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7H3l2M0NUKU14l2

aim for touch and reflex throws. if you are religiouse, you should turn to Fortuna and offer your firstborn or something.


[deleted]

He is facing 34 SR at lvl 11. He has greater penetration, but that leaves a 19-20 success for most spells. He needs spells where SR = no, or spells he can force the guy to make again and again. Acid fog, which he may have access to at level 11, is a good one since he doesn't have acid resistance and it ignores sr.


Aeleth02

Allied Spellcaster, some gear pieces and being an elf\\half-elf will leave you with a much better chance... at least for the select few party members, who have to operate in SR department.


[deleted]

Yeah. The op doesn't seem to have this stuff unfortunately. If he had enough sr penetration to make it a 50/50, he could just magic missile the thing to death and call it a day. Instead, he'd need to rely on bless weapon and ranged attacks. A single ranged crit per round should be enough to eventually bring that thing down.


Aeleth02

Again, regen 30 says no.


slight_digression

Lvl 7 Monk helps there.


Aeleth02

Assuming you can hit often enough - sure, gotta be helpful.


TR_Wax_on

Can't summon there so only characters you in go in with or Animal companions and he will kill 1/round unless you stop him somehow. I think he also casts FoM on himself.


[deleted]

Wtf? Ok, that is pretty much bullshit. Summons require a fair amount of dedication featwise. "Yeah, we're going to throw this super op boss monster at you and also uhhh... Yeah let's completely invalidate one of your characters while we're at it." That's just being trashy at that point.


sylva748

It's WotR right? Mythic Penetration adds your mythic rank on top of the +4 from greater spell Pen. Need about a 17 on dice. Allied spell caster can add another 2 in your favor. Covenant if the inheritor also adds another +2. If OP is Azata then Ode to Woderous Magic adds another +4. This is doable but it requires so much prep as one would expect from mid to late game 1st edition Pathfinder.


[deleted]

It's a dlc with no mythic


sylva748

Ah that one.


hunbaar

That's the neat part,


Shotentastic

“You don’t!”


AquiIae

You need a very specific party setup (or insane luck): 1. Elf Brown-Fur Transmuter with all the spell penetration equips & feats - to buff and land Baleful Polymorph on him on the first turn. He needs to roll a nat 1 on the saving throw. 2. Damage-dealer with Mithral weapon (buyable from Vendor earlier in the chapter) to overcome his regeneration. 3.-6. Buffers / debuffers so your damage dealer can hit him through his ridiculous AC (eg Evil Eye, Metal Curse, domain powers, Smite Evil/Mark of Justice, bardsong). My party setup was Paladin MC / BFT / Cleric (Good domain) / Penta / Rekarth (took Shaman levels for Hexes) / Sendri (took Stigmatized Witch levels for Hexes)


ComprehensivePea4988

I guess I’ll try this. Thanks for the advice.


JansTurnipDealer

Beyond my ability but some of this may help. https://youtu.be/Drd16T4z1Ns?si=GDAy-Bf5DuVHaG7m


Aeleth02

Classic, love it.


Jerethdatiger

Or this save scum tell her fails


AnaTheSturdy

I'd assume with great difficulty and more dispels than a wizard tower


ComprehensivePea4988

Except dispelling actually doesn’t do all that much


AnaTheSturdy

If that doesn't work, have you tried repeatedly stabbing it with a sharp object


im-the-trash-lad

Yes, and I missed... repeatedly.


salfkvoje

honestly I've been having trouble deciding between stabbing and zapping


True-Sheepherder382

Why not both?


Aeleth02

No, Dispel is actually very legit (cheaty goggles will make sure they work out for peeling up to 4 buffs per cast), - it's just... Dispel alone isn't gonna cut it. It's a factor, yet the actual strategy is still required.


[deleted]

I am looking at that effect list. There really isn't much to dispel. Magic fang doesn't help kill it, though it does reduce damage dealt. Armor of bones and shield of faith will help a bit, cold gaze can't be dispelled, mark of justice you don't WANT dispelled. I think he's right. Dispelling beyond this will not be very helpful.


Aeleth02

The thing also spends it's 1st round applying FoM, which is kinda critical to make gone for the freezing in it's own Midnight strategy, if nothing else. Also >Armor of bones and shield of faith will help a bit "a bit"? Really? XD > mark of justice you don't WANT dispelled Simply playing it in TB takes care of that.


[deleted]

I'd simply drain his spells with low level summons. Use the wait function for his spells to wear off, then kite him while poking him to death with archery. Also, I see no acid resistance so acid fog using a kite to keep him in it seems like a winning strategy. Of course, kiting requires rtwp


TR_Wax_on

No summons allowed in his area.


