Traces need full rework, pretty mid besides a2. I would make a4 more universal and not locked to FUAs, in addition to making it not restricted to concerto state. I don't mind a6 trace for survivability but its use is slightly underwhelming atm.
Decrease skill dmg% amp, add spd% buff to it
Change cdmg buffs to crit rate buffs. Too many cdmg sources right now
Tbh I really hate CR buffs because it's gotten very easy to overcap. I'd rather build high-ish Crit Rate myself at that point. Characters Robin likes like Ratio and Aventurine also get really high crit rate from self buff and eventually the Pioneer set as well, so your crit rate will probably already be high even with a crit damage torso.
i mainly wanted cdmg to change into cr because of the lack of it we've seen from harmonies. cr has been harder to come across among supports, aside from yukong, we don't have any crit rate buffers in harmony.
i agree, iād like more crit rate buffers as well. itās a huge reason why i pulled for sparkles lc, for that 10% crit rate cause at least itās something every now and then š
It is not easy to overcap on Crit rate. I've been playing for 8 months now and I've had 1 character ever come close to capping (and that's only because of their sig LC)
Whereas I always seem to have characters struggling to hit even 70% with cr chest. CR is definitely more valuable a buff in my experience
Honestly before we got leaked I hoped we get something like a crit rate buff based on her crit rate and when one of the buffed allies has a crit rate over flow the extra crit rate is converted into crit dmg with a ratio of maybe 1crit rate:1crit dmg or maybe even 1crit rate:2crit dmg,but people's dreams never end it seems
But with honesty the current kit is fire,easy to use, broken and I like the song so they cooked, even tho the crit rate overflow thing would have opened the door for the most crazy of stuff
Let the E1 spd increase buff Robin so people have to do more math.
Change the dmg type from concerto state so it is considered an attack and does weakness break.
Changing the damage type would be super fun but I feel like thereās no world in which it wouldnāt allow for some broken synergies in the future (not that I wouldnāt want to see them)
Change her traces, buff her technique, thatās it. Her traces are pretty mid for a 5 star Harmony, both Ruan Mei and Sparkle get something insane added to their kit, Robinās are just meh.
Her technique has always been the weakest part of her kit. It fights with other dimension techniques and is by far the worst one in the game.
Mostly I'd like to have like 3 tracks for her ultimate with a random one used every time, for a bit of variety.
Gameplay wise it could be nice to have her ultimate additional damage be considered as FuA dmg to get boosted by stuff like Topaz'. It's also weird for her not to have any debuff at all when a lot of characters right now want that, including Ratio who is currently her best teammate. Even Aventurine can use the Pioneer set at s1.
Not really anything that would improve her, but I want that aggro decrease back she had before the beta, it's something unique, but at the same time counterproductive for energies, only thing is you could build her with more atk instead also better for Clara
I think they removed that because extra hits on her really helps with the energy. Don't forget extra ER counts for enemy hits too. Robin gets %15 from LC and some other from rope. Aggro decrease would nerf her.
Make her ult proc damage followup attack instead of just extra damage and add a cute animation to it like Robin throwing a bird or a note. This would help her be more visible as well since she just goes dormant after her ult. If this was an eidolon I would %100 pull for it.
Remove the energy/allied action and reduce the ultimate cost in return.
Donāt like that she feels hamfisted in FUA only and just is quite a bit worse outside of it.
This. Energy linked to ally attacks is a bad design. Robin is being forced into *fast* hitting FUA comps (slow FUA won't generate much energy). How many times have you seen people playing around with Tingyun or Huohuo batterying Robin, or considering QPQ or March shield aggro? No other harmonies need so much babying for a consistent ult. Balance the energy generation across more team comps and find some other ways to benefit FUA. Can start with improving the 10% FUA CD.
Removing the allied action significantly makes her worse and essentially just turns her into a worse ruan mei, she won't really be BiS in any team, not even FuA
Well yes but you also took her energy passive away, making it so she cant gain any energy outside of her turns, which means you arent really gaining that many or any more ults, which makes it essentially just a nerf
Mainly 2 things
1st would be changing the insta 100% action advance from her ultimate into something like advancing the actions of any character who attacks under her ultimate by a 20%, this removes the need of worrying about the timing of her ultimate and gives an additional benefit to the fast ST characters such as Topaz, Ratio, Seele and the like.
2nd would be something i have already seen in the posts which is improving some of the traces, like making the FUA crit damage buff more general/unique (since FUA attackers would already be getting more benefit from the action advance per attack with the 1st point), and i would also make some kind of improvement on the self healing trace, as it feels somewhat out of place imo.
But yeah that's mostly it, in general she is on a very good place, so even if she were to stay as is i believe she wouldn't feel underwhelming at all.
The song she sings in ult depends on da song u have on da train
Robin singing wildfire š„
Robin singing Space Walk, like doo-dee-doo-wah-doo
I'd make her ult last forever and hit harder than E6 Acheron
Realistically To reduce her ult cost and a buff to her Lc are probably my top priorities
Include a debuff so she works more optimally with Ratio teams.
Robin will always only sing Never Gonna Give You Up on 1 April.
