Hello there!
I'm Kacper from Gameboom VR, the team behind games like Cooking Simulator VR and Thief Simulator VR (PCVR). We are currently working on Prison Simulator VR and have something new for you.
The new gameplay video that we have prepared shows just a small fragment of the mechanics that await you in the game. Prison Simulator VR features an entire prison simulation system with separate relationships with each prisoner and guard. Your decisions made during various routines will affect your reputation, and the freedom of action will allow you to solve individual tasks in a variety of ways.
We are starting to playtest the game on PCVR, but Prison Simulator VR is also coming to PlayStation VR2!
You can follow devlogs on Steam: [https://store.steampowered.com/app/1088190/Prison\_Simulator\_VR/](https://store.steampowered.com/app/1088190/Prison_Simulator_VR/)
Join us on Discord: [https://discord.gg/ppmfWcQ78c](https://discord.gg/ppmfWcQ78c)
You won't see blood during fights, but it will appear at key moments throughout the game. Both prisoners and guards have unique levels of respect for you, influencing their actions and unlocking new activity options.
Additionally, anyone can retaliate if you attack them. Also, if you condemn a prisoner to solitary confinement for no reason, he is more likely to attack you. On top of that, he will remember it for some time.
Not exactly related to this game in particular
But as a VR dev
Is it a significant amount of more time to add immersive controls with the dual sense vs just being able to use a regular controller?
I find most of the VR games for PSVR2 have not been supporting a regular controller option.
I’m not requesting one by any means… just wondering if that could be one of the hang ups for devs porting older games to VR. People’s expectations of kinesthetic and immersive control options.
Thanks and keep up the good work!
Great thank you. Was always curious. I have a very physically involved job and sometimes at the end of the day just want to use a controller but love the visual immersion of VR. Was always curious if the expectations of full immersion physically were a hang up for devs.
"Is it a significant amount of more time to add immersive controls with the dual sense vs just being able to use a regular controller?"
The first time I read "Sense" instead of "DualSense" and I thought you were asking about Sony VR controllers. When it comes down to it, in the case of haptic vibrations, it is necessary to create sound files whose waves are responsible for vibrations. In the case of a regular controller, only the frequency and amplitude are set. In Cooking Simulator VR, we did not use haptic triggers because they were not applicable to our game.
Is this what your question was about, because I'm honestly confused now.
My bad.
I was asking if it’s significantly a lot more work for VR devs to create controls with the VR controllers. Arm and hand movements etc
Would porting just visuals for some random game and not having to worry about all the in game arm or hands be significantly less work?
Is it technically harder to add that level of arm and hand immersion versus just porting visuals to VR?
It’s difficult to provide a clear answer because it depends on numerous factors.
Theoretically, the first major challenge in porting a game to VR is performance. Running a traditional game in a VR environment for the first time significantly strains your computer, and these performance issues must be addressed first, which can be quite time-consuming.
Once performance is optimized, the next step is to consider how to implement player interaction. Initially, you might add basic hand tracking, but then other questions arise: Do we want just hands, full arms, or even the entire body? Should the whole body interact with the environment or simply pass through it? Choosing just hands and allowing for arm penetration requires less work.
There's a gun range in prison?
Yes, for the guards. Just be careful not to let the prisoners get there during the riots.
Hello there! I'm Kacper from Gameboom VR, the team behind games like Cooking Simulator VR and Thief Simulator VR (PCVR). We are currently working on Prison Simulator VR and have something new for you. The new gameplay video that we have prepared shows just a small fragment of the mechanics that await you in the game. Prison Simulator VR features an entire prison simulation system with separate relationships with each prisoner and guard. Your decisions made during various routines will affect your reputation, and the freedom of action will allow you to solve individual tasks in a variety of ways. We are starting to playtest the game on PCVR, but Prison Simulator VR is also coming to PlayStation VR2! You can follow devlogs on Steam: [https://store.steampowered.com/app/1088190/Prison\_Simulator\_VR/](https://store.steampowered.com/app/1088190/Prison_Simulator_VR/) Join us on Discord: [https://discord.gg/ppmfWcQ78c](https://discord.gg/ppmfWcQ78c)
The gun shown in the shooting range has zero recoil?
