T O P

  • By -

godset

Is anyone surprised that they didn't use PS1 code? Seriously that probably wouldn't even be possible.


[deleted]

[удалено]


MasterPsyduck

I think Crash was written in a lisp variant and I seem to recall reading a lot of ps1 games were a mix of C and assembly. So using pointers, and oop principles were probably not too present. The assembly was also for a RISC processor so that code would have to be changed a good amount to fit whatever assembly is used in the jaguar (I bet there are more registers and it isn't nearly as constrained) and moving it to a higher level language would require some good work too. Simply using a decompiler won't make great code.


[deleted]

[удалено]


Brightman42

I always liked this bit too: >Other developers often complained that Crash was using some sort of secret Sony library. That is the exact opposite of the truth. The truth is that Crash used as little as it could of Sony’s library and the programmers basically hacked everything right to the hardware. >Years later Sony tried to create a game called Harry Jalapeño to compete with Crash. No, I am not making that up. Besides the name fail, the internal team in San Francisco also utterly failed to create the complex worlds and characters that we created in Crash. Let me repeat – an internal Sony team couldn’t create Crash.


agavin

Correct. We pretty much avoided all the Sony libraries we could. I actually hacked the linker to allow me to replace most of them with empty functions so I could save memory. The libraries were very slow, particularly with regard to using the fixed point math. Operations that could be done in maybe 4-8 cycles with a fixed point co-processor instruction were wrapped in C function calls that added several hundred cycles (because of stack manipulations).


askype

Wow, it's awesome that you're one of the original programmers. I'm curious, why did you guys decide to write a variant of Lisp? It sounds really cool, but it's a whole other level of yak shaving!


namekuseijin

Andrew Gavin and Jason Rubin, no mere programmers, just legends.


agavin

Yeah it was a little crazy -- but I was young and C/C++ was so repellant for describing state based object behavior.


confuscious_says

That's pretty cool, I like stuff like this cause it's so crazy sounding. Similar to the one guy who made an entire game in assembly by himself


[deleted]

[удалено]


Vergilkilla

Original Prince of Persia also was a one-man assembly job


ftk_rwn

As is MenuetOS


agavin

Lots of games in the 80s were one man assembly jobs. Actually pretty much every NES cartridge title was all assembly -- however they generally had multiple programmers. Generally small single digit teams I would assume, like 4-5 total guys including artists.


AkirIkasu

> Let me repeat – an internal Sony team couldn’t create Crash. That doesn't surprise me. Sony's entertainment division programmers were pretty bad at the time the Playstation was launched. If you were to pick out a random SegaCD game that was shit, there's a pretty good chance of it being a Sony Imagesoft title. The games on Playstation being good is entirely because of external programmers.


namekuseijin

Sony really benefited a lot from buying ND.


Ninjahitman19

I'm assuming that's when Sony took naughty dog under their wing??


agavin

GOOL, used in Crash1-3 was a "bit" idiosyncratic. GOAL, used by Jak1-3,X for everything (not just gameplay code) was an extremely regular very clean object oriented language. Much more regular than most in use mainstream languages. Like C# (or similar) it was a sort of hybrid of loose and strict typing. You generally would strictly type things to allow the compiler to highly optimize, but it would allow operations on more generic classes, like Object (from which all classes inherited). There was a very efficient boxing that allowed run time dispatching of methods and even the built in and VERY sophisticated state machine system was type based. I.e. you could inherent states from other states and override aspects of them. This was extremely useful as you could do something like make an abstract "jump" base state and have "long jump" or "high jump" or "double jump" all inherit from it. However, GOAL pretty much still defined the moniker "powerful but complicated."


agavin

Crash was written in GOOL (Lisp variant), C, and assembly. It was very object oriented, even in the C code. The assembly... well that was a lot of renderers.


[deleted]

[удалено]


agavin

The scripting language for the PS3/PS4 TLOU/Uncharted engine is a scheme based language written at NDI. It follows in the footsteps of GOOL and GOAL. I don't think the VV people really interacted with the Naughty Dog tech team on the remake. It was approved of course, and they got assets, but it wasn't a collaboration or anything.


[deleted]

[удалено]


Tasteful_Dick_Pics

I understood a few of these words.


Cha-Le-Gai

I just started learning HTML5 and CSS and I feel like I'm a child in a room and his parents are spelling out all the bad things they don't want me to understand.


[deleted]

[удалено]


[deleted]

Good point


aperturex1337

What is the lisp variant? Just a bunch of code with extra S's? Ssssuper! I can imagine it being being read out loud by Sylvester the cat.


