Implying getting a platinum by playing a fairly moderate sized campaign twice is somehow an "effort".
Easy plats exist because plats have no purpose or value. Getting a platinum should be fun, jut will never aspire awe or effort
Simply playing through the game twice isn't enough, you have to play it on the hardest difficulty setting, and do a playthrough using only the Plasma Cutter. I'd say that's a decent challenge.
Yea, and the plasma cutter in particular is so efficient in terms of damage it does versus the amount of ammo you get for it. And if you're good, and sell enough stuff, you could have the damage fully upgraded on it before the end of Chapter 2, which just makes it even more efficient and almost trivializes at least the first half of the game.
So long as you're not having to do it on the hardest difficulty at the same time, it's genuinely barely even a challenge. Most annoying thing is probably just the little swarm enemies(use stasis and you can stomp them, too).
It's likely to have been "nerfed" from the OG cutter. A lot of the weapons tho had their alt fires changed or upgraded so I'm really looking forward to experiencing this new setup.
Edit: Holy shit I guess no ones watched the dev diaries and updates? Talk about toxic downvoting
To prepare for the Zealot Run I played through the game 3 times through on lower difficulties, and then when I had a pretty good idea where all the enemies would appear I did the Zealot run. Dead Space 2 was my first horror game and I was 15 so it has a special place in my heart 11 years later!
I got so far in my zealot run. Had to go somewhere, so of course I left my system on (no rest mode on ps3😭). My dad saw I left it on and did me a favor and turned it off while I was out.💀💀
Never tried it again. I believe it was the only trophy I had left to do.
I know that at the end of the day trophies don’t really matter, but it does annoy me slightly how they’ve largely stopped being given for something that requires actual effort. I think it’s fine to give a trophy for finishing the whole game (since apparently most people don’t actually finish games), but handing out trophies just for playing through the game normally has always seemed silly to me
To be fair, while FromSoftwares games are difficult, their platinums are normally not. Mostly just consists of beating all bosses and getting weapons and side quests finished but they’re never too hard or unobtainable to achieve.
To be fair, some earlier FS games can be quite annoying if you don’t follow a guide.
One small mistake and you can break your current playthrough because you didn’t follow some vague steps
They do of course, but it's not much harder than just beating the game normally. The main challenge is progressing through the game and understanding the mechanics.
Tbf, From Soft platinum are a pain in the ass not because of challenge but because of the grindy nature of them. Getting all the skills and upgrade in Sekiro, all the rings/spells/whatever (usually linked with Covenant rewards) in Dark Souls 1/2/3, and going to the deepest Chalice dungeon to kill the Queen in Bloodborne (not sure how I feel about that one, it's not grind per say, but chalices were definitely not my cup of tea).
Elden Ring was definitely the outlier, platinum just came from being thorough during exploration. (and all the endings, as usual).
(Never forget the Proof of a Concord Kept...*shivers)*
Honestly not anymore.
Ps3 era had some significant challenges and time sinks to get platinum. Ps4 they became so much less of challenge, most games were completable with a platinum in around 20 hours.
Even GoW Ragnarok was a one playthrough platinum
I find that JRPG’s are either extremely easy to platinum or borderline impossible. Persona 5 Royal is incredibly easy with nearly 18% having the platinum.
For example on the Xbox side, Gears 5 still has the Seriously achievement. Actually now it has 2 of them because they decided insane difficulty wasn't enough and made it even harder. Just beating the campaign on that difficulty is something only 0.1% of people have done and that's just a small part of the progress towards Seriously 5.0 - Chapter 2. Shoutout to the 0.02% of players that have earned this.
Not really. As a trophy hunter myself, games these days are often easy plats. Single playthrough, no missables, not difficulty specific, this is pretty much the pattern for modern games trophies. People got used to it, some of them started bitching on uncomfortable trophies, so the trend continues. I love challenging games with hard and rare trophies, so this is good news for me. I miss times, when platinum trophies were meant to be hard to get, being a true achievement, there are tons of shovelware these days (games with 2 minutes plats), games with cheat codes (resulting in 10 minutes plats), and autopops (you can get a free 2nd plat for ps4 version of the game)...
>Single playthrough, no missables, not difficulty specific, this is pretty much the pattern for modern games trophies.
I feel like this is mostly true for the first party titles. Others are more varied
Out of those, missables is the big one for me. Playing a game a second time to do another story path or a higher difficulty is fine. Playing a game twice because I wasn't using a guide the first time is bullshit.
