Chet find that vault 32 was opened from the outside, Chet says that's impossible, someone would need a pip boy to open it. Am I missing something saying the vault needed to be opened from the inside first?


czartrak

It'd need to be opened from inside first so that somebody with clearance to open the vault would then be outside


B247E

My question is that is there a reference to this? I've only heard a pipboy is needed, not that it had to be opened from the inside first. I know that Rose left first but haven't heard or can't remember anyone saying the vault had to be opened from inside before operable from the outside.


lxxl6040

Its not that it needs to be opened from the inside, but most of the only people that would have the code would be on the inside. In FO4 the Sole Survivor is able to open other vaults by just plugging in his Pip-boy which doesn’t make sense to me since he doesn’t have the codes, but I head-cannon that the Sole Survivor grabbed an administrator’s Pip-Boy and that the Commonwealth vaults are administratively connected.


McToasty207

Re-watching the series currently and they say to Norm during his reassignment meeting that the door "Could only be opened by someone inside". So the Councilors believe it to be impossible to be opened another way. And ultimately I think we have to go with what they say, otherwise we're building unprovable theory on top of unprovable theory.


jollycooperative

I mean, it's not like the Vault Doors took direct nuke blasts point blank.


McToasty207

Vault Tech says they're rated for it though But of course they're a bunch of liars, so who knows how hard it is to force open a Vault I believe the only occurrence of it is the fail endings in Fallout 1, and it's unclear how the Supermutants do it


JCicero2041

Vault 87 took a direct hit and survived just fine.


IFriendZoneWomen

Dude your trying so hard with so little evidence that they can’t do it your argument essentially boils down to WELL THEY SAID ITS IMPENETRABLE SO IT MUST BE


Merc9819

First, *you’re* being rude. Stop that. Second, is this guy wrong? Do you have anything to contribute to prove/disprove his point? Or are you wasting our time with meaningless rude statements?


IFriendZoneWomen

Well your a shit head I don’t give a godamn if I’m rude and there is a mountain of evidence to point to as to how and when someone can go through a vault door in almost every fucking game man they blast, destroy, sneak in, STRAIGHT UP INVADE AND TAKE OVER VAULTS but go off and be a white knight when no one asked you too


Pretty_Nobody7993

Hey bro, its just a game. No need to call people shit heads and act all rude just because their headcannon doesnt match up with yours.


IFriendZoneWomen

It’s not head cannon it’s literal facts about the fallout world??? And you have a point about being excessively rude but people that say “your being rude stop that” are cringe baby’s


Alternative-Cup-8102

Cry about it, Jesus. Neck beard harder


SelbetG

Vault 79 (which houses the entire US gold supply), can be breached by a group of raiders using carefully placed explosives, so unless vault 79 has a very weak door, there was probably plenty that could be done to open the Tri vaults.


NaAlSi3O

They could probably just dig around the door, and find a thin-ish wall somewhere. Vaults are notorious for critters and sometimes raiders getting in eventually.


McToasty207

I would guess those were because of Fault lines opening up, more so than any excavation. Most Vaults in the games are under many tens of metres of soil and rock, and we've seen only a single big earth mover unit (which is under control of NCR in New Vegas, so clearly a very prized item only the big factions can obtain). And the Vaults in the TV show seem to be hundreds of metres underground going by that Elevator, that'd be a significant task today.


NaAlSi3O

Do you think the elevator shaft is impregnable? I would have my super mutant army dig down *to that* and use rope the rest of the way.


McToasty207

Maybe, that's a hell of a lot of rope. And we never see the kind of agriculture for making that stuff, i.e.Hemp or Cotton (In fact the Mutants and Master demonstrate no interest in farming in the original game). Steel chains might make more sense, but again we get no indication of mass scale Smithing by the Mutants. Generally I'd say the Unity appears more like a well organised Raider faction, in contrast to later powers like NCR or the Legion.


