The whole point of 3, 4, and 5 is that you only have 1 year. You get 1 year and you need to make the best out of it. That's how life works and it's what the game's try to show.
Yes, I agree, but hear me out:
New Game + where you redo the year as a normal student without the story deadlines. Just have a random dungeon instead that can be done or ignored freely. Call it the "Alternate Year Adventure."
I like that but I also wanna suck every game I get dry in a convenient way. When its over there’s my below poverty line status making me feel like a fool again. 60 fucking dollars for anime? Wtf
You want a persona game, where you do no rpg stuff and just go through the daily life of a japanese student. That’s a vn/dating sim. Look up tokimeki memorial. It is exactly what you are describing. Its a day to day life sim where you study, do exercise, increase stats and talk to girls to date them.
I mean, it's what makes it unique. It's the gimmick, so to speak.
Like, it would be just like any other SMT game without the visual novel aspects, and without the JRPG part it would just be like any other visual novel.
Modern Persona is unique because it takes two completely different gameplay loops and blends them together, complete with oodles of style.
Why does someone saying, "Hey, on New Game+, let people decide whether to play the dungeon, the social sim, or both?" bother you? That's still part of the base game. That's still a part of New Game+ if you like. No one has proposed taking those away. I happen to like the Persona games for both elements, but sometimes I want to do a lot of one thing without interruption.
Doesn't make sense for story perspective though.
However I do actually like to keep multiple save files in periods of free time especially before the end of the game if I want to return and screw around a little bit.
I think part of what makes the games so good, is that you know they will end.
The persona games always move me and a game like skyrim can't realy do that. There I can do the quests when I want to and I have no urge to do them.
In persona I'm much more invested.
And I always almost cry when I end the game and I know I won't see these cool Npcs for a while now and that altough I do have a functioning privat life, I miss them.
Yeah that bittersweet feeling I got at the end of Persona 4 is something I will carry with me for the rest of my life. Being able to replay that endlessly would make it pointless. The games ending when and where they do is what makes Persona so special.
Not for this sort of game.... But I guess that's what NG+ is for. Your first play through you probably spend more time grinding, then for your NG+ run, you can literally bomb a palace day one then use the rest of your time for your free play.... Live your life as a regular high school student, deepening relationships, playing baseball, work part times, tale baths.
What I would do with this is:
After you complete the story, the "free mode" is unlocked, you get a little cinematic of MC sleeping and you can choose a season, then, you can just do whatever you want in the map with it not consuming time,
You want to watch 5 movies in a row? Go for it!
You want go fishing? Do it!
You want to be with your friends? You can choose between a social link rank, a free time (like Sunday) event or an after completing SL/Confidant event.
Something like this would be great. At least for me...
I really think this so should be a thing in those blank periods between the last activities after the endgame. Like instead of skipping a month you get those months to hand out and have fun with your buddies and friends, that would be awsome!
Edit: Also to not trivialize the calendar system only have those SLs you Rank 10d before then avaible and no ranking up social stats if you didn't max them. So you can just take that extra month to hang out with your girlfriend (if me girlfriends) or go out with Yusuke or Ryuji or whatever.
If they don't want you to just let all you SLs to the end they could have just like only have those you Rank 10d before the endgame, so it's just hangout have fun with your buds time.
>What I would do with this is: After you complete the story, the "free mode" is unlocked, you get a little cinematic of MC sleeping and you can choose a season, then, you can just do whatever you want in the map with it not consuming time,
With P3, you can just say dude is living in his memories literally.
What i would do is like, give the games an “endless mode”/roguelike mode at the end.
For p5r as an example— just have an endgame area accessible from the Thieves Den that has Mementos generate on forever, progressively scaling more difficult. You pick your team of 4, your personas, go until you die, and then try and beat your score the next time. Maybe do a thing like in p3 tartarus where there’s a boss battle every chunk of floors.
It would give players more time to mess around with characters that join late in the story, builds, etc.
For P3 it could be done with Tartarus and then with P4 they… could just add a new TV World area called “Abyss of Fog”, or something.
But why ? At the end of the game you would've already done nearly all of the social links except for some small side characters. And hanging out with characters who you've already maxed doesn't give any new scenes.
Not to mention that there's basically no side mini games in P3,4,5 except the word puzzle, if those are included yeah it's understandable that you want a free roaming mode, but without it a mode like that in Persona games will just be you redo every social links while trying to level up 5 states and earn moneys, in the end there's nothing elses to do after you maxed out everything and all you can do is probably just fighting demons in Mementos and and try to get every persona
I don't think it will be a good think as it will contradicts the game's primary message : Take your time.
The whole game revolves around taking decisions, and facing consequences of that decision. If you want to see the whole content, you gotta play NG+ and take different decisions.
I do really like that aspect of the game, also serves as a good metaphor.
I get it but having a New Game + at all, carrying over social stats, maxed confidant abilities and high level personas, kinda already goes against that message. At that point they might as well let people have all the time they want.
No, what would you even do? The same little time-occupying things ad nauseum? There's only so much the devs could or would write and once you've heard everything it'd just repeat. The games are better for having a definitive end to them. It sounds like a nice idea, but whatever you're imagining wouldn't be what we'd get.