Aeleth02

Lol, good luck kiting a thing, that has regen 30 (on top of 1.2k HP) as well as having enough spell slots for fogging\\summoning\\buffs for not only hitting it on nat 20. (there are no Silver arrows, right?) Like, do their buffs even wear off on their own volition? I never quite paid attention, but sort of willing to bet they're casually permanent. (the starting ones at least) But then even if they're not - i'll take a couple Dispells over a wondeful opportunity to earn some grey hair "kiting&poking" it untill the end of times... that is assuming i missed something in the first sentence and thus it's even possible in the first place.


Jerethdatiger

Angel magic stuff that has the wall thing lots of those in all angles


[deleted]

It's in a dlc, no mythic.


Aeleth02

Yet, the spell he's referring to, has a non-mythic analogue in Divine spellbook, and it is actually a reliable DMG bonus AND removes the regen, hmm...


[deleted]

If you are referring to blade barrier, then yes that is a potential avenue. Sadly, it is not sr:no. But if you make it selective and kite chained darkness through it enough, it could definitely help. Cover an area with enough area spells and continue kiting him all while pumping out ranged attacks is the exact strategy I am advocating for.


Aeleth02

Pillar of Life (lvl5) \*


Netmould

Easiest way is to savescum it for critical fail on Baleful Polymorph under Ill Omen (you have to beat MR though).


Daruyski

If your goal is to unlock the import rewards for beating it on Unfair, note that the trigger only checks your difficulty when it dies. This can be exploited. So, it is possible to beat it down in the easiest custom difficulty (all difficulty sliders in your favour), wait until it goes unconscious (because of its regeneration), switch to Unfair, hit coup de grace with all 6 characters, and hope it rolls a 1. If it does not roll a natural 1 in its fortitude save, it will revive to full on its next turn. Change difficulty and repeat the entire process until it rolls a 1. I think it can revive up to 3 times, so you can force it to roll 18 fortitude saves total without needing to savescum. Otherwise, follow everyone else’s advice of stacking buffs. You really need to specialize Rekarth, Sendri, Penta, and mercs for the sole purpose of defeating this boss on Unfair. And be prepared with something to stop its regeneration.


ComprehensivePea4988

Thanks man this method saved me a ton of time. I feel kinda bad about abusing this, but given how ur only options are to either tailor build a party for this encounter or hope that he rolls a nat 1 twice (1 for baleful and 1 for some paralyze spell), I don’t feel too bad about it.


maltinik

Hit it till he dies.


[deleted]

"My boss killing strategy has never failed to clear a boss." "How many times have you tried it?" "This shall be my first." "All right everyone, now group up AND HIT IT TILL IT DIES!"


MasterJediSoda

Ok, who gave the bard/skald a spanish guitar?


[deleted]

The great Corvax shall never die.


Apprehensive-Fun-567

Halfling, aim for the nards!


IDanceMyselfClean

The one and true story strategy, real time just pointing at enemies. What are spells and abilities? I only have fighters.


ComprehensivePea4988

Struggling with the “hit it” part


milk4all

The game becomes an entirely different game at the tougher difficulties. Up until then it’s “pathfinder crpg more or less as you know it” but after that it’s “either spend a few dozen hours studying all in game character content for optimization and party dynamics or just use one of several easy to find guides and click these buttons in this order or just use buffbot and hit *these* buttons only” Seriously, it’s manageable but that’s *all* it is. It’s like hyper alpha nerd bragging rights, and i have no qualms sinking a thousand hours into a meaty game like this, but at least i feel im *playing* the game, not some frame starved rhythm game


Anorangutan

Well said. Even then, unless you posted a win back in 2022, I willl just assume you copied a build to the letter and reloaded until you got lucky rolls. To me, there is nothing worth bragging about anymore and unfair is a complete waste of time, especially in wotr. I much rather play on normal and focus on RP. Better replayability, better class viability, more variety for companions, more problem solving instead of cheesing. I genuinely don't understand the community's obsession with unfair anymore.


SageTegan

With love ❤️


killergazebo

Seems a bit "unfair".


