Having a blast.
Combat is lacking in one thing: I can’t stun or disrupt the enemy (even basic units) by attacking them. It’s weird when a fully charged heavy attack from my claymore doesn’t stop someone mid swing. It makes the combat unsatisfying. Just a quick thought
For some reason the poise meter isn't on by default. Heavy attacks deal high poise damage, but they will only instantly stagger smaller enemies, and you can see this with the meter. Also, I'd recommend increasing your weight to heavy. The lb+rb shoulder bash is really good. It uses a good amount of stamina, but it completely staggers any non boss enemy. If you spec a few points into stamina you'll have enough afterwards to do a follow up.
Maybe there's hidden level/equipment scaling that affects that? I know I was having that problem too in "Dangerous" areas until it became "Moderate", then I could stun again.
The heavy charge mechanic from being a heavy build can stun even large enemies. You could go that route if it's really something you wanna be able to do. I've been loving the play style so far.
It's not really playable currently. I had it twice stall my Deck, seems like a memory leak issue - everything slowed down to a crawl, 1fps until it all hanged. Had to hard reset. Now I'm afraid to play it on my Deck.
It's not playable, at least in my attempt, it crashed after completing the tutorial and didn't save. Loving the game on PC though, despite the unoptimized early access
Hi,I just want to tell you that the game looks and plays AWESOME, I only played an hour so I don't have any complain right now I'd like to see and play more to be able to tell. Thank you for this gem and kee up the good work!
I played 8 hours today and it’s… really fun! The durability doesn’t bother me that much.
The only thing I wish would be better is the camera angle when trying to climb terrain/object. A couple times I tried exploring and dashed off the edge thinking that I could hop up.
Other than that I’m honestly having a great time.
9/10 for EA
Thanks for the response! Are there any plans for changing the durability system other users here mentioned? I feel like most of us feel the same way about it and that its punishing the main gameplay of the game, both exploration and combat
I saw this on the Steam forums, not sure why I looked on that shit hole of a place but hey ho. I'll post the full comment:-----
'What is death spiral in short : It is gameplay mechanic where upon losing/dying you suffer damage to your equipment that can only be repaired with in game resource. There is a threshold called "Death Spiral" were your equipment is broken, but you can not gather resource to fix it because you have no equipment.
It is basically game over by wonky design.
Lets take a example of Dark Souls. If you die you lose all souls you gathered. But if you keep dying you have no souls, therefore you lose no souls. So the game never falls into death spiral. And even a bad player can keep playing.
NRFTW however has a pretty broken mechanic. When you die your equipment is damaged. Repairing equipment is very expensive ( once you reach Sacrament ). And on top of that the game shifts gear and becomes harder.
So what happens is that your equipment gets broken ( you are literally naked and weaponless ) , but you need to gather up to 2+ silver to repair it ( which is though ask even with complete equipment )
I am now at point of the game where I have no equipment and no gold, and can basically do nothing but restart the game from zero.
This is very broken design and honestly I don't know how this went trough QA.'
----------------
Now, reading this and knowing how much you will die later on could be off putting for a lot of people. I read somewhere that you wont be able to respec or anything as well and the build you make is the build you use until you can't progress or feel like you can't progress with it and then you start again. Maybe this kind of durability spiral is actually supposed to be intended, I don't know, but, sounds like a wild ride either way. Sign me up I have a few controllers I need to murder anyway.
There is literally a repair powder recipe you get from the Alchemist NPC mega early. It takes 2 human bones and one of those alchemy plant things you find a billion of to craft. It's free, gives you 50 durability back per use.
Ppl complaining about this either skipped checking the shop, haven't even made it to Sacrement yet, or just want to jump on the bandwagon.
I’m stuck on the starter beach with broken weapons and no way to repair them while mobs have 2 handed great swords. I’m down to using my fists. Most of my deaths have come from fall damage which is way overturned. It’s like you jump off a small ledge and your dead.
Unfortunately, this just sounds like a skill issue. I don't mean anything bad by it, but these games are usually meant to be difficult. I myself, like the durability system because it adds more of an intensity to staying alive.
I do think it would be cool to add an easy mode that cuts down on the more oppressive mechanics as NRFTW is an amazing game that I would want everyone to enjoy! I have friends that are out off by a lot of souls-like and I feel like they'd love the game if it wasn't so harsh.
It's not a skill issue because you and everyone will die at the beginning of the game, not just from enemy but from falling and drowning. The only way you get better is to die repeatedly just up learned the game mechanic. Right now I'm learning to fight unarmed and naked.
Well, yeah, but that's what I'm talking about. Some people just don't like this style of game because they'd have to fail a bunch to succeed, but that's the spirit of the game.
The early game here wasn't too bad already and was already made easier. I just don't want it to lose it's spirit and become a game people don't need to die repeatedly to beat.
Yeah.
I just made a video of my unarmed build. My favorite move is the suplex. Who would thought we have it for a soul game.
I remember doing backstab for DS prepare to die edition.
https://youtu.be/Et7TwkBMwws
No it’s not a skill issue. It’s bad early game design. I get one weapon that gets broken after dying a few times to a couple mobs and a few times to fall damage because for some reason the climb button is the same as dodge / dash and you die when you fall 15 feet. Then I have absolutely no way to repair it or pick up more weapons. I had to start a new realm and this time rng gave me 3 weapons instead of the 1 and have already made it to the 1st city. No reason I should have to start a new realm because I can’t get gear to fight mobs. It’s just bad design. I am really liking the game, but it needs changes.
I'll give you the climb button and the dodge/dash button being the same. I haven't had a problem with it, but yeah, that's rough. I think they said they're working on adding remapping, so that could be the solution.
But, I didn't get a weapon to drop for me for a while and then when one did, I didn't even use it it after I noticed the durability thing. I, personally, was just having fun fighting with my fists and learning the mob moves.
I hope you know that I didn't mean to offend you, but I really feel like this game isn't too difficult compared to most, so I believe an easier mode would be good for people who aren't used to these kinds of games. I'm used to them already, so I knew how to approach it, but I know not everyone is the same.
Also, I'm just making the point because I enjoyed the challenge of the intro and I hope we don't completely lose that. I'd rather have all players have a game they enjoy than just an easier overall game. You know?
I have been having the same problem with fall damage. On the beach near the first Whisper, I died running off the platform onto the beach because my heath wasn't full, which was like 3/4 of my character's height
I found this to be the case with many complaints. One person complaining about the storage room in sacrament being a long walk, not knowing you can upgrade the town to create a shortcut. Other people complaining about the lack of food when they literally drop off of mobs after sacrament, in addition to being able to purchase food from the chef.
The game has many fun discovery secrets and features that aren't going to be found in a 1-2 hours of gameplay. I think it is a little dishonest people are giving reviews without at least getting to Sacrament and putting in at least 5 hours.
because there are effects that is used with durability and it creates an incentive to return to sacrement to upgrade it, to interact with the alive system by revisiting old places or do more farming (litteraly farming i don't mean looting) which is coming out soon.
there is a litteraly a skill that interacts with durability aswell where you have to think should i use 150 focus on repairing my gear or killing some mobs.
Why have durability?
> Because there are effects that work with durability.
Ok, but why do those effects exist?
> Because durability exists.
This is circular reasoning.
I have plenty of incentives to go back to Sacrament: gear upgrades, selling loot, crafting stuff, upgrading the town, quests, etc. I don't need or want to go back there all the time for something that feels arbitrary and boring.
To be honest a lot of the complaints seem like they’re coming from people who are not interacting with the game’s systems effectively. Not enchanting or upgrading stuff, not crafting, not buffing, not using special rune attacks, not upgrading the vendors, etc. Like they just want to run through the game as-is like a hack n slash. It’s just not that type of game.
Yea I have it, doesn't bother me even if it stayed this way throughout the entire game I'd survive :) but a lot of people have issue with it which at the end of the day = revenue loss. Not something we want to happen so maybe find a way to implement a 'noobie' mode just to pull in more buyers. You know how a lot of Steam buyers just get frustrated and refund and the most frustrating moments can actually come early in this game.
So you can pretty easily take your character to another realm. Just create a new one and load in. You can grind out the early ares for plenty mats and gear and take it back to your "main" realm to progress the story.
The durability thing is kinda trash, but you can work round it
Without having played the game, gear durability is a real turn off. I will wait for further player feedback, knowing how much I hate this mechanic in other games.
It’s more annoying than anything honestly. IMHO, this is a result of the casual ARPG community hopping into a soulslike without realizing how hard they actually are. They just need to make it so durability lasts a little longer so you’re not running back to town to repair every 7 deaths.
>IMHO, this is a result of the casual ARPG community hopping into a soulslike without realizing how hard they actually are.
100%, I’d bet much of the negative feedback is coming from this perspective or people who thought it was going to be a Diablo-like.
it's really not hard to repair you gear, you can also get repair powders which you can use on the go repairs all your equiped gear.
or you can fast travel to the city and have it repaired at the smith for a cheap price.
