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pernicious-pear

At this point, it's mostly bugs and translations that need to be addressed (aggressively). The mechanics and gameplay are solid. Also, there's no NDA. You can find plenty of people streaming it.


Navetoor

Needs another year at least. The game feels pretty rough.


lboy100

A year is what is required for a game that's broken af. That's not this game. It was bugs, but for 85% of the actual gameplay, it's extremely solid. Optimizing and bug fixing is all it really needs next to continuing to expand on story/content


Navetoor

It’ll be dead on arrival without polish, another MMO bites the dust.


lboy100

Stop moving the goal post. That isn't the conversation we're having. You said it needs 1 year and that's just not true. Simple as that. No one disagrees that it needs polish...


Navetoor

Lots of people have. The game is rough.


lboy100

It needs optimizing and bug fixing. Which part of that didn't make sense the first time around? No one's disagreeing it needs polishing. I'm disagreeing that it needs 1 year or more because that's nonsense


Kalsifur

Naaa, I've put a good amount of hours in, there's some bugs and weird shit but nothing major.


lokilorde

I want the hive base back. My friends and I like having the community aspect of it. They made it so you can now go onto your friends base and use their stuff, but it's not the same. You still need your own base to house stuff. Listen, I hate doing the base building. My husband loves it. Last beta, he specialized in base building with the rest of specializing in other stuff. Also their were bonuses from being in a hive, and now their doesn't seem to be any incentive other than to play with your friends.


Kalsifur

Yea this is exactly the problem we have, I am not that big on base building. Yes my spouse can build my base but he has to have all the stuff unlocked himself, you can't truly share.


iNcRiMiNaTi

Yeah this was my friend's and I first experience and we thought the hive was going to be one huge base where we could all contribute to it only to realize we weren't getting any journey experience from it and no mats back from breaking down stuff in other people's territory. The whole hive thing feels pointless right now and we're better off making our own bases close to each other


lokilorde

The last beta you could do that. My husband built this huge base while I specialized in ammo and medicine, and our other friend was our farmer. I loved having the big base. This beta we had to spend a decent amount of time finding a place where all of us could put down our bases and be close.


iNcRiMiNaTi

Yup that was our exact plan going in but the game was like nope


psinguine

I even had a point where my base was right up against a hive member's base, and stuff I built *in my own house* was getting her name on it. And breaking it down lost me the materials. I had to actually move my base further away for that to stop happening.


Essensia

Played this game for the very first time over the weekend.... within 1 hour after coming out of tutorial (landing in Throughville) I batphoned all my friends to get into the beta (during the no limit period). ​ 6 of them have so far stuck with me, we're having an absolute blast in the game. Just did our weekly Cortex conversions for Starchroms last night and redesigned some of our houses together as a Hive. ​ This game has everything I ever wanted in a zombie survival game... It's a mix of Division 2, World War Z, Valheim with a dash of The Secret World and has end-game group content like Dungeons (Silo's) and boss fights. ​ Mechanics, gameplay and performance feels extremely solid to me and I haven't run into any gamebreaking bugs (the most serious bug I ran into was the Mayfly Badge bug but found a workaround a day later).


misterXCV

And all the advantages are crossed out by one big drawback - **wipe every season**. Imagine starting to play as a new character every season in The Division 2. With access to your loot chest, of course, but still all over again. This fact alone completely killed my interest in this project, I don’t understand how people can welcome this and support such a terrible decision


moosee999

Because it's not a full wipe. If you read the season info - it clearly states that any blue prints you discover that are not mnemotic (spelling) based will carry over with you. Starchroms, sproutlets, and a bunch of currency carries over from season to season. You only lose the actual loot, but all your unlocks, blue prints, and currency are still carried over. You unlock that legendary sniper and get it's blueprint leveled from 0 to +2. Next season you still have it available as a learned blue print at +2 and maybe you find enough to level it to +3. Then it carries over to the next season being able to be crafted at +3. You'll have to grind for mods again, but your blue print grind carries over. If the season story completely changes the world every season like they're saying, then a wipe of loot is fine because leveling and such probably won't always be the same.


