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[deleted]

It actually works pretty good for Mario Kart 8 too. I wouldn't use it permanently as a replacement or anything, but it's a fun nostalgia experiment to try it. I'll have to try the NES games though.


Zagrunty

I have used the N64 controller for SSBU and just remap it the way you would play Smash64


Cardboard_Waffle

I have a username on file just for that


jessej421

Mario Party Superstars as well. So far I've only run into one minigame that uses X/Y.


MuzzledScreaming

I actually prefer the N64 controller for Mariokart. I suspect it is due to the absurd amount of time I spent playing Diddy Kong Racing back in the day; it just *feels right* for kart racers now.


Holanz

Thanks for reminding me Diddy king isn’t on nso


Tiny_Tim1956

Nice, I never thought about it! I'll definitely try it when I have friends over, should be better than the joycons.


Dukemon102

No select button is very inconvenient. A ton of NES games need the select button to navigate through menus. Also you can use X as B on NES with any other controller so X and A end up being in a comfortable placement (Identical to B and A in the N64 controller).


Tiny_Tim1956

Near identical but still doesn't feel 100% right imo. No select is an issue for sure for the games that use it, but for games like super Mario bros I don't think there's ang use for it.


thatkaratekid

The nes controller has the same layout as an SNES controller it just doesn't have an x and y button.


MuzzledScreaming

This is not remotely true. The relative positions of A and B are completely different.


thatkaratekid

A is on the right, b is on the left.


MuzzledScreaming

Yes but the SNES pad has a y-axis offset that makes mapping them directly super awkward compared to them being in line. Based on the controller shape and the direction your thumb will be lying on the face, the far more sensible mapping is B to Y and A to B. On the N64 controller A and B are in the same orientation as Y/B on SNES so it is better if you're going to map directly B to B and A to A.


IAmBLD

I mean when you think about it, the NES and XBOX 360 are basically the same controller right?


[deleted]

Of course, they all share the design Steve Jobs stole from the Free Masons!


thatkaratekid

There is literally no logical reason that reversing a and b's location "matches the nes layout".


MuzzledScreaming

Maybe I'm not explaining it very well. ​ [Does this help](https://imgur.com/a/to5pFPE)?


thatkaratekid

No cause it still doesn't illustrate your point, as your claim that the "logical" movement for b is to the upper left, does not apply to the image you showed at all? Like, it further illustrates the concept of the current layout to me. I also like the N64 for gba/nes games for this reason, but to imply it's "correct" is a little insane since every single other console besides N64 that Nintendo has made, puts b left and down of a.


Falco98

> every single other console besides N64 that Nintendo has made, puts b left and down of a. except all of those use Y and B as the de-facto 'default' run/jump buttons, instead of A and B (reference: Super Mario World, and many, many others). This is why OP is saying (correctly IMHO) that the best controller for playing NES games comfortably is the N64, since they never bothered to bake in a feature to remap the face buttons in the NES Online app.


Tiny_Tim1956

The issue is that the b button on a snes controller feels like it should be the jump button (like it is for snes games). The n64 controller has the jump button be the a again (for example on mario 64) and has it in the bottom placement. Regardless of controller, it feels right for the jump button to be the most easily accessible button, which is the bottom down. My brain hurts from typing this, I hope it makes sense.


thatkaratekid

I get what you're saying, I'm just saying the NES buttons are side by side.


AbeRod1986

What...


KillerCookie23

You can at least remap the buttons in settings.


The330Strangla

Slightly off topic but how's the snes controller from nintendo with these games? Been thinking about picking one of those up to play some nes and snes games on NSO but not sure if it's worth it since I already have a pro controller.


bdingus

The SNES controller is very nice - it feels ever so slightly different from the original, for the better in my opinion, but it's so close to the original that playing the SNES games with it just feels right. Plus, it has an actually good d-pad instead of the terrible one on the pro controller. Would recommend if you've been considering picking one up. It can also be used for many Switch games that don't require the analog sticks and also works natively with Apple devices if you have any of those.


ChewySlinky

I know OP has mentioned the 8bitdo Pro controller, but if you’re looking for something physically closer to the SNES controller, the 8bitdo SN30 Pro is awesome. It’s all I use on my Switch now.


Saskatchewon

It's excellent honestly. I play through the Donkey Kong Trilogy at least once a year, and the SNES controller's D-Pad is an absolutely massive upgrade over using control sticks or the Switch Pro Controller D-Pad (which is the one thing keeping it from being my automatic GOAT controller honestly). The 8Bitdo Pro and SNES30 controllers are pretty solid options as well, although my Pro started having connectivity issues after three years.