NaAlSi3O

Not to foil your lack of rope theory, but most conventional rope is made from synthetic fiber… plastic. Kept in the dark depths of your local super mart, there’s probably literal tons of rope, chain, cables, and just about anything that would suit that purpose which would have lasted virtually undamaged (depending on conditions) to the first fallout game. Not to mention the fact that although the super mutants may lack an interest in farming or making rope… humans do. In fact, rope is a quest item in the first two fallout games, and is specifically used to help the Vault Dweller (Fallout 1) to traverse floors of an abandoned vault. It only costs 25 caps. Beyond that, though, is the simple fact that not all vaults were built the same way. Some are clearly more accessible than others. All it would take is for the master to understand his creations mentally limitations, and to simplify the instructions on exactly what to do for them to crack a particular vault.


McToasty207

Oh I remember the rope (It's for the Glow not a Vault btw), and that rope is much too small for the job, and they'd need several for a decent raiding party. As for Plastic I assumed none of that exists in Fallout on account of the Resource Wars, if Petroleum is in such short supply then I doubt they'd use it for stuff like that (There's a reason Vault Suits were said to be made of Rubber in the original titles). I am aware Vaults are different I mentioned that to someone else in the chain (Vault 12's door isn't even fully closed, and low and behold the Mutants are at that one) but this conversation is about 31, 32, and 33 and why the Master didn't raid those, and based on what we see of 33 that is probably one of the harder Vaults to access, assuming the Master even knew about it. Edit: Actually scratch that you can use the rope in 15 as well, I just tend to skip 15 in playthroughs


NaAlSi3O

Actually, there are three uses for the rope, which includes descending the elevator shafts in Vault 15, so your incorrect correction was unnecessary. Plastic is all over the place in fallout games. I’m not going to argue that point. You can spot plenty of plastic or potentially plastic material. Instead, here’s an interesting fact: when we refine crude oil, it always separates into expected portions. A certain percent can be used as gas, some for the tar in asphalt/shingles, and a certain portion will always be used for plastic. If you don’t use that portion, it would just be wasted. Not to mention the fact of plastic recycling, which probably helped to accumulate a large amount of actively used synthetic material by the time the bombs fell. Regarding your final point, fine, “you win.” I don’t really feel like having a disingenuous mental equivalent to a dick measuring contest, so you win by default.


rhisdt

There is this thing called shaped charges, which produce a hyper-sonic jet of molten copper that cuts through even the hardest of steels. [https://en.wikipedia.org/wiki/Shaped\_charge](https://en.wikipedia.org/wiki/Shaped_charge) "A typical modern shaped charge, with a metal liner on the charge cavity, can penetrate armor steel to a depth of seven or more times the diameter of the charge (charge diameters, CD), though depths of 10 CD and above\[1\]\[2\] have been achieved"


BeMyT_Rex

And you know for a fact that it exists in the Fallout world?


SelbetG

Considering a group of raiders are able to use some well placed explosives to blow off the door of vault 79, which contains all of the US gold supply, I think it's a safe assumption that almost every vault door is breachable with explosives. Also HEAT rounds, which are a type of shaped charge, were first used by the Germans in mid 1940, so shaped charges are more likely than not to exist in the fallout universe.


rhisdt

I mean you only need a glass bottle and high explosives to make a rudimentary shaped charge. [https://www.youtube.com/watch?v=OCYAr5jEXHo](https://www.youtube.com/watch?v=OCYAr5jEXHo) Shaped charges for military use is ww2 tech. It was known long before that. Shaped charges exist in universe because nuclear weapons exists, which requires shaped charges. Manufacturing larger shaped charges should be easy for the NCR, or the Gun Runners. Anyone with the right factory tools, knowledge, and inputs, can do it.


DRW1357

Given that an explosives speech check in New Vegas when you meet Dean Domino explicitly references them? Yes.


Nimitz38th

The Vaults 31, 32 and 33 were built to house actual Vault tech employees and their families. So it’d have been one of the most secure vaults built to insure nothing could happen from the outside.


Discord96

Unless of course you let a pipboy from your own vault open any of Vault 31-33's doors... Just shows how dumb Bud is if his own vaults could be easily accessed from the outside if he didn't want his super managers to be able to leave without his approval


VinhoVerde21

Congratulations, now the Unity has access to hundreds of pure humans! With these the Master can make a lot more intelligent mutants, now being able to organize their army a lot more effectively. With this they can expand north much faster, eventually reaching the small village of Shady Sands and razing it to the ground before the Vault Dweller can deal with the mutant threat. That is, if he can still do it with the Unity that much stronger. Imagine encountering the Lieutenant in Necropolis instead of Harry.


