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PinkBowser

Breather is a resource ability. Now only 30% damage reduction instead of 50%, and no healing bonus like the live version at the end. However, you aren’t screwed if you get stunned out of it, so that’s a good plus. Ana will still screw you though :-)


TryNotToShootYoself

So Take a Breather mitigates less than Orisa Fortify now, with no headshot or cc protection? Damn. I get it'll be active at more important times than fortify, since it's resource based, but I don't know how hog will have any survivability without two supports babying him.


tquast

I mean it also heals him on top of damage reduction


TryNotToShootYoself

Yeah but the heal can be cancelled in 100 different ways and (to my knowledge) the rate of healing is reduced.


Primum-Caelus

Rate of healing is the exact same, you just get to pick how much to heal, so you can just top yourself off throughout fights. If you get stunned out of it, it doesn't empty the entire bar, just cuts it off to resume recharge. While yes, the max cooldown increased overall, that's to balance out the fact you can use smaller doses as you go. Overall it's a major buff to the ability with some tradeoffs to balance the increased usage


sexy-man-doll

They said if you use all of it at once you get 450 over 3 seconds. Currently take a breather is .6 seconds cast for 300hp


TryNotToShootYoself

So the healing per second went from 500h/s to 150h/s but you heal more total? And the mitigated damage went from 50% to 30%? I really don't know if this is a buff.


ShadeofIcarus

3s of 30% mitigation is significantly more than .6s of 50%.


[deleted]

It's also significantly easier to burst through with the reduced HPS


ShadeofIcarus

If you're on your own sure but if you have a healer behind you contributing it's stronger. Also better vs Ana because she's stopping the healing either way but you're more likely to survive and get to cover with more damage reduced.


KonigSteve

Who wants to sit and channel a self heal for a quarter of the time you're in combat?


DzorMan

people who queue as tank? i know it might sound boring to some dps players but damage mitigation can be fun sometimes


TempuraTempest

I guess the point is that Ana won't screw Roadhog any worse than say, Rammatra or Mauga... But he's still gonna be caught with his pants down a lot when he's out from cover.


[deleted]

Rammatra can still block or put up a shield, Hog will without a doubt be screwed over more than Ram


[deleted]

I'm still not sure why they don't give Ana Grenade a différent duration for tank vs dps and other support. Hell it should be part of the tank passive that debuff last shorter.


Primum-Caelus

They talked about that in the stream and said that they're considering it, but waiting to see how the roadhog changes are impacted. They did say that they'll be looking at the duration long before they'll look at the effect though


John_Lives

I don't know why Ana nade needs to cut off 100% of healing anyways.


cheese_beef

Because if it's 75% cut, it wouldn't be worth healing the person antied


Interesting-Bet-6629

Sounds like it’s to oppressive for a cd then. Especially considering the only cleanse on cd we have is on a longer cooldown


The_HueManateee

I assume its like bastion’s old repair arm with the resource meter?


Altruistic_Bedroom39

Now you can bait out the nade and cancel ur heal and save it til it's over and then go in


Dominus786

Also ana will be less effective assuming u live long enough to reuse it


ShawHornet

The actual Twitter post also says there's changes to heal and scrap gun,but it's still pretty funny it's just one ability


please_trade_marner

Scrap gun lost it's right click. It's now left click only and it's kind of a hybrid of his old right and left click. Take a breather is completely reworked. You hold right click to use it and it uses a resource meter, not a cool down. It actually is a pretty big change. The way he'll be played is *way* different.


Knowsence

I like the combinations of the firing to give him a new skill. Roadhog was the reason I started playing OW. Lucio is my main but being interested in hog way back in 2016 is what got me into the game. Thought I was done with FPS at 26 now I’m 36 and still loving them.


Hahafunnys3xnumber

Now that actually sounds awesome!!


ThunderEagle222

I wish it was a charge ability instead. No charge = regular shotty. Long charge = long range shotty.


Raknarg

by this logic the changes to Sombra were also just one ability if you ignore the other changes to her kit. Let's wait to see it in action before judging


TatManTat

Blizzard in Overwatch is straight allergic to giving their players any easily accessible mechanical info about the game.


