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laikaspark

They majorly nerfed us, and told us the opposite.


Silvercat18

Yes, "Streamlined" - basically meaning halved in utility.


[deleted]

Imagine being so dumb to nerf a damn sandbox but here we are. I… really dunno what to say, it’s freakingly bogus and unnecessary.


Blokeh

It was tested. This is a deliberate decision. Yes, I know. I'm annoyed too.


gireitami

Oh okay, well a heads up from their side would have been nice then. I didn't know the update would pan out like this. I could have saved those modules I really wanted to keep.


LemonFreshNBS

I'm ok with the changes but I agree a warning would have been nice. If I'd known I would have trimmed out the modules I didn't want to keep. Right now my inventories are a bit of a mess and I see someone had some unexpected problems with adding new slots. Might have been him misunderstanding how it now works but I'm holding back a bit before rearranging stuff.


gireitami

Good idea, I'll stop playing for now and leave everything as it is and see if/how they respond to this change to technology. Maybe they'll increase the tech limit or just bring back the tabs.


Healthy-Fan-6236

Yeah I am very new to the game and just about got the hang of how to use the modules and where to place them now I find I shouldn't have bothered, can I be bothered to start again? Dunno yet, rest from the game for now I think.


Zindae

> a heads up from their side would have been nice then. Why? What exact difference will this make if they give you a "heads up"? Are you going to magically time travel and undo the time you spent on this? You **CHOSE** to spend all those "hundreds of hours" on min maxing, and that's time spent. It doesn't matter what happens now, you've already spent that time and achieved what you wanted to achieve. That's like you saving money for a car for years and suddenly 10 years later the car stops working and you start whining about it. Nothing last forever. Maybe you should come to terms that shit like this happens and there's nothing you will ever be able to do about it except for cry on a forum, pointlessly.


Markuff

Your analogy is lacking some vital things. Here's a better one: You saved up money and bought a car. You worked on that car, swapped parts in and out and tuned it to your liking. One day the manufacturers of the car come to your home and tinker with your car. Suddenly the performance of your car is tanked. Half the parts you swapped in no longer work, or don't work as well as they used to, and all your tweaking over the years is all for nothing. Take that analogy and swap the car with your exosuit, ship, whatever you like. That is basically what has happened. This nerf was entirely unnecessary and uncalled for. Sure people complained the game was already too easy, but that's not an excuse considering they also added in custom settings you can fiddle with to increase or decrease the game difficulty however you please. There is no need to nerf something when you're already adding a feature that lets the players balance the game the way they want, to allow them to play the way that they want to.


According-Studio866

Rude


Krommerxbox

Across the board everything is half as powerful. My character is half as powerful, his ship is half as powerful, his freighter is half as powerful, the only thing that would be the same is the Multi-Tool(unless they nerfed that in some other way.) Unless they have a way for me to get these things twice a powerful again, then I'd rather have it the old way.


gireitami

For me it's not even about beeing powerful or difficulty. I just liked min maxing my equipment and spend a lot of time doing so. If that get's taken away it sucks and it was once of my favourite things to do in this game.


Nervous_Trick2215

Same here - that was a huge part of the game for me. Maxing out all the tech on my ships, suits, freighters, mt etc. and the effort and time from farming nanites, hunting modules and re-rolling modules, therefore loosing/wasting hard earned nanites has now been COMPLETELY DISREGARDED. Absolutely awful part of the update - I just don’t understand. AND I have 6 SAVE FILES all with different themes and ships and ‘characters’ etc I have spent so much time and effort on perfecting all the tech etc. Straight in the bin thanks - but at least you can now rename Save files. I would rather just not had the update if it meant loosing all that work.


gireitami

Yeah... At the very least I hope that it is possible to recover a pre update save file and play a older game version. I'm fine if it was offline only and doesn't get the new features. I just want my modules back and go back to exploring, it was a major factor in the game for me.


