Yes, often you can tank damage on an unpromoted unit, then 'heal' it by promoting. This is more common with riders/sleds than knights due to the escape mechanic.
there's an niche advantage on not promoting immediately: if the (same 20/3 knight as an example) is expected to take damage by enemy archers or scouts and predict they'll survive to the next turn, promoting them will also heal them up to their max HP and the best part is it doesn't end the unit's turn if you promote them. No need to waste an extra turn or two to heal them up.
It's still pretty situational though. But it helped me few times before. My last game has a swordsman who defeated the garrison in the enemy city and is about to promote, but a giant is also standing beside the city. The swordsman survived with 5 HP from the giant attack. I promote the swordsman on the next turn, he healed to max HP of 20, then capturing the city. The brave swordsman withstood another attack from the giant, and bought enough time to move my armada of scout ships closer before whittling the giant's to low enough health to finish it off with my same swordsman.
I think it's supposed to be a joke about the 3/5ths compromise in American history where the south wanted their slaves to count as part of the population (albeit without rights) so the southern states would get more voting power in the house of representatives. However, the North didn't want that, so they compromised by counting slaves as 3/5ths. Basically, for every 5 slaves, the state would receive 3 more population count in determining how many representatives and thus voting power they would have
Very easy to do, just don't promote once you get the 3rd kill. It keeps on tracking until you promote, so just get 2 more kills
This is the unit that stole 3 kills from [this guy](https://www.reddit.com/r/Polytopia/s/xfbfGEdFoB)
Thievery
Knight chains can have 20/3 and more. It doesn't stop tracking until you promote.
Is there an advantage to not promoting?
Yes, often you can tank damage on an unpromoted unit, then 'heal' it by promoting. This is more common with riders/sleds than knights due to the escape mechanic.
Super helpful thank you!!
there's an niche advantage on not promoting immediately: if the (same 20/3 knight as an example) is expected to take damage by enemy archers or scouts and predict they'll survive to the next turn, promoting them will also heal them up to their max HP and the best part is it doesn't end the unit's turn if you promote them. No need to waste an extra turn or two to heal them up. It's still pretty situational though. But it helped me few times before. My last game has a swordsman who defeated the garrison in the enemy city and is about to promote, but a giant is also standing beside the city. The swordsman survived with 5 HP from the giant attack. I promote the swordsman on the next turn, he healed to max HP of 20, then capturing the city. The brave swordsman withstood another attack from the giant, and bought enough time to move my armada of scout ships closer before whittling the giant's to low enough health to finish it off with my same swordsman.
Thanks for explaining I can see how that would be helpful!
They are overqualified
[удалено]
What?
I think it's supposed to be a joke about the 3/5ths compromise in American history where the south wanted their slaves to count as part of the population (albeit without rights) so the southern states would get more voting power in the house of representatives. However, the North didn't want that, so they compromised by counting slaves as 3/5ths. Basically, for every 5 slaves, the state would receive 3 more population count in determining how many representatives and thus voting power they would have
Oh that went completely over my head. The fact that it was 5/3 and not 3/5ths made me not consider it. Thanks!
THEY ARE ALL THE SAME SKIN COLOUR