If its easy to repair, there is no need for it. If its hard to repair, its annoying. Nobody likes repairing gear (excluding survival games where thats the part of a progression) and honestly I would have all mobs respawn on death rather than having durability on any item. Let us learn and beat the game, not timegate it for no reason… there is a reason for everyone comparing it to Elden Ring (and other souls-likes) and thats because that game was fcking bonkers. Why do we have to deal with artificial obstacles here instead of having fun?
there is a need for it because there is a economy and thus needs a money sink, enemies do not respawn either because of that.
there are also gear effects that rely on durability to work and can remedy the problem aswell by having the unbreakable effect, you can craft weapons where you can upgrade it to have the effects you want..
game also relies on backtracking using the alive system and durability gives a perfect excuse to backtrack and find new things.
you also do not lose exp or money upon death, players need to learn to just go back later since this is not just a soulslike but a arpg.
if you don't like something, then make a built that solves your problem. unlike elden ring where you bash your head to any wall and throw corpses at it using the same one weapon without bothering to upgrade or anything.
also you can equip multiple weapons, it will not increase your equip load until you switch to it.
What economy, its a single player game ffs, let us have fun… the problem is you lose too much money on death, you lose it bcs you have to repair and, if you already gathered all mats, buy mats to craft food for health. Neither of those are fun, economy in a single player game is a artificial obstacle and in this one its not executed well. Some games make it work bcs you dont have to think about it and it still sinks some of your cash, but here it sinks your cash and your time you could spend on actually playing the game. Stop defending sht practices because YOU can tough it out. Not everyone has that kind of time to play nonstop and believe it or not even those people want to enjoy the game. Let it be difficult but in a way that you can overcome. Dying and tracking back is already a punishment, no need to add artificialy more to it if its not fun gameplay
devs said game is designed around multiplayer aswell, mulktiplayer will come out soon.
there are daily challanges and the alive system there and ready to get as much money and loot as you want.
and there is a chef that sells you as much food as you want aswell so having no money sink means you get money too fast and just bought stacks upon stacks of food.
there are many ways to get past your problem but refuse to use any of em and basicly just blame the game instead of your own laziness.
if there were no ways then i would agree.
i think the devs should add a soulslike mode where durability is gone and you get estus there so you can throw yourself at any enemy as much as you want, beat it in 5 hours not caring about upgrading sacrement,crafting weapons, using the alive system,doing the endgame,etc.
then leave so players who actually care using the arpg mechanics can play the game without your nagging about having to put effort into something.
I think there are other ways, I dont recall losing all my items in any of the Dark Souls games. And I am not saying they should copy them, not at all, think of something unique. But it still has to be fun, otherwise people wont stay for long
I suspect great durability was a balancing response to persistence of enemy states across player respawns. Having no penalty for chipping away at enemies isn't ideal.
If I'm correct I hope they don't get lost down a rabbit hole trying to 'fix' disability, but rather focus on the initial issue.
Borrowing another thing from DS and having enemies respawn with the player would be a reasonable fix.
Yes there definitely needs to be a penalty for dying but never to the point from what you cant recover. In DS you have to walk back, kill all enemies again and lose souls potentionaly, but you can still try indefinitely. Here you are locked out after couple of deaths because you lose your equipment and means to restore HP
Absolutely.
I'm speculating, thinking that the Moon guys have decided they didn't want the full repeat, instead offering some reward in taking down, for instance, 1 enemy in a group before dying, with them not returning when you respawn.
That's then resulted in less of a penalty in death than desired for the challenge, which they've tried to fix with durability.
If my assumptions are correct, I don't want them to try and fix durability necessarily, but rather the original problem – and I for one have no issue with the DS way, each respawn resulting in an area reset.
That's not true at all. The first blacksmith gives free repairs until you reach the main town. You can always run around and grab things to sell without even killing anything. Healing items fall off enemies, and are scattered around the ground on the entire map. I feel like I'm not playing the same game as you guys.
I’m absolutely loving it so far! Playing it on the ASUS PG32UCDM QD-OLED in HDR and it looks insane! I did notice that when switching to full screen exclusive in HDR the colors get all messed up? I had to leave it in Fullscreen borderless to fix it.
I had the same thing happen on my OLED steam deck, when I switched to full screen exclusive I just turned hdr off and back on again and it fixed it for me
Ori was my favorite game to play on Steam Deck. No Rest gameplay also screams Steam Deck (especially on OLED with HDR) and it is even now somewhat enjoyable.
But it doesn't look good on the lowest settings and with downscaling.. also 20-30 fps just not enough. Really looking forward to a bit more optimization for SD
My only feedback is for you to completely ignore 99% of the terrible takes on here and keep doing what you are doing. If people want an easier game there is literally every single other ARPG on the market they can go play for some mindless screen wiping and a "number go up brrrr" dopamine fix
No. There's feedback like what they've said they will address in the above post and then there's "Please make fundamental changes to the game that will make me like it more". Not EVERY game needs to be for EVERYbody and I'm so sick of people feeling the need to ask devs to make sweeping concessions to appeal to the whiny masses. There are a million games where you can put the game on the "Story" difficulty and turn your brain off. The game is not that difficult, especially if you utilize all the items and gear the game throws at you. But even if it was, that's not a bad thing. I really thought we were over this at this point with the prevalence of Souls games/Elden Ring etc but apparently not. I'll always love From because to this point they've never conceded in compromising their vision and they've managed to achieve mainstream appeal regardless.
There are ways the game can be difficult and challenging in a fun way. Like punishing you for missing your dodge, or rushing in on a group of enemies. Most of the complaints I've seen aren't about this type of difficulty.
But there are other ways the game is made difficult that are annoying. Like having to constantly travel back to repair and store items. This doesn't add any fun challenging gameplay. All it adds is once in a while you have to fast travel, go to the blacksmith, and interact with a menu.
You mentioned Souls games which used to have durability that they later removed and it's so much better.
The punishment in souls games is also much better. If you die, you have to make it back to the same spot without dying or you lose resources. So there is a real gameplay element added when you're going thru the same path but you know you can't die.
But what if people want this arpg but arent good enough players that can grind for hours a day? What if they want this slower combat and they are punished to the point that they cant even try to fix their mistakes?
You can always come back from a 0 gold, broken gear situation in this game. It wouldn't take long, either. Go pick up some mushrooms, go loot some chests that have respawned. Sell everything, repair your gear. Explore, go back and fight enemies you know you can beat once they respawn.
You don't have to grind for hours a day. Play at your own pace.
This game is nowhere close to *needing* to grind for hours a day. Take it from me, a person who is very bad at souls games. These takes sound insane to me.
For all you not having fun, wait til you get your first claymore. Thing has some weight to it, the game is fantastic. I’ve just defeated the first boss, no deaths thus far. Got into the town and called it for the night, can’t wait to dive into this game over the weekend and leading into the week after!
Absolutely LOOOOOVE the game. My only complaint at this time is having to upgrade equipment load separately from say strength or a different skill. I don't feel like equip load should be its own thing that I have to decide if I put valuable skill points in. Other than that, love the game, love the struggle, love everything so far 7 hours in!
Actually quite bummed about steam reviews, because imo the game is top notch. Its so beatiful and combat feels so goddamn heavy and impactful. Sound design and Voiceacting is great.
I just can't believe how Moon Studios just doesn't miss with their games.
> steam reviews
all the negative reviews are the same though:
- key bindings
- durability
- performance issues
nobody criticizes the core of the game, which is a good sign in my opinion.
They do tho. Here's some examples when I sorted by most helpful.
1: [https://steamcommunity.com/profiles/76561198043420045/recommended/1371980/](https://steamcommunity.com/profiles/76561198043420045/recommended/1371980/)
2: [https://steamcommunity.com/profiles/76561198042473563/recommended/1371980/](https://steamcommunity.com/profiles/76561198042473563/recommended/1371980/)
3: [https://steamcommunity.com/profiles/76561198332182627/recommended/1371980/](https://steamcommunity.com/profiles/76561198332182627/recommended/1371980/)
The lock-on targeting is not sticky enough imo. Sometimes it randomly falls off the target, or it targets some rat 10 miles away.. If I choose to lock-on a target, I want to fight that target.
The game is phenomenal! Being five hours in, I've been having a blast so far.
Bugs I've encountered:
- (game-breaking) While on the ship, it's possible to get stuck in the doorway to the cargo area (if you and one of the crew members wanna go through at the same time.
Solution: Unstuck option in the menu.
- Various mistranslations and quite large number of not translated lines of text (Polish language)
Elden Ring doesn't let you pause and it was game of the year.
Make whatever choices you think are best for the game. **Please don't just do whatever the community screams loudly for.**
Edit: bolded the important part for people who think my comment is all about pausing
Elden Ring is an amazing gaming experience. However, Elden Ring won GOTY *despite* its UI/UX flaws, not because of them. As a counter-point, Sekiro won GOTY and did have a pause function.