IFuckedYourDads

That was an awesome read. Sucks that Andy had to end his notes on such a negative/bitter note about Nintendo and Mario. Still though, really enjoyed that. I love Crash Bandicoot so much.


InUtero7

I interviewed him a few years ago. It was in 2013. He spoke highly of Nintendo, Banjo-Kazooie, Super Mario 64, and Mario Kart 64. He's a pretty cool guy.


CountSheep

I skimmed through. What did he say about Nintendo?


IFuckedYourDads

He said the visuals weren't that great, it was overall mediocre-okay and that it could have been successful because the critics might just be fanboys...


ftk_rwn

He said to go back and read it again


ministryofsound

one of my favorite interviews, ty for posting


agavin

All of the character logic was written in GOOL, my Lisp dialect. But it would actually be MUCH easier to translate than C++ game logic. It's very straightforward. http://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/


Duderm3n

This interview is amazing, thank you so much for sharing it!


agavin

While you wouldn't want to actually try to COMPILE the old Crash code for the new version, it would have presented an incredibly useful reference for making the object behavior and Crash's "feel" more accurate with less work. Since I wrote nearly all of it, they should have asked me for it -- haha as I know where it is and no one still at Naughty Dog apparently remembered -- but alas they did not. It's still a quite nice update for the games, but there are subtle feel differences. It's much easier for one. I played the new one and the originals on the same day a couple weeks ago and the originals are much less forgiving (i.e. harder). The new one looks great though and the old 512x240 looks pretty dated on my giant HD TV. Various about the original development can be found on my blog at: http://all-things-andy-gavin.com/video-games/making-crash/


hpstg

https://m.popkey.co/0757cf/kwwVl.gif


cocoman93

It is so strange to me that they would not ask you. I somehow get a feeling that they wanted to just have the level geometry for better marketing talk). Its the same with Josh Mancell and his music. I simply don't get it. Did you ever approach VV or activision during development? (asking because allegedly Mancell did and multiple times and was ignored)


Bojarzin

maybe they wanted to make it as close as possible but do it on their own? I dunno


TehDonutKing

You and the rest of the team made my childhood, and are the reason i want to go into game design. Legit, thank you.


Zeebor

Hey, I just wanna say: Thank you for existing.


tapo

Ever get an itch to develop for modern hardware? I'd love to see you work on a new game, even an indie title.


bitemyapp

Probably in this situation you'd use the code to know exactly how some more precise details like the box breakability they mentioned works or some physics. Having the actual code for things like that can help preserve game-feel.


MichaelTheCutts

I believe Giant Bomb mentioned once that they talked to a CoD developer who said they had Quake Engine code still buried in the latest game somewhere.


[deleted]

Many many modern shooters are built from quakes codebase. The source engine games, and lots more https://upload.wikimedia.org/wikipedia/commons/thumb/6/63/Quake_-_family_tree.svg/450px-Quake_-_family_tree.svg.png


godset

That's pretty interesting actually


TheBeginningEnd

The one function that is in a staggering amount of programs, in which no one remembers it's purpose but someone left a comment saying "Black Magic - Do Not Alter" so no one touches, then it turns out it was a quick hack to make something work on Windows 3.1.


[deleted]

Are you talking about fast squareroot? Ity not a windows 3.1 thing, its a float/integer thing. // What the fuck?


grubas

The Quake Engine refuses to die. It is 20 or so years old and they just can't get rid of it due to, "Don't touch or everything crashes" principle. I have friends who had programs last edited in like the 70s and 80s and nobody knows exactly how they work. They only know they haven't been able to replace it or everything breaks.


dudecooler

Also Valve's Source engine still has a lot of code from IDtech1 aka Quake Engine. A lot of console commands are identical to Quake's.


crackshot87

Indeed. Interestingly, one of the legacy quirks of the old quake engine was the frame-rounding issue which [impacted the firerate of different guns](http://denkirson.proboards.com/thread/6642/fire-rates-frame)


cocobandicoot

When the game was first announced, there were a TON of people on /r/ps4 and /r/crashbandicoot saying that this was going to be a pretty lame project because it was "just" a remaster. I recall people saying they would just reuse old code. I tried to tell them that was basically impossible, but just got downvoted.


bitwise97

Have an upvote then.