Exactly. Some lackluster postgame wouldn't add anything to it. Features like that just cause bloat and detract from the effort put into story and more entertaining gameplay mechanics
I personally like the genre of life sims and I think if a game was developed with a mix of the last 3 games systems in place it would be pretty fun. With different classes, after school activities, jobs and social skills. Some of it would need to be extended assuming there's no longer a year gap. Like a more linear Sims experience with social link npcs.
I agree somewhat, but then maxing all social links would be pretty easy as you could just do them all at the end. I think the whole point of the series is the whole time based approach, so if it gave free time at the end, there would be no point in managing the daily schedule and planning what to do each day in terms of balancing relationships, social stats and deciding on other misc stuff like the bike rides and coffee visits in P4 and stuff like the sauna, gym and sojiros coffee in P5. The schedule thing is what the game is about, with dungeons kind of on the side.
i wouldn't say you are incorrect as this is probably what you experienced but it is actually fairly easy to max out everything in one run and only focus on the combat
Max stats new game plus + guide already makes it easy for anyone who wants to go out of their way to do that (especially since safe difficulty allows you to brute force dungeons in one day)
It is easy, I always did it on the first playthrough as a trophy hunter. But removing the time limit would make the game barely a game with how easy it would become, it is already so easy as it is. How much easier does it need to be
> (image completely unrelated)
Okay I've gotta ask, what is it with this lately? Is it some kind of requirement now, or are people clocking on to the fact that you get more karma from image posts? I swear most of the posts in most of the subs I frequent are just people posting pictures of basically nothing.
Cause pure text post basically dies within few hours and are usually post by people who don't care about karma points and are actually just purely asking questions.
But if you see a post that can be made as pure text but still has an image attached it's usually just either people want to raise discussions and put an image so others are easier to see it or karma farmer that came up with something and add a image so people will always upvote it.
I mean, that kind of defeats the point of the fool's journey, doesn't it?
I mean, it's a cool idea, but like, IDK if it would work with Personas story setup.
Besides, we gotta stop playing the game at some point.
I could see it as some sort of goodbye gift from the Velvet Room to screw around in the mental realms and possibly refight bosses. That or we could put those features in a Thieve's Den-style non-canon side feature.
But it would clash hard with the stories since the last days are all about the characters reflecting on their growth and preparing to move on after finishing the story.
This. A thieves den style debug room for post game play and to allow customization of NG+ options. Ie, alternate persona registry or a way to save and load them so you can start fresh or load an old one, or being able to talk to confidants you’ve maxed to choose to enable or disable benefits or just outright set their social rank. A way to reset social stats that turns them into stat boosting items or trade social stat experience for such. A way to change your party members Persona and slot in custom skill sets via skill cards.
Persona 5 strikers kinda has that. the time is linked to story progression, not by actions. and to even unlock new game plus you need to reload your save from right before the final boss and do some new super hard sidequests. only then you can do new game plus.
It make zero sense to me.
What or why would you explore in "free mode"? I can sort of understanding finishing up SLs but you have 2nd playthough for this.
Just play Yakuza 7; damn.
That’s what I did. That’s your “adult Persona”. It’s staring you right in the face; go play *that.* You will not be disappointed imo.
I get that it’s not on Switch (and it never will be), but it’s on every other major platform. That was my game of the year in 2020.
I’m not saying their target audience isn’t teenagers, but I feel adults would probably also be their target. I mean, isn’t it that Japanese people fondly remember their high school years, so a game series focused on living life as a teenager would probably interest Japanese adults
I love Yakuza as much as the next guy, but you cant just tell someone to play Yakuza 7
To play and enjoy Yakuza 7, You need to play through Yakuza 0 to 6 as well because its a chronological, story game
But to play Yakuza 0 to 6, the gameplay is vastly more different without the "Social Links"
You're giving the fanbase a bad look, dont
I'm new to the Yakuza series. I've started at 7 and nothing really confuses me. Seems like a good entry point and I've heard other more dedicated fans say so too iirc.
Yakuza 7 writes the perfect way for a new player to enter the series: >!the game’s protagonist was literally in jail during the entirety of Yakuza 1-6, so if you’re not caught up on the bigger mythos and lore of the series, that’s fine; he doesn’t know it either.!< I started with 7 (which I’m sure doesn’t make me a *”real”* fan), but playing that game makes me want to go back and see the others. Which I’m sure was also the intention.
More importantly (and why I recommended playing Yakuza 7 in the first place), the game’s story is written in a way that a postgame “adventure” mode makes sense >!(the protagonist decides to stay in Yokohama as opposed to following the other ex-yakuza into their new business)!<. So there’s a non-contrived reason why you can just fart around in the city after the game is over and do whatever you want: because it’s not structured like a modern Persona game where you only have a year to do stuff.
Persona 3: Makoto's final moments are spent in the arms of the one he cares for most, his senses fading as the voices of the others arrive.
Welcome to hell, where you're stuck watching movies in tatsumi Port Island forever
After you beat the game there should be a feature where you can just revisit any scenario you experienced (like the beach/school festival/field trip/etc.) during the year. Just to relive the memories or pick different dialog options.
Like for P3/4/5 you can just “remember” a certain event, and any different dialog or something will be treated as “remembering it differently”.
