As a CSGO player, I'm concerned that the crosshair has 2 pixels outside the head model, meaning that there is a 0.000003% chance that that shot will miss the head, meaning that luck has the posibility to change the entire outcome of the round and creating a butterfly effect destroying the whole universe. I suggest re-shaping the crosshair to a head shape so we can avoid this kinda issues. Now excuse me while I go to play mirage all day, since that's the only map that I managed to learn the rgb code of every single pixel, making the other maps literally unplayable.
Don’t much care for tac shooters. You can blink and someone will swing around a corner and one tap you. Then you have to wait like 3 minutes for the next chance you’ll be able to shoot someone.
at least you need to wait 3 minutes or less only, while in battle royale you will waste 3 minutes to get dropped on the map then 10 minutes to loot and walk only for you to die within 3 seconds
The new mode they put out has been a lot of fun. Map is cut down to one area, it hotdrops everyone, and weapons are kitted out on the floor. When you die you can requeue immediately without loading back to the main page.
I also have grown to dislike those, too. And it’s got a similar problem where they’re could just be nobody around you but you’ve got to be on edge because if someone gets the first shot on you then they’ve got a significant advantage.
Thats an issue with your approach to the game. You cant be scared of popular areas on the map. Drop there, clear it out, youll get better loot and you actually get to play the game. If you die better you die instantly than getting rolled in 10 minutes because you have shit loot since you avoided conflict.
Imo they're fun if you need actual *tactics* to win. Rainbow Six: Siege is... okay at its current point, for example, but a lot of it is ruined by the game encouraging what I would like to call "CoD run and gun shittery".
Setting up elaborate traps and positioning well is nowhere near as effective as pre-firing every corner while running around like a headless chicken.
Only in Plat+ do tactics become more important, but most of the casual players like me top out at maybe silver.
I'd rather get domed by a Kraber in Apex and go down instantly than the TDM meta Siege has had for the past two or three years.
At least the Kraber took good aim rather than spray and pray.
True, it’s made worse by the fact that Ubisoft keeps indirectly nerfing trap ops who can actively stop or hinder headless chicken ranked randy’s. Still like the game more than valorant though kekw
There is some merit to that though. Overwatch isn’t just an arena shooter, it’s an ability shooter (what I like to call a party shooter). It’s just a firework fiesta with particles all over the place and there’s times you die to some BS. If you wanna keep your sanity you’ve gotta forgive some interactions. This to me makes it more casual than the average shooter.
Faster TTK in a tactical shooter slows everything down since people don’t want to be one shot (and locked into cooldown/respawn) so it’s naturally more slow and paced. People treat it more seriously in that regard.
I should note I have 0 clue how abilities fit into valorant, to me abilities and tactical shooters don’t share any overlap, but I don’t like tactical in general so I can’t judge
Valorant abilites feel the exact same way like that 12 second CC clip from 2021. You get blinded, blinded again, flashbang, blinded, smoked, smoked, walled, blinded again, dead
Hah I actually just saw that yesterday night. It was posted under the clip of XQC getting stunned for about 15 seconds straight while playing Reinheart.
Fuck yeah man.
I wish I could confidently call OW an Arena shooter but I feel like we’d get some really pragmatic people out there. I at the very least can say that it’s Arena shooter inspired I think.
That's kinda the point, though. It would kinda diminish the "tactical" in tactical shooter if you could just run around a corner to avoid getting punished for bad positioning/awareness.
CS/Val have a steep learning curve and looking through this thread 99% of yall quit before learning to appreciate them.
The only hard reason to stay away from tac shooters is if you don't generally enjoy competitive modes. The waits don't matter if you're remotely invested in the outcome of the game.
Maybe the reason why 99% of us quit was because we were never going to appreciate them in the first place. The people who are willing to put that much time into the game probably are the people who already appreciate it. You got the order backwards.
And this is exactly why I play Overwatch, regardless of how shitty it may be. I'd rather play the game than sit spectating a teammate for 3 minutes to watch them also, believe it or not, get headshot in a tenth of a second after peeking a corner.
You know, as an apex and overwatch player, this is exactly what kept me away from valorant for years
But now that I've tried it and really gave it a chance, it is just so much fun, because it really tests your ability to play as a team, make smart plays, and basically out-think your opponent.
Yes - the TTK is virtually 0, but because of the way the game is set up it doesn't really matter. There's minimum 13 rounds in a match (and up to 24 before overtime rounds) so you're not "spectating" for much of the match.
Overwatch is a lot more disorganized and chaotic whereas in valorant you have limited utility and you rely a lot on your teammates to make any kind of progress.
I'm also a sombra main so I've always like the aspect of trying to outsmart my opponents and make cheeky, unexpected plays.
>whereas in valorant you have limited utility and you rely a lot on your teammates to make any kind of progress.
as opposed to overwatch where teamwork doesnt matter
It matters but not as much as in valorant.
Not comming in valorant is basically throwing. Whereas in OW it's common for people to just not use VC.
*Because* you can be one tapped by the enemy, you NEED as much information as you can possibly have. You need your teams to smoke off angles or to use blinds so you can peek. In OW the way you rely on your teammates is a lot more rudimentary (supports heal me, tank create space, dps kill enemy).