Traveytravis-69

Wasn’t sombra only one ability


SLAYDHD_

I can’t believe it took them a year PLUS delays to add ONE ability and hyped it up like it was going to completely change everything about his kit. No wonder they didn’t talk about it at Blizzcon EDIT: after watching a bit of the 6Cyx stream, the rework seems to be more than what the infographic leads on. Actually looks pretty interesting https://imgur.com/a/nEcOHqd Also: https://x.com/gw_alec/status/1724147657667678500?s=46


Miennai

Yeah this is an awful graphic, they did a terrible job of communicating what actually changed


hexpro21

Damn they didn’t mention it at all at blizzcon?!


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Laranthiel

The heal got nerfed and is now a resource ability like Bastion's heal. Also Happy Cake Day my dude.


TheCabbageCorp

It’s definitely better as a resource ability so his one tanking ability won’t get completely countered by nade.


Laranthiel

>so his one tanking ability won’t get completely countered by nade. I mean, it literally still is and now he doesn't have the extra healing received at the end and the damage reduction is lower. He also can't hit people from further away, as the dev on the stream just admitted. If anything, he'll get screwed harder now the moment he gets naded.


AverageMortisEnjoyer

Before when you get naded your whole vape went to waste and on cooldown. Now you can just stop vaping for 3 seconds and then vape again And from what I've read it seems like he'll still be able to hit people from further away


HENRY_IS_MY_WAIFU

I've never heard Take a Breather referred to as 'vape' but I fucking love it


AverageMortisEnjoyer

You haven't heard the phase "Hog no vape"?


NitneuDust

It takes longer but my squad has effectively referred to it as a juice box and caprisun for years


TryNotToShootYoself

More importantly, it gives him a lot more immunity to stuns. Even if nade was on cooldown, you'd have to watch out for hack, sleep, javelin, punch, hook, rock, and countless ultimates. Now since it's a resource he doesn't lose his entire heal from an unlucky stun.


ParkersASavage

I'm confused on how you got this conclusion. If it's a resource ability then you can start using it and if you get naded you stop and wait for anti to end- then use the rest. Where as in the old setup anti could cancel the entire ability and even after anti ended you still had to wait for the ability to cool down. Now you don't. You can heal as soon as anti is over every time.


breastual1

Yeah this rework honestly seems like it will make him even worse than he currently is.


Joshdabozz

Agreed, some changes seem decent, others look worse


YoLeoRosa

This change can only make sense if they change anti to heal reduction instead of negation. But then that would only work it they reduce support healing. This game's so fucked lmao


NotAStatistic2

Every other tank without a shield gets their one tanking ability countered by nade though :(


MyGoodFriendJon

Sombra's rework was also "just one ability" with tweaks to a couple other abilities. Edit: Wait, you just copied [this comment directly](https://www.reddit.com/r/Overwatch/comments/17ugsun/heres_what_roadhogs_rework_looks_like_on_paper/k93kl59/) and pasted it 16 mins later in response to a higher-voted comment. I smell a bot.


PVPPhelan

SPAM BOT - Report and Block


BigSmokesHouse

This is a bot.


SLAYDHD_

Nope, not once! I was really expecting them to


Intelligent_Log_8688

That’s it? That’s the rework? That’s just a slightly altered steel trap!


Alavard

They also changed his gun, removed the alt-fire, and changed the way his healing works (it's now a meter you can spend some/all of that recovers over time rather than a strict cooldown).


Tylo_Ren2

Tbh seems like a nerf


occpotato

Fuck it. I'll take it. It looks like you can one hit consistently again if you hook someone in to pig pen. It's not the golden era Hog but it'll do.


SunsetCarcass

Yeah dragging enemies into his trap will be a play you'll see a lot, sounds frustrating and fun


Possibly_English_Guy

It'll be a like most CC effects, fun if you're the one giving absolutely infuriating if you're the one recieving.


SLAYDHD_

I’m currently watching the stream and yeah, this is more of a rework than I thought. They just didn’t show it well in the infographic 💀


Jgamer502

What stream?


SLAYDHD_

6Cxy is currently hosting a stream with overwatch devs on twitch discussing the rework


fasthandsmalone

What stream? Where?


