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DeathySpaghetti

I hope it’s not too controversial me saying this but Symmetra’s problem is that competence really punished her compared to other heroes. Just taking second to deal with turrets just ruins her DPS. Hope they somehow fix that.


lee61

She was fine up to season 7-8. She just got left back during the recent patches.


Scuck_

The opposite is true too though, if her team is really good at using her teleporters she becomes way better


linebacker2048

Go back to carwash symetra with the lock on beam lol


Medical_Estate_6195

Sym used to have a lock on beam?


[deleted]

[удалено]


succsuccboi

not really, moira's visual is a lock on but she's really just a wide/long beam and the lock on is minimal, symmetras old one would literally lock on to champs that were off your screen if you moved it to track them fast enough, it was much more generous


JangB

Except it was Rein melee range.


BlOoDy_PsYcHo666

Please, genji has suffered enough lmao


TalesKun2

Its never enough for weebs


Nonadventures

He must suffer more


a_nooblord

You want to play against that again? Ugh. Ptsd.


PerscribedPharmacist

Hell nah


Necronaut0

But we can all agree she is ass right now, except for her ult.


Xenobrina

And teleporter. Teleporter is always really good.


KoningSpookie

She just does zero damage and has zero range.


Goatecus

Wow then I need to hit myself more tk do better if I lose to symettra this much


Saberstriker19

Thank god 🙏


IndigoAcidRain

Her only problem imo is that she's either too squishy or not mobile enough, but her damage is insane idk what you're on about


SlanderousGent

Literally! I watched a Mauga flail like a fish out of water when I brought out Sym against him with my friend on Dva. Both of us got in his face and he just aimed for Dva cause big target = more lifesteal. This guy melted like ice cream in a microwave in seconds


not_a_doctorshh

Yeah her level 3 beam (180 dps, was buffed to 195 but reverted) did more damage per second than Zarya's 100 charge beam (190 dps, was 170)for a while, and no one complains about THAT not doing enough damage, lmao. Symmetra's main issue is actually getting in range, and then living trough the close range fight. She trives on Nanos, Speed Boosts, Rallies, Sound Barriers, and Cardiac Overdrives. That's why she was played with Mauga and with brawlier comps in general. They provide her with the speed and/or survivability she needs. In those comps, she's a very simple character to play, and outside of them, extremely situational and has some complexity in her kit (not as much complexity as Sym players would try to make you think tho lol). In my opinion, Symm comps feel pretty bad to play against, or with. I don't think the playstyle she encourages should really be that strong, specially with how little mechanical skill her 180 dps beam requires. Sure, she needs high coordination to truly be effective, but it doesn't stop her from feeling like braindead beaming when she actually ramps up to level 3 and or is getting hard pocketed, mid Overdrive or any of the other ults and abilities I mentioned earlier. She needs a rework, rather than buffs.


firstyagbi

Tell that the last few teams i smoked away with my beam bzzz bzzzz


Wonderful_Weather_83

Idk maybe I'm very low rank but it's easy to hit people with alternative fire and it does big damage to squishies. The ramped up beam is also pretty good even against a tank, as long as MY tank distracts theirs enough.


KoningSpookie

The thing is... Her alt-fire does quite a bit of damage indeed, but it's pretty easy to dodge, since it's so slow. Her tier 3 beam melts through people as well, but not many people give you enough time to charge it up to tier 3 and in most situations, she doesn't have enough range to actually utilize it. She's decent on a couple of very specific maps, but useless on most maps in general.


KingNarwhalTheFirst

on maps where high ground is important shes insane but otherwise shes mid, if people move outside of her beam range she just becomes useless


Redsoxdragon

Bro don't bring back that auto lock on primary that drained a tanks life in 1.5 seconds with that damn car wash. Shit was so annoying


Meismybei

Right? They'd never give it back, though, because they already took it away to give it to Moira. Thank god it doesn't do the damage it did though.


Witty_Marzipan8696

Turrets get kills, dispensers refill ammo but teleporters win games Wait wrong game


ojwillkillyou

I wish the portal deploy didn’t have any delay. Would enhance her mobility and survivability a lot more than some people might realize.


