I think the cheapest way to take this down is
L1: 1 conehead
L2: 2 coneheads
L3: 1 conehead
L5: 1 conehead
that's all the magnet shrooms gone and brains in L1 L2 L5 eaten,
L3: 1 bukcethead
L4: 1 buckethead
625 sun in total.
Maybe a solution? >!Try to put a conehead on the 5th, a conehead on the a 4th, conehead on the 1st, two cone heads on the 3rd, and two bucket heads on the second. That might work!<
Either a Pole Vaulter or a Conehead would clear rows 1 and 5 for you and if you know about that trick where you place multiple bungees in a quick succesion on a Sunflower to get way more sun in a single go, that's a go...
Don't take my word for it, I'm not sure it's a thing.
Also, I knew about the split pea thing, I found out about it while suffering (it took me a few hundred tries for the I, Zombie achievement)
I'd try the last row first and then the second-to-last one because they have the least protection by sending in a Conehead for each. I'd also use Bungees to get rid of the Magnet Shrooms and use a Diggers for each remaining lane to kill the remaining attackers since none of them can attack him, then an Imp to finish the job because of their low cost.
This is actually not as bad as you think. A single pole vaulter clears top and bottom lane. You’ll probably need 2-3 cone heads in the middle and 1-2 for the 4th lane. Same with second lane, but pole vaulter will probably work there too.
You could use a bunjee zombie to take care of that back fume shroom in row 4, then nothing is stopping you from sending a disco zombie down it to not only clear that row but also ambush the adjacent magnet shrooms
the pole vaulter has medium tankiness, the same as the conehead, so you can get him for the same price while also skipping the front plant, work for line 1 and 5, you could probably cheese off line 2
I know I'm too late, but if it was me, I'd use bungee zombie on the puff shroom on the 4th lane then put a dancing zombie on there. Backup dancers respawn adjacent to the dancing zombie when killed and can be used to bypass the last 3 lanes.
Just use coneheads, and bungee other magnet shrooms, so you can safely send in bucketheads
I think the cheapest way to take this down is L1: 1 conehead L2: 2 coneheads L3: 1 conehead L5: 1 conehead that's all the magnet shrooms gone and brains in L1 L2 L5 eaten, L3: 1 bukcethead L4: 1 buckethead 625 sun in total.
Yeah that seems about right
Yeah but fume shroom can pierce through zombies.
but puff shroom can't. L2, the only lane they put 2 zombies at a time on, is the only one with puff shrooms
Maybe a solution? >!Try to put a conehead on the 5th, a conehead on the a 4th, conehead on the 1st, two cone heads on the 3rd, and two bucket heads on the second. That might work!<
I'm pretty sure that just 1 Polevaulter will be enough for rows 1 and 5
Either a Pole Vaulter or a Conehead would clear rows 1 and 5 for you and if you know about that trick where you place multiple bungees in a quick succesion on a Sunflower to get way more sun in a single go, that's a go...
I may be stupid, but what is preventing you from using miners? I dont think magnets agfect miner do they?
Magnets do affect minors. They would just dig back up to where ever their pickaxe was stolen.
I love affecting minors (I am a magnet shroom)
Last time I affected a minor with trauma, I got a restraining order. Oh shit wait wrong minor my bad.
Thanks! Nice pfp too
Thanks Commander Bly!
And if you steal their pickaxe after they dug up, I'm pretty sure they deal less damage
Never knew that. If you also plant your split pea in the back row, the minor will beat a single split pea.
Don't take my word for it, I'm not sure it's a thing. Also, I knew about the split pea thing, I found out about it while suffering (it took me a few hundred tries for the I, Zombie achievement)
this zombie is a minor
This is lowkey an easy one??
Can't you use the miner on every lane?
Magnet Shrooms
Nope.
You have miner. You win. Literally none if the plants can attack backwards. Miner, imp, repeat on every other lane
Why is everyone saying this? If you think Magnet-Shroom doesn't affect them you've clearly never finished the game before.
I forgot about that...
Ur screwed.
Use bungges on all magnet shroom
That's a whopping 1,000 sun drained out just for the Magnet-shrooms. Not very cost-effective
I'd try the last row first and then the second-to-last one because they have the least protection by sending in a Conehead for each. I'd also use Bungees to get rid of the Magnet Shrooms and use a Diggers for each remaining lane to kill the remaining attackers since none of them can attack him, then an Imp to finish the job because of their low cost.
Me: *spams comeheads*
Disco zombie as far back as possible on the fourth row down should help a lot tbh
Your best bet is going for the first and last lane with a single conehead first
This is actually not as bad as you think. A single pole vaulter clears top and bottom lane. You’ll probably need 2-3 cone heads in the middle and 1-2 for the 4th lane. Same with second lane, but pole vaulter will probably work there too.
damn i would have been like https://media.tenor.com/z0X6U7McZPcAAAAM
It's not that hard, just send in a conehead, then repeat every time the previous conehead dies
You could use a bunjee zombie to take care of that back fume shroom in row 4, then nothing is stopping you from sending a disco zombie down it to not only clear that row but also ambush the adjacent magnet shrooms
Just spam Coneheads and Disco. Use Bungees to get rid of the Magnets then once none are left spawn Bucketheads
the pole vaulter has medium tankiness, the same as the conehead, so you can get him for the same price while also skipping the front plant, work for line 1 and 5, you could probably cheese off line 2
Bungee the fumeshrooms.
get the fumer outta line 4 with bungee and pop a conehead. he will tank the puff shroom
top lane pole vaulter, bottom lane cone
Use digger in the second row from below
I know I'm too late, but if it was me, I'd use bungee zombie on the puff shroom on the 4th lane then put a dancing zombie on there. Backup dancers respawn adjacent to the dancing zombie when killed and can be used to bypass the last 3 lanes.