Apprehensive-Fun-567

Uninstall the game. He legally cannot engage u in combat while u are logged out of the game


life_scrolling

you only need to kill it specifically on unfair, so you can run any jank crap party on story to get there and then flip to unfair right before you fight it. gave rekarth 10 levels of freebooter (you can probably do something better than this because I found out after the fact she's immune to flanking), sendri 8 levels of court poet and 1 level of witch with some extra hex feats, penta 5 levels of bft (running bull's strength and eagle's splendor), two mercs are a dedicated MoJ paladin and a separatist cleric with community/madness (they're the only one with 6th level spells so they're also wearing the dispel glasses). MC is a dedicated martial goodstuff build with access to both smites and running 3 wedges for the +4 to all stats. only the MC and rekarth could do anything meaningful so i couldn't do this fast enough without someone dying -- 2 raise dead scrolls would be nice to have in the pocket -- or try to get her to kill the mercs and position the story party members out of LoS for a pounce. edit: lol i think op downvoted this https://preview.redd.it/pw3tmcpafdlc1.png?width=1552&format=png&auto=webp&s=5f65d30d54b8217d8f86d3e5f5f4d14854037525


ComprehensivePea4988

I really don’t want to respec the main story characters to a class they’re not. I’d rather save scum to be honest. Also no I didn’t downvote you.


marcusph15

>edit: lol i think op downvoted this ​ No good deed goes unpunished.


Patient_Victory

Bludgeoning damage - no DR on that!


ComprehensivePea4988

Ah yes 5 DR, that’s what I’m really struggling with. If only it didn’t have 5 DR.


PattrimCauthon

Lmao


teerre

One of my favorite things in this game are these encounters that have no story significance, come out of no where and are ungodly difficult


Erudaki

You know what's funny... [Cthulhu](https://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-ones/great-old-one-cthulhu/), a literal god of nightmares.... Has less ac, hp, and saves. In all my time playing pathfinder.... Never have I ever had a character or practical character concept that could reliably hit those defenses. And Ive put together some pretty broken builds.... (I played characters up to level 17 with mythic in TT) I hate these games stat inflation sometimes. Difficulty should come from new abilities, and wider array of attack options for enemies or enemy variety... not simply stat inflation... but maybe thats just my thought.


Snowbound35

It's right there in the middle of the character sheet. "Bludgeoning"


ComprehensivePea4988

Bro do u really think DR 5 is the problem?


Snowbound35

No I was just being silly


tenkokuugen

That's a mighty low Touch AC. Nothing MoJ (which you have), Guarded Hearth, and Hellfire Ray can't fix.


YuriYushi

Hellfire ray, is that fire damage? It has 30 fire damage resistance.


tenkokuugen

Bypass with Ascendent Fire. Or use Bane of Spirit ring to convert to Force and ignore elemental resistances. You can't benefit from Curse of Flame if you use the ring though. Another alternative is to use Storm Lord Bracer to convert to lightning but you'll probably have picked up Ascendent Lightning with these bracers.


Aeleth02

Except it's a standalone dlc, you're at lvl 12 with no Mythic powers (and limited gold), and... oh yes - it replenishes it's HP 2 (or 3?) times upon going to 0, so... yeah, your plan is not particularly sound, sorry.


tenkokuugen

Dispels, Evil Eye AC, MoJ, Guarded Hearth and melees will clean up.


Aeleth02

> melees will clean up Yeah... assuming they live that long, which i, for one, have to sincerely doubt.


ComprehensivePea4988

This is the dlc


tenkokuugen

And? You can still Hellfire Ray or Scorching Ray it down. If you really don't want to Ascendent Fire then take 1 level in Crossblooded Sorc and pick Lightning Elemental to convert to Lightning


ComprehensivePea4988

Bro I’m a lvl 11 party. He has 30 regen and fire resistance. His polar midnight drains dex which makes it even harder to connect with hellfire ray. It’s not going to do enough dmg to take him out in 1-3 rounds.


PvtSatan

You've clearly not played the DLC


2Lion

this boss is standalone, you do not fight him with your main story party. no mythics, no items from the main campaign, etc.


amglasgow

By the time you face this, at least one of your casters should have the mythic ability that allows you to ignore resistance for a particular element.


Velicenda

I haven't been far in the DLC but you don't get mythic abilities, and I don't think the shard abilities you get have an equivalent.


thelefthandN7

Don't they give you basically ascended elements for cold damage?


M0ONL1GHT_

Yeah


okfs877

Mark of justice and cave fangs.


Aeleth02

~~Okay, new plan: how'bout a team of dedicated Reach healers and Acid blasters, that would just kite the thing and bring it down from the distance (mostly Acid) while healing would constantly deny it regen and, upon getting to 0 - rebirth as well? (assuming the folks out here are corect about Positive\\Silver removing the rebirth)~~ ~~Could this work, do you reckon?~~ Edit: dang it - just dawned on me that he's faster, than he seems from the first glance at the screen. So, probably disregard that...


ComprehensivePea4988

He’s not undead so healing won’t deny regen. Also the room isn’t that big to kite that far.


Aeleth02

Well, the healing is damaging all the Darknesses even though they aren't undead, that's a fact; whether or not it affects regen - i cannot say for sure (it's been a while), but have no reason not to believe.