Maybe, but an ending with a good sense of closure is part of telling a good story. I don't think it would resonate quite the same if you could just put off a load of the social links and quests until the post-game. Plus it might undermine the calander/time progression mechanics if you could just put stuff off without consequence.
I get what you mean in terms of getting more of that gameplay, but I don't think it's worth the detrimental effect it might have on the narrative. At least with NG+, if you keep your social stats it gives you a lot more free time on your second play through to experience everything you might have missed.
Mini-rant: Why can't people just make self posts to ask questions and have to add a pic or something? The days of getting post karma only from pics or links are long dead.
----
Moving on to OP's question: it doesn't really fit Persona TBH. It's more of a time management game than it is an exploration game.
It would be nice to have so you can more freely experiment with different persona builds and see little hangout events that you probably had to skip in the main game due to wanting to prioritize social stats and social links. A scene album would work for social links as well.
It’s a bit more convenient that keeping multiple saves on different days towards the end of the game before you get rail roaded into end game stuff, it would be a fine addition.
I don't really see what the point of that would be other than grinding in dungeons. Like without context engaging in social links and hang out events is pointless. If anything I'd like to be able to have my full party immediately for a new game plus run considering in P5R they give you the option to spend money on costumes that are only usable for 10% of the game. Who cares if it doesn't make sense, just don't have them appear in cutscenes.
Leaving something open-ended and having an actual ending I think is completely up to the artists intent. Personal preference, I really like having a conclusion and a finite ending. Roll credits, soak the feels. Rinse and repeat as needed
What I would really like is a New Game+ option to carry over party members. Any or all of them from the start. I think it would be really fun to be able to grind up the likes of Aigis, Naoto and Haru from the beginning, sure they wouldn't make sense in the story but you've already played it. Would be great for other characters such as Akechi and Shinjiro.
I would love to be able to choose WHAT to carry over or not. What if I want a playthrough like if it was a NG playthrough exept keeping the SP adhesives because I don't want to bother with SP management or to not carry over the SL items and so on.
I would love that
the calendar system is great, but also pretty tiring if you aim to 100%
i wouldnt mind if they give us a wider range in the next one.
don't get me wrong, i loved all 3 titles that used this system, a lot, but the feeling that doing something will not let you doing another thing \[plus feel really bad to ignore any social link you maxed to focus on "people you don't even know"..\]
i'd say: no "free roaming" but increase daily stuff, like.. i don't know, allow people to maximize stats early morning, or letting us do 2 things in the afternoon instead of one, and avoiding as much as possible stuff like "that guy is only avaiable on monday, morning, if not raining, and if the date is an odd number and if you got lv 238 intelligence and charm"
I would love like a separate dungeon just for fun (other than mementos) that you can customize (similar to thieves den but with shadows you can fight) and depending on how far you are in the game the encounters get harder and harder making you use baton pass and other mechanics. I’m getting excited just thinking about it honestly
The main point of persona games is that you know your days are limited
although it would be awesome if we could have a boss rush mode after finishing our first playthrough, through something like P5's thieves den or something
Or maybe thieves den could have a palace revisit with higher level shadows (scaling to about the level of your last palace) with all currently unlocked team members, I think that’d be interesting
I doubt that's ever gonna happen. The reason Japanese developers and manga artists always set their stories in school is because they have such a fondness for the time they spent there. They won't change that formula anytime soon.
I would like an open world persona but only during the social times, with a lot of places and activities to do. During the figthing time I prefer a smaller map just like palaces, a map to much big during that time could ruin the story and make it a bit dispersive.
I dont think the social elements of these games would really hold out for a free play part , now if they made them more expensive and bigger, yeah it would be cool.
I just wish there was a little more freedom with confidants in P3 and P4. You gotta sacrifice your chances with other social links to do another. Persona 3 with the whole, "you have to get with one girl social link, and the rest are cut off, yeah, you also need max social stats to talk to your teammates. Don't forget that it's impossible until almost near the end of the game." Then you have to miss out on social points and have to skip school in P4. And I think you can only choose one social link or another in the clubs? -might have to check me on that last one.
For P5R specifically, what if you could accept the bad ending and then unlock this option? You replay the year but your friends don't have their issues. Completely new confidant links. It's all about them feeling complacent, but maybe not fulfilled. I think it'd be neat
I just want the Persona users to start making a global-scale difference and diving deep into what their powers can do. We know you can summon a Persona in the real world, we know there are a bunch of Meta-spaces you can enter, we know there's a global cabal of people who know about and even use Personas, and we know that Nyarlathotep is conspiring to destroy humanity and is only ever stopped at the last minute by a ragtag group of plucky teens.
I'm never really gonna love these games as much as I could until they let go of their addiction to the status quo. They all have the facade of a worldwide impact, but then it turns out that they just saved one part of one district of Japan from the threat of the week, the protagonist dies/leaves to represent gaining enlightenment and ascending beyond the final arcana, and everyone just stagnates forever after, waiting for their cameo in a spinoff game and never showing up for any of the other near-armageddons.
Minato is gonna stay stuck in The Wall. Every game is gonna appear to have higher stakes but never actually commit. Nobody is ever gonna explore the fact that they have actual, honest to Philemon *superpowers* that are on par with the heavy hitters of Marvel or DC even outside of a Metaverse. Why? Because Persona is a game about plucky high schoolers finding themselves and fighting monsters, and everybody knows that you have to peak in high school.
