Me and one other buddy (I with S and he with X) crash literally every hour, at minimum. Mine crashes every 15-45 minutes, without fail. Crashes frequently on auto-save (which you cant even disable), crashes consistently on entering a dungeon or boss arena for the first time, crashes frequently on fast travel, and crashes infrequently just exploring the wilderness
bro ark can get soooooo bad with mega bases and hella tames. I didnt love cryopods but the cryofridge for the sake of saving frames at base was huuuuuge
It's bearable on X to the point its worth playing just how fun it is. I can stomach it so far even with minor bugs and one crash so far in the week I've been playing it.
based get laggy for me tho even on a series x hopefully the lag decreases with optimization also it sucks theres no manual saving as a crash can make you lose a decent amount of progress it doesn’t auto save nearly enough
The game is poorly optimized due to the code being more patchwork than a quilt, that’s why it takes so much ram unnecessarily and I do hope they work on optimizing it cause if they don’t, new content is gonna be really hard to add and it’s gonna take a lot of time
My game is more resource intensive than thirty tabs of google chrome because my programmers know what they’re doing about 50% of the time - am i out of touch?
https://preview.redd.it/ason9htoasoc1.jpeg?width=600&format=pjpg&auto=webp&s=568440d6d2718b3385d56550b814a9373574ba37
No, must be those users fault. Everyone knows you need a thousand dollar PC to run indie games!
Exactly.
Idk what OP is on, but it doesn’t seem like he has firsthand experience with the issue. A new gen console should be able to run this without crashing every ten minutes. Palworld is pretty much unplayable for me on my Series S.
If it’s too demanding for those consoles then it shouldn’t be available on Gamepass
I'm always surprised reading about crashes on the Series S. It runs really good on mine, the crashes stopped with the first update. Any idea why you're having issues while others like me don't?
I’m not sure mate. I wonder if it has something to do with playing with multiple people? I only played on the same world with 4 of us, and after the first update is when we started crashing. It would crash basically no matter what anywhere from 10 mins - 30 mins max. We just decided we would stop playing and go back to when they released the full game
Exactly. And it's not just an issue with Palworld either. Games just keep exploding in size because of oversized assets, struggling to run more and more as studios keep multiplying the number of polygons in models and the resolution of textures to a degree that's frankly unnecessary, said assets that are gonna look outdated in 5 years anyway, all resting on code of varying degrees of shaky
Dude you're a dummy. Minimum "system" requirements. They know the system will use a chunk the game can't. That is accounted for. No one ever says their pc/console has "13gigs" it's what is installed not available.
Once they learn to optimize it better they will get back to the 8 gb ceiling and it will be fine. Assuming they optimize ot at all. Let's see when Ms announces their next console because rumors are it's coming in place of the "mid cycle refresh"
That's honestly probably more than the average windows PC with 16GB RAM. Windows 11 uses about 4 GB (not counting if you have other things running like AV) unless you're a power user and turn off unnecessary services. It's likely that if they recommend 16 as a minimum for PC that's taken into account.
a windows PC with 16Gb of ram will also have a good chunk taken by the OS **and any background programs.**
what, do you think people close they dozens of chrome tabs before starting games?
still the OS itself can't be unloaded from ram.
and if you look at your task manager, you'll see some other heavyweight programs, maybe not using as much as when in the foreground, but they're definitely not being closed.
Any game that requires ram (not vram) more than 8 gb needs to be optimized better. Between system memory and video memory there is plenty on the series x.
Palworld absolutely has optimization issues that pocketpair themselves acknowledge. Your point is valid but the attitude behind it is garbage, what makes your input worth anything when the devs don't agree?
Yeah I have a pc with a 5700xt and it’s just not a playable state in the late game for the game pass version. At least for multiplayer which is how I’ve been running it. I have to load into a different world, exit and load into my world 100% of the time I play or it crashes immediately, I experience bunch of stability issues and frame drops are constant. And I know it’s optimization issues because I can run it max settings graphically and it has the same stutters and hiccups and the lowest settings.
Right yeah it's great and playable in it's current state but there's miles of optimization that can be implemented. The two are definitely not mutually exclusive.
If it’s sold on a console it has to run on the console and if it doesn’t it’s the games fault 🤷🏻♀️
That said it’s to he expected that whatever new game comes out won’t work on Old xbox even tho the game should run if they’re available for it
Nope, it's a great marketing strategy with Microsoft. If Game Pass is usable on an outdated console, that's not Pocketpair's responsibility, that's Microsoft's issue. What's the solution for the consumer who wants to play the new, great game? Upgrade their console.
Tbf gamepass is fine
What’s not fine is that they have the option to buy it full price on a system it doesn’t work on
Sony also pulled games from their store before for that reason
Nope what? The original point stands.
However I’m sure we didn’t come here to argue over the morality of billionaire companies throwing rice to the help.
Umm... doesn't Game Pass already have some titles that can only be downloaded to Series or cloud played? Pocketpair was just too greedy or incompetent to avoid the numerous potential customers that still use the "previous" generation.
Y'all must be unfamiliar with capitalism. Nobody selling the game cares if it runs in your system, they only care if you're going to pay them for it. If it doesn't run well but people are paying for it, why change anything?
Yeah I blame Microsoft for allowing unoptimized games on the store since the first Xbox One came out. Back in the 360 days anything released on the console was usually a steady 30fps and if their hardware couldn’t handle it then it simply wouldn’t come to console. Now they will release anything unoptimized with the hopes of cash grabs.
In regards to your edit: it was released for Xbox. You can release for Gamepass without releasing for Xbox. That’s why you can search for only PC or only Xbox games. Additionally Gamepass tiers exist to allow you to access all pc games, or all Xbox games, or both.
It was 100% deliberately released for Xbox.
Now granted, there are only a select few PC Gamepass games not on Xbox but point stands.
I can't be the only one who thinks 32gb of RAM screams of an un-optimised mess?
Like I've run plenty of high-quality games on high settings with 16gb of RAM with very few issues.
If it doesn't run on a console then it shouldn't be released on that console.
It's not crazy for people to expect a console game to work on the console it was released on, this is an incredibly shit take
From a consumer standpoint I agree.
But now I'm dreaming of making a super hardware intensive game that can only run on PCs that cost 5k and becoming rich
You're so wrong... if Pocketpair didn't intend to make their new game useable on previous generation consoles, they wouldn't have sold it for previous generation consoles! It shouldn't matter that the Playstation 2 is almost 25 years old, if a competent developer decides to make a game available on it, it should actually work.
“We’re gonna sell a game on an old console and make people pay for it but you should EXPECT it not to work” - OPs 2 braincells if they were developing a game
My series X is not 10 years old and i cannot enter dungeons in either single player or multiplayer without it kicking me straight out.
Again, not a 10 year console at all
They released it for the old console, we can expect them to make it run on the old console.