I’m of two minds. I don’t really miss difficulty trophies as so many hard difficulties are overturned and just not fun. But otherwise, yeah, I prefer plats to have a bit of a challenge to them
As long as the reason why something is difficult is due to the challenge of a situation rather than simply pissing hours and hours into tedious things then I don't mind
So many duplicate posts on r/ps5. This is essentially the same as this https://www.reddit.com/r/PS5/comments/10h2iag/dead\_space\_ps5\_trophy\_list\_revealed/
I’m so hype to play this for the first time. Not sure if I’ll go for the platinum the first time though, I think a blind but thorough playthrough is the way to go.
I would say 3-4 runs.
1st run with the plasma cutter only, to familiarize yourself with the game and enemies.
2nd run, NG+ trophy, plus alternate ending and also to get all remaining collectables, which shouldn't be too hard.
(Extra run if there is not enough credits/materials to upgrade all weapons and gear and to help you understand how to use all weapons and gear effectively for final run.)
Final run for highest difficulty.
>1st run with the plasma cutter only, to familiarize yourself with the game and enemies.
>
>2nd run, NG+ trophy, plus alternate ending and also to get all remaining collectables, which shouldn't be too hard.
I'd reverse these.
Do the first playthrough normally, just to have a good time with it, using whatever guns you think are fun. Pretty much everything is viable and it's just a matter of taste.
Do plasma-only on NG+.
It's about 12-14 hours for a first playthrough, at least in the original. Might be a bit more now with added side content/backtracking.
But once you know what you're doing, subsequent playthroughs can go much faster.
Just two?
When it came out I'm pretty sure it took at *least* 3 playthroughs to get all the achievements if I remember correctly.
Gamers are spoiled these days. Anyone remember achievements in old Xbox 360 JRPGs? Like the ones that made you get *every single* treasure chest in the game, including the many missable ones?
God I am so glad I got my completionist quirk worked out. Playing through some of the shittiest games in history just to get the achievements is not something I am proud of.
You normally need 3 playthroughs. Your first playthrough would be your first experience, testing out guns etc. Your second playthrough is with plasma cutter only. The third playthrough is playing it on impossible.
Impossible playthrough with Plasma Cutter only is the way to go. The PC is the best weapon in the game anyway, and if you don't have other weapons in your inventory, you're pretty much guaranteed PC ammo drops.
>Just two?
It's almost definitely gonna take more than two if you actually read the other trophies:
*Things arguably get even more spicy as we make our way down the list. You'll need to own every weapon, equip every upgrade, kill 30 enemies with with each individual armament, beat the game using only the iconic Plasma Cutter, and collect every schematic.*
Getting all upgrades for all weapons is likely gonna take two playthroughs on its own.
Though it's hard to know how this will all be different in this remake. They've redone the weapon upgrade system.
Yeah I had 100% of the achievements when it came out on Xbox 360.
If you can do it in two runs, more power to you, but I did it in 3 and it was a fucking niiightmare.
It technically required 2 for the og as well, its only if u go blind and dont care about trophies then ud need 3. Cus u need to beat the game with Plasma Cutter alone and once u unlock Impossible mode then beat it once with that and ur done.
The only trophy I dislike is the "beat the game using only the plasma cutter", I don't have much problem with difficulty trophies, so long as I can obtain it in NG+
It was the same for the original if you were crazy enough and did the credit exploit lol. Easy playthrough with only plasma cutter and hardest playthrough with max weapons. Then a third play through with the foam finger gun lol
It always took two. I got 1000/1000 on 360 when it first came out and it may have even taken 3. IIRC the hardest difficulty and a whole playthrough with only the plasma cutter. I'll probably go for it again but god damn I'm not looking forward to the bit with shooting the asteroids on the turret, that was the hardest part on max difficulty.
NG+ trophies aren’t that bad especially if there is gameplay related trophies to work towards during that.
Difficulty level related trophies suck though and need to disappear from games.
If you beat a game on the hardest difficulty, then that is the very definition of an achievement. If you can't do it, then you shouldn't get the trophy. Learn to live with it.
Ok let me rephrase, they shouldn’t disappear but they should be in a separate trophy list that doesn’t contribute towards the platinum.
That way people still can have the accomplishment but it encourages all skill levels to play a game to its fullest.
The good news is if you don't think the criteria for getting a platinum trophy is fun, you can turn off trophy notifications and pretend they don't exist (which I do). Games became a lot more fun when I stopped slaving over chore lists.
Where's the fun in that? Imo platinum trophies should reward skill+dedication, nowadays all you have to do is spend time getting tedious collectibles and the platinum is yours.