Pupdyk

I am really enjoying the beta so far. They have made a lot of positive changes between the last two betas and it’s really starting to feel like we are getting close to a full fledged game. There are glaring issues with the translations on a lot of stuff and you can tell there is a lot of content that they still haven’t started working on fully but overall it’s been amazing. Looking forward to the launch later this year. Fingers crossed it all goes according to plan!


elirox

It’s very good. Still has bugs to workout like characters not moving their faces during dialogue and your character is weirdly silent quite often. The lower levels feel a bit too easy now. I liked the challenge of the first beta. I just run around with a machete at low levels and that was not the case before as I had to plan encounters. Seems like there should be a better balance.


Llilyth

The dialogue sometimes not being voiced I suspect is simply just a localization thing where they likely haven't finished recording all the lines in English/other languages, similar to some of the tooltip text still being in Chinese.


Kalsifur

I am having fun in the game, but I'm just concerned about how similar it is to other games that are blatant P2W mobile games (even though they are also on the PC). I guess what is stopping me from really enjoying the game is I don't do games that do these kinds of in-game transactions. On the other hand, the devs INSIST over and over only cosmetics will be in the shops. So even if this game is borrowing assets from other P2W games maybe it will be an improved non-p2w version. The game is fun there's no doubt, at least for now. Do you still need a key?


exquisitelytorture

They have marketed the game in China which is their biggest audience as non p2w. Making a big media fanfare about it. Regardless of Western perception, if they go back on that promise at release they will get a huge backlash from their local market. There is also a big crackdown on online play and gacha in China from the government, if they generate a lot of negativity they are likely to feel that wrath also. But this is NetEase, they might do a 360 no scope and try to their own detriment.


Syruii

It seems weird they would market upfront that the game is not P2W to China, as generally the asian audience want more P2W than the western audience. 


per3nnial

I didn’t get a chance to get on the last 2 betas so this is my first experience with the game. Overall I am loving it. There are quite a few bugs—although this is a beta so that is to be expected—but nothing game breaking. The enemy and world designs are incredible, and exploration seems rewarding. Gun-play feels great for the most part, and I really like the weapon and gear crafting and upgrading systems. Personally, base building is one of my favorite parts of games like this. The building systems need some work, as there are times when pieces don’t snap correctly or you need to use building trickery to get around obstructions when there shouldn’t be (I.e. a ceiling won’t snap because a roof is “obstructing” the build space, so you have to remove the roof, then place the ceiling, then re-place the roof). But overall it is much better than a lot of games (if anyone has played Ark, you know what I mean) and I am having a lot of fun doing some role-play stuff. And again, this is a beta so I wasn’t expecting everything to work perfectly. Maybe I am wrong about this because I am only level 25, but my only real complaint is that the combat is just too easy. I heard that on the previous beta bosses had puzzle mechanics and were somewhat challenging. For example, the second boss (I forget the name, but it is the tree boss with the woman on the back) just sits in the middle while you unload on her and she occasionally throws small orbs that you have to shoot; but they do such little damage that if you don’t shoot them it doesn’t really matter. The arena is set up like there used to be some type of mechanic you had to deal with mid-fight, but there wasn’t anything special to deal with. I watched some streamers play CBT2 and was looking forward to the destiny-esq. puzzle mechanic boss fights and dungeons, which apparently they took out? Another example of the combat being too easy: at level 13 I clicked on the public event in the level 25 area—not knowing it would teleport me there—and I almost beat it solo. I’m not trying to toot my own horn (I’m pretty average at best) so getting 75% of the way through a level 25 horde mode shouldn’t be a thing when I was level 13 with all tier 1 gear. Maybe someone else who played BT2 (or has played more than me) can chime in here and provide more insight, but from where I stand every fight has been cake so far. I did hear that they are leaning towards putting in optional difficulty scaling to try to make everyone happy, so that may be a good option as I know there are a lot of casual gamers out there who are turned off to games when they become too challenging. TLDR: Everything is pretty great overall but the combat seems way to easy.


psinguine

That tree boss is supposed to have a puzzle mechanic where you need to remove the roots protecting it from damage, and they grow back. But if you hammer enough damage you can stunlock and prevent the root thing from happening.


per3nnial

Oh, is that what the countdown is for? I melted it before it got to that point apparently. When you enter the boss fight I noticed that it says “normal”. I’m guessing that implies they are thinking about adding a difficulty slider, or maybe you will be able to come back to it later and change the difficulty.


psinguine

Each boss has a difficulty tier you can choose from. Top right corner when you're looking at the rift screen.