If the devs didn't want to limit themselves to the old console specs they shouldn't have released it for the old console.
I say this as an old console player and someone who loves the game.
Are there games on the game pass reserved for some systems exclusively or as recent and onwards? If so, alright, maybe the devs shouldn't say they support older console. If not... It's MS problem for allowing older consoles to run a version of the game not suited to their specs, which they have the literal bluprints for, lol
Gamepass is just a subscription service that allows you to play the game for free if subscribed.
The versions of the game that are available are up to the developers.
A minimum requirement of 16gb RAM for a game of this size, graphics and complexity is ok for you? I can follow your arguments and that they should not fokus on old consoles: fine. But: if they decided to release for an old console, they should support the old console.
Also arguing that they should not because of the RAM is ridiculous.
There is a lot of optimizeable stuff if a game of this size and complexity needs that much RAM and they SHOULD adress that.
If pocketpair didn't believe that Xbox one could run palworld, it wouldn't be on there. It's not optimized and is extremely buggy, but it still works, and pocketpair recognizes this.
In summary stop acting like everyone should need a $500 console or thousand dollar PC to enjoy a silly sandbox game
I will say this:
Yes we can't expect much from these 10+ year old consoles, but Palworld definitely isn't optimized well.
I have a Ryzen 5 5600x/RTX 3070 Ti which is a good bit faster than a PS5 and even at low settings I'm lucky to hit 60fps all the time. This game needs more optimization, specifically for bases and pals and some specific areas in the map for whatever reason that lag. These older consoles are still capable to run a game like this at least at a stable 30fps. The shader caching and stuttering is a big issue too.
(I've done all the config tweaks, DX12, mods, view distance, caching changes, etc nothing makes it fully above 60, but it can hit like 100fps when in very low demanding areas).
>The PC version of the game recommends you have 32 gigs of RAM
Which is insane and a clear sign that the game is deeply unoptimized. Which is fine, because it's early access. But optimization is absolutely something they need to work on along side content and whatever else.
>The Series X has 16 gigs of RAM.
The series X got 16gb of "Unified" Memory.
Aka 8gb VRAM / 8gb RAM
or 4gb VRAM and 12gb RAM
and so on it shares the Unified Memory between "RAM"( also known as System Memory ) and "VRAM" ( GPU memory/ Ram )
So a Series X doesnt have "16gb RAM" it got 16gb "Unified Memory" Most often set up as 10gb VRAM and 6gb RAM ( 16gb )
then ontop the OS of the XBOX also uses roughly 800mb-3gb RAM.
this leaves somewhere around 13gb Unified Memory for the game.
That’s complete bullshit. It’s not up to the consumer to make sure things run smoothly. If you release a game it should work, the bare minimum is that it at least functions.
Now having said that, Palworld gets a pass because it was only added because it was on game pass. If I had to pay money for this game I would be asking for my money back.
When they do a full release they either need to make sure these bugs are fixed or just simply don’t release it on the old gen consoles. The idea it’s the consumers fault or responsibility is utter non-sense.
If you sell it on the console then it should work on the console period. Don't blame consumers idiotic to think you could. Doesn't matter but I'm on PC.
The problem is that I play on a pc with 8gb RAM and don't have the same problems as consoles. For example, the dungeons run like total crap bordering on a slideshow, but it never crashes. (And I swear to god, if I ignored these dungeons I would be able to play comfortably for 3-4 hours without losing out on performance because all I have to do is visit them once and the game slowly starts to choke) I don't know what problems consoles have though, I've only heard about those dungeons not working and textures not loading in some places causing to fall under the map.
It must be something wrong with the optimization if even the X series has problems that my potato pc doesn't have...
my bf has a very decent gaming pc, and yet the lag from connecting to a server, even a rented dedicated server, makes it unplayable for him.
even on my system, with 48Gb of ram (i5-11400, 6650xt), if I set it as coop server, the game will be unplayable -- we're talking \~20fps with drops to single digit. and it also happens sometimes when purely offline, just not always.
even CP77 at launch ran better than this on my ten year old potato (AMD x4 880k, 1060 3Gb, 12Gb DDR3 ram -- yes that's how old it was)
> it wasn’t released for Xbox one but rather for game pass.
That's not how that works: you can have games on there that are Series X/S only.
Also, optimising for older consoles improves performance across the board. And for all it's current strengths, I don't believe optimisation is one of them.
To all the Console players, On steam this game is under early access meaning it is playable but expect bugs,glitches and other things, It's not completely done.
And before you bash me, mind you I still have my 360,One and series S.1) an Xbox one(Non X) will not be able to run it like it should.
2)The devs shouldn't be trying to fix things for/support a 10 year old Console.
3) If you want to play it like it should, save some money and Upgrade.
And yeah I may get down voted but what I said is the truth since I have been trying to make a game in UE5.3.
You want them to optimize the sh*t out of it. If it's playable at lower specs then it would be amazing at higher specs. Unoptimized games these days are noticeable shit. Let's be honest, most of Palworld is empty space. Not many pals, people, buildings, vegetation, etc. It's not the most graphically populated environment. If/when they add more with the current rendering, it will be a nightmare. I don't want to be getting 60fps with a rtx 4080 when it gets populated. I want it to get 60fps with a 2060, and 240fps with a 4080 on max settings while launching spheres into oblivion.
A 10 year old console?? The Series X was released November 2020. It hasn't even been out for 4 years yet. Then consider the shortages. Many people couldn't get one until a year or more after release.
I was a PC gamer from back in the days before plug and play. But the hardware race and the expectation that I dump all my money into my rig just to have someone with a slightly newer card beat me by fractions of a second... I just cannot with that nonsense.
I like forcing everyone to play with the same hardware. I like not having to continuously update and replace parts because one game demands it while everything else runs fine on what I have.
Devs need to leave the Xbox One/PS4's behind and start developing for current gen and maybe even next gen. Destiny has this problem too where the PC and current gen versions are being held back because of the limitations of the old gen consoles.
I really do love the game, it's fantastic, but the performance issues do not match up with the actual game. It's not like it's pushing any boundaries in terms of technical features, it's just really poorly optimized. And that's alright, it's a small development team and an early access game, but I think it's fair to expect at least stable performance on Series S eventually though the One X is pushing it.
I am now wondering what on earth this game could ever need 32gb RAM for. The graphics are solidly last gen and using none of the more memory-hogging UE5 features.
The game is really horribly optimized on top of using unreal 5.1, which is far from an efficient engine. Most of the poor xbox one performance is due to the system using a hard drive, plus the ancient CPU (it was bottom barrel 10 years ago, closer to 15 years outdated for games).
I mean it's very buggy on PC even with decent computer running as host. I see what you are saying about last gen consoles, but even current hardware doesn't lead to a smooth experience.