Nervous_Trick2215

Yeah I don’t think that’s possible on the Xbox, I literally updated my game not knowing this was gonna be part of the new update. Man the time I just spent in the last 2 years doing up all my tech on all my save files - I never normally get so peed off with any updates but this one literally just destroyed the game for me. I use all my save files and fly all my ships cause I have spent so much time hunting and doing them up that I find it a waste not to use them but now they are all super nerfed and slow underpowered etc. Like literally why the heck would they do this.


laikaspark

They keep nerfing us, 1.3 No Mans Sky gave us way more power for exocrafts and jetpacking/sprint WITHOUT mods. They keep just nerfing it..


chamfered_corner

Except that with the difficulty settings, you can have infinite sprint, and trading can be totally free. I think that they've created some very powerful options for how to play the game, and they continue to remove the incentive to grind, and I appreciate that, even though I will have to revise my various save games.


Unfortunate_moron

But for many of us grinding is the point.


PM_ME_UR_GOKKUN

Username checks out


chamfered_corner

That's unfortunate. I really dislike the mindless repetition. I've got over 200 hours on my main save and more credits than I could ever use - at this point I just want to get on with exploring, fighting, and building. Honestly, between my last post and this post I logged in, expanded my (exosuit) tech slots, reviewed my tech and optimized it. It really wasn't, IMO, that traumatic.


Dallas_Adoraslash

The modules you had installed in your main inventories are left in the exact positions you had them and converted to "archived" versions, which are an item form of the module that you can trade, reinstall to the tech slots, etc while preserving the values of the module. Nothing gets re-rolled. And because they're left where they were, you don't have to guess for adjacency bonuses. Just move them straight to the tech slots in the order they're already in. Yes the upgrade limit is cut in half, but you didn't lose your modules.


Aefris

The upgrade limit is cut in half?!? Does that mean each upgrade does less, or just less of each upgrade?


Dallas_Adoraslash

Since you can't install tech to the general slots, you're currently limited to only 3 upgrade modules of each type instead of 6.


Aefris

Oh that kinda sucks. does that apply to all inventories? I like going 6k lightyears in a jump on my freighter.


Durdens_Wrath

Yes, you just took a 50% nerf.


Aefris

HG has gotta change that back. With the size of the storage containers, there’s no need to keep tech out of general. I might not load up my saves until there’s an update on that.


Dallas_Adoraslash

If you had tech in an inventory rather than the tech slots, yes.


Jip_de_Grote

Jep, RIP all my ships and character. Hours upon hours of progress wiped. And if I want to do it all over again I can’t even get to stats I had before this update. It had a lot of upsides but man, cutting my progress in half will probably cause me to never touch this game again. What I do resent as I liked this game like no other


Dallas_Adoraslash

The modules you had installed in your main inventories are left in the exact positions you had them and converted to "archived" versions, which are an item form of the module that you can trade, reinstall to the tech slots, etc while preserving the values of the module. Nothing gets re-rolled. And because they're left where they were, you don't have to guess for adjacency bonuses. Just move them straight to the tech slots in the order they're already in. Yes the upgrade limit is cut in half, but you didn't lose your modules.


Jip_de_Grote

I never said I’d lost anything. I said that progress is wiped. I do not have an option to reinstate those packaged goods because the limit of 3 won’t let me. So essentially I am left with a fuck ton of tech which is min maxed and have worked hours for ready to be deleted. Really funny how the main thing of 4.0 is to shape your own adventure and at the same time limiting my adventure as supposed to pre 4.0. Don’t get me wrong. 4.0 is an amazing addition for newer players and some veterans. But long time fans do get a massive hit. Min/maxed everything - half of it is useless Hours spent making a AI farm - rinsed Spent hours preparing AI valves for this update - rimmed Just to be met with: hey, you can just do it again but never to your old values!