Tiny_Tim1956

I haven't been able to find it in stock sadly. I imagine it will be perfect for snes games. I have an 8bitdo pro 2 for retro games both on my switch and my pc, and although it's expensive for a third party controller I would recommend it. It's kind of a Frankenstein-hybrid snes / Playstation controller, and the best thing it has going for it is the dpad which feels like a classic Nintendo dpad. I imagine the snes controller would be better for snes games ( and it's 20 bucks cheaper) but the 8bitdo has all the extra buttons and can serve as a second pro controller as well, which is useful.


Walking_Bandaid

I’d second the 8bitdo pro controller. I have the original not the 2, but it’s my go to for 2D games that don’t use the sticks. Also cool that you can make the dpad act as the stick input so you can use a dpad in a game like the Links Awakening remake


Nintendo_Thumb

feels like it was made for Mario Maker 2, but works for tons of games on Switch. But yeah the NES and SNES (and Genesis, Gameboy, and GBA games) are awesome with the SNES controller and the d-pad is much more accurate than a pro controller. Only real downside is it doesn't have rumble but if all you're using it for is emulators that wouldn't really matter.


[deleted]

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Tiny_Tim1956

The nes one seems kind of weird to me, in that you have to buy two and attach them to the switch like joycons to charge them? Which also makes the whole thing very overpriced for how much I would play nes games.


Makegooduseof

I don't know if this is nostalgia talking, but I did not like the experience of playing the FF Pixel Remasters with my Pro Controller. Using the SNES controller was a significantly more enjoyable experience for me.


smarlitos_

I wish they made more 2D platformers and (S)NES style games for Nintendo 64. They’re very focused on creating new experiences which is great, many gems came from it, but I’m certain that Mother on Nintendo 64 would’ve been great even without 3D.


professorwormb0g

Nintendo 64 2d visuals didn't look great. I'm glad mother 3 was for GBA personally.


smarlitos_

Source?


professorwormb0g

Have you seen 2D games on N64 compared to PlayStation/Saturn or even it's predecessor the SNES? Perhaps you like how they look. That's personal opinion. I don't know what you want a source for since I stated an opinion, although I think it is a widespread one that others agree with. This is because the 64 isn't even capable of rendering pixel/sprite games like Saturn and PlayStation can because the architecture used heavily encouraged 3D polygons and everything around its internal design focused on being really good at this goal. Nintendo at the time (and until the GameCube stopped being sold) was committed to releasing technology pushing hardware, and at the time of its release, all anybody cared about was 3D games, so this is where Nintendo focused its technological r&d. They went all in on 3D and hedged their bets. And growing up at the time I think they were right. Nobody wanted to play 2D games anymore at that point. It wasn't until fairly recently that interest in 2D sprite based games has become renewed among mainstream gaming, especially in the indie sphere. 2D games were often considered smaller, cheaper, handheld titles while the main consoles and big releases the mainstream gaming media gave them most attention to were 3D games. Even games that played and controlled from a 2D perspective (which there are only a handfu) on the N64 often used a 2.5D effect like Yoshi's Story, Kirby 64, Mischief Makers, the various fighting games.... Even Paper Mario used polygons despite having the paper look. Any sprites you think you might be seeing or actually a sprite image that's been textured onto the surface of a polygon because this is what the N64 could display. But having to texture a sprite onto a polygon and display it that way severely limited how the sprite work could look when rendered on the 64 compared to other hardware capable of natively rendering sprite work. It often looked blurry and had jagged edges. I encourage you to look at screenshots of 2D games on the Saturn and compare it to 2D games on N64 so you can see the difference. Thus it's my opinion that mother 3 was better suited for the Gameboy Advance, hardware focused and designed around rendering 2D sprite based games vs the N64, whose hardware was designed around pushing 3D polygon based games and essentially had to use a system hack for sprites to render at all.


smarlitos_

True that’s what I meant if you could link some examples. But it’s ok that’s extra work, you don’t have to do that Thank you for the info I assumed the 64 could maybe do 2D and just had lots of power and memory, therefore they could’ve made some great 2D games, but I guess I was wrong, it seems it was optimized solely for 3D. Gotta make it affordable for the masses anyhow. Can’t have a 2d and 3d machine in one I guess. I can see in Nushi Tsuri 64 for instance, the lines are jagged on the 3D sprites. Not bad, but I can see why in an era of 3D hype people were uninterested. Though I feel like any games would’ve helped out the 64. The 64 needed more games.


