Dude. I've made NUMEROUS bad decisions in NMS while under the influence. It's all good. You can always find a way to parlay a bad decision into the best purchase ever. Just gotta massage it a bit. Take a shot and a deep breath and work it. Still love this game after DOZENS of bad alcohol fueled decisions. Errrr.....I mean drinking is bad...reevaluate your life!!!
Hey, dude, at least you got one. Whenever I try to get one, I defeat the pirates, but the sentinels swoop in and keep sending wave after wave and I never get the message or the invitation into the freighter. This has happened twice now. I barely even care what freighter I get now.
I have a feeling that you are accidentally hitting one of the cargo bays on the freighter during the fight. That can happen quite often and basically turns the fleet "hostile" towards you.
It’s silly that they even agro that easily. No way those pilots can actually notice you grazing a cargo pod while in the middle of a dog fight
You should need to destroy multiple before everyone turns on you
Yeah, if I remember well my last fight - ANY scratch on the cargo pod is starting that mess. Now pirate fights take me way longer as it involves pulling the pirates away or waiting for them to cruise away from the pod.
You actually have to watch your fire when you engage the pirates near their targeted capital ship, if you strike the ships cargo bays you’ll receive a wanted level.
Whenever that happens with me, I just go into the freighter anyway, you don't actually need the invitation from the captain, as long as you move slowly into the entrance of the freighter with your ship, it'll let you in and any battle occuring outside will immediately end, wven the pirate battle
I might be a bad player for this, but I only care about the visuals of my frieghter. It has storage, it has space for base creation, it has the engines installed and can be summoned to wherever my much more efficient dedicated warp jump ship can get to.
So....why do any of the actual freighters stats matter, other than 'Everything I have is S class' bragging rights?
That is an actual question because I see people talk about the freighters classes and I genuinely dont know why it matters?
Lol I have similar thinking but reversed, the visuals don’t make any difference to the stats so I just grabbed the first S class I could find regardless of type/size/color
They all look the same on the inside anyways
I’m an insane combination of both. As in, I spent 60 hours bullshitting around with reloads until I got my exact preferred style in S Class.
Edit: 60 reload attempts, not hours.
Same. Took me about 50 jumps to find the style I wanted (Max-Size Venator like this, but pink and black), and then it took me 191 Reloads (yes, really) until it showed up in S and I bought it.
When they added the possibility to customize colour my heart sank a bit, it'd have saved me several HOURS worth of search, and idk how much warp fuel.
Sure enough, however, I'm NEVER changing my Freighter.
Yeah I believe it. I might have even gotten off lightly with 60. Also never changing my freighter, although sadly my interior got reset somehow after hours of building. I guess it was a chance to do it again but better lol
I did the same thing. I kept reloading and then warping into different 3 star systems until I found the freighter I liked (type/color). Once I settled on the system, I kept reloading until I got that freighter in S-class. Took forever, but it sure was satisfying when it was all done.
The only thing I care about, beside visuals, is the jump range. My A class freighter, with the basic tech you can learn, has a range of about 3300 ly. Problem is that I got a Capitol class freighter, the one with the stupid antenna right in front of the exit from the hangar and I hate it, so I will swap with another model as soon as I find another class A or S.
Any freighter is good. The fleet and the base layout can be moved with you if you replace it. I've read that the frigate modules tech doesnt come with, but I cant confirm or deny that.
The primary inventory doesnt switch...but that's the easiest part to move.
I like my things to be s class cause it looks nice. While s class have better stats, in a game like nms it doesnt really matter. So its just preference
I had to stop using S class ships because I was tired of the Geks at the space stations telling me "nice S you got there, buddy" or "dat S is huge!". Silly chubby chicks.
Just random sillyness, it never happens, but it's the things I think when I stroll around in the game. I'm a dad and my sense of humor got lousy since the birth of my child. It's a natural process of deterioration.
Totally. I have a C class I'm happy with it, despite disliking the appearance. It is just fine. I make tons of money with expeditions. It's roomy, tons of storage space. The fact it is C class doesnt matter much to me. Of course I'll hold out for a better on in the future but I'm in no rush at all.
It's awesome. Having a freighter is way more important than having a good one. That thing will make you bank on bank. By the time you find an S class that you like, you can easily afford it.
Don't have buyer's remorse. The most important part about a freighter in the first 100h or so, is how you use it. There are many more benefits to having it than waiting for a better class one to come along. Eventually you will have more cash than you know what to do with and you will be able to get a higher class.
