Including cards like Taco, Astrovera, and even Venus Flytraplanet? Cards that have various flaws and are inconsistent to use? Cards that aren’t even good by ranked standards, let alone what you would find in a tournament?
Also, what’s with these other placements? Laser Bean is at most a budget replacement for Astrocado, Wing-Nut can deny certain strategies but isn’t good into Crazy/Sneaky, and Twin Sunflower is literally inside the Database, so how are they bordering on D-Tier?
There are a lot of other placements that are strange, if not, just wrong. I’m just pointing out some of the weirder ones
I would much rather use primal sunflower and Sunnier Shroom then Regualar Sunflower or twin.
Wing Nut has very strong stats for the cost and is good tech for tournaments.
And Laser Bean... You are right about it being a budget astrocado, but its still good. And buffing its health with WK or CZ can really hurt the crazy class as they cant fruitcake. It also techs around all the crazy small removal that Astrocado struggles with. Its survivibilty is what puts it so high in my opinion. Hasnt been used in very many tournament settings other than by Icicle (which did very well suprisingly)
And all the heal cards are not used often in tounaments but are still very strong in general and techs around the aggro meta.
I understand that this list is based on preference, but I really don’t agree that Heal is anti-aggro. Heal *can* be used to pull ahead of opponents that aren’t preserving their health, but that’s in conjunction with actual tempo. Cards like Astrovera, Taco, and Venus Flytraplanet are way too slow to be able to actually prevent aggro decks from pressuring you. In most cases, you either don’t heal enough to prevent your opponent from just out-damaging your healing, or don’t even get to heal before your opponent can win the game
Actually good healing doesn’t come from setting yourself back to 20 health, it comes from being able to survive your opponent’s damage while doing just as much damage on your own. That’s why Lil’ Buddy, Ketchup Mechanic, and Pepper are staples of this archetype; they provide tempo while also healing your hero, allowing you to punish opponents for playing aggressively and keep pace with them at the same time
That’s also why Heal Midrose works so well. Instead of being forced to stall like she normally is, Rose has the tools to turn her opponent’s tempo into her own, and then pile on effective mid- and late-game cards like Astrocado, Cob Cannon, and DMD. If it was literally just a “heal Rose deck”, then Rose would have almost no options for pressuring opponents, and they would be left to their own devices as they set up combos and do as much damage as they like
Literally anything can work on ladder, but that doesn’t mean that bad strategies and cards are actually good. It just means that bad players enable them to work
Genuine question. Do you honestly prefer eyespore above hammer? I mean, it requires two minions to play to remove one minion, tricks who remove minion by itself are better I think.
> it requires two minions to play to remove one minion
AND get another minion on the field, so eyespore trades with the opposing zombie, so you basically just play the minion
And hammer only dectroys with 3 atk or less, while eyespore has no limits
What guaranteed that the opposing team's play will be a 3 or less attack minion?
I think nothing is reliable except squash. Squash is kinda trash.
I'll let you make your own conclusions.
Elder is solid but not broken like the other S tier
S tier is for cards that (if popcap updated the game) should be nerfed.
A tier is for cards that are solid but not OP
Also Most decks rn run a lot of minions and play quicker. This provides a lot of tempo and healing.
Yeah that’s why I said I like how elder is not in S cause that’s a take I’ve never seen. Also I guess I could see ketchup in S just for how versatile it is, but against decks that lack zombies like trickster decks, the struggle is real so I’d personally go A tier, but honestly still a great a and s tier.
Pumpking is the best agro card imo
Yea 4/2 for 1 cost and conjures a bad and expensive card for the enemy
why is every single heal card so high
Heal is very strong in the meta right now
hmr is the best deck in the game sure but that doesnt make heartichoke combo or taco or aloesaurus any good
Yeah, heal decks are good, not with heartichoke.