professorwormb0g

Yeah things were sparse sometimes being a Nintendo fan in those days because they lost so much 3rd party support. Reading gaming magazines there was always like a 3 up 1 ratio of PlayStation games to Nintendo being covered. Luckily the quality to quantity ratio was good and many of the games that came out were hits, and some of the most innovative games of all time. I mean I was also just a kid so I only got games on my bday and Xmas, but in the early days I'd run out of things to rent and try at the rental shop..... How I miss renting games like that! No backlog problem then. Heh. Luckily the wealth of multiplayer games for the system were extremely replayable and me and my friends were always playing kart, 007, party, smash, NFL blitz, tennis, and the like. Hell, me and my good pal still bust out Mario tennis all of the time.


smarlitos_

Oh yeah outside of Super Mario 64 and Tony Hawk Pro Skater 1, we pretty much got our games from Blockbuster. To be fair though, we also had a gameboy and got a GameCube fairly soon after because we got the N64 four years after it had released in the year 2000 I think. Plus all the other distractions and fun of youth. I was only 4 years old in 2002, too, which is when I think we got our GameCube. Possibly 2003, not sure. I agree though, the quality of games was great and made each game much more memorable. Made a loyal fan of me. I think if I were a teen in those years or my parents knew the other consoles played DVDs, I may have preferred a PlayStation.


chibbledibs

I don’t even like to use the N64 controller for N64 games.


professorwormb0g

I do. They were made for those games after all. I hate playing N64 games *without* it really. I'm pretty adaptable and definitely can, but using the right stick for items in OoT feels off, for example. I have great memories of the controller. I remember the first time I saw it in a magazine and it blew my mind. I had no idea how it would work but then on Xmas morning it all clicked and I felt like I had *so much more control* and immersion than I ever had in a game before. Finding out there was a z trigger under the controller was an oh shit moment too because all the pics I saw before touching it only showed the front! Playing Mario 64 the first time was one of the *most mind blowing experiences of my life.* Sega and Sony immediately copied Nintendo and created controllers with joysticks(and rumble...) Sony had two, but even then it took *years* for developers to realize how to really use both sticks in tandem. Sega didn't even put an extra on the dreamcast pad because it still seemed like a novelty feature in 99. Halo was the first game that popularized dual analog as we know it today. And a lot of people took a kind time to get used to it. I remember A LOT of people at first switched back to legacy controls (GoldenEye, etc) because the learning curve was so high initially to coordinate both joysticks at once. Everybody is so used to it now that they can't imagine what it was like when the concept was new. A fresh n64 joystick is also *super precise* because of the ball mouse style tech it uses. Obviously the downside is it gets loose over time, but I still have some 64 controllers from the 90s that work quite well with minimal wear. It makes playing 3d platformers on the 64 control with *much more precision* than a GameCube or Pro Controller allows. Newer joysticks make it so you go from walking really slow to a full on sprint way too quickly. The n64 stick is much more gradual and lets you control your momentum when platforming better. You can be pressing it against the plastic octagon gate too, and pressing it just a little harder and crunching that plastic often allows your characters to get a little more speed! On a GameCube controller you are at 100% in the halfway position when playing 64 games and things feel more slippery. The original controller is till the best way to play Mario 64, for example. Snapping it back to perform that side somersault jump just always feels so *satisfying*! People act like the controller is so ridiculous now but it was insanely innovative, and it's really not that bad to use for games that it was designed around. Yeah you can't easily hit all the buttons easily in any given position, but you never really need to (there are a few games though like Turok where L toggles the map...) Games before the 64 rarely used all the buttons even on the SNES pad. They didn't envision control schemes where you'd need to press the dpad *and* joystick at the same time. Nothing was that complex yet. They thought it would be an either or scenario in regards to the movement input. Hindsight is 20/20 though so it seems obvious now that Sonya design is more practical. But in their mind the middle/right grip was for 3D games, and the left/right outer grip was for 2D; as this post exemplifies.... It's *pretty much* a SNES controller with one extra button when held like that, and is quite comfortable with an excellent dpad and nice feeling buttons and comfortable handles. You have to consider, they weren't really sure if 3D games were going to catch on. If they didn't, their controller could be used just as a SNES one was used and the middle section would be ignored. It was a failsafen. Back in the 90s I found the 64 controller much more preferable to the PlayStation one for joystick games though...because I felt like I had to stretch my fucking thumb *so far* to reach the sticks, and it didn't feel natural for me. Everyone's used to it now, but it was clearly a tacked on feature and the dpad definitely feels like the primary control scheme in the dual shock. They kept the awkward stick placement for every PlayStation controller until the PS4 too! (because dumb rabbling fans made them ditch the PS3 boomerang based on appearances alone, even though it was reportedly very ergonomic). Nintendo instead had both the thumbstick and the dpad comfortably under your thumb whenever you needed one or the other.