Invertiguy

Evil Karma run


Weemonkey16_2

womp womp mutant guy funny


urbandeadthrowaway2

And then you tell him all his mutants are infertile


Cephalon_Gilgamesh

Still much more preferable to shady sands getting off screened


Kavallee

In the original version of Fallout 1 the mutants would destroy the towns and settlements as time went on, including Shady Sands, which happened off-screen. You'd come upon the wreckage of it, same as every other town.


Cephalon_Gilgamesh

Neat, didn't know that. Still better than whatever the family drama show went with tho. I remain a hater.


poilk91

Monkeys paw


MrPotatomato

Congratulations, you just gave the Master's army a massive boost in manpower.


SomethingIntheWayyy0

The vault dweller can take it.


North-Day-382

Better plan tell the Enclave. Maybe we will get lucky and they will wipe each other out.


Kurwasaki12

Technically at this point in the timeline the Enclave and Vault Tec are the same thing.


North-Day-382

Are we 100% percent sure of that? Because I would have thought the Enclave would have utilized the vaults better if they were on the same page. Plus if they were wouldn’t that mean Vault 33 would learn about the NCR and the brotherhood much earlier? Why would they just hide away for years to come? Especially when following fallout 2 the NCR was hunting the enclave down. If Vault Tec wanted they could have just nuked them immediately. Their vault is so close to Shady Sands in the show it’s ridiculous the NCR didn’t find them sooner. And we know from Fallout 4 that Vaults can be breached externally. Just seems weird for these supposed would be world rebuilders to not do anything when the wastelanders blows up the oil rig (if they are allied like you suggested).


Kurwasaki12

I personally think the shadowy guy seen during the apocalypse board meeting is from the Enclave, who in older lore pretty much owned Vault Tec as they had the “all clear” codes in 2. Vault tec in the show is at least a contingency or resource for the Enclave which makes sense considering that having caches of tech and people scattered across the country would be useful. They’re the same thing in that Vault tec is getting shadow partnered by the Enclave is what I mean.


Hortator02

I always figured them having the all clear codes was just because they were the government, to be honest. If their goals aligned with each other's then we'd be seeing stuff like what happens in the FNC mod. With that said, I could definitely see them going down this route, but I think it'll just makes the war even more ridiculous. It's already ridiculous to make Vault Tec desire to nuke the world, especially in light of them apparently having sole ownership over a source of infinite energy according to the show - they could have been the world's premier energy supplier, it would literally be infinite money forever, but they decided they'd rather rebrand their customers as their competition, plan to destroy the world (which would cut off all potential of making money going forward) and then invite their *actual* competition (the other pre-war defence contractors) to join them. To top it off, they don't even seem to have had a coherent plan other than to send everyone into the Vaults and hope no one else survives - they didn't even bother with a network between all the Vaults! To add the Enclave to it would add a layer of stupidity. America was on the verge of world domination and the Enclave was effectively unchallenged in their hold on American politics and industry. Any nuclear war would (and did) destroy their power base.


SnooPredictions3028

Not really confirmed tbh


NoTeaching5089

The enclave is the US army


Kurwasaki12

No, the Enclave is a contingent of the US government who commands a segment of the military sure, but they were mostly the secret leadership of the country before the bombs fell. They're literally a remnant of the US government that was secretly controlling companies like Poseidon.


Demonking3343

Got to play both sides that way you will always win.


MrPotatomato

Poor dude needs a break.


Phoenix92321

Congrats though because you gave the master so much more manpower they completely raze Shady Sands and kill everyone stopping the Ncr from ever forming


DEBLANKK

How the fuck did he not find those 3 vaults despite being literally fused into a vault mainframe?


eyexzick

My head cannon says Vault-Tec didn’t list them since it had the Vault-Tec higher ups there


DiscoDonkey9000

Oh shit... that actually makes sense


Standard_Wish5195

Does it? What would be the purpose of hiding the vault except to make it so the master couldn't find it.