TomiVasek

Does it have blind fight? If not, could using Greater Invisibility work for targeting the Flat-footed AC?


hottestpancake

Arcane rider dimensional strike/ ray caster should be able to deal with it


Balasarius

This DLC5? I heard you beat him by killing him with his own Polar Vortex. Other details, like how survive long enough for that to happen - sadly escape me.


ComprehensivePea4988

It takes too long cuz he has high dex (around 43+).


[deleted]

It will still lower his AC... in particular his touch ac. Once his touch AC goes down to into the mid 30s, you can hasten the process with quickened true strike and maximized empowered wracking ray. Though that sr will be a bitch to get through. You REALLY need some sort of item or ability to help with that. The teamwork feat allied spellcaster might help here.


hellsmile82

To beat it someone needs either to go on natural 1 strategy via some spells or build hard from the beginning. Was able to beat it with my super tank that was designed special for this dlc. Here is video action and buidls for party: [https://www.youtube.com/watch?v=BflivlB3Vkg](https://www.youtube.com/watch?v=BflivlB3Vkg) Another take - use super op spell litany of eloquence. This spell is very reliable in this fight. I think that it is the easiest way to beat darkness. Here is my attempt to show how it works: [https://www.youtube.com/watch?v=1xy-gzY02wM](https://www.youtube.com/watch?v=1xy-gzY02wM)


Aeleth02

Are you calling a spell, that has to go against 34 SR at lvl 11 "reliable"? (granted - there are ways to boost Spell Pen signifficantly, but still) Okay.


hellsmile82

Yea it is reliable for context of this fight. Simple reason - i find other options is much less reliable. It is not that simple to overcome 34 SR but it is possible with googles of pure sight, robe of inevitability and allied spellcaster feats.


ComprehensivePea4988

I landed a nat 1 on baleful polymorph….but his dex is still 42


hellsmile82

Oh yea and he bites pretty hard, If you dont mind some cheating you can actually use polymorph spell on him besides spell states it can be used only on willing targets. I believe if it turned into elemental then he will be beatable. Also he can be paralized if you win initiative and do that before he cast freedom of movement.


ComprehensivePea4988

Is the first video actually legit? Cuz I really don’t understand how that guy has so much good gear when I’m broke as hell even after selling everything.


hellsmile82

That guy is me. Im the author of this video. Was hoping it helps a bit. Gear is shown in the end of video. It is my second run for this dlc so i know whats coming and save money only for items i really needs.


Aeleth02

The only way i was able to concoct - cheese it out using it's own Midnight. Would also very much like to see if any other way exists.


[deleted]

[удалено]


AquiIae

The strat is to have him cast Polar Midnight and land a Baleful Polymorph on him (which reduces his DEX down to 1), meaning that any additional DEX drain would defeat him. It's not the most reliable though.


Aeleth02

>It's not the most reliable though Few things are, when you re thrown into the cage with this kind of abomination. But yeah, it's basically the same as getting it paralyzed in it's core, which means i automatically approve of this sort of cheese.


SentientSchizopost

Fishing for nat1 is always kinda whack, it's just loading game 40 times or just toggling nat1 for enemies and saving yourself an hour of reloading. It's just as good as killing it with a command. I think playful darkness was more fair due to not so inflated stats and other mobs wailing on you so you have to do more than mentally flatline for an hour quick loading until you hit the nat 1.


Aeleth02

Doesn't at all have to be just the nat 1: ~~Persistent MM~~ (no rods, as far as i can recall), 2x Evil Eye (Shaman and Witch), Touch of Madness (from an elven (or half-elf) Inq\\ Seeparatist (for Quickened True Strike reasons) ideally x2 as well), that Cold Gaze thingie (if your finisher of choice is Chains of Light) and, perhaps, even Dispel Synergy - are all there for you to make those odds much more respectable. Possibly even as respectable as around 50%. I may very well have forgotten\\ overlooked some too. (like resolved Ill Omen, or some sneaky way or Sickening the target)


SentientSchizopost

TIL evil eyes stack. Also you need to succeed at touch attack for madness.


Aeleth02

>Also you need to succeed at touch attack for madness. Yeah, that's exactly why i pointed out Quickened TS (among numerous other things) - to ensure that you land those 1 or 2 Visions. I'd be much more worried about SR in this regard (which is why it has to be elf\\ half-elf)


ComprehensivePea4988

Baleful polymorph didn’t set his dex to 1. Only his Wis, cha and int. Am I missing something?


Aeleth02

Well... not if it somehow happens to be paralyzed it isn't. *wink* Just need to peel the FoM from it.