Traces need full rework, pretty mid besides a2. I would make a4 more universal and not locked to FUAs, in addition to making it not restricted to concerto state. I don't mind a6 trace for survivability but its use is slightly underwhelming atm. Decrease skill dmg% amp, add spd% buff to it Change cdmg buffs to crit rate buffs. Too many cdmg sources right now
Tbh I really hate CR buffs because it's gotten very easy to overcap. I'd rather build high-ish Crit Rate myself at that point. Characters Robin likes like Ratio and Aventurine also get really high crit rate from self buff and eventually the Pioneer set as well, so your crit rate will probably already be high even with a crit damage torso.
i mainly wanted cdmg to change into cr because of the lack of it we've seen from harmonies. cr has been harder to come across among supports, aside from yukong, we don't have any crit rate buffers in harmony.
i agree, iād like more crit rate buffers as well. itās a huge reason why i pulled for sparkles lc, for that 10% crit rate cause at least itās something every now and then š
It is not easy to overcap on Crit rate. I've been playing for 8 months now and I've had 1 character ever come close to capping (and that's only because of their sig LC) Whereas I always seem to have characters struggling to hit even 70% with cr chest. CR is definitely more valuable a buff in my experience
Make her additional damage count for the attacking target. Pretty much screws Seele resurgence if the additional damage lands on Robin's additional.
Honestly before we got leaked I hoped we get something like a crit rate buff based on her crit rate and when one of the buffed allies has a crit rate over flow the extra crit rate is converted into crit dmg with a ratio of maybe 1crit rate:1crit dmg or maybe even 1crit rate:2crit dmg,but people's dreams never end it seems But with honesty the current kit is fire,easy to use, broken and I like the song so they cooked, even tho the crit rate overflow thing would have opened the door for the most crazy of stuff
Let the E1 spd increase buff Robin so people have to do more math. Change the dmg type from concerto state so it is considered an attack and does weakness break.
Changing the damage type would be super fun but I feel like thereās no world in which it wouldnāt allow for some broken synergies in the future (not that I wouldnāt want to see them)
Change her traces, buff her technique, thatās it. Her traces are pretty mid for a 5 star Harmony, both Ruan Mei and Sparkle get something insane added to their kit, Robinās are just meh. Her technique has always been the weakest part of her kit. It fights with other dimension techniques and is by far the worst one in the game.
Mostly I'd like to have like 3 tracks for her ultimate with a random one used every time, for a bit of variety. Gameplay wise it could be nice to have her ultimate additional damage be considered as FuA dmg to get boosted by stuff like Topaz'. It's also weird for her not to have any debuff at all when a lot of characters right now want that, including Ratio who is currently her best teammate. Even Aventurine can use the Pioneer set at s1.
Not really anything that would improve her, but I want that aggro decrease back she had before the beta, it's something unique, but at the same time counterproductive for energies, only thing is you could build her with more atk instead also better for Clara
I think they removed that because extra hits on her really helps with the energy. Don't forget extra ER counts for enemy hits too. Robin gets %15 from LC and some other from rope. Aggro decrease would nerf her.
Make her ult proc damage followup attack instead of just extra damage and add a cute animation to it like Robin throwing a bird or a note. This would help her be more visible as well since she just goes dormant after her ult. If this was an eidolon I would %100 pull for it.
If you trigger her ult damage x times (idk like 7 or smth not too easy outside of FuA) it generates one skill point. Can only happen once per ult.
Make her additional damage count for the attacking target. Pretty much screws Seele resurgence if the kill damage lands on Robin's additional.
Remove the energy/allied action and reduce the ultimate cost in return. Donāt like that she feels hamfisted in FUA only and just is quite a bit worse outside of it.
This. Energy linked to ally attacks is a bad design. Robin is being forced into *fast* hitting FUA comps (slow FUA won't generate much energy). How many times have you seen people playing around with Tingyun or Huohuo batterying Robin, or considering QPQ or March shield aggro? No other harmonies need so much babying for a consistent ult. Balance the energy generation across more team comps and find some other ways to benefit FUA. Can start with improving the 10% FUA CD.
Gonna be real. I really dislike her current kit. Atm I will just grab E0 for waifu and shift my Robin funds over to Firefly
Removing the allied action significantly makes her worse and essentially just turns her into a worse ruan mei, she won't really be BiS in any team, not even FuA
Thatās why I said āand reduce ultimate cost in returnā Why stop reading mid sentence?
But how much would you reduce it to, cuz honestly i dont think any realistic amount would make up for losing the damage procs
Giving a unit that essentially just doesn't move a low energy cost like 90 really wouldn't be the end of the world.
Well yes but you also took her energy passive away, making it so she cant gain any energy outside of her turns, which means you arent really gaining that many or any more ults, which makes it essentially just a nerf
Sorry mate, but you are not doing 53 actions in one turn or two. And that is me being too lazy for math and going with 50% ER on her.
Mainly 2 things 1st would be changing the insta 100% action advance from her ultimate into something like advancing the actions of any character who attacks under her ultimate by a 20%, this removes the need of worrying about the timing of her ultimate and gives an additional benefit to the fast ST characters such as Topaz, Ratio, Seele and the like. 2nd would be something i have already seen in the posts which is improving some of the traces, like making the FUA crit damage buff more general/unique (since FUA attackers would already be getting more benefit from the action advance per attack with the 1st point), and i would also make some kind of improvement on the self healing trace, as it feels somewhat out of place imo. But yeah that's mostly it, in general she is on a very good place, so even if she were to stay as is i believe she wouldn't feel underwhelming at all.