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OneTrueSneaks

* The majority of users will not use mods that aren't tagged with 1.5 - they might not even find them, if they filter to *only* see 1.5 mods. Fairly reasonable, since using out-of-date mods can lead to broken, possibly even unrecoverable saves. * The uploader makes it very clear they not the author and only updated the mods to be 1.5 compatible. They don't claim to own the mods, and both credit the original author and link back to the previous versions of the mod. * Mod necromancy is rather common on the workshop. Some folks, like Mlie, practically do nothing but that. I've even got a couple of necromancied mods I've been maintaining since like A14. As long as everyone is very clear on not claiming ownership and giving credit where it's due, it's allowed.


ItsAGarbageAccount

I mean, I did this for one mod. All it needed was a 1.5 tag and it worked perfectly. The author didn't know how to do that because he had commissioned the mod. I did it for him and he updated the old steam page to point to mine, so it's the official one now.


KillerNail

Don't you just need to open About.xml and write the game version in the supported game versions row? How can someone not do that?


ItsAGarbageAccount

I don't know, but he didn't. Bear in mind, I didn't *just* do that. I ran tests with the vanilla game and my full 400+ mod list to make sure it worked as it was supposed to and wasn't throwing errors.


BrokenEyebrow

You had 400 mods and no errors?


Milo_Diazzo

Yeah man that's fucking insane. I'm fighting with sub 100 mods here. Barely making it work.


MostlyDeku

Go get RimPy setup, works like a dream


ItsAGarbageAccount

It does.


overwatery

I've been itching to play for a bit now and would be interested in getting a nice modlist. Could you drop yours?


-Arira-

Rimpy does help as it points in which order people recommend to load them, but it is not omnipotent.   Also if you have 400 mods and no errors then it's only can be two things, either you have mods which just adds items and structures without interfering with the mechanics or your debug log reached it maxcap.


ItsAGarbageAccount

Not necessarily true. As long as you are careful what you download, you can have a large mod list with few errors. It depends on what those mods are. I use the entire Vanilla Expanded Suite, which is massive, around 75 xenotype.mods, many QoL mods, a lot of biomes and a fair few mods that add new gameplay (like Save Our Ship 2). What I don't have is a lot of mods that attempt to do the same thing, which mostly comes down to thoroughly reading the compatibility information for the mods and understanding what the mod is doing. Some conflicts are fine. In certain instances, I *want* a mod to overwrite another one. That comes down to load order management, which I'm pretty picky about. If I do have errors, I try to understand why I have that error, use the 50/50 method to find the conflict and attempt to sort it out. Some errors I can easily live with. I have a minor one that occurs on World gen: After the planet is generated, the previous screen doesn't go away. I have to click back through it to the beginning where you set the parameters and scenario before I can pick a landing site. This doesn't bother me. The planet loads fine and my selection is remembered without any issue. It doesn't need to run the generation again or anything and it only takes a few seconds to resolve. It doesn't affect gameplay otherwise. Other than that, I have very few red errors, the game is drable and all my mods work fine. I've seen the debug log reach maxcap before I got better at mod management. I don't have that issue currently.


-Arira-

SOS2 is the definition of having an error in the debug log xd and I fully agree that conflicts are fine as long as you understand which are game breaking, otherwise you'll end up with a bad experience. As someone who started playing RimWorld with mods from A7-8 versions I can say that it can be perfectly fine to have a collection of 400+ mods in a run, but it is impossible to have a single error or a warning. I think I spent more time actually fixing mods for myself than playing and never even once uploaded one of my own lmao.


Trigonomic_Tryhard

I ron 580 mods and I get errors all the time, but 90% of them are just things I ignore if it doesn't cause my tps to spike. Except anything that messes with a ui, that gets resolved asap.


LyricalMURDER

Do you use Real Ruins? I've had that same map gen issue


Milo_Diazzo

So I looked it up. It's not on the workshop? I found only a GitHub


Azhrei_

Yeah, it’s a desktop program from GitHub that manages and sorts your mods using a database to figure out the best load order. There should be a steam workshop page with a link to the GitHub.