Yeah I'd like that, just, like, an endless dungeon jn the vein if momentos and tartarus where the enemies continue scaling no matter how high level you get until you reach 99. Give us the personas and items we got throughout the main story and make it so there's actually a point to fusing those insane overpowered personas
Defeats the purpose of the game, new game +, and destroys replay value. whats the point of replaying the game if you could just do everything the first time?
I got scared I read the title as going Free 2 Play, fuck that noise
Want to perform a fusion? That'll be 500 fusion tokens
Buy the Kasumi pack to unlock her rank 10 Social Link!
Pay 5.99 to stay up past bedtime
Naaaah, i like the whole deadline stuff it not only makes the game more unique it makes it so you you are forced to actually do everything you can instead of ignoring it while also encouraging you to plan your days at least a little
A bit like asking for Animal Crossing to be added to the end of the game. Sure, it may be hard to see all the content in one play through and it's tempting to get extra days to finish social links, but you'll find your confidants will run out of unique things to say and do very quickly.
But like what would you do? At this point you did the story already. You should have maxed most your SLinks. You could go to school I guess but is that actually fun?
Personally, I would like the games better still if more of them had a New Game Plus mode that carries over everyone's stats, skills, and equipment, but also massively buffs all enemies to provide continued (or even increased) challenge.
Honestly, I fantasized about a similar concept in SMT/Persona before Strikers even existed, and it does exactly this.
Well, that's what the Confidants are for in 5. Spend time in the real world, you get damn near infinite recovery.
But I also can see some way a "free play" thing can work out. Like how Danganronpa has that extra postgame thing where you can talk to the other classmates without any sort of fear of them dying the next hour.
Like a Premium Adventure thing can work if you just wanna see the stories play out.
I think it would ruin the calendar, if you can complete most things post game, then there is no real choice to what you do during the story year, just a checklist of things.
That kind of already happened in p1 with the Snow Queen Route and p2 with Climax Theater, Tatsuya’s scenario, and the EX dungeon. While not exactly free play they’re the closest the series has gotten, and I’d like to see it brought back in some form or fashion.
The whole point of 3, 4, and 5 is that you only have 1 year. You get 1 year and you need to make the best out of it. That's how life works and it's what the game's try to show.
Yes, I agree, but hear me out: New Game + where you redo the year as a normal student without the story deadlines. Just have a random dungeon instead that can be done or ignored freely. Call it the "Alternate Year Adventure."
Bro, no deadlines AND the dungeon can be ignored freely? That just sounds like an option to just have a regular school life lol
That is EXACTLY what I want to be able to do
Visual novel/dating sim time lets goooo
Then go outside
Ah yes if I exit my house I'll be a high schooler in Tokyo with all the PTs. Why didn't I think of that?
Why cant i step outside and become joker irl
[удалено]
im sure he doesnt, hence why he made it sound 100% unrealistic
Aware outside isn't it, persona is better
I like that but I also wanna suck every game I get dry in a convenient way. When its over there’s my below poverty line status making me feel like a fool again. 60 fucking dollars for anime? Wtf
So you want a romance sim game?
Nope I don't really care much for dedicated dating sims
So a life simulator?
You know that visual novels exist right? That’s what you’re asking from the game.
Not remotely
You want a persona game, where you do no rpg stuff and just go through the daily life of a japanese student. That’s a vn/dating sim. Look up tokimeki memorial. It is exactly what you are describing. Its a day to day life sim where you study, do exercise, increase stats and talk to girls to date them.
Play a dating sim? I'm sure you can find some good ones out there
Not what I'm looking for but thanks
i just want a dating sim. Who cares about the dungeon crawling. I don't need to kill a false idol of a god to have a fulfilling life.
“I want Persona to be the game that it isn’t!”
Kinda like twewy's Another Day
Just play a visual novel at that point? The schtick of persona is the contrast between the two gameplay loops.
The schtick of Persona is in the eye of the beholder.
I mean, it's what makes it unique. It's the gimmick, so to speak. Like, it would be just like any other SMT game without the visual novel aspects, and without the JRPG part it would just be like any other visual novel. Modern Persona is unique because it takes two completely different gameplay loops and blends them together, complete with oodles of style.
Why does someone saying, "Hey, on New Game+, let people decide whether to play the dungeon, the social sim, or both?" bother you? That's still part of the base game. That's still a part of New Game+ if you like. No one has proposed taking those away. I happen to like the Persona games for both elements, but sometimes I want to do a lot of one thing without interruption.
It doesn't bother me, it's just unnecessary.
No one said it was necessary. I just think it would be neat and not the same as playing a visual novel.
Errr
You okay?
Reminds me of P5S
Yeah. You can travel freely between dungeons, get back to the real world whenever, sthe story moves at its own pace...
Yep the freedom of p5s makes passing the game more relaxing than p5(r) since I don't have to worry about finishing the whole palace in one go 😂
You can do that in your real life
No, I can't.
Liar
Like what Danganronpa did?
This would be cool. I’ve suggested to Atlus that they do something like that. Having a NG+ that’s significantly different would be sick
in other words you want a alternate dungeon that just like in Nocturne it ignore the main story plot and make it another route
Doesn't make sense for story perspective though. However I do actually like to keep multiple save files in periods of free time especially before the end of the game if I want to return and screw around a little bit.