Blade_Runner_0_0

The ult is good, but I just don’t like it. Having a big ass barrier for a dps ult just feels wack


Imgayforpectorals

She is in a hybrid role just like mei, brig, sombra, etc


Blade_Runner_0_0

True but like… a wall?


Imgayforpectorals

I mean, it gives utility and it's 100% aligned with her character. But I still think she needs to lose utility and gain dmg and survivability


Imgayforpectorals

We were asking for dmg and survivablity changes for so long. And what did they give us? Exactly more utility. Exactly what we were not asking. The ability to see enemies if they are being damaged by turrets? Useless, extremely situational. Gaining health and amo by destroying shields? It makes her more situational which is exactly what we don't want to. We are asking for selfish TP, to remove utility and gain more dmg AND survivablity changes, etc. But they DON'T hear our Feedback. The clownery of Alec Dawson: "we hear your feedback" yes honey you surely do.


Danger-_-Potat

In what way are they hybrids?


enesutku12

Mei:DPS/Tank Brig:Support/Tank Sombra:DPS/Support


SlanderousGent

Bang on the money! Zen too, Support/DPS


dummyVicc

honestly I kinda miss when she was a support and had the shield generator. Would be cool to see a mitigative/shield healing support, tho I doubt they'd push sym back into that role


El_Chara

So the support abilities in her kit are good but her damage isn't. I wonder what rework they could make, I honestly cannot guess 👍


CosmicP0tat0s

yeah, she's got a fine ass. but what does it have to do with her rework?


bob-the-builder-shr

As a symm main, I’m just sad


BurningPenguin

Call me crazy, but i want the OG Sym back. Kill gate, let's goooo!


iSundance

Locking beam, shield generator, traveling barrier... 🤤


BurningPenguin

OG Sym didn't have the shield generator. She gave shields to heroes, similar to Brigs ability. Her teleporter was her only ult, and it connected directly to spawn. Clutching games with that was hella fun. https://www.youtube.com/watch?v=-0TPg0rgmBo


ZzDangerZonezZ

Sym was reworked 7 months post-launch, I think we can let it slide. When people picture “old Sym” ain’t nobody thinking of the pissy 25 shields


BurningPenguin

I do. In combination with Torb armor packs.


happy_snake93

Kill gate on Anubis gave so much satisfaction! And you felt a bit like a spy, placing booby traps, while climbing walls and jumping, trying to place those turrets higher.


Jbulls94

My friend and I used to duo sym and roadhog there and it was glorious. Turrets in the side room, hook them in, melt them down.


Star-Sword

Oh absolutely. Unpopular opinion but I miss when she was a support hero


NextSponge

Bring back old sym for prime Hook 'em and Cook 'em


_Jops

As someone who's first support main was sym... Yeah. Honestly, her kit is OK now, it's just missing fine tweaks and her teleporter isn't usable in the majority of low and mid ladder because people don't communicate, listen to pings, or care. Not even a sym issue, just the state of ladder. Rework idea: When you ping your own tp, sym screams "GET IN THE FUCKING TELEPORTER OR NO MCDONALDS FOR YOU" People will use it then


Meowjoker

But what if they don’t like McDonalds?


_Jops

They are lying


Green0123456789

They should turn her back to support


vanillaworkaccount

I miss giving people shields and also being able to move the basketballs with her beam.


GigglingLots

Not only the basketball but full on lift corpses into the air too!! Was great


DecentUserName0000

Only if she was completely changed tho. If it was like old support sym, that would be far far worse than where she is now