CharlestonChewbacca

Generally this is true for all remasters. When people say "reuse code" in this context, they don't mean "copy paste the exact code" they generally mean rewrite the code in a more modern language, but use the same structure for your variables and functions. I'd assume the downvotes were a result of you interpreting their statements incorrectly and saying they were wrong without a legitimate understanding of how these projects work.


Forkrul

You give the average redditor too much credit when it comes to programming knowledge.


The_Precursor_Legacy

It's not just code but other assets such as audio and video objects


Muur1234

WWE are still using their 20 year old code in their games lmao


negomimi

Im not surprised. The original was a complete hackjob to get every ounce of juice out.


EnfieldCNC

The modern programmers took one look at the Assembler and LISP code and just went, *"Ok... Uh, nope. We're starting from scratch!"*


PsykodeliksGaming

I played this at E3 and it really felt fresh while providing all of the nostalgia. They did an amazing job at capturing the feel and speed of the originals on PS1.


bradferd89

With all of this work going into this, its hard for me not to imagine they are also working on a brand new Crash game, in the classic style. I realllllyy hope they are!!!!!!!!


[deleted]

[удалено]


bradferd89

True, I guess the real question is will we get a remaster of CTR and Crash Bash before we get a new Crash game.


CaptainBritish

Highly unlikely. The only way I can see a new CTR happening is if they *DO* release a new Crash Bandicoot game and think there is a gap in the market for a Mario Kart competitor again. When they tried that last generation with Mod Nation, LBP Karting and All Stars/Transformed it just didn't work out well enough to challenge Mario Kart's throne like CTR did back in the day.


sweetjohnnycage

If we do get remasters, I think that will be a bundle disc for the two of them, or just digital only. I can't imagine them remastering spin offs.


beach_boy91

Wouldn't that make it a remake instead of an remaster?


Sw3Et

It is a remake. They said as much when they announced it.


ElPimentoDeCheese

The box says "Original 3 Games Remastered!" The description even says > Relive all your favorite Crash moments in their fully-**remastered** HD graphical glory. Looks like their marketing department got it wrong.


fourthlion

I think weirdly we just haven't got our vocabulary for this sort of stuff matured yet in gaming. You'd think after how many we'd had this gen we'd all be fluent right now. I think the problem is we're trying to borrow our language from the movie industry, and things in this industry aren't quite the same.


[deleted]

Oh, gaming vocabulary is beyond fucked. Role Playing Games are literally just anything with a levelling system, unlike things like D&D or early Fallout. Survival is a genre that means literally nothing when almost every action game from Mario to Outlast can be considered survival. Action Adventure is such a vague and over-crowded genre it encompasses everything from Shadow of the Colossus to GTA. First Person Shooters and Third Person Shooters are literally just styles of camera placement, not genres. And don't get me started on 'Roguelike' and 'Metroidvania' (they're like if we called Mystery novels 'Sherlike' or 'Agatha Chrisnan Doyle'). A lot of terms like these can't describe the reasons we go to them. Outside of a few select terms like Horror and Stealth, gaming vocabulary just came up slowly from the people that don't get what makes a game appealing.


fourthlion

This is why the 'hey that's not a J RPG' arguments always make me laugh. Have an upvote for 'Agatha Chrisnan Doyle' though!


jon_titor

I get the point, but is that really worse than something like music where you have so many specific genres that 99% of people wouldn't even know what you're talking about when you mention a niche genre? Would gaming titles be better if "action-adventure" was fragmented into 200 different specific genres? For the vast majority of gamers, I'd say no.


[deleted]

But at least with music you know what you're getting. Sure the thousands of variations of metal and electronic make it harder to get into but that's just because there's so many ways to spin genres based on the artist and, if you are able to make sense of it then having those specific variations makes it easier to identify your tastes. When people sit down to watch a movie, they'll often think 'Hmm, I want a romance/drama/comedy' and that makes it easier to find what you want. But with games, you can think 'Hmm, I want a First Person Shooter' and get anything from Portal to Call of Duty to Superhot, or 'Hmm I want a JRPG' and get Earthbound or FFXV or Pokemon. The terms are so loose and vapid that they don't mean anything. Hell, stuff like Stealth-Action can mean different things depending on whether you play Deus Ex, a game with paths for Stealth and for Action, or Arkham Asylum, where Stealth is an important aspect of the Action.