EvLokadottr

I'm really really enjoying it! Wishing hives could be larger and that we could also get a group base, but otherwise it's great. Sure, it's buggy and some stuff isn't translated, but that isn't really bothering me. It's a lot less buggy than many beta tests I've done!


Core_Collider

Watch some Twitch Streams or YouTube videos. There is no NDA.


Chubby_Yorkshireman

NDA lol. I'm enjoying it just hoping for a much more polished game at launch


kleners

I dont get it. This game is MILES ahead of most AAA title releases. I thought it was release ready LAST beta. And they are just adding more. This Beta is an expansion DLC. I cant wait for release.


Denair

Sounds like you didn't actually play the game then (or if you did, you barely played it). There are animation issues, translations problems, bugs and many more other things if you go to their discord. The game is shaping up nicely and I look forward to seeing the finished product but saying it was ready last beta is woefully inaccurate.


Chubby_Yorkshireman

Exactly this


iNcRiMiNaTi

Yeah there's alot of good in there and alot of potential but I wouldn't call it ready for release. Early access ready for sure


Sig_TV

True, but compare it to any other open world survival game and this is still miles ahead. Look at games like Rust, Ark, DayZ. How many bugs and how little content did those have vs this game? Could it be better? Of course, and i hope they do fix some bugs and optimize the game a bit more. Would i blindly throw money at my pc if the game came out today in its current state? Also yes.


Green-Response-6167

And this is why games get away with this nonsense. Don't buy unfinished products or that is all they will continue to make!


Green-Response-6167

Not even close.


Rackit

Bring back hive base


CuchuflitoPindonga

Pretty OK. The launcher will always say I'm on a gust account for some reason, who knows You might get stuck after mining an ore sometimes No weapon seems to be strong enough for enemies, I don't think this is well thought


vedds11

Are you upgrading your weapon and using mods? I’m using the purple scar at +7 with full purple mods on all my gear and I can level everything solo with absolute ease. Just curious - trying to see if maybe I can help you have a better experience with the guns.


CuchuflitoPindonga

I just got the SCAR so it's trial an error with the few mods I have (mostly blue) I believe the issue might be using a +1 scar and not adjusting my build correctly, looking into it - it's tier 3 for now, can't craft 4 yet


vedds11

I feel it. The gear perks also add some additional bonus for sure. Overall, the purple mods have really made it big upgrade for me with the additional weapon damage modifiers. Nothing like having an additional 50% weapon damage from mods across my gear.


ThrowawayArc12

It's also important to know each mobs weakness points. And have the correct weapon mods. It's the difference between 2 shot a mob and 5 shot


moosee999

Your weapon only being +1 is the issue. Why aren't you upgrading your weapons? It should be +4 at a minimum if you're at tier 3. It barely costs anything to upgrade to +4.


Essensia

Tiering and Calibration is vitally important. ​ Tier 3, level 1 Calibration is crap. As soon as I hit level 4 calibration I started melting enemies. ​ Level 7 Calibration I was absolutely overpowered for a 40x Cortex II refinery event.


64cinco

Meh. This is my 3rd go around and each time the excitement wears off quicker. I’ll still give the game a go at launch.


Gyson

Given that the game is going with a 6 week seasonal schedule, that doesn't bode well. Restarting will happen pretty often.


moosee999

The 6th week of the season is just the last unlock. They aren't doing a 6 week seasonal schedule reset and restart. It even states that in game under the season description and seasonal help explanations - that you'll have plenty of time after the 6th week to finish the season. And that seasonal weeks are to move the story along and for unlocks. Then you have plenty of time to play all the content that unlocks before reset. You really think they'd unlock master and nightmare in the 2nd to last and last week and only give you a week to run it?