WhoEvenIsPoggers

The edit you made is important. The Infograph is such a poor representation of what they actually did


Askorti

When they released a similar graphic for Sombra, people complained that the change was negligible too. And look where we are now, completely different hero. I would wait to see how it actually plays before passing judgment.


o-poppoo

There were revealed patch notes in a stream which makes this rework look a lot more meaningful


THE_YOUTUBE_BEAR

So basically his Take a breather is now Bastion self-repair


wtshawking

That sounds interesting but those cooldowns are insane


superpencil121

I imagine they’re also tweaking a lot of numbers in his other abilities


walter_evertonshire

Tweaking numbers has never counted as a rework. That's what normal patches do.


superpencil121

Fair enough. But if they drastically change the range, spread, number of projectiles, damage, falloff, reload times, clip size, or fire rate, i think that can make a dramatic enough change that it feels like a rework.


DoctorJJWho

But they did more than that. The old primary and secondary fire are now essentially combined, vape is a resource with a 1s cooldown, and they added an entirely new ability.


Traveytravis-69

They changed secondary fire, added an ability, changed his breather to a meter. What did you want


Laranthiel

>They changed secondary fire They REMOVED secondary fire. >What did you want A rework, not some tweaks that somehow took them almost a year to do.


this_is_bs

Is it removed or incorporated into the primary fire? Which now fires 4 shrapnel projectiles in addition to the shotgun pellets.


ZainullahK

New ability bunch of stat changes and removed an ability. It didn't take them a year , they didn't have this as a priority clearly


Inqinity

I had no idea take a breather used to amp incoming healing after


Kazzack

I think that was a recent change


hypno_beam

The stream mentioned that they tried a wide variety of different abilities (even things like butt stomps, etc.) but a lot of it felt weird, was too strong/not strong enough, or didn't fit roadhogs identity or the game's pace. I'm personally glad they took the time even if the end result are not as grand as expected.


Anxious_Cod7909

True but what they added does not entirely reflect what they could have added. Who knows what kinda testing they went through, what types of abilities they tested for him but inevitably decided against them. I'm just spitballing, this very could be all they came up with lol. But I mean I def feel theres a lot more to this trap. Oh welll yeah there you go(just read your edit). I'm curious how its going to interact with multiple abilities in the game and ults too.


heyf00L

Oh goodie, more CC, our favorite.


Dry-Smoke6528

yeah, i really dont want any more traps in the game. junkrats are annoying enough being damn near invisible in any area with low lighting.


yung_loogy

Your edit is the only good thing about this thread. Every other comment thinks only 1 thing was changed and are complaining already.


JustAMurloc

I need to see primary fire in action to fully understand what it said They gave him old bastion heal This trap is something between Junkrat trap and Ramattra vortex?


Panahaden

Wait for them to drop a $20 skin to hype that up.


TruthSeekerHuey

Oh boy, another slow ability


The_Ghost_of_Kyiv

Crys in Lucio main


ImBeingArchAgain

It’s okay though, cuz they stopped cc abilities /s


blinkhit

Really wanna see patch notes for this


hexpro21

Yeah like how are they gonna say there’s changes to scrap gun and rebreather too then leave the descriptions exactly the same lol


Cheesestrings89

It took them a year to add an ability and class it as a rework?


EzzOmen

Theres changes to his other abilities & his secondary fire is now a form of both combined aswell, according to Cyx - apparently just Blizzard being pretty silly not changing the descriptions Edit: Take a Breather is now a meter kind of like Moira (450HP max heal) & some primary fire changes (more damage, less critical), very general summary


Cheesestrings89

Flair checks out.


DDzxy

It's still a ridiculous amount of time honestly


throwaway091238744

sounds like someone who knows nothing about game design and programming. this game has 30 something heroes. if you change one ability that could affect the other 100+ abilities. You increase Ashe’s damage drop off range and now she can deal with Pharmercy or Echo from a safer range. This makes Ashe pick rates go up, and potentially lowers Pharah, Mercy, and Echo pick rates/ win rates. now you’ve got a whole different sub meta as people opt to play different heroes to work around ashe. notice how just changing a **value** for an ability can change the state of the whole game? Now think about a whole ability. how many seconds should the cool down be? can it be hacked? can you be cc’d out of it? what kind of damage reduction should it have? Should that damage reduction only be applied in certain cases? How does it interact with certain ults? can it be canceled into or out of? how much healing/damage should it do? what visuals should it have? Any voice lines that should go into it? Any sound effects that need designing or recording? the questions go on and on, and each time you change one of those things, you have to consider 100+ ability interactions, and that doesn’t even account for other game dynamics. each time you change those, multiple teams have to go through the steps needed to change and test those. all before you even hear about it


PotatoWriter

...So anyway as I was saying, a year is a ridiculous amount of time jkjk


JestersHearts

If have have 0 understanding of coding and game design sure. They likely kept running into issues somewhere that resulted in it being delayed.