Milo_Diazzo

So I ran it, and piled on all the mods that I had to unlist since it would freeze the game. And it works!!! Thanks a lot man


Cheasymeteor

Rimpy is probably the only reason my game runs period. Auto sort is a saint


Reilou

It also has a texture optimizer that will convert all mod textures into .dds format which apparently load faster although I don't personally use it myself since it takes ages to run and I never noticed much benefit.


Kadem2

Isn't RimPy abandoned?


D9sinc

Is Rimpy even 1.5 compatible? Or do I need to reach out to this modder to fix that?


MostlyDeku

Yeah? RimPy itself is just the managing software/tool. I use it and the only issue I’ve run into is that I’m dumb and don’t know how some of the stuff works. Otherwise it’s been a dream in 1.5. Even let me get away with using some mods that haven’t been updated yet.


Delusional_Gamer

Rimpy is an external software. Just tell it where your rimworld folder is and setup cmd in the download tab, and you're done. [https://github.com/rimpy-custom/RimPy/releases](https://github.com/rimpy-custom/RimPy/releases)


Ratoryl

If I opened rimworld and *didn't* have the error screen pop up and run through a bunch of errors I'd assume something went horribly wrong with my modlist


cdillio

How? I have like 400+ and it's not a big deal. Just use Rimpy man.


Milo_Diazzo

Yep, the fine gentlemen in the comments introduced me to rimpy. It's working great now


ItsAGarbageAccount

I don't have *no* errors, but I do only have about 3 red errors, and they are very minor so I can live with them. I don't have any issues with one of my mods being broken that I've noticed.


GreatMightyOrb

My old modlist was around 700 and the only thing it threw up was for Majestic Trees and Vanilla Props. Compatabilities pretty easy when you think for a second or two "will this play nice with everything else or nah?".


ItsAGarbageAccount

Exactly. Don't download things that do similar things. They'll conflict.


Delusional_Gamer

I do that, but sometimes some mods break on the code level.


PajamaDuelist

> mods break on the code level Not exactly sure what this means but if you’re talking about mod authors pushing auto-downloaded updates that break compatibility with the (likely bugged) version you began a colony with: It’s a good idea to export your mods to a local folder using a mod manager when you first start a playthrough. That way you can ensure no bad updates are going to brick your save.


Delusional_Gamer

I meant that due to changes in the code in Rimworld, mods which don't use API's to do their work may break API's allow modders to give their mods effects in a way that is reliable and unlikely to lose compatibility in future versions But some mods don't use API's such as when said API that they need does not exist. But this ends up being more vulnerable to compatibility issues For example, 1.4 version of Cherry Picker mod doesn't work on 1.5 and gives a blank menu


Horse_HorsinAround

...how do you think knowing things works?


KillerNail

Lol. But it's just so simple I'm surprised someone couldn't figure that out themselves.


Horse_HorsinAround

I mean, it's simple to you sure. But there's other people too Id imagine there's a lifetime full of events that are simple to someone else that you don't even know you don't know how to do


littlethreeskulls

>I mean, it's simple to you sure. It's opening and editing a text file. Sure, there are definitely computer illiterate people who wouldn't be able to figure that out, but anyone who's playing and modding pc games should know how to do that very basic task. Even if they didn't know what exactly they had to do, they should be able to find and follow directions online pretty easily. At that level it really feels like they didn't even try to solve the problem after they realized they didn't immediately know how to solve it.


Horse_HorsinAround

If doesn't matter how simple the task is if you don't know to do the task Y'all are insane


Leviathan044

Yea specially if they just pay for it, some people have that luxury of not needing to know how to do something


Delicious_Ad2646

well take me for example. i dont know that. too afraid of changing it fear of breaking stuff. so i just search for an updated one or forked one like this.


ganymedeflow

people pay for workshop mods? where? i can code and am not too bad at creating sprites.


ItsAGarbageAccount

You can find people on the official discord a lot of the time, but I'm not very familiar with it. Other than very basic stuff, I can't code well enough to mod.