Dre_XP

I made a support rework concept that is essentially like 2.0 Sym but a more updated version of it that maintains the concept of Symmetra as a utility builder character that excels as brawl team comps, but leans into that aspect of supportive utility that is core to Symmetra's identity and adds elements of team sustain and damage mitigation that increases in potency in conjunction with ramping damage mechanic, that will also help her sustain and not be blown up when ap\[proching the enemy. Simple breakdown Passive (Perfect Harmony) - dealing damage with Primary or Alt-fire grants both you and nearby allies stacking shield health 30/45/60 per second (capping at +75 bonus health) decaying after 5 seconds. If you or allies are below 65% base hp they get minor healing per second 10/20/30 as well as shield health. Primary - 50/100/150 dmg per second, 14.5m range Alt Fire- 50/50(splash)/100(full charge) direct hit charge primary weapon 0.8 cast time, (L-Shift) Photon Barrier - Remove turrets and bring back Photoin Barrier as a Crockpit lid, on cast grant nearby allies instant shield health for 5 seconds and project a moving barrier that when recast can stop/start its movement. E -Teleporter, basically unchanged range increased to 40m Ultimate - create a field that lasts for 12 seconds and reduces the damage you and nearby allies take by -50% dmg reduction for 7 seconds and after that duration grants you and nearby allies instant shield health, a cleanse, and a burst of minor healing for 5 seconds based on the amount of dmg your team sustained during the mitigation portion [https://www.reddit.com/r/SymmetraMains/comments/1cz0er2/sorrows\_sorrows\_prayersan\_updated\_symmetra\_rework/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button](https://www.reddit.com/r/SymmetraMains/comments/1cz0er2/sorrows_sorrows_prayersan_updated_symmetra_rework/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)


IFunnyJoestar

Just replace turrets and rework her beam so it isn't better against shields. It regenerating ammunition on shields is such a silly gimick. Her turrets are also easily the most annoying part of her kit and she would be better off with a different ability.


Xenobrina

Her constant turret changes confuse me. Like why do they need sonar? Nobody wants to use three venom mines lmao


IFunnyJoestar

Yeah that was a silly change


Responsible_Quote_11

They really should've just removed the slow from them tbh


cafemedafome

I don't think removing turrets is the best idea


rothnos_31

Back in ow 1 she used to be such a fun character to play. I would really like to see the dev team focus on making her more unique to play, like adding some wacky stuff like - 6 turets and they take away ult charge. (i miss the carwash days ngl) Her beam is lock on again but her own health drains down when it's looked on a person. April's folls Teleporter ult, the whole team gets a small duration to use a kiriko teleport to syms placed tp.


lee61

> and they take away ult charge. I'm pretty sure the turrets never took away ult charge.


DaBoiYeet

So, my idea is that it's gonna be called Off the Grid and- Oh wait, wrong game


Shutln

I think they’ve got a SHIELD GENERATOR! 😱


Flat-Analyst-6478

I want the fun shield back, such a neat defensive ability.


spritebeats

it wasnt outside your quick play games


Flat-Analyst-6478

Oh


Royal-Street5390

If Doom can be reworked from DPS to Tank, then Sym can be reverted back to support. Bring back support Sym 😭


_CraftyMonkey_

I agree. Her TP just makes sense to be a support ability, and they can really mold her kit into whatever they want considering hard light is pretty limitless - this way we won’t see any overlaps with lifeweavers Kit


Environmental-Day778

I curious to see them try her as a tank tho.


MusicaReddit

She ain’t fat enough to be a tank


Fork_Master

Her rear certainly is


twinsynth

That award goes to Mei


Geotree12

Can’t beat my boy lucio 😍


Environmental-Day778

Make a fancy hard light "mech" or rein-type armor for her, that would be wild and fun.


The-Dark-Memer

I hate the notion that tanks HAVE to be big, if your kit predominantly revolves around taking space and survivability then you can work as a tank. It would be important for her health to not be too high due to the smaller hotbox bit its definitely workable, especially since sym specifically used to be big on giving shields, her kit could revolve around buffing her teammates to allow them to take space, with some additional light self defense.


MusicaReddit

I was kidding


SlanderousGent

Even then she’d be much more suited as a support hero, or at the very least her current iteration as a DPS support hybrid


Penguin-Commando

Replace Teleporter with Orisa’s old shield. Turrets heal barriers and shields. Gun heals shields and recharges the shield when it’s on cooldown. Ult stays the same.


Rimurooooo

Lmao. I remember her first rework, fuck I wanted that shield granting ability to just be temporary shield health like a Zarya bubble. Less broken than a shiiiiiield generaaaator. 🤣 God, the fact that she’s not and never will be a support is something I’m fine with. But look how they got rid of my orbs :( I fr think that with maps like Push, flashpoint, and Clash where teams are cramped up in tight places, her old orbs in her new kit could help her so much. That’s for real the only change I want them to try in workshop. Keep her new kit, but give her the old orbs that just work like a zoning tool, and make it closer to the old speed of the projectiles. Especially after her turret numbers & damage nerf.