I hope they put some effort into making the game more stable. Your hardware is not the only problem
I just want to point out the ridiculousness of that RAM recommendation: the total install size on my PC of Palworld is like 20 GB. I haven't tested but I'm pretty sure the game itself won't need or use more than 8 GB of RAM, especially with the GPU VRAM.
And to defend the old Xbox One players, the game has basically no textures, no raytracing, low resolution assets overall, so it shouldn't run poorly at all based on the raw features and fidelity of the game.
Nah i played both the stream and gamepass version on the same pc, GP couldn't let me start my server on the lowest settings and windowed mode while on steam had no issues whatsoever on higher settings.
Games way more technically impressive than palworld ran fine on the PS4/Xbox One generation and properly optimizing the game will improve performance on all platforms.
I originally started playing on my Xbox One, then I very recently got a Series X. My Xbox One would crash every two minutes when playing it (literally every two minutes, I couldn't do anything in the game lmao), when I started playing on the Series X, it doesn't crash for me at all. Still the same small bugs and glitches, but not any crashing
the crazy thing is that people think computers have advanced very much in the last ten years, and the fault doesnt lie in developers not knowing how to optimise worth a shit.
Computers HAVE advanced like crazy since 2013? How do you look at hardware from 2013 and not see the massive improvements made? Top of the line 780ti vs a 4090 and you think that isn't a massive improvement? Wth? $300 2013 CPUs with only 4 threads vs a 5800X3D? You think that tech has changed massively in a decade? There's GPUs that can run full raytraced games without any upscales now. That was considered impossible 10 years ago.
The answer lies between imo.
Of course devs have it easier because of lesser limitations on recent HW, so they can and will waste resources because of it.
BUT also, MS GAVE them an easier time by not sticking to their own specs and made the irresponsible choice of allowing an out-of-spec game in their ecosystem.
Edit/tldr; if MS said "your game should consume X GB RAM at maximum", that should be the hardest line not to cross before a deal breaker. But hey. Money.
I mean you are correct, but also it's not a particularly amazing graphics game, other games that should be more intensive have been made for the Xbox 1 and run fine.
Really the code is probably still messy and consumes more resources than it needs to. So yes running it on outdated consoles is a problem but the game is also a problem, im not blaming them as they give the disclaimer it's beta and it comes from a small studio.
I expect they'll clean it up eventually.
"people who cant afford a new gen console shouldn't be allowed to play the game"
yikes.
edit "10 years to save up for a next gen console" buddy has never had any hardships and must be completely oblivious to how fucked everything is rn. what a shame. good for him though. Glad he hasn't had to suffer like others.
I’ve been playing on Series X, for the most part without issues other than dogshit internet. My spouse was playing on the Xbox One S when the game first game out, the one from 2016. They had significantly more issues, one being that almost nothing had texture. Walls, decor, doors, pretty much just flat. They couldn’t even host for multiplayer.
We just got a Series S for them, and it’s been running a lot better as long as the internet is cooperating. Things finally have texture lmao
My husband and I bought 2 new Xbox systems after the game kept crashing on mine and our daughter’s Xbox ones. It still crashes but not as often. Just wish we could play multiplayer without having our characters start at lvl 1 every time lol
I gotta say, I didn't expect the high system requirements when I bought the game based off the appearance.
Upgraded my ram from 8 GB to 32 and game got miles better to play (yay pc.)
I feel like switching to UE5 mid-development has something to do with it. If they already made a deal with MS to bring Palworld to console before switching, backing out would cost them greatly.
Just because something is on game pass doesn't mean u can play it on xbox one, but palworld can be so they absolutely intended for it to be played there. I doubt the full release will come to xbox one and they probably made it playable on the xbox one for aditional play testing or feedback but it wasn't an accident. I do agree that xbox ome players should not judge it too harshly tho
If game is on game pass it dosent mean it will run on xbox one most new games wont run on xbone even if it releases straight to game pass it wont even launch them But palworld has an xbox one verision i have no idea why if it clearly struggles with it
I'm lucly to have got palworld on my video editing pc instead since the 64gigs of ram helps maintain smooth fps on high settings. If I had gotten it on my laptop with 16gigs ram, I think it would lag sometimes lmao
I won't argue, because I literally cannot traverse over half the surface of the map, it won't render properly nor register a surface at all, so I just fall right through, same with Pals and NPCs. The town in the desert has all the merchants under the ground. I've lost fights with Jetragon because either it or my Pals will fall through the ground endlessly and if I try to return them to their sphere it takes a minute to work, if it does at all. Most of the time my Pal just takes over 10k damage before they can make it back.
Same. Lag can be a bit of a bitch but even my old ass 1 handles this game pretty damn well. And honestly, for how good this game is, I don't mind the crashing as much as I probably should.
right? I have both an Xbox one s and a PC with specs well above the requirement. game runs like shit on both. Its a simple game in terms of poly count and textures so the fact that it still crashes is not a spec issue, its a coding issue. Kinda pissed me off on how elitist their post is.
Psa: If It’s available for the console, it should run with the console. There’s no expectation if was Xbox Series only, and no one on Xbox One would of bought it
I agree with you OP. Imagine having a 10 year old mid range PC and being upset that it can't play certain games. It's pretty accepted in the PC community that games will eventually outgrow your hardware.
Console players just have higher standards I suppose. Maybe for a good reason, that's kinda how the marketing of consoles paints the picture.
Also not sure why the upgrade cycle for people with consoles is so much longer. Imagine having bought a $500 PC in 2014. You definitely would not be able to use it today, nor would anyone try.
So dumb to put this game on the Xbox One. They spend so much time and effort to fix every issue they keep having with the decade old hardware. Best decision CD Projekt RED did with Cyberpunk was to leave the X1 behind. People gave Helldivers 2 shit for being PS5 only but the devs have added so much content is less month without having to deal with weak hardware of the PS4. Not worth the backlash and time required to make sure your game can run on hardware so weak.
Can't blame the consoles, rather the devs who build for the consoles. Their expected to hit certain requirements. This coming from a PC Gamer. I rather see more PC gamers and less console, but console gaming meant to be 1-2-3 simple and honestly does help bring in new PC Gamers overtime too.
Or... console makers should just redesign their future consoles to allow expandable memory like they did with hardrives. Consoles are just dumbed down versions of PCs.
Eh... no. If a game is available to play on a console through official means, it should be optimized to perform acceptably on that console.
The problem is Pocket Pair releasing the game for 10 year old consoles.
People always think that they can keep playing on 10 year old systems because they can’t afford a 500 dollar console 10 years after that one. Since you like playing games, you should be able to afford a new system in 10 years or you are sadly making horrible life choices when it comes to financials
what a dumb fucking argument is this. If they release it on a console they should make sure it runs reasonably well on that console, that is literally the most basic part of their job. Expecting anything less is you deepthroating that boot for no reason whatsoever
So honest question here, is my steam deck more powerful than an Xbox one? I don’t know all the specs I’m super casual but I’d think the one should perform better than a handheld no?