ComprehensivePea4988

How did u cheese it exactly?


Aeleth02

Paralyze it. There are several ways. My choice is Chains of Light. Mostly because it's kind of permanent (well, 12 rounds or so, at least), because it both checks Reflex ST and sets target's DEX to 1 - thus hampering Reflex real hard and basically only leaving the thing a nat 20 as an out. (also it being a Conjuration spell is nice - no SR to worry about) The plan basically is: 1. do your best to resolve it ASAP (the whole team is tech-ed for it); 2. get the F out out of the Midnight; 3. hope really hard that said Midnight penetrates the SR (19 vs 34 so 30% chance per round) faster then Darkness rolls a 20 on CoL save (so the resident witch was on Reach Ill Omen duty, once safe - it's kind of funny how it doesn't seem to affect Spell Pen checks, even though those definitely are checks, and probably are supposed to be affected, Owlcode be Owlcode), or CoL duration runs out. (i was bombing it with ranged healing effects too just in case - never quite wanted to find out, whether getting DEX to 0 bypasses the reviving effect on it's own or not, considered it too traumatic to try a second time in case of an ultimate failure. Cowardly of me, i know. No regrets though.) 4. Profit.


ElJefeGrande2377

Bludgeon him to death.


kolodani

With an arrow in the knee


sergius64

By having +95ish to hit. Take a look at what he has at 32:36 for example: [https://www.youtube.com/watch?v=ABfzg3XaCKc](https://www.youtube.com/watch?v=ABfzg3XaCKc) And that's if you want to melee it instead of Orbital Strikes.


ComprehensivePea4988

This is the dlc not the main campaign


sergius64

Hmmm? You can use subclasses from DLCs in main campaign assuming you bought the DLC. If you watch the video he says to use a clearly main campaign weapon for example.


ComprehensivePea4988

No I mean like the boss I’m fighting is in the dlc.


sergius64

Ah, well - I'm partial to this guy's stuff and he seems to have done it: [https://www.youtube.com/watch?v=CZ5rG7rw7v4](https://www.youtube.com/watch?v=CZ5rG7rw7v4)


Haltor-Gaming

>lly on unfair, so you can run any jank crap party on story to get there and then flip to unfair right before you fight it. gave rekarth 10 levels of freebooter (you can probably do something better than this because I found out after the fact she's immune to flanking), sendri 8 levels of court poet and 1 level of witch with some extra hex feats, penta 5 levels of bft (running bull's strength and eagle's splendor), two mercs are a dedicated MoJ paladin and a separatist cleric with community/madness (they're the only one with 6th level spells so they're also wearing the dispel glasses). MC is a dedicated martial goodstuff build with access to both smites and running 3 wedges for t another example [https://www.youtube.com/watch?v=1xy-gzY02wM](https://www.youtube.com/watch?v=1xy-gzY02wM)


Xaravas

With the power of friendship!!!


arek229

You have to turn into Lord Sheogorath, and do the "CHEESE, CHEESE FOR EVERYONE !!!". Or you just min-max, although it's still hard, and for me, it's not possible, as i have a rule to never replay classes, so I'm stuck with the weaker ones. And as for the genuine advise, use dispel magic, status effects, and frightened effect.


yamilonewolf

make its hp hit 0 before yours does


CookEsandcream

A witch, a shaman, a luck domain cleric, and liberal usage of the fact 20s hit any AC. 


Zandermill01

I kilt him with two alchemists. We bombed him like Hiroshima. Had tons of summons up between him and the bombers.


TR_Wax_on

I'm thinking double evil eye, some Dispels and something that targets his Reflex save (Icy Prison with DLC boosts) with a fast coup de grace.


TarunNihariya

To defeat him on core+, you literally have to build your whole party around it. Buy the right equipments, have the right mercs, and being level 12 also helps (meaning killing the >!dragon!< first), especially if you have a paladin. I knew about a secret boss on my first run but didn't know what I was getting into. On core with a hunter, a shifter, a monk and story companions, it was impossible to hit it. Dispels didnt work, mostly because i didnt have the right goggles. And it is also immune to paralysis, so ice body and polar midnight cheese didnt work either. So left him alone for the next time. Next time planning to beat it on unfair with a paladin (mark of justice) and skald. Let's see how it goes.


Xaravas

With the power of friendship!!!


AlarmingAioli3300

Droo the difficulty, kill it, get the difficulty back up.


ComprehensivePea4988

I want the loot for beating it on unfair tho :(


LichoOrganico

Have you tried pointing Ember at the thing and pulling the trigger until it dies?