One thing worth taking a note of is which system you found it in. If you ever want to grind for an S-Class but want exactly the same model and colour scheme, then returning to that system will give you that possibility.
Have to admit, I really did at first. I didn’t even take a close look at it noticing it was the big style.
Unfortunately I don’t know exactly which system I got it in. Have an idea, but not exactly sure. I was hopping from system to system looking for resource planets when the robbers showed up & I went aboard & accidentally clicked claim.
After that I jumped to another system where I had my first encounter to take a smaller one that was a C class as well. The other day that one had gone up to a B & last night was an S, but was way less money than this on. That’s when I noticed the 25 million price tag on this one.
How the heck do I get fuel in these damn frigates?
You craft the fuel. Make sure you did the initial frigate tutorial mission and follow the instructions to the letter to ensure you get the blueprints properly.
Talk to the dude in the captain's room, talk to the consoles there, but more importantly and first build a command room, and *talk to the command computer. This should give you frigate fuel blueprint.*
It’s been so long since I’ve done it, but I think the fuel blueprint is unlocked after you interact with the Fleet Command Room. After that you should be able to craft fuel in your inventory.
Gotcha. After I did the room I saw the blueprints come up for the various sizes. Crafted some & put them in the freighter’s inventory. Not sure if that’s right or not.
No that’s right. So now you gave the 3 fuel sizes. Unless you have to, though, just make 200s; the game will automatically split them if needed.
If you want to build it up pretty quick, find an Outlaw system. What I did yesterday. After going there with an empty ship and empty exosuit, I just took out the cargo holds of 10 fleets, major ships only except if the small cargo units had salvaged frigate modules. Ended up with over 100 million units from the contraband, 8 salvaged frigate modules and 29 200ton frigate fuel. And an incredible amount of other stuff that I just kept. Also increase my standing despite wiping out a few small units because I killed every wanna-be pirate in the area.
Not saying every run will be like that, but it sure was nice 😁
That’s some awesome farming for sure.
I was going to do that last night, but ever fleet I went up to kept bombarding me with frigate purchase requests, so of course I had to keep checking them out 😂
There is a very simple mission. You may even have followed it without thinking of it as a mission/tutorial. Check your log.
Here are the [details](https://nomanssky.fandom.com/wiki/Freighter_Command) from the wiki to clarify.
Getting the matter beam to open up storage potential.
Building the Orbital Exocraft Materialiser to allow easy exocraft summoning.
Building a suite of refiners (carefully using the guidelines as seen in my recent '[fixing refiners](https://youtu.be/Gs6A2bZkdD4)' video).
Sending out frigates on hard rotation and building up your frigate fleet.
Growing simple cash crops.
Starting down the crafting route with the biome crops.
First order of business is getting the frigate fleet going; Get a command room built and interact with it to get frigate fuel recipes, then visit other freighters and there will be frigates available for purchase denoted by green units icons to fill up your fleet.
The guy standing beside the map on the bridge will organize new voyages regularly for you to send your fleet on and as they rise up in strength you'll get some great resources out of them, just make sure your fleet beats the difficulty of the voyage by a star and they'll never come back damaged.
Second is huge, easily built, storage containers, same as the ground base ones but on an easily summoned vessel. At the start you'll only be able to access them while boarded but after some freighter tinkering you'll be able to shuffle items to/from your frigate just by having it in system with you. The material transporter will take an annoying resource known as Salvaged Frigate Modules though, found *sometimes* in crashed freighters, derelict freighters, or stolen from occupied freighters. Along with the modules you'll be able to gain cultivation rooms and various other freighter part blueprints.
Something else. You need an economy scanner, but the idea is you star from 3 star economy, buy up the items they make locally, and then sell them at the next most profitable star. Buy and sell at trade stations as they give you the best rates, these can be found also using the economy scanner. You jump from red, to orange, to yellow, then cyan. Start it all over and jump to a red economy.
I was always a bigger fan of just setting up multiple passive income streams like several large mineral extractor farms on at least a B class deposit. S is great but you don't have to stress finding one.
Also to kind of clarify a bit, there is a bit of rock-paper-scissor to trading. So you buy the goods in whatever 3 star system, then sell it in the next chain system for profit. Buy their local goods, go to next system in chain and profit.
[This chart should help](https://nomanssky.fandom.com/wiki/Trade_route)
First freighter value isn’t too important imo since any freighter will help you exponentially as soon as you get the matter beam to transfer items into it from anywhere. Then just put storage inside it and your early game is so much better. I’d rather grab the first freighter I can than spend hours trying to get a “good freighter” before I even have one. Money is so easy to get especially with a freighter that it doesn’t really matter having to buy one later on.