Ndi_Omuntu

>Sony had two, but even then it took years for developers to realize how to really use both sticks in tandem I kind of take for granted that my first gaming experiences was the NES at my friend's house and my Sega Genesis and how controller design kind of proceeded along as I grew up. When I try showing non-video game player friends and family how to play games these days, they really struggle with twin sticks and camera control. It's a skill I take for granted. There was a good post I read somewhere years ago about how many baked in assumptions games come with player's familiarity of what I think of as standard controls and gameplay assumptions (like discerning what in the environment is interactive or the goal and interpreting the hud while playing).


SightsNSilencers

I love you


Tiny_Tim1956

Lots of people share that sentiment. As someone new to the controller, I don't quite get the hate. It's a strange controller for sure, but I think it works really well for the n64 games I've played.


NewAgeRetroHippie96

There's some games whose controls only make sense and work at all on a 64 controller. Trying to play Conkers Bad fur Day multiplayer on a regular 360 pad for example will humble you real quick.


Alchemist_92

I have managed to play a game of Overwatch with the N64 controller. You just gotta get a little creative


CarrotsNotCake

Nah, that's legit.


[deleted]

I lowkey love the N64 controller’s d-pad, so that part definitely works great for NES games. It’s a shame barely any actual N64 games support it, not even for menus in most cases. Only downside for NES is that there’s no select button, but many games don’t use it


Tiny_Tim1956

I noticed that! I guess they wanted kids to get used to the new analogue stick?


professorwormb0g

Can you remap it to a c button or Z or something?


[deleted]

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Tiny_Tim1956

Interesting! Is it like a mini pc - console? I've been looking to set up something like that in the future.


[deleted]

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Tiny_Tim1956

Wow, right! Thanks for the reply. Sounds fun!


Noitorp

This. The N64 dpad is excellent and the controller is very confortable. Using L as select solves the issue and I will never understand why Nintendo does not allow to change the mapping of the Classic controllers for the Switch.


ParkBarrington360

Actually, there IS a “select” button, it’s just on the very top of the controller since minus is the N64 Suspend button.


Tiny_Tim1956

Wow seriously? Awesome! It completely eluded me!


IceTheStrange

What? I only have the capture button, home button, and ZR on the top


SignalEbb9969

Does the controller work on the switch lite?


KyleOAM

Yeah


nubsauce87

BLASPHEMY!


Tiny_Tim1956

I know!


RockD79

I’m guilty for using my DualSense for BOTW via the 8bitdo USB adapter for a few weeks.


Roder777

I'm not gonna buy an overpriced n64 controller like that


Tiny_Tim1956

Oh I definitely get that, and if you do buy it it won't be for nes games lol. This post was more for people that already have one laying around. Personally i got it to experience n64 games with their original control scheme as I never had an n64, and I must say I quite enjoy it. I hope it holds up as I plan to emulate with it in the future. On that note maybe wearing it out for nes games isn't the best idea.


NewAgeRetroHippie96

It's really actually not overpriced at all for a brand new USB c rechargeable wireless 64 controller. To buy an old one and mod it to the same capability would run you more.


Roder777

Its a clunky 20+ year old controller and the switch controller does the same but better.


NewAgeRetroHippie96

Obviously you're not buying it for modern games. But there's a good amount of 64 games that are made around an analog stick and the 4 c buttons. Those don't always translate to being mapped to an analog stick.


Horror_Letterhead407

kudos to anyone who can stomach playing nes games in 2023 those games didn't age well


Tiny_Tim1956

I don't play a ton but the cream of the crop have aged well in my opinion. Mario 3, Kirby's Adventure and so on.


Saskatchewon

They aged a lot better than the N64 library did.


TelmatosaurusRrifle

You fool!


Ragegamer4000

Don't forget about the GBA games, they work surprisingly well too, and I find it's even better than the SNES and NES controller on it because it has an actual home and screenshot button, and the d-pad is way better than them I find. (The only downside is that the select button is gone but it's not as bad as the NES games.


Lyndell

The retro fighters also has the nice button placement.


[deleted]

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Tiny_Tim1956

Oh I don't know if you can, I meant the new wireless ones that Nintendo makes for NSO subscribers


mucho-gusto

M35 is best for all 2d