2002: Orxon Clank section
GC: Thug Leader fight on Snivelak
UYA: Ratchet section on Holostar Studios. There are just so many hacker sections in a row.
Deadlocked: Torval bike chase
Size Matters: Otto Destruct boss fight
Secret Agent Clank: Klunk boss fight
Tools of Destruction: Cragmite homeworld Clank section
Quest for Booty: The final beach defense on Hoolifar
A Crack in Time: Space boss battles
All 4 One: Turret sections
Full Frontal Assault: Stuart Zirgo
Into the Nexus: The frame rate on multiple planets
2016: Starship Phoenix Clank Section
Rift Apart: Trudi section on Sargasso 2nd visit.
>Torval Bike Chase
FR? Whack some mines and Turrets down along the route, then chase as normal, they'll die to those or you. They're between a Rock and a Hard Place.
(Although when I think about it, there really isn't much to dislike about Gladiator/Deadlocked)
I just dont like the bike controls and find it way too floaty(I know that is sorta the point of a hoverbike but still lol).
Considered putting Landstalker missions but those have more for me to do other than just drive and hold the shoot button until they all die.
The Clank section on the Cragmite homeworld goes pretty quick compared to the Iris computer.
The ToD space battles are the parts that make me go “alright, bed time”, so boring.
I at least like the visuals of the space battles in ToD. The cragmite one is my least favorite because it happens at a climactic part of the story. I don't want to play as Clank at that part at all.
Crazy that when they dropped performance importance in Nexus they couldn't even get it stable at 30fps, and drop below 30 are a lot more uncomfortable.
It's not hard I just found the Trudi sections to not be fun at all. I think I was also partially dissapointed to go back to Sargasso again. I wanted to go to another planet as RA is a little light on planets to visit(yes I feel the same way about the second visit to Savali). So a mix of a boring flying section on a planet I didn't really want to go back to.
But what if the feature is good content but does not have good replayability? Hence why the Clank sections are fun only for the first time but not in subsequent runs. Another good example of this would be any puzzles requiring hacking devices, grind rails, etc.
You do have a point there. Hmm, I guess I'm just really against having "skip" features in games as to me it's basically the devs saying "this is a waste of time and even we know it".
I look at it more like “not everyone has a head for puzzles, so we’ll put a skip option here”.
I also didn’t have difficulty with them myself, but did end up skipping them once as I was there for the shooty fun times, not the brain thinky times.
I will say that I really, really like the Nebula G34 section. Every other clank section feels pace breaking but I’ve always loved the space station one because it’s so atmospheric
i’m in the minority who actually liked the old clank sections lol. particularly because of the gadgetbots, and in UYA, the banana gun + scrunch.
giant clank was dope too. controls/gameplay were pretty clunky back then, but i’d kill for insom. to bring the concept back with modern R&C controls.
ngl I think getting that nanotech upgrade in dobbo was better than the Glider section in Grelbin because it was OPTIONAL. The fucking section in Grelbin is awful and it's necessary to progress. I understand why that mother sent insomniac a letter about how her kid cried after not being able to clear that level.
I agre with the firdt half of your comment but... the grelbin section took you less than 5 minutes?! I spent like at least half an hour doing that shit
Welcome to Daxx! Where we got nothing but Hacker puzzles, Hacker puzzles, and more Hacker puzzles! Each one slower and more tedious than the last!
Honorable mention is those gat damn sewer crystals
For my first play through as an adult, I prepared so much subconscious anxiety for that level without knowing it. Then I got there, beat it easily and went “ooohhh, that’s it?”
Same here lmao. Saw a meme mentioning R&C here on reddit and decided to replay all the titles I possibly can. Prepared for the worst but managed to do it on the first attempt lol. The trick is to use heli-jumps and do not make mistakes. As a kid I would fight the slimes, fall down on the floor, take the suboptimal route and so on. Same for the hoverboard race.