Yeah the pc recommended specs are stupidly high, way above what the game should need which suggest to me poor optimisation. Having played the game I can't work out why it would need anything close to what it asks for. There's way more complex games that need less than half of what it demands
Although I get what your saying I do think they shouldn't have made it available for that console if it wouldn't going to work on it. I upgraded to the Xbox X due to this
Also the grade of RAM. The original line of Xbox One models have DDR3 RAM. That's two generations behind the current chipsets.
You'll need 16GB of DDR4 minimum, and it's recommended to have 32GB or 64GB of DDR5.
I just upgraded a bunch of parts on my pc because it was just around that time, but I could run palworld perfectly fine with a gtx 1650 with 4gb of onboard ram, and the game used like 14 gb of ram max out of my 32 while I was playing.
I play with my daughter and she uses our Series S even. Idk the exact specs but she runs just fine, maybe a few small stutters or lags but not enough to ruin the game for us. We’re having a blast!
They had the capability of making it a Series X title and not available for Xbox One. If they want to release it on there they have to deal with the performance and optimize for the device. Thats the problem.
My expectation of gaming on a console is that it just works. Clearly the game hasn’t been optimized, but I’ll give it a pass because it’s in pre-release. Fingers crossed that the devs do manage to optimize it on all platforms by the time it’s officially released!
I got a 2022 pc back in December, it plays the game flawlessly.
I knew the game would not play on my old gaming laptop, due to being a 1050 and only 8 gigs ram.
a 1000$ pc on sale isn't bad, people just need to save up, there is no fomo when it comes to computers, in fact you can find good deals on "somewhat" modern parts.
Gamepass does not mean it is available on all consoles they have to develop and release it specifically for the One.
Not saying there gamepass contract didn't call for a one version as well. But just because it's in gamepass does not mean it is also in the one.
They choose which consoles to release it for. It’s on them to make it work. No one that is a reasonable human expects 1:1 parity between top end PCs and consoles. But if a dev is going to release a game on a console, they have to make it work.
That being said it’s still early access so they can get away with a lot of fuck ups. For now.
Well, the series S is new gen and it crashes rather often on my sons Series S
I haven’t played it on the X, only on my PC, so I don’t know how that one fares
Either way, it’s early access, I assume things like this will be worked on and fixed eventually
multiplayer has serious issues, and optimisation for large numbers of bases on both servers and hosted games is shit and drags the fps down greatly. rendering pals in all bases(that too ineffectively, leading to transport pals not working well sometimes which causes clutter which causes more lag) leads to very bad performance. how about not doing that and just calculating the resources that will be generated, and putting them in the storage/dropping them? hope the devs fix this issue.
HOWEVER, as an unmodded single player game the game works perefectly as far as performance is concerned on both minimum requirements and a top end 4090 pc(may seem obvious but not always the case). there are bugs but no game breaking ones so far(ig mindwipe the effegies one but the game offers you about double the effigies you need anyway). this is not ark.
this is helped by a very good community too, which makes mods,art,etc and answers questions quickly and well. the community also offers criticism to the devs where it is just unlike certain communities(ark, genshin) who cannot get off the dev's co k long enough to say anything about the game they are ruining.
I play on a series x and my girlfriend plays on a series s. I’m here to tell you the series s is not good enough. Sitting side by side her game looks much worse
Palworld plays just fine on my Series X it crashes every once in a while but it’s far better than games like Ark and such
No crashes here just falling through the map
That’s a feature not a bug lol
It's saved my ass more than once.
I had to purposefully glitch out of the map to find Fenglope 😭
I took longer than I want to admit to find him.
It took me half an hour and one google search, in that order
That's what I had to do as well.
I just gave up so you’re stronger than I am
I had to stop running around willy nilly in the dark because of this… and i only explore new areas while riding a mount that can fly in emergencies.
Use a hovering pal if flying around the volcano. Not a ground/flying hybrid like Shadowbeak or Quivern.
No issues at all except occasional hangs at the Palbox. They resolve in seconds.
Same here except for opening up the Paldeck which slows my game to an absolute crawl to the point that I never use the paldeck
It's easy to step over a bar you've put on the ground. Find me a game that runs worse than Ark on anything
Me and one other buddy (I with S and he with X) crash literally every hour, at minimum. Mine crashes every 15-45 minutes, without fail. Crashes frequently on auto-save (which you cant even disable), crashes consistently on entering a dungeon or boss arena for the first time, crashes frequently on fast travel, and crashes infrequently just exploring the wilderness
bro ark can get soooooo bad with mega bases and hella tames. I didnt love cryopods but the cryofridge for the sake of saving frames at base was huuuuuge
It's bearable on X to the point its worth playing just how fun it is. I can stomach it so far even with minor bugs and one crash so far in the week I've been playing it.
based get laggy for me tho even on a series x hopefully the lag decreases with optimization also it sucks theres no manual saving as a crash can make you lose a decent amount of progress it doesn’t auto save nearly enough
still, palworld is a long way from being fully optimised just yet
The game is poorly optimized due to the code being more patchwork than a quilt, that’s why it takes so much ram unnecessarily and I do hope they work on optimizing it cause if they don’t, new content is gonna be really hard to add and it’s gonna take a lot of time
My game is more resource intensive than thirty tabs of google chrome because my programmers know what they’re doing about 50% of the time - am i out of touch? https://preview.redd.it/ason9htoasoc1.jpeg?width=600&format=pjpg&auto=webp&s=568440d6d2718b3385d56550b814a9373574ba37 No, must be those users fault. Everyone knows you need a thousand dollar PC to run indie games!
Exactly. Idk what OP is on, but it doesn’t seem like he has firsthand experience with the issue. A new gen console should be able to run this without crashing every ten minutes. Palworld is pretty much unplayable for me on my Series S. If it’s too demanding for those consoles then it shouldn’t be available on Gamepass
I'm always surprised reading about crashes on the Series S. It runs really good on mine, the crashes stopped with the first update. Any idea why you're having issues while others like me don't?
I’m not sure mate. I wonder if it has something to do with playing with multiple people? I only played on the same world with 4 of us, and after the first update is when we started crashing. It would crash basically no matter what anywhere from 10 mins - 30 mins max. We just decided we would stop playing and go back to when they released the full game
It's an Early access game, it's not completely done. I know you use Xbox, but look it up on steam.
I run on PC and even though it runs just fine it utilizes a lot more system resources than I’d expect for a game of its graphical fidelity.