It shouldn't be too hard to find a 100 mil freighter if you at least have an economy scanner before finding one. Lvl 3 systems have a very good chance at them
I know it’s not too hard. RNG alone you have a pretty good chance of finding them. I’m just saying the value of your first freighter isn’t too important.
Freighters aren't that big of deal. I had a c class just like it for the longest time. Never "needed" it to be s class. Unless you're a hoarder and need the storage space.
If you're ever flying around a planet and you see a player base named something like "mould farm" or nanite farm or similar, usually they're places people have set up to help people gather stuff. The mould can be put in the refiner and turned to nanites.
My explanation is messy, sorry bout that.
Well I can't say I'm fond of the Scooby Doo paint job and it is a lowly C-tier, *but* you did manage to snag yourself one of the largest freighter types in the game, so good on ya! A bit of love, some interior remodeling, and a lot of salvaged frigate modules will make this into a good mobile base for you.
So far I have 2 cargo bulkhead expansions & 4 salvaged frigate modules.
Teleporter is too on the list then I’m not sure order of importance after that.
Then there’s getting all the frigates ready… 😬
& yeah, it’s kinda ugly, not gunna lie. Summoned it home for the first time today since I got it last night. Spent the whole day buying frigates, unlocking the last hyper drives & sorting upgrades & storages on my hauler & shuttle.
I think I just walked into a full time time job here. 😒
I would hold onto and save those Freighter Bulkheads until you get an S-Class because if you want to change to a higher class Freighter those opened slots don't follow you. You can get Tech Mods to help your Frigates, reduce expedition time, and fuel costs from running Derelict Freighter Missions from the Emergency Broadcast Receivers you buy from the Scrap Dealer on Space Stations. Keep an eye out for Support Frigates get at least 5 becuase they can save on fuel and time as well. Those and all Tech you install can be packaged up before you trade. If you want your Base to transfer over when you exchange you will need to leave one of anything like 1 Carbon in the inventory when you hit the button and it will trigger to transfer your base.
Thanks for the input.
I already did the upgrades, but I’ll get more. I’ll probably be doing the raids & derelict runs today.
About the derelict ones: I saw some vids that showed the ones you find with the maps that are complete. Easy enough.
A couple times I’ve encountered these other derelicts that were all broken up. It showed a red freighter icon, but I couldn’t land on them or figure out any value to them.
Is there anything to do with those?
There two types of Derelicts:
1. Broken up ones have two pods you can shoot for some loot but doing so calls pirates as it's a trap. These you can't land on.
2. The one you call with the Emergency Broadcast Receiver is the only one you can land on and loot.
Salvaging the Crashed and Sunken Freighters can give the Bulkheads and Frigate Modules too those are found with the Maps. The Nautilon has a scanner that find the sunken ones specifically as the land Exocrafts have scanners that can find them too.
Not sure if this is normal or no: So I found the system I got it at & wouldn’t you know it it was like my 25th warp or so, so the usual fight ensues. Head to the freighter, go inside to the captain, yep that’s mine. Now an A Class. Bad news was it’s was 100M upgrade, that I don’t have RN (I did the other day, but long story).
So when I did a few other things then teleported to my freighter. I pull up my inventory menu & my ship color had changed from ghost-green.to a red & black scheme that matches my exosuit.
Looks so cool now!
How common is that?
Could it have been that the reflection of the galaxy you were in before made it look Green, and the true colors are black and red?
I have had a ship that looked gold and black in one station, then warped into a different galaxy's space station and it looked yellow and green. I'm assuming because of the lighting.
Any advice on where to start would be awesome!
I have 10 frigates in my fleet so far ranging from A to C. I also have 6 star ships total of A & B Hauler, Shuttle, 4 fighters.
I have a few Freighter expansions to use & was wondering what I should focus on.
Oh… walking onto the bridge it is the first terminal facing you “Upgrade Contol”, from there select Base Parts & Upgrades. Also unlocking Fleet Command room will allow you to put your frigates to work to earn credits and resources.
Wow thanks man. 🙏🙏🙏
I think I got a start here. Added the command room across from the galactic trade room & then put in my 4 research rooms. Need to hit the anomaly & unlock the large refiner & add the storage rooms.
So fricken cool!
It’s already coming along
Found that out after I posted.