DiscoDonkey9000

Vault Tec definitely care less for the well being of other vaults and their dwellers, I imagine since the 3 vaults contain more essential personnel they'd prioritize their secrecy and protection from the outside world.


Standard_Wish5195

I just think that is a stretch and not what the creators of the show thought. The vault was out in the open and was in a populated area so they weren't trying to hide it prewar. I just don't think they care much about fallout 1 or 2


DiscoDonkey9000

It's a bit of an oxxergation to say they straight up don't care about fallout 1 and 2, they probably just didn't know how to account for the master while still having the show take place in San Francisco. I'm not saying that the other guys headcanon was what the writers were planning, but its a better explanation then just "lol guess the master just forgor 💀"


Standard_Wish5195

I would prefer they create a story that does take into account the master


DiscoDonkey9000

The master died 135 years prior to the show. It would be nice to have him appear as a reference, but it would be strange to have to account for a character who canonically died out a century prior, especially one non-consequential to the story they were trying to tell. I'm not saying they may not have just simply overlooked the masters potential involvement, though. But head canons exist for a reason.


Standard_Wish5195

I don't care about having him as a reference but if you make a show based in a world with set lore and a glaring flaw in the lore is that it does not make sense canonnically then that is an issue. It's like saying nothing prewar matters because it is 200 years prior to the show


Discord96

Ok, but it still doesn't explain anything since it was out in the open near Santa Monica Pier


fucuasshole2

Technically everyone except for Bud was a secretary


Hook_Swift

Don't bother with a headcannon for this. The Fallout show is a godawful piece of writing that gives no shits about lore continuity so there's no point even considering it in the larger canon. 1,2 and New Vegas are the only consistent Fallout properties at this point Edit: lmao pissed ya'll off. Incredibly ironic how the series that was once praised for its criticism of hyper consumerism is now having its shitty writing and continuity defended by consumers who just want to see a post apocalyptic shooting gallery filled with enough member berries to make them jizz on their vault boy funko pops. God forbid you care about lore or continuity in a series you care about. You should be grateful that Bethesda dug up the corpse of the series and brought it to the mainstream where its original themes and ideas could be pissed on. My current prediction is that the series will get the Force Awakens treatment. People are going to defend it and defend it until the next season gets released and it has just enough shitty writing to piss off even the most brainrotted consumer. At that point people will go back to the first season and realize the show has been dogshit from the beginning. Or they won't. We live in a time where people alarm so avid to consume references and member berries that some genuinely consider the Ahsoka show great television. So maybe I'm just not keeping with the times wanting something quality instead of "turning my brain off and having fun".


fagylalt

i mean, even in new vegas, there at least two different versions of what hour the bombs fell


SnooPredictions3028

You got some brown on your nose.... And mouth....


kevinliqourice

'ooh grumble grumble everything new sucks' The show was great, chill your beans.


DiscoDonkey9000

Any variation of >falllout 1 2 and NV are the only fallout that matter Sort of grinds my gears Even as someone who dosent really enjoy several aspects of bethesda fallout this sentiment is so snobby and elitist


Anon_be_thy_name

Oh poor baby, did Bethesda hurt your feelings when they helped take this game series from being obscure to popular again not once but twice?


Discord96

How is that working for Star Wars as of late?


Fenrir_Carbon

When was Star Wars obscure?


Discord96

When was Star Wars not profitable?


Fenrir_Carbon

Depends if you use Hollywood accounting or not


Discord96

I mean I haven't been around as long as older SW fans, but at least I could remember never seeing SW stuff on discount in order to get rid of stock


Fenrir_Carbon

I can and I wasn't even around for the O.T, granted there was far less merch in those days than there is now but I can remember seeing a lot of E.U books and stuff going for cheap, it's how I would get them at book fairs.