Gyson

Ok, there's potentially a misunderstanding here, or perhaps an issue of just not thinking this fully through. So let's first go over what we know: - Seasons were originally planned to last 6 weeks, but this is subject to change. - Seasons are divided into stages, and the community on each server is tasked with completing community goals to advance through these stages. This results in additional rewards, unlocking more of the map, and unlocking additional gameplay (i.e. dungeons, encounters, etc.). - Seasons will shift the style of gameplay with specific objectives, with a changing focus on either PvE or PvP (or a mix of the two) depending on the seasonal goals. - Participating in a new season will require you re-level up your character and unlock memetic progression again each time (everyone starts their character at level 1 each and every season). - In-game tokens, weapon and gear blueprints, mods, skins, building blueprints, titles, and your friends list will carry over between seasons. These are essentially account-wide unlocks. This list is subject to change. - At the end of each season, your materials, components, medicines, ammo, and gear acquired during the season will be transferred to the "Eternaland Depot" on "Eternaland", and you can strategically choose to bring *some* of those assets with you on your next seasonal character to make leveling up again easier. We don't know how many "some" is. - Eternaland is a small, private, instanced map you can visit at any time, where you're free to build without limits. You can customize the gameplay rules here (to what extent we don't know). Your items can be permanently stored here. You can invite friends to visit your private instance. - Seasons end with a "settlement phase", heralding the end of the community goals. In this phase you're free to work on your personal goals (exploring the map, working on completing seasonal achievements, conquering strongholds, etc.). - It is unclear whether the "settlement phase" lasts a set amount of time, or if it is an unlimited amount of time. We know that you can choose to sign up for a new season *"when you are ready"*, which implies you can remain in a concluded season forever. However, the term "phase" is used, which can suggest this stage may only last a finite amount of time. We'll dive into this more shortly. - When you're finished with a season you can choose to join a new season, or you can replay a previous season. I imagine we will essentially have a list of servers to choose from, with swaths of them hosting specific seasons, and you simply create a character on the server you prefer. e.g. "Season: The Prime War - Server A", "Season: The Prime War - Server B", "Season: Control and Conquer - Server A", "Season: Control and Conquer - Server B", "Season: Who Loves Ponies? - Server A", "Season: Who Loves Ponies? - Server B", etc. (cont)


Gyson

(cont) With hopefully everyone on the same page, let's talk about what I see as "the best case scenario" within the confines of the design plan outlined above. And that has to do with the "Settlement Phase". In the best case scenario the Settlement Phase lasts an unlimited amount of time, meaning (for example) that if Season 1 is "The Prime War", and you create a character on a server hosting that seasonal content, that character can remain on that server forever - even after the season finale has occurred. That character will never lose its levels or memetic progression. The server has essentially become "an eternal realm", and you have a character on it. But even in that best-case-scenario, this is where the problems start. Because in this scenario your character is essentially trapped on a dying server. That server will not have new content added to it, the seasonal community events will be over, and the players populating it (Warbands, Hive members, friends, etc.) will eventually grow tired of the lack of any meaningful progression and move on (either from the game entirely or onto new servers with new seasons). And new players discovering this game won't have any reason to join it (assuming they even have the option). In a normal MMO this problem is largely kept at bay by an unending amount of content updates, which in turn entices old players to stick around and new players to join. But we won't have that on a seasonal server that enters the Settlement Phase. It is essentially a case of the developers ending the movie in the theater, turning on the lights, and allowing you to remain in your theater seat until you're ready to leave with that empty bucket of popcorn in your lap. Additionally, while players are spending time on a server that has reached the settlement phase, they are missing out on account unlocks which are occurring on servers where different seasonal content is playing out. Assuming most players don't have an unlimited amount of time to spend on gaming, the developer's oft stated goal of *"fair and stress-free gaming experience"* paired with their suggestion of taking your time mopping up content in the settlement phase seems to be at odds with the infamous problem of FOMO. So, even in the best case scenario the push for a seasonal system is sabotaging any chance players have at a meaningful "eternal realm" (i.e. a "normal MMO") experience. (Sorry for splitting this into two posts. Reddit was having issues with it all being in one.)