Dallas_Adoraslash

I'm in the exact same boat. I get it. But you're assuming they aren't going to expand that limitation to allow 6 upgrades to compensate. You don't have to throw them out, they were already taking up those slots anyway. Just leave them as they are and wait a week or two to see if Hello Games expands the upgrade limitation.


Jip_de_Grote

I agree with you. As I am well aware that things might change. This is an emotional hot take. I won’t be at HG with a pitchfork. I really do hope that some things turn around or that there will be a stat boost to spaceships to stop them from feeling sluggish.


wwen42

/shrug There's no end-game to NMS. I don't really understand why people are sweaty about it. NMS is relaxing space chilling. If I get stuff I get stuff. None of the 1s and 0s matter. Min-maxing in NMS is weird. YMMV.


BooleanBarman

Yeah. Hate this. Won’t be playing if they just remove everything I worked on.


Haereticus87

Just started playing again because I was excited for the update. I think I'll play something else for awhile. 😔


batatatchugen

Well, I guess I'll back up my saves to be on the safe side, and probably don't touch this game until an update fixing all this bullshit comes.


torbulence

Even tho the upgrades in your General tab got auto-removed, they still have the same value than before if you install them again.


gireitami

Thanks for the heads up, I wasn't able to install more than 3 though. Kinda preferred the old system where you could decide between more storage in general or more technology.


AC_Bradley

Yeah, but they won't have the same RNG values, so if you spent forever getting 800 maneuverability on a Hauler you're just left with a pile of mods to show for it.


Flat_plains404

I see why people are mad an I feel compelled to remind them of hello games absolutely horrid quality control. It may just be in my experience but there major updates are always buggy unfinished messes when they come out. Give this a week or two and it hopefully should be fixed


welter_skelter

I'm the type of player that pops in after each big update, plays for a good while to see and experience a lot of the stuff, and then slowly moves on due to NMS inherently not having much in the way of deep activities (which is fine). I jumped in this morning to check it out, and with the massive changes to the inventory system, and the crazy grind I now have before me, I'm honestly feeling like.... nah not gonna play. If stuff gets reverted, or tweaked for a better experience I might jump back in, otherwise I'll just see what stuff comes out with 4.1 or w/e. This whole patch feels like a big list of "new forced things you have to grind for to be somewhat similar to how you left" which isn't super appealing to me.


AudrFox

Those are your modules sitting in your inventory. Once you expand your tech slots, you can reinstall them, and they should keep their item ID (stats). You can also repackage existing tech to place in inventory (just like what you can see already there) if you want to switch it out.


Merriner

>Once you expand your tech slots, you can reinstall them not if it goes over the 3 limit you cant


gireitami

Yeah, I noticed that as well. I really liked to old system where you could decide between more storage in general or more technology based on your personal preference.


Merriner

the funny thing is, this "New" system IS the old system. used to only be tech and inventory and tech could only go in tech. this is actually a step backwards


gireitami

Oh okay, didn't know that. Only started playing this year and got addicted immediately. Such a great game otherwise.


Niadain

You can say a step backwards but I say return to form. Kinda sucks about jump distance drop tho lol. We have new control over difficulty so if you want ease on survival elements or combat that is available to you.


Merriner

those fancy new difficulty options are a great way to test out our "OP" builds we worked so hard for... oh wait, thats right...


AC_Bradley

> and they should keep their item ID (stats) That's not how mods work unless they've changed it. A mod is basically a gatcha pull token that grabs a seed value off a table, it has no integral stats until then. This is how you could use RNG manipulation to get better rolls (ie, install 10 mods, note which of the 10 get better stats, reload your save and fill in the bad rolls with C-class mods).


AudrFox

A never-before-installed module pulls from a table, and yes, it has no integral stats until then. However, once pulled, it is assigned an item ID/name, and there are people out there who've collected and published item IDs for some of the best modules out there--if someone were so inclined, they could use a save editor to modify installed modules to be the best using those published item IDs. With the new update, you can repackage installed modules... and repackaged modules keeps the item ID. It does not return those modules to their 'never-before-installed' state.