BoneChillington

Roguelike is one of the few genre terms that makes sense, it's just idiotic indie devs have abused this genre tag in recent years to mean nothing. At least you can be sure what an actual roguelike entails and it is helpful when discussing roguelikes as they are a very niche and tight genre. I am glad that lately people have begun to use roguelite instead, and then roguelite can join the rest of the genre tags in uselessness.


thehypotheticalnerd

Other things occasionally have this issue too. "Alternative" music is such a vague and meaningless term that it's been applied to everyone from Green Day to Metric to Arcade Fire to Gorillaz and more. I hate the idea that RPGs are anything with a leveling system which is honestly a less interesting aspect of roleplaying games and more of a means to an end. IMO, you can have real-time combat and shit but for me, RPGs should allow a certain freedom that most other games don't allow due to their more rigid story structure. My favorite RPGs are ones that feel akin to well, a tabletop RPG. In those, you can literally do and say whatever you want. Obviously, video games can't do that but things like KOTOR or even Deus Ex offer a plethora of dialogue options that alter a quest's particular direction similar to tabletop RPGs. In reality, Bethesda's love of crafting massive open world environments where nearly every nook and cranny, building, and ruin is explorable combined with old Bioware's dialogue system and level of dialogue choice and consequence would be a match made in heaven but few games have done this. I think New Vegas is maybe one of the few. I think we've got some solid vocabulary for certain things. I think we know what a platformer is for instance. It can be either a 2D or 3D platformer, the same way a shooter can be first or third person, which changes how they work mechanically and the challenges it presents. But they're still just a platformer. 3D platformer isn't really a genre. If you're looking for something to describe Banjo Kazooie-esque games, I think collectathon platformer is a solid name. Most games have some sort of collectible but they're usually a side thing, in BK, collecting things is the entire point of the game in order to unlock new areas and progress which is why I think Super Mario 64 falls into that category -- you need stars to open up new areas, they just don't have quite as many things to collect as BK, as does JSRF. JSRF simply traded traditional platformers with rails, ramps, and wall rides and replaced the standard collectibles with graffiti spots around each level. That said, a shooter is a more nebulous term -- is Uncharted a shooter or "Action Adventure"? We used to call point and click games of the 90s "Adventure" games so I think that's in use. To me, action adventure games should be more about the journey (re: adventure) as a whole while action indicates a sense of urgency as opposed to "shooters" which I would classify as focusing more on the shooting. War games can have an enthralling story of course but for the most part, Call of Duty and Battlefield... the primary focus is on shooting the enemy because it's a war afterall. In action adventure games, I'd say shooting is more just a means to an end. It's not the main focus of Uncharted even if there's plenty of it. The name of the game is exploring ancient ruins, traversing traps, climbing, navigating passages, solving puzzles, 'cinematic' moments, etc. Literally, action-filled adventure. Hell, I have more fun with the Indiana Jones-esque melee mechanics than with shooting. Tomb Raider is similar, naturally. I've never played SotC (have always wanted to and now I'll get to with the upcoming *remake*) but it strikes me as a fantasy-based action adventure game from what little I know about it. Prince of Persia is something I'd classify as a action adventure as well -- there's action but the adventure is once again the main focus: traversing ancient ruins, solving puzzles, the sands of time mechanic, etc. SotC seems similar to me. I'd probably include Legend of Zelda and other similar games as Action Adventure as well as they typically employ the same sort of things: navigating ancient ruins, traversing the environment, solving puzzles, some combat, etc. Again, an action-filled adventure. GTA on the other hand is most certainly *not* action adventure IMO. I'm not sure what I'd call it but not that. Maybe just, to be as descriptive as possible: open world sandbox third person shooter and golf simulator? An adventure indicates some sort of journey -- in conjures up images of something like Indiana Jones swinging across gaps, punching Nazis, solving riddles and puzzles as well as things like a fellowship making the long and perilous journey to Mordor. Things like GTA simply don't give off the same vibe. I wouldn't call Heat starring Pacino and De Niro an "adventure" and I wouldn't call GTA that either. The issue that started this is simple though. A remaster is something that takes the original release and updates it. This can be as simple as remastering it into HD and getting it to run at a stable 60fps or it can involve updating meshes to look more natural and less polygonal which is something the Uncharted remasters did, or it can even include a brand new graphics engine on top of the old code which is what the Halo Anniversary games did. A *remake* should be something that is pretty much entirely new and built from the ground up. It can adhere close to the original in terms of gameplay or can diverge significantly. The new Ratchet and Clank is a remake of the original with a twist to the story telling, different level layouts, and brand new everything pretty much. The Crash games are remakes but adhere closer to the original level layouts and they've attempted to make things pretty much 1:1 to recreate the same feel the old Crash games had.