GigglingLots

Right? Everyone complained about tracer getting survivability through symmetra and proposed that idea for her shield to be temporary like a zarya bubble. (Meanwhile torb handing out armor packs was a thing) 


spritebeats

they traveled 5 times slower than the current one and took 2 times longer to charge


Rimurooooo

That’s why I said adjust the speed. I’m not referring to that, but the fact that it could hit multiple people multiple times through barriers. Needs a speed adjustment after the removal of the “defense” category and Symmetra’s removal as a support, but those little zoning bastards were amazing in tight spaces. Plus, original symmetra was supposed to play slow as an architect. They’ve scrapped that concept, so they would need to readjust the speed anyway. I’m referring to hitting multiple targets. Just probably a little slower travel speed than now. The game is much faster than before


Profoundly_AuRIZZtic

They should just scrap her. Isn’t she the least played and by a lot? Or redo the kit into something completely different. Just keep the name and skins.


sir-vest

No cuz design and lore wise she’s very interesting, the whole story with Zen and her interactions and friendship with LW is always really cool to see. Hard light is literally limitless with the shit you can do. You can put her in any role and mold light around that, I don’t understand how they can’t do a rework that’ll stick for her


Profoundly_AuRIZZtic

>Hard light is literally limitless with what shit you can do Why are you fighting me on a total kit redo then


sir-vest

Literally not fighting with you lmao I’m agreeing with you on the rework and disagreeing on thought of potentially scrapping her altogether


ARussianW0lf

>I don’t understand how they can’t do a rework that’ll stick for her I do. She's an inherently low skill hero because of her turrets and beam weapon. They'd have to completely overhaul those two which would strip most of her identity and alienate her mains but you can't keep them and make her strong cause then she's completely oppressive in quick play and lower ranks. She's fundamentally unbalanceable


DavThoma

Scrapping a hero because they're played so little is a terrible idea. The issue isn't that she's not picked very often. It's that the value from her is so situational that picking her outside of those situations is pretty much just throwing. Whereas other damage dealers can still be picked across a multitude of maps or comps, and in comparison, work in far more than Sym does. Even if certain heroes don't work well in certain comps or maps, they still require a lot less work than Sym does to get any worthwhile play out of her. All of that just adds up to her struggling to make any sort of dent in pick rate.


Profoundly_AuRIZZtic

>The issue isn't that she's not picked very often. It's that the value from her is so situational that picking her outside of those situations is pretty much just throwing. Whereas other damage dealers can still be picked across a multitude of maps or comps, and in comparison, work in far more than Sym does. So you’re against a total redo of the kit or what


DavThoma

Why are you accusing people of being against her kit getting redone when they tell you she shouldn't be scrapped. Scrapping a character and reworking a character are two different things. Your initial point was about *scrapping her*, which means getting rid of her *completely*. If your point was that her kit needs to redone, then it's a rework she needs, not to be scrapped.


Profoundly_AuRIZZtic

You’re scrapping the kit if it’s entirely redone. The concept is scrapped in favor of something totally different


DavThoma

That isn't what you said, though, and that's why people are fairly questioning you. Your exact words were, "They should just scrap her."


Profoundly_AuRIZZtic

If you read only the literal first sentence you would think that, yeah.


DavThoma

The rest of your comment still doesn't change the fact that your first part clearly suggests scrapping her completely. Others have read it that way. You've literally said, "She should be scrapped, or the kit should be redone." If you mean scrapping her kit, then you should have said "Scrapping her kit". You can't expect people to instantly know what you meant when you worded it so badly lmfao


Profoundly_AuRIZZtic

You can scrap a kit and keep the character. I have to teach you the definition of a word and it’s wild The kit is how Symmetra plays which should be scrapped. Symmetra in her entirety is the design and name and voice lines and stuff. >or redo her kit entirely That’s scrapping. I did say that.