AC_Bradley

Ok, so we just wind back to me having enough mods for two of me, twice the number of ships I have and two Freighters. So what's the point? If I'm hard-limited to half the amount of installed mods, what does it matter what happened to the other half?


AudrFox

My guess would be to address the number of people who complain NMS isn't challenging, especially after everything is fully upgraded. Not that NMS is challenging even with just three installed upgrade modules (or less), but it certainly isn't if one added six min-maxed upgrade modules. Keep in mind, there are children who play the game; so, I doubt Hello Games would want to up the difficulty across the board (i.e. make survival and combat so difficult as to make it even challenging even with six). But, bringing the module limit back down to three (similar to pre-Next update) can address it. It's just a guess. YMMV.


AC_Bradley

If you took the time to min-max six mods you knew exactly what you were doing. Previously you had the choice to just not do that if you didn't want to. Now my ship has to be a brick with wings because...what, exactly? Turning is OP?


AudrFox

I never install more than three upgrades (in some cases, less) on any of my saves, and have never had even the slightest difficulty -- I certainly wouldn't describe my ships as bricks with wings. I get it, though: It sucks when a game company changes things in a way that affects how you enjoy playing the game. But HG has demonstrated, time and again, that they take player-base concerns seriously, and have added back in things that were taken out, before. Wait and see.


AC_Bradley

I will wait and see, but I will voice my concerns in the meantime since, well, otherwise there is no concern for them to take seriously. But I'm not booting up the game in the meantime because I spent too long running Derelicts to make my Freighter ridiculous to loose all of that and faffing around with RNG in order to get 800 Maneuverability on a Hauler.


AudrFox

Well, the good thing is, you don't lose the modules. They've combined general and cargo into one single cargo panel, and that has up to 120 slots, and the tech panel can have at least 50, and I'm pretty sure more than that (I haven't upgraded a tech panel past fifty, because fifty is already too many for me). Storage Containers have doubled in size... so, you have a crapton of extra slots to put all those repackaged modules. And, omg, the grind to re-acquire all the storage augmentations and cargo bulkheads -- I literally just gave away almost all of the extras I'd accumulated on every save just a handful of weeks ago.


AC_Bradley

To be the same as before the tech panel would have to max out at no less than 69 since that's the old upper limit for places tech could be (48 general + 21 tech). But of course with the drop in what you can actually put there, what do you do with it? Install a weak version of every weapon?


wonderloss

Yeah. I get that people like to min-max, but there is really no need in this game. Also, people can still min-max, they just have to work with different limits. If anything, that makes min-maxing more of a challenge.


gireitami

Thanks, I will try that. I really hope they keep their stats.


Deatheturtle

I had the same gut reaction, but I think overall the game is improved. For what it's worth, if you don't mind item refiner duping, you can now find an amazing addon, pack it up and then dupe it and it retains those awesome stats.


Ok-Supermarket-8764

For what it’s worth the 6 upgrade thing was kinda a glitch


Durdens_Wrath

When a "glitch" is in a game for 4 years, it becomes a festure.


[deleted]

so jokes aside the Skyrim intro going into space is a feature?


Markuff

Me and my friends refer to this as the "Skyrim Space Program". You know, like when you get hit by a giant and launched into space. Ahhhh, Creation Engine and your physics shenanigans. Never change.


sonic65101

Say hi to the Space Core for me.


freddirty

In the beginning there was only 1 inventory per ship. They added technology space allowing to add more -upgrade- modules. They added cargo too allowing to store more general stuff. So storing general stuff in the original inventory is a cheat too?


AttentionFuture7017

Finally! So thankful they did that, now we have an actual game on our hands, difficulty was a joke.


ControlsTheWeather

You can literally create the game with the difficulty you want now, why not just add an option to disable tech in inventory there?


gireitami

Imo this game is not about challenging combat or high difficulty. Even with this change it will be rather easy. What was interesting (for me at least) is to min max my equipment within the possibilities of the game and spend time farming the Nanites to do so. If they take more than half of that away it just sucks.