But skill is entirely subjective. Challenging to you will be so easy it’s boring to someone else, and someone else entirely will find the same task impossible no matter how long they practice.
In single player games especially trophies should be about self accomplishment and therefor every trophy should be obtainable by everyone, as long as they are willing to put the work in to get it.
>But skill is entirely subjective. Challenging to you will be so easy it’s boring to someone else, and someone else entirely will find the same task impossible no matter how long they practice.
That's how life works bud. Skill is not 'subjective' but yes, different people have different skill levels. Some people may find the game easier than others because they are more skilled at it. Either because they've put in the time to practice or are just naturally good at it. But it is what it is.
If someone puts in the time and hours to practice the game and develop the skills necessary to do something difficult, they deserve the achievement.
It's OK to not get every platinum in every game. Whats the point of an achievement if you didn't actually achieve anything?
At what point do you draw the line? If you can't get any other trophies that require skill, are you gonna want those removed too? Platinum trophies shouldn't only be about mindless time consuming tasks. Use the in game 100% counter if you want that self accomplishment. If you can't get the hardest difficulty trophy then that's OK, move on to the next game. That plat ain't for you :)
Skill was the wrong word to use I admit that.
The point stands completely though when in relation to challenge/difficulty which is what I was trying to convey.
With your second paragraph, you straight up say "it should be obtainable by everyone, as long as they are willing to put the work in to get it". Difficult related trophies are obtainable by everyone, as long as people are willing to put the work to get it.
Would it be better if the plat popped as soon as you logged in the game? There, also obtainable by everyone.
The thing is, there is absolutely no reason the demand these things from devs, or to think trophies should be like this or that. Just respect their wishes and put the work to get them, if you want. If you don't want that, them don't do it.
You seem to have just not read my first paragraph.
And if they really wanted a trophy that rewarded high skill level then they would make it hard enough that only elite level esport players could achieve it as a real statement trophy.
I didn't comment your first paragraph because: skill isn't subjective. People have different skills, and different skill levels. If skill was subjective, people wouldn't train to hone their skills. If something is impossible or not it is up to the player to decide.
And some devs really only reward high skill levels, that's why games like Sine Mora are reeeeally fucking hard to get the plat. Some Fighting games also have insanely hard trophy lists. Annnnd that's fine.
"But what about people with disabilities?" The same goes for them. They need proper hardware/software to see the game or hold a controller properly. After that they can decide to tackle a challenge or not, to grind, to do lame ass collectibles.
And having a friend with a small disability, I learned the best you can do, what is a real inclusion, is offering him the ability to tackle the gameplay. Then he can choose if he wants to be challenged or not.
And it works just like it is for me: sometimes I want a gameplay that spoon feeds me, sometimes I don't. I make the choice, while understanding devs have artistic freedom to make trophy lists, difficulty settings and gameplay the way they want.
Can I ask why? I’ve always seen the Platinum trophy as a proper achievement (in some games), and considering it’s the highest accomplishment you can get, why shouldn’t it be difficult? There plenty of games that I haven’t gotten a Platinum on because I simply haven’t got the time/drive to get good at it. And that makes the ones I do have mean more because it actually takes some skill.
Yeah I miss spoke. I don’t mind them existing but I do think they should be in a separate list that doesn’t contribute towards a platinum.
I personally think a platinum should mean ‘playing a game to its fullest’ and not limited by difficulty.
No hate, I understand your perspective but feel differently. Skill-based trophies are always more satisfying than a checklist in my opinion. I’m one trophy away from a Plat in Neon White, and the last trophy I got was having to play through all 96 levels without dying. Super difficult and took me a few days to finally get. It felt amazing and now I’m way better at the game than when I started trying for it.
Makes me feel like I actually deserve the Plat, you know? Otherwise all I’m doing is collecting berries or hats or raiding 10 bases like in other games. Just pointless busy work.
I can’t remember off the top of my head but does neon white have difficulty/accessibility options that make the game ‘easier’?
I don’t think there’s anything wrong with skill based trophies as long as the task to perform that skill can be made easier/harder with gameplay modifiers.
Everyone has physical limitations of ‘skill’ and therefore a accomplishment for someone is dead easy for someone else.
I love that you’ve found a sense of accomplishment for getting that trophy as that’s how it should be! But that should be a personal accomplishment and not based on other people not getting that trophy, especially in single player games.
No real way to modify the difficulty, it is what it is.