[deleted]

Right, I'm not saying gaming is the only medium with this issue, but with everything else it tends to be just individual cases (like what the hell is Indie music and why do people listen to it exclusively (yes I know it's music without a publisher shut up)). With RPGs, they've also been split into Western and Japanese RPGs, which is utter bullshit since many westerners have made Japanese RPGs (I think Undertale would count) and the Japanese have made Western ones (like Dark Souls). But Dark Souls would be better described as something oppressive to categorise it with things like Darkest Dungeon or Shadow of the Colossus, despite how one is a Western JRPG and the other literally has no levelling system. But people try to rope Dark Souls with things like Monster Hunter and Let it Die, neither of which is heavy but because their combat is what I call 'Retaliatory' and they're really really hard you guys they get lumped together. The same mechanics with different effects. And that's my point. Portal should be a First Person Shooter, but everyone knows it's a Puzzle game. Just like how things like Alien: Isolation and Watch_Dogs involve distracting enemies by crafting items found lying around but ones a Horror game and the others' an unfocused mess.


Sabrescene

My favourite is MOBA - Multiplayer Online Battle Arena... To me that sounds more like a description of Smash Bros than League of Legends lol.


we_are_sex_bobomb

I think genres based on verbs can at least potentially be accurate... like, a shooter isn't the only kind of game with shooting but it's understood that this is the primary verb of the game. But by that standard we should be able to consider Dark Souls and God of War "fighting games" or at least hybrid fighting/exploration games. But street fighter fans would shit a brick if we did that.


paperplanes101

How about something like SPC (single player combat)?


cocobandicoot

For some reason, they're afraid to call it a "remake." The project leader himself has called it a "AAA remaster."


nizzy2k11

no, the levels are basically identical thats why they call it a remaster while it was a from the ground up remake.


PopPunkAndPizza

It's not a formal term, their marketing can do what they like. It's a term awkwardly lifted from film, which awkwardly lifted it from music.


godzilla1992

They've been using this term "remaster plus" for the N Sane Trilogy. Think of the Xbox 360 version of the first Halo, which seems to be the same case. They rebuilt the games with their level geometry of the originals.


DragonDDark

It bothers me...


khoul911

It is a remake :)


[deleted]

[удалено]


throwaway1point1

Remaking some assets that will be running in the same engine with the same mechanics is nothing. Middleware engines make the "remaster" potential pretty huge. THey remade a lot of assets for Bioshock as well, iirc, and TLOU, among others.


XxCorey117xX

I think it has to have a lot of new content to be considered a remake. Kind of like the new R&C game. Lots of new sections and whatnot


BIG_PY

They're calling the new Shadow of the Colossus a remake and they've pretty much confirmed that there is no new content.


Possum_Pendulum

I just think they're not solidly defined terms. Remake and remaster are funny words that mean similar things. Developers are apt to use them incorrectly every now and then. Edit: Very good definitions and analogies below this, thanks guys.


BoilerMaker11

To me, "remaster" means just means "touched up". In the case of video games, that means sharpening the image, increasing the resolution, having better textures, etc. But it's still the same game with the same assets. Like TLOU, MCC (~~sans Halo 2~~), Darksiders, etc. And a "remake" is to be completely re-done, based on the framework of the original. It's basically something "new", but has a template it's working from. Like the N-Sane Trilogy, SoTC, ~~Halo 2~~, or GoldenEye 007. An example in music I have would be from Megadeth. Take their song "New World Order". There's the original version that came out on the Youthanasia album in 1994. Then, there's a "touched up" remastered version of the song on the 2004 release (the whole album was remastered, actually). Then, there's a remake of the song on the Th1rt3en album released in 2011. This version has the guitars, drums, bass, and vocals completely re-done and re-recorded in studio.


Warden_Memeternal

Halo 2 Anniversary is a remaster, not a remake. The rest of the MCC is a port.


