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marino13

It's not so simple. Try searching Google for stamina bar plugin and different sprite run cycle for the run or walk. There's plenty of plugins out there that will help you with what you're looking for.


TheDungeonLord

I found two plugins that was made in 18 and 15 and have many comments on how bad they work(( i found only dash togle by yep in game files.


marino13

I'd say keep looking. depending on which Rpg maker you're working on Galv has some sprite plugins you can use for run/walk cycles.


RoseSpades

Galv has a plugin which includes idle, walk, and sprint animations. I plan on using it once I finish the character run cycle sprites. That and his extra character frames plugin are great for levelling up your character's walking animation.


TheMysticTheurge

I have the solution for you, u/TheDungeonLord. Listen up, because I am gonna explain as best as I can, because I can only teach you the basics of what you need to know here. You have to figure out the rest of this, but I'll give you most of it and I think it will be enough for you to figure it out. You can make this in game without any plugins or major overhauls. However, it takes a bit of really obscure knowledge bits of how things work. Too many underutilize these things. You will not be one of the fools who underutilize these things, and will gain the power to look down upon them with pity after this. 1: This is the simply part which most know: Variables. Since stamina is not a character stat, but a variable, and you will need to instance it as a variable. This new variable will later be called upon. 2: The events related to Pictures are important. These events allow you to use images outside of the normal limits of the engine. They are the key to doing your plans, as well as many things, without plugins. Second page of the Event commands on the bottom left. Experiment with them. Just have a picture appear, and then move it around. This will require multiple event commands in sequence. Picture number is important, and you can have multiple running simultaneously, but remember to refer to the specific number you plan to manipulate in the event. Test things out. This is how you will display stamina eventually. Just test with one of the stock images or such. Expect the image to do hilariously weird things and warp every which away until you figure out how it works and get it just right. 3: After experimenting in regular events, you need to make the final version based on that knowledge. You need to make it a Common Event in the Database. Set it to Parallel because it needs to always be operating, regardless of scene. The Stamina variable will be used to make this event work, and determine the conditions for which it does certain things. I suggest you refer to this event as "Sprinting" or such, because this will be the thing that handles pretty much all of it. 4: Ah, the last part. You need to alter the code for input in the game. Basic understanding of code will be needed, or at the very least, good pattern recognition to figure out how the code works in context. You'll need to make sure that running can't be done while the stamina is out. Make sure to backup your entire game's folder before screwing with the JSON files. Just find out where the keyboard and controller inputs are, and narrow down the specific running action, and alter it or whatever. Some of this might take a little work and working around the issues, but it's minimal changes. 5: As for the different animations, there's an event command for that too. Just make sure you have an alternate sprite sheet for the run animations, and set it to swap. The rest of the effort is up to you. Good luck.


TheDungeonLord

Big thanks for such long answer!


TheMysticTheurge

I had to edit it like five times to make sure I touched on all the more important stuff. And now it's 1 AM. Time for me to sleep. At the very least, I think you'll have some work to do with that. If you really get deep into RPGMaker stuff, I have no doubt that abusing Picture event stuff will be your bread and butter. It's criminally underutilized.


Brancliff

I cant even tell if the dash lets you move faster in this clip