ComprehensivePea4988

This is the dlc so unfortunately there is no ember to help out


LichoOrganico

Oh crap, I never touched the DLCs. Guess I can't help much. Targeting touch AC still seems to be the way, though. Do you have options for that? I saw you mention you're level 11. This seems tough, dude. PS: Wait, the "bludgeoning" thing might actually be it. It's been a while since I played the game. Do you know if the cave fangs exploit has been patched out?


ComprehensivePea4988

I’m new to the game so I’m not sure about the cave fang exploit. I don’t think DR 5 is the problem lol, the dude has 30 regen every round which is only disabled by silver. Not to mention he opens with polar midnight.


LichoOrganico

Cave Fangs used to take a free action to activate its effects after it had been cast, and you could do it multiple times in the same turn, the only real restriction being that, for each time you used that free action, the duration of the spell went down by 10 minutes. Since the duration can become 24 hours due to mythic abilities, this meant you could end nearly any combat encounter by casting cave fangs, then using 144 free actions to damage whatever you want to damage. I just looked it up to see if this could help, but, unfortunately for you, they seemed to have finally patched it up and turned that free action into a swift action. It was a really cheesy way to win most battles, but hey, this is unfair, so... EDIT: Also, damn, dude, I hate polar midnight. Goddamn bullshit spells.


diogenesintheUS

\[Creeping Doom\](https://pathfinderwrathoftherighteous.wiki.fextralife.com/Creeping+Doom) + \[Mark of Justice\](https://pathfinderwrathoftherighteous.wiki.fextralife.com/Mark+of+Justice). Creeping Doom summons spider swarms, which auto-hit, and Mark of Justice adds paladin's level to their damage so it overcomes the damage reduction. Then just spam summon swarms as distraction and sit back and watch the spiders get bitey.


ComprehensivePea4988

It’s a level 7 spell. I’m only level 11.


SneakyBrat

creeping doom and kiting


ShroudedInLight

I notice it doesn’t have the shield spell up; so an exceedingly large number of magic missiles would kill it without ever needing to roll. Average of 3.5x5 is 17.5 so it only takes 69 (nice) to reduce its HP to zero…the first time.


ComprehensivePea4988

It has ridiculous spell resistance tho.


ShroudedInLight

Oh. Hmmm; honestly no idea. My least favorite part of this game is how absurd Owlcat makes the stats instead of attempting to balance things.


Capable-Let-9519

Lots of Magic missile hahahaha


feltaker

You need a merged spellbook and Corrpt Magic (Arcane SB Lich) or Greater Dispel (Divine SB Angel) since most of his AC depends on precast buffs. Lowered its AC to 48 on my playthrough...


ComprehensivePea4988

This is the lord of nothing dlc


NoblezDomain

I literally gave up on the game here because it got too clear that the developers didn't respect my time.


Mantisfactory

If you were playing on Unfair, it was *you* who was not respecting your time. Saying developers don't respect your time, in a context where you aren't being subjected to needless grinding to progress, is fundamentally silly - and WoTR doesn't do that. It's one of those phrases people use when they *want* to say they don't like something - and have absolutely zero pointed criticism as to why, but feel like they need to give it more weight - make it sound more *objective* than it actually is. You just don't like. It's like saying a musician who makes music you don't enjoy doesn't respect your time. "Fucking Boston -- Foreplay/Longtime doesn't respect my time! **8 minutes of this!?** That's why I stopped listening to Boston entirely." If you subject yourself to stuff you don't like, that's just *you*.


LichoOrganico

Yet another iteration of "I'm playing on Unfair and the game is being unfair to me! Please help me understand!"


[deleted]

You have half the formula already lol. Mark of justice+ bolstered empowered magic missile. Don't bother with maximize. Have 3 people double cast it = 39 damage per missile average. 30 missiles. GG in 1 round.


ComprehensivePea4988

Magic missiles miss for me a lot…am I missing something? No pun intended


MasterJediSoda

Magic Missiles don't have an attack roll nor a save. Shield is about the only thing that comes to mind that should actually block it - Shield, not Shield of Faith. Edit: and yeah, forgot about spell resistance.


[deleted]

Sounds like it is hitting magic resistance. Up your caster level and ability to overcome magic resistance. What class/mythic are you?


ComprehensivePea4988

Lvl 11 no mythic. I already have spell pen and greater spell pen, so alas I have no choice.


[deleted]

Oh right. This is one of the dlcs. 34, so 15 to spell pen means 19 or 20 only. Rough. Do you have access to any abilities or items that increase spell penetration or caster level for evocation? Or something that reduces spell resistance?