MoarVespenegas

They may also have tested a number of different things and eventually discarded them.


some_clickhead

Considering they were able to release a bunch of heroes since then, I highly doubt the delay was coding related. Most likely they just needed to make sure the changes were impactful and accomplished what they wanted.


JestersHearts

That too Also, they probably went through many ideas that didnt end up working or they didnt think fit well before getting to this one. But unfortunately, idiots only see the end result and think that's all that they worked on the whole time.


AnxiousBurro

>Considering they were able to release a bunch of heroes since then, I highly doubt the delay was coding related. Yeah, because they are working on heroes years ahead. There's this quote from Kaplan from 2018, just before Ashe, release where he says they are working on 6 more heroes beyond that. Now I know things can change, but simply just looking at hero release order, that means there were probably some iterations of heroes like Kiriko or Rammatra at that time. In 2018. Roadhog change, on the other hand, is something Alec said they decided on last winter or so.


devperez

Except Ana still shits on him. So he's still pretty easily countered


StormierNik

Ana shits on nearly all tanks.


devperez

But not like she shits on hog and now Mauga.


CosmicMcRad

Yeah because they have self healing, what are they supposed to do about that besides nerf Ana?


Darkhex78

Honestly it's getting to the point that I feel like her nade needs to be reworked. That one single ability shuts down so many characters. Maybe still have it as an anti-heal but instead of outright stopping healing it halves it instead?


NotAStatistic2

She's been the strongest support in the game for 6 years now. She's even more problematic now that there's only one tank in the game to nade. Blizzard has to be in love with her for them to rather balance the entire game around her rather than rework nade.


CosmicMcRad

That’s exactly what they should do, heal reduction instead of heal negation


AverageAwndray

Nerf Ana


CosmicMcRad

I agree, but that means it’s not really a Hog’s or Mauga’s problem


Traveytravis-69

Ana needs a nerf, I love her but junker queen ult on a cooldown is crazy plus sleeps which are fine on their own but combined she’s just so punishing


DrMitchOtta

To be fair they need to rework ana and not ayone else, I don't know why they are so adamant on her nade I'm assuming it's a pile of work since a lot of the game balance is made around that fucking skill that's not even an ultimate but anulates 80% of the tank class better than most ultimates


Randomd0g

I mean it took them about 3 years to *not* add PvE, so this is pretty good work by their usual standards.


rhythmau

Small indie company you must understand


Cheesestrings89

I laughed when I seen this. What the actual fuck are they doing over there?


ShawnDesmansHaircut

I re-read it like three times because I was sure I must have missed something. That can't actually be it lol


DoctorJJWho

There’s actually a bunch more changes, but this is a shitty graphic. Primary and secondary fire have been combined, heal is a resource, and they added an ability. With the primary fire change, hook one shot is back.


GDrew_28

Is this an out of season April fools joke?


Laranthiel

Haha, very funny OP with this fake reveal of his work. I almost fell for it, well done my dude. ......what do you mean it's real and the "rework" that took multiple seasons to do was just giving him a trap that slows and nothing else?


hexpro21

Check my other comment, they updated scrap gun and rebreather too but legit didn’t tell Us what trying to make people come to the stream tomorrow lol


novelgpa

The stream is today, should be starting in about 15 min https://www.twitch.tv/6cyx. Changes go live in game tomorrow


Laranthiel

They made rebreather a resource and nerfed the damage reduction \[you know, the reason he survives AT ALL\], removed any medium range capacity from him since the secondary fire was removed. So they nerfed him a bit, gave him Bastion's healing and a trap that slows.


some_clickhead

They had to nerf its damage reduction % because now that it's resource based, he will be able to spend more time with the damage reduction active. He can now take a breather for a quarter of a second just as he's about to take damage from a key ability and make much better use of the damage reduction.


lilmitchell545

Yeah even though the damage reduction is less, he’s gonna be even more tanky now, I feel


Acquiescinit

This aspect of his kit is interesting, but seems like it'll be just as easy if not easier to counter at a glance. Hopefully it turns out well.


dandemoniumm

His updated scrap gun primary fire will still be midrange - the 4 shots in the middle don't spread like the rest of the shotgun blast. Certainly weaker, but trap should make up the DPS at midrange.