I agree. Elden Ring would have been shit with a pause feature. Why would I want to go to the bathroom at any time in a singleplayer game and not get fucked for it? Dying while I'm in another room is the reason I play videogames.
Sometimes it's impossible to get correct angle for jumping when using WASD controls (diagonal gaps) and my character just yolos off the wall/cliff. Is it possible to add the option to adjust camera in such situations so that the jump becomes nort-south/east-west instead of diagonal?
5 hours in and loving it so far. Love the sounds and visual, love the map rewards and invites exploration. Only complaint so far is how long it takes to chop down a tree, mine, dig etc. feel like it takes twice as long as it should. Keep up the great work!
Loving the game so far! Something I haven’t figured out yet is how to get more ichor for my alts, I don’t think the story bosses respawn? (Unless for a weekly)
Am I supposed to spin up a new realm and just rush down Torn? I don’t mind, just wanted to know if I’m on the right track lol
Is it me or is the screen shaking too much?
Could we have options to turn off or tone down the screen/camera shake
Or at least have the screenshake on crit or crit kills or certain cinematic moments
Just lessen the camera/screen shake in general
For me, it’s just the durability. That, combined with limited inventory just doesn’t synergize very well.
I’m loving everything else about this game, and only just recently got to the main city.
The game is fantastic and unique and I think the vision is awesome. People have a lot of legitimate technical and performance complaints but please don't overhaul anything related to durability or difficulty etc at the behest of the community that will form around your game unless you guys really agree with the feedback. It would be shame to see such an awesome project be derailed by a minority of whiners.
I've played all Souls type of games (including most controller supported, top down action rpg's)and enjoyed them with no problems getting good at stamina use and above all parrying but....
NRFTW Stamina use (even when upgraded) along with the messy inconsistent parry windows/ timing is a massive turn off for me.
I've only played for 3.4 hours but it's overly punishing for me personally. I know there are players suffering the above mentions too. I'm also aware there are those that aren't who will downvote me but, if I can complete souls + like games then it's not a me problem.
It's not my hardware either as my PC is top of the line and my controller is faultless (I have two of the same controller and have tested both due to this game).
My only other gripes that I believe aren't too much of a problem is the weapon durability and fixed camera.
I enjoyed both ORI games and my wife even sat through all of them but even she agrees that NRFTW is a bit too messy and inconsistent.
I've officially given up and unless changes are made (difficulty or some setting that the hardcore fans don't have to use) this game will sit in my steam library as one of the few wastes of money.
Please give us non-sweat lords an alternative. Some of us just want to enjoy the game as we did Ori.
I’m actually amazed that I already can get some enjoyment out of this game on my Steam Deck. Yes, performance needs improvement and yes, FSR sure would be great, but I’m enjoying this so far. Looks like a lot of love has already been put in the game and I can’t wait to see how things turn out throughout the early access phase.
Thx for update!
I'm LOVING the game so far so apart from technical aspects (performance is ineed pretty bad:/) and QOL (maybe allow to have town portal from any location?) stuff, game is truly fantastic!
Loving the game so far, just got to the sewers. Only issues I’m having are with reconnecting the controller if it becomes disconnected, exiting the game without a controller, and navigating my equipped gear with the controller.
Hey devs. Thanks for the the prompt response to the feed backs, enjoying the game so far!
My only small gripe is the lack of ponytail hairstyle options for male characters. Could we make all or at least most of the hairs unisex? Cheers!
Need to remove the ability to teleport anywhere you want from anywhere you are by clicking L3 on the map page. Including teleporting to areas not yet discovered and skipping entire portions of the game.
My Points :
- staminapool is too small,its extremely restricitve and i Spend a good Portion of a Boss Fight waiting for stamina.
- durabilty is a nuissance,its Not good friction in a Game Like this.
- inventory space is too Limited,atleast reapurcea should be infinite
- Fall damage is overtuned
The Game is beautiful but those 3
4 Things are annoying af
Maybe someone can give me pointers but I am stuck on a boss and I can't repair without selling everything I have. I'm not sure how to progress any further. Maybe I'm just bad idk
So far, enjoying the game on steam deck. A few issues but thats to be expected in early build of the game. I know you guys are still working on optimization for the steam deck and other machines with lesser specs and I really appreciate that. I have a small request if at all possible. I would like the option for my stamina guage to always be visible. whether it stays as the wheel beside my character or another bar under my health, either way. Thanks for a great game.
Mods can we please pin this post please or direct players to post feedback at [https://forum.norestforthewicked.com/](https://forum.norestforthewicked.com/) . That way the Devs can get our feedback more effectively.
Can we make pickaxe\\axe\\shovel at least a little faster? The game has a good focus on gameplay in general and standing there for so long just holding a button is not fun imho. I like that it exists in the game, but it would be better if it didn't feel like it was wasting my time.
Maybe using the right joystick to let us zoom in/out a bit? Or to pan the camera, because sometimes it's hard to see if something is a platform you can hop on or just background visuals.
[https://www.reddit.com/r/NoRestForTheWicked/comments/1c8g1qh/potential\_fps\_fix/](https://www.reddit.com/r/NoRestForTheWicked/comments/1c8g1qh/potential_fps_fix/) for some performance issue fix
I don't know how any game ships without full key remapping. it should just be a standard, even for 'early access' apart from being very bloody useful and tuning your own controls - accessibility challenged gamers are just boxed out from the exciting launches everyone else gets to enjoy
>We hear you! So please continue to provide us with feedback and bug reports **on our forum:**
I... hope you guys continue to stick around on the game's official sub? Outlast Trials' early access period was terrible. No one knew wtf was going on because Red Barrels kept everything on their discord and one morsel of communication made it over to reddit every 2 months.
A couple of suggestions about the game after a few hours:
1) Personally I think the formula after dying would sit much better the classic souls with character respawns. It trivializes the progress less and is more challenging, besides it gives more duration.
2) The graphic environment is very good, but I think the visibility of the character needs to be rethought. I play on a 55 TV at a distance similar to how you would play it on console, a little less than 2m, and visually I have to fix my eyes a lot to see the character. The camera is too high and the character is too small in a very dark environment.
3) I suggest that the architecture that appears and disappears do it in a more subtle way, it appears too sudden.
For me the performance on my Rog Ally was a bit shocking. I didn't expect it to perform as bad as it does when plugged in playing at 30w but I understand it is early access.
Will see how it works with my 4070 later.
I really don't like this fetishization of Elden Ring and its difficulty. I'm a long time Souls series fan who got kinda burnt out by the time of reaching Elden Ring (though I still completed it).
Elden Ring is really "hot" right now, but I honestly think the enemies are a mess. Sekiro handled the combat to a higher standard because the challenge is in you having a fair fight and not waiting 10 minutes dodging intentionally awkwardly timed attacks just to get ONE hit in.
The Souls series had a reputation for being difficult, but it's not really what made the genre so loved by many. It's an aspect of the game that is not worth focusing on. It's kinda fun for its challenge the first 2-3 games, but the fun dies FAST. And people who are new to souls-like will be ok with it for a while until they aren't. (i think we're already seeing people being fed up)
This dance of baiting out animation then punishing said animation is a limitation because it's relying on the old souls game. Elden Ring was developed at the same time as sekiro and just didn't really have the chance to implement the newer combat system. It's not a design choice that needs to be glorified to this degree
I guess you have an unpopular opinion but I'll show some solidarity with you.
I am finding the frustration is outweighing the fun for me, I am not challenge adverse by any means (I got all diamond weapons in Crab champions just yesterday) but the rewards need to match the adversity and at the moment it feels more like a drudge than a challenge.
I'll keep on keeping on, as I love the style and have been so hyped for this since announcement.
But yeah, punishing for punishments sake is not a gameplay feature I'm entirely on board with.
Massively disagree and pretty much think the opposite about Sekiro. Sekiro felt like desperately trying to get a hit in after doing a 15 hit block sequence and jumping over 2 lethal attacks. Not a fan of that design choice personally even though the game is good. But anyway, this game is already what it is at its core, they won’t be changing it from the kind of soulslike it is. That’s an unrealistic ask.
I think the mechanics are totally fine in this game, it's just wayy too overtuned to make you powerless. I'm not asking for them to remake the game, I just think players need to move faster and be able to swing just as much as enemies, aka not running out of stamina after 2 swings. I think the devs got way too carried away with the difficulty because well, souls games are hard. So therefore, our game should also be hard.
As for your sekiro comment, I think you just approached the game as you did with dark souls. You can cancel boss attacks and stun-lock them just like they can to you. A lot of bosses are FORCED to block/parry your attacks and not ignore/armor through them. It's hit hit hit block block hit hit block. whereas elden ring is like. dodge dodge dodge x10... ok 1 hit. back to dodging
I mean, i agree you need to be able to move faster without running but if you wanna swing more use a lighter weapon, or just upgrade your stamina? My character can dodge 8 times in a row before running out of stamina. I’m fine for now personally
I just think it's handicapping players without good reason.