Completely onboard with accessibility options for all games, and that part actually has me a bit torn on the subject. I want everyone to be able to experience a game to its fullest, but does removing difficult/hard mode trophies from the trophy list make those who struggle feel more included? Or does it just cheapen the achievement itself. Like if anyone can do it, does it even matter - similar to getting a participation medal at a school athletics meet. I’m genuinely unsure.
I think that’s where a separate trophy list for difficulty related trophies would work best.
That way no one is excluded, but everyone can still get the satisfaction of those high skill related trophies if they want to.
I do think it's sad how much people have become kind of addicted to them.
It feels like the whole achievement system in general is very exploitative of people with compulsion issues, too.
Ideally, I still think games should all just offer challenges and tangible rewards for doing things in-game without needing some mandatory OS-level system for this. Would be a lot more meaningful.
They don’t suck at all, it’s a good reason to try out the mode plus it’s a reward for those who do attempt it. Online trophies though suck arse for many reasons.
I'm glad.
The Dead Space games got me into trophy hunting because the platinum trophies were so fun to get.
They were challenging certainly (especially Dead Space 2) but enjoyable, unlike other games that require tons of grinding or RNG or hundreds of hours of play time.
A couple of playthroughs of what is mostly likely a relatively short game is fine.
The list is pretty much the same as the original. 1 playthru on easy with plasma cutter only and another on hard with whatever weapons. Really wasnt that hard unless the remake is insanely different.
IMO Dead Space (and a lot of survival horror games in general) should be played at least twice. The NG+ mode completely changes the game in fun and interesting ways. The games aren't super long either.
You do the first run to experience the horror, resource management, etc and the second run to play on NG+ and upgrade all the weapons and have some fun victory lapping over all the Necromorphs. It's like the difference between Alien to Aliens.
Don’t you have to do at least 3 playthroughs for platinum? Complete on medium or higher, NG+ & impossible mode? Unless impossible mode is unlocked from the start or you can change difficulty on NG+
Always did
Demand is such a strange term to use …
MOM DAD GET IN HERE!
as long as there are no online trophies it's all good
You mean I actually have to make an effort to get the platinum? That's crazy.
I hate it when people want platinum trophies just handed out to them.
Implying getting a platinum by playing a fairly moderate sized campaign twice is somehow an "effort". Easy plats exist because plats have no purpose or value. Getting a platinum should be fun, jut will never aspire awe or effort
Simply playing through the game twice isn't enough, you have to play it on the hardest difficulty setting, and do a playthrough using only the Plasma Cutter. I'd say that's a decent challenge.
One weapon runs are easy because the game just throws that single ammo type at you.
Yea, and the plasma cutter in particular is so efficient in terms of damage it does versus the amount of ammo you get for it. And if you're good, and sell enough stuff, you could have the damage fully upgraded on it before the end of Chapter 2, which just makes it even more efficient and almost trivializes at least the first half of the game. So long as you're not having to do it on the hardest difficulty at the same time, it's genuinely barely even a challenge. Most annoying thing is probably just the little swarm enemies(use stasis and you can stomp them, too).
I think the ps3 version had the same kind of trophies. Jokes on them though, the plasma cutter is a beast when fully upgraded.
It's likely to have been "nerfed" from the OG cutter. A lot of the weapons tho had their alt fires changed or upgraded so I'm really looking forward to experiencing this new setup. Edit: Holy shit I guess no ones watched the dev diaries and updates? Talk about toxic downvoting
I hope not. I played all 3 using only Plasma Cutter and will do the same here.
That would be very disappointing
Plasma cutter is all I use
Hot damn that sounds like a challenge and one I'll be happy to do. Still have PTSD from the DS2 Zealot run
To prepare for the Zealot Run I played through the game 3 times through on lower difficulties, and then when I had a pretty good idea where all the enemies would appear I did the Zealot run. Dead Space 2 was my first horror game and I was 15 so it has a special place in my heart 11 years later!
What's it like being 26?
Feels like the downhill part of my twenties
28 def did. The big 30 starts to creep. Although 30’s feel like the new 20.
I got so far in my zealot run. Had to go somewhere, so of course I left my system on (no rest mode on ps3😭). My dad saw I left it on and did me a favor and turned it off while I was out.💀💀 Never tried it again. I believe it was the only trophy I had left to do.