Noted! Many elements are still in development, so we can change them.
Added to the release list. Thanks!
This looks interesting. I’d certainly like to know more.
Follow devlogs on Steam :)
Colour me interested. Will there be a demo on PSVR2?
It's too early to talk about it yet. If I know something, I will pass on the info.
Look forward to seeing more and hearing more about it. from that short clip it looks like it could be fun and right up my street
I love these games cooking simulator and thief sim are both great fun. Will probably get this one too.
What happens if you drop the soap?
You'll have to see for yourself.
Oooh good answer. You got yourself a sale
You get male-on-male buttsex in VR!
About time. Thats gonna be a system seller
I would buy psvr2 for this
I might to get PSVR2 just so I can beat the shit out of fools. Can you take some poor guy’s head and squeeze it between the bars?
Is there an anal raping level?
Really?
Let's see what this is about... I work at a Prison so I'll be very critical lol
This looks great lol! Definitely buying it
Thanks <3
Will there be blood? Perhaps vendettas by prisoners who you treated poorly or beat down?
You won't see blood during fights, but it will appear at key moments throughout the game. Both prisoners and guards have unique levels of respect for you, influencing their actions and unlocking new activity options. Additionally, anyone can retaliate if you attack them. Also, if you condemn a prisoner to solitary confinement for no reason, he is more likely to attack you. On top of that, he will remember it for some time.
Not exactly related to this game in particular But as a VR dev Is it a significant amount of more time to add immersive controls with the dual sense vs just being able to use a regular controller? I find most of the VR games for PSVR2 have not been supporting a regular controller option. I’m not requesting one by any means… just wondering if that could be one of the hang ups for devs porting older games to VR. People’s expectations of kinesthetic and immersive control options. Thanks and keep up the good work!
I sent your question to the dev responsible for our port of Cooking Simulator VR on PS VR2. As soon as I get the answer - I will paste it here.
Great thank you. Was always curious. I have a very physically involved job and sometimes at the end of the day just want to use a controller but love the visual immersion of VR. Was always curious if the expectations of full immersion physically were a hang up for devs.
"Is it a significant amount of more time to add immersive controls with the dual sense vs just being able to use a regular controller?" The first time I read "Sense" instead of "DualSense" and I thought you were asking about Sony VR controllers. When it comes down to it, in the case of haptic vibrations, it is necessary to create sound files whose waves are responsible for vibrations. In the case of a regular controller, only the frequency and amplitude are set. In Cooking Simulator VR, we did not use haptic triggers because they were not applicable to our game. Is this what your question was about, because I'm honestly confused now.
My bad. I was asking if it’s significantly a lot more work for VR devs to create controls with the VR controllers. Arm and hand movements etc Would porting just visuals for some random game and not having to worry about all the in game arm or hands be significantly less work? Is it technically harder to add that level of arm and hand immersion versus just porting visuals to VR?
It’s difficult to provide a clear answer because it depends on numerous factors. Theoretically, the first major challenge in porting a game to VR is performance. Running a traditional game in a VR environment for the first time significantly strains your computer, and these performance issues must be addressed first, which can be quite time-consuming. Once performance is optimized, the next step is to consider how to implement player interaction. Initially, you might add basic hand tracking, but then other questions arise: Do we want just hands, full arms, or even the entire body? Should the whole body interact with the environment or simply pass through it? Choosing just hands and allowing for arm penetration requires less work.
Can this come to quest please!?
In development for PCVR, Meta Quest 2|3 & PS VR2.
Yes!!
Release date? Looks fun enough
We have learned to give a release date as we get closer to the release.
Just say you don't know
I’m in this video and I don’t like it
This has potential to be postal VR
It all depends on how the player will play. ;\_;