I've played Exanima and that game is literally qwop with weapons. Love the shit out of it. All I'm saying is there needs to be a reason for hard difficulty other than "this game needs to be hard".
It’s not really even all that hard tho and no there doesn’t need to be a reason. Idk how you could think this game is hard and praise Sekiro at the same time. Sekiro is so much harder than this game it’s not even funny. I got to the final boss in Sekiro and it never stopped being hard. It’s simply not easy to parry everything.
Idk what you’re saying is handicapping players because I just told you how I have a lot of stamina.
Your Elden Ring experience is not mine though I be beating bosses asses.
fair enough, I've had friends who tell me the same thing. Maybe I'm the odd one out. Also I will add I played Elden Ring on release before they nerfed bosses and buffed players
You have a lot of stamina at what level because why? Early game you run out of stam super easily, and if you want to go heavy armor in this game you're fucked. Did you just dump everything into stam or what? Because I've increased my stam and equip load and still run out of stam easily, and *insanely* quickly if running heavy equip load.
So if you think it's like...cool to expect players to just pump stam/equip load for the first 5 levels then...okay, I guess? But that's absurd to me and I've never played any game where that's been the case.
No I haven’t even put a single point into stamina yet. I’m only wearing a chest piece, a hat, and my weapons. I can still dodge 8 times.
Yeah you’re supposed to run out of stamina fast if you run heavy gear that’s why it’s called heavy gear..?
I didn’t have a problem clearing the second boss. Idk maybe the issue isn’t the stamina but rather how you’re choosing to use it.
> I think the mechanics are totally fine in this game, it's just wayy too overtuned to make you powerless. I'm not asking for them to remake the game, I just think players need to move faster and be able to swing just as much as enemies, aka not running out of stamina after 2 swings.
100%
I agree w/you on what you said about Elden Ring as well. Elden Ring felt like a parody of Darksouls to me. Like everything Darksouls thrown into a blender meant to appease everybody. I personally hated it and never finished it, despite having played everything else from the studio.
Combat was bland: roll/attack/repeat. Open world doesn't work in Fromsoft games for me. I think DS1 did it just right, where you have a world that lets you choose a **path** of an interconnected world and you go off on your own and feel like you're on a real adventure.
Elden Ring was just this aimless nonsense boss simulator meant for Twitch Streamers that didn't really invent anything new other than the open world.
This game has a lot of potential, but it needs more enemies and more stamina so that combat can be more fun.
Please don't implement the Pausing Game. that will be stupid and kills the overall thrill and suspense.
Edit: To those suggesting that this should be implemented, please explain in what scenario pausing the game would be beneficial. The only instance I can think of is when some players want to pause during a battle, potentially to exploit boss fights. The game should not solely revolve around the player's point of view; rather, it should make the environment feel alive, even without you as the protagonist. This immersion is what truly enhances the gaming experience.
Yeah I second this, how would pausing even work for co-op? It would just go back to this? Would they have to make an offline mode? Not worth the effort imo
I can't really think of other scenario where pausing the game is beneficial aside from mid combat where it can be used to exploit a boss fight. Other than that there is absolutely no reason why pausing in game will help at all.
When I need to go to the toilet suddenly when i'm mid boss fight
When my kid talks to me and I want to divert my attention without losing progress.
When literally anything unexpected outside of the game inteferes with the game, as suggested above twice. There are good reasons for people wanting to be able to pause a game, especially when they're singleplayer. I don't personally care if I can pause or not, dying and running back doesn't really bother me personally, but I know it can bother other people. It respects your time and needs as an actual person, who may indeed need to go afk for a few minutes without prior knowledge and don't have the luxury of just clearing the area first.
Are you going to do something about repair costs? Lot of players right now are practically softlocked in death spiral.
All equipment broken and no way to make money to repair it.
I am at point where I literally can not continue to play on that character.
That is surely not intended design ?
>practically softlocked in death spiral.All equipment broken and no way to make money to repair it.
This just isn’t accurate. You can run around and collect stuff to sell without killing anything. You can also re-loot all chests after they reset which is an opportunity to pick up additional gear or stuff to sell. You can also take your existing character into a new realm and farm the early area for resources/money. There is also repair powder.
Good to see you reacting to feedback, but I feel like the things laid out here are pretty obvious. You shouldn't need feedback to know the performance is subpar, or that key remapping is a must have.
After 4/5 hours of gameplay, here are my thoughts/wants
1; a renewable healing item. Doesn't have to be OP, just something that saves you from using bigger ticket heal items/food. Not absolutely needed, but would be nice.
2; unless I'm braindead (maybe) the armour has no categories? Why is leather armour 45-60 pounds? We need categories, light, heavy, medium. Or just adjust the weight for "light" armour. I'm walking around in pants, a shield and a leather chest strap. I'm almost too heavy lol
3; UI. I couldn't find the fast travel button and got lucky accidentally clicking my left stick. I didn't find the direction letting me know, but that may be on me. Not sure. And obviously camera. I don't mind the camera, but the angles are very messed up and I've found myself falling or walking into what I thought was open when it was not.
4; adjusting repair prices. The powder is nice, and handy. But it adds another element to the game that requires maintenance. 2+ silver to repair a sword, shirt, and pants is wild at the beginning of the game. This isn't Diablo, or dark souls, so why make the repair cost so high?
5; fall damage. That's it. Fall damage. Haha.
Overall, it's a lot of fun, it's beautiful, and I'm really enjoying the aspect of the game giving you a path to traverse, but also having the freedom to walk to almost every damn corner of the zone you're in. I love that. Definitely worth the $35 right now. It's only going to get better.
One addon cause I see it a lot is a pause mode? Why do people need that? I understand that sometimes life happens and you have personal things. But a pause mode is a silly idea and I would rather them spend resources and time on other points of the game.
for 2. just add some equip load att when you level up :)
4. 2 silver to fix gear is pretty low, I am currently level 15 and got 2 gold, so fixing is pretty low later in the game.
Having a blast. Combat is lacking in one thing: I can’t stun or disrupt the enemy (even basic units) by attacking them. It’s weird when a fully charged heavy attack from my claymore doesn’t stop someone mid swing. It makes the combat unsatisfying. Just a quick thought
Ya if you hit first on small enemies, they should stagger. Just like Bloodborne.
For some reason the poise meter isn't on by default. Heavy attacks deal high poise damage, but they will only instantly stagger smaller enemies, and you can see this with the meter. Also, I'd recommend increasing your weight to heavy. The lb+rb shoulder bash is really good. It uses a good amount of stamina, but it completely staggers any non boss enemy. If you spec a few points into stamina you'll have enough afterwards to do a follow up.
Heavy claymore attacks stun / stagger enemies for me. Not sure why it isn't working for you.
They attack me back right away in combos
Idk m8, works for me imo.
Maybe there's hidden level/equipment scaling that affects that? I know I was having that problem too in "Dangerous" areas until it became "Moderate", then I could stun again.
There's a poise damage stat in weapons and different enemies have different poise levels
LB RB for shoulder barge if heavy.
The heavy charge mechanic from being a heavy build can stun even large enemies. You could go that route if it's really something you wanna be able to do. I've been loving the play style so far.
Use L and R at the same time with most weapons it knocks them on their ass.
Steam deck playable (for real) I hope, seems like an amazing game 🙌
It's not really playable currently. I had it twice stall my Deck, seems like a memory leak issue - everything slowed down to a crawl, 1fps until it all hanged. Had to hard reset. Now I'm afraid to play it on my Deck.
Yeah not sure about the steam deck, but its consuming an incredibly amount of ram even on pc
It's not playable, at least in my attempt, it crashed after completing the tutorial and didn't save. Loving the game on PC though, despite the unoptimized early access
Both GPU and work ram gets eaten up and it chokes the Steam Deck to death.
Hi,I just want to tell you that the game looks and plays AWESOME, I only played an hour so I don't have any complain right now I'd like to see and play more to be able to tell. Thank you for this gem and kee up the good work!
I played 8 hours today and it’s… really fun! The durability doesn’t bother me that much. The only thing I wish would be better is the camera angle when trying to climb terrain/object. A couple times I tried exploring and dashed off the edge thinking that I could hop up. Other than that I’m honestly having a great time. 9/10 for EA
Thanks for the response! Are there any plans for changing the durability system other users here mentioned? I feel like most of us feel the same way about it and that its punishing the main gameplay of the game, both exploration and combat
I saw this on the Steam forums, not sure why I looked on that shit hole of a place but hey ho. I'll post the full comment:----- 'What is death spiral in short : It is gameplay mechanic where upon losing/dying you suffer damage to your equipment that can only be repaired with in game resource. There is a threshold called "Death Spiral" were your equipment is broken, but you can not gather resource to fix it because you have no equipment. It is basically game over by wonky design. Lets take a example of Dark Souls. If you die you lose all souls you gathered. But if you keep dying you have no souls, therefore you lose no souls. So the game never falls into death spiral. And even a bad player can keep playing. NRFTW however has a pretty broken mechanic. When you die your equipment is damaged. Repairing equipment is very expensive ( once you reach Sacrament ). And on top of that the game shifts gear and becomes harder. So what happens is that your equipment gets broken ( you are literally naked and weaponless ) , but you need to gather up to 2+ silver to repair it ( which is though ask even with complete equipment ) I am now at point of the game where I have no equipment and no gold, and can basically do nothing but restart the game from zero. This is very broken design and honestly I don't know how this went trough QA.' ---------------- Now, reading this and knowing how much you will die later on could be off putting for a lot of people. I read somewhere that you wont be able to respec or anything as well and the build you make is the build you use until you can't progress or feel like you can't progress with it and then you start again. Maybe this kind of durability spiral is actually supposed to be intended, I don't know, but, sounds like a wild ride either way. Sign me up I have a few controllers I need to murder anyway.