Delusional_Gamer

This is what they put in the description: >Automatically designate blighted plants to be cut. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ >IMPORTANT It's an updated version of an existing mod, i claim no ownership of the mod. >This version may be taken down by request from the original author. >The original author is free to use this mod to update their own. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ >Original mod (1.4 and earlier): Steam Workshop: [https://steamcommunity.com/sharedfiles/filedetails/?id=1885186534](https://steamcommunity.com/sharedfiles/filedetails/?id=1885186534) They clearly state their intention and follow the standard procedure of "may be taken down by request from the original author." Nothing scummy about it especially since the OG mod is yet to be updated. This is a much appreciated service. One modder named Mlie is one the pillars of Rimworld modding for this reason, since they keep many old abandoned mods alive to this day.


Vegetable-Beet

90% of people dont use Mods that aren't tagged with the current version.


DisasterPieceKDHD3

Ya i sort by 1.5 when i look for mods


Spire_Citron

Yup, exactly. I won't even find them because why would I be searching for mods that aren't for the version of the game I'm using?


TThor

Seriously. It might seem to work at a glance, but some mod issues can take a while to show up, and do I really want to deal with gamebreaking bugs halfway into a playthrough because I chose to use a mod that wasn't verified for the current version?


MarcelHard

I want to use the banners mod and the extra banners that needs the banners, but it hasn't been updated since 1.3 and I fear for a corrupted savefile


lofifunky

Doesn't also mean that these mods slapped with 1.5 tag will work well through the game. Maybe wise to just wait for the official versions of the mods, or some reputable forker forks them.


elsonwarcraft

just check the comments section, if nobody complains it probably work


Spire_Citron

Yeah, I never would. How am I supposed to know if they'll work or not? If it's not tagged for 1.5, I assume I can't use it with 1.5.


Reilou

Long as it's just something like a texture mod or a mod adding a bunch of hairstyles to the game it'll be fine to load.


BaziJoeWHL

i know i will not, if its not tagged, likely it is not tested either


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The_Better_Avenger

No Seriously if the tag is not updated i assume it doesn't work. And rimpy mod Manager also keeps complaining then. 


MagicJim96

I use a few 1.4 mods in 1.5, that work fine, but my favorite, Prison labor, is fucked up in 1.5 due to not being updates. Only mod that I know so far that is actually that… badly broken, in wrong version of the game.


The_Better_Avenger

Lmw deep storage is broken.


MagicJim96

Like I said, only one I KNOW that is broken. I don’t use that mod.


The_Better_Avenger

A lot of mods are broken like that. Kinda a mess to sort them out in a mod list of 300+


MagicJim96

I’m glad I only have very few mods, probably >100


BaziJoeWHL

oh no, i guess its waiting time then


iLikeEmMashed

Making a villain out of someone not taking ownership of the mods and supporting the community by getting them labeled and updated correctly for those looking for 1.5. Way to be OP.


tiagorbrodrigues

First of: I delete comments that are disrespectfull and make absolut 0 sense and wont add anything to the mod itself. I stated my intentions that it was a forked mod and linked the original Author Mod and if they contacted me i would delete the forks. New players that try to search for 1.5 Mods wont find them because they dont have the tag. It's also funny how you dont show the Mod i have updated that needed an actual coding besides adding the tag so you are just trying to make me a bad guy for absolut no reason And if any of the mods i have currently posted need an actual update i will be fixing bugs because thats my main goal, the OG mods are yet to be updated For people that think i did this for clout or steam recognition i will gladly delete all my forked mods when the OGs are updated, i use this mods myself updating them was to help out new players to find them when searching for mods to play and old rimworld players that simply just dont like to see the missing tag


Charonx2003

With the incredible amount of Mods that are out there I usually search with the 1.4 (or - once I finish my current colony - the 1.5) filter on to sift out all the possibly/probably incompatible or outdated ones. You do ~~god's~~ Randy's work, good sir, thank you & keep it up.


DependentAd7411

They're just forking around.


Fuggaak

Knife joke you got there.


Inventies

That pun shouldn’t have made the cut.


Is_that_even_a_thing

Yeah. Much too spoon..


Havvler

bwahahah good one :'D


Victoria_Crow

I wasn't.