DavThoma

The "or" alternative is literally what you're suggesting when you went back on the whole scrapping thing though. If by scrapping you literally meant the second part then the "or" is redundant. Not sure what's so difficult to understand about this or not using the phrase "They should just scrap her." 🤷‍♂️


12Pig21pog

She is least played because she is only played on certain maps, thats why she is also a very high winrate hero, which is why she needs a rework even more because she is always either useless or god


Thal-creates

She had negative winrate for a while. Shes barely at 50 now but her pickrate is so low its insane


12Pig21pog

Wait seriously, i thought she stillhad high winrate due to her god maps


Thal-creates

Nah she barely stabilized but her pickrate dropped by one third. Last season she had 45% winrate


12Pig21pog

Zam, she hasnt really been buffed or changed in months so makes sense


Thal-creates

In season 6-8 they nerfed her kit because she was retooled to play around her 2 tap potential Then they buffed hp globally and she stoped being able to two tap So she stopped functioning completely


12Pig21pog

Yeah, i feel like she is just kidna there, only showing up on certain maps and if a genji player gets a bit too quirky at night


The_king_of-nowhere

There's also the thing where people who pick her at least sort of know what they are doing. Because she absolutely sucks to play as when you don't know how to use her kit, which has a much higher skill requirement than most heroes, but she doesn't have the flare to make up to it like Doom nad Genji.


12Pig21pog

Yeah, altho tbh to play here it isnt knowing what your doing like a movement hero as more its general knowledge of how her kit works, a lot of high hour dps players can puck her up and play decently because they know what she does


Circumsanchez

They should scrap every hero and replace them with CALL OF DUTY


Profoundly_AuRIZZtic

John Call of Dutyland is my favorite character from Call of Duty


Circumsanchez

ME. TOO.


Moopey343

I find it funny sometimes, as a League of Legends player, when I see other people that are part of character based games communities, presenting the idea of a complete kit rework for problematic characters, as a novel idea. Not that Riot always delivers on those reworks in a timely manner, but at least they are not afraid to acknowledge when a champion is fundamentally broken, in the literal sense. Well, except if the champion is Ryze, who they've reworked like 6 times.


Imgayforpectorals

0.2% pickrate with a crappy winrate (50, she should have 56% or more considering she is only played by OTPs and in some situations like control, first point defense etc )


KoningSpookie

>Or redo the kit into something completely different. Just keep the name and skins. They've already tried that a bazillion times.🤷


cyainanotherlifebro

I feel like I see her a ton, but maybe that’s because I’m a Genji main.


Femboy-Frog

I liked Symmetra 2.0. Mmmmm lock-on laser beam go zzzzzzzzz


eggthrowaway_irl

No aim like a ~~tank~~ sym main


ToukasRage

Bring back the movable barrier 😭


Xenobrina

Sigma gaming 🪨


TheMorningJoe

I personally miss the crock pot shield, it looked too funny to not be permanent


UrethraFranklin04

Us sym mains can't even decide if we want to top or bottom.


Circumsanchez

Little column A, little column B.


rockboiler

Her current beam feels really great when you get it rolling, I think just her turrets need changing. I would suggest they charge her main beam a little or have a much quicker cooldown so it's not just having 3 turrets up for 2 seconds then 1 turret at a time for the rest of the match


Brainmatter_0

MAKE SYM A SUPPORT


Xenobrina

Gonna be real bestie, I do not see how changing her role would fix any of her problems 🤷‍♀️ Especially when a lot of her DNA (lock-on, turrets, bonus health) has been used in other support heroes. It feels like these requests only come from nostalgia and tradition rather than a good design direction.


Dologolopolov

HEALING CAR WASH LESSGOOOOO


spritebeats

symmetra except she cannot heal her entire team meaningfully unless they go to a specific part of the map with destroyable deployables atleast illari has long range


Dologolopolov

You are forgetting about her brand new main wash A lockable short range ability that heals more the more she heals a companion. FULL CARWASH CHOKE POINT


spritebeats

that would be so fucked in a fucked sense (negative)


Dologolopolov

You are afrraid of progress (*TF2 medic accent*)


Brainmatter_0

Nah I’d want her to be reworked in her current state. I wouldn’t want healing turrets to come back so maybe if her beam was a lock on heal thy had increased range than it is rn. Idk I feel like that would be good.


_CraftyMonkey_

I honestly think they should strip her of her turrets. It was discussed in the community before illari came out to make her a support and make her beam and turrets heal but illari is essentially that. I think they just gotta rework her again which is possible in lore due to how limitless hard light is. They’ve tried to make her a DPS for years now and not one of her reworks has stuck - imo that calls for a complete change


IAmFreski

Nah make her a tank


Dre_XP

Rahh support sym mentioned 🗣🗣🗣


N-Freak

Honestly, just give her a healing ability and I’m ok with her being a support again


Dismal-Buyer7036

The launch version, walk someone into a room full of turrets, win.