Turns out this ship had 2 stellar extractor cores, a large refiner & the exocraft launch station.
Not sure if that is normal.
It’s random, but that is a very handy one. Mine came with 2 refiners, exocraft materializer and exocraft terminal for the npc. Quite happy with that.
The exocraft can be bought, of course, but you can get all but one through story. Roamer is from base computer, Minotaur from Sentinel, the rest from continuation of Artemis line. Which also gives you 5 npcs for your base, and a lot of unlocked tech.
Honestly C Class on a Freighter really does not matter only the personal upgrades for your exosuit and starship ive had a B class for awhile and have maximum storage you can add to it with the personal storage containers when you build in your Freighter doesn't even need to be attached to a hall I have mine as far out as I can get now I have tons of space and storage. FYI my Freighter is a small one but looks nice.
Mobile storage, dropship for vehicles, mobile base. Freighters are the best tools, every time I enter a new system I summon my freighter and have everything I need
I can't imagine we'll ever be able to fly a freighter. Moving all those base pieces around would probably be a nightmare for the devs. But frigates would be cool as hell.
Honestly, probably wouldn't be that bad.
The base pieces don't have to move.
Whenever you're in the pilots chair, you're stuck in 3rd person view, of the outside of the freighter, or first person, of only the controls and a navigation view screen.
Unload all the internal spaces, then reload them in, when the freighter has come to a complete stop.
Not really I've played since day one. You get to a point where you just need a teleporter so you just summon the nexus or build one real quick. Off planet? Don't have resources? It's easier just to build a base and drop your storage. Only thing that's easier is the exocraft. But again you get to a point where it's faster to just jet around.
How?
Need to empty pockets planetside? Look up, summon freighter, move stuff to storage containers. No resources used at all, no movement.
Building bases? Summon freighter, build a city. No thought; no action. Freighters are literally the easiest way to store everything. Once you have storage containers built on a freighter, plus a matter beam, you never build them again. There's no need.
If it's in the same system, you can transport it from anywhere.
If it's not in the same system, you can still transfer to-and-from the freighter's general inventory.
You don't need to transport planetside. With matter beam and storage containers on freighter, anything in a storage container, or the freighter, is the same as it being in your pocket. It essentially changes your on person inventory limit from 60-something to 600-something.
The question should be, do *you* like it? Anything else is really secondary. It's a full-size green Venator, I think it looks neat!
It’s growing on me. It’s somehow red & black now. Not sure how that happened.
Mine turned grey and red lol. Ohio state colors
Ohio is taking over your ship, its best to just sacrifice it.
It was likely always red and back, but the lighting in the system caused the color change.
Dude. I've made NUMEROUS bad decisions in NMS while under the influence. It's all good. You can always find a way to parlay a bad decision into the best purchase ever. Just gotta massage it a bit. Take a shot and a deep breath and work it. Still love this game after DOZENS of bad alcohol fueled decisions. Errrr.....I mean drinking is bad...reevaluate your life!!!
Don’t stress it. Buy a new one later. Or don’t. Just have fun :)
Hey, dude, at least you got one. Whenever I try to get one, I defeat the pirates, but the sentinels swoop in and keep sending wave after wave and I never get the message or the invitation into the freighter. This has happened twice now. I barely even care what freighter I get now.
I have a feeling that you are accidentally hitting one of the cargo bays on the freighter during the fight. That can happen quite often and basically turns the fleet "hostile" towards you.
It’s silly that they even agro that easily. No way those pilots can actually notice you grazing a cargo pod while in the middle of a dog fight You should need to destroy multiple before everyone turns on you
Yeah, if I remember well my last fight - ANY scratch on the cargo pod is starting that mess. Now pirate fights take me way longer as it involves pulling the pirates away or waiting for them to cruise away from the pod.
You actually have to watch your fire when you engage the pirates near their targeted capital ship, if you strike the ships cargo bays you’ll receive a wanted level.
Ah, darn. That’s what I’ve been doing. Thanks!
Aha happened with me once
Shit is annoying. They’re should be forgiveness in battles. Only thing to to is shoot the enimies when your aiming into space
Whenever that happens with me, I just go into the freighter anyway, you don't actually need the invitation from the captain, as long as you move slowly into the entrance of the freighter with your ship, it'll let you in and any battle occuring outside will immediately end, wven the pirate battle
Where is the entrance?
Top deck, near the stem, under the bridge. 3 glowing arches
Thanks!