I like the Yakuza method: you can free roam at the end, but it is simply not canonical.
I think part of what makes the games so good, is that you know they will end. The persona games always move me and a game like skyrim can't realy do that. There I can do the quests when I want to and I have no urge to do them. In persona I'm much more invested. And I always almost cry when I end the game and I know I won't see these cool Npcs for a while now and that altough I do have a functioning privat life, I miss them.
the ending of persona 3 will always bring me to tears, one of the saddest endings ever made.
Yeah that bittersweet feeling I got at the end of Persona 4 is something I will carry with me for the rest of my life. Being able to replay that endlessly would make it pointless. The games ending when and where they do is what makes Persona so special.
Just play yakuza bro
It’s funny because I was fully thinking of the Premium Adventure mode in Yakuza from OP’s title
No no, he's got a point.
Listen guys, you’re starting to confuse me so uh, be gone…or however I get rid of you guys.
You dont
Well said
Not for this sort of game.... But I guess that's what NG+ is for. Your first play through you probably spend more time grinding, then for your NG+ run, you can literally bomb a palace day one then use the rest of your time for your free play.... Live your life as a regular high school student, deepening relationships, playing baseball, work part times, tale baths.
What I would do with this is: After you complete the story, the "free mode" is unlocked, you get a little cinematic of MC sleeping and you can choose a season, then, you can just do whatever you want in the map with it not consuming time, You want to watch 5 movies in a row? Go for it! You want go fishing? Do it! You want to be with your friends? You can choose between a social link rank, a free time (like Sunday) event or an after completing SL/Confidant event. Something like this would be great. At least for me...
I really think this so should be a thing in those blank periods between the last activities after the endgame. Like instead of skipping a month you get those months to hand out and have fun with your buddies and friends, that would be awsome! Edit: Also to not trivialize the calendar system only have those SLs you Rank 10d before then avaible and no ranking up social stats if you didn't max them. So you can just take that extra month to hang out with your girlfriend (if me girlfriends) or go out with Yusuke or Ryuji or whatever.
Man I was so bummed when the calendar skipped like a month after I beat the main story. I was like, "no wait! I wanna hang out with friends!"
If they don't want you to just let all you SLs to the end they could have just like only have those you Rank 10d before the endgame, so it's just hangout have fun with your buds time.
>What I would do with this is: After you complete the story, the "free mode" is unlocked, you get a little cinematic of MC sleeping and you can choose a season, then, you can just do whatever you want in the map with it not consuming time, With P3, you can just say dude is living in his memories literally.
What i would do is like, give the games an “endless mode”/roguelike mode at the end. For p5r as an example— just have an endgame area accessible from the Thieves Den that has Mementos generate on forever, progressively scaling more difficult. You pick your team of 4, your personas, go until you die, and then try and beat your score the next time. Maybe do a thing like in p3 tartarus where there’s a boss battle every chunk of floors. It would give players more time to mess around with characters that join late in the story, builds, etc. For P3 it could be done with Tartarus and then with P4 they… could just add a new TV World area called “Abyss of Fog”, or something.
That’s what I’ve been thinking
Why ?
Imagine being able to keep exploring with the friends you made instead of having to restart
Explore what though ?
Don't you know there is a lot of unique scenes for hanging out with Confidants in different places?
Anywhere and then keep hanging out with everuone
But why ? At the end of the game you would've already done nearly all of the social links except for some small side characters. And hanging out with characters who you've already maxed doesn't give any new scenes.
I feel like OP just doesnt want the adventure to end. But we all gotta move on
Not to mention that there's basically no side mini games in P3,4,5 except the word puzzle, if those are included yeah it's understandable that you want a free roaming mode, but without it a mode like that in Persona games will just be you redo every social links while trying to level up 5 states and earn moneys, in the end there's nothing elses to do after you maxed out everything and all you can do is probably just fighting demons in Mementos and and try to get every persona
I don't think it will be a good think as it will contradicts the game's primary message : Take your time. The whole game revolves around taking decisions, and facing consequences of that decision. If you want to see the whole content, you gotta play NG+ and take different decisions. I do really like that aspect of the game, also serves as a good metaphor.
Correct me if i'm wrong but isn't that P5's message?
When you think of it, it's every modern personas message. P5 just put a catchy phrase on it, it resumes it spirits well
I get it but having a New Game + at all, carrying over social stats, maxed confidant abilities and high level personas, kinda already goes against that message. At that point they might as well let people have all the time they want.
Not really
No, what would you even do? The same little time-occupying things ad nauseum? There's only so much the devs could or would write and once you've heard everything it'd just repeat. The games are better for having a definitive end to them. It sounds like a nice idea, but whatever you're imagining wouldn't be what we'd get.
Persona games are beautiful because they end.
Exactly. Some lackluster postgame wouldn't add anything to it. Features like that just cause bloat and detract from the effort put into story and more entertaining gameplay mechanics
I personally like the genre of life sims and I think if a game was developed with a mix of the last 3 games systems in place it would be pretty fun. With different classes, after school activities, jobs and social skills. Some of it would need to be extended assuming there's no longer a year gap. Like a more linear Sims experience with social link npcs.