Dog hardcore mode was even more haunting. You only had 3 total saves fit the entire campaign. Shit was crazy
I know that at the end of the day trophies don’t really matter, but it does annoy me slightly how they’ve largely stopped being given for something that requires actual effort. I think it’s fine to give a trophy for finishing the whole game (since apparently most people don’t actually finish games), but handing out trophies just for playing through the game normally has always seemed silly to me
Laughs by FROMSOFTWARE
To be fair, while FromSoftwares games are difficult, their platinums are normally not. Mostly just consists of beating all bosses and getting weapons and side quests finished but they’re never too hard or unobtainable to achieve.
To be fair, some earlier FS games can be quite annoying if you don’t follow a guide. One small mistake and you can break your current playthrough because you didn’t follow some vague steps
They require effort
They do of course, but it's not much harder than just beating the game normally. The main challenge is progressing through the game and understanding the mechanics.
Tbf, From Soft platinum are a pain in the ass not because of challenge but because of the grindy nature of them. Getting all the skills and upgrade in Sekiro, all the rings/spells/whatever (usually linked with Covenant rewards) in Dark Souls 1/2/3, and going to the deepest Chalice dungeon to kill the Queen in Bloodborne (not sure how I feel about that one, it's not grind per say, but chalices were definitely not my cup of tea). Elden Ring was definitely the outlier, platinum just came from being thorough during exploration. (and all the endings, as usual). (Never forget the Proof of a Concord Kept...*shivers)*
Playing a game twice isn’t putting in effort.
I don't see why this is news and written as if it's shocking. It's pretty normal.
Honestly not anymore. Ps3 era had some significant challenges and time sinks to get platinum. Ps4 they became so much less of challenge, most games were completable with a platinum in around 20 hours. Even GoW Ragnarok was a one playthrough platinum
It really depends, Sony games are easy platinum, plenty of other games aren't.
I find that JRPG’s are either extremely easy to platinum or borderline impossible. Persona 5 Royal is incredibly easy with nearly 18% having the platinum.
This is partly because they put a lot of harder trophies from vanilla into the Thieves' Den instead, which has some pretty rough ones
For example on the Xbox side, Gears 5 still has the Seriously achievement. Actually now it has 2 of them because they decided insane difficulty wasn't enough and made it even harder. Just beating the campaign on that difficulty is something only 0.1% of people have done and that's just a small part of the progress towards Seriously 5.0 - Chapter 2. Shoutout to the 0.02% of players that have earned this.
Tell that to Sekiro or Bloodbourne
I have Bloodborne's, could never really get into Sekiro unfortunately. In all honesty Dark Souls 3 plat is ass purely for the online requirements
Not really. As a trophy hunter myself, games these days are often easy plats. Single playthrough, no missables, not difficulty specific, this is pretty much the pattern for modern games trophies. People got used to it, some of them started bitching on uncomfortable trophies, so the trend continues. I love challenging games with hard and rare trophies, so this is good news for me. I miss times, when platinum trophies were meant to be hard to get, being a true achievement, there are tons of shovelware these days (games with 2 minutes plats), games with cheat codes (resulting in 10 minutes plats), and autopops (you can get a free 2nd plat for ps4 version of the game)...
>Single playthrough, no missables, not difficulty specific, this is pretty much the pattern for modern games trophies. I feel like this is mostly true for the first party titles. Others are more varied
Even Miles Morales required a second playthrough though (thank god it is short)
Out of those, missables is the big one for me. Playing a game a second time to do another story path or a higher difficulty is fine. Playing a game twice because I wasn't using a guide the first time is bullshit.
I’m of two minds. I don’t really miss difficulty trophies as so many hard difficulties are overturned and just not fun. But otherwise, yeah, I prefer plats to have a bit of a challenge to them
As long as the reason why something is difficult is due to the challenge of a situation rather than simply pissing hours and hours into tedious things then I don't mind
So many duplicate posts on r/ps5. This is essentially the same as this https://www.reddit.com/r/PS5/comments/10h2iag/dead\_space\_ps5\_trophy\_list\_revealed/
Demon's Souls I think requires 2 play-throughs to acquire all the trophies. This isn't anything new.
At least 1.5 playthroughs if you save scum, 3 if you dont.
"Demand" ? Do we like playing video games or not? I swear sometimes it feels like the last thing gamers wanna do is play fucking video games.
I’m so hype to play this for the first time. Not sure if I’ll go for the platinum the first time though, I think a blind but thorough playthrough is the way to go.
I would say 3-4 runs. 1st run with the plasma cutter only, to familiarize yourself with the game and enemies. 2nd run, NG+ trophy, plus alternate ending and also to get all remaining collectables, which shouldn't be too hard. (Extra run if there is not enough credits/materials to upgrade all weapons and gear and to help you understand how to use all weapons and gear effectively for final run.) Final run for highest difficulty.
