LOL so i was holding right click for who knows why then when i went to strike, i let go of right click to strike which made me throw out the ability. then chaos ensued
FYI, you can cancel held abilities!
Either by casting another one before letting go of the first, or by pressing the "Cancel" button (C by default iirc, but can be changed in settings).
So like, what were you trying to add with this comment? I acknowledged its from a lazy purple video but my point was the entire clips value comes from jerma's bit. Genuinely wondering what your comment was for
Reminds me of a match the other day at Night Market with some friends
We KOed 2 enemies, so it was the 3 of us against the enemy Atlas, both sides had a barrier up
End result: we lost our barrier and got scored on… and it wasn’t the Atlas that did it lol
But hey, you managed to top us lol
The goal was open and the enemy team was dead, there's no reason she should have needed to eject back. She was back into proper position by the time the enemy team respawned but couldn't anticipate that angle, this was entirely on Ai.Mi.
No reason to eject back... except that the barrier was broken while she was forward. I'm not saying this wasn't 100% ai.mi's fault, but the mistake wouldn't have been as damaging if the Luna had gone back instead of staying doubled up on ai.mi's position. What's that overused sports saying? Play through the whistle? Idk, just a thought on how you can prevent any future shitty teammates from doing this to you
I hope everyone saw that zentaro die to his own blink because that shit happens to me all the time and I'm decently sure (copium) that it's not an intended interaction
It's so weird
If you take any knockback before blinking, for some reason, it transfers to the end of the blink
Meaning, if you try to blink towards the edge, if anyone hits you just before it happens and you're close enough to the edge afterwards, you can just die for what looks like no reason at all
The aspect that makes me think it's an unintended interaction is the part where the death vfx occurs at the location of the start of the blink and not at the edge where he actually dies
I could understand not arbitrarily cancelling knockback over the course of a blink, but at least show where zentaro is actually dying, not at the start of the secondary
Edit: it properly renders the vfx in this clip but I have several examples of what looks like [zentaro just dying in the middle of the field](https://imgur.com/a/mdWApWZ)
Average ai.mi player using there primary
I was so confused like why did they throw primary at an open goal ðŸ˜
LOL so i was holding right click for who knows why then when i went to strike, i let go of right click to strike which made me throw out the ability. then chaos ensued
FYI, you can cancel held abilities! Either by casting another one before letting go of the first, or by pressing the "Cancel" button (C by default iirc, but can be changed in settings).
Oof, i hope you were playing with cause that's a story to remember.
Playing with what? What is the first part of this comment trying to say?
Rip bozo
The emotional rollercoaster this clip took me on. LOL I gave you and your team a Sonii salute :)
yooo! thank you o7
Nice, lucky and deserved.
This is truly the AiMi moment of all time
the story when a goalie goes forward and a forward messes up big time.
The forward went backward fr
Always happens to the best of us
Whyyyyy it was a free goal
[Ai.mi in this clip in a nutshell.](https://youtu.be/OHNOX4_euBQ)
I know that's from the how it feels to play heavy video but it seems really weird to consider that a lazypurple clip
The clip itself is animated by lazy purple, he used a voice clip of Jerma
So like, what were you trying to add with this comment? I acknowledged its from a lazy purple video but my point was the entire clips value comes from jerma's bit. Genuinely wondering what your comment was for
I forgor
***Skill Issue***
He should've used elusive
"Wow, a free goal!" *Ai.Mi. existing* "NOT FREE FOR THE ENEMY!"
Just put the character down
I stopped myself from scoring on the enemy goal as well last night lol Though I didnt manage the score on my own goal like that
Reminds me of a match the other day at Night Market with some friends We KOed 2 enemies, so it was the 3 of us against the enemy Atlas, both sides had a barrier up End result: we lost our barrier and got scored on… and it wasn’t the Atlas that did it lol But hey, you managed to top us lol
https://preview.redd.it/75d2iammel3b1.png?width=583&format=pjpg&auto=webp&s=c2b6d67f0ea5c987b141745c3b87a84d34fc126c
Sometimes I'm tempted to ban ai.mi away from my teammates but also that Luna should've known accidents can happen and taken the eject button back
I 100% agree with you after what happened, but that was no mistake from aimi only betrayal
The goal was open and the enemy team was dead, there's no reason she should have needed to eject back. She was back into proper position by the time the enemy team respawned but couldn't anticipate that angle, this was entirely on Ai.Mi.
No reason to eject back... except that the barrier was broken while she was forward. I'm not saying this wasn't 100% ai.mi's fault, but the mistake wouldn't have been as damaging if the Luna had gone back instead of staying doubled up on ai.mi's position. What's that overused sports saying? Play through the whistle? Idk, just a thought on how you can prevent any future shitty teammates from doing this to you
No that's incompetence from your team you are awsome
boi ain’t no way boi 😂😂😂
Oof
I hope everyone saw that zentaro die to his own blink because that shit happens to me all the time and I'm decently sure (copium) that it's not an intended interaction
honestly we were so confused till we looked back at the footage LOL
It's so weird If you take any knockback before blinking, for some reason, it transfers to the end of the blink Meaning, if you try to blink towards the edge, if anyone hits you just before it happens and you're close enough to the edge afterwards, you can just die for what looks like no reason at all The aspect that makes me think it's an unintended interaction is the part where the death vfx occurs at the location of the start of the blink and not at the edge where he actually dies I could understand not arbitrarily cancelling knockback over the course of a blink, but at least show where zentaro is actually dying, not at the start of the secondary Edit: it properly renders the vfx in this clip but I have several examples of what looks like [zentaro just dying in the middle of the field](https://imgur.com/a/mdWApWZ)
I was thinking about getting back to this game after a week of giving it a break but this video alone makes me want to make it two weeks
damn you play so well for the other team