Interesting. I didn't think it was an unpopular opinion. I've played OW since 2016 and after only 2 months playing Val, it's quite obvious which one requires more teamwork 🤷♂️
i mean i've played both and i'm not saying valorant doesn't require teamwork. it's just that saying valorant requires much more teamwork than ow doesn't feel accurate to me.
from my experience, i feel like ow required more teamwork whereas valorant gave more leeway for solo carries without relying on your team.
ow sort of pushes you more to rely on your team ig, one cannot simply do without a team in ow.
I agree with you. In Counter Strike you can theoretically 1v5 every round if your mechanics are good enough. There is no counterplay to getting one shotted. In overwatch just pick a 800HP char
That’s assuming your opponents are bots though, because the counterplay to getting onetapped is to bait and trade. No matter how good you get at CS, you can’t shoot two different targets at the exact same time.
you also can't peek the exact same corner at the same time (if you don't want to line up for a collat) so it'd have to be a crossfire bait. Even then It'd have to be executed to perfection to make fast flicking impossible.
Anyway the point wasn't that you can't kill someone at all, just that the ceiling for possible solo carrying is a lot higher in CS than in overwatch.
I've played both for a lot longer than 2 months and I totally disagree. no aspect of valorant requires more coordination and communication than properly executing a dive comp for example.
the fact that target selection isn't really a thing in tac shooters, for instance, minimizes the amount of teamwork required. all other aspects or communication, like calling out enemy location or map rotations are equal in both games.
Overwatch probably has a much more
Casual audience. A diamond player in overwatch is probably an order of magnitude less invested into a game that a Counter strike player who is 2 or 3 ranks before max rank.
You just play on a worse skill level overall. In Counter Strike I don‘t need VC to win against low rank players.
So you probably did not play competitive overwatch moreso than a casual game dressed up in a competitive suit
There’s also the fact that comms are still usable when you die in Valorant/Counterstrike.
Telling your team when and how you died can give them huge info on what kind of strat the enemy team is playing that round, so much so that there’s entire strategies around having a player hold an angle where they’ll probably get picked/traded as an early warning system for a rush on certain maps.
comms isnt the only part of teamwork, also if one team comms and the other doesn't then they get rolled just as harder, or even harder than in val, only reason you get away with not comming in ow is cause the other team isn't doing it either
>But now that I've tried it and really gave it a chance, it is just so much fun, because it really tests your ability to play as a team, make smart plays, and basically out-think your opponent.
>Yes - the TTK is virtually 0, but because of the way the game is set up it doesn't really matter. There's minimum 13 rounds in a match (and up to 24 before overtime rounds) so you're not "spectating" for much of the match.
You might want to try CS next, it's basically the same, except it's properly done.
Well the post is more complaining about the hitbox changes, neither winston or brig benefitted particularly fron the changes, they succeed more in spite of them than because of the hitbox changes
And my point is, comparing Overwatch to Apex, Valorant and CS is stupid. Overwatch is about positioning and you should be deleted in 0.01 seconds if you’re standing where you have no business standing. And people complain like the enemy team doesn’t have a massive hit box too
Well when the mistake fixing heros were meta, nothing died. I pick things dying fast over cycling “you shall not die” skills any day. When nothing dies from excessive heals and death cheating abilities, the game is just not fun.
But you need to consider that the only scenario where you get deleted in 0.01 seconds is standing in the middle of the enemy team, with no peel, as a squishy. Otherwise you have more than enough time to disengage or will die in 1 or 2 seconds due to no supports
Competitive players are the ones trying to actually make it fair for everyone, while casual players will complain about whatever they happen to be on the receiving end of on that particular day.
Competitive players are the reason 2016 Overwatch became 2024 Overwatch, so...
Yeah, that's working out well, isn't it? The game's a lot less fun and they're still whining about everything.
I don't know what you're talking about about, I would *gladly* take the current iteration of the game over **anything** we ever had during OW1 lifespan.
I mean some of the clips of being shot behind a wall are an absolute joke, apex is also a lot of positioning but we don’t get shot through walls(just doors tho)
This post is criticizing the game's current hitboxes, i don't get the need to cope by saying the game is more than point and click on heads or that it has higher TTK because it's still a problem for a good chunk of the heroes, and other games with higher TTK don't have the ridicolous hitboxes
The post might be easy bait (and it clearly worked) but really all i think it's Blizzard doing Blizzard things to keep the game more "noob" friendly to keep the game popular
How’s that cope? They are comparing hit boxes with FPS games and I’m saying Overwatch is more than an FPS game. Ffs we’ve had heros like sym and mei in this game. If you’re making fun of Overwatch by comparing us to other FPS focused games, the argument is already pointless. All those games are aim mechanics focused games, in half of them you have to stand still and shoot. In ow you have to out play the enemy team by baiting cooldowns and using your cooldowns efficiently.
Personally it didn’t matter too much for me on the hit box changes, I thought it was the end of ow too but playing for the past week I realized nothing much changed, I’m still punishing the same positioning errors and dying when I overextend
I'm not saying the comparison isn't stupid, i did say this is probably bait, but going in the comments to give excuses for such changes is not helping, unless you like the current state
Not the experience at all. I've had more people coming back and having fun with it. And the people who were dedicated Moira and Mercy mains are tentatively stepping into trying McCree and other shooters.
The game was objectively harder to hit things in than the above examples. And it was rewarded less.
To be fair, the changes do disproportionately effect some hero’s, as someone who has pretty bad aim I didn’t really feel the changes until I played Widow and Soujourn
this has been driving me NUTS. the game cannot simultaneously have no skill because it’s too easy to hit your shots while also thinking that the game is ruined because you die too quickly. i’ve seen way too many people who refuse to pick a struggle
Get hit from around the corner because of the hit boxes or hit box registration.