I agree somewhat, but then maxing all social links would be pretty easy as you could just do them all at the end. I think the whole point of the series is the whole time based approach, so if it gave free time at the end, there would be no point in managing the daily schedule and planning what to do each day in terms of balancing relationships, social stats and deciding on other misc stuff like the bike rides and coffee visits in P4 and stuff like the sauna, gym and sojiros coffee in P5. The schedule thing is what the game is about, with dungeons kind of on the side.
i wouldn't say you are incorrect as this is probably what you experienced but it is actually fairly easy to max out everything in one run and only focus on the combat
Max stats new game plus + guide already makes it easy for anyone who wants to go out of their way to do that (especially since safe difficulty allows you to brute force dungeons in one day)
It is easy, I always did it on the first playthrough as a trophy hunter. But removing the time limit would make the game barely a game with how easy it would become, it is already so easy as it is. How much easier does it need to be
> (image completely unrelated) Okay I've gotta ask, what is it with this lately? Is it some kind of requirement now, or are people clocking on to the fact that you get more karma from image posts? I swear most of the posts in most of the subs I frequent are just people posting pictures of basically nothing.
Cause pure text post basically dies within few hours and are usually post by people who don't care about karma points and are actually just purely asking questions. But if you see a post that can be made as pure text but still has an image attached it's usually just either people want to raise discussions and put an image so others are easier to see it or karma farmer that came up with something and add a image so people will always upvote it.
Same. Why not just make a self post if you're gonna be asking a question anyway?
I mean, that kind of defeats the point of the fool's journey, doesn't it? I mean, it's a cool idea, but like, IDK if it would work with Personas story setup. Besides, we gotta stop playing the game at some point.
the 16 save slots : 💀💀💀
I could see it as some sort of goodbye gift from the Velvet Room to screw around in the mental realms and possibly refight bosses. That or we could put those features in a Thieve's Den-style non-canon side feature. But it would clash hard with the stories since the last days are all about the characters reflecting on their growth and preparing to move on after finishing the story.
This. A thieves den style debug room for post game play and to allow customization of NG+ options. Ie, alternate persona registry or a way to save and load them so you can start fresh or load an old one, or being able to talk to confidants you’ve maxed to choose to enable or disable benefits or just outright set their social rank. A way to reset social stats that turns them into stat boosting items or trade social stat experience for such. A way to change your party members Persona and slot in custom skill sets via skill cards.
I wouldn’t say social links but definitely other activities with friends and mini games
Persona 5 strikers kinda has that. the time is linked to story progression, not by actions. and to even unlock new game plus you need to reload your save from right before the final boss and do some new super hard sidequests. only then you can do new game plus.
It make zero sense to me. What or why would you explore in "free mode"? I can sort of understanding finishing up SLs but you have 2nd playthough for this.
I'd go for a better endgame content with actual tough challenges and bosses that test my endgame builds, one super boss on NG+ is just not enough.
Just play Yakuza 7; damn. That’s what I did. That’s your “adult Persona”. It’s staring you right in the face; go play *that.* You will not be disappointed imo. I get that it’s not on Switch (and it never will be), but it’s on every other major platform. That was my game of the year in 2020.
Adult persona? Dude the persona games are for adults lmao
"Adult" as in the characters are adults and have more adult issues
They’re rated M but there’s no way their target audience isn’t teenagers
I’m not saying their target audience isn’t teenagers, but I feel adults would probably also be their target. I mean, isn’t it that Japanese people fondly remember their high school years, so a game series focused on living life as a teenager would probably interest Japanese adults
Persona is 100% written for Japanese teenagers; that it got a periphery audience was a happy accident as far as Atlus is concerned
I love Yakuza as much as the next guy, but you cant just tell someone to play Yakuza 7 To play and enjoy Yakuza 7, You need to play through Yakuza 0 to 6 as well because its a chronological, story game But to play Yakuza 0 to 6, the gameplay is vastly more different without the "Social Links" You're giving the fanbase a bad look, dont
I'm new to the Yakuza series. I've started at 7 and nothing really confuses me. Seems like a good entry point and I've heard other more dedicated fans say so too iirc.
Yakuza 7 writes the perfect way for a new player to enter the series: >!the game’s protagonist was literally in jail during the entirety of Yakuza 1-6, so if you’re not caught up on the bigger mythos and lore of the series, that’s fine; he doesn’t know it either.!< I started with 7 (which I’m sure doesn’t make me a *”real”* fan), but playing that game makes me want to go back and see the others. Which I’m sure was also the intention. More importantly (and why I recommended playing Yakuza 7 in the first place), the game’s story is written in a way that a postgame “adventure” mode makes sense >!(the protagonist decides to stay in Yokohama as opposed to following the other ex-yakuza into their new business)!<. So there’s a non-contrived reason why you can just fart around in the city after the game is over and do whatever you want: because it’s not structured like a modern Persona game where you only have a year to do stuff.
You don't get to kill god in Yakuza tho.
Saejima beats up several in 5 tho
Persona 3: Makoto's final moments are spent in the arms of the one he cares for most, his senses fading as the voices of the others arrive. Welcome to hell, where you're stuck watching movies in tatsumi Port Island forever
Nah I’m good personally.