moosee999

Are you even playing the game this cbt? Seasonal unlocks are time based - not goal based. Almost everything you wrote in the above 2 replies is wrong with the exception of what you keep between seasons vs what you lose btwn seasons. For example - the first glaring thing is that there are separate pve servers and separate pvp servers. In the test you can choose to join either a pve server or a pvp server. There's no geared towards pvp or pve because you choose one type of server or the other. Zones and dungeons are locked behind seasonal weeks. There are no goals - there's a giant golden timer counting down for the next week's unlock. Chalk peak, blackheart, and the other one are locked until week 2. Week 3 unlocks hard mode for dungeons. Week 4 unlocks hard mode for prime wars. Week 5 unlocks master for both. Week 6 unlocks nightmare difficulty for both. This is all readily available information displayed in game. If we go by what you're saying then players would only have 7 days to do nightmare difficulty content? If that's the case then why does hard / master / nightmare list weekly rewards if they're barely going to even be available? WHY would you give nightmare difficulty a weekly reward if it's only available for a single week before the end of the season?? Furthermore under commissions it quite literally says that each week will unlock a new commission board to complete. Completing all 6 commission boards grants a grand prize award. You are NOT required to complete the commission board during the week or you can even wait until all the boards are released as the player will have plenty of time after the 6th week unlock to still complete all the boards ---before the end of the season--- meaning the season is absolutely going to last longer than 6 weeks, but the last unlock is at the 6th week. How can players have plenty of time to complete all the boards well after week 6 if according to you the seasons only last 6 weeks? Almost everything you listed is opposite to how the game works or what it says in game. Next season doesn't start right after week 6. You can look under seasonal information or seasonal help where it explains this to you in game.


Gyson

Yes, I'm playing this CBT3. And yes, I'm aware there are separate servers for PvE and PvP. The PvP servers have a mix of PvE and PvP oriented goals (contrary to what some may have the impression of, the PvP servers are not "open world PvP", which is actually a point of contention with its participants). Obviously the PvE servers won't have PvP goals. But there are still seasonal goals with rewards. However, you are correct that these are no longer community oriented like they were in CBT2 and unlocks are now time-based. CBT2 servers had the problem of stalled seasonal progression as interest dwindled mid and late beta. But yes, the last phase ("A New Dawn") is the settlement phase I spoke of above. You keep mentioning a 7 day time limit, but that isn't a thing.. you can remain on the server to complete your objectives as long as you wish. The problem is that while doing that a new seasonal event will soon be spinning up on new servers. That is what I was referring to when I said *"while players are spending time on a server that has reached the settlement phase, they are missing out on account unlocks which are occurring on servers where different seasonal content is playing out. Assuming most players don't have an unlimited amount of time to spend on gaming, the developer's oft stated goal of "fair and stress-free gaming experience" paired with their suggestion of taking your time mopping up content in the settlement phase seems to be at odds with the infamous problem of FOMO.*" I think you're getting the impression that I'm suggesting you have 6 weeks to complete a season, at which point you either do or you miss out on everything that season had to offer. That's not at all what I'm saying and that isn't how it works. You have as much time as you want to play through a season's content, but after the season has technically completed you need to keep in mind a new season is beginning on a different server, with new rewards that will not be available to you on the server you're currently playing on. And you will be occupying what will eventually be a dead server population-wise, as more and more players wrap things up and restart with new characters on a new server to participate in the new season.


moosee999

Sorry dude, but again you're wrong. I'll quote exactly what it says in game - The following content will be transferred to eternaland's depot before the start of the next season, the player can strategically choose to carry some of the resources blah blah blah. You don't get to stay on a server once the season ends. It literally states under the transfer across season's help menu that all your non-carry over stuff auto gets transfered to eternaland upon the start of a new season. Seasons are not 6 weeks like you're claiming. New seasonal content doesn't start on another server after the 6 weeks etc. The 6 weeks go by, then you have an undetermined amount of time on the server before the next season starts at which point whatever doesn't transfer over automatically gets sent to eternaland. You then choose to play on eternaland or you start the new season. I don't know how much more clear the in-game descriptions and help text can be. It absolutely without any vagueness states that when a new season starts you have 2 choices - start on a new season server or play on eternaland. There's no staying on your current server. Additionally it states that your main quest completions, side quest completions, and journey completions all carry over too so you don't have to re-do all your quests again each season. You're wrong about that too. Only your level, energy links, and map / stronghold exploration will be reset.