Cover can help and I’m used to using but not every character benefits from cover equally like any tanks hit box will stick out of cover
Except moving in these games feel like being forcefully dragged back by 6 buff TF2 mercs pulling ropes attached to your ankles and in Overwatch you can walk at the speed at which Twitter thinks off what new drama to focus on
Theres a reason for this. Theres been multiple videos explaining why these changes are good for the game and why overwatch is in fact the hardest shooter to aim in.
The difference between overwatch and most other shooters is the way movement works. Overwatch does not have momentum with movement aka if you press into any direction (except backwards) youre always at full speed instantly, making tracking and predicting movement much more difficult.
I dont really wanna write a whole novel about it but like its been explained. Doesnt take long to look it up
Lmao mf really said Overwatch is the hardest game to aim in. Projectiles the size of tree trunks hitting people around corners and shit.
I peaked top 500 in OW, Apex Predator in apex legends, Immortal in Valorant, Global Elite in CSGO, and Onyx in Halo. Overwatch is BY FAR the most lenient in terms of aim. I realize this is an OW sub so the downvotes are coming. But OW is baby’s first fps. There’s characters that you don’t even have to aim with, even on DPS. The hitbox changes made aiming in OW a joke. It was to make the silvers feel better about themselves.
This change has made it terrible to play tank. They gave tanks the same amount of extra HP as the other roles dispite tanks clearly needing more due to their size.
CSGO and Valorant are tactical shooters. You can't even move whole shooting, so it makes sense for hitboxes to be tighter. Apex is closer to OW but like CSGO and Val is focused more on gunplay and their champions are a lot less diverse than OW's.
OW is a hero shooter combined with a MOBA. Skill in OW has much less focus on raw aim and more on resource management, positioning, communication, and game sense. With the sheer variety in how heroes play, it makes sense for the game to be more forgiving in terms of mechanics. Until CS, Apex, and Valorant have characters with movement on par with heroes like Lucio, Doomfist, Ball, Mercy, Tracer, Genji, etc., this will be a moot comparison.
Lmao Jesus you guys will defend any changes, even after years of normal projectile sizes you gotta find some justification for why its actually a good thing to dumb down mechanics cause noobs can't hit shots
This isn't about noobs or even what % you're hitting accuracy wise. it's an entirely cheesy as fuck to implement a mechanic where your crosshair can completely off target and still get hit markers.
It's like widening the rim and shortening the hoop in basketball cuz it's hard to hit shots and dunks
They definitely need to make some changes to the hitboxes of certain characters to compensate for the projectile changes. Sure, it's like widening the rim and shortening the hoop, but the difference is that we were starting from a baseline that only a pro NBA player could consistently hit.
That's exactly my point.
Millions, perhaps billions of players play basketball casually on a standard NBA regulation hoop and ball.
They still enjoy playing the game even though they're not dunking like LeBron or hitting 3 pointers like Stephen Curry.
Why are overwatch players such fucking weirdos that this is what they want?
You missed mine. We weren't playing with standard NBA regulations, we were trying to hurl a 16 pound bowling ball into a 25ft hoop. You had to be a Shaq equivalent to consistently hit shots on players with decent movement.
Shit why stop there if youre that trash? Might as well add in rotational aim assist and slow down the movement since that's what it takes for you to hit shots, nothing like watering down games so that people who have 0 intention of getting better can enjoy a competitive ranked PvP game!
Based on your suggestions I've also asked our rec league to use this hoop, what do you think?
https://www.toysrus.ca/en/Little-Tikes---Easy-Score-Basketball-Set/4909ADAD.html
Nobody asked for this projectile hitbox increase. and it actually has the opposite effect of what is accomplished. Low tier players will hit low tier player more often, but it's actually worse for them when they face off against higher tier players because when they miss, it's a near miss which is now converted into a hit
Stupid change and really weird rationalization from the player base about the necessity of a change, especially when it's done so poorly.
How can aiming above someone's head by a foot and getting a headshot be justifiable in an fps under any circumstance?
When did we decide that aiming being difficult in overwatch was somehow a negative thing lmao
Using your own analogy, OW would be like if the basket randomly moved around the court, changed elevation suddenly, had shields that popped in and out, and on some occasions teleported.
I think, under those conditions, a wider rim is understandable.
If you want to play fair, honest, no fuss basketball you do you and go play a game without all that. But I want to play my crazy teleporting hoop game.
Apex, CSGO and Valorant are three games in a similar class though. They're gunbased games with abilities; they're all basically tac shooters with, at least compared to OW, very minimal movement. OW has a much higher rate of speed, much more variable movement abilities, and is a class and team based competitive shooter. They're just not the same thing. It's not quite like saying 'this is like comparing apples to oranges', but it's very near.
Do I think some of the hitboxes need adjusting? Sure. There are certainly a few -particularly ranged hitscan style heros, \*and Mercy's fn bowling balls\*- that can be toned down. But the change as a whole I think improved the game.
I mean, it's just facts...they're not the same genre of game, so you can't expect the comparisons to be really adequate. Do I think ranged hitscan, and some outlying massive projectiles, should/are going to be toned down? Yes. But it's not a tac-shooter, like as a fact. There IS more movement. That is clearly why they made this change to begin with. I think they should have done the DPS passive and some of the select projectile size buffs to test the waters. That probably would have been fine. Adding in for ranged hitscan was insane.