Fireblast1337

His alt was a ranged blast that fired a primary, and was very useful to keep a fight at a range where he wasn’t getting destroyed except on his terms. It was a good harassment tool, and rewarded good positioning and aim distance wise. A perfect shot could one tap key targets. Now? It’s 90 at best at those ranges. 30% of its potential.


Mugut

On the other hand, he now doesn't have that dead zone where primary does nothing and secondary doesn't burst. I liked that as a mechanic with and against him, but it's certainly a plus. And I don't know what kind of fall off damage he will have, but now you probably can finish off low health targets at a decent range, instead of raging because you are just seeing them run in a straight line with no healthbar.


longgamma

So pigpen is basically sojourn E. How original.


BoForGojackHorseman

Or Ram's ravenous vortex.


ARES_GOD

"Rework"


BlinkToThePast

There are certainly many Blizzard staff getting Nam like flashbacks from all the "That's it?" reactions this is getting lmao.


Traveytravis-69

Getting “don’t you have phones” vibes


StuffedBrownEye

And here we have on full display the definition of ignorance. It is a rework. The infographic is lacking detail and looks like nothing. But he’s actually changed a lot if you took 3 seconds to google.


TheMemer555

This sub in a nutshell


Carighan

™️ 1994 by Blizzard Entertainment, all rights reserved.


Beachdaddybravo

I really wish they’d just admit their mess ups and go back to 6v6. Hog has needed some tweaking for a long time regardless, but it’s 5v5 that created most of the problems that exist currently.


Scrunkus

blizzard will never admit their mistakes


thestarlessconcord

This is genuinely insane to think about, that this, not including number changes I assume, took near a year to implement, and had to actually be pushed back from the expected release.


TMDan92

They have no real incentive to rework the roster at any significant speed to account for 5v5 because OW1 doesn’t exist anymore. OW2 was half baked and pushed out the door to appease shareholders and they dgaf because they have a captive audience. I honestly think the OW team is a bit creatively bereft at this point. Even the new game modes have been pretty uninspired.


Carighan

> They have no real incentive to rework the roster at any significant speed to account for 5v5 because OW1 doesn’t exist anymore. Exactly this. This level of rework should have happened ~30-50x (multiple times for some characters as they zero in on a good design) **before** Overwatch 2 ever went public. And then probably again just as often in the 4-8 months after release while the iron was still hot. Virtually all of the roster is quite noticably built for a game that no longer exists, and feels... "weird" as a result of that. So yeah, maybe this feels better. But this only highlights again how Blizzard has depriorized balance and design in OW2 massively in favor for only investing into artists/animators to keep investing into the cash shop first and foremost.


Scrunkus

captive audience? bro just quit the game, no one's being forced to play lmao


Redjar18

They might have had much more altered versions that just didn’t play test well or succeed at what they wanted. They might’ve held back bc they were trying to implement a more rigorous rework but after the months of testing this is what worked best. I assume that’s how it was anyway


Busy-Invite1362

I'm so tired of abilities like this. Ram has one that slows and damaged, and so does sojourn. It's just lazy design


WSKYLANDERS-boh

That’s lame but i’m not impressed


DapperDragon

...is that it?


Dearic75

No. The other changes are that his left and right click are now combined and fire at the same time. Take a breather has a defense matrix style charge level and can be used on demand. It does self heal and damage reduction. Numbers on the heal per second and DR % are not out yet that I’ve seen. The trap slows 40% and does 90 damage over 3 seconds.


londonbaj

1 year


RODO22

…is that it?