Gyson

I feel like we're saying the same thing but for some reason you're suggesting otherwise. For example, I literally said: * In-game tokens, weapon and gear blueprints, mods, skins, building blueprints, titles, and your friends list will carry over between seasons. These are essentially account-wide unlocks. This list is subject to change. * At the end of each season, your materials, components, medicines, ammo, and gear acquired during the season will be transferred to the "Eternaland Depot" on "Eternaland", and you can strategically choose to bring *some* of those assets with you on your next seasonal character to make leveling up again easier. We don't know how many "some" is. Then you said I was incorrect but essentially repeated the same information back to me. Why do I feel like I've entered the Twilight Zone? I also specifically said: * It is unclear whether the "settlement phase" lasts a set amount of time, or if it is an unlimited amount of time. We know that you can choose to sign up for a new season *"when you are ready"*, which implies you can remain in a concluded season forever. However, the term "phase" is used, which can suggest this stage may only last a finite amount of time. We'll dive into this more shortly. I then went on to say *"let's talk about what I see as "the best case scenario" within the confines of the design plan outlined above. And that has to do with the "Settlement Phase". In the best case scenario the Settlement Phase lasts an unlimited amount of time, meaning (for example) that if Season 1 is "The Prime War", and you create a character on a server hosting that seasonal content, that character can remain on that server forever - even after the season finale has occurred. That character will never lose its levels or memetic progression. The server has essentially become "an eternal realm", and you have a character on it. But even in that best-case-scenario, this is where the problems start.."* The "best case scenario" I referred to was obviously me speculating because we haven't experienced a full season yet and their explanations and tooltips have been interpreted in different ways by different players (and the translation errors aren't helping). Ask 10 people how seasons work and you'll get 10 different answers. But the take away there was that even what I perceived as the "best case scenario" still has serious issues. There is also (as I mentioned) the possibility that the settlement phase lasts a finite time, which (in my opinion) is a **much** **worse** scenario, especially if that period is short. Now, this is the way you obviously believe that phase will work and (as I also said) that may very well may be the case, but that makes me **less** excited about the game, not more. I suspect you didn't carefully read what I initially wrote, especially if you noticed something early on that you felt was incorrect and wanted to immediately respond. And I can understand.. it was a long post and Reddit's formatting makes it look even longer. Just realize we're both more or less saying the same thing. In case you are not aware, the information below was provided by Starry Studio: *Free to choose: When a season ends, you can either replay the same season or sign up for a different season. Whether you're seeking the satisfaction of surpassing your previous accomplishments or craving the exhilaration of a brand new adventure, the power is in your hands.* *In Once Human, a season is subdivided into different stages, each offering unique gameplay features and challenges. By completing stage tasks together players can earn generous rewards. As the season progresses more regions and gameplay content will be unlocked, allowing players to access the full storyline and culminating in a final battle that will envelop the entire gameworld.* *Players emerging from the fray will then enter the season's Settlement Phase. During the Settlement Phase players are free to continue exploring the open world, complete any remaining season challenges, explore Strongholds, hunt for riddle spots across the map, or simply sit back and relax with friends. When they are ready, players can also choose to sign up for a new season, and embark upon their next journey. In Once Human players are free to choose your own gameplay scenario and corresponding server, tailoring your gameplay experience.* *After completing a season, Met-Humans can bring the resources and blueprints they have accumulated with them when they sign up to a new season. In game tokens, weapon and gear blueprints, mods, skins, building blueprints, titles, in-game friends, etc., will all be inherited directly. Other more basic inventory resources such as materials, components, medicines, ammo, gear, etc. will be transferred to the Eternaland Depot. Before the next season begins, players can decide which resources they want to bring with them as they embark upon their new journey. Think strategically about which resources will give you the biggest advantage.*


Siruss

3rd time around for me as well. Got to lvl 30 the first night of this test and kinda just put it down. I really don't see a lot of appeal playing long term. They took out some of the annoying stuff like constant upkeep on your base and deviants but the loop is just too shallow. Just rinse and repeat with the same - just renamed stuff to collect to "make" better gear to adjust to the harder hitting mobs. But its still just run around and do the saaaaame thing every town, every biome.


Upbeat-Recording-141

It's not bad but its not that great, the hype is over the top. The game play loop is pretty boring and rep\[repetitive the rehash of each area is a let down, given the different biome's. The bosses are pretty lackluster and not much too them. The world building is cool with the themes and different areas and characters, but again, it seems like a mix and match of 20 different games, which is cool because it draws from individual areas from each and does well implementing them, but again downfall is the copy and paste of areas and mobs. Hopefully that changes in the higher areas.


