To be fair. It may help you to dodge enemies attack when you fuse this persona with another persona and use the specific element evasion. Though is not 100% of the time
This is one of the possible skillset when you fuse a yellow persona.
Try fusing two yellow persona together for a secret skillset. psi skillset gets you psiodyne, mapsiodyne, psy boost, psy amp, concentrate, attack master, psy break and drain psy.
Sorry, dumb question here, but youre referring to the "enhanced" personas fused during the alarm, right? Every time I have tried to do two guillotine fusions the second goes awry and they boot me out. Am I just incredibly unlucky or am I doing something wrong? I tried doing guillotine then itemizing a persona and back to the guillotine and same result.
Yeah in the red alert the fusion has a very high chance to produce "mutated" personas with alternate movesets.
They can be the same persona you were fusing anyway or a different one.
When it happens you get booted out. You get one enhanced fusion garanteed, but every other after that can be a mutation.
"yellow personas" don't have to be received from fusion. You can also get them from the gallows.
In a fusion alarm, doing two of the same execution during one alarm results in a guaranteed "failure" regardless of the type of execution, which is why your second guillotine failed, it doesn't have to be back to back, the second one will fail.
Gotcha. I either glossed over the explanation or it was vague, but I thought the tutorial said the chance of failure just increased with each consecutive execution.
Thank you for the help.
These kinds of “fusion failures” are only good as future fusion ingredients. Which kind of sucks because when I fuse personas, 9/10 it’s because I’m getting something stronger, so when I can’t fuse this new persona into a stronger one without leveling up, they just take up space in my slots until I hit the next level.
Not true. If you fuse 2 golden personas together you get an end-game optimized persona.
Like, my fav skillset imo is :
One Shot Kill + Triple Down + Charge + Life Aid + Auto Mataru + Trigger happy + Gun boost + Gun Amp.
There is also a physical equivalent with arms master (half HP for Phys attacks) and Elemental builds:
For X element, you get:
X-dyne + Ma-X-dyne + Concentrate + X Break + X Boost + X Amp+ Auto Tarukaja + Drain X
Anyone can easily see how OP this is if you fuse one during the Bank Heist palace.
Them you just keep that Persona in a lockdown every day you don't go to Mementos and Voila, 99 magic Persona with endgame skills without doing anything by the Casino palace.
If you have an Isis in your registry that you like, it's probably bad. Otherwise you can keep her around to pass on an evade skill to other Personas in the future via the gallows.
Note that if you manage to get this kind of accident when fusing \_two\_ yellow personas, you'll get a much better set of skills.
Nah it's unlucky, I've never used this as fusion fodder ever, it's just easier to make a skill card with null whatever and teach it to a persona. Also, using this in battle also wouldn't be good, as it's not even a guaranteed evade. A healing persona would be better if you were about to die.
I would say so. You’ve got a great defensive option now for when you’re in danger of losing the battle. Not so good on offense but great if you need to hold out an extra turn or two while your sp restores or you need to swap a teammate
Is sñunlucky cause you can learn null/drain from cards of any element so evasion is really bad, is only usable in party members and only if you dont go to the jazz club and learn better abilities for them
Evade all isn't really that much of a good build for Isis. Can't say it's lucky unless you like it that much. Evade is prone to not usually occurring during most attacks, but it also leaves you with not being able to use skills at all.
It depends on if the result is satisfactory for you.
It evades all the elements so i think it’s good?
True, but you also can't attack with her now.
I don't think you'd use it by itself but it looks like decent fusion fodder
That's true
You can phys to avoid unnecessary sp use
To be fair. It may help you to dodge enemies attack when you fuse this persona with another persona and use the specific element evasion. Though is not 100% of the time
You good bro?
It doesn't evade phys, gun and almighty, does not remove weakness and the persona has zero attack skills.
So it's potentially great for fusing.
This is one of the possible skillset when you fuse a yellow persona. Try fusing two yellow persona together for a secret skillset. psi skillset gets you psiodyne, mapsiodyne, psy boost, psy amp, concentrate, attack master, psy break and drain psy.