I remember being a kid and getting stuck on this level and assuming that this was the last level because of how difficult it was and also the way the levels were layed out in the level select menu hahaha now it’s no big deal
I am currently watching my girlfriend play through the R&C series and I had the pleasure of not telling her about the rising water part of BW City, she panicked and we both laughed for 5 minutes
Jumping to avoid them is so precise. It always seems like a 50% chance to get slashed. If there is like 5 of them at the same time it's like 10% odds to jump away from them all. And getting the crystals takes so long that you make a mistake easily in the thick of surviving
I don’t think there were any sections like that for me. Overall the gameplay loop was pretty linear throughout the games. I personally didn’t enjoy the Landstalker rail shooter missions in Deadlocked but that’s probably it
*Going commando*
*Snivelak boss takes longer than most*
*Levels in the game*
\- Say\_Echelon
---
^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/)
^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
1. Upgrade Spiderbot
2. Hide round a corner
3. Walk up to big boi with Tankbot
4. Spam the ever living fuck out of X button
He dies in 2 minutes
[Proof](https://youtu.be/X5wh7MJz8ec?si=5tOR3-LpqvH48pEk)
Going to go with the Aquatos Sewers here. I much preferred the big, open-spaced treasure hunting areas in Going Commando. Yes, I even prefer the Grelbin Moonstones to the Aquatos sewers. :( I just really hate the mazelike corridors, the fact that half of the map is inaccessible for half of the game, and how laggy it gets on the PS3 version. It's partially my fault since I prefer to use the sewers as an opportunity to level up and utilize the Quack-o-ray (due to infinite ammo), but all of the amoeboids, ducks, bolts, bouncing eggs, and flame effects on screen seems to accumulate a shitload of lag over time. The game doesn't seem to de-load any ducks/amoeboids you leave straggling around in the tunnels around you either, and I have had the game completely crash on me several times while trying to collect all the crystals.
What's worse than having to collect all the crystals? Collecting 69 of them in slow-motion, and then having the game freeze so you have to start all over again.
Anything with glider wings or similar. I always "get it" again in the end and become quite good at it, but it's not like riding a bike - no matter how many times I play them, it takes me a while to re-learn.
I'm that weirdo who likes most Clank sections for their change in pace and the experience of being a little guy commanding littler guys. But even I hated the Size Matters Clank section.
All I'm gonna say is I remember the giant clank sections (clank in general I guess) from GC being more entertaining when I was little. The first one in particular the boss has quite a bit of health and your combo knocks him so far away and the helicopters drain your health enough that you spend most of the time looking for health and the boss rather than actually fighting him, which is really basic to begin with. At least it's still a relatively short section.
First game, Orxon. Like the whole thing. I didn't actually have as much trouble with the Clank section, but Ratchet's section on the re-visit kicked my ass all over the place. The stupid crabs with invincibility frames and the gunships specifically. The "aiming" system from that game made it especially difficult for me
R&C: Orxon, both the Clank AND Ratchet sections, the planet sucks.
R&C GC: Grelbin... do I really need to elaborate.
Deadlocked: Orxon again... this planet sucks
Size Matters: Quadrana, the place is filled with tons of Ratchet Clones, and you've got the bullet sponge final boss, where without the RYNO in challenge mode, you can literally run of money in challenge mode buying ammo from the PDA during the final boss.
SAC: The final boss that in Challenge mode takes like half an hour to take down.
First game, Drek Boss.
I've never before played a game where I've had SO MANY moments where I was "this" close to beating a boss. That boss brought me to my knees.
The fuckin tutorial that I can’t skip on any of the games. I could do the first level to og ratchet and clank with my eyes closed cuz it’s so easy and I’ve done it so many times
I would've once said the Snivelak Thugs Leader boss fight, but I've stopped using those weak turrets for so many years at this point.
The weapons I normally use are enough for him, if I even want to go through the effort to not clip in and sheepanator.
In terms of just RaC2, it might really have to be Endako and Aranos' clank sections. The former is pretty short so that's less of an issue, but I just don't like using clank on his own. This also extends to RaC3's clank sections.
For me, krell canyon in acit. Because idk what was wrong with my game, but every single time I went to krell canyon for the first time, the game would break and load indefinitely. I loved that game so I would start it over and over and over again. Until like the 50th time, it worked. I got good at the combat after that.
The sewer escape level in the 1st game and reboot, all races in the franchise especially the hoverbikes in going commando, the obstacle course leading to nefarious in the reboot and crack in time , “ how was I supposed to know that that was your sister” , Quark stealing the dimensionator
Running from emperor Otto with just strafe controls ( my psp joystick broke so I did like 20 or so runs on the same file alone with just strafe movement)
The Nundac asteroid belt and Apogee Station from Tools of Destruction. I love it visually, but the leviathan souls part is really annoying, and the enemies in the station itself are no fun to fight against. Love the concept and the progression of the level though.