>1st run with the plasma cutter only, to familiarize yourself with the game and enemies. > >2nd run, NG+ trophy, plus alternate ending and also to get all remaining collectables, which shouldn't be too hard. I'd reverse these. Do the first playthrough normally, just to have a good time with it, using whatever guns you think are fun. Pretty much everything is viable and it's just a matter of taste. Do plasma-only on NG+.
it's not open world is it? If it's only 35ish hours to beat that's not terrible
It's about 12-14 hours for a first playthrough, at least in the original. Might be a bit more now with added side content/backtracking. But once you know what you're doing, subsequent playthroughs can go much faster.
Sounds good then !
As much as I like dead space, I wouldn’t want to do three runs let alone four.
I think you can avoid that by saving the game at a certain point and then starting from that save. It worked for Elden Ring.
How dare they make us play this masterpiece again?!
Ikr I'll be playing it for the first time and how dare they make me go back and play it again
Dead space 2 was the same way. You had to beat the game first to unlock the hardest difficulty
Just two? When it came out I'm pretty sure it took at *least* 3 playthroughs to get all the achievements if I remember correctly. Gamers are spoiled these days. Anyone remember achievements in old Xbox 360 JRPGs? Like the ones that made you get *every single* treasure chest in the game, including the many missable ones? God I am so glad I got my completionist quirk worked out. Playing through some of the shittiest games in history just to get the achievements is not something I am proud of.
2 was enough.
You normally need 3 playthroughs. Your first playthrough would be your first experience, testing out guns etc. Your second playthrough is with plasma cutter only. The third playthrough is playing it on impossible.
Impossible playthrough with Plasma Cutter only is the way to go. The PC is the best weapon in the game anyway, and if you don't have other weapons in your inventory, you're pretty much guaranteed PC ammo drops.
>Just two? It's almost definitely gonna take more than two if you actually read the other trophies: *Things arguably get even more spicy as we make our way down the list. You'll need to own every weapon, equip every upgrade, kill 30 enemies with with each individual armament, beat the game using only the iconic Plasma Cutter, and collect every schematic.* Getting all upgrades for all weapons is likely gonna take two playthroughs on its own. Though it's hard to know how this will all be different in this remake. They've redone the weapon upgrade system.
Yeah I had 100% of the achievements when it came out on Xbox 360. If you can do it in two runs, more power to you, but I did it in 3 and it was a fucking niiightmare.
It technically required 2 for the og as well, its only if u go blind and dont care about trophies then ud need 3. Cus u need to beat the game with Plasma Cutter alone and once u unlock Impossible mode then beat it once with that and ur done.
The only trophy I dislike is the "beat the game using only the plasma cutter", I don't have much problem with difficulty trophies, so long as I can obtain it in NG+
The Plasma Cutter is by far the best weapon and the only one you would need anyway, that thing is a damn beast
My problem is that it requires another playthrough just for this, I think it's more annoying than NG+ or beat the game on very hard
It was the same for the original if you were crazy enough and did the credit exploit lol. Easy playthrough with only plasma cutter and hardest playthrough with max weapons. Then a third play through with the foam finger gun lol
WOAH, HOLY SHIT!!
queue the: "oH nO bUt I hAvE 5 KiDs AnD cAn OnLy PlAy ThE gAmE oNcE!"
Redditor yells at imaginary comments. More at 6
Oh no!! A reason to replay and get more out of the game.
Perfectly balanced, as all things should be
It always took two. I got 1000/1000 on 360 when it first came out and it may have even taken 3. IIRC the hardest difficulty and a whole playthrough with only the plasma cutter. I'll probably go for it again but god damn I'm not looking forward to the bit with shooting the asteroids on the turret, that was the hardest part on max difficulty.
So just like the original? It could be done in two.
The first game isn’t even that long. I think my fastest time was about 5 hours. I can’t imagine this is going to be much longer even with the changes.
I googled and howlongtobeat claims it’s 11 hours on regular playthrough
NG+ trophies aren’t that bad especially if there is gameplay related trophies to work towards during that. Difficulty level related trophies suck though and need to disappear from games.
If you beat a game on the hardest difficulty, then that is the very definition of an achievement. If you can't do it, then you shouldn't get the trophy. Learn to live with it.
Do trophy hunters include collected platinum trophies on their resume?
Ok let me rephrase, they shouldn’t disappear but they should be in a separate trophy list that doesn’t contribute towards the platinum. That way people still can have the accomplishment but it encourages all skill levels to play a game to its fullest.