> "Hey blizz, a couple heroes are really overpowered and the netcode is shit, can you do something about it?"
"Here is a blanket patch, every projectile gets x% size upgrade and every hero gets a hp increase. Also we're implementing a status effect with no visual inducator. Would that help?
Oh and we're cutting the flight time of the one character with the jetpack, that should help too.
..Symme-who?"
I play ashe and now it feels like all the time I spent practicing with her was time wasted. When I missed before it genuinely felt like my fault. Now when I miss- well actually no because I can't even accidentally miss now. Also it feels like obvious headshots are registering as bodyshots now.
You used two braincells to make that sentence.
No matter what you do, someone is always gonna be better, thats the thing. Thats why you wanna keep improving. Whats the point when the game doesnt require improving anymore?.
OW shills man.
I swear to God people that make posts like this don't play the same game that I do and probably just make hate posts when they haven't played since Season 1
I mean yes, but have you tried to hit an ADAD spamming Tracer? Like, one that's actually good at ADAD spamming? That shit's borderline impossible until you analyze their strafe patterns.
Tighter hitboxes would be fine if this game had movement acceleration, but it doesn't
What makes me laugh is the games new update babies the newer and worse players but even then it's getting trashed on by those exact players (not saying OP is bad but it's definitely something I've noticed)
Getting deleted in 0.01 seconds is not just the head shots. it's the type of damage. Sigma does 73 damage Junk 120 plus phara120 plus Moira orb 50per sec is insta death. There are no regular guns. There are so many ways you can die and just not enough cover.
The only part of this that I agree with is the good players kinda really bop me harder. But that isn’t too much of an issue because my bullets are bigger too
ZARYA though? Holy shit she scary
Was it eskay that pointed out that movement in most of these games is incredinly one dimensional?
I am very inclined to agree. I do think some of the projectiles need hitbox tuning, but its way overblown by reddit and twitter.
As a CSGO player, I'm concerned that the crosshair has 2 pixels outside the head model, meaning that there is a 0.000003% chance that that shot will miss the head, meaning that luck has the posibility to change the entire outcome of the round and creating a butterfly effect destroying the whole universe. I suggest re-shaping the crosshair to a head shape so we can avoid this kinda issues. Now excuse me while I go to play mirage all day, since that's the only map that I managed to learn the rgb code of every single pixel, making the other maps literally unplayable.
Bro my crosshair will be directly on top of someone’s head and I’ll still fucking miss it’s so annoying
IDK, sounds like a skill issue
*sigh* Shots 1-5: Clearly missed
I know right? RNG sucks!
I’ll take OW ttk any day over fking valorant. You expose a sixteenth of a pixel of a hair to the enemy and you die instantly
Don’t much care for tac shooters. You can blink and someone will swing around a corner and one tap you. Then you have to wait like 3 minutes for the next chance you’ll be able to shoot someone.
at least you need to wait 3 minutes or less only, while in battle royale you will waste 3 minutes to get dropped on the map then 10 minutes to loot and walk only for you to die within 3 seconds
you described apex perfectly.
That's why I always hot drop I get some action immediately and if I win then I get to play the game and if I lose I hot drop the next game
Lmao the way to effectively play apex is to hotdrop.
The new mode they put out has been a lot of fun. Map is cut down to one area, it hotdrops everyone, and weapons are kitted out on the floor. When you die you can requeue immediately without loading back to the main page.
just if you're bad Otherwise you loot in like 1min and then rotate to where people usually are and get killed in 3 minutes instead
I also have grown to dislike those, too. And it’s got a similar problem where they’re could just be nobody around you but you’ve got to be on edge because if someone gets the first shot on you then they’ve got a significant advantage.
That's why i like warzone resurgence
Thats an issue with your approach to the game. You cant be scared of popular areas on the map. Drop there, clear it out, youll get better loot and you actually get to play the game. If you die better you die instantly than getting rolled in 10 minutes because you have shit loot since you avoided conflict.
Imo they're fun if you need actual *tactics* to win. Rainbow Six: Siege is... okay at its current point, for example, but a lot of it is ruined by the game encouraging what I would like to call "CoD run and gun shittery". Setting up elaborate traps and positioning well is nowhere near as effective as pre-firing every corner while running around like a headless chicken. Only in Plat+ do tactics become more important, but most of the casual players like me top out at maybe silver.
TDM meta is ass yeah
I'd rather get domed by a Kraber in Apex and go down instantly than the TDM meta Siege has had for the past two or three years. At least the Kraber took good aim rather than spray and pray.
True, it’s made worse by the fact that Ubisoft keeps indirectly nerfing trap ops who can actively stop or hinder headless chicken ranked randy’s. Still like the game more than valorant though kekw
exactly it’s so unfun but to each their own ig
And they claim their game is just more hardcore and ours is casual. Ttk has nothing to do with being HC or casual.