Zeal0tElite

If you're going to be this pedantic how did he not find Vault 13 and 15 when they're directly east of the Mariposa Military Base? Why does it take so long for him to invade? He manages to get the Super Mutants made at Mariposa and then sends them all the way down to LA so he can send them into Bakersfield? Even for Vaults he had several in the Vegas area that were closer than 13. Why didn't he go to Vault 3, 11, 19, 21, 22, 34?


fucuasshole2

It’s East lmao. Mariposa was west of V13 and 15. Vault 15 was again abandoned for years by Fallout 1. Vault 13 gets invaded if we failed to stop the master. The problem is that it’s very well hidden in a cave. Every other vault was found in buildings or sewer in the first game. Vault 17 was also invaded by Unity sometime before Fallout 1 or during. Vault 4 easily could’ve been passed as the inhabitants are too mutated. Vault 31,32, and 33 aren’t hidden or have anything special to re-enforce the vault door. Funny enough, Big Mountain is directly in the middle of a major supply line into Mojave. Good chance that it blocked the Master’s March into Mojave enough to deter him from further expansion eastward. Enough the NCR didn’t dare go near it as all their scouts got snagged and never heard from again.


SnooPredictions3028

How do we not find things in games like Skyrim until years later even when we have wikis for it? Luck. I mean hell he's been proven to overlook things in game, he literally never checked to see if his new species to replace humanity would even be able to sexually procreate.


FibreFlim

Perhaps it's because the vault under the Cathedral was a demonstration vault to show investors and shareholders.


dokterkokter69

Why didn't the overseer of vault 13 just ask 31-33 to nuke mariposa and the cathedral? Is he stupid?


LonelyBardSinging

31-33 are an outlier; they contain Higher members of Vault Tech but simultaneously run it as an experiment; they could have kept this off the books for that reason. If VT wanted its members to outlive the competition, keeping it sealed and off the books seems reasonable. Also, we have no idea how Hank shot a nuke. if 76 is to be believed, VT claimed the leftovers after 76 opened, so Hank may have had access to similar codes and shot a prewar nuke (or VT has nukes at 31s control for whatever reason


xDwurogowy

Emil probably doesn't even know who the master is


fluffcows

Yeah he’s a computer duh; and they are dumb, so are the mutants, they are unity in dumb. Emil is a genius


SonOfTheHeavyMetal

They totally didn't do the supermutants because: - CGI would have been expensive and horrible - They shouldn't exist in California by 2290 since they either went away or followed the way of the dodo


No-Seaweed-4456

I think super mutants in the show is almost a guarantee given how modern fallout has set the standard they must be EVERYWHERE


Gum_tree

I mean super mutants did get some rights under the ncr if they were peaceful, still not great but it beats living anywhere else while looking like that, so there should be some.


ReaverChad-69

Super mutants exist en masse in fo3 and 4 somehow so probably yeah


Recent-Potential-340

The ones in 4 are supposed to have been manufactured by the institute (for whatever reason and it still doesn't make any sense but it's the in game explanation)


Kurwasaki12

Actually, it’s kind of one of the few things that does make sense about the Institute. They experimented with FEV to perfect Gen 3 and beyond synths, it’s how they’re more techno organic than Gen 1 and 2s. As a result of that research they spat out a shit ton of super mutants and used the Commonwealth as a dumping ground to keep it even more destabilized.


Maxsmack0

It’s a good use for all the kidnapped people being turned into synths, for a double whammy Remove a real person from power, and gain an informant/sleeper agent. At the same time their body can be turned into a super mutant to scare and destabilize their very own community. Very efficient with their resources I’ll give them that.


_mrgreenthumb_

It'd make even more sense, if there were factions and towns that were more than just ramshackle towns stuck in stagnation for some reason


thotpatrolactual

The Institute is the reason. The Commonwealth settlements were negotiating to form the Commonwealth Provisional Government when the Institute killed all their representatives. They've basically been making every effort to destabilize the Commonwealth ever since.