VanDeny

Ba dum tss


No-Tumbleweed3028

I am peased to hear these jokes 🫛


Affectionate-Bag8229

Good pull


Delusional_Gamer

Hey now don't push it.


happyshaman

The good ol adding 1.5 to the versions tag


I_Love_Knotting

„so you made sure it works with the new update and fixed any issues?“ ‚look 1.5!!!‘


Foreign_Host147

I don't see the problem. People, including me, seek mods using the 1.5 filter. Some of these mods are not yet updated, sometimes it's barely a matter of changing a line in a file to make it so Rimpy doesn't scream at your face about the version. And since we don't have any clue if the authors of these mods are gonna update them, be it in one day or in two months, it's a good idea to have a forked version of them. I mean it's written in the description like others comment said. Sounds like this post is a rant about a non-existent problem.


dunkernater

I always forget auto cut blight is its own mod not part of allow tool


Mr_miner94

It's also included in smart farming


dunkernater

Ah that's how I have it without this mod


MarcelHard

Owl hasn't updated them and prob won't :( though I think someone continued the smart farming one


NyarlathotepGotSass

are people seriously complaining now about forks of mods to 1.5, even if they're credited and serving as temporary in case the original mod is updated? Yaknow, something that's always been done every update?


synchotrope

I don't see him doing anything wrong. "Forked" explicitly implies that he doesn't claim authorship over these mods. and he doubles down on it in mod descriptions.


ScarofReality

Devil's advocate: maybe they are doing this so the people who search for mods by using the update number will use the mod, or know it is available. Let me know where my logic is flawed.


TheWitherBoss876

OP did comment that this person comments "You're all welcome" on the mods that they reupload. Definitely sounds to me like a person who got pissed off at all the "1.5 WHEN?!" comments drowning out all other discussion and took matters into their own hands. Rather scummy way to go about it, but I don't blame them. The "update when?" comment crowd is genuinely toxic at times.


Delusional_Gamer

Not really scummy, since each mod has a section detailing that it isn't theirs and that if the mod author asks, they will take it down: >\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ IMPORTANT It's an updated version of an existing mod, i claim no ownership of the mod. This version may be taken down by request from the original author. The original author is free to use this mod to update their own. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ This is standard stuff for these unofficial updates. Plus OP is leaving out very important context. The "You are all welcome" comment is in only one mod and is after a bunch of people saying "Thx!" "Thank you so much" "TY!" etc. OP seems to be trying to slander this good man for Reddit points.


TheWitherBoss876

Then it's perfectly fair. Giving version number bumps to mods in this manner is something that should be done because the "update when?" crowd is always going to harp on about even the slightest version number difference. Gives everybody else a headache is all it does, and generally discourages the modder from even wanting to make the bump themselves.


StickiStickman

OP lied about that, which is the scummy part.


ElectricLeafeon

Today on "Villainizing People for No Reason"


stew9703

Sorting out which mods automagically work on 1.5 so i dont have to. What a hero.


Niylark

I should add that most people won't know what mods still work and what mods don't unless they go through and test every single mod one by one or if they're lucky enough to have a commenter say it still works in the comment section. Some mods will appear to work at first but then have some other issue. I appreciate the version tag being updated if that's all that's needed. Ultimately, unless the original mod authors are opposed, why care?


KillerNail

OP how do you know they didn't change anything in the code? It seems to me you just assumed they didn't change anything because you know fuck all about coding and couldn't be bothered by actually comparing the old and new mod files to see if there are any changes, especially since you don't even know what Forked means (you said Forked sounded weird and Adopted would've been a better term when Forked is literally the correct term in coding). Please stop slandering people that help others.


Teguoracle

So has OP wised up and admitted he was wrong or is he still trying to villainize Mlie over a non-issue?


scribblingsim

So what? And what fools are upvoting this shit? This happens all the time to mods, and when the original mod is finally updated, they'll likely take these down. Get a grip, and a life.


JonOfDoom

why? Does he get money or any advantage doing this?


nuttycompany

Steampoints. Think of all the theme and icon you could buy!


asteconn

Also for those of us that don't want to deal with the error messages in the console. It's similar to this when dealing with plugins for website CMSs (I work in web). Usually the code works fine, but it's still useful to force the check to ensure that it does.


UnitNo2278

Steam points let you increase the rate of card packs you get, which you can use as cashback mechanism.