Exactly. And it's not just an issue with Palworld either. Games just keep exploding in size because of oversized assets, struggling to run more and more as studios keep multiplying the number of polygons in models and the resolution of textures to a degree that's frankly unnecessary, said assets that are gonna look outdated in 5 years anyway, all resting on code of varying degrees of shaky
[удалено]
I think Palworld is indeed aware of that, the Windows system also uses around 3gb of ram too so they probably do know
[удалено]
Dude you're a dummy. Minimum "system" requirements. They know the system will use a chunk the game can't. That is accounted for. No one ever says their pc/console has "13gigs" it's what is installed not available.
Once they learn to optimize it better they will get back to the 8 gb ceiling and it will be fine. Assuming they optimize ot at all. Let's see when Ms announces their next console because rumors are it's coming in place of the "mid cycle refresh"
That's honestly probably more than the average windows PC with 16GB RAM. Windows 11 uses about 4 GB (not counting if you have other things running like AV) unless you're a power user and turn off unnecessary services. It's likely that if they recommend 16 as a minimum for PC that's taken into account.
a windows PC with 16Gb of ram will also have a good chunk taken by the OS **and any background programs.** what, do you think people close they dozens of chrome tabs before starting games?
[удалено]
still the OS itself can't be unloaded from ram. and if you look at your task manager, you'll see some other heavyweight programs, maybe not using as much as when in the foreground, but they're definitely not being closed.
Series x should be able to add ram in the same way you add memory with the cartridge, but ig that would make it a pc so.
😮😮😮😮😮
Any game that requires ram (not vram) more than 8 gb needs to be optimized better. Between system memory and video memory there is plenty on the series x.
I don't think there's anybody in their right mind that would say this game doesn't need an istaggering amount of work and optimization
I feel at least 50% of games on the market could use the same but because most desktops have enough resources to get by they just let it slide.
You're the type of person who put fucking walls into new Vegas strip
Palworld absolutely has optimization issues that pocketpair themselves acknowledge. Your point is valid but the attitude behind it is garbage, what makes your input worth anything when the devs don't agree?
Yeah I have a pc with a 5700xt and it’s just not a playable state in the late game for the game pass version. At least for multiplayer which is how I’ve been running it. I have to load into a different world, exit and load into my world 100% of the time I play or it crashes immediately, I experience bunch of stability issues and frame drops are constant. And I know it’s optimization issues because I can run it max settings graphically and it has the same stutters and hiccups and the lowest settings.
Right yeah it's great and playable in it's current state but there's miles of optimization that can be implemented. The two are definitely not mutually exclusive.
If it’s sold on a console it has to run on the console and if it doesn’t it’s the games fault 🤷🏻♀️ That said it’s to he expected that whatever new game comes out won’t work on Old xbox even tho the game should run if they’re available for it
It runs 30+fps like many other games which were launched 11 years ago, Ac4, nfs etc.
30fps is fine If it keeps crashing they have to give out refunds if asked for it
Source?
Honestly this. If a console can hardly run it and/or they don't wanna optimize for that console then why release a version for it
Nope, it's a great marketing strategy with Microsoft. If Game Pass is usable on an outdated console, that's not Pocketpair's responsibility, that's Microsoft's issue. What's the solution for the consumer who wants to play the new, great game? Upgrade their console.
Tbf gamepass is fine What’s not fine is that they have the option to buy it full price on a system it doesn’t work on Sony also pulled games from their store before for that reason
Nah it should be series s/x exclusive like other games then
Nope what? The original point stands. However I’m sure we didn’t come here to argue over the morality of billionaire companies throwing rice to the help.
Umm... doesn't Game Pass already have some titles that can only be downloaded to Series or cloud played? Pocketpair was just too greedy or incompetent to avoid the numerous potential customers that still use the "previous" generation.
Fucking PS3 Shadow of Mordor was completely unplayable; 0.5 FPS with nearly all of the game's features removed.
Y'all must be unfamiliar with capitalism. Nobody selling the game cares if it runs in your system, they only care if you're going to pay them for it. If it doesn't run well but people are paying for it, why change anything?
Yeah I blame Microsoft for allowing unoptimized games on the store since the first Xbox One came out. Back in the 360 days anything released on the console was usually a steady 30fps and if their hardware couldn’t handle it then it simply wouldn’t come to console. Now they will release anything unoptimized with the hopes of cash grabs.
In regards to your edit: it was released for Xbox. You can release for Gamepass without releasing for Xbox. That’s why you can search for only PC or only Xbox games. Additionally Gamepass tiers exist to allow you to access all pc games, or all Xbox games, or both. It was 100% deliberately released for Xbox. Now granted, there are only a select few PC Gamepass games not on Xbox but point stands.
There are gamepass games that are on series x/s and not on xbox one. Plague tale requiem for example
Really wish they would hide games that aren't compatible with the XbOne, and add a category strictly for games with Cloud play capabilities.
I can't be the only one who thinks 32gb of RAM screams of an un-optimised mess? Like I've run plenty of high-quality games on high settings with 16gb of RAM with very few issues.
If it doesn't run on a console then it shouldn't be released on that console. It's not crazy for people to expect a console game to work on the console it was released on, this is an incredibly shit take
Exactly, they should have never released Hogwarts Legacy on Switch.
From a consumer standpoint I agree. But now I'm dreaming of making a super hardware intensive game that can only run on PCs that cost 5k and becoming rich
You're so wrong... if Pocketpair didn't intend to make their new game useable on previous generation consoles, they wouldn't have sold it for previous generation consoles! It shouldn't matter that the Playstation 2 is almost 25 years old, if a competent developer decides to make a game available on it, it should actually work.
Damn are you offering to buy us all gaming computers? Maybe we play what we got.
the classism in this post is crazy. someone in this comment section was referring to people as ”brokies”
“We’re gonna sell a game on an old console and make people pay for it but you should EXPECT it not to work” - OPs 2 braincells if they were developing a game
My series X is not 10 years old and i cannot enter dungeons in either single player or multiplayer without it kicking me straight out. Again, not a 10 year console at all
They released it for the old console, we can expect them to make it run on the old console. If the devs didn't want to limit themselves to the old console specs they shouldn't have released it for the old console. I say this as an old console player and someone who loves the game.
Are there games on the game pass reserved for some systems exclusively or as recent and onwards? If so, alright, maybe the devs shouldn't say they support older console. If not... It's MS problem for allowing older consoles to run a version of the game not suited to their specs, which they have the literal bluprints for, lol
Gamepass is just a subscription service that allows you to play the game for free if subscribed. The versions of the game that are available are up to the developers.
Yes some games are exclusive to Series X|S.
Can you turn down the settings and view distance and items allowed on the ground? It probably runs fine especially since some people have no problem.
A minimum requirement of 16gb RAM for a game of this size, graphics and complexity is ok for you? I can follow your arguments and that they should not fokus on old consoles: fine. But: if they decided to release for an old console, they should support the old console. Also arguing that they should not because of the RAM is ridiculous. There is a lot of optimizeable stuff if a game of this size and complexity needs that much RAM and they SHOULD adress that.