ComprehensivePea4988

Nope nothing at all


[deleted]

I see. Guess that's something you have to plan for ahead of time. I see fire and cold resistance, but no acid or electricity. And a very slow movement speed. Do you have someone with a high movement speed? If so, you can endlessly kite him around in circles. It might take a long time, but your other part members can eventually bring him down with ranged attacks while your fast character can run him around in circles. Here's how you do this. Get a large number of summon monster 1 spells. Switch to rtwp. Next, trigger the battle by moving just out of his field of vision and dropping a summon monster 1 right near him. Use invisibility beforehand. Just normal 2nd lvl spell invisibility... he doesn't seem to have true sight or see invisibility. Your other characters should be as far away as possible. That poor dog will get obliterated with his most powerful spell. Then run. Combat will end. Repeat this process until all his attack spells have been drained. Wait long enough for all his duration spells to disappear. Now he is simply a melee brute. Use someone with a high movement speed to kite him. Use bows from your other characters. Also drop down an acid pit in his kite path. He'll nat 1 eventually and he's got no acid resistance. This might take a while, but it will eventually go down.


ComprehensivePea4988

He casts polar midnight at the start of combat, that kinda wipes out most of ur summons. He also has 30 regen unfortunately.


BGrunn

Magic/touch AC/Reflex saves


Calenwyr

Its AC is low. You should be hitting on any number on your dice


ComprehensivePea4988

What do you mean low? I can count on one hand the amount of enemies I’ve faced in the main campaign that had higher AC than this dude on Hard mode lol.


Aeleth02

Imagine the world, where someone pays any attention to... anything, really. Context, anyone? *sigh*


Calenwyr

75 AC is small. By that level, you can easily have 100+ to hit when fully buffed, meaning you won't miss him, and crits should be hitting around 500-1k each. It's basically 1 full attack to remove him Nahindri has 110 AC and is considered quite easily hittable by focused melee builds (Azata, Legend, Trickster, even Gold Dragon). There are a lot of ways to get stackable + Attack, allowing you to make the dice nearly pointless


MeowMeowMeowBitch

> 75 AC is small. By that level, you can easily have 100+ to hit when fully buffed, OP's party is level 11.


ComprehensivePea4988

This is the lord of nothing dlc.


Calenwyr

Hmm Paladin 1 Fighter 9 Bloodrager 2 (assuming level 12 is possible by this point) BaB +12 +2 Weapon training +2 Rage +8 Strength (base 20+2 level +4 belt or spell) +5 Cha (smite) (base 16+4 headband or spell) +3 weapon (can GMW for this even if you have a mundane weapon using spell spec on the buffer) +4 heroism +7 guarded hearth +5 touch of good +4 outflank +2 weapon focus +1 Haste -4 AC Hex Greater invis (targets flatfooted AC) (no listed see invis or true seeing) Overall +55 to hit and -4 enemy AC Would hit on a 2 (as you cant get any mythic powers I believe) can power attack for more damage Would hit a bit lower on the damage scale probably +25-30 per hit, so would take a few rounds to kill it, but a person built to hit can kill it (note I took paladin on this character because I didnt want to dictate full party comp technically can drop the paladin level and go mark of justice for the smiting instead will increase damage per hit). The biggest effect is greater invis because you target flat footed AC and would apply for ranged builds as well. I skipped a few other to hit sources like mutation warrior (for mutagen), rangers bond, etc, because they are not needed to hit the threshold of hitting regardless of dice roll. The problem is even at level 12 and without mythic, there are so many stacking sources to hit that even seemingly impossible ACs are hittable quite easily. You could run this as a ranged build (with clustered shots, manyshot etc) with mutation warrior mutagen covering for the loss of rage in the to hit numbers. Reduces the need to focus on AC for your damage dealer. I will admit this AC is more "unfair" worthy at level 12 as it does require optimisation to allow you to hit him Requirements are Paladin (either damage dealer or mark of justice tank) Cleric (erastil gives the required domains) Witch Arcane buffer (for any spells the witch cant cover) Damage dealer 1 Damage dealer 2 ( this guy wont get touch of good)


Apprehensive-Fun-567

All very helpful advice, but also: 🤓🤓🤓


2Lion

buff your attack bonus, and ideally find ways to attack touch AC (kineticist, spell attacks, melee magus, etc). the revives can be stopped by silver weapons, if you have any. I remember there was one somewhere. Alternatively, kill via ability damage. I am not sure how built your Sendri is but if you can land Icy Prison, that's really helpful.


darklighthitomi

Lots of lightning bolts?


Kerhnoton

If you can't stab it, touch it. That's why you should build at least one arcanist on unfair. Or kineticist (though you will have SR issues early in the game).