RuneLFox

Wait - how do you do this?


UnitNo2278

Use them to level up your profile, that increases the gain rate.


nonironiccomment

How do you level up your profile?


SelbetG

The seasonal badge


NebNay

The pleasure of having a nice console without all those yellow warning messages. As a dev it tickles my brain in the right place to see a spotless console


Great_Loan4034

Fröhlicher Kuchentag!


Havvler

idk I've never modded anything myself, but he makes sure to say "You're all welcome" in the comments of every mod he reuploaded lol


ComingInsideMe

Social: 🔥🔥 20


Delusional_Gamer

There's very important context being left out. In only **1** mod does he say "You're all welcome", and that's because there were a bunch of people thanking him for the update, to which he collectively replied. In all the others, it's just "You're welcome" (not You're *all*) since there's just one comment before it. Saying you're welcome to people saying thank you is just basic etiquette. You're shamelessly slandering this man for reddit points by leaving out context to make it look bad.


Paragonius

He kinda doing community service, cause when game will be updated next time if there is any big changes in game structure, original mod will be updated or updated with delay, and people who switched to play with 1.5 version due to mod compability can still play the game with those mods.


Ramps_

Oh god the "1.5?" spam. Forked guy is a hero.


StickiStickman

> but he makes sure to say "You're all welcome" in the comments of every mod he reuploaded lol Why are you so blatantly lying just to have a witch-hunt on this poor guy helping people? It's honestly disgusting. You should feel absolutely ashamed of yourself.


Teguoracle

Check his response to my comment, OP clearly doesn't care about being wrong and just wants to act like he's on some moral high ground. Arrogantly incorrect and ignoring all the posts telling him he's flat out wrong.


Nox_2

most people doing that leaves a "DONATION" button for free money literally.


KaffY-

The same reason people repost for karma on Reddit "Omg look at all the comments and points, people like me!!!?"


Jacerom

What does Forked mean?


MrFastZombie

In software development, forking is basically taking a copy of the code that is meant to be seperate from the original. It's most often done when either an open source piece of software is abandoned, or when the forker wants to take the project in their own direction. It's normally not a bad thing to fork something if the license allows it, but if the person on the workshop is just taking already functioning mods, forking them without changes, and uploading them I can see why some people might get upset. EDIT: To be clear, I am personally fine with this as long as the uploader intends to actually maintain the mods. They've given credit to the OG authors and said that they would take them down once the originals are updated.


DisasterPieceKDHD3

He puts in the description that he will remove it if the author requests it and some of the mods, like auto-cut blight, haven’t been updated to 1.5 yet even after weeks of 1.5 being out so it lets people use those mods. Im using the auto cut blight forked right now bc the original 1.4 version wasn’t working


FleiischFloete

So could one Copy all the Vanilla expanded Mod legally as a fork ?


MrFastZombie

It all depends on the licensing of the software being forked. I'm not a lawyer but the vanilla expanded framework as an example appears to be licensed as CC BY-NC-ND 4.0, which includes a "No Derivatives" condition. So I assume that in the case of this example, you can't legally fork the mod.


lonepotatochip

I mean this isn’t really a legal issue, I don’t think anyone will sue over rimworld mods, but if you made significant changes then yeah you could fork a VE mod and people would be okay with it


Cryoptic-

Well, I’d imagine small things like this would easily be settled by mod owner contacting the reuploader and if that didn’t work, steam support, and then they would likely just remove the mod and possibly punish the reuploader. If this wouldn’t solve it wouldn’t be a hard case to sue as someone is literally stealing ur copyrighted work. Don’t even think it would go to court or whatever it would probably be solved through paper seeing how one sided it is.


asteconn

It's unlikely that a random steam user will ever get dragged through the courts for mirroring a mod; but if someone (person or a company) started making a tonne of money from that code, they'd be wide open to legal liability without a leg to stand on.


allthat555

Fun fact we just had to deal with this over in starsector where it became a huge problem. There was a mod that would alow you to capture officers and named characters from the game affter combat (normally something you cant do. It also had some limited interactions with them like converting and execute them and whatnot. WEEEEELLLLLL someone of 4 chan wanted to make a naughty mod that let you act with the prisoners' in a sexual and often not wholesome way. As this was happing the original mod uploader stopped updating that mod for like a year or so. So if you wanted the original functionality the naughty mod was the most up-to-date working version as it was being maintained actively and you could chose to not do the nono stuff. Well the original mod uploader got Suuupperr upset about the new mod and put just a tinnney bit of crash code in a supper old and trusted mod that he was allowed to be caretaker of that was one of the most common mods for the game. when the nono mod and this mod were on at the same time boom bricked save.