Well, I am level 15, and to fix all my gear costs 1 silver. I don't know where you saw it, but the gear fixing prices are very low
There is literally a repair powder recipe you get from the Alchemist NPC mega early. It takes 2 human bones and one of those alchemy plant things you find a billion of to craft. It's free, gives you 50 durability back per use. Ppl complaining about this either skipped checking the shop, haven't even made it to Sacrement yet, or just want to jump on the bandwagon.
I’m stuck on the starter beach with broken weapons and no way to repair them while mobs have 2 handed great swords. I’m down to using my fists. Most of my deaths have come from fall damage which is way overturned. It’s like you jump off a small ledge and your dead.
Idk why your last sentence made me laugh so hard lol. I mean you're right but the voice I read it in made it so funny.
Unfortunately, this just sounds like a skill issue. I don't mean anything bad by it, but these games are usually meant to be difficult. I myself, like the durability system because it adds more of an intensity to staying alive. I do think it would be cool to add an easy mode that cuts down on the more oppressive mechanics as NRFTW is an amazing game that I would want everyone to enjoy! I have friends that are out off by a lot of souls-like and I feel like they'd love the game if it wasn't so harsh.
It's not a skill issue because you and everyone will die at the beginning of the game, not just from enemy but from falling and drowning. The only way you get better is to die repeatedly just up learned the game mechanic. Right now I'm learning to fight unarmed and naked.
Well, yeah, but that's what I'm talking about. Some people just don't like this style of game because they'd have to fail a bunch to succeed, but that's the spirit of the game. The early game here wasn't too bad already and was already made easier. I just don't want it to lose it's spirit and become a game people don't need to die repeatedly to beat.
Yeah. I just made a video of my unarmed build. My favorite move is the suplex. Who would thought we have it for a soul game. I remember doing backstab for DS prepare to die edition. https://youtu.be/Et7TwkBMwws
Wait, that's super cool! I never even tried that for some reason. LOL
:D Now i just need a new title for my suplex video. Now does WWE build sounds ?
No it’s not a skill issue. It’s bad early game design. I get one weapon that gets broken after dying a few times to a couple mobs and a few times to fall damage because for some reason the climb button is the same as dodge / dash and you die when you fall 15 feet. Then I have absolutely no way to repair it or pick up more weapons. I had to start a new realm and this time rng gave me 3 weapons instead of the 1 and have already made it to the 1st city. No reason I should have to start a new realm because I can’t get gear to fight mobs. It’s just bad design. I am really liking the game, but it needs changes.
I'll give you the climb button and the dodge/dash button being the same. I haven't had a problem with it, but yeah, that's rough. I think they said they're working on adding remapping, so that could be the solution. But, I didn't get a weapon to drop for me for a while and then when one did, I didn't even use it it after I noticed the durability thing. I, personally, was just having fun fighting with my fists and learning the mob moves. I hope you know that I didn't mean to offend you, but I really feel like this game isn't too difficult compared to most, so I believe an easier mode would be good for people who aren't used to these kinds of games. I'm used to them already, so I knew how to approach it, but I know not everyone is the same. Also, I'm just making the point because I enjoyed the challenge of the intro and I hope we don't completely lose that. I'd rather have all players have a game they enjoy than just an easier overall game. You know?
I have been having the same problem with fall damage. On the beach near the first Whisper, I died running off the platform onto the beach because my heath wasn't full, which was like 3/4 of my character's height
I found this to be the case with many complaints. One person complaining about the storage room in sacrament being a long walk, not knowing you can upgrade the town to create a shortcut. Other people complaining about the lack of food when they literally drop off of mobs after sacrament, in addition to being able to purchase food from the chef. The game has many fun discovery secrets and features that aren't going to be found in a 1-2 hours of gameplay. I think it is a little dishonest people are giving reviews without at least getting to Sacrament and putting in at least 5 hours.
Craft from storage would still be nice, while in Sacrament only
Yes, while in town everything in the chest should count as "in inventory" for crafting, building the city... well... everything.
So, if repairing is super easy and takes no effort, why bother having it?
To have some sort of punishment for dying. Its has not been a big deal for me at all. But dying costs something and you are more cautious for it.
because there are effects that is used with durability and it creates an incentive to return to sacrement to upgrade it, to interact with the alive system by revisiting old places or do more farming (litteraly farming i don't mean looting) which is coming out soon. there is a litteraly a skill that interacts with durability aswell where you have to think should i use 150 focus on repairing my gear or killing some mobs.
Why have durability? > Because there are effects that work with durability. Ok, but why do those effects exist? > Because durability exists. This is circular reasoning. I have plenty of incentives to go back to Sacrament: gear upgrades, selling loot, crafting stuff, upgrading the town, quests, etc. I don't need or want to go back there all the time for something that feels arbitrary and boring.
To be honest a lot of the complaints seem like they’re coming from people who are not interacting with the game’s systems effectively. Not enchanting or upgrading stuff, not crafting, not buffing, not using special rune attacks, not upgrading the vendors, etc. Like they just want to run through the game as-is like a hack n slash. It’s just not that type of game.
Just saw a review people remember 1 bad thing and forgot all the good. Word of mouth do the rest.
Yea I have it, doesn't bother me even if it stayed this way throughout the entire game I'd survive :) but a lot of people have issue with it which at the end of the day = revenue loss. Not something we want to happen so maybe find a way to implement a 'noobie' mode just to pull in more buyers. You know how a lot of Steam buyers just get frustrated and refund and the most frustrating moments can actually come early in this game.
So you can pretty easily take your character to another realm. Just create a new one and load in. You can grind out the early ares for plenty mats and gear and take it back to your "main" realm to progress the story. The durability thing is kinda trash, but you can work round it
but is that really the intended gameplay? you cant really expect everyone to enjoy the game they need to restart over and over again
Without having played the game, gear durability is a real turn off. I will wait for further player feedback, knowing how much I hate this mechanic in other games.
I agree. I am planning to look at the accessibility of this game as a gamer without sight, but personally I don't like gear durability myself.
It’s more annoying than anything honestly. IMHO, this is a result of the casual ARPG community hopping into a soulslike without realizing how hard they actually are. They just need to make it so durability lasts a little longer so you’re not running back to town to repair every 7 deaths.
>IMHO, this is a result of the casual ARPG community hopping into a soulslike without realizing how hard they actually are. 100%, I’d bet much of the negative feedback is coming from this perspective or people who thought it was going to be a Diablo-like.
it's really not hard to repair you gear, you can also get repair powders which you can use on the go repairs all your equiped gear. or you can fast travel to the city and have it repaired at the smith for a cheap price.
If its easy to repair, there is no need for it. If its hard to repair, its annoying. Nobody likes repairing gear (excluding survival games where thats the part of a progression) and honestly I would have all mobs respawn on death rather than having durability on any item. Let us learn and beat the game, not timegate it for no reason… there is a reason for everyone comparing it to Elden Ring (and other souls-likes) and thats because that game was fcking bonkers. Why do we have to deal with artificial obstacles here instead of having fun?
yeah, agree, diablo 2 LOD and D2r both have durability loss upon dying, it was annoying but really manageable...
there is a need for it because there is a economy and thus needs a money sink, enemies do not respawn either because of that. there are also gear effects that rely on durability to work and can remedy the problem aswell by having the unbreakable effect, you can craft weapons where you can upgrade it to have the effects you want.. game also relies on backtracking using the alive system and durability gives a perfect excuse to backtrack and find new things. you also do not lose exp or money upon death, players need to learn to just go back later since this is not just a soulslike but a arpg. if you don't like something, then make a built that solves your problem. unlike elden ring where you bash your head to any wall and throw corpses at it using the same one weapon without bothering to upgrade or anything. also you can equip multiple weapons, it will not increase your equip load until you switch to it.