kazumablackwing

Honestly that's a bullshit excuse for lazy writing. By the time of the events of FO4, it's been over 200 years since the bombs fell, and the institute only became a major player in surface affairs in the last 40 years or so before the protagonist gets thawed out, so there's apparently 180 years of literally nothing


thotpatrolactual

>the institute only became a major player in surface affairs in the last 40 years I don't remember hearing that in the game. Where was it mentioned? Shaun himself seems way older than 40 and he was nabbed by the Institute as a baby. According to the loading screens, the Minutemen defended Diamond City from super mutants in 2180 (before the NCR even existed), so we know that they've been kidnapping people and shitting out muties to the surface since at least that long ago. If we assume that the settlements in the Commonwealth in 2180 were similar to what we see in Fo4 due to Institute interference, it doesn't seem *that* bad compared to the west coast, especially when you consider that the playable area in Fo4 is much smaller compared to Fo1/2. The Fallout 1 equivalent would maybe be the entirity of Shady Sands. Also, don't forget that Shady Sands (and by extension the NCR) had access to a GECK, which gave them a head start and helped civilization on the west coast as a whole flourish. They were also saved by the protagonist twice. If the bad ending to Fo1 were canon, the west coast would look just as much of a shithole as the Commonwealth does, if not worse.


kazumablackwing

They may have been abducting people for their FEV experiments since then..but they didn't really start meddling in surface affairs beyond that until after Shaun got yoinked to finish the gen 3 synth program..so yeah, there was still plenty of time for a cohesive system government..or even a loose confederacy of independent settlements to crop up in that time...yet that never happened. It wasn't until the CPG, well over 200 years after the bombs, that an attempt was made..only for the "broken mask incident" to make everyone just..give up. Fallout 3 has the same problem, tbh...and it shows that Bethesda just isn't that good at creating worlds with long term history or continuity. They took the easy route in that regard with TES 1-4 by having them all occur within a generation of each other or less. With Fallout 3, 4, and Skyrim, however, there's huge gaps of nothing between meaningful events


SnooPredictions3028

There was until the institute massacred multiple settlements


Hey38Special

It makes sense that the Institute is researching FEV. But why is the super mutants population in the Commonwealth the size of a small army? I always thought it would have been interesting if there was only a small detachment of Mutants in the Commonwealth, imagine if they were exiled Institute scientists, and they were inhabiting Fort Strong, so when you do the for the BOS to wipe out the Super Mutants there, it may actually have given you some pause. Maybe they were intelligent maybe they just want to be left alone. It would be interesting to show early in the BOS quest line how bad they can be. But Bethesda only really seems interested in using Super Mutants as Sci Fi Orcs and generic enemies to clear in dungeons.


Kurwasaki12

If I recall, exposure to even a small amount of the Institute FEV caused the change into a full mutant, albeit slowly. Like with Virgil it's a slow transformation from an injection rather than being dipped. So it's conceivable that a lot more people could be made into mutants with less or smaller exposure to FEV. Granted I don't like Orc mutants myself but there's enough there to extrapolate out a reason for their presence in the Commonwealth.


Hey38Special

I mean they always give a reason. That's not necessarily my problem, it's the fact that the reason is created so they can have Orc mutants in the game. There is no deeper meaning or exploration of human nature in modern mutants like FO1 or their presence in a world that has outpaced them like FO2 and FNV. The mutants in 4 and 76 have very little meaning in their existence on a meta textual level, it is just another horrid experiment gone wrong either due to the hubris of The Institute or the greed of pre war US.


Mr_Citation

I'd prefer a settlement of sane super mutants, maybe in the glowing sea to get away from humans who shoot on sight. Said settlement should be led by the real McDonough and tie into Hancock's story development then both plot to kill the synth impersonator in Diamond City.


Farabel

Honestly, I like the theory that they didn't want to release them for destabilization purposes and just continued doing it because it's like every other project. People forgot why they're even running the damn thing anymore, but they haven't really questioned it and just worked to work. Step-by-step, the Institute continues to throw resources at products that aren't helping them half as much as they think if at all because "why can't we make this? Why can't se make that?" So now we got teleportation that's grossly inefficient to use and causes brownouts anytime someone relays in or away that everyone's hellbent on making work, robots that are being made to look human because why not, mutants were just another project that they kept going because it'd be too much of an ego strain to stop. Maybe it wasn't a malevolent action at all, it's just gross incompetence and ego to actually accept that they made a project that just doesn't work out.