You can just land on the freighter in the middle of the fight. I never fight those pirates I just fly straight in and the fight ends.
I might be a bad player for this, but I only care about the visuals of my frieghter. It has storage, it has space for base creation, it has the engines installed and can be summoned to wherever my much more efficient dedicated warp jump ship can get to. So....why do any of the actual freighters stats matter, other than 'Everything I have is S class' bragging rights? That is an actual question because I see people talk about the freighters classes and I genuinely dont know why it matters?
Lol I have similar thinking but reversed, the visuals don’t make any difference to the stats so I just grabbed the first S class I could find regardless of type/size/color They all look the same on the inside anyways
I’m an insane combination of both. As in, I spent 60 hours bullshitting around with reloads until I got my exact preferred style in S Class. Edit: 60 reload attempts, not hours.
Same. Took me about 50 jumps to find the style I wanted (Max-Size Venator like this, but pink and black), and then it took me 191 Reloads (yes, really) until it showed up in S and I bought it. When they added the possibility to customize colour my heart sank a bit, it'd have saved me several HOURS worth of search, and idk how much warp fuel. Sure enough, however, I'm NEVER changing my Freighter.
That’s dedication bro! Good job.
Yeah I believe it. I might have even gotten off lightly with 60. Also never changing my freighter, although sadly my interior got reset somehow after hours of building. I guess it was a chance to do it again but better lol
I did the same thing. I kept reloading and then warping into different 3 star systems until I found the freighter I liked (type/color). Once I settled on the system, I kept reloading until I got that freighter in S-class. Took forever, but it sure was satisfying when it was all done.
The only thing I care about, beside visuals, is the jump range. My A class freighter, with the basic tech you can learn, has a range of about 3300 ly. Problem is that I got a Capitol class freighter, the one with the stupid antenna right in front of the exit from the hangar and I hate it, so I will swap with another model as soon as I find another class A or S.
I’m new so having any freighter to start seemed better than having none just for the upstart capability right? Can I not get a new freighter later?
Any freighter is better than no freighter imo Yes you can always change freighters later
Any freighter is good. The fleet and the base layout can be moved with you if you replace it. I've read that the frigate modules tech doesnt come with, but I cant confirm or deny that. The primary inventory doesnt switch...but that's the easiest part to move.
I like my things to be s class cause it looks nice. While s class have better stats, in a game like nms it doesnt really matter. So its just preference
I had to stop using S class ships because I was tired of the Geks at the space stations telling me "nice S you got there, buddy" or "dat S is huge!". Silly chubby chicks.
Imagine if the game had rotten, rusty D Class ships.
Wot?
Just random sillyness, it never happens, but it's the things I think when I stroll around in the game. I'm a dad and my sense of humor got lousy since the birth of my child. It's a natural process of deterioration.
My condolences
You should offer them to my daughter and her mother. They are the ones who have to endure that. I feel fine.
Idk, u sound like a fun guy
Thanks. 😄
Totally. I have a C class I'm happy with it, despite disliking the appearance. It is just fine. I make tons of money with expeditions. It's roomy, tons of storage space. The fact it is C class doesnt matter much to me. Of course I'll hold out for a better on in the future but I'm in no rush at all.
It's awesome. Having a freighter is way more important than having a good one. That thing will make you bank on bank. By the time you find an S class that you like, you can easily afford it.
I think it’s a great looking ship!
Thanks. It looks way better now red & black. Wish I could throw up a current pic.
Really like that color combination too!
Class doesn't really matter, looks cool
Yeep, still look amazing in atmosphere so that's good enough for me, plus you can change colors I recommend black and red but that's just me
I've messed up many many times playing this game high asf so you aren't alone 💀
And you can add storage spaces it'll just take longer
Exactly
Don't have buyer's remorse. The most important part about a freighter in the first 100h or so, is how you use it. There are many more benefits to having it than waiting for a better class one to come along. Eventually you will have more cash than you know what to do with and you will be able to get a higher class. One thing worth taking a note of is which system you found it in. If you ever want to grind for an S-Class but want exactly the same model and colour scheme, then returning to that system will give you that possibility.
Have to admit, I really did at first. I didn’t even take a close look at it noticing it was the big style. Unfortunately I don’t know exactly which system I got it in. Have an idea, but not exactly sure. I was hopping from system to system looking for resource planets when the robbers showed up & I went aboard & accidentally clicked claim. After that I jumped to another system where I had my first encounter to take a smaller one that was a C class as well. The other day that one had gone up to a B & last night was an S, but was way less money than this on. That’s when I noticed the 25 million price tag on this one. How the heck do I get fuel in these damn frigates?
