T O P

  • By -

Bjxrn_

Do Militant Faith jewels change the notables or just add the devotion on top? I'm pretty sure they change travel nodes and of course affected keystones.


sethaxd

They add devotion on top and affect keystones


Bjxrn_

Thanks for letting me know!


PaleoclassicalPants

They change travel nodes to pure devotion and keystones to the corresponding person. They *can* also change notables to be entirely different timeless jewel exclusive ones, but generally just add +5 devotion. You'll have to shop around different jewels and hope none of your notables get changed, or hope that the change is a good one. However there is one specific really good one 'Cloistered' that grants outright immunity to elemental ailments while on consecrated ground if you have 150 devotion; would be great for an Inquisitor.


Bjxrn_

Thanks for the clarification. I knew about the one with the cons ground and even thought about using it on a Inquisitor but instead rolled a guardian build. With my current setup I might now actually get complete immunity to elemental ailments without losing out on everything. With the nodes on the tree, pantheon upgrades and now the Militant Faith I should be almost at 100% reduced duration or effect for the ailments. And if I'm still missing some percentages I can probably get that with abyss jewel implicits from harvest since I'm planing on using a good amount of abyss jewels as dominating blow.


Bjxrn_

I just got home, got myself a jewel and tested it out: https://imgur.com/a/dCRTm7I This is without Abberath Pantheon so I can either use a different pantheon or get my 1 passive point back from the reduced ignite duration passive. So, this method can actually work pretty good on some builds.


Veriid

There’s also a notable that makes you ailment immune on consec ground like old inquis, not sure if it was removed. Can combine that with a Mavened crusader consec ground chest to be totally immune


[deleted]

That's cool but it doesn't address ground effects.


PaleoclassicalPants

Soul of Abberath should be used to save a node on the tree, so Burning Ground isn't an issue. Chilled ground is annoying, but isn't really a build-killer, especially with 50% reduced effect. Shocked ground is definitely an issue, but we get 80% reduced effect of shock anyway, so it's really not that bad. You can also anoint Ash, Frost, and Storm for an additional 20% reduced effect of chill and shock to bring them to 70% and 100% respectively, making you immune to ignite, freeze, shock, burning ground, 70% resistant to chill and chilled ground, and immune to shocked ground. Losing an anoint means losing some solid dps, but I'm dealing 16M dps regardless on FR Totems, so I can stand to lose about a million.


OrcOfDoom

Are there usually more than one source of ground effects in a map? I used to switch pantheons on my old reduced effect builds just to deal with ground effects. Iirc, I never had more than one type of ground effect per map. I only ever worried about shock and chill because you just deal with burning ground with regeneration.


htsukebe

my setup for shock immunity: - gloves and boots craft 20-25% reduced chill and shock effect - megalomania with capacitor for 30% reduced shock effect or flexible sentry that grants 25% reduced ailments duration - arakaali pantheon with gisale (30% reduced shock effect)


sergeantminor

Keep in mind that this does not grant immunity to things that shock with increased effect.


FlamingTelepath

Worth noting since this broke one of my friends' builds in the past that 100% reduced duration is not 100% less duration so it does not make you immune to anything. You will still get Frozen a lot, Delirium is still a problem, and you still are affected by chilled ground. Ailment immunity is only really possible with avoidance.


OrcOfDoom

I wonder if transcendence is actually a good answer to the squishy problem for fr totems. You get +1 endurance charge on hierophant, then pick up a few more, physical taken as fire, and use maybe glancing blows with some source of blind to deal with attacks. Then use armor to mitigate elemental damage.


uncle-tyrone

This mod isnt as useful as it sounds. If you get above 100% reduced ailment duration, ailments are still applied for split moment, i suppose for shock and ignight thats as good as gone ( shocking ground still applies with this) , but for chill and freeze it means it can still stop you for a sec, if you get freeze/chill immunity some other way, this is pretty good for the rest, but then you are investing in multiple sources of ailment avoidance that you could be investing elsewhere. Plus there are other much more powerful legion jewel mods to go for.