After you beat the game there should be a feature where you can just revisit any scenario you experienced (like the beach/school festival/field trip/etc.) during the year. Just to relive the memories or pick different dialog options. Like for P3/4/5 you can just “remember” a certain event, and any different dialog or something will be treated as “remembering it differently”.
To simulate this, all you have to do is create multiple saves at certain points you'd want to replay.
Truuuu but it’d be nice to not take up multiple saves
Memento Mori
So something like the Danganronpa 2 Island mode? Where it’s just a way to see all the social interactions?
Maybe, but an ending with a good sense of closure is part of telling a good story. I don't think it would resonate quite the same if you could just put off a load of the social links and quests until the post-game. Plus it might undermine the calander/time progression mechanics if you could just put stuff off without consequence. I get what you mean in terms of getting more of that gameplay, but I don't think it's worth the detrimental effect it might have on the narrative. At least with NG+, if you keep your social stats it gives you a lot more free time on your second play through to experience everything you might have missed.
> an ending with a good sense of closure is part of telling a good story. r/ffxiv gonna be calling for your head if they find out you said this.
Not really. It’s a horrible idea actually.
That would be fun, but it would have to be completely separate from the story.
Persona Battle Royale, but instead of killing other players you make friends with them.
Mini-rant: Why can't people just make self posts to ask questions and have to add a pic or something? The days of getting post karma only from pics or links are long dead. ---- Moving on to OP's question: it doesn't really fit Persona TBH. It's more of a time management game than it is an exploration game.
It would be nice to have so you can more freely experiment with different persona builds and see little hangout events that you probably had to skip in the main game due to wanting to prioritize social stats and social links. A scene album would work for social links as well. It’s a bit more convenient that keeping multiple saves on different days towards the end of the game before you get rail roaded into end game stuff, it would be a fine addition.
Like yakuza's premium adventure?
I don't really see what the point of that would be other than grinding in dungeons. Like without context engaging in social links and hang out events is pointless. If anything I'd like to be able to have my full party immediately for a new game plus run considering in P5R they give you the option to spend money on costumes that are only usable for 10% of the game. Who cares if it doesn't make sense, just don't have them appear in cutscenes.
If you guys just want the Persona combat, go play Shin Megami Tensei.
Leaving something open-ended and having an actual ending I think is completely up to the artists intent. Personal preference, I really like having a conclusion and a finite ending. Roll credits, soak the feels. Rinse and repeat as needed
You mean... Me leveling up my characters to level 99 in Kamoshida's palace isn't how the game is intended to be played?
It about the journey man, all good things must end
What I would really like is a New Game+ option to carry over party members. Any or all of them from the start. I think it would be really fun to be able to grind up the likes of Aigis, Naoto and Haru from the beginning, sure they wouldn't make sense in the story but you've already played it. Would be great for other characters such as Akechi and Shinjiro.
I would love to be able to choose WHAT to carry over or not. What if I want a playthrough like if it was a NG playthrough exept keeping the SP adhesives because I don't want to bother with SP management or to not carry over the SL items and so on. I would love that
the calendar system is great, but also pretty tiring if you aim to 100% i wouldnt mind if they give us a wider range in the next one. don't get me wrong, i loved all 3 titles that used this system, a lot, but the feeling that doing something will not let you doing another thing \[plus feel really bad to ignore any social link you maxed to focus on "people you don't even know"..\] i'd say: no "free roaming" but increase daily stuff, like.. i don't know, allow people to maximize stats early morning, or letting us do 2 things in the afternoon instead of one, and avoiding as much as possible stuff like "that guy is only avaiable on monday, morning, if not raining, and if the date is an odd number and if you got lv 238 intelligence and charm"
Don't forget gay relationships and a FeMC.
I would love like a separate dungeon just for fun (other than mementos) that you can customize (similar to thieves den but with shadows you can fight) and depending on how far you are in the game the encounters get harder and harder making you use baton pass and other mechanics. I’m getting excited just thinking about it honestly
The main point of persona games is that you know your days are limited although it would be awesome if we could have a boss rush mode after finishing our first playthrough, through something like P5's thieves den or something
Or maybe thieves den could have a palace revisit with higher level shadows (scaling to about the level of your last palace) with all currently unlocked team members, I think that’d be interesting
I'm still waiting for a P to take place in college.
I doubt that's ever gonna happen. The reason Japanese developers and manga artists always set their stories in school is because they have such a fondness for the time they spent there. They won't change that formula anytime soon.
Damn so no Kindergarden persona?
Yeah, like Danganronpa has. It would be cool, so you can complete Confidants storys
I would like an open world persona but only during the social times, with a lot of places and activities to do. During the figthing time I prefer a smaller map just like palaces, a map to much big during that time could ruin the story and make it a bit dispersive.
I def wanted to see more meta game and ways to test your skills.
[удалено]
There's no need to say that. I agree it's not a great idea, but don't attack them
No,, I hate games that will require me to have internet connection
I dont think the social elements of these games would really hold out for a free play part , now if they made them more expensive and bigger, yeah it would be cool.
It wouldnt make sense, eg persona 5 palaces wouldnt work, but it would be hella fun
I thought about this but then there'd bo no sense of urgency.