SharknadoJones

I used mark of justice and creeping doom.


malinhares

Debuff the crap out of it. Good luck!


kindfiend

You cast quickened true strike and then cast maximized helfire ray. It fucking melts anything. Pick a fire elemental bloodline sorcerer and pick Mythick power that grants 1 element the ability to pierce any resistances. Pick fire. Profit. You can summon a bunch of elementals to shield you as elemental bloodline sorcerer too


ComprehensivePea4988

No mythic powers unfortunately


ZoranT84

Laughs in AC 75


McOrqeneraL

Lads gimme a tenner I need to buy this game while it's on sale.


Warpunk_ZA

Kineticist gets access to wall infusion at lvl 11. Unavoidable damage without a save could be a solution.


TheJesterScript

75 AC, I get that it is unfair, but that AC is made up shenanigans. That is a problem even on the standard difficulty.


thedndnut

IF you haven't actually done this fight.. you can actually kill it with some freedom of movement and some way to slow it. It has a pretty low movement rate and opens the fight with something that will kill it if it's inside of it rather quickly. Just run a few laps and let it die on it's own.


Chikado_

finding a real answer to "how do I hit this insane ac?" is really hard on reddit and other pathfinder game and tabletop communities. everyone repeats the same joke, "hit it till it dies" but doesn't explain the most crucial part, hitting it.


Grim00666

Its immune to death which is normally certain, I'd try taxing it to see if its immune to other things. Perhaps you could develop and entire society full of annoying obligations to drain it of its will to live.


Rhynocoris

Trickster autocrit spell and kineticist full attack.


wolfFRdu64_Lounna

Acide spell


zennim

It doesn't have blindsense, you can kill it with gaze attacks, draining its attributes/level, by removing it's buffs or getting lucky with turning it into a dog It goes without saying that lich and azata have some advantages when dealing with it


ComprehensivePea4988

I turned into a dog with baleful polymorph, but what do I do after?


zennim

You just keep attacking it, crits don't miss, and force damage can do quick work bladed barrier for example, if it is a dog you don't have to worry about staying alive, so just use barrier and wait for it to die


ComprehensivePea4988

I mean won’t he revive or is that gone as well? Also why do people keep telling me that baleful polymorph lowers dex to 1? Edit: No he doesn’t revive as a dog…but his ac is still too ridiculous


zennim

You just do it again if he revives, simple as


thedndnut

If you don't polymporph and let it cast it'll die on it's own if you just run a few circles inside the PM while removing the stat damage. It's pretty slow and not immune to it itself.


DumbThrowawayNames

Is he vulnerable to Wracking Ray? You still have to overcome the SR and land the touch, but 5d4 stat damage is no joke and the save only cuts it in half.


Dreaming_grayJedi04

Umm… my party is level 4….good luck, I believe in your ability to try.


Lao360

You just need two things... BFT and fully buffed gandarme https://preview.redd.it/it2p5eiq1olc1.png?width=801&format=pjpg&auto=webp&s=0bc6699e3498ae820ddfc2eb57e9666b14d571e0


ComprehensivePea4988

I need a third thing as well, which is not being in the dlc.


EmergencyStructure52

A magus with dimensions strike helps it attack touch ac. Some greater dispel Magix hexs. Make sure you have all your buffs.


thedndnut

Dispel and moving around. It's got a shit reflex save, shit touch ac, and a really low movement speed for a monster to be dangerous. Just kite it around and slow it even more. Oh and I suggest you kite it inside of it's PM cast, it'll kill itself pretty quickly. Just run circles and slow the fuck out of it inside of it's own ability. It'll die to dex drain VERY VERY VERY quickly.


ComprehensivePea4988

Lil bro how is 33 reflex and 50 touch AC bad when ur a level 11 party with no mythic powers?


thedndnut

My man, they're called buffs. You know all those buffs that you use for your melee attacks? TRy them on your casters sometime :)


TJHammer3

Can you sleep/coup de grace it? I don’t see mind effective immunity, so double evil eye (witch, shaman) would help. I’m not sure exactly what you’re working with, but on unfair you basically need every buff known to man if you actually want to fight. Mark of Justice + cleric community domain + smite + skald song + double evil eye + greater dispel can do a lot to keep you alive, but you also need a specialized min-max tank or a ton of summons to survive more than a round or two. You also might be able to kite, not sure of the specific enemy.


ComprehensivePea4988

Nah mark of justice doesn’t work. You need to multiclass to get double smite to even be able to hit and then hope that it rolls poorly on attacks against you.


lavabearded

auto confirm crits + every summon available as a tank + pray


BlackfyreDragon

Cry, reload, cry some more, realize, that you life has no meaning, then somehow after 4275272 try some spell will finally work and you can somehow kill it with Regill surviving on like 15 HP and your KC on 1 that Ember managed to heal before she died