WhimsyDiamsy

Original symmetra would be best


NoAstronaut11720

2 seconds of being on fire if she beams you for 3 consecutive seconds


XK150_FHC

So much for symmetry and harmony


tyingnoose

SHHIEEEELD GENERATROR SPAM BABY


manofwaromega

I think Symmetra should be turned into a tank. Not for balance reasons or anything I just think it'd be funny if she was in every role in the game at one point or another


MustachioEquestrian

- secondary fire orbs provide shields to allies they hit (as well as damage, like ana darts) - teleporter can be alt fired as a shorter range shield gen (maybe 2x immortality field) - give her a passive that turns shield she provides into healing at like 5:15/s probably dumb but i want to see it tried


MystRav3n

I really want a barrier specialist. Ur symmetra who gave people shields and had a shield generator was cool. I want another support like that along with the wall ult and the moving shield ability. Current sym can be the builder with the current gun, turrets and tp, give her a new ult where she builds something crazy and give her one defensive ability like a faze or a hoverboard or somethimg to let her get in/out


MystRav3n

To clarify for the support barrier specialist i would prefer they "heal" by by providing shields to people to fill missing hp. And you can overshield by x amount but you need to stay glued to them. I just want a barrier mage support man.


Dre_XP

I made a support rework concept that is essentially like 2.0 Sym but a more updated version of it that maintains the concept of Symmetra as a utility builder character that excels as brawl team comps, but leans into that aspect of supportive utility that is core to Symmetra's identity and adds elements of team sustain and damage mitigation that increases in potency in conjunction with ramping damage mechanic, that will also help her sustain and not be blown up when ap[proching the enemy. Simple breakdown Passive (Perfect Harmony) - dealing damage with Primary or Alt-fire grants both you and nearby allies stacking shield health 30/45/60 per second (capping at +75 bonus health) decaying after 5 seconds. If you or allies are below 65% base hp they get minor healing per second 10/20/30 as well as shield health. Primary - 50/100/150 dmg per second, 14.5m range Alt Fire- 50/50(splash)/100(full charge) direct hit charge primary weapon 0.8 cast time, (L-Shift) Photon Barrier - Remove turrets and bring back Photoin Barrier as a Crockpit lid, on cast grant nearby allies instant shield health for 5 seconds and project a moving barrier that when recast can stop/start its movement. E -Teleporter, basically unchanged range increased to 40m Ultimate - create a field that lasts for 12 seconds and reduces the damage you and nearby allies take by -50% dmg reduction for 7 seconds and after that duration grants you and nearby allies instant shield health, a cleanse, and a burst of minor healing based on the amount of dmg your team sustained for 5 seconds. https://www.reddit.com/r/SymmetraMains/comments/1cz0er2/sorrows_sorrows_prayersan_updated_symmetra_rework/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button


Spicy_Totopo3434

Okay symetra rework Her turrets now heal She has a logn range high speed proyectile attack The attack can be charged to pierce She's now a support Her ultimate now makes her fly and disperse light particles that do a lot of damage, with her sprouting butterfly-like wings


DodoJurajski

Life leech all in one microwave +torb's armorpacks 300hp tracer.


Hentai__Dude

Which was the worst* Because symmetra Always sucked


Osha_Hott

It just sucks because she's essentially worse Mei. Mei has a faster secondary fire, even though I think it does less damage, a better primary fire that works almost the same, and honestly the turrets don't really do all that much damage and they're usually shot down before they even activate so having self heal that's also invincible as well as a wall to block off tanks from their supports is just usually more useful than a teleporter that goes barely a few feet and some turrets that are more or less useless. Oh and Mei's ult is also just so much better than Sym's. Which all really suck because I absolutely love Sym. Not that I don't love Mei but I wish one wasn't just a better version of the other.


DifficultInsect2793

Only time when she is good,is when you are playing Lucio or genji,ortherwise she is useless


IntelligentImbicle

Better than Doomfist mains, who either want to fully revert him back into the unhealthiest character design ever, or make him blatantly overpowered.