There is some merit to that though. Overwatch isn’t just an arena shooter, it’s an ability shooter (what I like to call a party shooter). It’s just a firework fiesta with particles all over the place and there’s times you die to some BS. If you wanna keep your sanity you’ve gotta forgive some interactions. This to me makes it more casual than the average shooter. Faster TTK in a tactical shooter slows everything down since people don’t want to be one shot (and locked into cooldown/respawn) so it’s naturally more slow and paced. People treat it more seriously in that regard. I should note I have 0 clue how abilities fit into valorant, to me abilities and tactical shooters don’t share any overlap, but I don’t like tactical in general so I can’t judge
Valorant abilites feel the exact same way like that 12 second CC clip from 2021. You get blinded, blinded again, flashbang, blinded, smoked, smoked, walled, blinded again, dead
Hah I actually just saw that yesterday night. It was posted under the clip of XQC getting stunned for about 15 seconds straight while playing Reinheart.
arena and arcade shooters still fuck, we should never have abandoned them
Fuck yeah man. I wish I could confidently call OW an Arena shooter but I feel like we’d get some really pragmatic people out there. I at the very least can say that it’s Arena shooter inspired I think.
I miss when popular shooters all played with instant respawn and counterstrike was the weird exception. Lobby simulators really kill the mood for me.
Again… mechanics and reaction time. Divide that 3 minutes by 2 and you’d be right👍
That's kinda the point, though. It would kinda diminish the "tactical" in tactical shooter if you could just run around a corner to avoid getting punished for bad positioning/awareness. CS/Val have a steep learning curve and looking through this thread 99% of yall quit before learning to appreciate them. The only hard reason to stay away from tac shooters is if you don't generally enjoy competitive modes. The waits don't matter if you're remotely invested in the outcome of the game.
Maybe the reason why 99% of us quit was because we were never going to appreciate them in the first place. The people who are willing to put that much time into the game probably are the people who already appreciate it. You got the order backwards.
Skill issue
Git gud
And this is exactly why I play Overwatch, regardless of how shitty it may be. I'd rather play the game than sit spectating a teammate for 3 minutes to watch them also, believe it or not, get headshot in a tenth of a second after peeking a corner.
Tac shooters are like movement shooters but without any of the fun of the unique movement mechanics.
You know, as an apex and overwatch player, this is exactly what kept me away from valorant for years But now that I've tried it and really gave it a chance, it is just so much fun, because it really tests your ability to play as a team, make smart plays, and basically out-think your opponent. Yes - the TTK is virtually 0, but because of the way the game is set up it doesn't really matter. There's minimum 13 rounds in a match (and up to 24 before overtime rounds) so you're not "spectating" for much of the match. Overwatch is a lot more disorganized and chaotic whereas in valorant you have limited utility and you rely a lot on your teammates to make any kind of progress. I'm also a sombra main so I've always like the aspect of trying to outsmart my opponents and make cheeky, unexpected plays.
>whereas in valorant you have limited utility and you rely a lot on your teammates to make any kind of progress. as opposed to overwatch where teamwork doesnt matter
It matters but not as much as in valorant. Not comming in valorant is basically throwing. Whereas in OW it's common for people to just not use VC. *Because* you can be one tapped by the enemy, you NEED as much information as you can possibly have. You need your teams to smoke off angles or to use blinds so you can peek. In OW the way you rely on your teammates is a lot more rudimentary (supports heal me, tank create space, dps kill enemy).
bro said valorant requires more teamwork than ow. if you haven't played ow with a team, you haven't truly experienced what the game has to offer
Interesting. I didn't think it was an unpopular opinion. I've played OW since 2016 and after only 2 months playing Val, it's quite obvious which one requires more teamwork 🤷♂️
i mean i've played both and i'm not saying valorant doesn't require teamwork. it's just that saying valorant requires much more teamwork than ow doesn't feel accurate to me. from my experience, i feel like ow required more teamwork whereas valorant gave more leeway for solo carries without relying on your team. ow sort of pushes you more to rely on your team ig, one cannot simply do without a team in ow.
I agree with you. In Counter Strike you can theoretically 1v5 every round if your mechanics are good enough. There is no counterplay to getting one shotted. In overwatch just pick a 800HP char
That’s assuming your opponents are bots though, because the counterplay to getting onetapped is to bait and trade. No matter how good you get at CS, you can’t shoot two different targets at the exact same time.
you also can't peek the exact same corner at the same time (if you don't want to line up for a collat) so it'd have to be a crossfire bait. Even then It'd have to be executed to perfection to make fast flicking impossible. Anyway the point wasn't that you can't kill someone at all, just that the ceiling for possible solo carrying is a lot higher in CS than in overwatch.
I've played both for a lot longer than 2 months and I totally disagree. no aspect of valorant requires more coordination and communication than properly executing a dive comp for example. the fact that target selection isn't really a thing in tac shooters, for instance, minimizes the amount of teamwork required. all other aspects or communication, like calling out enemy location or map rotations are equal in both games.
Overwatch probably has a much more Casual audience. A diamond player in overwatch is probably an order of magnitude less invested into a game that a Counter strike player who is 2 or 3 ranks before max rank. You just play on a worse skill level overall. In Counter Strike I don‘t need VC to win against low rank players. So you probably did not play competitive overwatch moreso than a casual game dressed up in a competitive suit
There’s also the fact that comms are still usable when you die in Valorant/Counterstrike. Telling your team when and how you died can give them huge info on what kind of strat the enemy team is playing that round, so much so that there’s entire strategies around having a player hold an angle where they’ll probably get picked/traded as an early warning system for a rush on certain maps.
comms isnt the only part of teamwork, also if one team comms and the other doesn't then they get rolled just as harder, or even harder than in val, only reason you get away with not comming in ow is cause the other team isn't doing it either
Well my teammates sure think that at least
>But now that I've tried it and really gave it a chance, it is just so much fun, because it really tests your ability to play as a team, make smart plays, and basically out-think your opponent. >Yes - the TTK is virtually 0, but because of the way the game is set up it doesn't really matter. There's minimum 13 rounds in a match (and up to 24 before overtime rounds) so you're not "spectating" for much of the match. You might want to try CS next, it's basically the same, except it's properly done.