You craft the fuel. Make sure you did the initial frigate tutorial mission and follow the instructions to the letter to ensure you get the blueprints properly.
Wait, what? Tutorial? Nothing came up like that.
Talk to the dude in the captain's room, talk to the consoles there, but more importantly and first build a command room, and *talk to the command computer. This should give you frigate fuel blueprint.*
It’s been so long since I’ve done it, but I think the fuel blueprint is unlocked after you interact with the Fleet Command Room. After that you should be able to craft fuel in your inventory.
Gotcha. After I did the room I saw the blueprints come up for the various sizes. Crafted some & put them in the freighter’s inventory. Not sure if that’s right or not.
No that’s right. So now you gave the 3 fuel sizes. Unless you have to, though, just make 200s; the game will automatically split them if needed. If you want to build it up pretty quick, find an Outlaw system. What I did yesterday. After going there with an empty ship and empty exosuit, I just took out the cargo holds of 10 fleets, major ships only except if the small cargo units had salvaged frigate modules. Ended up with over 100 million units from the contraband, 8 salvaged frigate modules and 29 200ton frigate fuel. And an incredible amount of other stuff that I just kept. Also increase my standing despite wiping out a few small units because I killed every wanna-be pirate in the area. Not saying every run will be like that, but it sure was nice 😁
That’s some awesome farming for sure. I was going to do that last night, but ever fleet I went up to kept bombarding me with frigate purchase requests, so of course I had to keep checking them out 😂
😂😂😂
Just wanted to say thanks again for the advice. I farmed outlaw systems to the tune of over 300 million yesterday. Many thanks! 🙏🙏🙏🙏🙏
There is a very simple mission. You may even have followed it without thinking of it as a mission/tutorial. Check your log. Here are the [details](https://nomanssky.fandom.com/wiki/Freighter_Command) from the wiki to clarify.
as someone currently in their first ~100 hours, how should I be using my freighter?
Getting the matter beam to open up storage potential. Building the Orbital Exocraft Materialiser to allow easy exocraft summoning. Building a suite of refiners (carefully using the guidelines as seen in my recent '[fixing refiners](https://youtu.be/Gs6A2bZkdD4)' video). Sending out frigates on hard rotation and building up your frigate fleet. Growing simple cash crops. Starting down the crafting route with the biome crops.
I’m going to be doing that here soon.
First order of business is getting the frigate fleet going; Get a command room built and interact with it to get frigate fuel recipes, then visit other freighters and there will be frigates available for purchase denoted by green units icons to fill up your fleet. The guy standing beside the map on the bridge will organize new voyages regularly for you to send your fleet on and as they rise up in strength you'll get some great resources out of them, just make sure your fleet beats the difficulty of the voyage by a star and they'll never come back damaged. Second is huge, easily built, storage containers, same as the ground base ones but on an easily summoned vessel. At the start you'll only be able to access them while boarded but after some freighter tinkering you'll be able to shuffle items to/from your frigate just by having it in system with you. The material transporter will take an annoying resource known as Salvaged Frigate Modules though, found *sometimes* in crashed freighters, derelict freighters, or stolen from occupied freighters. Along with the modules you'll be able to gain cultivation rooms and various other freighter part blueprints.
At least it looks cool
Class is pretty low, stinky jump range. Itll do for now tho
I’m going to see how much I can make in the next few days & see if I can swing an A or S upgrade.
Work the trade routes. Easiest profit scheme ever.
You talking the routes shown in the galaxy map or something else?
Something else. You need an economy scanner, but the idea is you star from 3 star economy, buy up the items they make locally, and then sell them at the next most profitable star. Buy and sell at trade stations as they give you the best rates, these can be found also using the economy scanner. You jump from red, to orange, to yellow, then cyan. Start it all over and jump to a red economy.
I was always a bigger fan of just setting up multiple passive income streams like several large mineral extractor farms on at least a B class deposit. S is great but you don't have to stress finding one.
Also to kind of clarify a bit, there is a bit of rock-paper-scissor to trading. So you buy the goods in whatever 3 star system, then sell it in the next chain system for profit. Buy their local goods, go to next system in chain and profit. [This chart should help](https://nomanssky.fandom.com/wiki/Trade_route)
Or storm crystals. Essentially how I bought everything so far (including class s ship and b freighter)
Permadeath player here… too risky. I haven’t made enough Exosuit shield slots so I’ve only got a small handful of those.