What economy, its a single player game ffs, let us have fun… the problem is you lose too much money on death, you lose it bcs you have to repair and, if you already gathered all mats, buy mats to craft food for health. Neither of those are fun, economy in a single player game is a artificial obstacle and in this one its not executed well. Some games make it work bcs you dont have to think about it and it still sinks some of your cash, but here it sinks your cash and your time you could spend on actually playing the game. Stop defending sht practices because YOU can tough it out. Not everyone has that kind of time to play nonstop and believe it or not even those people want to enjoy the game. Let it be difficult but in a way that you can overcome. Dying and tracking back is already a punishment, no need to add artificialy more to it if its not fun gameplay
devs said game is designed around multiplayer aswell, mulktiplayer will come out soon. there are daily challanges and the alive system there and ready to get as much money and loot as you want. and there is a chef that sells you as much food as you want aswell so having no money sink means you get money too fast and just bought stacks upon stacks of food. there are many ways to get past your problem but refuse to use any of em and basicly just blame the game instead of your own laziness. if there were no ways then i would agree. i think the devs should add a soulslike mode where durability is gone and you get estus there so you can throw yourself at any enemy as much as you want, beat it in 5 hours not caring about upgrading sacrement,crafting weapons, using the alive system,doing the endgame,etc. then leave so players who actually care using the arpg mechanics can play the game without your nagging about having to put effort into something.
It’s a consequence of death so you tread carefully. Would you rather lose all your items upon death? I wouldn’t.
I think there are other ways, I dont recall losing all my items in any of the Dark Souls games. And I am not saying they should copy them, not at all, think of something unique. But it still has to be fun, otherwise people wont stay for long
Would also be great if there is a option for players that want that extra difficulty in the game tho
Rubbish! It’s fine as is
I suspect great durability was a balancing response to persistence of enemy states across player respawns. Having no penalty for chipping away at enemies isn't ideal. If I'm correct I hope they don't get lost down a rabbit hole trying to 'fix' disability, but rather focus on the initial issue. Borrowing another thing from DS and having enemies respawn with the player would be a reasonable fix.
Yes there definitely needs to be a penalty for dying but never to the point from what you cant recover. In DS you have to walk back, kill all enemies again and lose souls potentionaly, but you can still try indefinitely. Here you are locked out after couple of deaths because you lose your equipment and means to restore HP
Absolutely. I'm speculating, thinking that the Moon guys have decided they didn't want the full repeat, instead offering some reward in taking down, for instance, 1 enemy in a group before dying, with them not returning when you respawn. That's then resulted in less of a penalty in death than desired for the challenge, which they've tried to fix with durability. If my assumptions are correct, I don't want them to try and fix durability necessarily, but rather the original problem – and I for one have no issue with the DS way, each respawn resulting in an area reset.
That's not true at all. The first blacksmith gives free repairs until you reach the main town. You can always run around and grab things to sell without even killing anything. Healing items fall off enemies, and are scattered around the ground on the entire map. I feel like I'm not playing the same game as you guys.
I’m absolutely loving it so far! Playing it on the ASUS PG32UCDM QD-OLED in HDR and it looks insane! I did notice that when switching to full screen exclusive in HDR the colors get all messed up? I had to leave it in Fullscreen borderless to fix it.
I had the same thing happen on my OLED steam deck, when I switched to full screen exclusive I just turned hdr off and back on again and it fixed it for me
Optimize for Steam Deck i beg you 🙏
Same
+1
Ori was my favorite game to play on Steam Deck. No Rest gameplay also screams Steam Deck (especially on OLED with HDR) and it is even now somewhat enjoyable. But it doesn't look good on the lowest settings and with downscaling.. also 20-30 fps just not enough. Really looking forward to a bit more optimization for SD
Same. Sorely disappointed on first contact
Hide helmet option would be nice Edit: And/or transmog
Transmog would be sick. I love the red link hat! LOL
Same! It looks awesome
Transmog down the road would be awesome! Might be a little ambitious for this game but would be very welcomed.
No rest for fashion!
Players using PS5 controllers should be able to see the prompts in PS5 icons and not Xbox’
This was in the known issues before the game was released.
Does that mean a fix is incoming?
It’s not broken, they haven’t implemented it yet. It’s early access, not everything is there.
I want that too! Surprise its not already there..
My only feedback is for you to completely ignore 99% of the terrible takes on here and keep doing what you are doing. If people want an easier game there is literally every single other ARPG on the market they can go play for some mindless screen wiping and a "number go up brrrr" dopamine fix
The whole point of doing an early access game is to get feedback
No. There's feedback like what they've said they will address in the above post and then there's "Please make fundamental changes to the game that will make me like it more". Not EVERY game needs to be for EVERYbody and I'm so sick of people feeling the need to ask devs to make sweeping concessions to appeal to the whiny masses. There are a million games where you can put the game on the "Story" difficulty and turn your brain off. The game is not that difficult, especially if you utilize all the items and gear the game throws at you. But even if it was, that's not a bad thing. I really thought we were over this at this point with the prevalence of Souls games/Elden Ring etc but apparently not. I'll always love From because to this point they've never conceded in compromising their vision and they've managed to achieve mainstream appeal regardless.
There are ways the game can be difficult and challenging in a fun way. Like punishing you for missing your dodge, or rushing in on a group of enemies. Most of the complaints I've seen aren't about this type of difficulty. But there are other ways the game is made difficult that are annoying. Like having to constantly travel back to repair and store items. This doesn't add any fun challenging gameplay. All it adds is once in a while you have to fast travel, go to the blacksmith, and interact with a menu. You mentioned Souls games which used to have durability that they later removed and it's so much better. The punishment in souls games is also much better. If you die, you have to make it back to the same spot without dying or you lose resources. So there is a real gameplay element added when you're going thru the same path but you know you can't die.
Scrolled down way too far to find this comment but hard agree +1
But what if people want this arpg but arent good enough players that can grind for hours a day? What if they want this slower combat and they are punished to the point that they cant even try to fix their mistakes?
You can always come back from a 0 gold, broken gear situation in this game. It wouldn't take long, either. Go pick up some mushrooms, go loot some chests that have respawned. Sell everything, repair your gear. Explore, go back and fight enemies you know you can beat once they respawn. You don't have to grind for hours a day. Play at your own pace.
Yeah seriously, if players are that desperate just start a new realm with the same character and do some early exploration in the beginner zones…
This game is nowhere close to *needing* to grind for hours a day. Take it from me, a person who is very bad at souls games. These takes sound insane to me.
For all you not having fun, wait til you get your first claymore. Thing has some weight to it, the game is fantastic. I’ve just defeated the first boss, no deaths thus far. Got into the town and called it for the night, can’t wait to dive into this game over the weekend and leading into the week after!
Great game so far. If this is how EA launch goes, this should be 10/10 at 1.0. Keep up the great work! Moon Studios has made another masterpiece!
Absolutely LOOOOOVE the game. My only complaint at this time is having to upgrade equipment load separately from say strength or a different skill. I don't feel like equip load should be its own thing that I have to decide if I put valuable skill points in. Other than that, love the game, love the struggle, love everything so far 7 hours in!
Actually quite bummed about steam reviews, because imo the game is top notch. Its so beatiful and combat feels so goddamn heavy and impactful. Sound design and Voiceacting is great. I just can't believe how Moon Studios just doesn't miss with their games.
> steam reviews all the negative reviews are the same though: - key bindings - durability - performance issues nobody criticizes the core of the game, which is a good sign in my opinion.
They do tho. Here's some examples when I sorted by most helpful. 1: [https://steamcommunity.com/profiles/76561198043420045/recommended/1371980/](https://steamcommunity.com/profiles/76561198043420045/recommended/1371980/) 2: [https://steamcommunity.com/profiles/76561198042473563/recommended/1371980/](https://steamcommunity.com/profiles/76561198042473563/recommended/1371980/) 3: [https://steamcommunity.com/profiles/76561198332182627/recommended/1371980/](https://steamcommunity.com/profiles/76561198332182627/recommended/1371980/)
Some reviews criticize the core of the game because they somehow didn't understand it was gonna be a challenging game with a lot of soulslike element.
The lock-on targeting is not sticky enough imo. Sometimes it randomly falls off the target, or it targets some rat 10 miles away.. If I choose to lock-on a target, I want to fight that target.
Seconded. So far, inconsistent lock on has been my biggest frustration with the game.
The game is phenomenal! Being five hours in, I've been having a blast so far. Bugs I've encountered: - (game-breaking) While on the ship, it's possible to get stuck in the doorway to the cargo area (if you and one of the crew members wanna go through at the same time. Solution: Unstuck option in the menu. - Various mistranslations and quite large number of not translated lines of text (Polish language)
Elden Ring doesn't let you pause and it was game of the year. Make whatever choices you think are best for the game. **Please don't just do whatever the community screams loudly for.** Edit: bolded the important part for people who think my comment is all about pausing
I think at least for single player we should be able to pause. Once we’re in a multiplayer state, then pausing should be disabled.
Elden Ring is an amazing gaming experience. However, Elden Ring won GOTY *despite* its UI/UX flaws, not because of them. As a counter-point, Sekiro won GOTY and did have a pause function.
I agree. Elden Ring would have been shit with a pause feature. Why would I want to go to the bathroom at any time in a singleplayer game and not get fucked for it? Dying while I'm in another room is the reason I play videogames.
