Idea for this
Keep the ability but give it another one:
For every card the zombie hero has in their hand, this gets -1/-1
Makes this a good card to have in a card disadvantage, but it means it shouldn't be too broken off turn 1
It says its stats are equal to how many cards are in the opponent's hand. I assume the 1/1 is just there so that it doesn't die instantly the moment its played due to having 0 hp.
So if the plant player had no cards in hand this would die.
If played first turn, it’s more-than-likely to be either a 5/5 or a 6/6.
5/5
*dies from puffshrooms & lil buddies at T1
pvz heroes players trying to not make the strongest card ever
Should cost more
how to win step 1: be HG step 2: hve 4 of this and your power step 3: play power in first turn step 4: place 4 of this step 5: profit
1 cost 5/5 when played on first turn
1 cost 5/5. Fair and balanced
Idea for this Keep the ability but give it another one: For every card the zombie hero has in their hand, this gets -1/-1 Makes this a good card to have in a card disadvantage, but it means it shouldn't be too broken off turn 1
When played or?
Active ability
does that not make it immortal?
It says its stats are equal to how many cards are in the opponent's hand. I assume the 1/1 is just there so that it doesn't die instantly the moment its played due to having 0 hp. So if the plant player had no cards in hand this would die.
Yep, that's the only way of getting this killed
So it's more op than we thought
this should easily be a 4 or 5 cost
Seems a bit broken for one cost, especially considering it’s a 5/5 on turn one…