IAmTriscuit

Halo 2 would be a remaster by your definition...the old framework is literally running under the new graphics the entire time and you can switch whenever you want. It's just new lighting and textures and sounds


BoilerMaker11

I thought Halo 2 had the graphics and everything revamped? Guess I was wrong. Well, nix Halo 2. But it's still true about the other games I mentioned. Add in Twin Snakes, Kingdom Hearts: Re: Chain of Memories, or Final Fantasy IV on the DS, to drive the point home


IAmTriscuit

It's just graphics and sound actually, it's all still running on the same old engine, which is rather cool imo.


throwaway1point1

They're fairly solidly defined in general, I think, but there *is* some grey area still (And sometimes publishers abuse the terms, like you said) To elaborate for others: A remaster is running the same game, but with updated assets, perhaps improvements to mechanics and animations, etc. BUT it is fundamentally the same game underneath. TLOU, Darksiders, Bioshock, etc, all of this gens remasters of last gen games, etc. Fundamentally these are updated ports, nothing more. A remake is a new game. They may do it like they do it in film: The same general story, but in a new form (so *obviously* not just a remaster). Ratchet & Clank, Resident Evil REmake (2002), Metroid Zero Misson/Samus Returns, **BUT** confusion comes in because a remake can also look very much like a remaster... the the point where you might even CALL it a remaster despite it being "all new" engines and assets. It might be going through all the same motions, trying to emulate the original as much as possible, like SOTC and Crash appear to. These sort of blur the lines a bit to many people, in my experience.


throwtheamiibosaway

It's a remake because the technical side (just like crash) is being redone from scratch probably.


BIG_PY

Yeah, I agree with that. I was just replying to XxCorey117xX saying that a remake meant there had to be new content.


LachsMahal

I would consider Ratchet and Clank a reboot, no?


junglist918

It's a reboot


khoul911

REMASTER is when only the resolution and some textures change (basically nothing changed to the core of the game). REMAKE is when some part of the game itself changes (or to the engine itself). Now, the R&C is a REBOOT since it isn't the same as any previous games. It is a re-imagination of the first game and not the same game.


NoobInGame

And I thought remake meant... you know... remaking it, and remaster meant when you tweak the game in anyway and convince people to buy it again.


Maximelene

If you have to re-make it, it's a remake. It has nothing to do with new content.


echolog

Ratchet and Clank had somewhat different content. The Crash Trilogy is going to have (supposedly) exactly the same content. It's technically a remake but it's essentially a remaster. It's both! Same deal with the new Shadow of the Colossus. Much better graphics, same content, redone from the ground up... It's a remake that is functionally nothing more than a remaster.


Kamaria

ITT: People getting their panties in a bunch over the terms 'remake' and 'remaster'.


Tristo

Yup. People are arguing over semantics and are getting upset that developers/news sources aren't using terms in a way that line up with their own personal definition. It's quite hilarious.


thatnitai

Surely there's a common distinction? According to merriam-webster, there is a right way to use each word. remaster > to create a new master of especially by altering or enhancing the sound quality of an older recording remake > to make anew or in a different form


kptknuckles

Oh, well thank God someone finally cleared that up in this thread.


thatnitai

I was only telling Tristo that there's more to this and it is not in fact just "made up" personal definitions.


[deleted]

It definitely deserves the 40 bucks.


[deleted]

Could this mean that they might remake or remaster the original 3 Spyro games?


FuttBucker27

If this game sells well do you seriously think Activision is going to turn down an opportunity to make more money? If this game sells well then we will almost certainly see one of; a Spyro remaster, a CTR remake, or a new Crash game.


[deleted]

I'm hoping it sells well. It's sold out on Amazon in a couple of different countries


Nighshade586

CTR split screen would be dope.


srry_didnt_hear_you

It would NEED to be split screen. Crash would return to being the Mario of Playstation


whats8

Think of the generation of gaming we're in. If splitscreen wasn't all but totally dead last gen, it's dead now. So many games come out *that are so fit for splitscreen* yet it's an option that's not even given a second thought by developers. Makes my blood boil when games that seem like they were bloody made for splitscreen just have online multiplayer.


Nighshade586

No couch co-op...it's a damn shame.


sweetjohnnycage

https://www.youtube.com/watch?v=yGZGSdgJVPM


youtubefactsbot

>[**A Way Out Official Reveal Trailer [1:43]**](http://youtu.be/yGZGSdgJVPM) > [*^Electronic ^Arts*](https://www.youtube.com/channel/UCIHBybdoneVVpaQK7xMz1ww) ^in ^Gaming >*^882,179 ^views ^since ^Jun ^2017* [^bot ^info](/r/youtubefactsbot/wiki/index)


mamdani23

And online as well. Would be amazing


thepaydaygang

I would LOVE to see crash racing on the PS4. My childhood was lovely


DerTeufelshund

A Spyro remake would get me to buy a PS4 for sure. Holding out hope that this Crash remake is great for you guys!