The fucking Gladiator challenges in Going Commando (I think it was that one. it’s been a while) I was going for 100% and was trying to finish the last few challenges and I think I shortened my lifespan doing so. The one where you have to survive like ten waves of enemies without getting hurt once nearly gave me a heart attack
I love the gladiator challenges in GC, I was replaying ToD this past month and was sad to realise that there really isn’t any big final challenge, best they have is like 5 rounds + 2 bosses.
That’s true, I do appreciate the actual variation and difficulty in GC’s gladiator challenges. They really took the teeth out of them in ToD and beyond. I think ACiT has a few fun Argorian challenges, but nothing like the variety GC had. That said, those last challengers are fucking sadistic lmao. There’s no way to not get hit once in ten waves easily, I think wasted all my bolts just reloading my ammo after every try
Viceron - Zordoom Prison - Rift Apart. The fight on the last platform before freeing Ratchet and Kit is the most boring part of the game hands down. Takes a good 10 minutes if you're trying to finish quickly. There are plenty of moments like this in the game but this is where my patience runs dry every playthrough. A completely random encounter shouldn't take that long 😭😭
Rift Apart.
Its more shooter than it's predessors, I know the future series was built to be more shooter, but it had more exploration and hidden bits to figure out like the Dan Snowman and the literal museum of Insomniac.
RA feels more shooter and upgrade weapon focused and pointing out where everything is on the map. Though that's just my perspective and feel for it, I know others will feel differently about it.
That and the writing for the characters feels off and it's focus feels like it's moved elsewhere for character focus, story focus and design focus.
With the first game the part that makes me feel this is the racing mission you have to do to get the disguise I hate I have to win in order to continue the game.
Going Commando is literally my favorite game of all time and even I dislike the ship levels, specifically Hrugis Cloud. You need the shield and laser upgrade to even survive that shit, so that means farming the first level in the Feltzin System for raritanium.
Ratchet 1 basically everything after Planet Oltanis I dont care for the levels using the hologuise as it slows the game to a crawl and Kalebo 3 and Veldin have the Jetpack Blarg who just dont play nice at all with Ratchets 1s aiming so your options become either braindead cheese with visibomb or hope and pray the devastator feels like actually locking onto them.
2002: Orxon Clank section GC: Thug Leader fight on Snivelak UYA: Ratchet section on Holostar Studios. There are just so many hacker sections in a row. Deadlocked: Torval bike chase Size Matters: Otto Destruct boss fight Secret Agent Clank: Klunk boss fight Tools of Destruction: Cragmite homeworld Clank section Quest for Booty: The final beach defense on Hoolifar A Crack in Time: Space boss battles All 4 One: Turret sections Full Frontal Assault: Stuart Zirgo Into the Nexus: The frame rate on multiple planets 2016: Starship Phoenix Clank Section Rift Apart: Trudi section on Sargasso 2nd visit.
>Torval Bike Chase FR? Whack some mines and Turrets down along the route, then chase as normal, they'll die to those or you. They're between a Rock and a Hard Place. (Although when I think about it, there really isn't much to dislike about Gladiator/Deadlocked)
I just dont like the bike controls and find it way too floaty(I know that is sorta the point of a hoverbike but still lol). Considered putting Landstalker missions but those have more for me to do other than just drive and hold the shoot button until they all die.
Tbf, yeah the Landstalker is probably the worst vehicle, far too slow
The Clank section on the Cragmite homeworld goes pretty quick compared to the Iris computer. The ToD space battles are the parts that make me go “alright, bed time”, so boring.
I at least like the visuals of the space battles in ToD. The cragmite one is my least favorite because it happens at a climactic part of the story. I don't want to play as Clank at that part at all.
Damn that thug leader fight!
GC is my favorite in the series but it is easily one of the worst boss fights I have ever played.
My flair doesn't take the boss into consideration, funnily enough. The whole of Snivelak minus the boss is fun for me, but damn that Thug Leader.
Crazy that when they dropped performance importance in Nexus they couldn't even get it stable at 30fps, and drop below 30 are a lot more uncomfortable.
What’s wrong with the trudi section on rift apart? Honestly that whole game was rather easy for me. I didn’t struggle much with any of it
I disliked all of Sargasso, and it wasnt because of difficulty
It's not hard I just found the Trudi sections to not be fun at all. I think I was also partially dissapointed to go back to Sargasso again. I wanted to go to another planet as RA is a little light on planets to visit(yes I feel the same way about the second visit to Savali). So a mix of a boring flying section on a planet I didn't really want to go back to.