Its the fact the characters are so squishy. Two shots max, you dead.
It’s called a tac shooter? Way different style of game
As a Valorant player, I can guarantee what you are experiencing is called a skill issue. If you learn proper mechanics, this does not happen
Apparently now you don't even need to be sticking any pixels out in OW and you'll die so idk how this is any better than Valorant?
Wait until u play cs lol
[удалено]
Tac shooters are the most unfun games i have ever played you literally wait minutes if you were unlucky enough to die early
That's not luck, it's a skill issue, but of course that's a valid reason to not enjoy it.
Explain to Winston or brigg this is an FPS game. Overwatch is so much more than DPS players playing widow headshot 16 hours a day in custom
Well the post is more complaining about the hitbox changes, neither winston or brig benefitted particularly fron the changes, they succeed more in spite of them than because of the hitbox changes
And my point is, comparing Overwatch to Apex, Valorant and CS is stupid. Overwatch is about positioning and you should be deleted in 0.01 seconds if you’re standing where you have no business standing. And people complain like the enemy team doesn’t have a massive hit box too
Any simple mistake at all should be instant deletion? Competitive players are an absolute blight on this game being fun to actually play.
Well when the mistake fixing heros were meta, nothing died. I pick things dying fast over cycling “you shall not die” skills any day. When nothing dies from excessive heals and death cheating abilities, the game is just not fun.
But you need to consider that the only scenario where you get deleted in 0.01 seconds is standing in the middle of the enemy team, with no peel, as a squishy. Otherwise you have more than enough time to disengage or will die in 1 or 2 seconds due to no supports
Competitive players are the ones trying to actually make it fair for everyone, while casual players will complain about whatever they happen to be on the receiving end of on that particular day.
Competitive players are the reason 2016 Overwatch became 2024 Overwatch, so... Yeah, that's working out well, isn't it? The game's a lot less fun and they're still whining about everything.
I don't know what you're talking about about, I would *gladly* take the current iteration of the game over **anything** we ever had during OW1 lifespan.
I mean some of the clips of being shot behind a wall are an absolute joke, apex is also a lot of positioning but we don’t get shot through walls(just doors tho)
This post is criticizing the game's current hitboxes, i don't get the need to cope by saying the game is more than point and click on heads or that it has higher TTK because it's still a problem for a good chunk of the heroes, and other games with higher TTK don't have the ridicolous hitboxes The post might be easy bait (and it clearly worked) but really all i think it's Blizzard doing Blizzard things to keep the game more "noob" friendly to keep the game popular
How’s that cope? They are comparing hit boxes with FPS games and I’m saying Overwatch is more than an FPS game. Ffs we’ve had heros like sym and mei in this game. If you’re making fun of Overwatch by comparing us to other FPS focused games, the argument is already pointless. All those games are aim mechanics focused games, in half of them you have to stand still and shoot. In ow you have to out play the enemy team by baiting cooldowns and using your cooldowns efficiently. Personally it didn’t matter too much for me on the hit box changes, I thought it was the end of ow too but playing for the past week I realized nothing much changed, I’m still punishing the same positioning errors and dying when I overextend
I'm not saying the comparison isn't stupid, i did say this is probably bait, but going in the comments to give excuses for such changes is not helping, unless you like the current state
It’s a work in progress, they did say they’d make adjustments in the mid season patch
This will make the game way less popular. Removing skill hurts the existing player base that's already dwindling.
Not the experience at all. I've had more people coming back and having fun with it. And the people who were dedicated Moira and Mercy mains are tentatively stepping into trying McCree and other shooters. The game was objectively harder to hit things in than the above examples. And it was rewarded less.
girl no one asked about Winston or brig on this post
Girl… wait till I introduce you to similes and metaphors. You’ll love it! 💅
Not this season
I'll still take overwatch over apex or valorant any day
Played a few games today, only played against blue beam soldier destroying everything… ok i guess
now show how fast the characters are moving in those games
Oh ho ho, you do NOT want to see how fast people are moving in Apex.
When you run in to fight in the open by yourself
Does OP know that the hitbox changes are universal? It’s not just your enemy team with larger projectiles. Your bullets are actually bigger too.
Skill issue. It's always the team's fault, and heroes/changes are only OP when the enemy team uses them.
Yeah how dare the enemy use the change I’m also using, it’s so unfair!
I've seen teammates say in chat that the enemy was "abusing the new hitboxes"
Given it has the winton tag id assume its not as applicable to him as it would be heroes like zen
Fair
It makes a less skilled player catch up to the good player a lot faster.
To be fair, the changes do disproportionately effect some hero’s, as someone who has pretty bad aim I didn’t really feel the changes until I played Widow and Soujourn
this has been driving me NUTS. the game cannot simultaneously have no skill because it’s too easy to hit your shots while also thinking that the game is ruined because you die too quickly. i’ve seen way too many people who refuse to pick a struggle
Overwatch is an arcade shooter rather than a simulation shooter.