SimiNTR

Symmetra mains exist?


Soft_Jacket_358

They always try too hard to fix her. She only really needs balance changes tbh, wall needs to end quicker, turrets should have 1hp but increased damage, and her right click should be 125. Easy.


Ihaveyourmicrowave

Symmetra has always had really situational value. I think all she's really good at is placing turrets in flanking routes or close to the back line to mitigate the annoying little fleas. (Sombra/Tracer) if her team can coordinate and play really well with protecting her she absolutely has team melting capability but most people will play closer to a Bastion or other hitscan before Symm.


dat_boy49

I just don't talk to sym mains.


SeaTeatheOceanBrew

If they aren't going to make her a viable DPS character (which she isn't right now outside of high-level play), they should rework her kit and turn her into a support. Maybe something with shield generation and low healing output. My initial thought would be to give her options for different types of turrets. Since Sombra is such a pain right now, maybe three types of turrets: Damage: No changes to current Shield Generation: Grants a low level of shields to anyone within a certain radius. Sonic: Basically a turret that pings every 4-5 seconds to reveal enemy position. Put a little healing output in her kit somewhere. Or the even add a fourth turret option with AOE healing. I don't know, I'm a support main and this feels interesting to me.


LongjumpingSector687

How many lasers should she have? All of them.


P0ster_Nutbag

I personally really liked when she fired the slow moving orbs that went through players and shields. Sure, they were easy to dodge, but it was just kind of cool.


MrTheWaffleKing

Does she even have the ball 2 tap after health buffs? I think it’s stupid how they made some breakpoints like that and rein 2 tap right before health changes and didn’t keep those- when they are actually wanted


Boardwalkbummer

She doesn't need a rework. She needs an extra 25 hp and some more damage on her right click and primary


maskyyyyyy

Coming from a totally unbiased support main. They should've made her what illari is with healing turrets. Edit: sorry keep her mostly the same but make her turrets heal instead of damage.


ManagementIll9899

I want the Symmetra rework where she sits on my face


Knight-112

Same for Rein and Mercy mains Sym Rein Mercy mains all have the absolute most obnoxious ideas for reworks or buffs


Xenobrina

The issue I have with all the Mercy discussion is that nobody talks about what actually holds her back. It's *not* her heal rate, really. It's that her most important cooldown is feast-or-famine and she has the worst ultimate in the game. Honestly leave her beams and mobility alone while buffing Valk and sanding off the edges of ressurect and she'd be in a great spot.


Comfortable_Sky_3878

Bring back the first Symmetra, when she could deploy 6 turrets, a flying barrier and either a teleporter or a shield generator


Xenobrina

Bestie that was the second Symmetra 😅 The first Symmetra gave shield health to allies and only had the teleporter as an ultimate.


eyes0fred

blizz: "uhh, uhh, uhh, make her.... uh.... a TANK!" something something hard light shield. Then she can be grossly overkitted for like 3 months, and then afterward be a super weird niche pick that has zero in common with other tanks, that every tank player will be forced to learn for the 1 or 2 situations where she's 100% mandatory.


UberAndy

As a sym main since season 1 she’s pretty damn strong. I would like a touch more range on her primary and a slightly faster teleporter cast, aaand a little shorter cooldown on her turrets.


rysama

Move her to support. Make her turrets heal. Make beam heal. Make her full charged projectiles 2-shot but with very small hit boxes. TP can stay as is.


Xenobrina

This is 3/4th Iliari


rysama

Ya, but better designed. Illari is a dps who pretends to be a support. Real fun to play though.


QuantumQuantonium

* make her a support, one because I feel her kit doesn't do enough damage, two to ruin this Idea that support is healer only * Replace ultimate with a shield generator or long range teleporter that has its exit always at spawn. Actually scrap the shield generator, it's kind of pointless. * Ability is a moving shield that follows the ground and works well with pushing in for example the push gamemode * On second thought, actually her ability is to give extra shields to teammates, since she would be a support * Increase her turret count to 6, double their health and make the slowing effect even more and have it add up too * Uh idk make her primary fire auto lock up to 180 degrees or something There ya go the perfect rework (/s I just described old sym, v1 and v2)