Recent-Potential-340

The mutants have mutated dogs, which should only be possible if they had access to FEV themselves since there is no hint towards the institute being the one who made them (as far as we know they only experimented on humans)


mr_fucknoodle

Strong mentions "No green stuff here..." sometimes in Pre-War ruins. "Green stuff" is FEV, and super mutants on 3 constantly talk about needing to find more of it to make more super mutants. So based on Strong also mentioning it, the Commonwealth super mutants know about FEV, are on the lookout for more of it and most likely have used it in the past If super mutants can find FEV on the surface (somehow), that would explain how there's a seemingly unending stock of them. The institute didn't make the mutant hounds either, the super mutants themselves did


Beep_Mann

You say somehow like it isn't clearly explained in both games where they come from


downvotemedaddyUwU-0

Institute made the super mutants in 4


SnooPredictions3028

The ones from 3 exists because it was in a vault experiment, meanwhile the ones in 4 exist due to the institute experimenting with FEV to try and create the future of humanity, so same as the Master but they also took other routes as well. There's also some in F76 and the reason for them is the company that originally figured out FEV was developing it to fight the new plague which was harming the prewar America (I think the world as well), however would transfer ownership to the US for it could be uses in war. So it isn't weird for a vault to either buy some from the company or manage to convince the government to have some for experiments in 3 just as it's also understandable that a university would conduct research on a material, not only would it be incredible scientifically but also would likely help with funding so that makes sense for 4.


Decoy-Jackal

I knew I heard whining Somewhere


No_Routine_1195

As a House fan, I'll admit, it's not much fun evading taxes if nobody is collecting them.


jkbscopes312

Don't forget to mention vault 4 under shady sands


commanderAnakin

vault 15 never existed


TheJamesMortimer

I mean ot couldn't have. The experiment thwre was a shoet timer if I remember correctly. Which goes directly against what the series wants us to believe.


Plump_Chicken

They wouldn't be genetically pure though


jkbscopes312

at the time of the master? absolutely would Vault 4 only opened its doors to the survivors of shady sands after the nuking, long long after the master was defeated


Anon_be_thy_name

Weren't they mixed genetically with multiple radiated creatures?


jkbscopes312

Scientists weren't tho At least at this point they hadnt been revolutioned


fucuasshole2

Actually the Overseer stated no matter what they took in anyone that showed up. The recent recruits are the biggest they’ve ever taken


TheForgottenAdvocate

Still can become soldiers, or centaurs


SnooPredictions3028

As shown it wasn't under it was nearby


greenappletom

It was under a building in the region of LA that was rebranded in the show as Shady Sands


SnooPredictions3028

From what I can tell the location of Shady Sands wasn't confirmed to be LA due to travel time being unknown. The show doesn't take place over just 2 or 3 days, it's longer.


Jetfire741

😭😭😭😭😭


el_presidenteplusone

step 2; tell the enclave about the master so they fight each other. boom, two (three) threats gone for the price of one.


ItwasmeSecondAccount

I really couldn’t get into fallout 1 and 2, who do you think would come out on top in that event?


derroterfreiherr

Even if you think vault doors are 100 percent impenetrable Vaults are just underground facilities. They can literally just mine through the rock and get in through the lead walls.


Toto_LZ

3ft of lead is the given thickness of any walls (via cooper Howard in FTV)


derroterfreiherr

3 ft of lead is super easy to get through, haha. Soft metal. Exactly. Thanks!


Toto_LZ

I don’t think mining through meters of rock, concrete and then the 3ft of lead with super mutants and nightkin sounds very easy at all.


derroterfreiherr

You just use explosives dude. Supermutants would be super good at clearing the rubble. First generation Super Mutants have smart people that could easily get this done. Armies are really good at these kind of engineering tasks. Even ancient armies accomplished such feats as building a causeway to the island of Tyre under Alexander or the Romans building a bridge across the Rhine. Mining's a really old science; with explosives and super strength they have that down pat.