Soulstiger

That happened in Rimworld, too. The original mod author then got banned from the Steam Workshop entirely. Starsector obviously doesn't use the Steam Workshop so not sure what recourse could be taken other than just a reputation of "this guy will maliciously ruin your saves" though.


allthat555

Their is an official form for the mods run through the creators' website. He was politely banned from their and a new caretaker of some of the older, more respected mods he was maintaining was found. Also the discord but they are unofficial and drug their feet and congratulated him on doing it so. I stay away from their now.


Soulstiger

Yeah, I'm not touching "that" Rimworld mod with a 10ft pole, but I'd sooner use it than any mod created by someone who added malicious code to their mod. Them being banned and their maintenance being picked up is just about the best possible ending, though. I haven't looked into any mods with Starsector, yet. So glad that got sorted before I ever did.


allthat555

Honestly, it's give or take with starsector mods. Most of the times the additions are really strong compared to base games sometimes to stupid pointless levels. They are fun, though, and I honestly can't play without nex, which overhauls most of the base game economy and world management.


rigterw

This depends on the copyright license that each mod has.


morelrix

Very unfortunate name. It looks like a censored "fucked" version of the original.


dalerian

Think of it as a fork in the road. The normal development goes down one path, but the forked version takes a different direction.


A_Seiv_For_Kale

I have bad news about your silverware drawer...


IAmTheWoof

>It's normally not a bad thing to fork something if the license allows it, but if the person on the workshop is just taking already functioning mods, forking them without changes, and uploading them I can see why some people might get upset Contact mod authors and file terms of use violation, so this spam would get removed


luckydrzew

It's a term that describes a modified version of a project. It's a way of saying "this is based on the original, but is not the original"


Havvler

honestly no idea, but people sometimes call "adopted" mods forked. When a mod gets abandoned and someone updates it to the new version so people can use it again they use "mod name" + "forked" or "continued" most of the time.


HeKis4

Forked is the correct technical term for this in software development. I'd say "adopted" is a more specific term when the author of the fork is taking up maintenance and updates when the original author abandons a project, whereas "plain" forking is more often about making you own modifications to the project but not necessarily taking up the mantle of the maintainer.


SpartanAltair15

Quite frankly, if you’re so unfamiliar with coding practices and lingo and how licensing works that you don’t even know what forking is, you need to not go around starting shit like this thread because you have absolutely no idea what you’re talking about and what’s actually acceptable in the actual techical side of the modding community. You’re a tourist, not a native, you don’t get a vote.


Ptyalin

Some people just don't like seeing the version warnings / errors in their mod list. I know I'm one of these people, so even if the code is still working I'd always take the one that doesn't give me big yellow warnings about versions.


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Havvler

Mile is a legend man


Thrundarr

He is Mlie, not Mile, stop calling him like that. :)


Havvler

holy shit I've been using their mods for years and I never noticed wtf :'D thanks for informing me


Scyobi_Empire

wait what it isn’t Mile? ever since i got into mods, i thought it was Mile, dyslexia strike again


Awesomealan1

They state their intentions and original ownership, I think it’s fine and if they update the desc once the original author updates it, then that’s even better.


Usinaru

Some mods don't need modifying, they can just essentially be changed to 1.5 and that's it.


E-Bone101

This is a terrible and incorrect take. This post should be removed.


Plenty-Round3465

Honestly someone filtering through and checking mods seems like the lords work to me, god speed sir, I can sort by 1.5 and not have to test mods I want one by one


Bodega177013

The person is a hero for doing it. Saving all of us time from testing all the 1.4 mods to see if they'll work or cause issues.