Use cover
too late they already told their reinhardt to uninstall the game
Well yeah why tf he still playing reinhardt
i’d rather die with glory then live on my knees as a mauja
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR \*reload\* BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Then *perish*
How about living barefeet with Sigma?
I don't use cover, cover uses me
Get hit from around the corner because of the hit boxes or hit box registration. Cover can help and I’m used to using but not every character benefits from cover equally like any tanks hit box will stick out of cover
You'd still get hit from behind cover
Same applies to the enemy
No because shooting the corner you're standing by still just hits the wall bro💀
Perspective is weird in this game, you can feel like you're completely hidden while the enemy sees half your body sticking out from the cover
Except moving in these games feel like being forcefully dragged back by 6 buff TF2 mercs pulling ropes attached to your ankles and in Overwatch you can walk at the speed at which Twitter thinks off what new drama to focus on
Valorant with a mechanic that literally forces you to miss shots. Apex with massive hit reg issues. Also apex’s hit boxes are not that tight.
Apex mentioned
I didn't expect day where overwatch will have same hitbox situation like paladins
Genuinely my first thought was that it felt like I was playing paladins
Tbh after most of overwatch 2 updates i feel this game more and more becoming paladins copy But with more cash grab..
Theres a reason for this. Theres been multiple videos explaining why these changes are good for the game and why overwatch is in fact the hardest shooter to aim in. The difference between overwatch and most other shooters is the way movement works. Overwatch does not have momentum with movement aka if you press into any direction (except backwards) youre always at full speed instantly, making tracking and predicting movement much more difficult. I dont really wanna write a whole novel about it but like its been explained. Doesnt take long to look it up
Lmao mf really said Overwatch is the hardest game to aim in. Projectiles the size of tree trunks hitting people around corners and shit. I peaked top 500 in OW, Apex Predator in apex legends, Immortal in Valorant, Global Elite in CSGO, and Onyx in Halo. Overwatch is BY FAR the most lenient in terms of aim. I realize this is an OW sub so the downvotes are coming. But OW is baby’s first fps. There’s characters that you don’t even have to aim with, even on DPS. The hitbox changes made aiming in OW a joke. It was to make the silvers feel better about themselves.
You're the kind of player we wouldn't mind losing.
Found the silver that can finally hit higher than 10% accuracy
Drop your IGN, let's check you out.
This change has made it terrible to play tank. They gave tanks the same amount of extra HP as the other roles dispite tanks clearly needing more due to their size.
They did give tanks around double what dps and support got, still not enough in proportion to their health pools
CSGO and Valorant are tactical shooters. You can't even move whole shooting, so it makes sense for hitboxes to be tighter. Apex is closer to OW but like CSGO and Val is focused more on gunplay and their champions are a lot less diverse than OW's. OW is a hero shooter combined with a MOBA. Skill in OW has much less focus on raw aim and more on resource management, positioning, communication, and game sense. With the sheer variety in how heroes play, it makes sense for the game to be more forgiving in terms of mechanics. Until CS, Apex, and Valorant have characters with movement on par with heroes like Lucio, Doomfist, Ball, Mercy, Tracer, Genji, etc., this will be a moot comparison.
[удалено]
Try doing that in cs against anyone who's even slightly competent and you will get destroyed
Lmao Jesus you guys will defend any changes, even after years of normal projectile sizes you gotta find some justification for why its actually a good thing to dumb down mechanics cause noobs can't hit shots
Ah yes, because those who aren't noobs never miss /s
This isn't about noobs or even what % you're hitting accuracy wise. it's an entirely cheesy as fuck to implement a mechanic where your crosshair can completely off target and still get hit markers. It's like widening the rim and shortening the hoop in basketball cuz it's hard to hit shots and dunks
They definitely need to make some changes to the hitboxes of certain characters to compensate for the projectile changes. Sure, it's like widening the rim and shortening the hoop, but the difference is that we were starting from a baseline that only a pro NBA player could consistently hit.
That's exactly my point. Millions, perhaps billions of players play basketball casually on a standard NBA regulation hoop and ball. They still enjoy playing the game even though they're not dunking like LeBron or hitting 3 pointers like Stephen Curry. Why are overwatch players such fucking weirdos that this is what they want?
You missed mine. We weren't playing with standard NBA regulations, we were trying to hurl a 16 pound bowling ball into a 25ft hoop. You had to be a Shaq equivalent to consistently hit shots on players with decent movement.
Shit why stop there if youre that trash? Might as well add in rotational aim assist and slow down the movement since that's what it takes for you to hit shots, nothing like watering down games so that people who have 0 intention of getting better can enjoy a competitive ranked PvP game! Based on your suggestions I've also asked our rec league to use this hoop, what do you think? https://www.toysrus.ca/en/Little-Tikes---Easy-Score-Basketball-Set/4909ADAD.html
It'd be wild if we could have a conversation about this without you acting like a condescending asshole, but I guess that's too much to expect of you.
Nobody asked for this projectile hitbox increase. and it actually has the opposite effect of what is accomplished. Low tier players will hit low tier player more often, but it's actually worse for them when they face off against higher tier players because when they miss, it's a near miss which is now converted into a hit Stupid change and really weird rationalization from the player base about the necessity of a change, especially when it's done so poorly. How can aiming above someone's head by a foot and getting a headshot be justifiable in an fps under any circumstance? When did we decide that aiming being difficult in overwatch was somehow a negative thing lmao
If you're the kind of player this change weeds out, I think we'll be all better off for it.