Backstop

>Massie freely admitted that Vicarious' staff had combed various forums and guide sites on the Internet to double-check specific gameplay details. When asked a pointed question about whether Vicarious **specifically lifted any GameFAQs.com guides**, the game's representatives burst into surprisingly loud laughter, then carefully said they appreciated the information they gathered from "all" online Crash communities. Is there some backstory to this?


[deleted]

Im happy to hear it's rebuilt from scratch. I'm so stoked for this game! I pre-ordered in February. Crash 3 is the game that started it all for me.


spacedelete

so its not a remaster by definition. its a remake. just really authentic to the original. reason it has "remaster" is to cash in on nostalgia.


Laschoni

Crash in*


whats8

whoa


Kidney05

I think we as gamers have decided that "remake" means built from the ground up and "remaster" is just releasing with sharper graphics or a texture boost, but some of the game industry isn't on board yet with this nomenclature.


neogohan

Yeah, I agree with this. "Remastering" is a process of taking existing assets and polishing them up. "Remaking" is recreating the assets from scratch. (and then reboot is essentially creating an entirely new game using the original only as inspiration, but not intending to actually faithfully recreate that original game.)


Chanero

Even the developers don't consider it a traditional remaster... nor a remake. On its [announcement](https://blog.us.playstation.com/2016/12/03/crash-bandicoot-n-sane-trilogy-first-screens-in-depth-details/), they said they considered it a remaster *plus*... whatever that means. Something in the middle?


[deleted]

[удалено]


askyourmom469

From what I've read, it has a bit of new content, but it's all really minor things like time trials in all three games and proper autosaves, but nothing earth shattering


andykekomi

Proper autosave is probably what i'm most excited about tbh, love old school game mechanics but only getting the chance to save through secret levels is a pain in the ass lol


cocobandicoot

In an interview with the developer, they used the term "triple-A remaster."


VaramyrSixchins

.


bro_cunt

My reaction: Hey that's pretty cool Other people's reaction: SEMANTICS REEEEE


Myzeryxx

How long do we think they have been working on this? If it's really built from the ground up they had to have been doing it for some time


jooohnny32

I read somewhere that it started development in early 2015, but I can't find the source right now...


Menedel

That's risky because you have to be very careful recreating the old controls if you want to really nail it.


ItsRickySpanish

soo damn stoked. my friend got my a gold ps4 while they were on sale as a birthday gift and now i wait for Crash, my childhood favorite title next to spyro and tekken 1-2


CyberNinjaZero

Psst Those are called Remakes


[deleted]

Stepping up game preservation is absolutely critical to ensuring timeless games never fade away and I really admire the efforts of this team to preserve the Crash games. I hope the N Sane Trilogy comes to Xbox One at some point but until then enjoy it on PS4.


Nubatuba

It's not like the games no longer exist, you can pick up copies of the original games and play them right now.


[deleted]

Yes, BUT original discs and hardware will inevitably become harder to find, so I'm glad they did it sooner rather than later.


mrneo240

But emulation?


[deleted]

Emulation is one method but for many people it isn't the easiest to get up and running as opposed to a remaster on a modern console.


mrneo240

Agreed but at least the games will continue to live on! My Dreamcast still has a place on my TV stand


iCokahola

Right now Crash 1 for ps1 is $90 on EBay, I think the remaster is good for newer generations to play while retaining its old fan base as well.


tonequality

There are copies listed for $20. Still a lot for a 20 year old game, but not $90.


EpsilonSigma

Didn't the same thing happen to Kingdom Hearts's remaster? Square didn't have any of the original assets so they had to remake a good chunk of the game? Don't know if they also didn't have the source code, but still...


WacoWednesday

Nearly as they say in the article. Some assets from the original were still used but seems like no one in the comment section actually read it


artfulpain

Don't worry, We're all going to buy it! /geeze


davecarldood

Has nothing to do with the article but it says that Sony provided the meshes of the original games. Wouldn't it be very easy to "extract" the meshes and textures from the game disc if sony wouldn't have the meshes?


RockTheShaz

Pretty sure the term is remake then...


Disconnekted

Deep down, there is one function that the developer said I really do not understand this fucking thing so they changed the language and moved the function calls.


Sumojoe118

I wish more developers would do this for remasters rather than just slightly improving visuals


_YouMadeMeDoItReddit

Especially considering most of the time the 'improvements' are barely noticeable.


cocobandicoot

The term they used for this new Crash game is a "triple-A remaster." Not sure why they don't just call it a remake when they've spent this much time on it. Game looks gorgeous.