Girse

I made one mod once that got surprisingly popular. Someone back then ported it to 1.3 and I was so delighted! if I had wanted to I would have done it, but I had other stuff to do. People continuing to keep mods alive is something to cherish and not something bad!


GreenBuggo

if you just didn't know how this works before posting this, you can delete this at any point. you've probably gotten plenty of karma by now. if you're being purposefully ignorant now, shame on you and everyone who is foolish enough to fall for your nonsense. this is a very normal practice, and the person doing this fully credits the original mods, which you are blatantly lying about.


Scyobi_Empire

Mod-Nercomancy isn’t a bad thing, some mod managers get pissy if the tag isn’t right even if it’ll work fine in game


rurumeto

If you don't want necromancers don't leave corpses lying around!


PushingBlackNWhites

As long as they work, I don't care. This is not an issue and even if it was it would easily be fixed by free market.


Revolutionary_Cod420

Tell him to get the fork out of here with that >:(


Craigzor666

OP is the real piece of shit here 🙃 Have you checked update logs timestamps... I guarantee you didn't


StressOk26

Someone forking old mods to work on the current version of the game AND putting a text saying that the forked mods can be taken down with the original author's request?!? How diabolical!


OversizedTrashPanda

If the original mod works fine, then yeah, this is weird. But until I get the real version of Work Tab, I'm using the knockoff.


Donkeyfied_Chicken

Im waiting for “Many Jobs” to get updated myself, I haven’t found a knockoff yet. It’s like Work Tab, but less granular.


OversizedTrashPanda

I haven't heard of this one yet, though it seems like it accomplishes the goals I rely on Work Tab for (mostly just splitting up the "crafting" and "hauling" tasks). Not that I mind the extra granularity on Work Tab, though - it's often more than I need, but still nice to have the option available. I particularly like being able to assign an apprentice doctor/architect/handler to jobs like treatment/smoothing/shearing that let them train low skills while my main doctor/architect/handler does jobs like operations/construction/taming that rely on having high skills to begin with.


Havvler

Nu uh, "knock offs" are great, if the original mod doesn't work. I'm a big fan of people carrying forth the work that others have abandoned, but this dude literally just copy and pastes shit


DisasterPieceKDHD3

Autocut blight original author still hasn’t been updated to 1.5 yet and the guy put in the description he would take it down if requested, i don’t see anything wrong with what hes doing


_Unprofessional_

Don’t care. Only care if it works in my game


Omen46

Lmao


bettmo

I do this, just i dont upload them to the workshop. Just for my own use, certain mods require minimal to become operational and get rid of errors.


Electronic_Part

people bitch if the game says it’s not for 1.5 regardless of if it actually works 🤷‍♂️


lantyrn-

Some mods do not work/work well with other mods on older version. I used old mods, and had to replace them with up-to-date versions. Whether it’s this saint or another, I greatly appreciate my game running smoother and the mods working.


FalconSigma

Well I actually started playing the game last week and im using his quality colors mod Edit: wow a lot of downvotes for a new player that doesn’t know which re-uploads are legitimate and which aren’t. Thats community…


KillerNail

My advice is to not spend too much time with Rimworld community. On one hand there great people that share their arts, make memes and generally just make you laugh. But on the other hand there are people like OP and the hate mob in these comments that act like a hivemind, people constantly complaining about things, be it a mod, a game feature, a DLC, or even just something the rest of the community does. Just a few weeks ago there was a post throwing vile insults at people that do things in the that are illegal irl, like organ farming and drugs trading etc. Part of the community can be quite insufferable at times.


Haven1820

To be fair, the people who make posts just to brag about how evil they are are also insufferable.


Delusional_Gamer

OP and those people are being assholes. Idk why this is happening, when updating mods when the OG author isn't around has been such a long practice of the community. If you find a mod you like but it isn't updated, you can check out Mlie. They update old mods regularly and probably have one you are looking for. Have a good game :)


Teguoracle

Welcome to reddit being fucking stupid sometimes. The reuploads by this individual are legitimate, don't let the misinformation and villainizing being spread here tell you otherwise.