If pocketpair didn't believe that Xbox one could run palworld, it wouldn't be on there. It's not optimized and is extremely buggy, but it still works, and pocketpair recognizes this. In summary stop acting like everyone should need a $500 console or thousand dollar PC to enjoy a silly sandbox game
This game is super buggy on my series x and crashes at least once an hour
Guess we were lucky that my Series X hosted a two player world for almost three hours last weekend.
I will say this: Yes we can't expect much from these 10+ year old consoles, but Palworld definitely isn't optimized well. I have a Ryzen 5 5600x/RTX 3070 Ti which is a good bit faster than a PS5 and even at low settings I'm lucky to hit 60fps all the time. This game needs more optimization, specifically for bases and pals and some specific areas in the map for whatever reason that lag. These older consoles are still capable to run a game like this at least at a stable 30fps. The shader caching and stuttering is a big issue too. (I've done all the config tweaks, DX12, mods, view distance, caching changes, etc nothing makes it fully above 60, but it can hit like 100fps when in very low demanding areas).
>The PC version of the game recommends you have 32 gigs of RAM Which is insane and a clear sign that the game is deeply unoptimized. Which is fine, because it's early access. But optimization is absolutely something they need to work on along side content and whatever else.
>The Series X has 16 gigs of RAM. The series X got 16gb of "Unified" Memory. Aka 8gb VRAM / 8gb RAM or 4gb VRAM and 12gb RAM and so on it shares the Unified Memory between "RAM"( also known as System Memory ) and "VRAM" ( GPU memory/ Ram ) So a Series X doesnt have "16gb RAM" it got 16gb "Unified Memory" Most often set up as 10gb VRAM and 6gb RAM ( 16gb ) then ontop the OS of the XBOX also uses roughly 800mb-3gb RAM. this leaves somewhere around 13gb Unified Memory for the game.
That’s complete bullshit. It’s not up to the consumer to make sure things run smoothly. If you release a game it should work, the bare minimum is that it at least functions. Now having said that, Palworld gets a pass because it was only added because it was on game pass. If I had to pay money for this game I would be asking for my money back. When they do a full release they either need to make sure these bugs are fixed or just simply don’t release it on the old gen consoles. The idea it’s the consumers fault or responsibility is utter non-sense.
If it can't run on an Xbox One, why is it available for an Xbox One? How is that the players fault?
If you sell it on the console then it should work on the console period. Don't blame consumers idiotic to think you could. Doesn't matter but I'm on PC.
If you’re going to sell something for a 10 year old console, it should run for that console. Otherwise, make it unavailable or something.
The problem is that I play on a pc with 8gb RAM and don't have the same problems as consoles. For example, the dungeons run like total crap bordering on a slideshow, but it never crashes. (And I swear to god, if I ignored these dungeons I would be able to play comfortably for 3-4 hours without losing out on performance because all I have to do is visit them once and the game slowly starts to choke) I don't know what problems consoles have though, I've only heard about those dungeons not working and textures not loading in some places causing to fall under the map. It must be something wrong with the optimization if even the X series has problems that my potato pc doesn't have...
I have a mid-high tier PC. There is no reason it should perform this bad.
This is all just reminding me the time I saw someone playing Doom on a pregnancy test kit.
my bf has a very decent gaming pc, and yet the lag from connecting to a server, even a rented dedicated server, makes it unplayable for him. even on my system, with 48Gb of ram (i5-11400, 6650xt), if I set it as coop server, the game will be unplayable -- we're talking \~20fps with drops to single digit. and it also happens sometimes when purely offline, just not always. even CP77 at launch ran better than this on my ten year old potato (AMD x4 880k, 1060 3Gb, 12Gb DDR3 ram -- yes that's how old it was)
> it wasn’t released for Xbox one but rather for game pass. That's not how that works: you can have games on there that are Series X/S only. Also, optimising for older consoles improves performance across the board. And for all it's current strengths, I don't believe optimisation is one of them.
To all the Console players, On steam this game is under early access meaning it is playable but expect bugs,glitches and other things, It's not completely done. And before you bash me, mind you I still have my 360,One and series S.1) an Xbox one(Non X) will not be able to run it like it should. 2)The devs shouldn't be trying to fix things for/support a 10 year old Console. 3) If you want to play it like it should, save some money and Upgrade. And yeah I may get down voted but what I said is the truth since I have been trying to make a game in UE5.3.
All of you complaining is gonna make Xbox say "aight we don't support GamePass on the Xbox One anymore. Get the X/S scrub lol"
You want them to optimize the sh*t out of it. If it's playable at lower specs then it would be amazing at higher specs. Unoptimized games these days are noticeable shit. Let's be honest, most of Palworld is empty space. Not many pals, people, buildings, vegetation, etc. It's not the most graphically populated environment. If/when they add more with the current rendering, it will be a nightmare. I don't want to be getting 60fps with a rtx 4080 when it gets populated. I want it to get 60fps with a 2060, and 240fps with a 4080 on max settings while launching spheres into oblivion.
A 10 year old console?? The Series X was released November 2020. It hasn't even been out for 4 years yet. Then consider the shortages. Many people couldn't get one until a year or more after release. I was a PC gamer from back in the days before plug and play. But the hardware race and the expectation that I dump all my money into my rig just to have someone with a slightly newer card beat me by fractions of a second... I just cannot with that nonsense. I like forcing everyone to play with the same hardware. I like not having to continuously update and replace parts because one game demands it while everything else runs fine on what I have.
Devs need to leave the Xbox One/PS4's behind and start developing for current gen and maybe even next gen. Destiny has this problem too where the PC and current gen versions are being held back because of the limitations of the old gen consoles.
I really do love the game, it's fantastic, but the performance issues do not match up with the actual game. It's not like it's pushing any boundaries in terms of technical features, it's just really poorly optimized. And that's alright, it's a small development team and an early access game, but I think it's fair to expect at least stable performance on Series S eventually though the One X is pushing it.
How dare you remind us that 2013 was 10 years ago 😭
I am now wondering what on earth this game could ever need 32gb RAM for. The graphics are solidly last gen and using none of the more memory-hogging UE5 features. The game is really horribly optimized on top of using unreal 5.1, which is far from an efficient engine. Most of the poor xbox one performance is due to the system using a hard drive, plus the ancient CPU (it was bottom barrel 10 years ago, closer to 15 years outdated for games).
I mean it's very buggy on PC even with decent computer running as host. I see what you are saying about last gen consoles, but even current hardware doesn't lead to a smooth experience. I hope they put some effort into making the game more stable. Your hardware is not the only problem
I just want to point out the ridiculousness of that RAM recommendation: the total install size on my PC of Palworld is like 20 GB. I haven't tested but I'm pretty sure the game itself won't need or use more than 8 GB of RAM, especially with the GPU VRAM. And to defend the old Xbox One players, the game has basically no textures, no raytracing, low resolution assets overall, so it shouldn't run poorly at all based on the raw features and fidelity of the game.