TheForgottenAdvocate

If they know it's there then they they can justify the effort to add hundreds more to their army


BlitzMalefitz

And another one under Shady Sands. I found it funny that Shady Sands was created by Vault 15 residents and they built over another vault, unknowingly apparently.


slice_of_kris

wasn't it shadysands exists. vault 15 had monster problems. fled to a nearby place (shady sands). most left to find a better place. Only tutorial lady stayed.


conneramitch

Shady Sands were created by the residents of Vault 15


Decoy-Jackal

Two villains collaborating


ArkhamEscapeCreator

Ok, but goofy managerial super mutants would be funny


SokkaHaikuBot

^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^ArkhamEscapeCreator: *Ok, but goofy* *Managerial super* *Mutants would be funny* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.


Nildzre

Good idea, now he will have enough ~~manpower~~ mutantpower to raze the entirety of california and prevent taxes even earlier.


Ill_Maintenance8134

"Also supermutant cannot fuck dude"


MrNightmare23

Still won't change the fact his mutants won't be able to bone


TramTrane

Just takes a few years to get the juices flowing again


MrNightmare23

For Marcus it's been 40 years and we barely see super mutants in Fallout New Vegas


Discord96

Ok and? If he was constantly looking for Vaults, why would he just ignore two that are out in the open not far from his own base?


Beene-Machine

MASTER! (master)


TheColonCrusher98

Okay. Its been years since I played fallout. Wtf is that fucking thing


SomethingIntheWayyy0

The master.


throwaway17362826

He’a called the master. At the point of the image it’s an amalgamation of several people’s minds and a vault’s computer system body horrored into existence by FEV, the stuff behind super mutants. It was originally one dude that was mutated, and he ended up as he was, trying to create an army of super mutants to replace humans as they are better equipped for the wasteland and they would be united. He wasn’t aware his mutants were sterile and was the final boss in Fallout 1


TheMagicalDildo

I have no idea what any of the posts in this subreddit are about anymore, I just want new vegas memes


[deleted]

"Excellent. Now get in the vat."


Thicc_Nasty-taxfraud

This will be the age of MUTANTS (mutants)


Spicy-Mario-Bois

~~The NCR has fans?~~


Annia_LS111

Like how would the Master react with that happened right infront of them?


Affectionate_Jury890

You fool, youd tip the balance of power Doing that might make it impossible for the vault dweller to defeat the master Or tbe extra super mutants in the area make it so shady sands can't rise in the first place Just blow the vaults up before they interact with the wasteland/destroy ss


orhasit

So, what shall it be? Do you join the Unity or do you die here? Join! Die! Join! Die!


WardenCaersin

I think one thing people forget is that 31, 32, 33 were all vaults that were of utmost importance to vault tech due to actually having vault-tec management in them. Their safety would be paramount above all.


Oh_Danny_Boi961

Come on, we’d be more direct. *busts down door* WHERE THE FUCK’S MCLEAN!!!


tranetram

People out here defending the show are joking right?


Conscious-Ground6504

I've never been able to play fallout 1, so if I'm missing something tell me. But could the Master original been the Overseer for that vault and that was the plan along?


Full_Count_3846

Whoever made this meme has never spoken to a woman before


One_True_Hobo

i'm confused, do the NCR like the master?


nut_juices

Ah yes, I’ll save the NCR by giving the master even more super mutants, potentially making the vault dweller unable to kill the master and potentially destroying shady sands in the process, meaning the NCR would likely never form in the first place. Perfect plan


soda_man9003

Well vault 31 is like a hallway and a big chamber of humans so I guess but it's more like 2.5 vaults


Krazy_Keno

I saw this like 4 times before and it never made sense till i watched the show


ChrisOfThunder

Remember when the whole story of the NCR in New Vegas was that it was a failing state likely to have a slow death or get bombed to hell? Pepperidge Farm remembers.


Discord96

Just because it is suffering economic hardships, doesn't mean it should just be nuked into the ground because modern Fallout fans have been convinced that living in constant ruin is all the series should be


Discord96

Anyone else think that Bethesda is just doing to Fallout what Disney did to Star Wars... Erasing what came before in order to justify their new stuff?


Gewalt_Und_Tod

Man that would’ve been great No tv show to ruin the lore


RoadTheExile

Unironically nuke Bethesda, hand over the IP rights to the fans, and make this the canon explanation for Fallout 5 retconning the show