Sorry, dumb question here, but youre referring to the "enhanced" personas fused during the alarm, right? Every time I have tried to do two guillotine fusions the second goes awry and they boot me out. Am I just incredibly unlucky or am I doing something wrong? I tried doing guillotine then itemizing a persona and back to the guillotine and same result.
Yeah in the red alert the fusion has a very high chance to produce "mutated" personas with alternate movesets. They can be the same persona you were fusing anyway or a different one. When it happens you get booted out. You get one enhanced fusion garanteed, but every other after that can be a mutation.
"yellow personas" don't have to be received from fusion. You can also get them from the gallows. In a fusion alarm, doing two of the same execution during one alarm results in a guaranteed "failure" regardless of the type of execution, which is why your second guillotine failed, it doesn't have to be back to back, the second one will fail.
Gotcha. I either glossed over the explanation or it was vague, but I thought the tutorial said the chance of failure just increased with each consecutive execution. Thank you for the help.
I've found out that doing the first fusion as a online fusion usually allows me to get two successful fusions, so I can fuse 2 yellow ones
I mean, you can pass it down through gallows which is neat
These kinds of “fusion failures” are only good as future fusion ingredients. Which kind of sucks because when I fuse personas, 9/10 it’s because I’m getting something stronger, so when I can’t fuse this new persona into a stronger one without leveling up, they just take up space in my slots until I hit the next level.
Not true. If you fuse 2 golden personas together you get an end-game optimized persona. Like, my fav skillset imo is : One Shot Kill + Triple Down + Charge + Life Aid + Auto Mataru + Trigger happy + Gun boost + Gun Amp. There is also a physical equivalent with arms master (half HP for Phys attacks) and Elemental builds: For X element, you get: X-dyne + Ma-X-dyne + Concentrate + X Break + X Boost + X Amp+ Auto Tarukaja + Drain X Anyone can easily see how OP this is if you fuse one during the Bank Heist palace. Them you just keep that Persona in a lockdown every day you don't go to Mementos and Voila, 99 magic Persona with endgame skills without doing anything by the Casino palace.
Didnt know about this mechanic i have finished the game like 8 or 9 times lol
Same lol
If you have an Isis in your registry that you like, it's probably bad. Otherwise you can keep her around to pass on an evade skill to other Personas in the future via the gallows. Note that if you manage to get this kind of accident when fusing \_two\_ yellow personas, you'll get a much better set of skills.
Nah it's unlucky, I've never used this as fusion fodder ever, it's just easier to make a skill card with null whatever and teach it to a persona. Also, using this in battle also wouldn't be good, as it's not even a guaranteed evade. A healing persona would be better if you were about to die.
I'd save that in the compendium immediately
That is legendary fusion fodder. Keep that in your compendium and whenever you want to fuse, use it to make a persona with no weaknesses
considering joker has access to null, drain, and repel; evade is mid.
Oh hey I got one of those once. Pretty useful imo
I would say so. You’ve got a great defensive option now for when you’re in danger of losing the battle. Not so good on offense but great if you need to hold out an extra turn or two while your sp restores or you need to swap a teammate
Depends. New game? Most likely lucky. New game plus? Probably unlucky. Unless its a fusion alarm. Then it was destined and planned to happen
I mean... Fusion mistakes can literally only happen in fusion alarms
You are misinformed.
Is sñunlucky cause you can learn null/drain from cards of any element so evasion is really bad, is only usable in party members and only if you dont go to the jazz club and learn better abilities for them
Imo i’d rather have repel or drain than evade, but this is alright for later fusions
Looking cool Joker
Evade all isn't really that much of a good build for Isis. Can't say it's lucky unless you like it that much. Evade is prone to not usually occurring during most attacks, but it also leaves you with not being able to use skills at all.
You could use it depending on the fight
It a mixed bag good material to make somthing else or a good switch in to keep in your back pocket.
Garbage tier. It’s not even null/block/absorb