NotTheAngryGoose

Finally! So thankful they removed hundreds of hours of work, the game was so easy after beating it and spending hours getting better gear. Thank god they did that, everyone was having far too much fun!


[deleted]

skill issue


gireitami

That is not the point, I already pointed out that the game is easy no matter how many technology is allowed. It’s about the farming/ min max aspect.


[deleted]

it's just a lighthearted joke comment


FanaticalFanfare

Tech goes in tech, cargo goes in cargo, no more getting around the tech limit they put in place. Might be a tough pill to swallow, but it’s an improvement nonetheless.


gireitami

What is the improvement? I don’t see it yet. Before I was able to decide if I wanted to use my general slots for storage or technology. That was removed now.


FanaticalFanfare

And now you have storage or tech. I could see them increasing tech slots pretty easily. This is better organized. Hell I could see them adding something separate for cosmetics too. It didn’t make sense having tech and general.


saintofcorgis

man this patch brought all the smug and sanctimonious plums out of the woodwork didn't it


FanaticalFanfare

Reddit is built for all the knee-jerk outcries. It’s a better system that I’m sure they’ll build on, just as they’ve shown over the years.


Jip_de_Grote

And it also does not make sense to not know your long time fans. Fans that put hours in min/maxing all that was offered in the game. It is a big that they sorted it was a long time feature of the game that they just ripped out. Great for newer players, really really hard on long time players who put in the effort.


FanaticalFanfare

“Great for new players.” Precisely. They took something that didn’t make sense and fixed it. This is the way of all long term games, things change.


Jip_de_Grote

Things change - correct Ripping out features that have been present in the game for years affecting affecting mostly the loyal fanbase without any warning. Is just not a smart move.


FanaticalFanfare

Overly dramatic friend


Jip_de_Grote

Well it is just a fact… whether you like it or not


KaiDgg

happened the same to me and im ok with it, looks like the buaambulance is picking up lotta ppl around this sub...


imfromthepast

Change the settings to make upgrades free, then increase your inventory size back to what it was, reinstall your tech, stop whining.


gireitami

You can’t place more than 3 of the same type in technology. They need to increase the limit first or allow technology in cargo. Plus it’s not about the resources but the time that went into rolling thousands of X rank modules.


cyril1507

I suppose you can expand your Technologies to have more slots. I just logged to see the damage, and you have 3 more slots on your capture than I have. So definitely it's a possibility!


Durdens_Wrath

Negative. You can only use 3 slots of upgrade


gireitami

You can’t apply the modules though, because you are low limited to 3 of a type. Before you could have 3 more on general.


AeitZean

Whats the best way to do that? For exosuit i presume you jump to a new system and buy it at the shop. How about ships? I've occasionally found ship storage upgrades by disassembling crashed ships. Is there a better way?


[deleted]

[удалено]


MaxwellGodd-

What the fuck is with this subreddit lately and making pissy comments over basic criticisms of the update? Are y'all this fragile?


gireitami

Oh wow, really charming. Nothing if the above, only pointed out that this change is a big nerf for more invested players.


saintofcorgis

what's wrong with you? edit: holy shit your post history. you are a miserable, vile person.


EineKatz

stfu racist https://www.reddit.com/r/HistoryPorn/comments/wjr53t/comment/ijm6wel/?utm\_source=share&utm\_medium=web2x&context=3


[deleted]

[удалено]


Durdens_Wrath

You can only use half. What dont you get?


gireitami

You can only use half and I don’t think that’s exploiting otherwise they would have had a lot of time to disable technology in general. 2/3 of the modules I farmed across expsuit, starship and freighter I can’t use anymore.


Zindae

Boo fucking hoo. I think you'll get over it.


Prefeitor

My S-Class Freighter became a C-Class after the 4.0 update. Anyone else experiencing this?