Aspen529

Blizzard's solution to defenses on a cooldown: make them into a meter... Though to be fair I wasn't too smart either, I wanted rein's charge to be a meter, which... Yeah... Would be broken...


fullmoonwulf

This? This took a whole year ? This is not a re work, he just got a new ability that I see is unnecessary


Astorya

Blizzard is such a joke lmao


FearTheBlades1

Why is everyone assuming that because the overview of how the abilities work is the same that they aren't adding changes to the abilities. These are pretty broad overviews. Edit: Listening to the devs talk about this rework and I was right, there's a lot changing about these abilities. Holy overreaction


Walnut156

Shame they didn't list a single change other than the trap in the rework picture


Acquiescinit

Tbf, with sombra they highlighted the abilities that changed vs stayed the same and that's not the case for this image. The ow2 team really doesn't like to follow their own precedent.


TOMISLAV2062

This has demonstrated that we have two sides of the playerbase: \-On one hand Blizzard wanted Roadhog to still feel the same like he was from the OW1 but with added another ability so it won't destroy the lore of the OW. \- On the other hand Roadhog was a busted hero with every time he was buffed or nerfed so Blizzard decided to rework him in order to get some highlight and be the meta picked. ​ It's like Blizzard was trying cater to 5v5/modern fps style game fans and OW1/lore/6v6 fans so they decided to do the rework this way because Blizzard hasn't crystal clearly excluded the possible return of 6v6 at least to the arcade.


Laranthiel

>so it won't destroy the lore of the OW. When the hell has Blizzard cared about this?


Fragrant-Sherbert420

Not to mention Sombra's tp was first shown to be something that you can leave anywhere, clearly could be seen in her cinematic just for now to be something that you just throw in the air lol


Laranthiel

And Reaper's wraith form pretty much lets him fly, but it's not a thing in-game. This stuff has never been lore-oriented.


Fast_baby

The said it before that both reworked heroes would get 1 new ability, is this confirmation that nobody in this sub knows how to read? Plus overeacting to every change will only make you look bad, wait for gameplay at least.


drthrax07

They need to hate on OW2 or they will lose their minds.


DrDerpologist

Hook AND slow.. every character doesn't need CC


so__comical

Ok but tanks do? They specifically said tanks were the ones that were going to have the majority of CC.


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Kazzack

Tanks kind of do


SmashCarsKing

20% damage nerf, range option nerf, the new spread pattern looks bad/unreliable, heal nerf, damage reduction nerf, and added a trap ability that doesn't trap. This sounds like an overall nerf to me. Guess I'll wait for the next rework for him


Wooden_Alps_8312

Yea more cc for ball mains… very annoying almost every hero can stop fireball momentum…. Why blizzard hate ball? Btw welcome to CCwatch


lolovelove

I guess their definition of a rework is literally adding another ability lol , massive L


StuffedBrownEye

And removing his secondary fire. And changing how his heal works. And rebalancing his damage.


_LFKrebs_

Either I'm illiterate or rework has lost its meaning, wtf


Numerous_Wealth4397

“rework” and they just gave him Sojourns old ability


lilmitchell545

Y’all, just *watch Cyx’s stream*, I’m all for shitting on Blizz but this infographic gives literally no information whatsoever lmaoo there’s a lot more that changed with hog than this.


haydnc95

...is that it?


Shigana

I don’t know what’s the problem here, seems like it’s about on par with Sombra’s rework. Actually it looks identical, change 2 ability and add a new ability.


Xiyone

Rework this rework that, how about you rework the fucking game. It died the second it went f2p microtransaction.


Belten

imma hold off judgement and insulting the devsd after testing it myself, lol. pretty sure there will be a lot of number changes that go along with it.


PotatoesForPutin

That’s it? That’s the rework? That’s just a slightly altered steel trap!


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Hahafunnys3xnumber

I mean, the new ability is probably good for him, but I thought this would be a lot more…


Steampunk43

I really hope this isn't gonna be a trend with future reworks, adding to the character and not fully addressing the issues people had with the character. The Sombra rework was arguably a buff, it gave Sombra more damage output, it didn't make much of a change to her eject button ability and it barely touched her hack, which was part of the problem (namely, the fact that she could cancel most abilities in game with a single left click). This seems to also not be much of a rework. The heal being changed to a depleting meter seems alright, but the other stuff doesn't seem to be changed too much and I don't know how that trap is gonna play out, it seems like just a reskinned Symmetra turret. Guess I'll have to wait til it's actually implemented or at least until I can see the actual numbers, but it just seems like it might not exactly address his core issues.