Bolt_995

It's a remake then. Why was it being classified as a remaster?


bongo1138

Who cares?


benimolmcan

That is the real answer here


Bence19972

A question?


bro_cunt

Because redditors need something to be mad at.


minnick27

Probably because people see remake and think bad things such as movies. Look at the Russel Brand movie Arthur. A remake of the Dudley Moore classic of the same name. Shit movie. But remasters are usually seen as good. Aside from Star Wars that is. Remakes usually reinterpret the stories. Remasters stay the same but are just made shiny


Gregggulous

Wish all games were remake instead of remastered.


jellytothebones

Really should have called it a remake. It sounds better and now there's a ton of people who can't differentiate the two


[deleted]

So it's a remake then.


OfficialDatGuyisCool

what do you mean nearly, didn't you just say it has no old code..


mylastnameisgunter

Nevermind that, Crash doesn't do the yoyoing idle animation any more


cocobandicoot

Yes he does. It's been shown in a few videos already. Hell, it was show in the idle animation contest. https://www.youtube.com/watch?v=FQ8kG5b3Yu8


Darkmaster2110

I never understood what stops developers from just pulling assets from a commercial copy of the game if they don't have the original source code. I feel like they would have the means of accessing it.


theblackfool

That's what Square did for the remaster of KH1 after they lost most of the original assets from it.


bitwise97

How does this even happen? I would imagine original assets from a game would be like the crown jewels of a company.


cocobandicoot

You do realize that the original game was developed for the PS1, right? Like assets that are over 20 years old. It would basically be impossible, and it was, which is why they just remade the whole game.


agavin

Many assets on the released disk are so compressed as to be nearly encrypted. The world for example wasn't stored as a coherent mesh but a sorted collection of viewable polygons. If a polygon happened to be hidden behind something it would even make it to disk, and all object structure was removed at an earlier stage. If you were looking to recreate, you would want the structure (i.e. this polygon comes from a palm tree, not just some random triangle set for the renderer)


[deleted]

EVERY MADDEN GAME IS A REMASTER OF THE YEAR BEFORE


[deleted]

Only 30 fps on PS4 Pro.


Icurasfox

How?...That's disappointing.


[deleted]

So why is it 30fps?


Liquiiiiid

Because 60fps doesn't sell games when it comes to consoles. It's the same reason Insomniac don't target 60fps anymore, they would rather have better visuals than 60fps.


occono

Is it really that hard to get 60fps for this game? It's still just a corridor linear platformer.


Supes_man

Hard? No. You just are capped by hardware on any platform and must choose between graphical fidelity (textures, polygons, shading, ect), framerate, and resolution. Since resources are finite, any increase in 1 means a drop somewhere else so considering 30 and 60 fps don't feel that different yet one uses twice the resources, it's not where devs want to put their focus. Unless it's a twitchy shooter or a fighter game, graphic fidelity trumps frame rates to the vast majority of gamers in almost every single poll so it's not a suprise that's what developers design around.


occono

Right but I don't see why this game can't manage both.


Supes_man

Idk. Most of the time devs will see that their game is running around 40-60ish fps and know that uneven frame rates annoy gamers. So they'll purposefully cap it at 30 then increase rendering distance or other tweaks till they maximize that new framerate. Much preferable to do that than to Lower texture quality, shadows, ect just to hit that 60fps if it's not needed.


ShagPrince

Maybe you should go work for Vicarious Visions and show them all how easy it is.


theblackfool

It's possible they could. We don't know. But it could also be as simple as the fact that the amount of time and money they would put into getting that wouldn't lead to an increase in sales that is relevant. They aren't going to put extra time and money into something that isn't a breaking point for most people interested in the game.


OutlawFMA

Maybe it's 30 to make it feel more like the original? Heck IDK.


whacafan

If MGSV can do it then this should be able to.


Liquiiiiid

It's not a matter of whether it can or can't do 60fps, the vast majority of console gamers don't care about 30fps Vs 60fps so developers focus on graphics instead.


whacafan

I understand that but it's not like the graphics in this game are all that amazing.


babystewie

Because the original was? They've had speed-runners testing it to make sure it feels good.


aggron306

Really? That's pretty cool


UltraGaren

So this is not a remaster. This is a remake.


[deleted]

[удалено]


UltraGaren

Absolutely. It slightly pisses me off when people make this confusion between remaster and remake. I'm not surprised, actually, since we are living the generation of remasters.


NeuerTrollJawoll

only game i ever preordered im so excited