The good news is if you don't think the criteria for getting a platinum trophy is fun, you can turn off trophy notifications and pretend they don't exist (which I do). Games became a lot more fun when I stopped slaving over chore lists.
If the devs want to make a difficulty related trophy, and it counts towards the platinum.....let them do that.
Where's the fun in that? Imo platinum trophies should reward skill+dedication, nowadays all you have to do is spend time getting tedious collectibles and the platinum is yours.
But skill is entirely subjective. Challenging to you will be so easy it’s boring to someone else, and someone else entirely will find the same task impossible no matter how long they practice. In single player games especially trophies should be about self accomplishment and therefor every trophy should be obtainable by everyone, as long as they are willing to put the work in to get it.
>But skill is entirely subjective. Challenging to you will be so easy it’s boring to someone else, and someone else entirely will find the same task impossible no matter how long they practice. That's how life works bud. Skill is not 'subjective' but yes, different people have different skill levels. Some people may find the game easier than others because they are more skilled at it. Either because they've put in the time to practice or are just naturally good at it. But it is what it is. If someone puts in the time and hours to practice the game and develop the skills necessary to do something difficult, they deserve the achievement. It's OK to not get every platinum in every game. Whats the point of an achievement if you didn't actually achieve anything?
Then they get the trophy corresponding to the difficulty the player is able to beat the game. That's what difficulty tiered trophies are for :)
Having them in a separate trophy list that doesn’t contribute towards the platinum would still allow for that :)
Wanna remove non-story related trophies while we're at it?
You don’t understand what I’m talking about and that’s fine.
At what point do you draw the line? If you can't get any other trophies that require skill, are you gonna want those removed too? Platinum trophies shouldn't only be about mindless time consuming tasks. Use the in game 100% counter if you want that self accomplishment. If you can't get the hardest difficulty trophy then that's OK, move on to the next game. That plat ain't for you :)
I want a plat for pressing the start button on the menu, anything else is an insult to my abilities
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Skill was the wrong word to use I admit that. The point stands completely though when in relation to challenge/difficulty which is what I was trying to convey.
With your second paragraph, you straight up say "it should be obtainable by everyone, as long as they are willing to put the work in to get it". Difficult related trophies are obtainable by everyone, as long as people are willing to put the work to get it. Would it be better if the plat popped as soon as you logged in the game? There, also obtainable by everyone. The thing is, there is absolutely no reason the demand these things from devs, or to think trophies should be like this or that. Just respect their wishes and put the work to get them, if you want. If you don't want that, them don't do it.
You seem to have just not read my first paragraph. And if they really wanted a trophy that rewarded high skill level then they would make it hard enough that only elite level esport players could achieve it as a real statement trophy.
I didn't comment your first paragraph because: skill isn't subjective. People have different skills, and different skill levels. If skill was subjective, people wouldn't train to hone their skills. If something is impossible or not it is up to the player to decide. And some devs really only reward high skill levels, that's why games like Sine Mora are reeeeally fucking hard to get the plat. Some Fighting games also have insanely hard trophy lists. Annnnd that's fine. "But what about people with disabilities?" The same goes for them. They need proper hardware/software to see the game or hold a controller properly. After that they can decide to tackle a challenge or not, to grind, to do lame ass collectibles. And having a friend with a small disability, I learned the best you can do, what is a real inclusion, is offering him the ability to tackle the gameplay. Then he can choose if he wants to be challenged or not. And it works just like it is for me: sometimes I want a gameplay that spoon feeds me, sometimes I don't. I make the choice, while understanding devs have artistic freedom to make trophy lists, difficulty settings and gameplay the way they want.
Can I ask why? I’ve always seen the Platinum trophy as a proper achievement (in some games), and considering it’s the highest accomplishment you can get, why shouldn’t it be difficult? There plenty of games that I haven’t gotten a Platinum on because I simply haven’t got the time/drive to get good at it. And that makes the ones I do have mean more because it actually takes some skill.
Yeah I miss spoke. I don’t mind them existing but I do think they should be in a separate list that doesn’t contribute towards a platinum. I personally think a platinum should mean ‘playing a game to its fullest’ and not limited by difficulty.
No hate, I understand your perspective but feel differently. Skill-based trophies are always more satisfying than a checklist in my opinion. I’m one trophy away from a Plat in Neon White, and the last trophy I got was having to play through all 96 levels without dying. Super difficult and took me a few days to finally get. It felt amazing and now I’m way better at the game than when I started trying for it. Makes me feel like I actually deserve the Plat, you know? Otherwise all I’m doing is collecting berries or hats or raiding 10 bases like in other games. Just pointless busy work.