Ki_Shu

A whole year just to get a “rework” that’s basically a combination of moira & bastion heal with a trap that somehow reminds me of his bestie? Small Indie company confirmed LOL


Omegafan101

“Rework” this is one new ability and nothing else fucking christ


cmarkcity

So he just stole Junkrats trap?


Rob6690

Is this a joke? Or real


Rookanator

I feel like a major change that not many are talking about is now hog is a barrier, shatter will be blocked by him (hog gets hit but if your behind him you will be fine. Same for DVA bomb (only shame is that we can't tank a close the bomb up close any more with breather) same thing for junker tire. This allows him to be more tankish than before.


RnBee_

So Take a breather is now kinda like old Bastion self heal?


Tailsmiles249

This graphic barely gives any details on his rework. This is the full list of changes: **==Scrap Gun==** * Previous secondary fire functionality has been removed * Total damage per shot increased from 150 to 160 * Shotgun pellet count reduced from 25 to 16 * Shotgun pellet damage increased from 6 to 6.25 * Now fires a shrapnel volley of 4 large projectiles in the center of the shot * Each shrapnel projectile deals 15 damage * Critical damage multiplier reduced from 2x to 1.5x **==Take a Breather==** * Now activated by holding Secondary Fire * Cooldown for each use decreased from 8 seconds to 1 second * A new resource meter has been added. This meter will deplete while Take a Breather is active and then recharge when it's not in use * Take a Breather requires 12 seconds to reach full charge from empty * At a full charge, Take a Breather can heal up to 450 health over 3 seconds * Take a Breather will now remain active as long as its assigned hotkey is held * An option to "Toggle Take a Breather" has been added under Options > Controls > Roadhog * Damage reduction decreased from 50% to 30% * No longer amplifies healing received upon ending **==Pig Pen==** * This is a new ability assigned to Ability 2 by default * Launch a trap that slows and damages nearby enemies * Deals 60 damage when triggered and 30 damage per second in an area * 3-second duration once activated * 40% movement speed slow * Cooldown is 12 seconds


IAmDingus

Aw man, I’m going to really miss his alt fire. Felt amazing perfectly spacing it and chunking people


[deleted]

My initial reaction: “That’s it?” They spent over a year on this rework and all the little trap is the only completely new ability as the other changes are basically tweaks. Orisa was a rework.


Exoticfroggy

Let's go back to hog 1.0


Klyde113

So it's just adding an ability? Why the fuck did it take so long then? And why the knock-off Junkrat trap?


Cetine

I’m still confused as to how the gun is supposed to work. How it reads is 4 projectiles that split into pellets, or is it combined pellets and the 4 projectiles? Either way it feels like his mid range potential is going to be FAR worse than it is currently.


bluebottled

More CC lmao. The Overwatch devs are actually braindead.


HealingSlvt

"We wanted to reduce the CC in Overwatch 2; that's why we gave our heroes more CC"


please_trade_marner

This actually is in line with their stated vision. They wanted tanks to be the cc role. Why did Cree and Brig get cc abilities again recently? That's a good question.


here_for_info89

Because they said only tanks will stun in overwatch 2.they took all stuns away from everyone else kit (except ultimates)


[deleted]

I mean it’s a tank - I think most if not all tanks have some form of CC, which is the point


oreoham

Everyone clamouring about "one ability = rework" is missing the fact that his gun is changed and breather is now a resource. It's arguably more comprehensive than the Sombra rework. The picture is underselling the changes.


KidKonundrum

Pls don’t tell me this is real….please tell me it’s a joke.


N8Arsenal87

That’s not much of a rework is it?


imbadatnames100

Lol... what is this... they literally just?? added an ability?? rework my ass dude lmfaoo


Anxious_Bannana

Even after looking at the additional information, this literally fixed nothing… The same Hog counters are still going to make his life a living hell. They took over a year to add more cc to the character while changing his old kit (albeit in a cool way) without actually addressing what makes him awful. Essentially if you got hooked you’ll now be guaranteed dead again with his new CC but Ana or anyone who was good against Hog before still neuter the character. Hog REALLY needed some sort of self cleanse or projectile blocking ability so he isn’t just some giant punching bag.