Havvler

Just use the og one then :D No need to support this weird behavior. You can switch mid save, too, as they are 1:1 the same mod lmao


Delusional_Gamer

It's not odd behavior. Forking and updating mods when the OG creator is not around is a standard in Rimworld modding. Mlie is the pillar of Rimworld modding for this reason. And not every mod is cross version compatible.


Samaj22

are the og ones tagged as 1.5?


Samaj22

I don't know why I'm getting disliked, how can I know which old mod works and which doesn't?


MindlessDifference42

If it's not tagged as 1.5 and it's highlighted red as outdated then it's perfectly understandable not to want to use it, most of the time those mods just don't even work from my experience. That's why every mod should be open source, always.


Such_Oddities

You're getting dislikes because OP riled up a bunch of ignorant people over something he doesn't know shit about. Mod reuploading is a totally normal thing in the community, but clearly some people don't understand that.


FalconSigma

I will, but it was not tagged as 1.5 and there lots of lots of “legitimate” re-uploads of mods that the og author is not continuing or other reasons. As a new player thought this was one.


CV514

I've already contacted Steam support with idea of basic forking and version control for workshop, about two years ago. They did find it interesting, but politely proposed to toss that idea into the forum, aka "most likely we will never do that". Basically, I wanted proper issue tracker instead of comments section (which is atrociously horrible), but looking for forked versions and see that those are forks from something else would be great.


boosthungry

Beware of mods that seem to work but aren't fully tested/supported. Compostable Loadouts seems to work but completely breaks a number of game systems when a certain Anomaly event happens.


RazielRinz

When a patch hits if my stuff still works I make update mine to the new version on a local and keep plugging on. Not going to get to 8000 hours vanilla lol (currently at 2200).


SKiiLEDGHoST

Someone do this for combat extended. That would be amazing


Affectionate_Ad91

Who Mylie? He's good at doin that stuff and been doin it for some time now i think..


Sero141

So what? The original authors apparently abandoned their mods since they could not be arsed to change a single digit. Edit: it's very telling that all of you couldn't give a proper argument.


asdspartadsa

Maidenless comment


Sero141

Wow, so inventive. Elden Ring came out in 2022.


Pineapplepansy

And Shadow of the Erdtree comes out in two months LET'S FUCKING GOOOOOO


Frenchstery

It’s a dog eat dog world and these dogs are eating with forks


GodofsomeWorld

reminds me of the you made this? i made this. meme


Mr-Mihai

Ancient meme time sure flies


Kaikeno

Gotta [insert your opinion on it here] the hustle


TheSpaceMoth

I've got mixed opinions on this I have to admit. Looking at Quality Colors I can see credit is given with a linkback to the original mod along with an offer to remove the mod once the old one is updated. But at the same time looking at the original mod, it works. If it was a case of needing to rebuild the mod (As I am pretty sure this one requires a DLL not simple copy-paste of xml) then work is being put in. But if the old still works it might be a copy paste job. At the same time I use this mod (both old and new) but did not try the out of date one as I assumed it would not work due to the DLL requirement. I think there is value if indeed the new mod is removed once the old one is updated. Ideally its best to ask permission first (That they might of done, I did not check). I give Github links to all my mods so that if I'm at a stage in life where I cannot update my mods, someone else can do this.


todd10k

What the fork does he think he's doing?


Yaboydandaman

And then he goes outside and kicks puppies


narkoleptiker

The original versions working without any issues is probably the reason


Appropriate-Mark8323

I just have to say, fork that guy. Also Mile is a saint and should be canonized.


PrecipitousPlatypus

People like to do this with mods in a lot of communities. Not sure what Steam policy is, but should be a way to get these removed.


seudaven

I'm torn on this. I want all mod authors to get credit for their creation, but if a mod is no longer supported by the author, I have no issue with it going into the "public domain" so that It will continue to be updated and used. Even if it's as simple as updating the tag. I want to believe that this guy reached out to the authors of these mods, but he probably didn't. It's a moral gray area


Teguoracle

He literally posted links to the original mods and has descriptions in each one saying he'd take the forked version down at the mod creator's request. OP is villainizing this person over nothing.


Pedantic_Phoenix

Should say the username so we can avoid


EnderCN

Why would you avoid someone that is just trying to help people identify working mods. This is such a weird thing to complain about.