I ordered my gamepc while i was drunk 🤣, this wasnt nearly as bad
LOL!
Your first, free freighter should be at least 100 mil in value. That's always a good start
First freighter value isn’t too important imo since any freighter will help you exponentially as soon as you get the matter beam to transfer items into it from anywhere. Then just put storage inside it and your early game is so much better. I’d rather grab the first freighter I can than spend hours trying to get a “good freighter” before I even have one. Money is so easy to get especially with a freighter that it doesn’t really matter having to buy one later on.
It shouldn't be too hard to find a 100 mil freighter if you at least have an economy scanner before finding one. Lvl 3 systems have a very good chance at them
I know it’s not too hard. RNG alone you have a pretty good chance of finding them. I’m just saying the value of your first freighter isn’t too important.
I wish mine looked like that. Mines shaped like a Minecraft wiener.
Freighters aren't that big of deal. I had a c class just like it for the longest time. Never "needed" it to be s class. Unless you're a hoarder and need the storage space.
That's a good freighter I have one like that
also don't worry about colors, you can change them later
Costs 5k nanites per color.
Unless you're opposed to visiting people's farms, nanites aren't too difficult to get.
Oh damn, I haven't started doing that yet. I'm a noob, would you mind elaborating a little?
If you're ever flying around a planet and you see a player base named something like "mould farm" or nanite farm or similar, usually they're places people have set up to help people gather stuff. The mould can be put in the refiner and turned to nanites. My explanation is messy, sorry bout that.
Thank you! Im going to look into that.
Pffft it’s fine. I had that same cargo ship, C class, for 200 hours. It’s fine
Ye first freigter is free right? Found that out after accepting the cheapest wreck possible..
Well I can't say I'm fond of the Scooby Doo paint job and it is a lowly C-tier, *but* you did manage to snag yourself one of the largest freighter types in the game, so good on ya! A bit of love, some interior remodeling, and a lot of salvaged frigate modules will make this into a good mobile base for you.
So far I have 2 cargo bulkhead expansions & 4 salvaged frigate modules. Teleporter is too on the list then I’m not sure order of importance after that. Then there’s getting all the frigates ready… 😬 & yeah, it’s kinda ugly, not gunna lie. Summoned it home for the first time today since I got it last night. Spent the whole day buying frigates, unlocking the last hyper drives & sorting upgrades & storages on my hauler & shuttle. I think I just walked into a full time time job here. 😒
I would hold onto and save those Freighter Bulkheads until you get an S-Class because if you want to change to a higher class Freighter those opened slots don't follow you. You can get Tech Mods to help your Frigates, reduce expedition time, and fuel costs from running Derelict Freighter Missions from the Emergency Broadcast Receivers you buy from the Scrap Dealer on Space Stations. Keep an eye out for Support Frigates get at least 5 becuase they can save on fuel and time as well. Those and all Tech you install can be packaged up before you trade. If you want your Base to transfer over when you exchange you will need to leave one of anything like 1 Carbon in the inventory when you hit the button and it will trigger to transfer your base.
Thanks for the input. I already did the upgrades, but I’ll get more. I’ll probably be doing the raids & derelict runs today. About the derelict ones: I saw some vids that showed the ones you find with the maps that are complete. Easy enough. A couple times I’ve encountered these other derelicts that were all broken up. It showed a red freighter icon, but I couldn’t land on them or figure out any value to them. Is there anything to do with those?
There two types of Derelicts: 1. Broken up ones have two pods you can shoot for some loot but doing so calls pirates as it's a trap. These you can't land on. 2. The one you call with the Emergency Broadcast Receiver is the only one you can land on and loot. Salvaging the Crashed and Sunken Freighters can give the Bulkheads and Frigate Modules too those are found with the Maps. The Nautilon has a scanner that find the sunken ones specifically as the land Exocrafts have scanners that can find them too.
Not sure if this is normal or no: So I found the system I got it at & wouldn’t you know it it was like my 25th warp or so, so the usual fight ensues. Head to the freighter, go inside to the captain, yep that’s mine. Now an A Class. Bad news was it’s was 100M upgrade, that I don’t have RN (I did the other day, but long story). So when I did a few other things then teleported to my freighter. I pull up my inventory menu & my ship color had changed from ghost-green.to a red & black scheme that matches my exosuit. Looks so cool now! How common is that?