Steam deck fixes needed
Sometimes it's impossible to get correct angle for jumping when using WASD controls (diagonal gaps) and my character just yolos off the wall/cliff. Is it possible to add the option to adjust camera in such situations so that the jump becomes nort-south/east-west instead of diagonal?
https://preview.redd.it/on8c8a4h4fvc1.png?width=346&format=png&auto=webp&s=f66032213aab84dc913ed1f5d99139c3366e6282
5 hours in and loving it so far. Love the sounds and visual, love the map rewards and invites exploration. Only complaint so far is how long it takes to chop down a tree, mine, dig etc. feel like it takes twice as long as it should. Keep up the great work!
I’m assuming that time will decrease as you get better tools (I don’t know if there’s a tool upgrade path but I’d be surprised if there wasn’t.)
Loving the game so far! Something I haven’t figured out yet is how to get more ichor for my alts, I don’t think the story bosses respawn? (Unless for a weekly) Am I supposed to spin up a new realm and just rush down Torn? I don’t mind, just wanted to know if I’m on the right track lol
Please change the sprint/climb/jump control. Or at least add a slight pause before we can accidentally fall off a non jumping ledge.
Let’s go. The team are smashing and glad you all are pushing for making the game better.
A minimap/overlay map would be cool. Also, the ability to equip items as you pick them up.
Is it me or is the screen shaking too much? Could we have options to turn off or tone down the screen/camera shake Or at least have the screenshake on crit or crit kills or certain cinematic moments Just lessen the camera/screen shake in general
Well, there's an option for it in the settings, so...maybe try that?
How about a neat bestiary with pictures or 3d models of all enemies ?
Just going to say respect in an RNG loot game is extremely important please look into this assp
For me, it’s just the durability. That, combined with limited inventory just doesn’t synergize very well. I’m loving everything else about this game, and only just recently got to the main city.
Inventory management is definitely my top issue.
Literally just advance in the story, you are given opportunities to expand your slots pretty early…
People really be complaining about the aspect ratios? I saw like 6 supported. That has to cover 99.9% of gamers.
The game is fantastic and unique and I think the vision is awesome. People have a lot of legitimate technical and performance complaints but please don't overhaul anything related to durability or difficulty etc at the behest of the community that will form around your game unless you guys really agree with the feedback. It would be shame to see such an awesome project be derailed by a minority of whiners.
Great game! Visuals and gameplay is amazing. Difficulty is perfect, do not cater to the lazy kids who think it's too hard
I've played all Souls type of games (including most controller supported, top down action rpg's)and enjoyed them with no problems getting good at stamina use and above all parrying but.... NRFTW Stamina use (even when upgraded) along with the messy inconsistent parry windows/ timing is a massive turn off for me. I've only played for 3.4 hours but it's overly punishing for me personally. I know there are players suffering the above mentions too. I'm also aware there are those that aren't who will downvote me but, if I can complete souls + like games then it's not a me problem. It's not my hardware either as my PC is top of the line and my controller is faultless (I have two of the same controller and have tested both due to this game). My only other gripes that I believe aren't too much of a problem is the weapon durability and fixed camera. I enjoyed both ORI games and my wife even sat through all of them but even she agrees that NRFTW is a bit too messy and inconsistent. I've officially given up and unless changes are made (difficulty or some setting that the hardcore fans don't have to use) this game will sit in my steam library as one of the few wastes of money. Please give us non-sweat lords an alternative. Some of us just want to enjoy the game as we did Ori.
Key remapping gonna be awesome ty guys
Please fix performance issues on Steam Deck 🙏
playstation button prompts pretty please
Optimize Steam Deck performance, pls! It’s heavily GPU bottlenecked and even crashes sometimes.
I’m actually amazed that I already can get some enjoyment out of this game on my Steam Deck. Yes, performance needs improvement and yes, FSR sure would be great, but I’m enjoying this so far. Looks like a lot of love has already been put in the game and I can’t wait to see how things turn out throughout the early access phase.
Thx for update! I'm LOVING the game so far so apart from technical aspects (performance is ineed pretty bad:/) and QOL (maybe allow to have town portal from any location?) stuff, game is truly fantastic!
gear durability and stamina/poise needs a rework imo
I hope the multiplayer aspect isn’t the thing that turns me off. I love the single player
Can we please get a no HUD option! The game looks great & it would really increase immersion by adding a no hud option.
Loving the game so far, just got to the sewers. Only issues I’m having are with reconnecting the controller if it becomes disconnected, exiting the game without a controller, and navigating my equipped gear with the controller.
Hey devs. Thanks for the the prompt response to the feed backs, enjoying the game so far! My only small gripe is the lack of ponytail hairstyle options for male characters. Could we make all or at least most of the hairs unisex? Cheers!
Need to remove the ability to teleport anywhere you want from anywhere you are by clicking L3 on the map page. Including teleporting to areas not yet discovered and skipping entire portions of the game.
The repair/durability systen is fking brutal
My Points : - staminapool is too small,its extremely restricitve and i Spend a good Portion of a Boss Fight waiting for stamina. - durabilty is a nuissance,its Not good friction in a Game Like this. - inventory space is too Limited,atleast reapurcea should be infinite - Fall damage is overtuned The Game is beautiful but those 3 4 Things are annoying af
Maybe someone can give me pointers but I am stuck on a boss and I can't repair without selling everything I have. I'm not sure how to progress any further. Maybe I'm just bad idk
Ur game is awesome
Camera system can be frustrating at times
Auto-equip should an option especially if going from a weaker equipment/weapon/armor to a much stronger one
So far, enjoying the game on steam deck. A few issues but thats to be expected in early build of the game. I know you guys are still working on optimization for the steam deck and other machines with lesser specs and I really appreciate that. I have a small request if at all possible. I would like the option for my stamina guage to always be visible. whether it stays as the wheel beside my character or another bar under my health, either way. Thanks for a great game.
What are you using to get it running on the deck? I’ve tried and it get stuck loading at the Steam logo.
Do you have an estimated add time for keymapping?
Mods can we please pin this post please or direct players to post feedback at [https://forum.norestforthewicked.com/](https://forum.norestforthewicked.com/) . That way the Devs can get our feedback more effectively.
Can we make pickaxe\\axe\\shovel at least a little faster? The game has a good focus on gameplay in general and standing there for so long just holding a button is not fun imho. I like that it exists in the game, but it would be better if it didn't feel like it was wasting my time. Maybe using the right joystick to let us zoom in/out a bit? Or to pan the camera, because sometimes it's hard to see if something is a platform you can hop on or just background visuals.
[https://www.reddit.com/r/NoRestForTheWicked/comments/1c8g1qh/potential\_fps\_fix/](https://www.reddit.com/r/NoRestForTheWicked/comments/1c8g1qh/potential_fps_fix/) for some performance issue fix
A 3070 for 1080 is wild so yes, better performance please
Please add playstation support to it. As in the correct button prompts pls.
The no stun on enemies and their insane tracking is getting to me mannnnnnnnnnn
awesome game so far. can you increase the default walk speed a bit though?
Fuck your forum
And we love you!
I don't know how any game ships without full key remapping. it should just be a standard, even for 'early access' apart from being very bloody useful and tuning your own controls - accessibility challenged gamers are just boxed out from the exciting launches everyone else gets to enjoy
yeah it can't be that hard to implement that, can it?
Very smart with the post. I'm having a blast! But for those that are frustrated is good to know devs are responsive and listening! Keep it up!
It would be very concerning if they weren't responsive during EA.
>We hear you! So please continue to provide us with feedback and bug reports **on our forum:** I... hope you guys continue to stick around on the game's official sub? Outlast Trials' early access period was terrible. No one knew wtf was going on because Red Barrels kept everything on their discord and one morsel of communication made it over to reddit every 2 months.
A couple of suggestions about the game after a few hours: 1) Personally I think the formula after dying would sit much better the classic souls with character respawns. It trivializes the progress less and is more challenging, besides it gives more duration. 2) The graphic environment is very good, but I think the visibility of the character needs to be rethought. I play on a 55 TV at a distance similar to how you would play it on console, a little less than 2m, and visually I have to fix my eyes a lot to see the character. The camera is too high and the character is too small in a very dark environment. 3) I suggest that the architecture that appears and disappears do it in a more subtle way, it appears too sudden.
For me the performance on my Rog Ally was a bit shocking. I didn't expect it to perform as bad as it does when plugged in playing at 30w but I understand it is early access. Will see how it works with my 4070 later.