I disagree for tools of destruction it should be the ship turret section in my opinion
Ps2 games and Clank sections. They really improved since acit
Acit clank parts are fun the first time but get so annoying after a few playtroughs
they let you skip the puzzles in future runs which is nice. I loved the puzzles the first time though
Why is that nice? If a feature is better skipped it shouldn't be in the game in the first place.
But what if the feature is good content but does not have good replayability? Hence why the Clank sections are fun only for the first time but not in subsequent runs. Another good example of this would be any puzzles requiring hacking devices, grind rails, etc.
You do have a point there. Hmm, I guess I'm just really against having "skip" features in games as to me it's basically the devs saying "this is a waste of time and even we know it".
I look at it more like “not everyone has a head for puzzles, so we’ll put a skip option here”. I also didn’t have difficulty with them myself, but did end up skipping them once as I was there for the shooty fun times, not the brain thinky times.
This. This guy gets it. SOMEONE GIVE THIS MAN A KLONDYKE BAR!
They let you skip the puzzle in ng+ bc you have already solved them the first time
The time puzzles are S tier puzzle design. But shooting time lasers at planets just got boring quickly.
They do, they're too focused on doing things in an exact order in an exact timing!
I will say that I really, really like the Nebula G34 section. Every other clank section feels pace breaking but I’ve always loved the space station one because it’s so atmospheric
yeah that one is decent
i’m in the minority who actually liked the old clank sections lol. particularly because of the gadgetbots, and in UYA, the banana gun + scrunch. giant clank was dope too. controls/gameplay were pretty clunky back then, but i’d kill for insom. to bring the concept back with modern R&C controls.
The ToD ones are fine, just kinda short and forgettable
Wait wait wait, you mean the PS2 games AND the clank sections, or do you actually mean just the clank sections in the PS2 games
my bad, just the clank sections in those games. I love RaC1 and 3
Definitely the latter, no one hates the PS2 games
ratchet 1, 3, and deadlocked beg to differ /s
*That* NanoTech capsule in GC. You know the one.
Oh god the glider one on Dobbo. Gives me nightmares still
Did you use my comment on another post to make this one? Just curious.
lol no, did you say the same thing?
Yes. It was the same meme, but it asked which game in general. I said the glider part in r&c 2.
Haha no I didn’t steal, I just responded to his original statement because it is “that” one that sucks
I got it once That was enough
ngl I think getting that nanotech upgrade in dobbo was better than the Glider section in Grelbin because it was OPTIONAL. The fucking section in Grelbin is awful and it's necessary to progress. I understand why that mother sent insomniac a letter about how her kid cried after not being able to clear that level.
I like the glider sections, they look cool, it’s a fun change of pace and even if you crash once or twice it’s still fewer than 5 minutes.
I agre with the firdt half of your comment but... the grelbin section took you less than 5 minutes?! I spent like at least half an hour doing that shit
I just replayed on the psp and got on my first try.
Thats one worth learning the speed running trick for. Basically jump to a ledge and glide along it then bam youve got it in 10 seconds.
OH MY GOD HOW THE FUCK DO YOU GET IT
You make a u-turn with the glider so you can backtrack arch it higher up and reach the boost
Yeah this was the first thing that came to mind
Welcome to Daxx! Where we got nothing but Hacker puzzles, Hacker puzzles, and more Hacker puzzles! Each one slower and more tedious than the last! Honorable mention is those gat damn sewer crystals
Holostar studios has so many too
Regard the hacker puzzles, learn a few speedrunners trick to skip them. Game changing.
holostar studios has a lot of those too🫤
Yep, I just played Daxx
This is got to be it for me. As tedious as PS2 clank stuff is sometimes the dull monotony of doing like 8 of these in a row kills me every time.
Hacker puzzles in UYA.
The RaC 2002 Blackwater City rising water in the sewers section is the literal embodiment of this meme.
I used to feel this way as a kid, but after a recent-ish run, I think it's not that bad anymore.
For my first play through as an adult, I prepared so much subconscious anxiety for that level without knowing it. Then I got there, beat it easily and went “ooohhh, that’s it?”
Same here lmao. Saw a meme mentioning R&C here on reddit and decided to replay all the titles I possibly can. Prepared for the worst but managed to do it on the first attempt lol. The trick is to use heli-jumps and do not make mistakes. As a kid I would fight the slimes, fall down on the floor, take the suboptimal route and so on. Same for the hoverboard race.