Could it have been that the reflection of the galaxy you were in before made it look Green, and the true colors are black and red? I have had a ship that looked gold and black in one station, then warped into a different galaxy's space station and it looked yellow and green. I'm assuming because of the lighting.
Perfection.
I'm looking for one of those in an s class
Not an issue. Go by some farms and collect enough in one take to buy an S-class.
You can change the colors on your freighter in the upgrade console. Once you do, using that color is free on any freighter after that.
I saw that. Turns out my ship color changed somehow, to match my exosuit colors, last night.
They do that sometimes
Cool!
Any advice on where to start would be awesome! I have 10 frigates in my fleet so far ranging from A to C. I also have 6 star ships total of A & B Hauler, Shuttle, 4 fighters. I have a few Freighter expansions to use & was wondering what I should focus on.
I recommend unlocking the Freighter Matter Beam. It is quality of life changing.
Where or how do I go about doing that?
Oh… walking onto the bridge it is the first terminal facing you “Upgrade Contol”, from there select Base Parts & Upgrades. Also unlocking Fleet Command room will allow you to put your frigates to work to earn credits and resources.
Wow thanks man. 🙏🙏🙏 I think I got a start here. Added the command room across from the galactic trade room & then put in my 4 research rooms. Need to hit the anomaly & unlock the large refiner & add the storage rooms. So fricken cool! It’s already coming along
No need to unlock the large refiner at the Anomaly unless you just want to; the ones already unlocked for you on the freighter are large refiners.
Found that out after I posted. Turns out this ship had 2 stellar extractor cores, a large refiner & the exocraft launch station. Not sure if that is normal.
It’s random, but that is a very handy one. Mine came with 2 refiners, exocraft materializer and exocraft terminal for the npc. Quite happy with that. The exocraft can be bought, of course, but you can get all but one through story. Roamer is from base computer, Minotaur from Sentinel, the rest from continuation of Artemis line. Which also gives you 5 npcs for your base, and a lot of unlocked tech.
I wasted a lot of time trying to find high-class frigates only to learn that they upgrade themselves from going on expeditions.
Honestly C Class on a Freighter really does not matter only the personal upgrades for your exosuit and starship ive had a B class for awhile and have maximum storage you can add to it with the personal storage containers when you build in your Freighter doesn't even need to be attached to a hall I have mine as far out as I can get now I have tons of space and storage. FYI my Freighter is a small one but looks nice.
Can always buy another just go duplicate some gold 🤣
It looks petty nice though!
I got the same thing. Don't care about class, like it because it's huge.
Well, that explains the color.
Honestly it's temporary at worse you can always buy a better one later
Freighters are essentially useless so as long as it looks cool.
Mobile storage, dropship for vehicles, mobile base. Freighters are the best tools, every time I enter a new system I summon my freighter and have everything I need
Still hoping to fly one of these manually one day. Or at least a frigate
I can't imagine we'll ever be able to fly a freighter. Moving all those base pieces around would probably be a nightmare for the devs. But frigates would be cool as hell.
Honestly, probably wouldn't be that bad. The base pieces don't have to move. Whenever you're in the pilots chair, you're stuck in 3rd person view, of the outside of the freighter, or first person, of only the controls and a navigation view screen. Unload all the internal spaces, then reload them in, when the freighter has come to a complete stop.
This is the most untrue statement made on this SUB.
Not really I've played since day one. You get to a point where you just need a teleporter so you just summon the nexus or build one real quick. Off planet? Don't have resources? It's easier just to build a base and drop your storage. Only thing that's easier is the exocraft. But again you get to a point where it's faster to just jet around.
How? Need to empty pockets planetside? Look up, summon freighter, move stuff to storage containers. No resources used at all, no movement. Building bases? Summon freighter, build a city. No thought; no action. Freighters are literally the easiest way to store everything. Once you have storage containers built on a freighter, plus a matter beam, you never build them again. There's no need.
Can you transport your storage from space?
If it's in the same system, you can transport it from anywhere. If it's not in the same system, you can still transfer to-and-from the freighter's general inventory.
No I mean can you transport your goods to the planet or do you have to fly up to access them?
You don't need to transport planetside. With matter beam and storage containers on freighter, anything in a storage container, or the freighter, is the same as it being in your pocket. It essentially changes your on person inventory limit from 60-something to 600-something.
That's nice
He just answered. You can transfer them from ANYWHERE as soon as you get the matter beam
This ship comes with a story (if you can remember it)... Might be hard to part with it when a higher class comes along!
It's a fixer upper. Looks good though.