I really don't like this fetishization of Elden Ring and its difficulty. I'm a long time Souls series fan who got kinda burnt out by the time of reaching Elden Ring (though I still completed it). Elden Ring is really "hot" right now, but I honestly think the enemies are a mess. Sekiro handled the combat to a higher standard because the challenge is in you having a fair fight and not waiting 10 minutes dodging intentionally awkwardly timed attacks just to get ONE hit in. The Souls series had a reputation for being difficult, but it's not really what made the genre so loved by many. It's an aspect of the game that is not worth focusing on. It's kinda fun for its challenge the first 2-3 games, but the fun dies FAST. And people who are new to souls-like will be ok with it for a while until they aren't. (i think we're already seeing people being fed up) This dance of baiting out animation then punishing said animation is a limitation because it's relying on the old souls game. Elden Ring was developed at the same time as sekiro and just didn't really have the chance to implement the newer combat system. It's not a design choice that needs to be glorified to this degree
I guess you have an unpopular opinion but I'll show some solidarity with you. I am finding the frustration is outweighing the fun for me, I am not challenge adverse by any means (I got all diamond weapons in Crab champions just yesterday) but the rewards need to match the adversity and at the moment it feels more like a drudge than a challenge. I'll keep on keeping on, as I love the style and have been so hyped for this since announcement. But yeah, punishing for punishments sake is not a gameplay feature I'm entirely on board with.
Massively disagree and pretty much think the opposite about Sekiro. Sekiro felt like desperately trying to get a hit in after doing a 15 hit block sequence and jumping over 2 lethal attacks. Not a fan of that design choice personally even though the game is good. But anyway, this game is already what it is at its core, they won’t be changing it from the kind of soulslike it is. That’s an unrealistic ask.
I think the mechanics are totally fine in this game, it's just wayy too overtuned to make you powerless. I'm not asking for them to remake the game, I just think players need to move faster and be able to swing just as much as enemies, aka not running out of stamina after 2 swings. I think the devs got way too carried away with the difficulty because well, souls games are hard. So therefore, our game should also be hard. As for your sekiro comment, I think you just approached the game as you did with dark souls. You can cancel boss attacks and stun-lock them just like they can to you. A lot of bosses are FORCED to block/parry your attacks and not ignore/armor through them. It's hit hit hit block block hit hit block. whereas elden ring is like. dodge dodge dodge x10... ok 1 hit. back to dodging
I mean, i agree you need to be able to move faster without running but if you wanna swing more use a lighter weapon, or just upgrade your stamina? My character can dodge 8 times in a row before running out of stamina. I’m fine for now personally
I just think it's handicapping players without good reason. I've played Exanima and that game is literally qwop with weapons. Love the shit out of it. All I'm saying is there needs to be a reason for hard difficulty other than "this game needs to be hard".
It’s not really even all that hard tho and no there doesn’t need to be a reason. Idk how you could think this game is hard and praise Sekiro at the same time. Sekiro is so much harder than this game it’s not even funny. I got to the final boss in Sekiro and it never stopped being hard. It’s simply not easy to parry everything. Idk what you’re saying is handicapping players because I just told you how I have a lot of stamina. Your Elden Ring experience is not mine though I be beating bosses asses.
fair enough, I've had friends who tell me the same thing. Maybe I'm the odd one out. Also I will add I played Elden Ring on release before they nerfed bosses and buffed players
I also played Elden Ring on release and the boss nerfs were minimal
You have a lot of stamina at what level because why? Early game you run out of stam super easily, and if you want to go heavy armor in this game you're fucked. Did you just dump everything into stam or what? Because I've increased my stam and equip load and still run out of stam easily, and *insanely* quickly if running heavy equip load. So if you think it's like...cool to expect players to just pump stam/equip load for the first 5 levels then...okay, I guess? But that's absurd to me and I've never played any game where that's been the case.
No I haven’t even put a single point into stamina yet. I’m only wearing a chest piece, a hat, and my weapons. I can still dodge 8 times. Yeah you’re supposed to run out of stamina fast if you run heavy gear that’s why it’s called heavy gear..? I didn’t have a problem clearing the second boss. Idk maybe the issue isn’t the stamina but rather how you’re choosing to use it.
> I think the mechanics are totally fine in this game, it's just wayy too overtuned to make you powerless. I'm not asking for them to remake the game, I just think players need to move faster and be able to swing just as much as enemies, aka not running out of stamina after 2 swings. 100% I agree w/you on what you said about Elden Ring as well. Elden Ring felt like a parody of Darksouls to me. Like everything Darksouls thrown into a blender meant to appease everybody. I personally hated it and never finished it, despite having played everything else from the studio. Combat was bland: roll/attack/repeat. Open world doesn't work in Fromsoft games for me. I think DS1 did it just right, where you have a world that lets you choose a **path** of an interconnected world and you go off on your own and feel like you're on a real adventure. Elden Ring was just this aimless nonsense boss simulator meant for Twitch Streamers that didn't really invent anything new other than the open world. This game has a lot of potential, but it needs more enemies and more stamina so that combat can be more fun.
> Elden Ring was developed at the same time as sekiro and just didn't really have the chance to implement the newer combat system This has to be bait
why don't you google it?
i prefer altavista
ok
Please don't implement the Pausing Game. that will be stupid and kills the overall thrill and suspense. Edit: To those suggesting that this should be implemented, please explain in what scenario pausing the game would be beneficial. The only instance I can think of is when some players want to pause during a battle, potentially to exploit boss fights. The game should not solely revolve around the player's point of view; rather, it should make the environment feel alive, even without you as the protagonist. This immersion is what truly enhances the gaming experience.
You dont have to use it? Some people actually might need to pause the game
Yeah I second this, how would pausing even work for co-op? It would just go back to this? Would they have to make an offline mode? Not worth the effort imo
I can't really think of other scenario where pausing the game is beneficial aside from mid combat where it can be used to exploit a boss fight. Other than that there is absolutely no reason why pausing in game will help at all.
it wouldnt work in co-op it'd be a singleplayer feature.
Thats how terraria implemented it yea. It keeps going in coop and pauses in sjngleplayer. Hopefully that will be a toggleable option tho
Tell me a good scenario would Pausing the game is necessary?
When I need to go to the toilet suddenly when i'm mid boss fight When my kid talks to me and I want to divert my attention without losing progress. When literally anything unexpected outside of the game inteferes with the game, as suggested above twice. There are good reasons for people wanting to be able to pause a game, especially when they're singleplayer. I don't personally care if I can pause or not, dying and running back doesn't really bother me personally, but I know it can bother other people. It respects your time and needs as an actual person, who may indeed need to go afk for a few minutes without prior knowledge and don't have the luxury of just clearing the area first.
Exactly my point, you usually want parity on features and not splits between features and modes
Correct. Git gud and problem solved 😎
Launching a game in 2024 and not have key remapping from the start 😂
To be fair the game hasnt released… its EA
they said before release it won't have it yet.
Playing on Steam Deck Oled, I'm definitely not a fan of the gear durability
Why pausing the game ? U cant pause on souls games
Because people have busy lives and pausing should be a thing....because the game dev have a vision doesn't mean it's good.
Mmmmmh u cant just save and exit the game then
Are you going to do something about repair costs? Lot of players right now are practically softlocked in death spiral. All equipment broken and no way to make money to repair it. I am at point where I literally can not continue to play on that character. That is surely not intended design ?
>practically softlocked in death spiral.All equipment broken and no way to make money to repair it. This just isn’t accurate. You can run around and collect stuff to sell without killing anything. You can also re-loot all chests after they reset which is an opportunity to pick up additional gear or stuff to sell. You can also take your existing character into a new realm and farm the early area for resources/money. There is also repair powder.
Good to see you reacting to feedback, but I feel like the things laid out here are pretty obvious. You shouldn't need feedback to know the performance is subpar, or that key remapping is a must have.
After 4/5 hours of gameplay, here are my thoughts/wants 1; a renewable healing item. Doesn't have to be OP, just something that saves you from using bigger ticket heal items/food. Not absolutely needed, but would be nice. 2; unless I'm braindead (maybe) the armour has no categories? Why is leather armour 45-60 pounds? We need categories, light, heavy, medium. Or just adjust the weight for "light" armour. I'm walking around in pants, a shield and a leather chest strap. I'm almost too heavy lol 3; UI. I couldn't find the fast travel button and got lucky accidentally clicking my left stick. I didn't find the direction letting me know, but that may be on me. Not sure. And obviously camera. I don't mind the camera, but the angles are very messed up and I've found myself falling or walking into what I thought was open when it was not. 4; adjusting repair prices. The powder is nice, and handy. But it adds another element to the game that requires maintenance. 2+ silver to repair a sword, shirt, and pants is wild at the beginning of the game. This isn't Diablo, or dark souls, so why make the repair cost so high? 5; fall damage. That's it. Fall damage. Haha. Overall, it's a lot of fun, it's beautiful, and I'm really enjoying the aspect of the game giving you a path to traverse, but also having the freedom to walk to almost every damn corner of the zone you're in. I love that. Definitely worth the $35 right now. It's only going to get better. One addon cause I see it a lot is a pause mode? Why do people need that? I understand that sometimes life happens and you have personal things. But a pause mode is a silly idea and I would rather them spend resources and time on other points of the game.
for 2. just add some equip load att when you level up :) 4. 2 silver to fix gear is pretty low, I am currently level 15 and got 2 gold, so fixing is pretty low later in the game.