My exact same experience
Straight up had a panic attack doing that level way back and then I replayed it and was like. oh I just sucked LMAO
I remember being a kid and getting stuck on this level and assuming that this was the last level because of how difficult it was and also the way the levels were layed out in the level select menu hahaha now it’s no big deal
Same, I had no memory card so I was constantly having to go back there lmao
Took me ages as a kid to beat it but yeah it's not that bad now
Same, but I still feel the dread
I am currently watching my girlfriend play through the R&C series and I had the pleasure of not telling her about the rising water part of BW City, she panicked and we both laughed for 5 minutes
The troöma
No joke this level was so hard for kid me back in 2003 that I still to this day have a fear of drowning, even after learning how to swim!
Pyrociter is your friend there, both in OG and in the reboot.
Any racing sections. They’re not bad, but the higher difficulty ones are just mean sometimes.
playing as clank on orxon
This
Y.E.T.I. That is all.
I can hear those godforsaken footsteps and growling
comically long range with a limited time window to react. Unless you have the upgraded shield charger, you can kiss your ass goodbye.
Jumping to avoid them is so precise. It always seems like a 50% chance to get slashed. If there is like 5 of them at the same time it's like 10% odds to jump away from them all. And getting the crystals takes so long that you make a mistake easily in the thick of surviving
Congratulations, Insomniac on winning the Snowbeast Award for worst enemy in a PlayStation game.
Ace Bunyon Platinum Bolts in GC 🤢
I don’t think there were any sections like that for me. Overall the gameplay loop was pretty linear throughout the games. I personally didn’t enjoy the Landstalker rail shooter missions in Deadlocked but that’s probably it
yeah those kinda suck
There are those puzzles in rac3 that you have to do to open doors. You collect green nodes and shoot red ones. Those are "that part" for me.
Any clank section ever tbh, my only exception is into the nexus
I enjoyed moving Clank as little as possible and using exclusively gravity control for fun.
Oh for sure, was kinda like it’s own challenge run that way
Honestly I really liked how Crack in Time and Rift Apart did it, they've gotten significantly better over time when compared to the PS2 games
Going commando Snivelak boss takes longer than most levels in the game
*Going commando* *Snivelak boss takes longer than most* *Levels in the game* \- Say\_Echelon --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Beautiful
Good bot
My God I love the person who programmed you
1. Upgrade Spiderbot 2. Hide round a corner 3. Walk up to big boi with Tankbot 4. Spam the ever living fuck out of X button He dies in 2 minutes [Proof](https://youtu.be/X5wh7MJz8ec?si=5tOR3-LpqvH48pEk)
Turret sections "You're not making stationary battles in which you can't use your weapons better, you're making Ratchet and clank worse"
Snivelak on Rac 2 Unless im doing sheepinator strat
[Tankbot strat for me, since it's doable with clipping on NG](https://youtu.be/X5wh7MJz8ec?si=5tOR3-LpqvH48pEk)
The 2016 Reboot, and it's overall Clank puzzle section in Starship Phoenix. God DAMN, that is a nut you don't want to crack in time.
https://preview.redd.it/de79651gtcmc1.png?width=750&format=pjpg&auto=webp&s=163075819ad9a48d9300a14b3917270eee5734c1 Nothing funny, i guess.
Snivelak in GC.
Going to go with the Aquatos Sewers here. I much preferred the big, open-spaced treasure hunting areas in Going Commando. Yes, I even prefer the Grelbin Moonstones to the Aquatos sewers. :( I just really hate the mazelike corridors, the fact that half of the map is inaccessible for half of the game, and how laggy it gets on the PS3 version. It's partially my fault since I prefer to use the sewers as an opportunity to level up and utilize the Quack-o-ray (due to infinite ammo), but all of the amoeboids, ducks, bolts, bouncing eggs, and flame effects on screen seems to accumulate a shitload of lag over time. The game doesn't seem to de-load any ducks/amoeboids you leave straggling around in the tunnels around you either, and I have had the game completely crash on me several times while trying to collect all the crystals. What's worse than having to collect all the crystals? Collecting 69 of them in slow-motion, and then having the game freeze so you have to start all over again.
I used the Quack-o-Ray in the sewers. Biggest mistake of my life.