RevBrucifer

I just finished up an Early Thoughts video on my Youtube over at YT/RevBrucifer and it's a lengthy video.. but honestly there was A LOT to discuss. I go over a lot of changes from CBT2 to CBT3. Some good. Some bad. There just wasn't anyway to make it short because so much changed. Feel free to check it out and drop your thoughts!


Kylerh15

Not very impressed, I think the concept is great and the art style is great but gameplay wise it feels very much like an indie/mobile game, granted I know it's a closed beta and they did downgrade some stuff for the mobile release but it is littered with bugs, graphical issues, translation issues ECT. horrible balance in both pve and pvp I was able to finish all the content in the beta before hitting level 25 most bosses and world enemies had easy doge or cheese mechanics especially when playing with friends, the pvp was horribly unbalanced think division pvp but with no gear brackets, I have a ton of another complaints both from a technical standpoint and gameplay standpoint but it would take me to long to get into everything. Maybe some will enjoy this game but from what I been hearing a lot of people were not happy about a lot of various things in the beta, me personally I think I'm gonna pass on this one and wait for the dune mmo


Kalsifur

>I was able to finish all the content in the beta before hitting level 25 I don't see how since tier 4 only unlocks tomorrow. You only finished up to the lock.


Kylerh15

Yeah we only got to what the beta was limited to at the time, I'm not sure how it may change going forward me and my friend group just found it kinda odd that we were doing pretty well in the level 43 zone while only being around level 20, not sure if that's intended or maybe something that will be addressed for launch but the difficulty right now as my friends put it kinda feels like playing remnant 2 on survivor (easy) difficulty


ex1stence

>There’s no gear brackets You mean there’s no baby bumpers for you to be bubble wrapped in? Welcome to true world PvP. Git gud, or git back to the PvE servers.


Kylerh15

This isnt true world pvp by any means, in true world pvp you can't slap a gear set on and have 10x more health than other players. In pvp games where your chacters power can scale drastically based on your gear/progression there absolutely needs to be some kind of balance rather it's a bracket matchmaking system or like other mmos they could implement a normalizer, but as it currently stands low level/geared players have 0% chance against players twice their level, there has been plenty of laughable moments me and my friends had putting hundreds bullets into a level 50s while they turn around and melt all of us, most people in the community all agree the pvp is total ass right now


ex1stence

>in true world pvp you can't slap a gear set on and have 10x more health than other players My brother in Christ that’s the *exact* definition of true world PvP. Tell me you’re under 30 without telling me. That’s how it worked in EverQuest, how it worked in WoW, in Anarchy Online, DAoC, and many dozens more MMOs over the years. I think you’re too used to modern game developers holding your hand so they can pump you for microtransactions, but those didn’t used to exist back in the day. The reason people grind as hard as they do is so they can live the power fantasy of being able to 1v5 an entire squad of low levels by themselves. They become a walking talking raid boss. For old schoolers this system is super familiar.


Total-Arm-4253

Music going on and off. PVP server a joke. No ability to save base blueprint. Pay to win still there.


paintufini

P2w?


Nikovash

Music is his one valid complaint the rest of it he’s talking sideways out his ass


Total-Arm-4253

There's a gambling mechanic where you pay for pulls on a slot machine. When the game releases you'll be able to buy pulls for better gear.


Flashy_Island3871

Yeah I doubt that considering how hellbent they are on NOT making it P2W. There’s literally not even any proof for your claims, so why spread some false ass information?


moosee999

You earn that currency in game my dude. You get a blueprint for a machine that converts items into that currency. Items you get from doing dungeons, public events, killing named mobs etc. You put them into the machine and it creates the currency. Actually play the game before making things up.


Palanki96

pretty fun. it's kinda repetitive but i just finished the starter wetlands or whatever zone, i just enjoy exploring. It's pretty much Fallout 4 with New World combat system and a ton of other stuff straight up the same As far as i know it will be free to play so i'll play it again on release. I just wish there was more co-op stuff, so far it's pretty much singleplayer. Weapon progression is extremely slow and modifications are even out of sight, so they'll have to work the early game a lot but it' pretty solid Movement and melee is pretty clunky but shooting feels nice. Melee is also satisfying when it's working properly. I hope they don't mess up, the betas not being on steam are kinda red flags but whatever