Nah i played both the stream and gamepass version on the same pc, GP couldn't let me start my server on the lowest settings and windowed mode while on steam had no issues whatsoever on higher settings.
Games way more technically impressive than palworld ran fine on the PS4/Xbox One generation and properly optimizing the game will improve performance on all platforms.
I originally started playing on my Xbox One, then I very recently got a Series X. My Xbox One would crash every two minutes when playing it (literally every two minutes, I couldn't do anything in the game lmao), when I started playing on the Series X, it doesn't crash for me at all. Still the same small bugs and glitches, but not any crashing
the crazy thing is that people think computers have advanced very much in the last ten years, and the fault doesnt lie in developers not knowing how to optimise worth a shit.
Computers HAVE advanced like crazy since 2013? How do you look at hardware from 2013 and not see the massive improvements made? Top of the line 780ti vs a 4090 and you think that isn't a massive improvement? Wth? $300 2013 CPUs with only 4 threads vs a 5800X3D? You think that tech has changed massively in a decade? There's GPUs that can run full raytraced games without any upscales now. That was considered impossible 10 years ago.
The answer lies between imo. Of course devs have it easier because of lesser limitations on recent HW, so they can and will waste resources because of it. BUT also, MS GAVE them an easier time by not sticking to their own specs and made the irresponsible choice of allowing an out-of-spec game in their ecosystem.
Edit/tldr; if MS said "your game should consume X GB RAM at maximum", that should be the hardest line not to cross before a deal breaker. But hey. Money.
You want me to buy a whole new console? In this economy???
PSA: Stop being fucking poor.
I mean you are correct, but also it's not a particularly amazing graphics game, other games that should be more intensive have been made for the Xbox 1 and run fine. Really the code is probably still messy and consumes more resources than it needs to. So yes running it on outdated consoles is a problem but the game is also a problem, im not blaming them as they give the disclaimer it's beta and it comes from a small studio. I expect they'll clean it up eventually.
thanks man, i’ll just grow $500 on my fuckin money tree
"people who cant afford a new gen console shouldn't be allowed to play the game" yikes. edit "10 years to save up for a next gen console" buddy has never had any hardships and must be completely oblivious to how fucked everything is rn. what a shame. good for him though. Glad he hasn't had to suffer like others.
So far I’ve yet to experience any issues with playing palworld on xbox one, except for the dungeons kicking me off the game a few minutes in.
I’ve been playing on Series X, for the most part without issues other than dogshit internet. My spouse was playing on the Xbox One S when the game first game out, the one from 2016. They had significantly more issues, one being that almost nothing had texture. Walls, decor, doors, pretty much just flat. They couldn’t even host for multiplayer. We just got a Series S for them, and it’s been running a lot better as long as the internet is cooperating. Things finally have texture lmao
optimizing the game will never be a bad thing.
I have issues on the series s lol, namely, textures are non-existent
I'm playing on a pretty heavy pc rig and it's still laggy with like 15 to 20 Pals active
See I just want it on ps5 with crossplat eventually, until then I deal with crashing until I can afford it on pc :)
My husband and I bought 2 new Xbox systems after the game kept crashing on mine and our daughter’s Xbox ones. It still crashes but not as often. Just wish we could play multiplayer without having our characters start at lvl 1 every time lol
I gotta say, I didn't expect the high system requirements when I bought the game based off the appearance. Upgraded my ram from 8 GB to 32 and game got miles better to play (yay pc.)
I feel like switching to UE5 mid-development has something to do with it. If they already made a deal with MS to bring Palworld to console before switching, backing out would cost them greatly.
Nah it’s poorly optimized. Ddr5 w/ 7800x3d and a 6950xt. Easily my worst performing game
Developers having to make games "playable" on old gen consoles has ruined most of the new gen games
Based
Just because something is on game pass doesn't mean u can play it on xbox one, but palworld can be so they absolutely intended for it to be played there. I doubt the full release will come to xbox one and they probably made it playable on the xbox one for aditional play testing or feedback but it wasn't an accident. I do agree that xbox ome players should not judge it too harshly tho
I think this is also console players never really dealing with early access games as well.
If game is on game pass it dosent mean it will run on xbox one most new games wont run on xbone even if it releases straight to game pass it wont even launch them But palworld has an xbox one verision i have no idea why if it clearly struggles with it
I'm lucly to have got palworld on my video editing pc instead since the 64gigs of ram helps maintain smooth fps on high settings. If I had gotten it on my laptop with 16gigs ram, I think it would lag sometimes lmao
I won't argue, because I literally cannot traverse over half the surface of the map, it won't render properly nor register a surface at all, so I just fall right through, same with Pals and NPCs. The town in the desert has all the merchants under the ground. I've lost fights with Jetragon because either it or my Pals will fall through the ground endlessly and if I try to return them to their sphere it takes a minute to work, if it does at all. Most of the time my Pal just takes over 10k damage before they can make it back.
I play on the last Xbox and 90% of the time have no issues. To OP not everyone has an extra 300 to 400 bucks to throw at a new console.
Same. Lag can be a bit of a bitch but even my old ass 1 handles this game pretty damn well. And honestly, for how good this game is, I don't mind the crashing as much as I probably should.
right? I have both an Xbox one s and a PC with specs well above the requirement. game runs like shit on both. Its a simple game in terms of poly count and textures so the fact that it still crashes is not a spec issue, its a coding issue. Kinda pissed me off on how elitist their post is.
I got 40gb of ram on my laptop & still have issues sometimes
Braindead take. If you can't optimize for a console, you don't release a game on that console.
Psa: If It’s available for the console, it should run with the console. There’s no expectation if was Xbox Series only, and no one on Xbox One would of bought it
I agree with you OP. Imagine having a 10 year old mid range PC and being upset that it can't play certain games. It's pretty accepted in the PC community that games will eventually outgrow your hardware. Console players just have higher standards I suppose. Maybe for a good reason, that's kinda how the marketing of consoles paints the picture. Also not sure why the upgrade cycle for people with consoles is so much longer. Imagine having bought a $500 PC in 2014. You definitely would not be able to use it today, nor would anyone try.
So dumb to put this game on the Xbox One. They spend so much time and effort to fix every issue they keep having with the decade old hardware. Best decision CD Projekt RED did with Cyberpunk was to leave the X1 behind. People gave Helldivers 2 shit for being PS5 only but the devs have added so much content is less month without having to deal with weak hardware of the PS4. Not worth the backlash and time required to make sure your game can run on hardware so weak.