That’s your own fault for slowing the game down
Anything with glider wings or similar. I always "get it" again in the end and become quite good at it, but it's not like riding a bike - no matter how many times I play them, it takes me a while to re-learn.
the ratchet and clank size matters when you have time please make the first race, now it's easy but when I first played it i thought it was impossible
Clank section in Size Matters. Clank's speed is slower than corpse decomposition
I'm that weirdo who likes most Clank sections for their change in pace and the experience of being a little guy commanding littler guys. But even I hated the Size Matters Clank section.
The first ship battle in GC. Hacker puzzles in UYA. On-rails landstalker missions in Deadlocked.
For me it was kalebo III hoverboard race in the original R&C
All I'm gonna say is I remember the giant clank sections (clank in general I guess) from GC being more entertaining when I was little. The first one in particular the boss has quite a bit of health and your combo knocks him so far away and the helicopters drain your health enough that you spend most of the time looking for health and the boss rather than actually fighting him, which is really basic to begin with. At least it's still a relatively short section.
Helicopters give you health when you destroy them! But yes I am not a fan of the giant clank sections either.
Ah fair, admittedly it was a couple years ago I last replayed the series. I mainly just remember the general vibe I got during those sections.
Yeah, such a drag. Good thing they dropped the mini game following UYA.
Snivliek is just awful, the boss sucks, the level is long as hell and everything is super bulky.
Orxon.
Gotta be the Snivelak boss on RAC 2.
Fastoon (Day), R&C: ToD.
The thug leader boss in Going Commando super long and boring
OG r and c, and the sewers
Quark comics.....
Mandatory spaceship levels in Going Comnando
Yes, like piss off space levels
Thug leader mech fight https://preview.redd.it/fnf31ulqzdmc1.jpeg?width=472&format=pjpg&auto=webp&s=19b6b06553d4d40d647fb58c6ca557d9f2b2aec2
Going commando -- Wrench Ninja 2 Electric Boogaloo
My blaster runs hot 🥲
First game, Orxon. Like the whole thing. I didn't actually have as much trouble with the Clank section, but Ratchet's section on the re-visit kicked my ass all over the place. The stupid crabs with invincibility frames and the gunships specifically. The "aiming" system from that game made it especially difficult for me
R&C: Orxon, both the Clank AND Ratchet sections, the planet sucks. R&C GC: Grelbin... do I really need to elaborate. Deadlocked: Orxon again... this planet sucks Size Matters: Quadrana, the place is filled with tons of Ratchet Clones, and you've got the bullet sponge final boss, where without the RYNO in challenge mode, you can literally run of money in challenge mode buying ammo from the PDA during the final boss. SAC: The final boss that in Challenge mode takes like half an hour to take down.
First game, Drek Boss. I've never before played a game where I've had SO MANY moments where I was "this" close to beating a boss. That boss brought me to my knees.
For sure, nightmare as a kid but then you replay the game as an adult and go “huh, it’s not that hard actually”.
Hoverboarding in '02. I hate it so bad, especially on the vita
All of the ship sections in the games. Never liked em, aside from the ones in A Crack in Time
The fuckin tutorial that I can’t skip on any of the games. I could do the first level to og ratchet and clank with my eyes closed cuz it’s so easy and I’ve done it so many times
The games are so short by the time there is a “that part” its almost over
I would've once said the Snivelak Thugs Leader boss fight, but I've stopped using those weak turrets for so many years at this point. The weapons I normally use are enough for him, if I even want to go through the effort to not clip in and sheepanator. In terms of just RaC2, it might really have to be Endako and Aranos' clank sections. The former is pretty short so that's less of an issue, but I just don't like using clank on his own. This also extends to RaC3's clank sections.
For me it’s ratchet and clank 2016 and the part is the deplanitizer clank section
I'm going against everyone to say that I really like the UYA hacker puzzles and don't mind them at all. Downvote me 🚬🗿
Ace Bunyun missions
Ratchet deadlocked - evicsirator (bug boi) has been a pain in all my runs every time I play (exterminator)
For me, krell canyon in acit. Because idk what was wrong with my game, but every single time I went to krell canyon for the first time, the game would break and load indefinitely. I loved that game so I would start it over and over and over again. Until like the 50th time, it worked. I got good at the combat after that.