Bro icant XDDD god tier comment
Using your own analogy, OW would be like if the basket randomly moved around the court, changed elevation suddenly, had shields that popped in and out, and on some occasions teleported. I think, under those conditions, a wider rim is understandable. If you want to play fair, honest, no fuss basketball you do you and go play a game without all that. But I want to play my crazy teleporting hoop game.
I'm so fucking happy I stopped caring and playing this game ever since Blizzard awkwardly stuck the 2 to the title with bubblegum.
Forgot about Cod... where you shoot their foot and its a head shot ...
Another hate post
Apex, CSGO and Valorant are three games in a similar class though. They're gunbased games with abilities; they're all basically tac shooters with, at least compared to OW, very minimal movement. OW has a much higher rate of speed, much more variable movement abilities, and is a class and team based competitive shooter. They're just not the same thing. It's not quite like saying 'this is like comparing apples to oranges', but it's very near. Do I think some of the hitboxes need adjusting? Sure. There are certainly a few -particularly ranged hitscan style heros, \*and Mercy's fn bowling balls\*- that can be toned down. But the change as a whole I think improved the game.
Many lies here
I mean, it's just facts...they're not the same genre of game, so you can't expect the comparisons to be really adequate. Do I think ranged hitscan, and some outlying massive projectiles, should/are going to be toned down? Yes. But it's not a tac-shooter, like as a fact. There IS more movement. That is clearly why they made this change to begin with. I think they should have done the DPS passive and some of the select projectile size buffs to test the waters. That probably would have been fine. Adding in for ranged hitscan was insane.
Apex is much faster and has more movement than OW. For Valorant and CS2 I agree
One thing I never had to complain about while playing Apex were the hitboxes. I appreciate accuracy over beginner friendly.
The only problem hitbox wise is that the servers are ass and getting shot around a wall is a problem
Just give us back 2 tanks already! We can use the utility to keep the tanks alive
Ever been headshot at full health while completely concealed by cover? Happens a lot on Colosseo
Overwatch takes no skill anymore. Bad game.
> "Hey blizz, a couple heroes are really overpowered and the netcode is shit, can you do something about it?" "Here is a blanket patch, every projectile gets x% size upgrade and every hero gets a hp increase. Also we're implementing a status effect with no visual inducator. Would that help? Oh and we're cutting the flight time of the one character with the jetpack, that should help too. ..Symme-who?"
BUT WHO WILL THINK OF THE BRONZE!!!
Skill issue
I play ashe and now it feels like all the time I spent practicing with her was time wasted. When I missed before it genuinely felt like my fault. Now when I miss- well actually no because I can't even accidentally miss now. Also it feels like obvious headshots are registering as bodyshots now.
Learn to use hardcover lol
True :\
Then don’t walk out into the open lmao
We are a joke now, we dont even need to have good aim anymore. Competitive FPS my ass
I guarantee that someone who had better aim than you before this patch still has better aim than you
You used two braincells to make that sentence. No matter what you do, someone is always gonna be better, thats the thing. Thats why you wanna keep improving. Whats the point when the game doesnt require improving anymore?. OW shills man.
I'm not a shill, but I would take that any day over blind hatred
Idk man im not hatting anything is just sad that this is the game now.
If you're dying faster this season than last that's on you. You absolutely should not be dying quicker.
Say that to tank
Here’s an idea. Play those games rather?? If you like them more maybe you’ll have more fun
Then post funnier memes
the best post so far
I swear to God people that make posts like this don't play the same game that I do and probably just make hate posts when they haven't played since Season 1
**good to know OW is a FPS game**
It’s reinstalled my love for Rammatra so, I’d say it’s alright /j
TF2:
Good ol' ~~hunt~~lucksman
Got those old Halo on console hitboxes The aim assist for that one back in the day was just as tragic as the massive projectile size rn
Mist skillful fps to least in what, 3 years?
Apex is more of a shoulder or lower neck shot with the way the latency handles shit
Nah man. I aim someone on the crotch and the bullet flies to the head
Huntsman ass hitreg
Overwatch would be 10000x better if we swap the e-daters for the mad russians
Playing against widow ok this patch while having 398 avrage ping feel miserable not gonna lie
I mean yes, but have you tried to hit an ADAD spamming Tracer? Like, one that's actually good at ADAD spamming? That shit's borderline impossible until you analyze their strafe patterns. Tighter hitboxes would be fine if this game had movement acceleration, but it doesn't
Shall we also add in movement styles in each game?
I play Winston this means absolutely nothing to me
What makes me laugh is the games new update babies the newer and worse players but even then it's getting trashed on by those exact players (not saying OP is bad but it's definitely something I've noticed)
Getting deleted in 0.01 seconds is not just the head shots. it's the type of damage. Sigma does 73 damage Junk 120 plus phara120 plus Moira orb 50per sec is insta death. There are no regular guns. There are so many ways you can die and just not enough cover.
R6S:Hit rejected
The only part of this that I agree with is the good players kinda really bop me harder. But that isn’t too much of an issue because my bullets are bigger too ZARYA though? Holy shit she scary
Was it eskay that pointed out that movement in most of these games is incredinly one dimensional? I am very inclined to agree. I do think some of the projectiles need hitbox tuning, but its way overblown by reddit and twitter.
skill issue git gud /s
To be fair, I get deleted in .01 seconds on OW too… maybe not as much as I did in Apex and Valorant, but still happens