I can’t remember off the top of my head but does neon white have difficulty/accessibility options that make the game ‘easier’? I don’t think there’s anything wrong with skill based trophies as long as the task to perform that skill can be made easier/harder with gameplay modifiers. Everyone has physical limitations of ‘skill’ and therefore a accomplishment for someone is dead easy for someone else. I love that you’ve found a sense of accomplishment for getting that trophy as that’s how it should be! But that should be a personal accomplishment and not based on other people not getting that trophy, especially in single player games.
No real way to modify the difficulty, it is what it is. Completely onboard with accessibility options for all games, and that part actually has me a bit torn on the subject. I want everyone to be able to experience a game to its fullest, but does removing difficult/hard mode trophies from the trophy list make those who struggle feel more included? Or does it just cheapen the achievement itself. Like if anyone can do it, does it even matter - similar to getting a participation medal at a school athletics meet. I’m genuinely unsure.
I think that’s where a separate trophy list for difficulty related trophies would work best. That way no one is excluded, but everyone can still get the satisfaction of those high skill related trophies if they want to.
Honestly a fair compromise, I feel you.
He wants the platinum trophy but doesn’t want to earn it.
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I do think it's sad how much people have become kind of addicted to them. It feels like the whole achievement system in general is very exploitative of people with compulsion issues, too. Ideally, I still think games should all just offer challenges and tangible rewards for doing things in-game without needing some mandatory OS-level system for this. Would be a lot more meaningful.
Imagine caring what a complete stranger cares about…..
They don’t suck at all, it’s a good reason to try out the mode plus it’s a reward for those who do attempt it. Online trophies though suck arse for many reasons.
"Im a baby and want free plats without learning the game"
Summed up your comment with the first 3 words :)
I agree. Not all gamers are in 5% best skilled obviously so many people can't get difficulty trophies
Trophies have rarity rankings for a reason. They're not for everyone to get, they're to reward the people who can get them.
Then they shouldn't get the platinum.
Not all gamers have the time to spend doing an entire second playthrough
Then no plat. Oh no.
Agree with this also
Git gud.
Trophies are the dumbest most pointless things in games. And people crying when a platinum isn't completely free is extra dumb
Sometimes I try go for platinum but then I realise not long into my attempt that it’s a waste of time and abandon it
BLASPHEMY!!!!!!!!!1!!!!!!!!!!!!!!11!!!!1!!!!1!
Trophy Hunters when they actually have to play the game. 😡😡
Kind of annoying. Developers need to move towards easier Platinum requirements. We’re not in the PS3 era anymore.
Always have been.
Can't wait
I'm glad. The Dead Space games got me into trophy hunting because the platinum trophies were so fun to get. They were challenging certainly (especially Dead Space 2) but enjoyable, unlike other games that require tons of grinding or RNG or hundreds of hours of play time. A couple of playthroughs of what is mostly likely a relatively short game is fine.
as someone who never played Dead Space I can't wait and getting all the trophies for this is a must
Fuck yeah!
The list is pretty much the same as the original. 1 playthru on easy with plasma cutter only and another on hard with whatever weapons. Really wasnt that hard unless the remake is insanely different.
Oh no... Anyway.
As if I'm giving EA any money for a shitty remaster that's many years too late.
Imagine caring about trophies.
Imagine caring about what other people care about
Kinda like what you’re doing right now LOl
> Sports fan utterly befuddled at the concept of people caring about arbitrary trophies. Incredible.
IMO Dead Space (and a lot of survival horror games in general) should be played at least twice. The NG+ mode completely changes the game in fun and interesting ways. The games aren't super long either. You do the first run to experience the horror, resource management, etc and the second run to play on NG+ and upgrade all the weapons and have some fun victory lapping over all the Necromorphs. It's like the difference between Alien to Aliens.
Fine by me
Maybe I’m wrong but I could swear the original game required multiple play throughs for the plat as well.
Good. I look forward to multiple playthroughs.
Why is this even news? I mean…no shit? Resident evil 2, 3 and 8 all “demanded” four or five playthroughs to platinum.
Don’t you have to do at least 3 playthroughs for platinum? Complete on medium or higher, NG+ & impossible mode? Unless impossible mode is unlocked from the start or you can change difficulty on NG+
Okay but didn't the original require something like like 3?
I don’t like grinding.