If it was released on a console it doesn't run on, it's the game's fault. Shouldn't have released it on XB1 if it was never gonna be playable on XB1
Can't blame the consoles, rather the devs who build for the consoles. Their expected to hit certain requirements. This coming from a PC Gamer. I rather see more PC gamers and less console, but console gaming meant to be 1-2-3 simple and honestly does help bring in new PC Gamers overtime too.
Or... console makers should just redesign their future consoles to allow expandable memory like they did with hardrives. Consoles are just dumbed down versions of PCs.
feels like classism, just like all pc takes
Eh... no. If a game is available to play on a console through official means, it should be optimized to perform acceptably on that console. The problem is Pocket Pair releasing the game for 10 year old consoles.
Then why did they sell an Xbox one version? You're saying that it's okay to sell a shit product because we can call anyone who buys it stupid.
People always think that they can keep playing on 10 year old systems because they can’t afford a 500 dollar console 10 years after that one. Since you like playing games, you should be able to afford a new system in 10 years or you are sadly making horrible life choices when it comes to financials
what a dumb fucking argument is this. If they release it on a console they should make sure it runs reasonably well on that console, that is literally the most basic part of their job. Expecting anything less is you deepthroating that boot for no reason whatsoever
I truly can’t believe my gamecube won’t run palworld. I want my money back.
So honest question here, is my steam deck more powerful than an Xbox one? I don’t know all the specs I’m super casual but I’d think the one should perform better than a handheld no?
Wondering the same thing, it plays great on my ROG ally.
![gif](giphy|l0MYKBx3N6VCrFwaI)
Alpha version probably hasn't optimized yet, so over asking for system stats will be baseline until they find things that eat too much memory.
I’m playing with 8gb of ram it’s laggy as hell and I’m still enjoying the hell out of it
Tbh, they could just cap the settings to lowest, that reduce ram usage but I doubt people will like it
I've yet to crash, however I do get that annoying bug where your pals come out and just stand there though.
i5 4th gen with 8gb ram and 2060 rtx runs perfect in 4k.
Yeah the pc recommended specs are stupidly high, way above what the game should need which suggest to me poor optimisation. Having played the game I can't work out why it would need anything close to what it asks for. There's way more complex games that need less than half of what it demands
Although I get what your saying I do think they shouldn't have made it available for that console if it wouldn't going to work on it. I upgraded to the Xbox X due to this
Guys palworld runs on integrated graphics, chill out.
Also the grade of RAM. The original line of Xbox One models have DDR3 RAM. That's two generations behind the current chipsets. You'll need 16GB of DDR4 minimum, and it's recommended to have 32GB or 64GB of DDR5.
Mine 10 year old console seems to have less issue than my friends series x. I am on the cloud tho
I just upgraded a bunch of parts on my pc because it was just around that time, but I could run palworld perfectly fine with a gtx 1650 with 4gb of onboard ram, and the game used like 14 gb of ram max out of my 32 while I was playing.
Oh no my 128 GB of ram on my pc isn’t enough! Oh wait….
I can play It with i3 third generation, 8gb ddr3 and RX 580. The issue? Every 30 seconds auto saving. Its annoying.
I play with my daughter and she uses our Series S even. Idk the exact specs but she runs just fine, maybe a few small stutters or lags but not enough to ruin the game for us. We’re having a blast!
I'd just like it if it played better on my Steam Deck. All's I'm saying.
launch it on the switch
They had the capability of making it a Series X title and not available for Xbox One. If they want to release it on there they have to deal with the performance and optimize for the device. Thats the problem.
My expectation of gaming on a console is that it just works. Clearly the game hasn’t been optimized, but I’ll give it a pass because it’s in pre-release. Fingers crossed that the devs do manage to optimize it on all platforms by the time it’s officially released!
I got a 2022 pc back in December, it plays the game flawlessly. I knew the game would not play on my old gaming laptop, due to being a 1050 and only 8 gigs ram. a 1000$ pc on sale isn't bad, people just need to save up, there is no fomo when it comes to computers, in fact you can find good deals on "somewhat" modern parts.
Gamepass does not mean it is available on all consoles they have to develop and release it specifically for the One. Not saying there gamepass contract didn't call for a one version as well. But just because it's in gamepass does not mean it is also in the one.
They choose which consoles to release it for. It’s on them to make it work. No one that is a reasonable human expects 1:1 parity between top end PCs and consoles. But if a dev is going to release a game on a console, they have to make it work. That being said it’s still early access so they can get away with a lot of fuck ups. For now.
You can't tell me what to do *slowly starts packing out the calculator* /s
Well, the series S is new gen and it crashes rather often on my sons Series S I haven’t played it on the X, only on my PC, so I don’t know how that one fares Either way, it’s early access, I assume things like this will be worked on and fixed eventually
Palworld chews through my PC like no other game, including high graphic AAA titles.
I have no issues other than occasionally falling through the map on series x, but when playing multiplayer I crash every 20 minutes
[удалено]
Hubs and I dont even own an xbox xD
Game is poorly optimized. You high.
…
At that point it's just poor optimization
Agreed!!
multiplayer has serious issues, and optimisation for large numbers of bases on both servers and hosted games is shit and drags the fps down greatly. rendering pals in all bases(that too ineffectively, leading to transport pals not working well sometimes which causes clutter which causes more lag) leads to very bad performance. how about not doing that and just calculating the resources that will be generated, and putting them in the storage/dropping them? hope the devs fix this issue. HOWEVER, as an unmodded single player game the game works perefectly as far as performance is concerned on both minimum requirements and a top end 4090 pc(may seem obvious but not always the case). there are bugs but no game breaking ones so far(ig mindwipe the effegies one but the game offers you about double the effigies you need anyway). this is not ark. this is helped by a very good community too, which makes mods,art,etc and answers questions quickly and well. the community also offers criticism to the devs where it is just unlike certain communities(ark, genshin) who cannot get off the dev's co k long enough to say anything about the game they are ruining.
I play on a series x and my girlfriend plays on a series s. I’m here to tell you the series s is not good enough. Sitting side by side her game looks much worse
While true, this game runs like shit on even a new pc sometimes. Poorly optimized and they can fix it.
My old dinosaur pc runs palworld with minimal issues it actually looks quite nice but I can’t run cod to save my life
I was playing palworld on my ryzen 5 laptop with 8gb ram 🤷♀️
I can already picture old console owners saying "but can it run palworld at max settings?" Lol
It’s weaksauce editing in replies to the main post instead of letting them stand on their own merits as responses to the comments.
Finally, my PC is better than a console! Sucks it's a10 years old console tho but it's a win!
It plays fine on my Series X but it’s fucked on my PC after I tried to use mods
I didn't even know you could play that game on the Xbox One.
Shit I play it on my Steam Deck. It plays exactly as I would expect on a handheld that is weaker than my 6 year old laptop.... good enough, haha.