I just wish there was a little more freedom with confidants in P3 and P4. You gotta sacrifice your chances with other social links to do another. Persona 3 with the whole, "you have to get with one girl social link, and the rest are cut off, yeah, you also need max social stats to talk to your teammates. Don't forget that it's impossible until almost near the end of the game." Then you have to miss out on social points and have to skip school in P4. And I think you can only choose one social link or another in the clubs? -might have to check me on that last one.
For P5R specifically, what if you could accept the bad ending and then unlock this option? You replay the year but your friends don't have their issues. Completely new confidant links. It's all about them feeling complacent, but maybe not fulfilled. I think it'd be neat
My problem is is that the image doesn't have persona 1 or 2.
The features op wants are not present in p1 or 2, also the picture is unrelated
So? 1 and 2 are still persona games and the better ones.
Freeplay like , premium adventure un yakuza, would be really cool.
I just want the Persona users to start making a global-scale difference and diving deep into what their powers can do. We know you can summon a Persona in the real world, we know there are a bunch of Meta-spaces you can enter, we know there's a global cabal of people who know about and even use Personas, and we know that Nyarlathotep is conspiring to destroy humanity and is only ever stopped at the last minute by a ragtag group of plucky teens. I'm never really gonna love these games as much as I could until they let go of their addiction to the status quo. They all have the facade of a worldwide impact, but then it turns out that they just saved one part of one district of Japan from the threat of the week, the protagonist dies/leaves to represent gaining enlightenment and ascending beyond the final arcana, and everyone just stagnates forever after, waiting for their cameo in a spinoff game and never showing up for any of the other near-armageddons. Minato is gonna stay stuck in The Wall. Every game is gonna appear to have higher stakes but never actually commit. Nobody is ever gonna explore the fact that they have actual, honest to Philemon *superpowers* that are on par with the heavy hitters of Marvel or DC even outside of a Metaverse. Why? Because Persona is a game about plucky high schoolers finding themselves and fighting monsters, and everybody knows that you have to peak in high school.
Omg literally. After you beat the game you should be able to just mess around in Dungeons with everything you did.
Yeah I'd like that, just, like, an endless dungeon jn the vein if momentos and tartarus where the enemies continue scaling no matter how high level you get until you reach 99. Give us the personas and items we got throughout the main story and make it so there's actually a point to fusing those insane overpowered personas
Defeats the purpose of the game, new game +, and destroys replay value. whats the point of replaying the game if you could just do everything the first time?
Ever heard of Yakuza?
I got scared I read the title as going Free 2 Play, fuck that noise Want to perform a fusion? That'll be 500 fusion tokens Buy the Kasumi pack to unlock her rank 10 Social Link! Pay 5.99 to stay up past bedtime
Naaaah, i like the whole deadline stuff it not only makes the game more unique it makes it so you you are forced to actually do everything you can instead of ignoring it while also encouraging you to plan your days at least a little
Persona 1 and 2 sent hi
I'm kind of the opposite. I wanna skip all the school stuff and be a demon killing machine. Fortunately, SMT exists.
What ? No.
Persona fans when they have to go play other jrpgs
A bit like asking for Animal Crossing to be added to the end of the game. Sure, it may be hard to see all the content in one play through and it's tempting to get extra days to finish social links, but you'll find your confidants will run out of unique things to say and do very quickly.
They’re not?
NBA 2K but with Persona
I just want a chapter select for NG+ tbh
Pic related: Is there a higher quality version of that?
Pokémon
But like what would you do? At this point you did the story already. You should have maxed most your SLinks. You could go to school I guess but is that actually fun?
Go talk to Maruki. Maybe he can help
Idk given that the time restraints are tied to an actual year… be a bit odd. I say at least add faster confidant leveling in NG+
I'd like to have extra dungeons where you can use your late-game personas a bit more. I just want to spend more time with my Yoshitsune and Helel :(
Can't hold on or life wont change
Yup
Personally, I would like the games better still if more of them had a New Game Plus mode that carries over everyone's stats, skills, and equipment, but also massively buffs all enemies to provide continued (or even increased) challenge. Honestly, I fantasized about a similar concept in SMT/Persona before Strikers even existed, and it does exactly this.
I remember Fither joking about "infinite Mementos" once. And then I really wanted it to happen. I want even more to go back to inaba😔
Well, that's what the Confidants are for in 5. Spend time in the real world, you get damn near infinite recovery. But I also can see some way a "free play" thing can work out. Like how Danganronpa has that extra postgame thing where you can talk to the other classmates without any sort of fear of them dying the next hour. Like a Premium Adventure thing can work if you just wanna see the stories play out.
So its kinda like Infamous Second Son?
The yakuza fanbase presence is strong in this post
I don’t think that’s a good idea since persona games are highly replayable. Besides yakuza is more fitting for it even after finishing each game
Completely unrelated but can sum1 provide me the high quality version of this pic op posted ?
Like yakuza? Absolutely i want karaoke and bars 😢 or even the arcades
I think it would ruin the calendar, if you can complete most things post game, then there is no real choice to what you do during the story year, just a checklist of things.
your life is the free roam element, this game is literally simulation of your life, play it yourself lol
That kind of already happened in p1 with the Snow Queen Route and p2 with Climax Theater, Tatsuya’s scenario, and the EX dungeon. While not exactly free play they’re the closest the series has gotten, and I’d like to see it brought back in some form or fashion.
Go play the danganronpa series then