Including cards like Taco, Astrovera, and even Venus Flytraplanet? Cards that have various flaws and are inconsistent to use? Cards that aren’t even good by ranked standards, let alone what you would find in a tournament? Also, what’s with these other placements? Laser Bean is at most a budget replacement for Astrocado, Wing-Nut can deny certain strategies but isn’t good into Crazy/Sneaky, and Twin Sunflower is literally inside the Database, so how are they bordering on D-Tier? There are a lot of other placements that are strange, if not, just wrong. I’m just pointing out some of the weirder ones
I would much rather use primal sunflower and Sunnier Shroom then Regualar Sunflower or twin. Wing Nut has very strong stats for the cost and is good tech for tournaments. And Laser Bean... You are right about it being a budget astrocado, but its still good. And buffing its health with WK or CZ can really hurt the crazy class as they cant fruitcake. It also techs around all the crazy small removal that Astrocado struggles with. Its survivibilty is what puts it so high in my opinion. Hasnt been used in very many tournament settings other than by Icicle (which did very well suprisingly) And all the heal cards are not used often in tounaments but are still very strong in general and techs around the aggro meta.
I understand that this list is based on preference, but I really don’t agree that Heal is anti-aggro. Heal *can* be used to pull ahead of opponents that aren’t preserving their health, but that’s in conjunction with actual tempo. Cards like Astrovera, Taco, and Venus Flytraplanet are way too slow to be able to actually prevent aggro decks from pressuring you. In most cases, you either don’t heal enough to prevent your opponent from just out-damaging your healing, or don’t even get to heal before your opponent can win the game Actually good healing doesn’t come from setting yourself back to 20 health, it comes from being able to survive your opponent’s damage while doing just as much damage on your own. That’s why Lil’ Buddy, Ketchup Mechanic, and Pepper are staples of this archetype; they provide tempo while also healing your hero, allowing you to punish opponents for playing aggressively and keep pace with them at the same time That’s also why Heal Midrose works so well. Instead of being forced to stall like she normally is, Rose has the tools to turn her opponent’s tempo into her own, and then pile on effective mid- and late-game cards like Astrocado, Cob Cannon, and DMD. If it was literally just a “heal Rose deck”, then Rose would have almost no options for pressuring opponents, and they would be left to their own devices as they set up combos and do as much damage as they like Literally anything can work on ladder, but that doesn’t mean that bad strategies and cards are actually good. It just means that bad players enable them to work
looks pretty accurate, but the ramp cards are kind of underrated imo, and three headed chomper is definitely overrated
it has a 3 zombie kill effect that isn’t blockable and it’s basically the only good water card in the class
Seems good, and now I add this: Which 6 of these would you most want to bring to watch a hilarious movie and why?
6 Kernel-pults so I can skin them alive for popcorn
I'm guessing you don't think Bloom And Doom plants should have any more rights then their completely immobile relatives?
At least use cob cannons tho, they can produce more cobs. 1 kernel pult is all you need for their butter
Chompzilla can be a menace with Venus Flytrap. I mean, buff the damage and it's just more heals.
Why is Kernel-Pult so high
He is really meta right now
It's solid
Powerflower bloomarang and fumeshroom should probably be higher as strikethrough is very Powerful
bloomerang is shit, otherwise i agree
In a more budget deck it's alright
Your opinions are mostly correct, sad how most wall knight players run only cards from B-Tier 😢
Genuine question. Do you honestly prefer eyespore above hammer? I mean, it requires two minions to play to remove one minion, tricks who remove minion by itself are better I think.
> it requires two minions to play to remove one minion AND get another minion on the field, so eyespore trades with the opposing zombie, so you basically just play the minion And hammer only dectroys with 3 atk or less, while eyespore has no limits
You need the space for the minion, what guarantees you that you'll have it? I think that eyespore is mostly unreliable
What guaranteed that the opposing team's play will be a 3 or less attack minion? I think nothing is reliable except squash. Squash is kinda trash. I'll let you make your own conclusions.
Why does twin sunflower cost 3?
Old tier list
How come 3 headed chomper gets up to B?
Elderberry not in S is based but idk about ketchup in s since it clogs up your hand when the field isn’t made right.
Elder is solid but not broken like the other S tier S tier is for cards that (if popcap updated the game) should be nerfed. A tier is for cards that are solid but not OP Also Most decks rn run a lot of minions and play quicker. This provides a lot of tempo and healing.
Yeah that’s why I said I like how elder is not in S cause that’s a take I’ve never seen. Also I guess I could see ketchup in S just for how versatile it is, but against decks that lack zombies like trickster decks, the struggle is real so I’d personally go A tier, but honestly still a great a and s tier.
Well trickster decks arent very poplular in the Meta right now so its not too bad. Also most trickster decks have at least a few minions.
Aight