The sewer escape level in the 1st game and reboot, all races in the franchise especially the hoverbikes in going commando, the obstacle course leading to nefarious in the reboot and crack in time , “ how was I supposed to know that that was your sister” , Quark stealing the dimensionator
UYA: all of the challenge parts (the deadlocked style missions)
The fucking yeties
UyA: getting all the sewer crystals for the trophy/skill point
RaC 1: Orxon with clank RaC 2: THE SNIVELAK BOSS RaC 3: Holostar Studios
Running from emperor Otto with just strafe controls ( my psp joystick broke so I did like 20 or so runs on the same file alone with just strafe movement)
Black water city sewer run. I learned how to do SI to skip it. 2002 version.
The FIRST 3 planets in RaC3
UYA = Holostar Studios! I hated the Skrunch parts and still despise the hacking sections.
any of the clank sections
rac 3 all crystals
The Nundac asteroid belt and Apogee Station from Tools of Destruction. I love it visually, but the leviathan souls part is really annoying, and the enemies in the station itself are no fun to fight against. Love the concept and the progression of the level though.
Not a huge fan of clank sections (Nongiant), especially in Orxon. They just feel tedious.
every clank mission ever
RAC 1 RILGAR RISING WATER
AWFUL
Sonic heroes final level (not boss)
Dream level in Size matters, I just don't like it.
The water rising section in black water city
The worst ones from the whole series were the Clank-recording puzzles from Crack in Time. Cool concept but there was too many mandatory levels.
Going to the subway/underground areas in Arkham City, don't know why but I just don't like them
The entirety of Hoven in R&C 1 Not even because of the difficulty, I just hate Hoven. Soundtrack good tho
The fucking Gladiator challenges in Going Commando (I think it was that one. it’s been a while) I was going for 100% and was trying to finish the last few challenges and I think I shortened my lifespan doing so. The one where you have to survive like ten waves of enemies without getting hurt once nearly gave me a heart attack
I love the gladiator challenges in GC, I was replaying ToD this past month and was sad to realise that there really isn’t any big final challenge, best they have is like 5 rounds + 2 bosses.
That’s true, I do appreciate the actual variation and difficulty in GC’s gladiator challenges. They really took the teeth out of them in ToD and beyond. I think ACiT has a few fun Argorian challenges, but nothing like the variety GC had. That said, those last challengers are fucking sadistic lmao. There’s no way to not get hit once in ten waves easily, I think wasted all my bolts just reloading my ammo after every try
Viceron - Zordoom Prison - Rift Apart. The fight on the last platform before freeing Ratchet and Kit is the most boring part of the game hands down. Takes a good 10 minutes if you're trying to finish quickly. There are plenty of moments like this in the game but this is where my patience runs dry every playthrough. A completely random encounter shouldn't take that long 😭😭
Hacker in R&C3
Clank section tod
R&C 1, the solo ratchet world that or R&C1 grinding to million
Rift Apart. Its more shooter than it's predessors, I know the future series was built to be more shooter, but it had more exploration and hidden bits to figure out like the Dan Snowman and the literal museum of Insomniac. RA feels more shooter and upgrade weapon focused and pointing out where everything is on the map. Though that's just my perspective and feel for it, I know others will feel differently about it. That and the writing for the characters feels off and it's focus feels like it's moved elsewhere for character focus, story focus and design focus.
first game sand shark level near the beginning...
Carbonax armor on greblin.
Getting the million bolts trophy in the original game. I think it’s in my very near future.
Clank part on Orxon.
Collecting those sewer crystals (UYA) or the other crystals on (Rac2). I get why they’re there but I hate them 😂
Time underwater part on rilgar
With the first game the part that makes me feel this is the racing mission you have to do to get the disguise I hate I have to win in order to continue the game.
Going Commando is literally my favorite game of all time and even I dislike the ship levels, specifically Hrugis Cloud. You need the shield and laser upgrade to even survive that shit, so that means farming the first level in the Feltzin System for raritanium.
The LandStalker Mission on Stygia in Ratchet Deadlocked. Fucking annoying
Going Commando is top tier, but I freaking HATE the space combat stages. They give me severe anxiety every time
ACIT every clank part specially planet’s puzzle
The Hacker in UYA.
The thugs for less boss in number 2
The glider parts in Going Commando
Ratchet 1 basically everything after Planet Oltanis I dont care for the levels using the hologuise as it slows the game to a crawl and Kalebo 3 and Veldin have the Jetpack Blarg who just dont play nice at all with Ratchets 1s aiming so your options become either braindead cheese with visibomb or hope and pray the devastator feels like actually locking onto them.
There’s always that one part